Why are vidya rating systems so fricked up?

Why are vidya rating systems so fricked up?

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  1. 3 weeks ago
    Anonymous

    It's because it's pegged to the actual school grading system, which operates along the same effective scale. 10 is an A+, 9 is an A, 8 is a B,7 is a C, and 6 and lower is a beating from your parents and sixty days of shame.

    • 3 weeks ago
      Anonymous

      This.
      I don't know when the frick it started, but for some reason people grade video games like they're US homework

  2. 3 weeks ago
    Anonymous

    If you know a 7 supposedly means it's Meh why does it matter if the reviewer uses 7 or 4 to represent Meh?

    • 3 weeks ago
      Anonymous

      Because using a broader scale allows for more precise rating of games.

      As it is right now, only 7-10 are ever used 99% of the time.

      • 3 weeks ago
        Anonymous

        >more precise rating
        >on a subjective experience

        How will your adjusted scale work with preexisting ratings?
        >This new game got a 4 but that's somehow better than the old 7
        >have to re-review every game to set an accurate rating

        https://i.imgur.com/4V9Rvi8.png

        Why are vidya rating systems so fricked up?

        >Why are vidya rating systems so fricked up?
        Corruption.

        • 3 weeks ago
          Anonymous

          >How will your adjusted scale work with preexisting ratings?
          it won't, because it doesn't have to

      • 3 weeks ago
        Anonymous

        That's because 99% of the time nobody wants to read about a shitty game, moron. Who wants to review a game that's just shit? There's a lot of them out there, and you don't care about them because they're shit. Ever heard of Stormrise? No, because it's shit.

    • 3 weeks ago
      Anonymous

      Most games should fit within 4-7 which are average. 7 doesn't mean meh, it means on the better side of the average game. Much fewer games should end up in 1-3 or 8-10. Only the most exceptional standouts should get a 9/10 and almost nothing should get a 1 unless it can barely be called a game due to its poor state of development and bugs. As it is, it's either a 9/10 (worthwhile) or a 1-8 (utter shit, don't bother)

    • 3 weeks ago
      Anonymous

      learning to use a broken scale doesn't mean the scale should remain broken

    • 3 weeks ago
      Anonymous

      >why does it matter if the reviewer uses 7 or 4 to represent Meh?
      because consumerist cattle want good (7 or above) games, not mediocre games.
      what the mouthbreathers don't realize is that the score doesn't matter because it's decided by the game company's PR department beforehand, and the review is written by a failed writer who doesn't even like video games.

  3. 3 weeks ago
    Anonymous

    "What they are" is because of access journalism. You can't give a game lower than an 8 if you want early access to that developer/publisher's next game for an exclusive preview/review.

  4. 3 weeks ago
    Anonymous

    A lot of people think that a piece of media is rated 10 by default and that it can only go lower based on how many things are "wrong" with it.

  5. 3 weeks ago
    Anonymous

    1-5 are bad.
    6-10 are good.

    This way there are 5 points dedicated to the varying degrees of bad and 5 for the varying degrees of good.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        Why buy games that are only good when I could buy games that are great?

        • 3 weeks ago
          Anonymous

          Because games like Kane & Lynch 2: Dog Days™, is a 5 at best, but when I played it with my friend it was a solid 8 because we had fricking fun.

  6. 3 weeks ago
    Anonymous

    Scoring on a 10 point scale is too much. Stick to 5 and no half a point scores.
    1, 2, 3, 4, 5 is all you need.

  7. 3 weeks ago
    Anonymous

    I think it's mostly because of the heavy time investment needed for most games. For their time most people just want to play the best of the best, so everything else just gets lumped together.

  8. 3 weeks ago
    Anonymous

    Combination of the hype surrounding a game, people having high standards, and people wanting games to be as good as they can be
    A 90 on MetaCritic is basically the baseline of being considered a great game and living up to the hype.
    So yeah, sub 90 = flop.

  9. 3 weeks ago
    Anonymous

    There should only be 3 categories:
    >Bad
    >Good
    >Excellent

  10. 3 weeks ago
    Anonymous

    If you give less than a 7, you get blacklisted by that publisher aka no more interviews, private events, early copies etc. So Vidya scores go from 7 to 10.

    • 3 weeks ago
      Anonymous

      I remember ME Andromeda getting a 6/10 but it was definitely deserved

      • 3 weeks ago
        Anonymous

        but that should mean slightly about average and not be a 'problematic' rating

  11. 3 weeks ago
    Anonymous

    its not that the scale is fricked, its that no one would bother with anything below a 7, and rightfully so. and even with a 7, it really depends on what your tastes are. you might be able to tolerate a mid game in a genre you generally like but would need something outstanding in a genre you usually dont play.

