WHY

WHY

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  1. 4 weeks ago
    Anonymous

    Zoomer

  2. 4 weeks ago
    Anonymous

    It was designed as an iteration on the N64 controller, which did end up hurting it.

  3. 4 weeks ago
    Anonymous

    the analog shoulder buttons were kino
    the d-pad was tiny and stiff

    • 4 weeks ago
      Anonymous

      >analog shoulder buttons
      This should actually be an industry standard by now
      >pull trigger to aim
      >Click all the way in to fire
      boom, six shoulder buttons.

      • 4 weeks ago
        Anonymous

        all the way in to fire
        lack of tactile feedback makes it aiming down sights unreliable, plunging trigger adds too much delay when firing

        • 4 weeks ago
          Anonymous

          >lack of tactile feedback
          I have a jank as frick controller from a pawnshop and the triggers still have smooth travel with the firm digital button click at the end.
          That said, I'd like to mention that the Z button is the worst fricking button in any device in human history.

      • 4 weeks ago
        Anonymous

        >steam controller has them
        >steam deck doesn't
        eh, at least they're not the switch triggers

        • 4 weeks ago
          Anonymous

          what does the steam controller even have where the right analog stick is supposed to be?

          • 4 weeks ago
            Anonymous

            trackpad, it's used as an analog replacement and a replacement for a mouse cursor

  4. 4 weeks ago
    Anonymous

    the d-pad was the only shit part of it.
    I liked everything else.

    • 4 weeks ago
      Anonymous

      >no clicking analogs
      >no select button
      >missing shoulder button
      >horribly layout for fightan games
      no

      • 4 weeks ago
        Anonymous

        >>no clicking analogs
        not needed
        >>no select button
        start or a
        shoulder button
        l or r
        layout for fightan games
        no one plays fighting games on the gamecube

        • 4 weeks ago
          Anonymous

          *no one plays games on the gamecube

          • 4 weeks ago
            Anonymous

            so it all worked out

  5. 4 weeks ago
    Anonymous

    Tendie designers trying hard not to be mad about the dual shock

  6. 4 weeks ago
    Anonymous

    >standard controller but without the regular cross shaped face button layout and only 3 shoulder buttons
    It's fine. Now N64 and its three handles is real WHY shit.

    • 4 weeks ago
      Anonymous

      The point there is that your left hand grips the central handle if you're playing a game that requires a joystick, and the left handle if the game requires the D-pad. That way your thumb is in the same position every time.

    • 4 weeks ago
      Anonymous

      Nintendo did that to accommodate 2D games, of which there were basically none, and even fewer that didn't use the analog stick. They had no idea if 3D games were going to take off, so the N64 controller is designed for two configurations, holding it by the left stick and holding it by the middle stick. This is also why the L button goes completely unused if the game uses the analog stick, any function it would perform is on the Z button instead for comfort.

    • 4 weeks ago
      Anonymous

      how do people STILL not get the purpose of this design?
      >hurr durr you need three hands to play it!!!
      name one single games that require you to use both the D pad and the analog stick in the same situation. they even added the Z button on the back to act as a makeshift shoulder button in place of the L button.

      • 4 weeks ago
        Anonymous

        >it's good because you can just ignore it!

        • 4 weeks ago
          Anonymous

          das rite

    • 4 weeks ago
      Anonymous

      did any N64 games make use of the fact you could hotswap on this thing?

      • 4 weeks ago
        Anonymous

        Like, hot swapping the rumble pack for the memory pack?

        • 4 weeks ago
          Anonymous

          no frick attachments. i means switching holds mid game.

          there were a few games i remember where the dpad/stick were duplicate but none where they had uses.

    • 4 weeks ago
      Anonymous

      i held it like this

      • 4 weeks ago
        Anonymous

        This is how I held it as well, I never had a problem with the controller.

