Why am I seeing everyone lose their shit over this? Almost every game at this point has the physics capable of doing this, they just aren’t a physics based puzzle game. If we had a third Portal we’d probably see something like this in games sooner.
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Why am I seeing everyone lose their shit over this? Almost every game at this point has the physics capable of doing this, they just aren’t a physics based puzzle game. If we had a third Portal we’d probably see something like this in games sooner.
Yeah. "IF".
But we don't. So that's why people are losing their shit. The concept isn't new but never has been implemented outside of short intervals scattered across multiple other games.
>The concept isn't new but never has been implemented outside of short intervals
There is a moltitude of games based exclusively on that..
Horizon doesn't even apply physics to arrows, if you shoot them to the sky they're never coming down. Most AAA decided to cut down on physics and focus on graphics because the former gets in the way of the later and requires a lot of debugging to not turn into some ugly jank fest + it's easier to market pretty graphics to normalfags
>Most AAA decided to cut down on physics and focus on graphics because the former gets in the way of the later and requires a lot of debugging to not turn into some ugly jank fest + it's easier to market pretty graphics to normalfags
Pretty much. Bethesda is the one remaining big Western developer that prioritizes physical interaction over smooth presentation and they get endless shit for it.
Tbf their games aren't only massively hanky in ways even people without the source code (sorta) manage to work around, but they've also been using the same engine for how long now while still having their games half broken? Honestly no idea how people but their games on consoles when it's mods that makes the jank palatable
I played the shit out of Oblivion and Skyrim on the 360 and I have no idea what the fuck people are talking about when they say Bethesda games are buggy or broken, or that they need mods to be playable. I never ran into any major stuff like that in either game besides the little things in Skyrim that don't even matter like the Giant glitch where your body flies off when you die.
I don't see anyone losing their shit other than nintendo fans who lose their shit over everything.
>finally get a AAA adventure game with more to it than just dodge roll dodge roll now attack then dodge roll dodge roll mana has recharged/cooldown has reset so use special ability now dodge dodge roll and hit repeated until the damage sponge drops
>trannies mald over it 24/7
>with more to it than just dodge roll dodge roll now attack then dodge roll dodge roll mana
This game has even LESS than that.
Are you mad at the existence of soulsborne games? Why? It's not like any there are any AAA games that do that beyond various FromSoft games, and those don't come out frequently at all. I actually wish there were more games inspired by them. And I mean "inspired", not "directly ripping off".
>Almost all games could do this...if they wanted to
>If a third Portal ever got made..I bet it could do this
Wow. Very solid points anon.
It’s the equivalent of going into an art museum and saying „I could draw this too“
Next time think before making a post OP.
I've always enjoyed physics since the 2000s so I appreciate having it back again in a mainstream game. It's depressing that this is about all we get on that front though.
I consider ourselves fortunate that we have a game that has puzzles at all.
>Almost every game at this point has the physics capable of doing this, they just aren’t a physics based puzzle game
show me other games where you can make these and actually use it to do something
>pls grind the underground for 200h, upgrade your battery and then you can have fun
lmao orj just install gmod
show me all the cool stuff people made in gmod
could you fight any enemies with your contraptions? was there even a story in gmod?
Maybe not GMOD, but this game from 2018 has way better vehicle construction than BOTW (with no fun tax), features vehicle combat with physics and is open world
show me the coolest stuff in it
is there an actual game in there with actual goals or is it just autistic building stuff?
Getting a game to consistently do physics like that is very hard because interacting emergent physics objects is extremely difficult. You can do it, but it's prone to unexpected actions.
The fact you're saying "All games could do this if they wanted to" shows you have zero criticial thinking. Maybe consider there might be a reason all games DON'T do it, if you insist it's so doable.
other games dont even let you set fire to grass or even let you cut it lmao
Far Cry 2 came out in 2008.
1 game, big deal
the average survival crafting game shat on steam has the feature
you know, the very same games botw and totk knocked off wholesale
>I could dance like that too.. if I felt like it.
Because nu-zelda fans are non-gamers that at best only played sonyshit, so seeing physics in a videogame is about as mind-blowing to them as when half-life 2 came out
name 5 (five) games
1. Forbidden Siren 2
2. Yakuza 3
3. Monster Hunter Generations Ultimate
4. Dark Souls 2
5. Astral Chain
oh is that how you're supposed to do it
I just lifted it up and rewinded
I find you can brute force a lot of puzzles with the rewind. I remember a shrine wanted me to place a wheel on a box and attach a slab to it to make it launch itself between these steps just to move the ball up to a higher platform. I just grabbed the box, moved it up to the top with the hand and then rewound it instead of doing it the intended way. Nintendo was retarded for adding a ladder to every area.
You saw the wheel and didn't try to shoot it?
it was the one underground where you have to assemble the robot so I think the wheel wasn't attached to the door
that whole section I used rewind alot
I know. I remember that that's the Left-Arm Depot. The first door you come across there before you can even start with the puzzles has a door with a wheel on it already, so all you need to do is hit it and see what happens. Then after you get across the lava part, there's another door that's the exact same except the wheel is detached, so you need to recreate it. It's a neat physics thing with how wheels work with chains and it's a real shame it's not used and can't be used anywhere else in the game. Really makes me wish the game had grappling hooks with full physics simulation.
NTA, I didn't notice the wheel was attached to both the pulley and the door, so I couldn't recreate it. Bit disappointed i didn't do it properly but I also had to use recall.
>they just aren’t a physics based puzzle game.
FOUND YOUR PROBLEM, NIGGY