Why are games focused around emergent gameplay so unpopular?

Why are games focused around emergent gameplay so unpopular?

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  1. 10 months ago
    Anonymous

    God I fricking LOVE emergent gameplay
    Ganker is too fricking stupid to understand the immense emergening

  2. 10 months ago
    Anonymous

    >emergent gameplay
    explain this buzzword to me, Ganker

    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous

        pure kino

      • 10 months ago
        Anonymous

        Why couldn't you just jump through the window

        • 10 months ago
          Anonymous

          Too fat.

        • 10 months ago
          Anonymous

          Not emergent enough.

        • 10 months ago
          Anonymous

          Would you? Glass is sharp.

        • 10 months ago
          Anonymous

          Prey can't crawl.
          Though he can't metamorphose into a cup and roll through the window.
          THAT'S THE EMERGENT WAY

      • 10 months ago
        Anonymous

        SOVL

      • 10 months ago
        Anonymous

        this was such a monkey's paw
        all these beautiful elegant solutions to problems but there are so many for any given situation that all content is essentially always accessible by multiple means
        there are no trade-offs in choosing what to pursue as it is unlikely any choices will significantly impact your route through the game or your access to resources
        idk how they'd even fix it but it seems like they made the bones of an excellent game and then QA tested it too hard (if that makes sense)

        • 10 months ago
          Anonymous

          The limiting factor was always meant to be your own mind.

          • 10 months ago
            Anonymous

            this is true, but when the game is balanced around having 80IQ the average player will never ever be significantly inconvenienced in any way
            there was almost never a need to think for more than five seconds about any given problem
            i'm a moron and I found it too easy. this is an issue imo

            • 10 months ago
              Anonymous

              You underestimate how moronic the average gamer is

              • 10 months ago
                Anonymous

                yeah man I'm just saying I would have preferred if this problem-solving flexibility were a strength of the game instead of a gimmick that has little actual impact

        • 10 months ago
          Anonymous

          >idk how they'd even fix it but it seems like they made the bones of an excellent game and then QA tested it too hard (if that makes sense)
          Fun fact: QA testing too hard is why Bioshock got streamlined to frick in the last year-ish of development. They were making an immersive sim (or at least a deeper FPS/RPG hybrid) for most of production but they then showed to a bunch of focus testers who fricking hated it and wanted something more like Halo. So they spent the last year of dev time cutting and streamlining features to turn into more of a 360 console shooter. That's why Bioshock's always been the weird one as far as immersive sims go. It's all in the postmortem Irrational did with Gamasutra shortly after BS's release:
          https://www.gamedeveloper.com/design/postmortem-2k-boston-2k-australia-s-bioshock

          I don't disagree with you an Prey. It's definitely got some issues that seem to be from too much QA. But considering what happened with other games like Bioshock we should really consider ourselves lucky that Prey exists in the form it does at all

          • 10 months ago
            Anonymous
            • 10 months ago
              Anonymous

              ...sigh.

              • 10 months ago
                Anonymous

                Prey's not perfect, but I'm impressed that it got made the way it did in the first place.

        • 10 months ago
          Anonymous

          combat is the same. You kill 100% of enemies with melee, ranged, or magic, big fricking wow.

          Maybe it feels different when exploring the world.

      • 10 months ago
        Anonymous

        How did I know this was a foam dart webm before even opening it? Boring as frick. Glad Prey flopped

      • 10 months ago
        Anonymous

        i did that for the fricking piano room at the start, across the fricking room, got it on first try, kino af

        • 10 months ago
          Anonymous

          The security station in the Arboretum is purposefully difficult. I had to stand really far away and then ricochet the dart off of the counter.

    • 10 months ago
      Anonymous

      gameplay changes based on how player interacts with environment

      if developers care for emergent gameplay they will create a lot of environmental interactions to create room for interesting approaches to problem solving

      not all games follow this design philosophy, in fact most - don't, I can break it down for your further just let me know how thick sculled you are

      • 10 months ago
        Anonymous

        why create a new term just to describe minecraft?

        • 10 months ago
          Anonymous

          Because most of the games in the OP predate Minecraft by a decade.

