why am I supposed to dislike it?

I've played it and I find it very enjoyable. why does Ganker think it's a bad game?

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  1. 2 years ago
    Anonymous

    Tales fan always hate the latest Tales

    • 2 years ago
      Anonymous

      I tried demo on my base PS4 and this is the ONLY game where my fan sounded like jet. I'm pretty sure the game is less demanding than Elden Ring (which I played and beat on PS4), and yet, it doesn't run well.
      Later I pirated PC version and noticed lots of grammar errors. And I am an ESL and my English is not good, so when I say it bothers me then you know it's bad.

      Berseria, Zestiria, Innocence, Hearts, and Eternia will never be good.

      • 2 years ago
        Anonymous

        >Hearts, and Eternia will never be good.
        You will always be brain dead

        • 2 years ago
          Anonymous

          This hurts my feelings. I'm surprised you didn't go so far and call me a troony. It's not my fault you have bad taste in video games.

      • 2 years ago
        Anonymous

        Beseria is good and I'm tired of talegays pretending otherwise.

      • 2 years ago
        Anonymous

        >I tried demo on my base PS4 and this is the ONLY game where my fan sounded like jet
        That's a fricking lie and you know it.

      • 2 years ago
        Anonymous

        >Hearts, and Eternia will never be good.
        You are an actual moron.

    • 2 years ago
      Anonymous

      >Simplified combat.
      >Significant portion of the game cut.
      >Entire second planet replaced with a boring as shit incredibly long linear corridor style dungeon.
      >Maps are incredibly narrow and linear.
      >Monetized a ton of grade shop options, butchering a series staple.
      >Story substantially watered down.
      >Shit costume selection.
      >Shit and extremely watered down gear variety.
      >Post-game dungeon one of the worst and most uninspired ones in the franchise history.
      >No secret unlockables other than devil arms and they probably would have cut that shit too if they could.
      >Fishing and owl sanctuary are the only real side-activities in the game, with fishing being useless and owls being lackluster.
      >Miniscule enemy variety.
      >Campaign literally has you play through all the destinations twice.
      But yeah, you're right, other than that, it's a perfectly fine game, right? The fact that there are 20 year old tales games that offer deeper and more varied content is fricking embarrassing. And the fact you homosexuals have no taste so you wanna larp like it's fine and everyone but the six of you is wrong doesn't change the fact the game barely provides even enough to be called barebones.

  2. 2 years ago
    Anonymous

    I just can’t enjoy the combat. It feels floaty and repetitive and the JRPG tropes are too strong. I’ve tried a few Tales games and bounced off all of them.

    I do like the little side talks you get with party members though

    • 2 years ago
      Anonymous

      >I just can’t enjoy the combat. It feels floaty and repetitive
      for me the combat was actually one of the highlights of the game

  3. 2 years ago
    Anonymous

    Sounds like the work of the 5 Zesty fanboys in existence

  4. 2 years ago
    Anonymous

    I just wish enemies had less health. So many damage sponges. Otherwise it's perfect.

    • 2 years ago
      Anonymous

      Weird, I had to keep turning up the difficulty so the fights weren't over in 10s.

    • 2 years ago
      Anonymous

      Same. By the end I was just sprinting past everything. Nothing was aggressive enough to actually be a challenge so most fights was me wailing on something for an eternity.
      Maybe I missed something with upgrades idk.
      Also there was a mod I saw that lets you cancel moves into each other or a jump and it made the game look infinitely better.

  5. 2 years ago
    Anonymous

    1st half was a 8/10 game everything after the second opening was a 5/10

    • 2 years ago
      Anonymous

      >everything after the second opening was a 5/10
      why do you think that

      • 2 years ago
        Anonymous

        after the second opening its just a huge ass exposition dump for hours and none of its interesting. the whole planets will and alien shit was just retarted

      • 2 years ago
        Anonymous

        Maybe play the fricking game and you will know why

        • 2 years ago
          Anonymous

          I've already beat it

          • 2 years ago
            Anonymous

            Then you are a fricking moron if you think the last part comes even close to the same quality as the first half.

    • 2 years ago
      Anonymous

      >1st half was a 8/10 game
      What? In what sense?
      It can't be the plot. It was entirely too repetitive and shallow. It can't be the characters, they're so simplistic and sometimes even inconsistent. It can't be the battle system or bosses because those are probably the worst in the Tales series - even Zestiria gives you more freedom with experimentation.
      How the frick did you come to the conclusion that any part of Arise is 8/10?

      • 2 years ago
        Anonymous

        >Why do people like things I don’t
        IMO Elden Ring has a shite pathetic story, the same combat from previous games and boring empty fields you mindlessly wander around with no context or reasoning.
        Yet it’s the most beloved game on Ganker right now, Weird how everyone isn’t the same as me.

        • 2 years ago
          Anonymous

          >>Why do people like things I don’t
          But why do you like bad things? Any other Tales game is simply a better product in every way except graphics. Why would you defend an inherently inferior product?

          • 2 years ago
            Anonymous

            >Any other Tales game
            Well there’s a lot to compare too.
            >Combat
            I liked it Arise’ combat more than Berseria or Zestria, though you may consider that a low bar.

            • 2 years ago
              Anonymous

              It is a low bar but I think Berseria and Zestiria have better combat by virtue of giving you:
              >Blocks
              >Sidestep/dodges
              >Access to mystic artes when you want to use them, not an RNG mechanic.
              >No QTE instant kills.
              >Can actually combo bosses.
              >Each character has a unique gimmick that's always useful in battle.
              They're more fun to play than arise.

              • 2 years ago
                Anonymous

                Zesty is a bliss to play if you invest in the clusterfrick that is the Skill System and Lord of the Land.

              • 2 years ago
                Anonymous

                I did that and finished a chaos playthrough. It's cathartic to actually be able to infinitely combo AND double hits on every single hit you make (wind armatize is fricking hilarious) but I wouldn't say it's good. It takes a lot of effort to finally scrape some goddamn fun out of it.

              • 2 years ago
                Anonymous

                Armatization is ridiculous broken and gets more ridiculous after you unlock some of the Grade Shop options. I started to spam Mystic Artes every fight after some time. Super fun.
                But yeah, game has plenty of issues still.

              • 2 years ago
                Anonymous

                After a certain point, I gave up trying to do it legitimately. It's almost moronic how much the combat grows after you bother unlocking even a few skills and stacking some BG.

        • 2 years ago
          Anonymous

          >I have no actual argument
          Ok

  6. 2 years ago
    Anonymous

    >90% of all artes are useless because they kill your combos, are spells, or they just lead to you eating shit since you can’t cancel out of them
    >basically removed the RPG part, with levels scaling to enemy level and equipment being brainless
    >boring as frick areas and no exploration whatsoever
    >boss fights end up boring button mashers until they finally die because you can't exactly cancel moves or combo the bosses in any way
    >characters on both the hero and villain sides are shallow as hell
    Nah, it’s pretty bad

    • 2 years ago
      Anonymous

      >basically removed the RPG part, with levels scaling to enemy level and equipment being brainless
      Is this true? That's a huge turn off for me.

    • 2 years ago
      Anonymous

      >with levels scaling to enemy level
      Did you play the same Tales of Arise as me?

      • 2 years ago
        Anonymous

        If you're underleveled the game shoots you up in just a couple of battles by force feeding you loads of EXP. Once you're at the "appropriate level" it basically stops EXP gain entirely.

        • 2 years ago
          Anonymous

          EXP scaling isn't quite the same thing as level scaling. It's quite common too

  7. 2 years ago
    Anonymous

    Cringiest romance after destiny 2

    • 2 years ago
      Anonymous

      That's just because you were raised in a culture of irony so you never got used to being or seeing someone else being sincere.

    • 2 years ago
      Anonymous

      I agree. Everything about the romance felt so predictable. I think romances are more interesting when the pairs don't fit like lock and key. Also, I though it was a bit weird that Alphen unconditionally loves Shionne even though she was a mean b***h to him for the entire first arc of the game (5 realms).

      • 2 years ago
        Anonymous

        Alphen pursues Shionne because he can see the good in her (that she tries to hide) in the beginning, and that barrier is another wall to break down, just like the wall in Calaglia. It fits his character. This is all told very clearly in the game.

        • 2 years ago
          Anonymous

          And also because he thinks he has a past with her

  8. 2 years ago
    Anonymous

    very mediocre tales game

    • 2 years ago
      Anonymous

      It's firmly above average

  9. 2 years ago
    Anonymous

    >Ganker is one person
    This is why this game is bad.
    >starts off strong with a good motivation for the MC and some pretty interesting characterization for the main party
    >however half the party, Alphen, Shion and Rinwell, whose character arcs aren't resolved in a single chapter suffer
    >Shion goes full moron because muh thorns and forces a lot unnecessary drama
    >Alphen's motivations just lose their meaning as the game goes on, his will to rebel was cool but at the end he's just another goodie two shoes
    >it takes that c**t Rinwell too long to let go of a grudge her party members had no involvement in, and it's tiring that half of her dialogue is b***hing at Shion or pole autist
    >combat is bad because of the rather flashy artes that have no weight behind them, big enemies and bosses just don't get stunned, meaning you have to spam artes that hit hard and don't hit much to beat them (i am convinced this was a decision to get normalgays to buy DLC levels)
    >pacing goes to shit on the last third of the game, it drags on easily for 20 hours because it's just story story story with bullshit about thorns and another planet
    >probably spent way more money marketing this game than actually getting resources for it, the coliseum has no fricking cameo battles, instead they're locked to an EX dungeon and they feature characters from Zestiria and Berseia, two games I fricking detest

  10. 2 years ago
    Anonymous

    Because its soulless and forgettable.
    When Tales of games are suppose to be peak soul and memorable characters.

    • 2 years ago
      Anonymous

      >When Tales of games are suppose to be peak soul and memorable characters.
      LMAO
      Tales games are supposed to be fun JRPGs where the appeal is the combat. That's it. Anyone saying otherwise is a newbie or moronic, as the vast majority of the series ahs fricking awful, dogshit writing. Characters are almost always just one note tropes, stories are mostly recycled bullshit, the pacing of the story is a fricking die roll every single time.
      There are more fun Tales game simply because of the combat than because of the story. You have to be underaged, and even then have particularly bad taste, to even say something like that. And no, it doesn't matter that there are better actions games or better Action JRPGs. Tales is a series you play for the fun combat, and maybe for the anime aesthetic. Any other opinion is objectively wrong.

    • 2 years ago
      Anonymous

      >Post one of the most boring cast in the whole series
      lol
      lmao

      • 2 years ago
        Anonymous

        Berseria's cast was great. What the frick are you smoking?

    • 2 years ago
      Anonymous

      >memorable characters
      they're anime tropes

      • 2 years ago
        Anonymous

        but at least they were more interesting than what we've got in Arise. I think the more serious tone of Arise didn't do it any good because the characters are still anime tropes and this only leads to some moronic situations

        • 2 years ago
          Anonymous

          To each their own, I grew to like Arise cast and found them interesting and thought-provoking.

          • 2 years ago
            Anonymous

            >interesting
            ok
            >thought-provoking
            now you are making it hard to believe what you've said. They are just generic tropes that you can see in every anime with the same values and reaction.
            But I may be misremembering point even just one situation that can be described as thought-provoking

            • 2 years ago
              Anonymous

              Well I don't watch a lot of anime, but I would say you can find people to be tropes in general (in real life).

