>whoaaa vagrant story... >dude, vagrant story... >pfft, vagrant story. >dude, vagrant story

>whoaaa vagrant story...
>dude, vagrant story...
>pfft, vagrant story.
>dude, vagrant story
>finally after 20 years, play vagrant story
>vagrant story:

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  1. 11 months ago
    Anonymous

    The combat in this one just looks really boring. Turns take bloody forever. In Final Fantasy the battle is always keeping up the momentum so the concept of turn-based concept is never immersion breaking there, but here the combat very obviously looks out of place in the world. Why couldn't they have just made an action game? The PS1 graced us with Zero on MMX4 but I haven't seen a single PS1 game replicate that gamefeel in 3D

    • 11 months ago
      Anonymous

      I love this game but what really messes up the combat is that you can bring up the item menu at any time in a fraction of a second and instantly use an item that heals you or gets rid of your risk, which makes the battles have no real risk at all lol
      Also what the frick were they thinking not putting in some kind of weapon quickswap

      • 11 months ago
        Anonymous

        >Takes the bait
        you are just a no-brain 5sec attention spam coomer, the combat is fast when you learn to combo over and over again before your enemy makes a move

        >b-but I only make 1 hit damage with my attacks

        when you keep the combo going your hit damage increases little by little with each attack failed or not.

        that's what the risk system is about, the higher it goes the more damage you take AND MAKE

        there are 2 or 3 combo abilities that let you do this making the game a lot faster than what it looks

        the usual set up is 2 damage abilities to combo between them and 1 support ability depending on the situation (stun, poison, silence, HP recovery, DP recovery. PP recovery, etc)

        >but what really messes up the combat is that you can bring up the item menu at any time in a fraction of a second and instantly use an item

        that's actually one of the good things about the game, when enemies can one shot your whole HP at any time, having a fraction of a second to open the menu and react accordingly is very useful.

        One example of this in one part of the undercity where the e-girl dolls and the face birds appear together sometimes

        the fricking e-girl will silence you and the face bird will use his attack to deal massive damage to you, God forgive you if you entered the room with a high risk count because the bird will ONE PUNCH YOU to the next afterlife if you were not ready.

        this one shot mechanic becomes noticeable after you exit the sanctum/catacombs (the easiest part of the game) when you start encountering stronger enemies, like the elementals or those obnoxious flying gargoyles that attacks you from afar.

        and don't forget the final boss ultimate attack changes your view out of nowhere and if you don't hit him in the split of a second he CAN and WILL kill you right there if you are not prepared with magic ward. In that moment is when you say "thank God I could open the item menu in time to save myself"

        Vagrant Story is pure KINO

        • 11 months ago
          Anonymous

          this female bat character must be responsible invoking an incredibly big love for massive breasts in me

          • 11 months ago
            Anonymous

            No I think being a straight male did that to you

            • 10 months ago
              Anonymous

              moron alert!

          • 11 months ago
            Anonymous

            morrigan did it for me, also vagrant story is great

          • 11 months ago
            Anonymous

            Who doesnt love big milkers? :3

          • 11 months ago
            Anonymous

            That was God

            • 11 months ago
              Anonymous

              i thank him for granting me the joys of this passion

        • 11 months ago
          Anonymous

          I also forgot one of my favorite exploits, when you use a defense chain ability that halves elemental damage they way it works is you take the whole damage then it heals you for half of what you took even if the damage would have killed you
          So you just literally can't die to elemental attacks if your timing is good, and if your HP is low enough you'll wind up with more HP then before the attack, it's great

          • 11 months ago
            Anonymous

            I barely touched the weapon crafting, just basic israeliteel setting. I still blew past the rest of the game.
            this and Raging Ache pretty much carried me throughout the entire game.

    • 11 months ago
      Anonymous

      I love this game but what really messes up the combat is that you can bring up the item menu at any time in a fraction of a second and instantly use an item that heals you or gets rid of your risk, which makes the battles have no real risk at all lol
      Also what the frick were they thinking not putting in some kind of weapon quickswap

      If you're quick enough on the controls, you can abuse the shortcut menu to get three or four actions per one enemy action. It's like having permanent auto Haste, in a game that doesn't even have Haste.

    • 11 months ago
      Anonymous

      >Why does Vagrant Story play like this when MMX4 exists?

      • 11 months ago
        Anonymous

        The combat in this one just looks really boring. Turns take bloody forever. In Final Fantasy the battle is always keeping up the momentum so the concept of turn-based concept is never immersion breaking there, but here the combat very obviously looks out of place in the world. Why couldn't they have just made an action game? The PS1 graced us with Zero on MMX4 but I haven't seen a single PS1 game replicate that gamefeel in 3D

        Yeah Square was inspired by MMX4 when making this but halfway along development they accidentally the whole game

    • 11 months ago
      Anonymous

      >graced us with Zero in X4

      He feels like complete shit and sucks unless you abuse a glitch to do too much damage. They didn't "grace" us with anything other than shit.