  12. 3 weeks ago
    Anonymous

    there are only two kinds of games
    games Ganker hates since they are good
    games Ganker hates since they are shit

  13. 3 weeks ago
    Anonymous

    >Meh
    >Mediocre
    >Okay
    Not meaningfully different categories

    >Great
    >Excellent
    >Amazing
    Not meaningfully different categories

    >Very Bad
    >Fricking terrible
    Not meaningfully different

    Just like the human eye cannot see above 30fps, the human heart cannot really distinguish above 5 categories of stuff....Very Good, Good, Ambivalent, Bad, Very Bad. That's all you need. If you find yourself trying to split hairs between "Meh" and "Okay", let alone "Mediocre" and "Meh" (WTF is MEH?) then uhhh stop doing that.

  14. 3 weeks ago
    Anonymous

    Because 99% of every game that has come out in the past 20 years is fricking dogshit

  15. 3 weeks ago
    Anonymous

    >what they are
    This is the correct way to rate. Anything less than green is a waste of time when you have so much to choose from.

  16. 3 weeks ago
    Anonymous

    A game that is a 5 for someone who likes similar games is a 0 for someone who doesn't.
    A game that is a 10 for someone who likes similar games is a 5 for someone who doesn't.
    Your favorite game is mid at best to someone who doesn't like the same type of games as you.

  17. 3 weeks ago
    Anonymous

    The problem with the 10 scale is that it's designed comparatively. The games industry, on average, puts out good games. Sure, we got stinkers here and there but those are outliers. That means if the average(5) is good(7) that shifts the scale upwards. So unless the game just flat out doesn't work or is crashing all the time it's going to get at least a 7, which should mean it's "good" but in reality it's only "average" a 5.

    • 3 weeks ago
      Anonymous

      Yeah its the contentious question as to whether we should be grading on a curve or not.

  18. 3 weeks ago
    Anonymous

    I think the score inflation is because games take up too much time, as well as the active nature of them. You could lazily watch some 5/10 schlock movie for 90 minutes, and enjoy it for what it is, but no one wants to fight boring gameplay and janky controls for 10-100 hours, so if something wasn't at least rated good-great, barely anyone would ever bother.

  19. 3 weeks ago
    Anonymous

    Fixed it

    • 3 weeks ago
      Anonymous

      Ideally that's what anyone interested in the game should do, but people just want a quick buyers guide. "What are the graphics like? Is the game fun? How long is it? Should i buy it or not?"

      • 3 weeks ago
        Anonymous

        Indeed, but big journo wants long articles so you spend more time with ads in your face

      • 3 weeks ago
        Anonymous

        well i will admit a "should you buy this game" number is an appealing concept
        but the answer is always "idk bro it depends"
        like i recommend skyrim to all my normalgay friends even though i find that game to be too shallow

    • 3 weeks ago
      Anonymous

      lol totally cucked reditor answer based on avoidance of judgement.

  20. 3 weeks ago
    Anonymous

    When you talk about games , has anyone worked as a game dev?

  21. 3 weeks ago
    Anonymous

    I don't think it can be fixed by a scale. I think that when it comes to ratings, people are naturally wired to treat anything below a 7 as irredeemable trash (and to even treat 7 as pretty bad). Why is anyone's guess, but I would think it's a cross between school grading systems leaving a permanent mark on the psyche as well as online reviews, where 5 stars means it's good and anything less means there was something wrong with the product. Respecting a logical grading scale would require a mass public change in perception of these scales and that won't happen, so nobody will actually hand out a 5/10 and expect people to realize it's an okay game and not a dogshit one.

  22. 3 weeks ago
    Anonymous

    Because who wants to play a 7 or below? People have standards anon.
    It starts at 8. 7 and below is a failure.

    • 3 weeks ago
      Anonymous

      The standard is 85% as set by Bethesda in 2012

  23. 3 weeks ago
    Anonymous

    >having higher standards is..... LE BAD!

    • 3 weeks ago
      Anonymous

      yes

  24. 3 weeks ago
    Anonymous

    Even if it was like top, why would you waste your time with a 6 or below when you could play countless 8+ instead?
    Thats the only reason why it is what it is now.
    If you see a game on Steam that is "Mixed" (<70%, so a 7/10) its not even worth looking at most of the time.

