50 thoughts on “who was in the wrong here”

  1. obtaining some mental scaring through committing warcrimes is romantic
    how can you become an old man staring off at the sunset contemplating humanity properly if you have not set a bunch of civilians on fire with white phosphorous a few times?

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  2. Why do people self insert? I liked this game but I never self insert. It was just like watching a movie about a soldier doing bad things and going crazy. I never saw it as *me* doing it

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  3. >13 years later people are still seething for game’s message that play war games should not always make you play as a good guy
    if you self-insert as a vidya character, you’re a cuck

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  4. Walker.
    None of the shit that transpired in Kabul would have happened if he just followed orders and pulled his team back the moment they were engaged.

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  5. >force player to do things
    >expect the to feel bad
    No, scrote, you don’t get to make me feel bad if you don’t let me make a choice.

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    • >just turn off the game, lol

      The game isn’t actually calling you a bad person for doing the things you did. It’s fiction, it’s a story that wants you to engage with it. I know your feelings are very easily hurt, and I’m sorry the game was mean to you, but you’ll get over it someday.

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      • The game literally directly talks to the player constantly, for example through the loading screens. Sounds like you’re just coping

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        • Those are just loading screens, and I thought it was pretty interesting how they broke the 4th wall, people need to understand that it’s not saying the player is bad because they are Walker, more that they have too much in common with walker, this was released when there were like 20 cod clones a year and kids were used to mindlessly gunning down sand people so it was a breath of fresh air and I love the game for it, hell people still talk about it thats proof enough it left an impression on people

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      • When your videogame story depends upon a decision and that decision doesn’t belong to the player then the videogame has failed to justify itself as such. Might as well be a book or a movie or a fucking ballet. But in that case Spec Ops would have to stand amongst genuine works of art and in that company it would appear as it is: an amateur attempt at profundity.

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        • It’s a video game story, your playing along with a story like most games do, funnily enough the devs were actually planning on including the option to not use the white phosphorus but it got cut so they could focus on a more linear story, I think it’s fine it couldnt have been done any differently other than maybe doing a cut scene but that would have removed a lot of the impact

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    • The game isn’t calling (you) a bad person, it is calling WALKER a bad person. He is the one shot calling, we are just along for the fucked up ride.

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