          • 10 months ago
            Anonymous

            no one that matters played that old shit, everybody played minecraft though

            • 10 months ago
              Anonymous

              no one has spergcraft in their 3x3 because it's dogshit for 13 year olds from 10 years ago

              • 10 months ago
                Anonymous
              • 10 months ago
                Anonymous

                boomer is angry because kids these days don't care about his prehistoric slop lmao

      • 10 months ago
        Anonymous

        oh so the new zelda game that instantly became a best seller and everyone is talking about
        yeah so unpopular

      • 10 months ago
        Anonymous

        Just seems like you're describing sandboxes.
        And why is emergent gameplay restricted to the environment? Wouldn't it be applicable to all systems in games, including things like physics, AI, scoring, etc? Isn't emergent gameplay just a fancy term for systems interacting in unexpected ways, resulting in complexity for the player to handle/play with?
        Honestly, compared to many sandbox games, the games in the OP have relatively little emergent gameplay. I'm not saying they're bad games, just that most of the moment-to-moment gameplay doesn't come from simple systems giving rise to complexity.

    • 10 months ago
      Anonymous

      Systems designed to allow logically unpredictable moments
      >e.g. You shoot a fire arrow at a barrel
      >Simple design: On collision, detect arrow type. If fire, burn barrel
      >Most design: On collision, determine what tagged projectiles hit the barrel. Since there's Fire trigger barrel burn animation with some input physics
      >Emergent design: the fire object traveled at some velocity and collided with a static barrel, let's see what happens with our systems (fire burns things with wood, barrels roll if moved with enough force, etc)

      • 10 months ago
        Anonymous

        The real issue is that the rapidly decreasing gain of graphics is causing more people to yearn for game realism by different means, often by looking to what impressed them in the past
        Emergent design is a strong tool, but that's all it is. Relying on it to create engaging moments for you and haphazardly inserting it into any genre thinking it will be "next-gen" is a blindingly naive mindset - or at best, a very divisive one as TotK is proving once again
        That said, if this is what it takes for developers to stop making Uncharted clones 16 years later, I'll gladly take it

    • 10 months ago
      Anonymous

      It's liminal and emergent with a ludokino aesthetic reminiscent of retro games of yesteryear. Its inclusiveness and diversity isn't problematic like games developed by the alt-right chuds who don't recognize all 746 genders and races as equal under Marx's holy words.

      • 10 months ago
        Anonymous

        I felt my a bit of mu brain leaking out my ear as I read your post anon. Good job

    • 10 months ago
      Anonymous

      Here's Harvey Smith and Randy Smith explaining it for an hour back in 2004 while specifically referencing how it works in Deus Ex and Thief:

    • 10 months ago
      Anonymous

      it's when you're feeling super smart for figuring out an unorthodox solution, while being not sure whether devs even intended it as a possibility
      it's when things don't go as planned but instead of reloading you prefer to push through

      • 10 months ago
        Anonymous

        So BotW?

        • 10 months ago
          Anonymous

          Yeah, but more so ToTK

          • 10 months ago
            Anonymous

            That too.

            • 10 months ago
              Anonymous

              why even webm this

              i cant fathom something more boring

    • 10 months ago
      Anonymous
  3. 10 months ago
    Anonymous

    GTA V is the 2nd best selling video game of all time

    • 10 months ago
      Anonymous

      If you think GTA V is an immersive sim then you're an idiot.

      • 10 months ago
        Anonymous

        We’re talking about immersive sims?

        • 10 months ago
          Anonymous

          Yes, moron.

          • 10 months ago
            Anonymous

            OP post doesn’t mention it

            • 10 months ago
              Anonymous

              Ok, now look at the image he posted n relation to what he typed.

      • 10 months ago
        Anonymous

        Ok, now look at the image he posted n relation to what he typed.

        Sounds like you baited yourself into a mistake anon.

        • 10 months ago
          Anonymous

          The only one baiting is you.

  4. 10 months ago
    Anonymous

    >Putting Prey in there
    Frickoff

  5. 10 months ago
    Anonymous

    What even is “emergent gameplay” that’s just a buzzword that doesn’t mean anything

  6. 10 months ago
    Anonymous

    Why does everyone jerk off Prey? The map and enemies are so fricking bad.

    • 10 months ago
      Anonymous

      I agree that it's not good, but whenever it shines it's truly an experience like no other

  7. 10 months ago
    Anonymous

    I liked Deus Ex. Didn't like any of those others games.