              The cast, their traits and interactions were at times relatable, and made me reflect on myself and the people I know, and the relationships and friendships I've had and their nature.

              • 2 years ago
                Anonymous

                Like how Law looks up to Alphen for guidance, at the same time motivating Alphen to grow. Still, Alphen isn't perfect and almost loses faith, but Law is there to support him, without losing respect for him.

              • 2 years ago
                Anonymous

                but how were they thought-provoking? Because the level of writing can be summarized with what

                this game got me thinking, maybe slavery was a bad thing?

                said. I'll admit I didn't finish the game, I bayled at the last lord because I've had enough, so I may have missed the award winning writing that came after. But everything I've see up that point was pretty standard good vs evil with no much else and mixed with some stupid scenes

              • 2 years ago
                Anonymous

                I think there's a misunderstanding? We're talking about the cast.

      • 2 years ago
        Anonymous

        yes and?

    • 2 years ago
      Anonymous

      >Tales
      >Soul
      How? It's probably the most cookie-cutter franchise out there next to Kiseki.

      • 2 years ago
        Anonymous

        Soul is in the eye of the beholder, that just means you're an npc anon. Sorry to inform you.

  11. 2 years ago
    Anonymous

    It's one of the most fricking generic games I've ever played

  12. 2 years ago
    Anonymous

    The combat is a mess and after you leave the planet the game goes downhill.

  13. 2 years ago
    Anonymous

    The gameplay looks flashy and cool on the surface but then you start to realize that there’s not a whole lot of depth to the mechanics and that the combos themselves feel very linear due to the artes having individual effects heavily watered down compared to previous entries. Juggle properties are so homogenized that combo routing also feels deeply homogenized no matter what the character and due to the lack of canceling options, you’ll find yourself sticking with the same set of artes just because they don’t lock you into animations for as long as the other artes. That’s not even getting into how bosses not being able to be comboed clashes with what the battle system wants to be and makes the battle themselves highly repetitive.

  14. 2 years ago
    Anonymous

    >girl in armored frilly dress

  15. 2 years ago
    Anonymous

    Why put effort into making the second half of a game good when most people don't finish games?

  16. 2 years ago
    Anonymous

    more like nu tales of arse

  17. 2 years ago
    Anonymous

    >Muh puppy love
    >muh reeee I hate my mom
    shut the frick up

  18. 2 years ago
    Anonymous

    Its just the trannies that hate it, who cares? Arise was good and Chad Alphen is one of the best main characters. All you need is a big guy with huge armor and a big sword. And then have cute girls love him. This is the basic principle to making a great JRPG. I don’t want to play as a screeching angsty woman with emotional problems because I am a man and I don’t understand girls. This is why Berseria failed on every level

    • 2 years ago
      Anonymous

      >being a self-insert gay
      Berseria was shit but it’s not like Arise is any better.

    • 2 years ago
      Anonymous

      You're mentally ill. Just get some pussy bro, maybe that'll fix your shit taste. Imagine reading what people have read here, and thinking
      >uh, trannies hate it
      Reminder that video games are not an outlet for your sexuality and will never be. If you don't go out and frick women, you're basically an asexual homosexual, regardless of how much you claim to love them.

      • 2 years ago
        Anonymous

        Yeah surely its not the trannies who slurp all over Eizen and Zaveid wiener like I’ve seen the past 5 years that have been complaining. No sir, its just a bad game

  19. 2 years ago
    Anonymous

    i played and beat up to the first boss and the slog during the fight was enough. Like you can only do so much damage till a bullshit move or cutscene happens. and with full items you can take maybe 6 hits till your dead.

  20. 2 years ago
    Anonymous

    >Combat system is combo centric, and yet every enemy has super armour that must first be broken.
    >The only defensive mechanic is a dodge, except for one character who can block but not dodge.
    >You cannot cancel artes into dodge/block. Many artes have very long animations, which makes this a big problem
    >If your combo drops for any reason, the instant kill gauge empties immediately and super armour is instantly reset. Enemies that you've lifted into the air will drop out of your combo while you're stuck in animation lock.
    >Getting a perfect dodge grants a counterattack that instantly breaks enemy super armour. The most effective way to dodge is through hitboxes. If you mistime you will eat all the damage. If you instead go for a positional dodge, you're back to suffering through super armour.
    >Enemies are designed around the instant kill system, so they have inflated HP pools to compensate.
    >In addition to the above, the main character is designed to convert HP into damage, further compounding the problem due to the numbers he can deal.
    >Battles usually end up as either a walk in the park as you instant kill from enemy to enemy, or last an extended duration due to aforementioned HP and super armour.
    >Bosses have permanent super armour. The only way to get an opening is to knock them down with the boost system.
    >The instant kill system does not apply to bosses and instead they act as phase transitions. In Vesperia they dealt a large amount of damage, allowing the mechanic to be a true function against bosses.
    >Knockdowns stick enemies to the floor, making launchers and lift attacks poor. This is only somewhat mitigated against large enemies since you can hit them in the air while they're grounded.
    >The rate at which you break super armour is based on a stat. Because bosses have permanent super armour, this stat is useless against them.

    • 2 years ago
      Anonymous

      >Aforementioned knockdowns are tied to a cooldown-based resource. Additionally, only Alphen is capable of inflicting knockdown at all times. Everyone else must fulfill a specific condition. Some of them are fine, while others make fights insufferable without them. Auto-block and auto-dodge (in which you can hit enemies but deal zero damage) are the most egregious.
      >The above point may sound okay, except that the very same mechanic also functions as a combo extender. The latter function is far more fun, but you're usually punished for using them that way as getting knockdowns and fulfilling the conditions is far more important.
      >Enemy variety is poor. Be prepared to see the same enemies over the entire game, and bosses turn into regular enemies.
      >Certain enemies have active frames on their weapon even when the animation is stationary towards the end of the swing, leaving the impression of a lack of polish.
      >Hidden artes are typically more powerful while being more costly, which is no exception in this game. Some of them, however, have such slow startup that it's impossible to combo with them. See above super armour points.
      >The AI is as dumb as a sack of bricks. The customisation has potential to be good, but the game doesn't give you options that you want. Furthermore, the customisation is party wide. Want your caster to keep distance while the melee characters fight up close? Too bad.
      >AI party members do not jump. On top of that, you have to use aerial artes to learn more aerial artes. I hope I don't have to explain why this is a problem.

      • 2 years ago
        Anonymous

        >Several significant story bosses resort to repeatedly casting DPS checks that are obnoxious, but not threatening, to the player and serve primarily to wipe out the AI.
        >Some characters take a very long time to learn aerial artes. Half your artes are tied solely to aerial use.
        >You get extra arte slots almost halfway through the game. This sucks for casters, who must constantly open the menus for magic if they want to use regular artes.
        >Anemic gain for character progression points. The majority of it comes from sidequests, making them effectively mandatory (unless you buy the cheating DLC).
        >Due to above knockdown mechanics, a build investing in skills related to that mechanic is far better than anything else.
        >Healing is restricted to a party-wide resource, which you can spend in the overworld to open paths and get items (this is sometimes mandatory). However, it simply amounts to wasting your time by making you return to a recovery point to get it back or to use expensive CP recovery items.
        >Buying any item from stores is too expensive which is fine except you don't get a lot of money which if you didn't get discount dlc to make stores have more reasonable prices, you'll have to sell a lot of materials which you need for crafting and upgrades just to be able to buy overpriced CP items which you need for your healers to actually heal.
        >The grind to level up your party is very tiring for aforementioned super armors plus the monsters don't give much EXP which means you have to spend more time fighting those super armor monsters which forces you to either go on with story under leveled or cave in and buy DLC for double exp gain to have a reasonable exp gain (notice a pattern here).
        >Cooking skills are only tied to resting place on overworld which means if you want to cook, you have to go to those places to eat which would be nice but the issue is it doesn't restore anything and what extra benefits you gain are too insignificant that it doesn't matter.

        • 2 years ago
          Anonymous

          >If you go to a hotel, you don't have the option to cook at all which makes going to them pointless
          >As mentioned before about super armor monsters and specific conditions to break them, some characters can only do it once per battle. So if you see an armored monster and you use Law to break his armor to knock it down, you can't knock it down anymore using Law’s special move for rest of battle. This applies to Shionne with flying monsters and Dohalim with jumping wolf monsters which means you have to use Alphen’s flame sword for most of the battle to knock monsters to deal actual damage to them.
          >Rinwell's spell list is incredibly poor until you defeat the 5th lord. You'll only have four spells of three elements. Then suddenly get flooded with more, higher tier spells. This can lead to the very amusing situation where you have several t3 spells but still no t2 spell of an element
          >Rinwell as well as the other mages shorten their cast time significantly by chain casting. The best way to do this is to use the knockdowns mentioned to refill your CP to cast more. But pray to god you don't fill the instant-kill bar as you press the button, cause then you'll interrupt your cast chain and have to start over
          >Bosses and later big enemies based on certain bosses have a forced instant-kill event at 50% health
          >Skills you unlock mainly just unlock new artes and improve frame data. You don't unlock more, interesting mechanics or combo extensions like in other games
          >Areas are mapped out immediately as you visit them, nullifying any exploration you could do. Not that the areas are big enough to hide anything
          >Cities are devoid of any place of interest. Literally everything you could want is in the inn, making roaming pointless. On top of that side quests are always marked in the travel menu and on the map, so you can just teleport to the right location and make a beeline for them. No point in talking to NPCs at all.

          • 2 years ago
            Anonymous

            >Overlimit is just bad. You can't control when you can activate it (which is crap on its own), it rewards playing poorly (because it activates much faster if you take damage), and you can't have more than 1 person in overlimit, meaning characters who go into OL much easier can hog it.
            >Can't tell characters to use items on other characters outside of revives. Characters can only use items on themselves.
            >With how Boost Strikes are implemented, it means the chances of Narikiri Dolls (one of the coolest postgame rewards) returning as a feature is basically 0
            >When a Mystic Arte gets used, everything gets reset to neutral. Which means if you or another character was charging a spell, breaking an enemy, or doing a combo, lmao get fricked
            Basically, when you break it down, Arise is a shallow, inconsistent mess of an action game with no real cohesion between its many, many bloated mechanics and is bad as both a Tales game and an action game on its own. You can try to wring out as little depth out of it as much as you can but the game doesn’t reward you in anyway for doing so and instead just rewards you for abusing the hell out of its centralized mechanics like Alphen’s charge attacks.

            • 2 years ago
              Anonymous

              You can turn off Artes(including overlimit and mystic Artes) on your CPU allies. Then if you still want to use them, you can switch over to that character and use the attack when you want to.

              Pretty sure you can tell characters to use items on other characters. Just have to set up a custom instruction.

          • 2 years ago
            Anonymous

            >As mentioned before about super armor monsters and specific conditions to break them, some characters can only do it once per battle. So if you see an armored monster and you use Law to break his armor to knock it down, you can't knock it down anymore using Law’s special move for rest of battle. This applies to Shionne with flying monsters and Dohalim with jumping wolf monsters which means you have to use Alphen’s flame sword for most of the battle to knock monsters to deal actual damage to them.
            You can knock basic enemies down with normal attacks as well. I'll give it to you that larger enemies were kind of shit. You also can deal plenty of damage to non-knocked down enemies.