      • 4 weeks ago
        Anonymous

        Trying to stop all my cousins children from doing this i let them playnmy Ny4 has been a real uphill battle

      • 4 weeks ago
        Anonymous

        But who's holding the camera?

    • 4 weeks ago
      Anonymous

      It's comfortable for dpad AND analog games

    • 4 weeks ago
      Anonymous

      I simply cannot accept that a bunch of salarymen learned that the controller was going to have a penis and the joystick is on the penis and accepted it. It's one of those cases where one guy made a really bad decision but office politics means nobody can speak up to him.

    • 4 weeks ago
      Anonymous

      >the original dilator
      nintentrannies btfo

    • 4 weeks ago
      Anonymous

      Looks like 3 dildos in one

    • 4 weeks ago
      Anonymous

      It's fine, just wish the thumbstick was more resilient. D-Pad could've been decent for shortcuts in some games like OoT as well.

  7. 4 weeks ago
    Anonymous

    The shoulder buttons were the only mistake.
    If you have large hands, your knuckles turn into balls of pain after playing Metroid Prime and making Samus jump around for 30 minutes.

    • 4 weeks ago
      Anonymous

      >If you have large hands
      I have extra medium hands, but I noticed that GC controllers aren't comfy like they were when I was smoll

  8. 4 weeks ago
    Anonymous

    >WHY
    To make the best controller of all time. The only real competition to it being a PC keyboard

    • 4 weeks ago
      Anonymous

      >that D-Pad
      >that C-stick
      >no left bumper
      You are an idiot.

  9. 4 weeks ago
    Anonymous

    wait where’s the select button

    • 4 weeks ago
      Anonymous

      There are two, one behind the d-pad and one behind the c-stick, to be pressed via your pinkies (whichever is free at the time).

  10. 4 weeks ago
    Anonymous
    • 4 weeks ago
      Anonymous

      This is moronic and it has ALWAYS been moronic

      • 4 weeks ago
        Anonymous

        That's the traditional way. Xbox had to change it because they didn't want to get sued by Nintendo.
        They should have went the Sony route and did shapes.

        • 4 weeks ago
          Anonymous

          I know it's traditional. It was moronic even in the SNES days.

        • 4 weeks ago
          Anonymous

          X and y axis is a thing and Nintendo is moronic

          • 4 weeks ago
            Anonymous

            You must feel like and idiot right now

            • 4 weeks ago
              Anonymous

              You got it backwards, American

            • 4 weeks ago
              Anonymous

              You got it backwards, American

              the X is on the right so Y is on the left, just like A is on the right and B is on the left

            • 4 weeks ago
              Anonymous

              >A, B
              >start, select
              .... they are organized right to left on the controller because nips organize columns right to left

              • 4 weeks ago
                Anonymous

                I think it’s also autism. Like they think which button is close to the hand from a bureaucratic perspective. But westerners think, which button is closest to my actual thumb, which is more organic.

              • 4 weeks ago
                Anonymous

                the closest button to your thumb is the first letter of the alphabet you moronic Black person

        • 4 weeks ago
          Anonymous

          Nope. Nips are autistic and their default button is the side close to their hand. Westerners use the button most convenient to thumb as default. Hence why the A button is labeled differently.

          Proof: the PS “X” button is cancel in Japan, and paradoxically is the default button in the West. It’s an X literally because it’s the intended cancel button

          • 4 weeks ago
            Anonymous

            I can understand X = No but O = Yes? GTFO of here. It should be a . I hope Japan in it's entirety takes a long solemn walk to the suicide forest for this.

            • 4 weeks ago
              Anonymous

              >It should be a
              *check mark

            • 4 weeks ago
              Anonymous

              When a woman doesn't wants to frick with you she cross her legs (X), but if she does want to frick with you she open her legs and you can see her vegana (O)

              • 4 weeks ago
                Anonymous

                I concede.

