>1996 Whiterun was bigger and a full fledge town >2011 Whiterun is a dozen shacks with a population less than 50 which is somehow the trading hold of the province
calling any npc in whiterun 'unique' is a massive stretch anyway, given they all share voice actors and 90% of them have nothing interesting to say or do, nor do they have any unique assets.
This. Consoles have always been inferior. One only needs to look at the shitty port of Deus Ex on PS2 to see that, even a console 10x more powerful than the console before it couldn't run a game that was developed in 1995.
I like how they ramped up the coom stuff in Daggerfall
If only we still had that Bethesda now. The games would still be awful, but at least they'd be coom central and wouldn't need 10 years of modding to have a single halfway attractive character in them.
nah, it's really not
even modded to the gills, it still looks like a very average japanese coom game like illusion games etc, and mainly, none of the shit actually integrates with the game well, they're glorified scene viewers
Daggerfall is just an endless amount of procedurally generated garbage. People give it a pass because it's retro and saying you prefer 90s Bethesda games gives you Ganker cred
This. I like old dungeon crawler games (even played the ancient ones like Black Crypt or King's Field 1) and the dungeons in Daggerfall were the most awful ones I have ever encountered. Just a random mess of tubes connected with intersections with a few enemies sprinkled in.
>5 = 4
no way, put Oblivion lower. it's like Daggerfall with its procedural dungeons, but they're in short supply, and the main quest is ABYSMAL, at least ES2 has an intriguing plot and a great sandbox. ES4 is easily the worst one except for maybe Redguard, even Battlespire has its perks. also Shadowkey is cool, it's the best bits of 3 and 4 but rolled up into a tight and focused Daggerfall.
t. ES autist
It's the expression that tells you the hero is going to be up to no good, and is much cooler than any of those classic, mainstream, conformist wimps those other studios produce
Now this takes me back. I had the boxed version in the 90s, probably hand packed by the redhaired manlet himself. Super fun game, the most mind blowing thing was creating my own spells. Of course, my opinion of bethesda became less and less as they removed more and more spell customization options from their games. It was the very first splinter under my skin about bethesda that began to fester.
>1996 Whiterun was bigger and a full fledge town
>2011 Whiterun is a dozen shacks with a population less than 50 which is somehow the trading hold of the province
to be fair every one of those houses besides the inn is a dungeon, somehow, someway
>1996 Labyrinthion is an actual labyrinth
>2011 Labyrinthion is a walled semicircle with 3 buildings
The original Whiterun doesn't have a single unique NPC though
That's only 15 less than the current Whiterun
calling any npc in whiterun 'unique' is a massive stretch anyway, given they all share voice actors and 90% of them have nothing interesting to say or do, nor do they have any unique assets.
I was kind of getting at that. There's plenty more named NPCs but there's only between 10 and 20 that aren't totally insignificant
>PC game
>Console game
really makes you think
This. Consoles have always been inferior. One only needs to look at the shitty port of Deus Ex on PS2 to see that, even a console 10x more powerful than the console before it couldn't run a game that was developed in 1995.
anon bro show us the smith and TAVERNS
Every smith in this game is a giant for some reason
>a giant
im more amazed that they're apparently chuck norris
sovl
I wish they didn't change 'Markarth Side' to just Markarth. Markarth Side sounds more interesting
What's up Zaric
This made boomers jizz their pants back in 1994
I like how they ramped up the coom stuff in Daggerfall
If only we still had that Bethesda now. The games would still be awful, but at least they'd be coom central and wouldn't need 10 years of modding to have a single halfway attractive character in them.
>The games would still be awful, but at least they'd be coom central
Skyrim is the greatest coom game of all time.
nah, it's really not
even modded to the gills, it still looks like a very average japanese coom game like illusion games etc, and mainly, none of the shit actually integrates with the game well, they're glorified scene viewers
It's the context it adds to the cooming that makes it god tier.
3 >>> 5 = 4 >>>>> 2 > 1
>oblivion higher than daggerfall
Daggerfall is just an endless amount of procedurally generated garbage. People give it a pass because it's retro and saying you prefer 90s Bethesda games gives you Ganker cred
This. I like old dungeon crawler games (even played the ancient ones like Black Crypt or King's Field 1) and the dungeons in Daggerfall were the most awful ones I have ever encountered. Just a random mess of tubes connected with intersections with a few enemies sprinkled in.
this is extremely accurate and anyone who says different is not a nice person.
>5 = 4
no way, put Oblivion lower. it's like Daggerfall with its procedural dungeons, but they're in short supply, and the main quest is ABYSMAL, at least ES2 has an intriguing plot and a great sandbox. ES4 is easily the worst one except for maybe Redguard, even Battlespire has its perks. also Shadowkey is cool, it's the best bits of 3 and 4 but rolled up into a tight and focused Daggerfall.
t. ES autist
b-but muh dark brohterhood
>sidequest is a better mainquest than the mainquest
oof
3=5=4=2=1
Your Bethesda games suck, you gay. It's hilarious see you retards argue which mediocre game is the game of mediocrity.
Hilarious watching salty retards enter a thread they dislike so they can announce to the world they're salty retards.
dangerously baste
I hope they fix that shitty mainquest in the remaster. No, being a side character and an NPC being the main character is really fucking gay.
>dreamworks face
WHAT WERE THEY THINKING?!
It's the expression that tells you the hero is going to be up to no good, and is much cooler than any of those classic, mainstream, conformist wimps those other studios produce
> newest Bethesda game is packed with so much content
Now this takes me back. I had the boxed version in the 90s, probably hand packed by the redhaired manlet himself. Super fun game, the most mind blowing thing was creating my own spells. Of course, my opinion of bethesda became less and less as they removed more and more spell customization options from their games. It was the very first splinter under my skin about bethesda that began to fester.
The only fun I had with this game was figuring out how it uses character portraits to mod in my own custom one.