            >Rinwell's spell list is incredibly poor until you defeat the 5th lord. You'll only have four spells of three elements. Then suddenly get flooded with more, higher tier spells. This can lead to the very amusing situation where you have several t3 spells but still no t2 spell of an element
            You are supposed to store and combine spells to be able to use the higher tier skills earlier.
            >Rinwell as well as the other mages shorten their cast time significantly by chain casting. The best way to do this is to use the knockdowns mentioned to refill your CP to cast more. But pray to god you don't fill the instant-kill bar as you press the button, cause then you'll interrupt your cast chain and have to start over
            No that's not how it works. If you start with a spell you won't get the spell cast reduction. You need to start with a basic attack combo, whether the enemy is knocked down or not, and then start chain casting Artes.

            Have no idea what you mean by accidentally triggering the instant kill, you can ignore it if you desire.

            • 2 years ago
              Anonymous

              >If you start with a spell you won't get the spell cast reduction.
              That's just not true.

              • 2 years ago
                Anonymous

                I mean you won't get the reduction on the first cast. You will get a small reduction on further casts, but it's far more effective to start with basic attacks into spells. Test it out for yourself. The difference is night and day.

              • 2 years ago
                Anonymous

                >I mean you won't get the reduction on the first cast.
                Well yeah. What I did was use a shit spell for the first two casts and then go into spamming Divine Strike.

              • 2 years ago
                Anonymous

                Yeah but the first cast, even with a shit spell, takes a significant amount of time. Instead you can start with a basic combo and instantly get the reduction on higher tier spells.

          • 2 years ago
            Anonymous

            I disagree with the city exploration part. Maybe it wasn't required, but they were so beautiful and well made that I explored just to look around

        • 2 years ago
          Anonymous

          >Healing is restricted to a party-wide resource, which you can spend in the overworld to open paths and get items (this is sometimes mandatory). However, it simply amounts to wasting your time by making you return to a recovery point to get it back or to use expensive CP recovery items.
          I like that healing has a resource, It means they can make combat feel more like ToD DC and Graces without suffering the fate of having to make you sometimes enter with awkward hp amounts, or just always full heal after battle.
          >The grind to level up your party is very tiring for aforementioned super armors plus the monsters don't give much EXP which means you have to spend more time fighting those super armor monsters which forces you to either go on with story under leveled or cave in and buy DLC for double exp gain to have a reasonable exp gain (notice a pattern here).
          Strangely enough with how it has the stupid exp scaling once you hit the post game you rocket to cap pretty quick and easily.
          I hope they do give titles as presented another shot though, I'd rather just do Graces but they are passable.

        • 2 years ago
          Anonymous

          >Several significant story bosses resort to repeatedly casting DPS checks that are obnoxious, but not threatening, to the player and serve primarily to wipe out the AI.
          There is exactly one(1) boss that does this and is in the second area. You can get past the team wipe by stacking elemental res. After the second area your dps gets high enough that no DPS check should be difficult to surpass unless you just drop your controller for half an hour.

          >Anemic gain for character progression points. The majority of it comes from sidequests, making them effectively mandatory (unless you buy the cheating DLC).
          Chain battles and battle more enemies at once. Plus there are non-dlc artifacts that greatly increase the amount you get. You do do side quests, right?
          >Buying any item from stores is too expensive which is fine except you don't get a lot of money which if you didn't get discount dlc to make stores have more reasonable prices, you'll have to sell a lot of materials which you need for crafting and upgrades just to be able to buy overpriced CP items which you need for your healers to actually heal.
          This is only really an issue in maybe the first third-half of the game, and even then not particularly crippling. You'll eventually rack up enough gil to buy however many gels you want.

          • 2 years ago
            Anonymous

            Yeah, I did not have those problems. That dps check part didn't strike me as that big of a deal. Money was never tight.

      • 2 years ago
        Anonymous

        >AI party members do not jump. On top of that, you have to use aerial artes to learn more aerial artes. I hope I don't have to explain why this is a problem
        Turn off all their ground Artes except launchers. They will use that arte which launches them into the air and then they'll use aerial Artes.

    • 2 years ago
      Anonymous

      >Aforementioned knockdowns are tied to a cooldown-based resource. Additionally, only Alphen is capable of inflicting knockdown at all times. Everyone else must fulfill a specific condition. Some of them are fine, while others make fights insufferable without them. Auto-block and auto-dodge (in which you can hit enemies but deal zero damage) are the most egregious.
      >The above point may sound okay, except that the very same mechanic also functions as a combo extender. The latter function is far more fun, but you're usually punished for using them that way as getting knockdowns and fulfilling the conditions is far more important.
      >Enemy variety is poor. Be prepared to see the same enemies over the entire game, and bosses turn into regular enemies.
      >Certain enemies have active frames on their weapon even when the animation is stationary towards the end of the swing, leaving the impression of a lack of polish.
      >Hidden artes are typically more powerful while being more costly, which is no exception in this game. Some of them, however, have such slow startup that it's impossible to combo with them. See above super armour points.
      >The AI is as dumb as a sack of bricks. The customisation has potential to be good, but the game doesn't give you options that you want. Furthermore, the customisation is party wide. Want your caster to keep distance while the melee characters fight up close? Too bad.
      >AI party members do not jump. On top of that, you have to use aerial artes to learn more aerial artes. I hope I don't have to explain why this is a problem.

      >Several significant story bosses resort to repeatedly casting DPS checks that are obnoxious, but not threatening, to the player and serve primarily to wipe out the AI.
      >Some characters take a very long time to learn aerial artes. Half your artes are tied solely to aerial use.
      >You get extra arte slots almost halfway through the game. This sucks for casters, who must constantly open the menus for magic if they want to use regular artes.
      >Anemic gain for character progression points. The majority of it comes from sidequests, making them effectively mandatory (unless you buy the cheating DLC).
      >Due to above knockdown mechanics, a build investing in skills related to that mechanic is far better than anything else.
      >Healing is restricted to a party-wide resource, which you can spend in the overworld to open paths and get items (this is sometimes mandatory). However, it simply amounts to wasting your time by making you return to a recovery point to get it back or to use expensive CP recovery items.
      >Buying any item from stores is too expensive which is fine except you don't get a lot of money which if you didn't get discount dlc to make stores have more reasonable prices, you'll have to sell a lot of materials which you need for crafting and upgrades just to be able to buy overpriced CP items which you need for your healers to actually heal.
      >The grind to level up your party is very tiring for aforementioned super armors plus the monsters don't give much EXP which means you have to spend more time fighting those super armor monsters which forces you to either go on with story under leveled or cave in and buy DLC for double exp gain to have a reasonable exp gain (notice a pattern here).
      >Cooking skills are only tied to resting place on overworld which means if you want to cook, you have to go to those places to eat which would be nice but the issue is it doesn't restore anything and what extra benefits you gain are too insignificant that it doesn't matter.

      >If you go to a hotel, you don't have the option to cook at all which makes going to them pointless
      >As mentioned before about super armor monsters and specific conditions to break them, some characters can only do it once per battle. So if you see an armored monster and you use Law to break his armor to knock it down, you can't knock it down anymore using Law’s special move for rest of battle. This applies to Shionne with flying monsters and Dohalim with jumping wolf monsters which means you have to use Alphen’s flame sword for most of the battle to knock monsters to deal actual damage to them.
      >Rinwell's spell list is incredibly poor until you defeat the 5th lord. You'll only have four spells of three elements. Then suddenly get flooded with more, higher tier spells. This can lead to the very amusing situation where you have several t3 spells but still no t2 spell of an element
      >Rinwell as well as the other mages shorten their cast time significantly by chain casting. The best way to do this is to use the knockdowns mentioned to refill your CP to cast more. But pray to god you don't fill the instant-kill bar as you press the button, cause then you'll interrupt your cast chain and have to start over
      >Bosses and later big enemies based on certain bosses have a forced instant-kill event at 50% health
      >Skills you unlock mainly just unlock new artes and improve frame data. You don't unlock more, interesting mechanics or combo extensions like in other games
      >Areas are mapped out immediately as you visit them, nullifying any exploration you could do. Not that the areas are big enough to hide anything
      >Cities are devoid of any place of interest. Literally everything you could want is in the inn, making roaming pointless. On top of that side quests are always marked in the travel menu and on the map, so you can just teleport to the right location and make a beeline for them. No point in talking to NPCs at all.

      all this is true and yet the game is great and the best in the series.
      ARISECHADS WE WON

    • 2 years ago
      Anonymous

      >Aforementioned knockdowns are tied to a cooldown-based resource. Additionally, only Alphen is capable of inflicting knockdown at all times. Everyone else must fulfill a specific condition. Some of them are fine, while others make fights insufferable without them. Auto-block and auto-dodge (in which you can hit enemies but deal zero damage) are the most egregious.
      >The above point may sound okay, except that the very same mechanic also functions as a combo extender. The latter function is far more fun, but you're usually punished for using them that way as getting knockdowns and fulfilling the conditions is far more important.
      >Enemy variety is poor. Be prepared to see the same enemies over the entire game, and bosses turn into regular enemies.
      >Certain enemies have active frames on their weapon even when the animation is stationary towards the end of the swing, leaving the impression of a lack of polish.
      >Hidden artes are typically more powerful while being more costly, which is no exception in this game. Some of them, however, have such slow startup that it's impossible to combo with them. See above super armour points.
      >The AI is as dumb as a sack of bricks. The customisation has potential to be good, but the game doesn't give you options that you want. Furthermore, the customisation is party wide. Want your caster to keep distance while the melee characters fight up close? Too bad.
      >AI party members do not jump. On top of that, you have to use aerial artes to learn more aerial artes. I hope I don't have to explain why this is a problem.

      >Several significant story bosses resort to repeatedly casting DPS checks that are obnoxious, but not threatening, to the player and serve primarily to wipe out the AI.
      >Some characters take a very long time to learn aerial artes. Half your artes are tied solely to aerial use.
      >You get extra arte slots almost halfway through the game. This sucks for casters, who must constantly open the menus for magic if they want to use regular artes.
      >Anemic gain for character progression points. The majority of it comes from sidequests, making them effectively mandatory (unless you buy the cheating DLC).
      >Due to above knockdown mechanics, a build investing in skills related to that mechanic is far better than anything else.
      >Healing is restricted to a party-wide resource, which you can spend in the overworld to open paths and get items (this is sometimes mandatory). However, it simply amounts to wasting your time by making you return to a recovery point to get it back or to use expensive CP recovery items.
      >Buying any item from stores is too expensive which is fine except you don't get a lot of money which if you didn't get discount dlc to make stores have more reasonable prices, you'll have to sell a lot of materials which you need for crafting and upgrades just to be able to buy overpriced CP items which you need for your healers to actually heal.
      >The grind to level up your party is very tiring for aforementioned super armors plus the monsters don't give much EXP which means you have to spend more time fighting those super armor monsters which forces you to either go on with story under leveled or cave in and buy DLC for double exp gain to have a reasonable exp gain (notice a pattern here).
      >Cooking skills are only tied to resting place on overworld which means if you want to cook, you have to go to those places to eat which would be nice but the issue is it doesn't restore anything and what extra benefits you gain are too insignificant that it doesn't matter.

