who is the better programmer?

who is the better programmer?

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  1. 1 year ago
    Anonymous

    what?

  2. 1 year ago
    Anonymous

    obviously carmack; is this even a real question?

    • 1 year ago
      Anonymous

      sweenye made unreal and it has better graphics than quake.

      • 1 year ago
        Anonymous

        i don't know anything about sweeney. did he actually single handedly make the early unreal engines?

      • 1 year ago
        Anonymous

        he was standing on the shoulders of giants. before wolfenstein/doom there were no 3d engines AFIAK (okay, 2.5 to be fair)

        also bear in mind the performance carmack was able to get from doom on really shitty hardware (cpu/ram) was pretty remarkable.

      • 1 year ago
        Anonymous

        In that case I think i would pick Swine over carmack.
        But, in the years after a lot of games with good graphics would show up, so, making a good looking game isnt everything to pick the best programmer, otherwise, Crysis 1 developers should win that prize.
        Also, as

        he was standing on the shoulders of giants. before wolfenstein/doom there were no 3d engines AFIAK (okay, 2.5 to be fair)

        also bear in mind the performance carmack was able to get from doom on really shitty hardware (cpu/ram) was pretty remarkable.

        said, carmack made doom run in very shitty computer for the time it was released.

        • 1 year ago
          Anonymous

          >Crysis 1 developers should win that prize.
          Tiago Sousa has Carmack's job now.

    • 1 year ago
      Anonymous

      Yeah how does one even wonder about this. What the frick?

  3. 1 year ago
    Anonymous

    Carmack is probably the single best programmer to have ever been in the vidya industry
    Sweeny has a sub-par storefront that can't even implement a shopping cart and is also a hypocritical moron.

  4. 1 year ago
    Anonymous

    Chad Jaw vs Onions Jaw

  5. 1 year ago
    Anonymous

    post the dog

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous
  6. 1 year ago
    Anonymous

    Neither.
    Carmack's latest engine is a fricking mess.

    • 1 year ago
      Anonymous

      "latest engine". I wish he was still in charge. Cant go around blaming bill gates for windows 11

  7. 1 year ago
    Anonymous

    One makes bloat every time, UE5 potentially being the exception if it ever makes it to a real game using all the tools as intended (ps3 is the most powerful console, please someone prove it for me?). The other is the best corner cutter coder on the planet next to maybe Chris Sawyer.

    I can listen to John Carmack describe the efficiency of multi rotational microwaves for hours before realizing I dont have one.

  8. 1 year ago
    Anonymous

    No one really mentions how Carmack invented the method for smooth scrolling in 2D games on IBM PCs.

    • 1 year ago
      Anonymous

      And he did that when he was like 20.

    • 1 year ago
      Anonymous

      It's just not as impressive tech wizardry as what came afterwards. It was a nice solution for the time, but as PCs advanced, such techniques didn't become as necessary.

      • 1 year ago
        Anonymous

        that attitude is how shitty bloat gets introduced.
        programming for lean requirements vs brute forcing shit because you assume the user will have infinite amounts of ram or available cpu cycles

        guys like carmack are from a different age altogether, efficiency was a very high priority (if not THE priority). nowadays you see a lot of pajeet codemonkeys who'll import 15 different fricking frameworks just to convert an int timestamp to datetime.

        • 1 year ago
          Anonymous

          I'm not sure how you took that meaning. There are a lot of techniques and tricks you could pull off to get extra juice out of old hardware, but they're not necessarily transferable to modern day, either due to change in technologies or hardware, or simply better options becoming available.

          Like, the smooth scrolling on IBM PCs that was mentioned? That was achieved thanks to one of the features on the EGA card. It was good for the time, but you wouldn't use the same method today, because graphics cards have radically changed since those days.

          • 1 year ago
            Anonymous

            oh, i wasn't referring to any technique or algo in particular; more the overall dedication to wringing every bit of performance from low end hardware.

            i don't think you see nearly as much of that today; now it seems
            >shit it out as quickly as possible, there's a board meeting next friday, we need a demo
            >we'll just up the system requirements to compensate

            • 1 year ago
              Anonymous

              You generally need to blame such things on management, and partially the market demand. There are sectors where performance and bug-freeness are key, but gaming isn't one of them, because audiences just want their bigger and better games fast. Fast and good don't quite go hand in hand, if we're talking performance related matters.

              • 1 year ago
                Anonymous

                >Fast and good don't quite go hand in hand, if we're talking performance related matters.
                And by this I mean pic related.

  9. 1 year ago
    Anonymous

    me

  10. 1 year ago
    Anonymous

    Can someone dumb down just how good Carmack was, I heard he's a wizz but I can't comprehend why that's the case

    • 1 year ago
      Anonymous

      carmack fixed some weird memory leak the entire other team couldn't fix in like one night and you can run doom on a fricking calculator based on how efficiently he got it to run by doing shit like

      Was it ever discovered who the original author of the fast inverse square root algorithm was?

      where he turns what would be a memory intensive function into an easy one

  11. 1 year ago
    Anonymous

    Was it ever discovered who the original author of the fast inverse square root algorithm was?

    • 1 year ago
      Anonymous

      Yes
      >The algorithm was often misattributed to John Carmack, but in fact the code is based on an unpublished paper by William Kahan and K.C. Ng circulated in May 1986. The original constant was produced from a collaboration between Cleve Moler and Gregory Walsh, while they worked for Ardent Computing in the late 1980s.
      Also the method itself was invented by sir Isaac Newton in 1669.