  8. 10 months ago
    Anonymous

    enjoying ss1
    looking forward to the remake

    • 10 months ago
      Anonymous

      What kind of "emergent gameplay" is there in ss, have you noticed any?

  9. 10 months ago
    Anonymous

    Quake rocket-jumping is an example of emergent gameplay

    • 10 months ago
      Anonymous

      Not sure if you're joking or not but it absolutely is.

  10. 10 months ago
    Anonymous

    Zelda Tiktok is selling bazillion copies because of all the moronic shit you can do by exploring the game's systems. emergent gameplay is popular, reading emails on people's computers isn't.

    • 10 months ago
      Anonymous

      This. For some reason its taken devs decades to learn that people like options and creativity in their game and they dont just wanna run down hallways and watch cutscenes

  11. 10 months ago
    Anonymous

    I don't think it's really emergent gameplay that's unpopular, more so the specific execution. techno trenchcoat guy in a space station laybrinth with computer codes, it's the sort of thing you'd get a wedgie for.

    • 10 months ago
      Anonymous

      But it's fun.

      • 10 months ago
        Anonymous

        prey's main issue was the ink cloud monsters, horrible design to sell your game on.

      • 10 months ago
        Anonymous

        I didn't realize Prey was literally prop hunt in space

        • 10 months ago
          Anonymous

          Prey is reverse prop hunt in space. There are enemies that can turn into small to medium size items like chairs, boxes, etc.

          • 10 months ago
            Anonymous

            they barely do that
            and even when they do they aren't enough of them to be a threat
            i swear, if prey had system shock type enemies it would be 10 times as good. idk why they had to bring in a calligraphy expert to design the enemies.

  12. 10 months ago
    Anonymous

    Immersive sim isn't a real genre. Prey 2017 sold badly because it was awful.

  13. 10 months ago
    Anonymous

    Immersive sim enjoyers are the new equivalent to the /r/atheism gays. It's the pseudo intellectual genre of video games basically.

    • 10 months ago
      Anonymous

      It's not a genre.

      • 10 months ago
        Anonymous

        True that it isn't a genre, it is important to clarify that their delusions are simply what they are. But when they start mentioning shit like Newtonian physics governing gameplay: that's when they get their fedoras out and start tipping it right in front of you.

        • 10 months ago
          Anonymous

          >But when they start mentioning shit like Newtonian physics governing gameplay
          But that's really not what happens in immersive sims? Ultima Underworld had basic Newtonian physics, which was impressive cause y'know it was 1992, but it's still pretty fricking basic shit. It was Trespasser that was really ground zero for physics governing gameplay but most people don't even count it as an immersive sim

          • 10 months ago
            Anonymous

            You just sound like a pseud when you say shit like this.
            EMERGENT
            DEVELOPER UNINTENDED WAYS
            ACT/REACT
            etc.

            Go back to r3dditCodex.

            • 10 months ago
              Anonymous

              Fine. But if you're gonna insult people and call them fedora-tipping atheists at least get what they're saying right. Cause otherwise your insults don't work and you just sound like you lack basic reading comprehension.

              • 10 months ago
                Anonymous

                >Fine. But if you're gonna insult people and call them fedora-tipping atheists at least get what they're saying right.
                I did get what you're saying right. You said newtonian physics governing the rules of gameplay. I laughed at that and called it pseudo intellectual babble.

              • 10 months ago
                Anonymous

                No. I literally said that in immersive sims newtonian physics don't govern the rules of gameplay:

                >But when they start mentioning shit like Newtonian physics governing gameplay
                But that's really not what happens in immersive sims? Ultima Underworld had basic Newtonian physics, which was impressive cause y'know it was 1992, but it's still pretty fricking basic shit. It was Trespasser that was really ground zero for physics governing gameplay but most people don't even count it as an immersive sim

                If you somehow got 'ACHSHULLY newtonian physics do govern gameplay' then I think you're either taking the piss or moronic

      • 10 months ago
        Anonymous

        Atheism isn't a religion either. Tell that to your flying-spaghetti-monster in the sky you inbred, redneck frick. Read Hitchens for once instead of the Bible.