      >If you go to a hotel, you don't have the option to cook at all which makes going to them pointless
      >As mentioned before about super armor monsters and specific conditions to break them, some characters can only do it once per battle. So if you see an armored monster and you use Law to break his armor to knock it down, you can't knock it down anymore using Law’s special move for rest of battle. This applies to Shionne with flying monsters and Dohalim with jumping wolf monsters which means you have to use Alphen’s flame sword for most of the battle to knock monsters to deal actual damage to them.
      >Rinwell's spell list is incredibly poor until you defeat the 5th lord. You'll only have four spells of three elements. Then suddenly get flooded with more, higher tier spells. This can lead to the very amusing situation where you have several t3 spells but still no t2 spell of an element
      >Rinwell as well as the other mages shorten their cast time significantly by chain casting. The best way to do this is to use the knockdowns mentioned to refill your CP to cast more. But pray to god you don't fill the instant-kill bar as you press the button, cause then you'll interrupt your cast chain and have to start over
      >Bosses and later big enemies based on certain bosses have a forced instant-kill event at 50% health
      >Skills you unlock mainly just unlock new artes and improve frame data. You don't unlock more, interesting mechanics or combo extensions like in other games
      >Areas are mapped out immediately as you visit them, nullifying any exploration you could do. Not that the areas are big enough to hide anything
      >Cities are devoid of any place of interest. Literally everything you could want is in the inn, making roaming pointless. On top of that side quests are always marked in the travel menu and on the map, so you can just teleport to the right location and make a beeline for them. No point in talking to NPCs at all.

      >Overlimit is just bad. You can't control when you can activate it (which is crap on its own), it rewards playing poorly (because it activates much faster if you take damage), and you can't have more than 1 person in overlimit, meaning characters who go into OL much easier can hog it.
      >Can't tell characters to use items on other characters outside of revives. Characters can only use items on themselves.
      >With how Boost Strikes are implemented, it means the chances of Narikiri Dolls (one of the coolest postgame rewards) returning as a feature is basically 0
      >When a Mystic Arte gets used, everything gets reset to neutral. Which means if you or another character was charging a spell, breaking an enemy, or doing a combo, lmao get fricked
      Basically, when you break it down, Arise is a shallow, inconsistent mess of an action game with no real cohesion between its many, many bloated mechanics and is bad as both a Tales game and an action game on its own. You can try to wring out as little depth out of it as much as you can but the game doesn’t reward you in anyway for doing so and instead just rewards you for abusing the hell out of its centralized mechanics like Alphen’s charge attacks.

      Based

    • 2 years ago
      Anonymous

      >Aforementioned knockdowns are tied to a cooldown-based resource. Additionally, only Alphen is capable of inflicting knockdown at all times. Everyone else must fulfill a specific condition. Some of them are fine, while others make fights insufferable without them. Auto-block and auto-dodge (in which you can hit enemies but deal zero damage) are the most egregious.
      >The above point may sound okay, except that the very same mechanic also functions as a combo extender. The latter function is far more fun, but you're usually punished for using them that way as getting knockdowns and fulfilling the conditions is far more important.
      >Enemy variety is poor. Be prepared to see the same enemies over the entire game, and bosses turn into regular enemies.
      >Certain enemies have active frames on their weapon even when the animation is stationary towards the end of the swing, leaving the impression of a lack of polish.
      >Hidden artes are typically more powerful while being more costly, which is no exception in this game. Some of them, however, have such slow startup that it's impossible to combo with them. See above super armour points.
      >The AI is as dumb as a sack of bricks. The customisation has potential to be good, but the game doesn't give you options that you want. Furthermore, the customisation is party wide. Want your caster to keep distance while the melee characters fight up close? Too bad.
      >AI party members do not jump. On top of that, you have to use aerial artes to learn more aerial artes. I hope I don't have to explain why this is a problem.

      >Several significant story bosses resort to repeatedly casting DPS checks that are obnoxious, but not threatening, to the player and serve primarily to wipe out the AI.
      >Some characters take a very long time to learn aerial artes. Half your artes are tied solely to aerial use.
      >You get extra arte slots almost halfway through the game. This sucks for casters, who must constantly open the menus for magic if they want to use regular artes.
      >Anemic gain for character progression points. The majority of it comes from sidequests, making them effectively mandatory (unless you buy the cheating DLC).
      >Due to above knockdown mechanics, a build investing in skills related to that mechanic is far better than anything else.
      >Healing is restricted to a party-wide resource, which you can spend in the overworld to open paths and get items (this is sometimes mandatory). However, it simply amounts to wasting your time by making you return to a recovery point to get it back or to use expensive CP recovery items.
      >Buying any item from stores is too expensive which is fine except you don't get a lot of money which if you didn't get discount dlc to make stores have more reasonable prices, you'll have to sell a lot of materials which you need for crafting and upgrades just to be able to buy overpriced CP items which you need for your healers to actually heal.
      >The grind to level up your party is very tiring for aforementioned super armors plus the monsters don't give much EXP which means you have to spend more time fighting those super armor monsters which forces you to either go on with story under leveled or cave in and buy DLC for double exp gain to have a reasonable exp gain (notice a pattern here).
      >Cooking skills are only tied to resting place on overworld which means if you want to cook, you have to go to those places to eat which would be nice but the issue is it doesn't restore anything and what extra benefits you gain are too insignificant that it doesn't matter.

      >If you go to a hotel, you don't have the option to cook at all which makes going to them pointless
      >As mentioned before about super armor monsters and specific conditions to break them, some characters can only do it once per battle. So if you see an armored monster and you use Law to break his armor to knock it down, you can't knock it down anymore using Law’s special move for rest of battle. This applies to Shionne with flying monsters and Dohalim with jumping wolf monsters which means you have to use Alphen’s flame sword for most of the battle to knock monsters to deal actual damage to them.
      >Rinwell's spell list is incredibly poor until you defeat the 5th lord. You'll only have four spells of three elements. Then suddenly get flooded with more, higher tier spells. This can lead to the very amusing situation where you have several t3 spells but still no t2 spell of an element
      >Rinwell as well as the other mages shorten their cast time significantly by chain casting. The best way to do this is to use the knockdowns mentioned to refill your CP to cast more. But pray to god you don't fill the instant-kill bar as you press the button, cause then you'll interrupt your cast chain and have to start over
      >Bosses and later big enemies based on certain bosses have a forced instant-kill event at 50% health
      >Skills you unlock mainly just unlock new artes and improve frame data. You don't unlock more, interesting mechanics or combo extensions like in other games
      >Areas are mapped out immediately as you visit them, nullifying any exploration you could do. Not that the areas are big enough to hide anything
      >Cities are devoid of any place of interest. Literally everything you could want is in the inn, making roaming pointless. On top of that side quests are always marked in the travel menu and on the map, so you can just teleport to the right location and make a beeline for them. No point in talking to NPCs at all.

      >Overlimit is just bad. You can't control when you can activate it (which is crap on its own), it rewards playing poorly (because it activates much faster if you take damage), and you can't have more than 1 person in overlimit, meaning characters who go into OL much easier can hog it.
      >Can't tell characters to use items on other characters outside of revives. Characters can only use items on themselves.
      >With how Boost Strikes are implemented, it means the chances of Narikiri Dolls (one of the coolest postgame rewards) returning as a feature is basically 0
      >When a Mystic Arte gets used, everything gets reset to neutral. Which means if you or another character was charging a spell, breaking an enemy, or doing a combo, lmao get fricked
      Basically, when you break it down, Arise is a shallow, inconsistent mess of an action game with no real cohesion between its many, many bloated mechanics and is bad as both a Tales game and an action game on its own. You can try to wring out as little depth out of it as much as you can but the game doesn’t reward you in anyway for doing so and instead just rewards you for abusing the hell out of its centralized mechanics like Alphen’s charge attacks.

      Based. Frick Arise.

    • 2 years ago
      Anonymous

      tl;dr
      next

    • 2 years ago
      Anonymous

      a perfect dodge grants a counterattack that instantly breaks enemy super armour. The most effective way to dodge is through hitboxes. If you mistime you will eat all the damage. I
      How the heck can you mistime dodging into an attack. This is trivially easy in the game. If you are fricking this up, you unironically need to git gud.

      • 2 years ago
        Anonymous

        It’s fricking boring is what it is. I get that you want to defend Arise but it’s still an overall messy action game.

        • 2 years ago
          Anonymous

          Yes it's messy, and it has a lot of flaws. I personally found it to be overall average. That doesn't mean some criticism isn't dumb and unfounded. Like people say the game is combo based, but I personally didn't find that to be the case at all since aside from alphen and partially dohalim the rest of the cast just doesn't have combos aside from repeating the same move multiple times. Law in particular I think is a poorly designed character as he's meant to be a glass Cannon that's supposed to hit quick, fast, and hard but all his moves take ages so he ends up dying 90% of the time getting hit in the middle of his attacks. Shionne's shooting feels stiff. Dohim hits like a wet noodle. Shield lady hits like a truck if you properly use her moves but it means end up waiting a while for enemies to properly hit you which isn't a very engaging combat experience. Alphen and Rinwell are kind of the only fun characters to play. another huge problem with the game is that Alphen's blazing sword not only trivializes most fights late game but also invalidates the other Artes, far out damaging them.

          • 2 years ago
            Anonymous

            And as you note I didn't defend enemy variety nor ai. Enemy recolors are aplenty and make for a boring experience late game. Lenegis and the final dungeon in particular were egregious about this. Post game dungeons were also kind of middling imo. And aside from the water post game boss you don't truly fight the other lights or whatever that fell from the sky. Was really really disappointed by the giant bird "fight".

            • 2 years ago
              Anonymous

              Also one other criticism I don't see lobbied enough. Weapons and armors are just straight upgrades so there's pretty much never a reason not to use the latest weapon. It makes weapon and armor choice uninteresting. The few that have boosts to specific elements don't seem to give any significant boost.

        • 2 years ago
          Anonymous

          >messy action game.
          It's an ARPG, it's not an action game. Tales games aren't action.

          • 2 years ago
            Anonymous

            What do you think the A in ARPG means?

            • 2 years ago
              Anonymous

              Anime.
              Anime doesn't mean action, moron.

            • 2 years ago
              Anonymous

              And what do you think the RPG part means you moron? You think it's completely negligible?

              • 2 years ago
                Anonymous

                Different anon, but I think Dohalim is pretty unique? I hated him at first until the plot twist that he’s just a scared little b***h. Haven’t seen many characters like him before.

              • 2 years ago
                Anonymous

                Meant for

                >interesting
                ok
                >thought-provoking
                now you are making it hard to believe what you've said. They are just generic tropes that you can see in every anime with the same values and reaction.
                But I may be misremembering point even just one situation that can be described as thought-provoking

              • 2 years ago
                Anonymous

                Not what I’m saying, moron.

          • 2 years ago
            Anonymous

            >It's bad on purpose! It doesn't have to be good!
            Frick you. If you're going to add a mechanic to your game then do it well

  21. 2 years ago
    Anonymous

    Arise is one of the 2 games I've ever completed 100%, and one of the few games I've bothered to play to the end, Tales of Symphonia being one of them as well when it came out on GC. When I started Arise, I told my friend it's just a solid 8/10 anime rpg, but then warmed up to it and grew to love it, despite all the flaws. There's so much I adore about the game, that the problems seem minor. There's always flaws in everything anyways.

