The japs are very good with themes and more grandiose ideas. They suck at general writing though. A lot of it is infantile which is why Ganker loves it.
listen here
if this game tanks, squeenix will be hurting financially. That's when Blackrock et al move in and pozz the fuck out of your favorite IPs. If you want to celebrate narrative authenticity, help square stay in the saddle. Or this might be the last chance to play a new final fantasy game without shoehorned upjumped minorities written to stand out like an impetuous sore thumb. No matter how you feel about this franchise now, things could be much, much worse, because this company is due for some cultural enrichment. Pic related
If it needs a glossary to explain all the nonsense terms it uses then it's too confusing.
Also too many characters means they are going to be 1 dimensional anime archetypes (IE complete SHIT) because they won't have time to flesh them out.
There are dozens of examples of this happening in the past with JRPGs.
Kotaku are actually correct here.
I love JRPG's but I've been trying to work that out for years myself.
In almost all of their media they seem to think that writing clusterfuck stories with endless twists and turns is a good thing - but then they forget to write characters with any more depth than a puddle of water.
It should be the other way around. Write simple stories, and complex characters.
I don't know why they are like this, they are (generally) just utter shit at writing for some reason, it doesn't make sense coz they are so good with art direction and music etc.
And i'll ad this isn't the first time this shit has happened. Writer/Director of Chrono Cross Masato Kato even once said that the story doesn't make any fucking sense, but try not to worry about it and just "enjoy the ride".
it "should" not be any other way around, dumb fuck. they "should" have a solid foundation first and foremost, everything else should develop on its own later. it doesn't have to be simple or complex, it just has to make sense and be good
>it just has to make sense
JRPGs never make sense. There's always these ethereal forces at work and you can't tell if they're figurative or literal, or what they're actually even doing or why. And then sudden mysterious characters show up and it turns out they're the personification of abstract concepts, like Greek gods or something. And then, in a "shocking plot twist," it turns out the backstory for why everything's happening is a lie and it was all manufactured by this one guy, who is a big liar, but wait, which things did he lie about exactly? Not everything, right? Because some things must be true. But wait, he works for so-and-so, are they in it? And then the guy touches a giant floating crystal and it transforms him in a half-angel half-octopus who can fire lasers out of his mouth and you have to save the world by punching him.
It is difficult to follow along. Especially if you're young or just trying to enjoy the game casually. You're not taking notes of every little thing that gets said and there's a good chance you forgot stuff between one session and the next. Humans don't have very good retention. So yes, when the giant robots pop out of the ground and the Latin choir hits, most people are going to be confused about why they suddenly have time traveling powers.
>Write simple stories,
This is why Chrono Trigger worked so damn well. It was a simple story, and because of that they were able to focus on elements of writing that mattered more, like the pacing, the character scenarios, the set pieces where you have to make choices (the trial was groundbreaking for eg) and also how making changes in one time period would effect the other time periods and have significant changes to not only the story but the areas it opened up for you.
>It should be the other way around. Write simple stories, and complex characters.
This is the opinion of an emotional woman who needs someone to relate to in order to be interested. Men prefer stories with high concepts and interesting scenarios.
Is this going to be like FF13 datalog? Looks like they kept the linear hallways too. Maybe Toriyama is helping with the project but that doesn’t even make sense since none of the girls even look as good as Lightning
Kotaku did the same salty shit because Nintendo blacklisted then from ToTK, posting spoilers and how to emulate it pre-release.
The end of Kotaku is imminent thanks to based jap devs
>Blacklisted by Ubisoft >Blacklisted by Nintendo >Blacklisted by Square >Keeps posting articles that justify exactly why they're blacklisted
The latest 16 article is just pure salt.
those "random cool" sentences give people who are actually interested in the story context clues, more lore info, theories, etc. It's also nice to hear more lines from some of the characters.
They got everyone together and read the complete script for a 30+ hour story. Of course some people got confused or lost some things along the way, so they added a real-time updating notes section for those who can't remember everything or everyone.
Almost everyone in the previews who mentioned this praised it as a great and well-implemented idea, I don't know why Kotaku is trying to make it a bad thing.
Devs don't need to follow the story, only the story guy needs to be able to and he directs the devs to put it together. They can figure it out on their own time.