  14. 10 months ago
    Anonymous

    do games have to be in first person no matter what to be considered imsims? Because the new Zeldas share the same gameplay philosophy but I never see them brought up in these discussions.

    • 10 months ago
      Anonymous

      I think being in the first person is required. Every single one is for one reason or another.

      The new zeldas also aren't immersive sims.

  15. 10 months ago
    Anonymous

    Because half of the time they're janky and unpolished as shit, with most of their highlights being more interesting on paper than in execution.

    • 10 months ago
      Anonymous

      >Implying that 'janky' and 'unpolished' are bad things
      Zoom zoom

  16. 10 months ago
    Anonymous

    Goddamn I love it when gameplay emerges

  17. 10 months ago
    Anonymous

    >tfw prey died because zoomers found it too confusing for their ADHD brains

    • 10 months ago
      Anonymous

      At least we got Redfall, right?

    • 10 months ago
      Anonymous

      Prey died because no one wants to play as a chink unless he's a samurai

    • 10 months ago
      Anonymous

      It died because it stole a name, and on top of that was quite average. Misunderstood masterpiece my ass, it was prop hunt in space with a pretty crappy story and didn't do anything new. The crafting system was a straight copy of Fallout 4 and was very uninspired. The combat was just very average and quite boring overall. The enemy AI didn't even react until up to 5 meters. The only thing it somewhat excelled in was puzzles, but that doesn't make up for the rest of the game being shit.

      • 10 months ago
        Anonymous

        Sequel when?

        • 10 months ago
          Anonymous

          I prey to God that someone makes a VR mod for this.

        • 10 months ago
          Anonymous

          Could you use that to make women smaller?

          • 10 months ago
            Anonymous

            Yes

      • 10 months ago
        Anonymous

        (You)

        • 10 months ago
          Anonymous

          i wonder who this homosexualdev was. he was pretty off about it being a bioshock clone, but he seemed to have some resentment towards the team.

        • 10 months ago
          Anonymous

          >Bethesda pays employees to make Bethesda studios and their own games look bad
          Meds

          • 10 months ago
            Anonymous

            >Bethesda pays employees to make Bethesda studios and their own games look bad
            They do exactly that, though.

            • 10 months ago
              Anonymous

              And why the frick would they do that, schizo

            • 10 months ago
              Anonymous

              >They do exactly that, though.
              Then why do they keep making games involving Arkane? that's just moronic. I don't doubt they smear Human Head on the average, but they're not doing the same with their other studio. Time and time again they should have dropped them for making games that don't sell and that hasn't happened.

  18. 10 months ago
    Anonymous

    because "emergent gameplay" is a redditoid buzzword for incels who watch "game analyst essays" on youtube instead of having sex

    • 10 months ago
      Anonymous

      redditors hate emergent gameplay.

      • 10 months ago
        Anonymous

        >redditors hate emergent gameplay.
        redditors love buzzword terms like that, you'd be mistaken.

      • 10 months ago
        Anonymous

        found the redditor

  19. 10 months ago
    Anonymous

    >"Emergent Gameplay"
    Buzzword

  20. 10 months ago
    Anonymous

    >emergent gameplay

  21. 10 months ago
    Anonymous

    Breath of the Wild and Tears of the Kingdom are mega popular. The issue isn’t emergent gameplay, the issue is complexity, normalgays get filtered immediately if they have too many systems to juggle.

  22. 10 months ago
    Anonymous

    emergent game-play isn't as unpopular as you think since they sold just enough to make sequels and successors every other year. Arx was a case of stacked year probably, but inbetween prey and arx, dishonored sold a frickton. Immersive sims sure but emergent game-play is such a loose term you could apply to alot of games. An unpopular dead game mechanic now is finding health for example.

    BOTW while not an immersive sim has some emergent gameplay and people at that shit up

    • 10 months ago
      Anonymous

      >BOTW while not an immersive sim has some emergent gameplay
      Then by your own moronic definition it is one. Shut the frick up, it's not a genre.

      • 10 months ago
        Anonymous

        I haven't defined immersive sim though and never claimed that it's a genre. What demons are you fighting son? do you also get angry when someone calls a game with I frames both new and retroactively a soulslike?

      • 10 months ago
        Anonymous

        Emergent gameplay =/= immersive sim, Black person. Is GTA IV an immersive sim now because you can drop a gun and have it fire due to this, killing someone?