    I'm currently replaying Symphonia, and there would be room for nitpicking just as well. They're both great. I prefer Arise.

    • 2 years ago
      Anonymous

      >few games I've bothered to play to the end, Tales of Symphonia being one of them as well
      This is the audience Arise wanted, and boy did it hook them, bait line and sinker. Imagine typing that with any sense of pride lmao, what a dogshit game for morons.

      • 2 years ago
        Anonymous

        What? Pride? Are you autistic

  22. 2 years ago
    Anonymous

    Whats with all the berseria hate? i thought it had a good story and pretty fun combat eizen was fun to play as

    • 2 years ago
      Anonymous

      its coping mechanism because their pozzed waifus will never be as attractive as velvet

    • 2 years ago
      Anonymous

      >shit story
      >the two main characters are shit
      >shit combat that is all flash and no substance, like every single Tales game influenced by Graces
      >dogshit level design
      Excluding Velvet and Laphicet, the party is pretty entertaining. That's Berseria's highlight.

    • 2 years ago
      Anonymous

      >berseria
      >good story

  23. 2 years ago
    Anonymous

    I'm only here for the huge ass pics that eventually get posted.

  24. 2 years ago
    Anonymous

    No local coop is fricking awful, that's been a series staple for every mainline game since PS1, 25 years ago.

  25. 2 years ago
    Anonymous

    Ganker hates everything that isn't from their childhood. This place is just miserable.

    • 2 years ago
      Anonymous

      Wrong. Plenty of cool new games. Arise is just dogshit, sorry you can't deal with that. Hell, you want a better JRPG? Play Scarlet Nexus. Hotter girls, better gameplay, the pacing of the story is insanely fast, but you're meant to play the game with each MC, and and the second run all the shit they throw at you about the world and characters make sense. It's basically like an inverse of Arise, where it stars out being too much but since the acing never changes you eventually get used to it and appreciated it more, not like in Arise where it starts with a very strong hook that disappears after the first chapter, and by the end the game is dragging.
      Better characters too.

      • 2 years ago
        Anonymous

        >Scarlet Nexus. Hotter girls
        Shionne singlehandedly destroys every single girl in SN

        • 2 years ago
          Anonymous

          Expect Arashi

        • 2 years ago
          Anonymous

          lol

          • 2 years ago
            Anonymous

            Why are you posting probably the most unlikeable female lead Bamco has produced?

            • 2 years ago
              Anonymous

              Rude, she's just autistic

            • 2 years ago
              Anonymous

              That's not Cheria Barnes.

              • 2 years ago
                Anonymous

                Rose is worse than Cheria

        • 2 years ago
          Anonymous

          lmao

          • 2 years ago
            Anonymous

            0 PORN
            P
            O
            R
            N

        • 2 years ago
          Anonymous

          >that worthless tsunshit
          >being better than anything
          she's not even best girl in her own game
          its the worst character in the entire game

          • 2 years ago
            Anonymous

            Shionne would’ve been fine if there was actual depth to her character instead of the game just relegating her to be a stereotypical tsundere. Her backstory provides a good basis but there wasn’t much done with it.

            • 2 years ago
              Anonymous

              I don't know man, I feel that that could be said about many character. She's fine for what kind of character she is. Her background is that she never got to live life, so there isn't much to expect.

              By the way, I would like to hear what are your favorite characters in the series?

              • 2 years ago
                Anonymous

                Personally speaking, some of my faves are Luke, Asch, Guy, Lloyd, Presea, Zelos, Yuri, Raven, Judith, Muzet, Malik, Gaius, and Velvet.

              • 2 years ago
                Anonymous

                Good taste

              • 2 years ago
                Anonymous

                One thing I like about Velvet is how she didn’t pussy out of her revenge. If anything, the game gave her more and more motivation to rip and tear the fricker.

              • 2 years ago
                Anonymous

                Velvet is great

        • 2 years ago
          Anonymous

          even

          • 2 years ago
            Anonymous

            Who?

            • 2 years ago
              Anonymous

              Sorry Tsugumi, you'd be last in the Yuitobowl if Naomi hadn't died.
              Kasane > Hanabi > Kyoka (he has severe mommy issues Kyoka is more than willing to fulfill) > Tsugumi > [REDACTED]
              If Naomi lived
              [REDACTED] > Hanabi > Kyoka > Tsumugi > Kasane (would not care)

              • 2 years ago
                Anonymous

                Wrong
                Arashi > all

              • 2 years ago
                Anonymous

                read, idiot
                Arashi isn't in the Yuitobowl.

        • 2 years ago
          Anonymous

          >Shionne
          >best anything
          She wasn’t even the best tsundere to be released in 2021.

          • 2 years ago
            Anonymous

            >love Shoka
            >don’t really care for Shionne
            Am I a hypocrite, Ganker?

            • 2 years ago
              Anonymous

              I dunno see why you would be. There are good ways to write tsunderes and bad ways to write them, same goes for any other trope.

            • 2 years ago
              Anonymous

              Not really. Shionne’s prickliness felt more like a barrier for the relationship between her and Alphen, while Shoka’s prickliness serves both to protect herself as a façade and also speaks to real genuine facets of herself. She has much more going on than a one-way development trip to defrosting, rather becoming more nuanced without losing her core self.

              • 2 years ago
                Anonymous

                LOL

              • 2 years ago
                Anonymous

                >no actual argument
                As expected.

      • 2 years ago
        Anonymous

        Based SN enjoyer

        >Scarlet Nexus. Hotter girls
        Shionne singlehandedly destroys every single girl in SN

        Sorry, but Shionne can't even destroy Kisara, let alone any girl from SN. Also, Hanabi and Arashi > Most Tales girls unironically

  26. 2 years ago
    saucy

    it's amazingly fun

    • 2 years ago
      Anonymous

      >tripgay has dogshit taste
      Many such cases

  27. 2 years ago
    Anonymous

    I don't mind Arise being criticized. As a game it has a lot of flaws.
    I find it absolutely kek inducing when Zestiria/Hideo Baba Black folk are doing it.

    • 2 years ago
      Anonymous

      Babagays on suicide watch when Arise a hit
      Poor those schizos

    • 2 years ago
      Anonymous

      I don’t like Zestiria either, dude.

      • 2 years ago
        Anonymous

        Yet every second post criticising Arise has that disgusting Zestiria e-girlshit attached to it

        • 2 years ago
          Anonymous

          >using an image from a game means that you’re a fan of it
          Are you dumb?

  28. 2 years ago
    Anonymous

    Fricking boring and repetetive tunnelrun.

  29. 2 years ago
    Anonymous

    >lets shill the dlc by putting it everywhere in the game menu
    at least old tales games weren't this blatant when it came to shilling the dlc

  30. 2 years ago
    Anonymous

    arse Black folk deserve the rope

  31. 2 years ago
    Anonymous

    I dunno, I really enjoyed the first part but when I beat all the lords the story didnt really seem as engaging
    feels like it drags on too long

  32. 2 years ago
    Anonymous

    Its ok until the second half of the game and then it becomes a huge wall of text infodump to explain le ebin plot tweest.

    Otherwise it was a beautiful game to play at 1440p 144hz.

  33. 2 years ago
    Anonymous

    after beating the game i came to the conclusion that Shionne is the most beautiful Tales girl and among the most beautiful in all of video games

    • 2 years ago
      Anonymous

      She's just bootleg Mythra though

  34. 2 years ago
    Anonymous

    Why does recent tales games since graces have shit color palette? They always go with the brighest variation of every choice of color.

  35. 2 years ago
    Anonymous

    I fricking hated that they made the healing items heal a set amount of numbers instead of percentage-based like in previous entries. That was honestly one of the most underratedly smartest aspects of Tales as a JRPG.

  36. 2 years ago
    Anonymous

    I’m having a great time with it

  37. 2 years ago
    Anonymous

    I'm buying star ocean instead

  38. 2 years ago
    Anonymous

    Not Tales

  39. 2 years ago
    Anonymous

    Compared to other Tales games:

    Pros:
    >good combat
    >great art style
    >no utter shit characters
    >first half of the story

    Cons:
    >lack of enemy variety
    >no great characters
    >second half of the story
    >boring skits
    >horrible plot twist
    >forgettable main antagonist

    • 2 years ago
      Anonymous

      >good combat

    • 2 years ago
      Anonymous

      >good combat

      I tried demo on my base PS4 and this is the ONLY game where my fan sounded like jet. I'm pretty sure the game is less demanding than Elden Ring (which I played and beat on PS4), and yet, it doesn't run well.
      Later I pirated PC version and noticed lots of grammar errors. And I am an ESL and my English is not good, so when I say it bothers me then you know it's bad.

      Berseria, Zestiria, Innocence, Hearts, and Eternia will never be good.

      The majority of you depresso espresso doomposting homosexuals WANT to hate every subsequent game your favorite franchises will spawn. The sad part is that you homies don't even realize that. You're like a bunch of nazis, but instead of believing in something to the point of dying and committing atrocities for it, you fill up your diapers and tap away on your keyboards nitpicking and whining like the tendies that you are.

      >combat sucks? ok homie, you get six artes and plenty of them are viable, how about you git gud? https://www.youtube.com/watch?v=MEb1CDhKSm0 [Embed]

      >horrible main antagonist
      i'm sorry, what? did you just call Lord Vholran, the badass katana wielding, raven cloaked lord of motherfricking h2o? did you even see the final fight between him and Alphen? and even before that, when he disrespected the frick out of your ass by throwing you like a fricking toddler and then stabbing your annoying tsundere b***h in the chest?

      Don't even get me started on the other main characters, they were all great. Especially Law. Watching him deal with losing his father as such a young kid, and getting to unleash that fricking anger on that homosexual Ganabelt by punching his fricking shit in as hard as he could, getting that sweet sweet revenge.

      • 2 years ago
        Anonymous

        I already explained why its bad, homosexual

        >Ganker is one person
        This is why this game is bad.
        >starts off strong with a good motivation for the MC and some pretty interesting characterization for the main party
        >however half the party, Alphen, Shion and Rinwell, whose character arcs aren't resolved in a single chapter suffer
        >Shion goes full moron because muh thorns and forces a lot unnecessary drama
        >Alphen's motivations just lose their meaning as the game goes on, his will to rebel was cool but at the end he's just another goodie two shoes
        >it takes that c**t Rinwell too long to let go of a grudge her party members had no involvement in, and it's tiring that half of her dialogue is b***hing at Shion or pole autist
        >combat is bad because of the rather flashy artes that have no weight behind them, big enemies and bosses just don't get stunned, meaning you have to spam artes that hit hard and don't hit much to beat them (i am convinced this was a decision to get normalgays to buy DLC levels)
        >pacing goes to shit on the last third of the game, it drags on easily for 20 hours because it's just story story story with bullshit about thorns and another planet
        >probably spent way more money marketing this game than actually getting resources for it, the coliseum has no fricking cameo battles, instead they're locked to an EX dungeon and they feature characters from Zestiria and Berseia, two games I fricking detest

        I just want a Tales with fun combat, and outside of the Vesperia remaster they have not delivered since Xillia 2.

