>not a traffic management simulator
what the hell do you think city management entails? That's like not wanting logistics in hoi4 or inflation in Vicky
i've also tried solving it with mods but the fricking traffic just keeps getting more autistic with each step you take into trying to solve it
i just want to build cities not manually regulate every single fricking junction
> top - great cheap game >bottom - garbage game that needs a crapload of paid dlc's to be good and then its still garbage that you need to mod to make it acceptable
I pirated both. You need a mega computer to run Skylines with all the mods, custom models and shit. It's why I mever actually bothered with C:S I just used it as a modelling tool to create neat ctiies while paused
Why were sim games kino in the early 00's and then completely nosedived with no recovery? I remember hating RCT3 when you weren't allowed to drown the guests, and I haven't found a sim game that's been enjoyable since then.
EA cannibalized Maxis, and now that games cost more time and resources to make, no one wants to directly compete with Paradox's mediocre juggernaut that is Skylines.
Man, Im always full of ideas with city builders, but then I check out their reddit for some inspiration and I just get instantly disheartened by the quality of some scene builds. Some people are crazy talented with these games when it comes to making hyper realistic and/or comfy cities. Same with RCT/PC btw.
I feel that sometimes too, but in my experience Simcity 4 looks pretty enough that if you just build semi-organically (what I do is when I need to expand I just shoot a road out and build a new bunch of blocks, eventually connecting them all) it looks almost as good as those pics, and sometimes mogs them.
Either way the only way to get better at it is to keep doing it. I believe in you anon.
Cities: Skylines would be the perfect city-building game if it didn't turn into a traffic management simulator every damn time.
>not a traffic management simulator
what the hell do you think city management entails? That's like not wanting logistics in hoi4 or inflation in Vicky
The traffic management is the best part, it's basically the whole game. The traffic management should be more complex and more trafficky.
I just want to build huge highway interchanges for my city of 500 people
fpbp
i've also tried solving it with mods but the fricking traffic just keeps getting more autistic with each step you take into trying to solve it
i just want to build cities not manually regulate every single fricking junction
Richgay bottom. Poorgay top.
> top - great cheap game
>bottom - garbage game that needs a crapload of paid dlc's to be good and then its still garbage that you need to mod to make it acceptable
I pirated both. You need a mega computer to run Skylines with all the mods, custom models and shit. It's why I mever actually bothered with C:S I just used it as a modelling tool to create neat ctiies while paused
Thinking man top, emotional man bottom
>soulless bugman cities
I choose the third option.
>soulless snowgoblin towns
Out of the way peasants.
OpenSC4 when?
I don't lower myself to skylines goyslop
>There's an OpenSC4 project in the making
OH YES!
>It's based in Godot
OH NO!
Why were sim games kino in the early 00's and then completely nosedived with no recovery? I remember hating RCT3 when you weren't allowed to drown the guests, and I haven't found a sim game that's been enjoyable since then.
EA cannibalized Maxis, and now that games cost more time and resources to make, no one wants to directly compete with Paradox's mediocre juggernaut that is Skylines.
It's wild to me that cities skylines completely usurped sim city
When the frick are they going to do that with Sims
Paradox is apparently going to try with Life By You.
I still listen to SC4s ost on spotify
>no mixed zoning
Man, Im always full of ideas with city builders, but then I check out their reddit for some inspiration and I just get instantly disheartened by the quality of some scene builds. Some people are crazy talented with these games when it comes to making hyper realistic and/or comfy cities. Same with RCT/PC btw.
I feel that sometimes too, but in my experience Simcity 4 looks pretty enough that if you just build semi-organically (what I do is when I need to expand I just shoot a road out and build a new bunch of blocks, eventually connecting them all) it looks almost as good as those pics, and sometimes mogs them.
Either way the only way to get better at it is to keep doing it. I believe in you anon.
I always tried to make a realistic city and it just ended up either being a completely illogical mess or I'd just say "frick it" and grid it up.
same. i just want to be efficient
CSII
How's the latest Anno?
Sim city 3000
Embrace the rectangle.
My dad still plays SimCity 4.