      • 11 months ago
        Anonymous

        What exactly feels shit? You jump up to a guy and hit him, it's awesome. The sabre combat is definitely more fleshed out in the MMZ games but X4 is still loads of fun

  2. 11 months ago
    Anonymous

    >You fell for the "not one person played it at launch but it's goated with the sauce" meme

  3. 11 months ago
    Anonymous

    Despite all the flaws, i replay this game yearly. It has good atmosphere and its feel hasn't been replicated. Combat is simple,but under the hood it quite complex. Weapons crafting is fun too.

    Music is kino, sound design - genius, gets that catacomb feel, magic sounds like something out of this world.

    Only big downside is menus are not ment for how often you need to open them to change gear.

    I recommend stick with it at least until armor boss, its not that far

  4. 11 months ago
    Anonymous

    I didn't have issues with constant weapon swapping, but I was a dumbass who brute forced the entire game using the same 1H sword. Just spammed long combos and Break Arts. I didn't even know about Raging Ache or Phantom Pain until my third playthrough.

    • 11 months ago
      Anonymous

      brutal

  5. 11 months ago
    Anonymous

    vagrant story...
    >>dude, vagrant story...
    >>pfft, vagrant story.
    >>dude, vagrant story
    conversations playing in OP's head. who the frick even talks that much about this game? you get far more people jerking to FF7-9, Xenogears and SMT these days

  6. 10 months ago
    Anonymous

    I love Vagrant Story and I don't give a shit what some moronic /vr/ zoomer has to say about it

  7. 10 months ago
    Anonymous

    source?

  8. 10 months ago
    Anonymous

    I just adore this game, it's very pleasing that ashley controls the same in all situations even if it makes the same overly clunky. very consistent mechanics despite the learning curve

  9. 10 months ago
    Anonymous

    >being a german kid
    >buy the official ps magazine every month
    >always good demo cds
    >they had a top 5 of all genres
    >Vagrant Story was first place of the RPGs
    >they wrote something like "best rpg + mgs atmosphere"
    >I bought it after I got enough pocket money
    >Vagrant Story was my first purchase that I regretted
    the game was shit besides the artstyle.

    • 10 months ago
      Anonymous

      >be American kid
      >base my decision to buy games off of cover art and the publisher
      >standing in Toys R Us debating between Vagrant Story and Legend of Mana for 20 minutes
      >choose Vagrant Story
      Very glad I did. One of my most memorable games of the Playstation gen and I still enjoy playing it to this day.

      • 10 months ago
        Anonymous

        I read about it online before it was released and thought the weapon customization feature looked cool, and bought it basically solely for that reason

  10. 10 months ago
    Anonymous

    It's a shame you don't see any other characters in-game outside of cutscenes or as enemies.

    • 10 months ago
      Anonymous

      What the frick sort of JRPG is that then

  11. 10 months ago
    Anonymous

    enter combat
    buff
    debuff enemy
    attack body part with edge
    1 damage
    switch to blunt
    buff
    debuff enemy
    attack body part with blunt
    switch to pierce
    1 damage
    buff
    debuff enemy
    attack body part with pierce
    1 damage
    buff
    debuff enemy
    attack different body part with pierce
    20 damage
    combo1-8 for 10 more damage
    repeat 20 times
    move onto next enemy
    repeat for 30 hours
    god awful game

    • 10 months ago
      Anonymous

      >le noob

      enter combat
      buff
      attack best target part
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      13 damage
      chain combo ability
      15 damage
      chain combo ability
      (miss)
      chain combo ability
      (miss)
      chain combo ability
      21 damage
      chain poison ability
      end combat

      move away
      enemy hits you

      heal
      enter combat
      use riskbreaker attack

      enter combat
      attack weak spot
      30 critical damage
      chain combo ability
      (miss)
      chain combo ability
      36 damage
      miss the chain combo ability

      move away

      poison deal 10 damage
      enemy banish

      • 10 months ago
        Anonymous

        >enemy banish
        Don't you get Magic Ward around the time Banish spells show up?

  12. 10 months ago
    Anonymous

    Watched a lets play on Youtube. Nice graphics but most of the game is loading into rooms in underground crypts that all look the same and only have two or three enemies per room. Looks boring. Also the character designs are queer.

  13. 10 months ago
    Anonymous

    - I hated the labyrinths in the snow forest and the iron maiden.

    - The combat against most bosses feel slow and frustrating.

    - Many puzzles(like the ones of the temple of kiltia) feel very annoying and difficult.

    - Very few female enemies.

    - No female fanservice in general.

    - Every time the main character or a enemy uses a spell, it takes like 4 seconds to use it and usually evreything freezes during those 4 seconds(wich makes the combats slow and annoying).

    It could have been a better videogame.

  14. 10 months ago
    Anonymous

    Turns out the actual game is average. People just jizz over screenshots and GIFs of how pretty the texture work looked

    • 10 months ago
      Anonymous

      The game DOES look good though; I'm not sure if your point is that it doesn't play as well as… in the gifs?

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