        • 2 years ago
          Anonymous

          >vesperia
          >fun combat

          • 2 years ago
            Anonymous

            Nice dead cat gif.

          • 2 years ago
            Anonymous

            >this same homosexual told people to "get gud" at Arise
            This is why you're a laughing stock.

            • 2 years ago
              Anonymous

              Never told anyone to get gud at Arise. Meds.
              I however got gud at Vesperia and found it to be an irredeemable piece of dogshit that coincidentally shares a ton of flaws with Arise.

              • 2 years ago
                Anonymous

                Ah, so you're not the homosexual that posted the Toon Link image with an autistic spergout? Sorry.
                Too bad that doesn't cure your shit taste, homosexual. Go on, tell me why it's bad. I want to laugh.

              • 2 years ago
                Anonymous

                Okay but will you refute?

      • 2 years ago
        Anonymous

        >combat sucks? ok homie, you get six artes and plenty of them are viable, how about you git gud? https://www.youtube.com/watch?v=MEb1CDhKSm0
        Would be more impressive if ANY of these combos were possible against the bosses.

      • 2 years ago
        Anonymous

        I am not the one who makes countless
        >oh no no no
        threads, or even makes new ones. OP asked, I replied. I don't care how offended you are, nobody's stopping you from enjoying a game. Also, proof of bad translation in pic.

        >I tried demo on my base PS4 and this is the ONLY game where my fan sounded like jet
        That's a fricking lie and you know it.

        I am lots of things, but not a liar.

      • 2 years ago
        Anonymous

        >depresso espresso
        Brah, I liked the game, played it for 100 hours, and got the platinum. That doesn’t mean I can’t criticize the shortcomings. Most fans should probably agree enemy variety is limited and the second half of the story is less compelling than the first. Maybe the characters resonated with you more than they did with me, but I found them just okay. I also said I liked the combat.

    • 2 years ago
      Anonymous

      this is fair

      my biggest gripe was the story was pretty boring, especially compared to abyss and vesperia

      and the gameplay element peaked with the dragon fight in the field before the arena city.
      dragon fight ensures you use all your abilities to counter his, if he flies use the gun, if he casts use the counterspell and shield to counter charge.
      and get rewarded for it with a knockdown.
      every other boss is just a sponge that you cant even knockdown or combo or even counter. you just press your limits for dmg and thats it.

  40. 2 years ago
    Anonymous

    every boss battle was a 0/10 experience. Fix those and the game easily becomes a 7/10 like all the other good tales games

  41. 2 years ago
    Anonymous

    this is proof that dark souls was a huge mistake now its contaminating everything else

    • 2 years ago
      Anonymous

      It plays more like party Ys than Dark Souls.

  42. 2 years ago
    Anonymous

    don't insult Ys like that you tasteless pleb

  43. 2 years ago
    Anonymous

    How far have you played? I also thought it was pretty good at the beginning, and didn't start going downhill until the wind lady.

    • 2 years ago
      Anonymous

      I've beat it

  44. 2 years ago
    Anonymous

    the last two dungeons are complete ass and there's a specific skill that just breaks the game

  45. 2 years ago
    Anonymous

    These threads are all the same, same posters, same OP, same posts
    What is this schizo bullshit?

  46. 2 years ago
    Anonymous

    exit your bubble moron, it's maybe the most successful tales in the last decade, it's universally praised outside of cirklejerking mongoloids groups

  47. 2 years ago
    Anonymous

    first half is good
    second half is dogshit
    damage sponge enemies, huge lore dump, and the major plot twist is stupid as frick and relies on all the Renans being braindead morons who never question anything

    • 2 years ago
      Anonymous

      keep parroting

      • 2 years ago
        Anonymous

        there's nothing wrong with what he said though, it pretty much lines up with my experiences too

        • 2 years ago
          Anonymous

          I can unironically narrow 90% of tales titles by saying first half good second half bad though. With the standout being only X2 probably.

          • 2 years ago
            Anonymous

            Oh and in the case of Vesperia we can disregard the whole thing as complete uninteresting trash for 99% of the experience. And that's allegedly the best the series has to offer.

          • 2 years ago
            Anonymous

            sure I guess, I've only played Phantasia, Symphonia, Abyss, and this so I'm not an enthusiast. The damage sponge shit and how awful the exposition was in the last two dungeons is atrocious tbh. Really made the last half (probably less than half) a real drag.

          • 2 years ago
            Anonymous

            >I can unironically narrow 90% of tales titles by saying first half good second half bad though.
            There's only one Tales game that this statement actually applies to though, and most people here assuredly haven't played it.

            • 2 years ago
              Anonymous

              >There's only one Tales game that this statement actually applies to though
              You are genuinely delusional.

            • 2 years ago
              Anonymous

              Destiny DC is first half good, second half good though.

              • 2 years ago
                Anonymous

                I was referring to Rebirth. Outside of Legendia, it's the only game in the series that actually has a structural change between first half and second half. And that structural change is basically "stop having battles"

              • 2 years ago
                Anonymous

                Oh, I see so many people complain about the Aethersphere I assumed that's what you meant. Legendia could also be considered to have a structural change, in a way.

              • 2 years ago
                Anonymous

                Yeah that's why i said outside of Legendia. I just like Legendia's structural change. The character quests are the best part of the game.

              • 2 years ago
                Anonymous

                ...My eyes aren't working today, I'm gonna finish waking up first.

              • 2 years ago
                Anonymous

                Gald prostitute

      • 2 years ago
        Anonymous

        Brave and controversial opinion
        You fricking NPCs are unironically making me want to think Arise is a masterpiece

        >YOUR OPINIONS ARE BAD BECAUSE THEY'RE COMMON
        what a goofy argument
        I still enjoyed the game and wanted to frick Rinwell, it's just everything after you get into the spaceship is pants on head moronic

    • 2 years ago
      Anonymous

      Brave and controversial opinion
      You fricking NPCs are unironically making me want to think Arise is a masterpiece

  48. 2 years ago
    Anonymous

    Imagine defending that sephiroth ripoff
    asshomosexuals are truly the dumbest morons

  49. 2 years ago
    Anonymous

    It's a great game.

  50. 2 years ago
    Anonymous

    Its just the contrarians as allways. The game is good

    • 2 years ago
      Anonymous

      It's a great game.

      I dare you to refute this

      >Combat system is combo centric, and yet every enemy has super armour that must first be broken.
      >The only defensive mechanic is a dodge, except for one character who can block but not dodge.
      >You cannot cancel artes into dodge/block. Many artes have very long animations, which makes this a big problem
      >If your combo drops for any reason, the instant kill gauge empties immediately and super armour is instantly reset. Enemies that you've lifted into the air will drop out of your combo while you're stuck in animation lock.
      >Getting a perfect dodge grants a counterattack that instantly breaks enemy super armour. The most effective way to dodge is through hitboxes. If you mistime you will eat all the damage. If you instead go for a positional dodge, you're back to suffering through super armour.
      >Enemies are designed around the instant kill system, so they have inflated HP pools to compensate.
      >In addition to the above, the main character is designed to convert HP into damage, further compounding the problem due to the numbers he can deal.
      >Battles usually end up as either a walk in the park as you instant kill from enemy to enemy, or last an extended duration due to aforementioned HP and super armour.
      >Bosses have permanent super armour. The only way to get an opening is to knock them down with the boost system.
      >The instant kill system does not apply to bosses and instead they act as phase transitions. In Vesperia they dealt a large amount of damage, allowing the mechanic to be a true function against bosses.
      >Knockdowns stick enemies to the floor, making launchers and lift attacks poor. This is only somewhat mitigated against large enemies since you can hit them in the air while they're grounded.
      >The rate at which you break super armour is based on a stat. Because bosses have permanent super armour, this stat is useless against them.

      and the following posts.

  51. 2 years ago
    Anonymous

    You should hate it because it killed the franchise forever. Not only is it a repackaged arena fighter from Bandai the entire cast and even some lines of dialog are ripped straight out of Shonen shit which Bandai conveniently have the rights to but enjoy your shit tedious anti fun boss fights and shitty dialog and copy pasted moments from various jump mangas and have a nice day while your at it

  52. 2 years ago
    Anonymous

    The gameplay is fricking terrible, especially compared to prior Tales (like Hearts R) or other ARPGs in general.

  53. 2 years ago
    Anonymous

    Are you deaf? How can you tolerate the massive cringe? It's been a while since I've played a game with characters this obnoxious, the story is a mess and gameplay can't save whatever the plot and pacing is supposed to be

  54. 2 years ago
    Anonymous

    Would be fine if it didn’t carry Tales of in front of it. Well maybe not fine as it still sucks, but there is still an expectation the title brings that invites extra let down. Eternal Sonata is more Tales than this.

  55. 2 years ago
    Anonymous

    Why are the areas and worldbuilding so terrible?

    >people in this country are slaves and mistreated. every single dialogue line from NPCs is related to this fact, so is every single sidequest
    >people in this country are under a regime of surveillance and paranoia. every single dialogue line from NPCs is related to this fact, so is every single sidequest
    >people in this country are actually well fed and live content lives. every single dialogue line from NPCs is related to this fact, so is every single sidequest

    • 2 years ago
      Anonymous

      I felt the same. Babbies first RPG tier story.

  56. 2 years ago
    Anonymous

    It's fine. Ganker is full of contrarian white boys who think hating everything will make them look cool.

    • 2 years ago
      Anonymous

      It's a shit game with a shitty limited combat system, stop being moronic

      • 2 years ago
        Anonymous

        Go shoot up a school, whitey.

  57. 2 years ago
    Anonymous

    >currency is called gald because they're too cool to just call it gold
    this is why i'll never play a tales game

  58. 2 years ago
    Anonymous

    Boring Design
    Boring Character
    Boring Everything

    At least Zesty has coombaits

  59. 2 years ago
    Anonymous

    SEGS

  60. 2 years ago
    Anonymous

    Because it's not on the Switch.

  61. 2 years ago
    Anonymous

    It's the newest game of the series so you have to hate it around here, buddy.

  62. 2 years ago
    Anonymous

    >turns into Monster Hunter halfway through
    Why? Could they not think of another humanoid boss to do beside the final one and the superbosses?

  63. 2 years ago
    Anonymous

    the story was kinda shit and got worse the more I played but even if I didn't care about that I hated the combat and the game is pretty much a giant corridor with 0 exploration

  64. 2 years ago
    Anonymous

    Like what you like. I just can't enjoy repetitive combat, unlikeable characters, and a story that shits itself the longer it drags on.

  65. 2 years ago
    Anonymous

    dropped it at lenegis or what ever the space thing. boring trash. villains are literally whos without zero lore dump and build up.

  66. 2 years ago
    Anonymous

    >cool environments with varying terrain that could make for fun overworld encounters
    >"Nah, let's just box the party and enemies into an arena made with assets FROM that part of the map
    For what reason?

    • 2 years ago
      Anonymous

      A lot of games do this and it sucks. I get that it makes it easier to design battles and enemies but it's just such a boring way to do it.

      • 2 years ago
        Anonymous

        >I get that it makes it easier to design battles and enemies
        How? Xenoblade threw out the the concept of scene transitions since 1, and it turned out fine. Also, Ys 8 works just as well.

