21 thoughts on “Why are modern games so creatively bankrupt?”

  1. Because hacks like Inafune and Yoshi-P think that Japanese media can’t compete (wrong, Kimetsu outsold entire Western comic industry) and by mindlessly appeasing Western normalhomosexuals they will make a successful product.

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  2. I know right, Final Fantasy XV was such absolute garbage I hope that Yoshida’s team does a good job on XVI so that it doesn’t end up as bad as XV. Same goes for Final Fantasy Origin which is shaping up to be a better FFXV

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  3. Final Fantasy Witcher edition. Developers saw the success of witcher in 2015 and thought that’s where the money would be. Years later no one gives two shits about that kind of fantasy anymore.

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  4. On one side you have the liberal arts students, and on the other you got talented people who don’t really play games. They just follow orders

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      • Higher dev costs. The jump to HD required much more manpower and money. Because of that, they make safe games to lower the risk of their high budget game failing financially

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    • I don’t know just look at how many people are excited for the rumored MGS remake, Silent Hills remake, basically all the shit from their childhoods but with fancy next-gen graphics.

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    • Compared to PSX and PS2 games.

      Higher dev costs. The jump to HD required much more manpower and money. Because of that, they make safe games to lower the risk of their high budget game failing financially

      I can guarantee you FF16 will have even more budget than FF15 had back in the days. Yoshida has been free to do anything he wants since he’s been promoted to have a seat at the Board of Directors, and Square will give it a huge buget since they know that the FF14 community loves the devs and will give the game a try.
      It’s litterally impossible for it to fail

      >So, if I had to put into perspective the kind of work that I don’t like
      >it’s my duties on the Board of Directors
      >Of course, because of my postion, there are times when I have to see, you know, "okay, I’ve gotta look at the funds in the company" "how much money is there?"
      >and I have to look at scheduling, and planning, and those kinds of thigs as well
      from an Endwalker interview

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      • also forgot to mention that the man saved the FF franchise back in 2013 with a much, MUCH bigger risk than the risk to make FF16 now.
        Back in the days the company didn’t even know if FF14 ARR will succeed.
        And a new numbered mainline FF game has never failed in terms of profit, even fucking FF13 was a succes despite the game being garbage, and look at the budget they gave that game.

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      • FF16 looks like a damn PS3 game, it doesn’t have the biggest budget ever just because Yoshida is a suit and he is known for cutting down costs.

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        • that was one year ago, it hasn’t been polished yet. But it STILL looked nothing like a PS3 game.
          hell, the pre-alpha footage we had last year looks better than Nioh 2.
          you’re either blind or a Nomurahomosexual coping that he’s now demoted to make spinoff and mobile games

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