        • 10 months ago
          Anonymous

          >Is GTA IV an immersive sim now
          There is no such thing as an immersive sim. It's pure mental illness you're trying to define, but can't define. It's not even a coherent philosophy that you can put on paper because it starts running into all sorts of contradictions.

  23. 10 months ago
    Anonymous

    Tears of the Kingdom is an imsim unironically.

  24. 10 months ago
    Anonymous

    Please remove Prey. Does not belong on that list cause of how boring it is.

    • 10 months ago
      Anonymous

      >Please remove Prey
      Remove the whole idea of this genre people are trying to define because these classics like Thief, Deus Ex and System Shock belong nowhere near Arkane's actual pile of shit cheap imitations that pale in comparison to their inspirations. All of Arkane's games are soulless.

      • 10 months ago
        Anonymous

        Old Arkane made Arx tho so ill give them that.

  25. 10 months ago
    Anonymous

    Any shodanbros excited for the remake?

    • 10 months ago
      Anonymous

      I want to be, but for right now I’m only cautiously optimistic they don’t streamline it to death.

      • 10 months ago
        Anonymous

        SS1 could definitely use some streamlining in certain places.

        • 10 months ago
          Anonymous

          out fricking skilled
          seriously, just apply a B'Serk patch and then go to town

        • 10 months ago
          Anonymous

          remake possibly finally releasing at the end of this month

          • 10 months ago
            Anonymous

            This is the first time they settled on a date on Steam, it's on the countdown timer. Means it's likely happening for real this time.

          • 10 months ago
            Anonymous

            I played the backer beta.. it's really fricking good.

          • 10 months ago
            Anonymous

            One of the rare cases when remake looks pretty soulful.

            • 10 months ago
              Anonymous

              It should be after almost a fricking decade of development

          • 10 months ago
            Anonymous

            >System Shock remake
            I wasn't really sold based on the demo.

    • 10 months ago
      Anonymous

      I hope they improved the melee combat. That's the only thing i think that needs work.

  26. 10 months ago
    Anonymous

    because world is full of homosexuals who need shallow gameplay and FOMO microtransactions

  27. 10 months ago
    Anonymous

    normalhomosexuals love arkane and nu-deus ex

    • 10 months ago
      Anonymous

      Sales say otherwise.

  28. 10 months ago
    Anonymous

    >unpopular
    You filled the OP with tons of very famous games that are still loved and regularly talked about by gamers today.

    • 10 months ago
      Anonymous

      I think he means unpopular in the places he usually goes, being the mainstream moron he seems to be.

      • 10 months ago
        Anonymous

        Ganker is not hardcore and obscure and neither are any of the games in OP aside from maybe Arx Fatalis. All those games are widely known even if not a ton of people have played them. They're very famous.

        • 10 months ago
          Anonymous

          Not really, at least not to every single new generation. Show me a zoomer that even knows about original thief games.

          We've all played these games and OP's question is stupid and you can choke on my dick, pedantic homosexual.

          • 10 months ago
            Anonymous

            You really need to spend more time outside of your hugboxes if you think people haven't at least heard of Thief. You're way too up your own ass about how 'knowledgeable' you are.

            • 10 months ago
              Anonymous

              >Show me a zoomer that even knows about original thief games.
              Me, Thief is not some fricking esoteric series

              IT's not about being esoteric, it's about being relevant

              Do whatever the frick you want, can't wait for the big Thief comeback.

              • 10 months ago
                Anonymous

                >can't wait for the big Thief comeback.
                ? is there a new game being made? i can't imagine a stealth game doing well in today's market. Even Splinter Cell's remake is unlikely to see the light of day.

              • 10 months ago
                Anonymous

                By what the other anons are saying, the thief series is well known and liked by zoomers apparently, so I can't wait for the inevitable Thief-style game comeback.

              • 10 months ago
                Anonymous

                By what the other anons are saying, the thief series is well known and liked by zoomers apparently, so I can't wait for the inevitable Thief-style game comeback.

                Gloomwood is basically zoomer thief

              • 10 months ago
                Anonymous
          • 10 months ago
            Anonymous

            >Show me a zoomer that even knows about original thief games.
            Me, Thief is not some fricking esoteric series

  29. 10 months ago
    Anonymous

    god, Prey really is the love letter to the genre, isn't it?