        • 4 weeks ago
          Anonymous

          >Xbox had to change it because they didn't want to get sued by Nintendo.
          xbox was just using the sega scheme

          • 4 weeks ago
            Anonymous

            Wrong

            • 4 weeks ago
              Anonymous

              It’s a shame the six-button format was abandoned by the Xbox line.

              • 4 weeks ago
                Anonymous

                it was terrible. you couldn't hit button combinations like white+X or black+Y

            • 4 weeks ago
              Anonymous

              For me, it's the og sidewinder
              >Use M as start button
              >Use start button as select
              >Open up the pad and remove the mode button because all it does is turn the thing off for gameport passthru

              • 4 weeks ago
                Anonymous

                >mushy buttons that don't register half the time
                >one of the worst d-pads ever created

      • 4 weeks ago
        Anonymous

        it's not moronic. you're the moron. read from top right to down left:
        >X Y
        >A B
        makes sense

      • 4 weeks ago
        Anonymous

        Why didn't Valve make a Steam Controller 2 that is modeled on the 'deck?

        • 4 weeks ago
          Anonymous

          I'm pissed they haven't, the Steam Deck feels lovely in the hands. I'm hopeful they do at some point because I would legitimately dumpster ALL my controllers if a Steam Controller 2 came out.

          • 4 weeks ago
            Anonymous

            What about the d-pad, does it let you register diagonals with only one arm?

            • 4 weeks ago
              Anonymous

              D-pad on the Steam Deck feels good but I recommend the clicky d-pad from Extremerate. Closest thing you'll get to changing it over to a PS Vita d-pad. It's a good d-pad even if you keep the stock PCB and the rubber membrane, feels Super Nintendo-y.

              • 4 weeks ago
                Anonymous

                >changing it over
                huh?

              • 4 weeks ago
                Anonymous

                https://www.amazon.com/dp/B0CQ29423Q
                The module that handles the Steam Deck's d-pad is a very very thin PCB glued onto a plastic mount piece. Extremerate has a replacement PCB and a corresponding replacement rubber membrane (it's thinner, you need to use it because of the added height of the click switches) you can put in if you caaaarefully peel the OEM PCB off of the mount and put the clicky one in. They sell it as a full replacement for both the face buttons + Start and the d-pad + Select.

              • 4 weeks ago
                Anonymous

                Based. I'll keep it in mind if they ever sell a steam controller 2.
                I have no reason to own a deck.

    • 4 weeks ago
      Anonymous

      were there even any wii u games that made use of this thing?

      • 4 weeks ago
        Anonymous

        Splatoon and Smash were way better on it than the gamepad.

      • 4 weeks ago
        Anonymous

        All of them, except single player touch screen memeware.

  11. 4 weeks ago
    Anonymous

    did you know companies can hold RIGHTS to a controller?

  12. 4 weeks ago
    Anonymous

    Miyamoto designed the Gamecube controller himself iirc
    >Controller is overall patterned after the N64 controller
    >Buttons are ordered on a priority system, A is the button you're going to be using more often while B is easily reached over to, X and Y are for ancillary functions (like Zelda's using them for items)
    >Z button is pretty much used for camera centering if L isn't
    >Both shoulders are analog and deeply recess into the case, feel good to press
    >C stick is smaller than the analog stick, it's "not as important" as the analog stick since it's used for camera controls in 99% of games
    >D-pad is basically vestigial, no thought put into it

    • 4 weeks ago
      Anonymous

      Don't forget
      >Our studies showed that players were having the most fun anytime they were pressing the A button
      >We have made the A button 60% bigger and the B button 20% smaller

  13. 4 weeks ago
    Anonymous

    The only thing I agree with is that it should have had a z button on the left side. I never had a problem with the GC controller. I will stand by the face button layout till the day I die

    • 4 weeks ago
      Anonymous

      Can't play Metroid on a GC controller

  14. 4 weeks ago
    Anonymous

    I loved the face buttons personally. The missing buttons and bad d-pad was a deal breaker, but current third party versions fix the issues. I use a modern one as my PC gamepad.

