Neither version is censored if that’s what you’re wondering about. But if you know Japanese then you should obviously just play it in Japanese. I’d warn against the new voices though. The PSP cast is better.
I got to the part where the game tells me "hey pick a ton of fucking "professions" for each character, and btw this shit is really important so make a good choice"
I opened the list and saw a list of like 20 shits I have no clue what they do like "machinery - description - do things with machines"
I went fuck this I'm out
yea literally does. I hate when jap games do this shit. Introduce you a million fucking important choices and mechanics from the get go. It overwhelms and I just say fuck it and leave.
This game goes "hey pick professions from this list of like 20" shit like Singing are on the list. I have no fucking clue what any of this does. Then it goes "btw each char has innate abilities that make it better at some things". I look at the innate abilities. Dunno wtf affects what.
Then the game goes "oh and btw each profession can unlock a super profession if multiple chars have the same profession at high level + another profession at lvl 1"
at this exact point I went go fuck yourself, I'm not gonna do fucking research just to play your game
I fucking love arcane esoteric bullshit like that. The less I understand it and the more the game hides the effects of each stat/skill the better. Once you've played a shitload of games it becomes so easy to minmax the shit out of everything, so once I lose that context of knowing what everything does it makes me feel like im new to gaming again.
3 weeks ago
Anonymous
>minmaxing made him quit the game
That's hysterical.
I'm just leaving Krosse and looking for Celine's cave. I know I'm gonna make Claude a Blacksmith and Rena a Cook because something something anime tropes. But would you say about 2 roles per character is good?
3 weeks ago
Anonymous
>I'm just leaving Krosse and looking for Celine's cave. I know I'm gonna make Claude a Blacksmith and Rena a Cook because something something anime tropes. But would you say about 2 roles per character is good?
I have no clue because I don't understand whats going on in the game lol. If you're going for anime tropes, shouldnt Rena be bad at cooking?
yea literally does. I hate when jap games do this shit. Introduce you a million fucking important choices and mechanics from the get go. It overwhelms and I just say fuck it and leave.
This game goes "hey pick professions from this list of like 20" shit like Singing are on the list. I have no fucking clue what any of this does. Then it goes "btw each char has innate abilities that make it better at some things". I look at the innate abilities. Dunno wtf affects what.
Then the game goes "oh and btw each profession can unlock a super profession if multiple chars have the same profession at high level + another profession at lvl 1"
at this exact point I went go fuck yourself, I'm not gonna do fucking research just to play your game
Stop having a "min max need to do everything perfectly" thought process. The game isn't that hard even on the hardest difficulty. That shit sucks the fun from games. Yeah you might fuck up some stat allocations or events but being able to choose and see where your choices lead is one of the best things about vidya. You may as well play a hallway walking sim if you complain about too much choice. Too many homosexuals nowadays are too concerned with minmaxxing and it's unironically ruining games for everyone.
I don't think it's just him. It's just modern times. Games nowadays aren't really meant to be played multiple times. So when an older game is remade with the mindset that you play it multiple times to see different things I don't think it registers with modern players. To them it's like being cheated out of content.
Even highly repayable games (multiplayer mainly) are riddled with this shit. The Waluigi-Wiggler kart meta in MK8 was the epitome of it. People are just too afraid to mess up or lose.
People become very uncomfortable with the idea of not doing things optimally, even if the optimization ruins their fun. I had a friend who made a fucking excel sheet for what answers work for demon negotiation in SMT V. He permanently ragequit and had a literal autistic meltdown when I told him the results for negotiation are partially affected by RNG lmao.
>friendship and personal actions affect the ending
I'm just leaving Krosse with Celine and I feel my autism demanding that I look shit up. How bad are the missables in this game? Am I going to have to revisit every city to catch every PA to grind out friendship points for everyone?
I picked Bowman because I picked Opera, and I'd rather save Precis for when I have Ashton since I remember them having cute interactions when I played on PS1. I really like Bowman's redesign, but I barely used him in battle.
Both. You don't want Nintendo to go bankrupt, do you? Do your part
Neither version is censored if that’s what you’re wondering about. But if you know Japanese then you should obviously just play it in Japanese. I’d warn against the new voices though. The PSP cast is better.