  25. 3 weeks ago
    Anonymous

    All you really need is 'I recommend and here is why' or 'I don't recommend here is why.' Frick this high school mindset. Also I would never trust a video game reviewer because they are all homosexuals. I trust my friends and Ganker.

  26. 3 weeks ago
    Anonymous

    every rating system in modern society is fricked up this way
    if you called customer service and in the followup survey you didn't give them a perfect score, they are gonna have a talk about it with their manager
    if you give your uber driver 4/5 stars cuz he made a joke you didn't like, there is a huge chance you are impacting their income
    this is the world you live in

  27. 3 weeks ago
    Anonymous

    because reviewers are just paid promoters at the beck and call of corporations.

  28. 3 weeks ago
    Anonymous

    There are so many games coming out. Why would you waste your time on a 5 or 6? It practically the same as dogshit. I’d rather replay a 10/10.

    Too many games, not enough time. Mediocre is not good enough.

    • 3 weeks ago
      Anonymous

      Because a 10 is extremely rare. Maybe one a year or even every two years at this point. The majority of games releasing are 5/6 since by definition that means average. Average still means plenty of fun. You'll get done with the lonesome 10 and still want more to play, now delve into the 5-9's. 5/6 are all still plenty worthwhile. Just because it's big budget, flashy, and made by AAA company doesn't mean it's an auto 10. And it doesn't help that one person's 10 could be another's 6 because of dealbreakers, genres they don't like, or general gameplay/story/characters that didn't resonate with them.

      • 3 weeks ago
        Anonymous

        >Because a 10 is extremely rare.
        Why should it be extremely rare? Shouldn't it be at LEAST 10% of games (more assuming that low tier games are deleted or remade before release?)

        • 3 weeks ago
          Anonymous

          learn about normal distribution

          • 3 weeks ago
            Anonymous

            Do you REALLY think subjective tastes of games falls along a bell curve? Do you have a source on that? Because I find it very hard to believe indeed.

  29. 3 weeks ago
    Anonymous

    >are 5/6 since by definition that means average

    actually 5/6 means unremarkable, unexciting, common, generic.

  30. 3 weeks ago
    Anonymous

    When I make my schizo rating system where I rank everything on as many criteria as applies to it by putting it above or below existing games I've ranked, and the database then assigns it a percentile value based on all of those ranks, will you guys give me traffic and ad views?

  31. 3 weeks ago
    Anonymous

    Coz magazines and websites are all funded by the publishers themselves, meaning critics cannot critique anything properly.
    At some stage, 7/10 was agreed upon as the lowest score you could give a game without pissing off the publisher.
    It has nothing to do with consumers, or informing people, or even averages - it was decided purely in favour of the publisher and to ensure the flow of advertising revenue.

  32. 3 weeks ago
    Anonymous

    The only rating that matters

  33. 3 weeks ago
    Anonymous

    Videogames are far too complex and varied to be accurately rated with a simple 1-10 number.
    A 10 for farming games and a 10 for first person shooter could be universes apart.
    Same goes for autistic simulation games like dwarf fortress and hardly interactive movie games,
    Also storefronts treat your product like dogshit if it has low ratings so everyone manipulates them anyway.
    >If you arent 5* on Amazon you are dead
    >If you arent 90%+ positive on steam you are dead
    The inherent bias required for people to care about rating something at all means that if it trends towards the lower end your product must have major flaws or be controversial in some way.

  34. 3 weeks ago
    Anonymous

    because it's a 10 metric. This can't happen with a 5 point system. 5 point system is just
    >5 Near Perfect
    >4 Very good
    >3 Average
    >2 Below Average
    >1 bad

    It makes it hard to create odd scores that are vague to what they imply and you can't really do any budging/manipulating. But a ten score system allows what you have shown which is this artificial vagueness where it's hard to tell what something should score. more so if they do 1 - 100%

    • 3 weeks ago
      Anonymous

      A 5 point system would just lead to tens of thousands of full marks that are all extremely varied in quality to the point that you could rate all the 5* out of 5 once more

    • 3 weeks ago
      Anonymous

      >5 Award bait
      >4 Good
      >3 Pozzed
      >2 Refund
      >1 Asset flip

  35. 3 weeks ago
    Anonymous

    DD2 got high 80s
    game does not deserve anywhere close to that let's be real
    cannot trust this shit for AAA releases at least

  36. 3 weeks ago
    Anonymous

    >Ganker
    >preorder

    • 3 weeks ago
      Anonymous

      how new

  37. 3 weeks ago
    Anonymous

    So many wrong answers here.
    The answer is ad revenue pressure.

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