  15. 4 weeks ago
    Anonymous

    This one wasn't bad, it's still good if you were to play with it now.
    The n64 one though, that was some weird shit. What's funny is that when I played n64 games back then in the 90s I was perfectly OK with it, but if I were to play now I would wonder what's the optimal way to use it

  16. 4 weeks ago
    Anonymous

    I don't hold up the Gamecube controller as any masterpiece, but it did get one thing right above all else: the face buttons.
    In almost all video games there is an primary button and a secondary button with 2+ utility buttons. Making the primary button the biggest one and the others "around" it was genius and I have no idea why this shit isn't the norm to this day.

    • 4 weeks ago
      Anonymous

      because not every game is 4 buttons

    • 4 weeks ago
      Anonymous

      exactly.
      it annoys me that there have been 0 innovations in the videogame controller in so many years. everybody just rushing to standardize everything. give me a wheel on the back I can scroll, give me some crazy bopit shit

  17. 4 weeks ago
    Anonymous

    It looks goofy but it was comfortable as frick to hold. The c-stick was shit for shooter games but for like fricking Mario or Luigi's mansion or anything that only used it for basic camera controls, it was great.

  18. 4 weeks ago
    Anonymous

    how many games used the z button?

    • 4 weeks ago
      Anonymous

      All of them. Even F-Zero used it to spin.

  19. 4 weeks ago
    Anonymous

    that's just a downgraded xbox controller

  20. 4 weeks ago
    Anonymous

    Snoys be wondering why Nintendo didn't just copy someone else like Snoy did

    • 4 weeks ago
      Anonymous

      it doesnt take decades of ingenuity to figure out human beings don't have three fricking hands

      • 4 weeks ago
        Anonymous

        >optional way of use
        >NOOOO I DON'T HAVE 3 HANDS

    • 4 weeks ago
      Anonymous

      If it ain't broke, don't fix it

    • 4 weeks ago
      Anonymous

      >middle
      name 1 game that used this

      • 4 weeks ago
        Anonymous

        star fox

      • 4 weeks ago
        Anonymous

        Sin and punishment?

  21. 4 weeks ago
    Anonymous

    Way superior to ps2 and Xbox controller.

  22. 4 weeks ago
    Anonymous

    It was shit for a decent amount of multiplats like Timesplitters. But for actual 1st party Nintendo games and third party exclusives, the GC pad was great. A lot of games felt great with that giant fricking A button, those octagonal gated sticks, and the analog triggers. The Dpad was irredeemably shit and Viewtiful Joe never felt right to me with an analog stick though.

    Some games perfectly suited to the GC pad:
    >RE4
    >Metroid Prime
    >Pikmin
    >Soulcalibur II
    >F-Zero GX
    >Super Monkey Ball
    >Melee

    I miss the days of creative controller designs tbh. I have a GC adapter for Dolphin because nothing else feels right.

    • 4 weeks ago
      Anonymous

      homie there's a fricking Char Aznable Wavebird?

  23. 4 weeks ago
    Anonymous

    It's perfect for Melee, that makes it a good controller by default

  24. 4 weeks ago
    Anonymous

    What's wrong with where the dpad is? It's an antiquated control scheme only used for shit like retro games. Having the analog stick in the more important position makes way more sense.

    • 4 weeks ago
      Anonymous

      Because having the dpad in an genuinely uncomfortable position like Xbox/Switch Pro is way more of a nuisance than having the left analog in a position that's sliiightly less optimal than symmetrical. Not even a snoy but I will always take symmetrical Dualshock design over the alternative. I mostly play 2D and for 3D games I'm not bothered by symmetrical sticks whatsoever. I've never understood why people sperg so hard over it. One of the biggest reasons I bought the Steam Deck was that the Dpad was in a good position unlike the Switch.

  25. 4 weeks ago
    Anonymous

    works on my machine

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