which one is peak metroidvania?

which one is peak metroidvania?

  1. 1 month ago
    Anonymous

    and then they fucked

    • 1 month ago
      Anonymous

      >and then they were both fucked in the ass
      ftfy

    • 1 month ago
      Anonymous

      Vampires don't have working penises.

      • 1 month ago
        Anonymous

        Yes they do, they work even better than normal penises in terms of control, they just don't get any kicks from it.
        Source: top secret

        • 1 month ago
          Anonymous
  2. 1 month ago
    Anonymous

    Never heard of that white hair chick, so I'd go with Metroid. He's way more badass than some vampire wannabe.

    • 1 month ago
      Anonymous

      >doesn't recognize one of the most famous videogame antagonists of all time from final fantasy
      >on Ganker

    • 1 month ago
      Anonymous

      How do you not recognise Sephiroth?

      • 1 month ago
        Anonymous

        Sephiroth is from Kingdom Hearts. That's Simon Belmont from Chronotrigger. Jesus Christ you're fucking dumb

    • 1 month ago
      Anonymous

      That's Edelgard

    • 1 month ago
      Anonymous

      Wait how did you know she's a vampire?

  3. 1 month ago
    Anonymous

    Oh shit, I just noticed the the Hollow Knight is on Metroid's shoulder

    • 1 month ago
      Anonymous

      omg epic xD I love references!

  4. 1 month ago
    Anonymous

    I enjoy Castlevania, Metroid, and Hollow Knight at the same time because I'm not a warring gay.

    • 1 month ago
      Anonymous

      Yeah you just have no taste or standards or style

      • 1 month ago
        Anonymous

        Let me guess, a fromsoft drone?

  5. 1 month ago
    Anonymous

    I hate the buzzwords but, for brevity: Recommend a metroidvania for a tired gamer.

    I'm sick of compulsive optimization, preplanning, looking shit up. That'll be especially bad in a full-blown metroidvania. I'll be done with Hob soon which has been decently satisfying - lightweight moveset, secrets based on just paying attention and finding the access, not an excessive amount of places to remember to backtrack to later on, etc - and I would like something just a little bit deeper.

    • 1 month ago
      Anonymous

      Honestly just play Super, Zero-Mission or Dread. If you're looking for something not metroid both Ori games are my favorite thing personally.

  6. 1 month ago
    Anonymous

    >outdated meme term after it was replaced by Hollowlike years ago.

    • 1 month ago
      Anonymous

      Zoomie

      • 1 month ago
        Anonymous

        >Boomers thought SOTN was a horror game

        • 1 month ago
          Anonymous

          The standards for horror were a lot different then. A regular ass story involving a vampire was horror.

          • 1 month ago
            Anonymous

            To be fair, a vampire is a pretty horrifying thing, it's just that vidya is full of equally horrifying things so it kinda fizzles out. Things that would be genuinely horrifying to encounter in reality are not horrifying to us anymore, because we dissasociate.

            • 1 month ago
              Anonymous

              I mean, the horror is in what they do. Otherwise they're just an immortal. So a story that doesn't involve them doing anything particularly horrifying....

              • 1 month ago
                Anonymous

                Bram Stroker's Dracula didn't have him doing much more than what Dracula does in Castlevania. The horror is in that this thing exists and that it could be after you.

  7. 1 month ago
    Anonymous

    I'm thinking of playing La-mulana. How important are the scenario and dialogue, if there is any ?
    Also, is it really that hard ?

    • 1 month ago
      Anonymous

      It's a game about puzzles, make sure you write down every tablet and conversation in the game to reference it later or you'll get lost very fast. Also there's a manual, I recommend you check it out.

    • 1 month ago
      Anonymous

      If you're the type to mash through text without paying any attention to it, La-Mulana is not going to be kind to you.
      A big part of solving the ruins is gathering and recording information written all over the place, not to mention paying attention to detail. The traps of the ruins are there to kill you, after all.

      As for difficulty, some things take some getting used to. One thing I would recommend early on is getting a good grasp of what you can do with your jumps. In terms of death and setbacks, if you're staying on top of saving, and building up a good map of an area (whether it's in your head, written physically, or what) you shouldn't have many problems even when you do cock up royally and bite it. Knowing your way around will be valuable in getting back to where you were to give it another shot.

  8. 1 month ago
    Anonymous

    hollow knight

  9. 1 month ago
    Anonymous

    Play Ender Lilies.

  10. 1 month ago
    Anonymous

    Play Kirby and the Amazing Mirror

  11. 1 month ago
    Anonymous

    Super Metroid. Might have been symphony if it weren't for the upsidedown castle part.

    • 1 month ago
      Anonymous

      I prefer Super Metroid to SotN, but I never got the hate that the upsidedown castle got. That was the coolest shit. Yeah, some parts of it are tedious to play, but the fact that you got to apply your knowledge of how to traverse the castle like was just a nice touch. Though I don't quite remember, was the upside down castle optional or did you have to complete it entirely to beat the final boss?

      • 1 month ago
        Anonymous

        It was technically entirely optional if you were okay with getting the bad ending by killing Richter, but IIRC the only thing you really did in there was fight a bunch of bosses to get the pieces of Vlad to fight Dracula.

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