No, I'm saying the gay that models the trees doesn't need to understand the story, that's not his job. The lackey coding the combat system doesn't need to understand the story, that's not his job. Etc.
I know Kotaku is garbage, but this is incredibly unprofessional and almost slander. From the previews, everyone is saying the main story is very straightforward and character-driven, but the world and lore is very extensive. The lore explainer isn't there to "make sense of the perplexing narrative", but to let people who are interested in the lore dive into it if they wish so.
>japs are so good at writing stories people need to actually think about it to fully understand it all
>this is somehow a bad thing
this isn't good storytelling. skyrim is good storytelling.
>skyrim is good storytelling
Exactly. I just want to be a warrior with a big sword. I hate these hacks
HE CANT BREEEEF!!!
good joke
>skyrim is good storytelling.
No one on this board can probably make it through a RPG these days without constant reminders of where to go and what to do.
>it's the player's fault, not the writers!
that's why museums are now filled with bananas tapped on walls
>convoluted forced story = deep and good
kys fagget
The japs are very good with themes and more grandiose ideas. They suck at general writing though. A lot of it is infantile which is why Ganker loves it.
14 year old understanding of what makes a story good detected
> kotaku writing clickbait after clickbait for this game because squareenix won't answer their calls
i wonder why
listen here
if this game tanks, squeenix will be hurting financially. That's when Blackrock et al move in and pozz the fuck out of your favorite IPs. If you want to celebrate narrative authenticity, help square stay in the saddle. Or this might be the last chance to play a new final fantasy game without shoehorned upjumped minorities written to stand out like an impetuous sore thumb. No matter how you feel about this franchise now, things could be much, much worse, because this company is due for some cultural enrichment. Pic related
>squeenix will be hurting financially
no they won't - they have plenty of money and also already have sony's money for ffxvi
That would require me buying a whole console for one game.
She got promoted to Genshin Impact. She now does writing for the trailers yet tells everyone she now writes Genshin Impact.
She will always fail upwards. At least her first game, Midautumn, bombed hard.
it's not confusing there's just going to be many side characters.
If it needs a glossary to explain all the nonsense terms it uses then it's too confusing.
Also too many characters means they are going to be 1 dimensional anime archetypes (IE complete SHIT) because they won't have time to flesh them out.
There are dozens of examples of this happening in the past with JRPGs.
>kotaku
Can you report these threads? or are they withing the rules?
report for what
nothing is linked
it doesn't have to be linked.
It's basically shitposting/trolling at this point.
How so? It's to discuss why JRPG stories are so convoluted.
This board isn't for the discussion of video games it is solely for posting video game porn.
Thats right. Nothing wrong with that. I feel great browsing Ganker every day seeing the stuff I want to see
because he doesn't like it its considered a shit/troll post.*
No way these losers are doubling down in the most retarded way because they are butthurt about being banned kek'd
Normies were filtered by GoT too so I assume it'll be as great as that.
Too much lore really sucks when you don't have a high IQ.
sounds like 14 to me
Kotaku are actually correct here.
I love JRPG's but I've been trying to work that out for years myself.
In almost all of their media they seem to think that writing clusterfuck stories with endless twists and turns is a good thing - but then they forget to write characters with any more depth than a puddle of water.
It should be the other way around. Write simple stories, and complex characters.
I don't know why they are like this, they are (generally) just utter shit at writing for some reason, it doesn't make sense coz they are so good with art direction and music etc.
And i'll ad this isn't the first time this shit has happened. Writer/Director of Chrono Cross Masato Kato even once said that the story doesn't make any fucking sense, but try not to worry about it and just "enjoy the ride".
Fuck off Luke. Nobody likes you and we're all laughing at your entire outlet getting banned from Japan.
it "should" not be any other way around, dumb fuck. they "should" have a solid foundation first and foremost, everything else should develop on its own later. it doesn't have to be simple or complex, it just has to make sense and be good
youre talking about art
this is zogslop anon
you cast pearls before swine, literally, fat gay pigges
>it just has to make sense
JRPGs never make sense. There's always these ethereal forces at work and you can't tell if they're figurative or literal, or what they're actually even doing or why. And then sudden mysterious characters show up and it turns out they're the personification of abstract concepts, like Greek gods or something. And then, in a "shocking plot twist," it turns out the backstory for why everything's happening is a lie and it was all manufactured by this one guy, who is a big liar, but wait, which things did he lie about exactly? Not everything, right? Because some things must be true. But wait, he works for so-and-so, are they in it? And then the guy touches a giant floating crystal and it transforms him in a half-angel half-octopus who can fire lasers out of his mouth and you have to save the world by punching him.