        • 2 years ago
          Anonymous

          Xenoblade is also semi-turn based afaik so terrain isn't as relevant compared to an action game. Don't get me wrong, devs should absolutely design moves and the combat system to work in varied terrain, but a flat circular arena makes it easy for a lazy dev to design moves for without thinking about how the terrain could affect interactions.

    • 2 years ago
      Anonymous

      I want to mouthfrick Brett.

    • 2 years ago
      Anonymous

      Tales was a Fighting game RPG hybrid
      It makes sense that the games used an arena. That said, Arise lacks so much personality/flavour that I don't know why they kept it.

      • 2 years ago
        Anonymous

        Berseria and Arise seem like they're trying to be character action games, though.

        • 2 years ago
          Anonymous

          Pretty much. Arise feels a like a character action game.
          Probably following the market tendence with DMCV, Bayonetta games, etc.

          • 2 years ago
            Anonymous

            But those games still have the environment matter in fights, to a degree. Scarlet Nexus just demonstrated how a few months before with the telekinesis system.

          • 2 years ago
            Anonymous

            Arise is copying Souls games, not character action.

  67. 2 years ago
    Anonymous

    I thought the combat was pretty good but I just didn't care about the characters, world, or story at all and dropped it. Also making item slot limit uncapping DLC isn't very cool.

  68. 2 years ago
    Anonymous

    your experience is just as valid as any other experience anon

  69. 2 years ago
    Anonymous

    I found the dialogue shitty once there were more than 2 main characters.
    The dialogue in chapter 1 between (You) and Shionne was tender but then they added Racist-chan and Shounen anime Protagonist-kun and it got impossible to listen to.

  70. 2 years ago
    Anonymous

    this game got me thinking, maybe slavery was a bad thing?

  71. 2 years ago
    Anonymous

    Just fought the Zacarania boss and goddamn it sucked.
    >trying to hit the tentacles is a b***h considering how garbage the tracking of the artes are
    >can’t cancel out of attacks so you can eat shit in the middle of a combo
    >decides to summon an annoying but not at all deadly mooks that are just there to temporarily distract you
    I was still able to beat it one go but I gotta say, not a fan of this game’s boss design/combat.

    • 2 years ago
      Anonymous

      Oh don’t worry anon. It gets even worse.

    • 2 years ago
      Anonymous

      Just fought Kisara and holy shit, this fight is just as bad.
      >superarmor out the ass despite being just normal-sized woman
      >can’t even combo her ass so the best tactic is just to hit and run
      >loves to go into overlimit like it’s going out of style

      • 2 years ago
        Anonymous

        The way you described the fight reminded me why I loved a fight that comes later on, because it's a welcome change of pace. After all, most fights are just comboing over and over again.

        • 2 years ago
          Anonymous

          Personally speaking, I’d like a combat system to be consistent. I’m not a fan of how you can combo mobs like it’s going out of style (once you get past their dumbass super-armor that is) yet you can’t do the same with bosses, even humanoid ones.

          • 2 years ago
            Anonymous

            Hmm fair enough. I don't remember having issues with those things, but I think I can understand why it bothers others.

            • 2 years ago
              Anonymous

              Thing is, you CAN have bosses that can’t be juggled. In DMC3 for example, you can’t juggle bosses like Cerberus, Beowulf, or Nevan, but the combat mechanics are so flexible and varied that it isn’t even that much of a problem and you can still have fun with them. In Arise, the combat system just boils down to “unload all of your attacks at once, move away, and repeat.”

              • 2 years ago
                Anonymous

                Most DMC bosses don’t let you actually juggle them, other than Vergil who will let you juggle him for a certain number of hits.

                I think the big bosses in Arise work fine because, similar to DMC, you have a lot of air mobility that lets you combo around them while dodging their attacks. The human-sized bosses are the awkward ones.

      • 2 years ago
        Anonymous

        Can we talk about how the art direction went to absolute Hell in this series after around DOTNW or Graces and until Arise?

        Why were the humanoid bosses in Abyss Vesperia more plentiful and better at the same time?

        • 2 years ago
          Anonymous

          >Why were the humanoid bosses in Abyss Vesperia more plentiful and better at the same time?
          Never played Arise, but it must do something really wrong if Vesperia's human bosses are somehow better.

    • 2 years ago
      Anonymous

      I spent the entire fight against the core doing an infinite combo by smashing party burst artes to refill my soul gauge and keep throwing air artes at it until it died.

  72. 2 years ago
    Anonymous

    >got into series by buying abyss on 3ds on a whim, loved it
    >played xillia and xillia 2 later, loved it ludger didn’t deserve any of that shit
    >tried graces and while it was decent could never do the higher difficulties due to dualizing equipment
    >finally tried symphonia, got to the point where zelos betrays you and kind of stopped
    >got stockholm syndrome for zestiria from grinding nameless equipment for sorey and mikleo
    >played vesperia on the rerelease and had the most fun spamming spells with rita and using patty
    >arise never interested me enough to try it with the shift in skit format and permanent super armor on bosses
    Is it over? Have I already gotten all I can out of this series?

    • 2 years ago
      Anonymous

      Play Destiny DC, Innocence R and Hearts R.

    • 2 years ago
      Anonymous

      Maybe play Berseria. It’s a lot better than Zestiria but set in the same world 1000 years earlier.

    • 2 years ago
      Anonymous

      Nice anon. Play the Vita games,Berseria and Destiny R DC.

    • 2 years ago
      Anonymous

      I'd say so. Tales is a series where the dev starts from a baseline of mediocrity and improves one thing while fricking up another thing with each new game. This is why "best of" arguments are so divisive. Every anon has a Tales game that hits that sweet spot which the rest ignore, and once that sweet spot is gone it becomes impossible to ignore that these games barely reach a state of being slightly above average when they're firing on all cylinders, and usually perform well below that mark.

      • 2 years ago
        Anonymous

        I love the series and yet...you might be right. I don't think the best entries are THAT much better than mediocre entries tbh. Besides Legendia and Tempest, that is, those are weak.
        The main games are usually consistent at least.

        • 2 years ago
          Anonymous

          Xillia didn't have a cameo fight and the fields were awful, small number of costumes too, but the campaign itself was quite nice. It improved a lot from Abyss and Vesperia in some aspects.

          (failed in a bunch of others too, tho)

      • 2 years ago
        Anonymous

        Fair point. Xillia 2 is my favorite by a wide margin, but it has huge negatives with having the plot and party dynamics revolve entirely around the Kresniks.

  73. 2 years ago
    Anonymous

    >pants-on-head moronic invisible ayylmaos
    Never have I seen the last part of a game shit the bed so hard. It's like the last third was written by the kid of the writer. At least, I hope it was. Really.

  74. 2 years ago
    aceman
  75. 2 years ago
    Anonymous

    >you can switch to shionne and jump up to easily see her creamy legs and upskirt
    based devs

  76. 2 years ago
    Anonymous

    >Alphen has a parry arte
    >only other character that can parry is Kisara, but that's her only defensive move besides using Water Snake Wave to "dodge".

  77. 2 years ago
    Anonymous

    i liked the combat (played rinwell 90% of the time), the rest was boring.

  78. 2 years ago
    Anonymous

    There's no second half in Arise after the fifht realm, by the time you finish the fifth region, there are only two dungeons and a info dump remaining. That's less than half of the game.
    Second half of Arise starts in Elde Menancia, that's arguably the highest point of the game.

    • 2 years ago
      Anonymous

      You know exactly what someone means when someone says "the second half" of Arise, there's no need to be pedantic over it.

      • 2 years ago
        Anonymous

        Because there's no second half after water region. There is a huge boring info dump and two bad dungeons with copy/paste enemies. That's why the pacing goes through the roof and people hate it.

    • 2 years ago
      Anonymous

      Wait, so you get CHAIRED at the end?

      • 2 years ago
        Anonymous

        That's a good example actually. By the time you get in the CD2 of Xenogears, there is basically 5% of the game left.
        It just doesn't end because some cutscenes, quests and bosses padded the game. But there is only the final dungeon remaining.

        • 2 years ago
          Anonymous

          Can massive 50+hour RPGs please start a trend of saving most of the budget for the end, while keeping enough for the beginning to be good??

          • 2 years ago
            Anonymous

            Yes, it's called Kinoblade 2.

    • 2 years ago
      Anonymous

      Arise doesn't have a second half true.

      What it has is the worst form of info dumping since motherfricking Chrono Cross MASQUERADING as a second half

  79. 2 years ago
    Anonymous

    Boss fights shouldn't be the low point of your game.

  80. 2 years ago
    Anonymous

    Not enough Kisara hentai

  81. 2 years ago
    Anonymous

    It's the same old mediocre ship where the fix one thing and frick up a different think but this time the graphics are better. A 6/10 for anyone being realistic.

  82. 2 years ago
    Anonymous

    The characters were really annoying (especially Rinwell)

  83. 2 years ago
    aceman
  84. 2 years ago
    Anonymous

    It just felt like all flash, no substance. >Environments and towns look great but are almost barren of meaningful content. Pretty much no reason to explore them.
    >Party seems to have varied offensive options but none of it matters because combat boils down to party members who are good at building boost and those that don't (shit)
    >Dodge button along with a more free running approach suggests more fluid combat like you would find in a full blown action game, except you can't cancel into the dodge and it has a cool down period that makes it useless for mobility so the only reason to use it is to bait enemy attacks so you can get the perfect dodge and break enemy super armor so you can build boost (aka it is shallow and FRICKING BORING)
    >even these shallow approaches to combat don't matter when it comes to bosses because they don't stagger for shit so you are stuck hitting and running with whatever your character's highest damaging arte is...oh but the bosses have setpiece animations halfway through so they are TOTALLY EPIC RIGHT?!?!
    >bombastic score pairs well with improved graphics for about 10 minutes until you realize the landscapes aren't as vast as you thought and the OST is the usual Sakuraba phoning it in for his Tales paycheck
    >Story is wholly forgettable like most of the games in this series. The only people who will remember it are those who played Arise as their first JRPG/anime adjacent game
    >modern game syndrome aka less secrets and unlockables, more DLC
    The only reason BAMCO claims this game had a lot of investment is because they vastly increased their "bribing journos" budget. I would be embarrassed to be seen giving this game a 9/10.

  85. 2 years ago
    Anonymous

    legs

    • 2 years ago
      Anonymous

      What legs?
      That ugly annoying hag keeps them covered all the time, Kohaku's the one who has good legs, and isn't afraid to show them either.

      • 2 years ago
        aceman

        Based

        • 2 years ago
          Anonymous

          >tfw no kohaku gf

          • 2 years ago
            aceman
      • 2 years ago
        Anonymous

        >covered all the time
        sounds like a user error

        • 2 years ago
          Anonymous

          >Bigass skirt
          Those spats don't help your case either

        • 2 years ago
          Anonymous

          >not using the swimsuit skin

          • 2 years ago
            Anonymous

            yes that is correct

      • 2 years ago
        Anonymous

        Hearts master race

      • 2 years ago
        Anonymous

        >Bigass skirt
        Those spats don't help your case either

        >needs them in his face all the time and doesn't appreciate a bit of discretion
        >thinks others are juvenile
        Hmm...

        • 2 years ago
          Anonymous

          >Being such a miserable virgin you have to simp for covered up tsundere hags

          • 2 years ago
            Anonymous

            >interjects and simps for some half-naked prostitute nobody was talking about at all
            >calls someone else a miserable virgin
            Hmm...