The seiyuus?
Yeah. The old JP voices from the PSP version are better than the remake cast.
I mean the boxart
They both have reversible art.
I saw an option to change text and voice to JP in the US version so I assume its the same in JP version?
Do they let you use the psp art in the remake or is it only for status thing
I must be the only person on Ganker that didn't like this game. Dropped it after 4 hours
spoken like a true piratefag. Nobody cares.
I got to the part where the game tells me "hey pick a ton of fucking "professions" for each character, and btw this shit is really important so make a good choice"
I opened the list and saw a list of like 20 shits I have no clue what they do like "machinery - description - do things with machines"
I went fuck this I'm out
>This role playing game has too many options for how I can build my characters!!
yea literally does. I hate when jap games do this shit. Introduce you a million fucking important choices and mechanics from the get go. It overwhelms and I just say fuck it and leave.
This game goes "hey pick professions from this list of like 20" shit like Singing are on the list. I have no fucking clue what any of this does. Then it goes "btw each char has innate abilities that make it better at some things". I look at the innate abilities. Dunno wtf affects what.
Then the game goes "oh and btw each profession can unlock a super profession if multiple chars have the same profession at high level + another profession at lvl 1"
at this exact point I went go fuck yourself, I'm not gonna do fucking research just to play your game
I fucking love arcane esoteric bullshit like that. The less I understand it and the more the game hides the effects of each stat/skill the better. Once you've played a shitload of games it becomes so easy to minmax the shit out of everything, so once I lose that context of knowing what everything does it makes me feel like im new to gaming again.
I'm just leaving Krosse and looking for Celine's cave. I know I'm gonna make Claude a Blacksmith and Rena a Cook because something something anime tropes. But would you say about 2 roles per character is good?
>I'm just leaving Krosse and looking for Celine's cave. I know I'm gonna make Claude a Blacksmith and Rena a Cook because something something anime tropes. But would you say about 2 roles per character is good?
I have no clue because I don't understand whats going on in the game lol. If you're going for anime tropes, shouldnt Rena be bad at cooking?
>minmaxing made him quit the game
That's hysterical.
literal brainlet
Picked up
Stop having a "min max need to do everything perfectly" thought process. The game isn't that hard even on the hardest difficulty. That shit sucks the fun from games. Yeah you might fuck up some stat allocations or events but being able to choose and see where your choices lead is one of the best things about vidya. You may as well play a hallway walking sim if you complain about too much choice. Too many homosexuals nowadays are too concerned with minmaxxing and it's unironically ruining games for everyone.
I don't think it's just him. It's just modern times. Games nowadays aren't really meant to be played multiple times. So when an older game is remade with the mindset that you play it multiple times to see different things I don't think it registers with modern players. To them it's like being cheated out of content.
Even highly repayable games (multiplayer mainly) are riddled with this shit. The Waluigi-Wiggler kart meta in MK8 was the epitome of it. People are just too afraid to mess up or lose.
People become very uncomfortable with the idea of not doing things optimally, even if the optimization ruins their fun. I had a friend who made a fucking excel sheet for what answers work for demon negotiation in SMT V. He permanently ragequit and had a literal autistic meltdown when I told him the results for negotiation are partially affected by RNG lmao.
>friendship and personal actions affect the ending
I'm just leaving Krosse with Celine and I feel my autism demanding that I look shit up. How bad are the missables in this game? Am I going to have to revisit every city to catch every PA to grind out friendship points for everyone?
You can publish books to change relationship values.
Missables aren't that bad in this game compared to the original. Everything is already marked in your map.
Emulator for a mediocre game
Or buy one of these remakes for a mediocre game
The choice is yours tbh
You picked Bowman, right anon? You aren't like all the pedophiles on Ganker who obsess over Precis, are you?
I picked Bowman because I picked Opera, and I'd rather save Precis for when I have Ashton since I remember them having cute interactions when I played on PS1. I really like Bowman's redesign, but I barely used him in battle.
i tried this combat system for 2mins and noped out fast.
is it worth learning?