    • 10 months ago
      Anonymous

      >to the genre

    • 10 months ago
      Anonymous

      It's pretty good. Much closer to a System Shock successor than BioShock ever was. Mooncrash was also really good.

  30. 10 months ago
    Anonymous

    WOOOOOOOAH this game has... multiple ways of completing the mission... it must be LE IMMERSIVE SIM

  31. 10 months ago
    Anonymous

    >Deus Ex
    >unpopular
    >Prey 2017
    >good

    • 10 months ago
      Anonymous

      Yes

      • 10 months ago
        Anonymous

        Nope

  32. 10 months ago
    Anonymous

    DEUSEX WHERE ARE YOU, I LOVED EVERY ONE OF THEM TRUE CYBERPUNK GAME, EVEN MANKIND DIVIDED IS MY 2ND FAV SEX GAME, PLEASE COME BACK ADAM JENSIN THE MOST BADASS SEX CHARACTER

    • 10 months ago
      Anonymous

      >mfw Deus Ex died for Marvel's Avengers

  33. 10 months ago
    Anonymous

    Because fricking around with objects to try and make a boring encounter interesting isn't a winning strategy, and trying to balance maps around stealth and action means you end up with levels that aren't any good at either.

    • 10 months ago
      Anonymous

      If you ever get caught in an action scenario in Thief, it's game over.

  34. 10 months ago
    Anonymous

    Why isn't Stalker on there 🙁

    • 10 months ago
      Anonymous

      It's fun.

  35. 10 months ago
    Anonymous

    Because they're just boring stealth games.

  36. 10 months ago
    Anonymous

    I feel like there was a point around Deus Ex Human Revolution and Dishonored came out and it was pretty popular but then people just moved on instead of playing the sequels.

  37. 10 months ago
    Anonymous

    Without going into the moronic is-it-or-isn't-it-an-immersive-sim? question, Zelda ToTK's super popular right now.

  38. 10 months ago
    Anonymous

    >gigapozzed Prey everyone with taste sharted on at release is now...LE GREAT

  39. 10 months ago
    Anonymous

    Because they're effectively impossible to market to a target audience. Whatever you latch them onto will ultimately result in disappointed players because they didn't get it.

  40. 10 months ago
    Anonymous

    >arkane dev makes his own game
    >people hate it because M-MUH FIRST PERSON PERSPECTIVE

    • 10 months ago
      Anonymous

      first person perspective was eventually added. that was not the problem, but I also think a lot of people didn't realize weird west was clearly a smaller game with a limited budget.

    • 10 months ago
      Anonymous

      No I hate it because it’s mediocre as shit. It’s like a really shitty Desperados 3 stuffed with procedurally generated dogshit missions

    • 10 months ago
      Anonymous

      first person perspective was eventually added. that was not the problem, but I also think a lot of people didn't realize weird west was clearly a smaller game with a limited budget.

      huh
      thats pretty crazy

  41. 10 months ago
    Anonymous

    They are, they are just open world ones like Fallout 4 and GTA

  42. 10 months ago
    Anonymous

    Can't really explain why it's not popular with general players, but I can explain why it's not popular with me: I don't like videogame sandboxes.
    I like straightforward games like arcade games (Pac-Man, Bomberman, Bubble Bobble, Tetris), beat-em-ups, platformers, shmups, and action games, all with very clear goals and clear methods on how to overcome challenges, with the only hurdle being the player's skill (or, rather, lack of it) preventing them from overcoming that challenge.
    It's why I also can't stand open world games. My eyes just glaze over.

  43. 10 months ago
    Anonymous

    Because people don’t like to feel like they’re “breaking the game” or that something is “anticlimactic”

    People want to feel like they’re part of an impressive spectacle that plays out just as it was intended. This is why movie games are so popular

  44. 10 months ago
    Anonymous

    What are you talking about BotW/TotK is extremely popular.

  45. 10 months ago
    Anonymous

    what's even "emergent" about thief and ss2? they're linear games
    hitman is a more emergent stealth game

  46. 10 months ago
    Anonymous

    >Deus Ex
    Honestly, the first playthrough was mediocre as frick.
    The second or third playthrough were more fun for some reasons.

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