It is difficult to follow along. Especially if you're young or just trying to enjoy the game casually. You're not taking notes of every little thing that gets said and there's a good chance you forgot stuff between one session and the next. Humans don't have very good retention. So yes, when the giant robots pop out of the ground and the Latin choir hits, most people are going to be confused about why they suddenly have time traveling powers.
>Write simple stories,
This is why Chrono Trigger worked so damn well. It was a simple story, and because of that they were able to focus on elements of writing that mattered more, like the pacing, the character scenarios, the set pieces where you have to make choices (the trial was groundbreaking for eg) and also how making changes in one time period would effect the other time periods and have significant changes to not only the story but the areas it opened up for you.
>It should be the other way around. Write simple stories, and complex characters.
This is the opinion of an emotional woman who needs someone to relate to in order to be interested. Men prefer stories with high concepts and interesting scenarios.
Yoshida is responsible for some of the greatest writing and story telling in video games history with all his work done on FFXIV.
I think I'll trust him on this instead of Kotaku lmao
Can't you read - the people that made the game said they can't understand it - not kotaku.
Is this going to be like FF13 datalog? Looks like they kept the linear hallways too. Maybe Toriyama is helping with the project but that doesn’t even make sense since none of the girls even look as good as Lightning
Kotaku did the same salty shit because Nintendo blacklisted then from ToTK, posting spoilers and how to emulate it pre-release.
The end of Kotaku is imminent thanks to based jap devs
>Blacklisted by Ubisoft
>Blacklisted by Nintendo
>Blacklisted by Square
>Keeps posting articles that justify exactly why they're blacklisted
The latest 16 article is just pure salt.
the fact that kotaku was so buttblasted to wrote an article on a qol addition to ffxvi made me hard
I can barely understand the trailer dialogues, left alone the story... Is it intentionally made to be confusing?
>merely pretending
I'm talking about how the trailer dialogues are just random "cool" sentences thrown around but dont match with the scenes.
those "random cool" sentences give people who are actually interested in the story context clues, more lore info, theories, etc. It's also nice to hear more lines from some of the characters.
no one heard of worldbuilding in this thread
no one knows why GoT was popular (the books not the smut)
There is absolutely nothing wrong with having an ingame glossarys and bestiaries
It's preferred. Bestiaries are awesome especially if they have a 3D model viewer or letting me know more in-game information like what they drop.
The only Japanese game ever made with a good story is YU-NO: A Girl Who Chants Love at the Bound of this World.
>some random hentai visual novel is the best story Japan has to offer
lol
>trash tier eroge from the 90s
>good story
more like (you) no
>implying the date of the release has any bearing on the quality of a story
I expect nothing more from a basedteen
They got everyone together and read the complete script for a 30+ hour story. Of course some people got confused or lost some things along the way, so they added a real-time updating notes section for those who can't remember everything or everyone.
Almost everyone in the previews who mentioned this praised it as a great and well-implemented idea, I don't know why Kotaku is trying to make it a bad thing.
>taking a dev's comments out of context for the purposes of click bait articles
Tale as old as time
because it forces them to actually engage with a game instead of just trudging on to get a review out
Devs don't need to follow the story, only the story guy needs to be able to and he directs the devs to put it together. They can figure it out on their own time.
>nobody needs to be able to understand the story except the guy that wrote it
lol
No, I'm saying the gay that models the trees doesn't need to understand the story, that's not his job. The lackey coding the combat system doesn't need to understand the story, that's not his job. Etc.
Next time use same font
I know Kotaku is garbage, but this is incredibly unprofessional and almost slander. From the previews, everyone is saying the main story is very straightforward and character-driven, but the world and lore is very extensive. The lore explainer isn't there to "make sense of the perplexing narrative", but to let people who are interested in the lore dive into it if they wish so.
JRPG's are in the Rabelais/Tristram Shady genre, the rambling kaleidoscopic absurdity is the charm of it.
Kino confirmed.
I'm still convinced Yoshida said this shit to play the reverse racism card against kotakus diversity complaints