    • 1 year ago
      Anonymous

      Yes
      >The algorithm was often misattributed to John Carmack, but in fact the code is based on an unpublished paper by William Kahan and K.C. Ng circulated in May 1986. The original constant was produced from a collaboration between Cleve Moler and Gregory Walsh, while they worked for Ardent Computing in the late 1980s.
      Also the method itself was invented by sir Isaac Newton in 1669.

      The impressive part isn't the method itself but putting this kind of "sciency" stuff into a video game, which was unheard of back then. BSP, which is the revolutionary tech behind Doom, was known since 1969 but Carmack was the first one who dug out the research papers and decided to put it in vidya code.

      • 1 year ago
        Anonymous

        Michael Abrash and John Carmack were at the forefront of that.

        • 1 year ago
          Anonymous

          Yes. They were, are, I guess, amazing programmers.

          oh, i wasn't referring to any technique or algo in particular; more the overall dedication to wringing every bit of performance from low end hardware.

          i don't think you see nearly as much of that today; now it seems
          >shit it out as quickly as possible, there's a board meeting next friday, we need a demo
          >we'll just up the system requirements to compensate

          And also:
          >by the time this is released, nvidia's new card is already launched, so let's aim for that one

    • 1 year ago
      Anonymous

      what's threehalfs? I thought you had to go to thailand for that kind of thing

    • 1 year ago
      Anonymous

      explain to me like im a little dumb baby what this does exactly

      • 1 year ago
        Anonymous

        long story short you got optimized things like lighting, reflection, and ai pathing without resorting to needing more hardware. its optimization at its finest.

      • 1 year ago
        Anonymous

        computer graphics use a lot of inverse square root math millions of times per second

        this function is a really hacky way of getting a "good enough" approximation of the needed values and bypassing a lot of the traditional calculation, increasing performance drastically

      • 1 year ago
        Anonymous

        they are exploiting the way memory is stored and then doing some weird short hand calculus thing newton invented because he didn't have a calculator to save the computer tons of resources while having a less than a fifth of a percent error

    • 1 year ago
      Anonymous

      Hats off to those who can understand or even have a passion for this tech mumbo jumbo.

  12. 1 year ago
    Anonymous

    Carmack by far

  13. 1 year ago
    Anonymous

    sweeney is the king of brute force programing. there's a reason UE is such a bloat.

  14. 1 year ago
    Anonymous

    Sweeney made ZZT and that was the first game engine I used.

  15. 1 year ago
    Anonymous

    How did he get from this...

    • 1 year ago
      Anonymous

      Last good video game

    • 1 year ago
      Anonymous

      ... to this

    • 1 year ago
      Anonymous

      ... to this

      Holee shit I remember both of these.

  16. 1 year ago
    Anonymous

    carmack is a better programmer but tim outmaneuvered id completely but understanding the actual vidya business rather than simply being an engine savant

  17. 1 year ago
    Anonymous

    I am actually really mad that this question was asked. Irrationally mad.

    • 1 year ago
      Anonymous

      so you have the other one where he's laying on the couch talking about Google rewriting their os for him?

  18. 1 year ago
    Anonymous

    >interviewer: so mr. carmack, what do you think of <new graphics thing>
    >carmack: *75 minute enthusiastic explanation of technical things*
    that's why i like carmack

  19. 1 year ago
    Anonymous

    sovl

    • 1 year ago
      Anonymous

      28" 1920x1080@85 monitor in 1995. what a time.

      • 1 year ago
        Anonymous

        it must have required at least two men to move it

      • 1 year ago
        Anonymous

        I was just going to ask, even with the weird camera angle, that looks suspiciously like a widescreen monitor.

  20. 1 year ago
    Anonymous

    Sweeny is probably about as good and maybe even better but he's less creative. He's one of those guys who never did something until he saw someone else do it and he was often able to do it better but Sweeny never didn't inspire people the way Carmack did.

  21. 1 year ago
    Anonymous

    carmack modded even his own car, he is on another level

  22. 1 year ago
    Anonymous

    Daikatana should tell you all you need to know

    • 1 year ago
      Anonymous

      romero plz go.

  23. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      https://i.imgur.com/uzlAqaa.jpg

      who is the better programmer?

      why is he like that?

    • 1 year ago
      Anonymous

      if there ever was a guy who needs a fricking beard

  24. 1 year ago
    Anonymous

    Carmack. Also, he supported the idea to open source doom and quake engines. So you have tons of people modding out the games without any fear of lawsuits.

  25. 1 year ago
    Anonymous

    carmack is better at algorithms, tim is better at engineering

    • 1 year ago
      Anonymous

      Tim hasn't engineered anything except better systems to suck chinese dick in the last 20 years

  26. 1 year ago
    Anonymous

    lol fricking midge
    no wonder he killed his cat, it was taller than him

  27. 1 year ago
    Anonymous

    Both of them are pretty cool in that they're still hands on putting in work on actual product. Sweeney wrote code even for Unreal 4. Sucks that game development is less and less lead by actual programmers and engineerings rather than product development and business people. I feel like that change is part of what lead Carmack to tap out.

    Pic unrelated

    • 1 year ago
      Anonymous

      >Pic unrelated
      man i can practically taste the seethe of the commie that made that. they really hate how game theory demonstrates their fundamental malice

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