            • 2 years ago
              Anonymous

              >Kohaku
              >prostitute
              Big words coming from someone simping for Renan used goods, besides you were the one who interjected in the first place.

              • 2 years ago
                Anonymous

                >used goods
                oh so you didn't even play the game because they make it VERY clear that nobody can even touch her because of her thorns

              • 2 years ago
                Anonymous

                Except for the guy who touches her and doesn't care, and kidnaps her and plays dress up doll with her off screen

              • 2 years ago
                Anonymous

                >Ignores how Vohlran doesn't give a shit about her thorns
                >Tells other people they didn't play his shitty game
                Man, you Arise simps truly are something else

                damn did you slurp vholran's semen out of her c**t yourself to confirm that?

              • 2 years ago
                Anonymous

                No, Arisegays did it for me.

              • 2 years ago
                Anonymous

                >Ignores how Vohlran doesn't give a shit about her thorns
                >Tells other people they didn't play his shitty game
                Man, you Arise simps truly are something else

              • 2 years ago
                Anonymous

                >oh so you didn't even play the game because they make it VERY clear that nobody can even touch her because of her thorns
                Lol even Tomizawa had to dance around the implications of Vohlran fricking her because the game implies that he did just that

              • 2 years ago
                Anonymous

                >interjected in the first place
                The original post is about Shionne in an Arise thread. You interjected to simp for some other tales girl nobody was talking about. It's not that hard to grasp is it?

              • 2 years ago
                Anonymous

                The OP is not about Shionne you dumb fricking moron, just some homosexual pretending that used up hag has "legs" when she doesn't show anything in the first place.
                Are you malding this hard somebody points out how shitty Arise is?

              • 2 years ago
                Anonymous

                I already know you're moronic but man you still surprised me.

  86. 2 years ago
    Anonymous

    Tales peaked at Berseria

  87. 2 years ago
    Anonymous

    POPULAR

    BAD

  88. 2 years ago
    Anonymous

    Tales fans hate that it outsold other tales games, especially the ones they deemed to be the GOAT of the series, so they are mad/jealous of Arise success because of newbies saying its the best in the series over their beloved old tales games from 10+ years ago

    • 2 years ago
      Anonymous

      Arise is shit.

    • 2 years ago
      Anonymous

      Actually we're all laughing at how Arise has already been forgotten.
      So much for selling big numbers.

    • 2 years ago
      Anonymous

      Symphonia and Vesperia still sold more. Arise certainly sold faster than all games, but it's disliked by those that matters more: fans that followed the series for 20 years+
      Also, Arise's discussions are basically dead everywhere, people admited it's a mediocre Tales even by the series standards.

      • 2 years ago
        Anonymous

        >Symphonia and Vesperia still sold more.
        No they did not lying ass.
        >Counting Definitive Edition
        Frick off. Arise sold more than both of those games original release

        • 2 years ago
          Anonymous

          Symphonia and Vesperia sold more than 2mi, homosexual. Not as fast, but they did.
          And both games are still discussed and praised.
          Arise is a one and done job. Peole DO NOT care about it.

          • 2 years ago
            Anonymous

            >Vesperia sold 2m on Xbox360
            LMAO

            • 2 years ago
              Anonymous

              Arise didn't sell 2mi on the Xbox alone either. It only reached those numbers with all versions together.
              PS4/PS5/X1/Series S|X/PC.
              You're a moron and Arise is your favorite tho, useless discussion.

              • 2 years ago
                Anonymous

                Verperia didn't even sell 1 mil copies on the PS3 JP only release and when you put the Xbox360 and the PS3 sells together it doesn't even reach 2 million you lying ass Black person. You are literally putting together multiple re-releases to claim that Vesperia sold more you piece of shit

              • 2 years ago
                Anonymous

                Nobody cares about Arise besides normies and game journalists, HAHAHAHAHAHAHAHHAA.
                And they'll only remember it until the next Assassin's Creed is out.
                If that's your tribe, good for you.

              • 2 years ago
                Anonymous

                >Get called out for lying
                >switching up the entire conversation to normies and journalist
                Black person.

  89. 2 years ago
    Anonymous

    I don't think it's a bad game, I just think it's painfully average, I enjoyed it back when I played it then moved on, it didn't leave any impressions on me.
    The highlight of the game to me was the main girl being voiced by my wives, made the experience 10x more enjoyable than it would've been otherwise.

  90. 2 years ago
    Anonymous

    Arise was the most fun tales game I have played. I played all that came out on PS2 and berseria as well. never did play symphonia though, will try it out with the remaster coming out.

  91. 2 years ago
    Anonymous

    Arise is the highest rated Tales.

    • 2 years ago
      Anonymous

      So is GTA4. Your point?

      • 2 years ago
        Anonymous

        Meaning it's the best game in the series.

        • 2 years ago
          Anonymous

          Brawl and Skyward have a higher metascore, surely they are better games. Lmao.

  92. 2 years ago
    Anonymous

    i finished arise a week ago and while it was enjoyable, i feel like it could have been so much more so i'm a little dissatisfied

  93. 2 years ago
    Anonymous

    This board is the worst part of a greater shithole and you care what these mutants think?

  94. 2 years ago
    Anonymous

    So is the consensus they deliberately made the enemies sponges to make people buy shitty dlc?
    I enjoyed the game - 6 or 7 outta 10, but holy frick the festering stink of this decision never went away.

    • 2 years ago
      Anonymous

      i played through on hard with no DLC and most enemies are only sponges if you don't break them but you should be doing that all the time
      bosses can be tanky but they should be

    • 2 years ago
      Anonymous

      The game basically forces you to use the break mechanic to instakill mobs.

  95. 2 years ago
    Anonymous

    i played through vesperia and arise within the last year and enjoyed both 🙂

    • 2 years ago
      Anonymous

      >Arise
      >enjoyable
      Hyper-Armor is such a dogshit mechanic devs need to stop using.

      • 2 years ago
        Anonymous

        It's fine if it's feasible.
        >Face one single human opponent who isn't that much stronger than any single party member.
        >Don't flinch from anything and can kill anyone in 2-3 direct hits.
        >Joins you and flinches from every enemy attack and dies quick.
        This shit doesn't make any sense.
        A big monster that you need to hit consistently to get it to start flinching? Makes perfect sense, but the key is to actually give you a consistent way to interrupt enemies as often as they interrupt you so it comes down to player skill and a back and forth, not just a pathetic hit and run game like Arise did.

  96. 2 years ago
    Anonymous

    Tbh I semi dropped it once I learned they fricked the over limits
    Game seemed promising though

  97. 2 years ago
    Anonymous

    The AI is so horrendously bad in Arise it's unforgivable.

  98. 2 years ago
    Anonymous

    I had fun. It drops off after about the first half because of the overall, extreme repetitiveness though.

    • 2 years ago
      Anonymous

      kisara really knows how to handle a rod

  99. 2 years ago
    Anonymous

    Even if Alphen couldn't feel pain, his body should've felt the electrical discharges. This game is a mess.
    It's even more clear when you compare it to Abyss, Symphonia, Innocence, Xillia and Berseria world building.

    • 2 years ago
      Anonymous

      electrical discharges in Shionne's touch*

    • 2 years ago
      Anonymous

      >should've felt the electrical discharges.
      There was no electricity, it's dark energy. It just makes you feel pain.

  100. 2 years ago
    Anonymous

    i'd definitely discharge if shionne touched me...

  101. 2 years ago
    Anonymous

    So how do you make fun party-based action combat without doing the tag-team system Genshin and PGR do?

    • 2 years ago
      Anonymous

      Xillia 2. It doesn't even need it's link system to be good. Every mechanic feels just right.
      >Elemental combo system that actually makes you care about unique enemy weaknesses and resistances without being obnoxious.
      >Rewards players for comboing enemies by increasing damage % based on how many different artes they string together.
      >Risk/reward system that makes you want to get the highest % multiplier but the bar will run out faster if you're not quick, and if you hit a resistance the combo drops.
      >Almost every character gets "grounded stance" endgame so they stop flinching if both feet are on the ground.
      >Overlimit that activate when YOU want them to.
      >Every character has unique skill sets that alter their play style.
      >Mascot is a fatass cat.

  102. 2 years ago
    Anonymous

    What were people's qualms with Zestiria that Berseria supposedly fixed?

    • 2 years ago
      Anonymous

      The camera is the only one.
      They took the shitty armatize system and replaced it with the shitty soul system, then they took the shitty equipment system and replaced it with another shitty equipment system

    • 2 years ago
      Anonymous

      Nothing, other than having a better cast that didn't make people want to kill themselves

    • 2 years ago
      Anonymous

      Unlike the other gays who just commented I actually played both, more than once. Berseria's improvements include:
      >Doing away with the armatization mechanic entirely, it was broken.
      >The way BG and souls work are actually better now.
      >Use every single party member at will, switch them freely in and out of battle too.
      >The way skills work is far more sensible and less gimmicky, but still a mediocre equipment system.
      >Every character is unique instead of having 4 flavors of the exact same caster/melee type hybrid like in Zestiria.

      • 2 years ago
        Anonymous

        Nothing, other than having a better cast that didn't make people want to kill themselves

        The camera is the only one.
        They took the shitty armatize system and replaced it with the shitty soul system, then they took the shitty equipment system and replaced it with another shitty equipment system

        How about story, cast, and level design-wise?

        • 2 years ago
          Anonymous

          Level design is only a slight step upward. The dungeons have a bit more to them but not enough to write home about.
          The story and cast are massively upgraded. The cast in general is probably the best in Tales, and they all have great chemistry with eachother. Lots of memorable skits and interactions. The story has a good flow to it with plenty of tension and focus on emotion vs logic.

      • 2 years ago
        Anonymous

        >>The way BG and souls work are actually better now.
        >Laughs with Velvet spam

        • 2 years ago
          Anonymous

          The main character is always broken.

          • 2 years ago
            Anonymous

            Unless

            • 2 years ago
              Anonymous

              >Give everyone sunlight chambers
              >Luke has the most self-sustaining FoF changes.
              He's actually nuts.

  103. 2 years ago
    Anonymous

    Scene transitions for combat encounters should have died as soon as they switch to third person.

    • 2 years ago
      Anonymous

      They got rid of it for one game and it was the worst game in the series

    • 2 years ago
      Anonymous

      I genuinely do not understand why people are so autistic over needing seamless exploration -> battle transitions.

      • 2 years ago
        Anonymous

        ADHD children with absolutely no patience.

  104. 2 years ago
    Anonymous

    It's just a cookie cuter basic JRPG, like it was a game created only built around tropes but not even doing them well. It's incredibly repetitive, the combat is all flash no substance, the bosses end up being damage sponges, very basic upgrades that don't change much in playstyles or builds, skill tree might as well not even be in there since the all the abilities are lackluster. Every area is essentailly the same but it just looks different, you are just doing the same thing over and over again in another area, the more you play the more obvious this becomes. Then the final section of the game is the worst since they clearly ran out of time and had to just force you with a ton of dialogue and cutscenes while giving you the same enemies to refight over again in a boring mindless repetitive dungeon. It's honestly one of the worst JRPGs and Tales game ever created.

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