why aren't 'zelda likes' a bigger genre?

why aren't 'zelda likes' a bigger genre?

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  1. 3 weeks ago
    Anonymous

    Dunno. Would like more. Or anything similar.

    • 3 weeks ago
      Anonymous

      Safe Furry game

    • 3 weeks ago
      Anonymous

      Total goat death.

      • 3 weeks ago
        Anonymous

        Post the webm, pussy.

        • 3 weeks ago
          Anonymous

          DSP's spirit animal.

  2. 3 weeks ago
    Anonymous

    Because it's actually very hard to make and those that tried turned out from alright to immense regrets

    • 3 weeks ago
      Anonymous

      >Because it's actually very hard to make
      this

      it requires a bit of effort to make a mix of dungeon exploration, puzzle solving, combat and minigames like zelda, much easier to just copypaste zanzibart rollslop for the twitch audience

      • 3 weeks ago
        Anonymous

        >zanzibart rollslop

      • 3 weeks ago
        Anonymous

        >zanzibart rollslop

    • 3 weeks ago
      Anonymous

      >Because it's actually very hard to make
      this

      it requires a bit of effort to make a mix of dungeon exploration, puzzle solving, combat and minigames like zelda, much easier to just copypaste zanzibart rollslop for the twitch audience

      I agree with these. There's actually quite a lot demanded when making a Zelda-like title, particularly in 3D. Even companies that should be suited for it, like Nintendo themselves, struggle. I'd say Windwaker, Twilight Princess, and Skyward Sword all had serious flaws that held them back. It's very hard to strike the appropriate balance of combat, puzzles, and adventuring while also creating a world that's fun to explore. I don't like the lazy direction Nintendo went with TotK but I will admit after how agonizing their formula was by SS, I actually really liked BotW for breaking the pace. Wish they had actually learned more important lessons from BotW's shortcomings though.

      • 3 weeks ago
        Anonymous

        they learned that nintendo fans will buy a $70 dlc and then worship the ground the developers walk on for implementing havok physics

        they have a mind controlled, captive audience. I think this will actually destroy nintendo's long standing quality within 4-5 years, completely. TOTK and that pokemon legends arceus game showed that nintendo does not respect their customers anymore, and the top level suits who want to bleed the company dry have started winning.

        • 3 weeks ago
          Anonymous

          >they have a mind controlled, captive audience. I think this will actually destroy nintendo's long standing quality within 4-5 years, completely.
          The quality is already gone. The Switch was arguably their worst console in terms of first parties. All they did was ports and soulless mailed in sequels. The Wii U, Wii, and Gamecube at least had some brave first party games, some new IP or some risks. Anyone who's been with Nintendo before and played all their franchises already played everything on the Switch, making it pointless to own. And yet the consumers are only hypnotized by nostalgia so it was their best seller yet.

          • 3 weeks ago
            Anonymous

            switch was high selling because it penetrated the market into "normal" people who bought it as a social thing. has nothing to do with nostalgia pandering

            • 3 weeks ago
              Anonymous

              I know people who bought switches for their partners because "she used to love playing smash bros back in the day."
              Modern Nintendo is literally established on nostalgia for its own brand at this point

              • 3 weeks ago
                Anonymous

                that's great that you know people that etc etc but the story of the switch, industry-wide, was that it penetrated into traditionally non-gamer segments like middle aged women and sold like wildfire there. this isn't in dispute. it wasn't their highest selling console because of nostalgia; the people i'm talking about outnumber those people greatly.

              • 3 weeks ago
                Anonymous

                >penetrated into traditionally non-gamer segments
                Surely an unestablished brand that wasnt a literal household name with every concurrent generation alive would be able to do this!

              • 3 weeks ago
                Anonymous

                are you alleging that middle aged self described non video gamer women purchased previous nintendo consoles for themselves in great numbers?

                what was the point of your post?

                look if you don't know about things, you can be wrong. it happens. then someone comes along who knows what happened and tells you what happened

                it's okay for you to then say "oh" and not try to "save" your original premise with shitposting

                the internet has ruined this about you, all you have to do is say "oh"

              • 3 weeks ago
                Anonymous

                No, I'm alleging that nintendo is so deeply engraved into even the most senile WW2 veteran's brain as
                "The gameboy company," that they can penetrate that market through sheet power of branding.
                It's okay to be passive aggressive, all you have to do is bust open that tampon box and take some midol

              • 3 weeks ago
                Anonymous

                literally yes, any brand can become a household name now, all it takes is advertising because normalhomosexuals will literally buy whatever you tell them 10 million other people will buy

              • 3 weeks ago
                Anonymous

                I will believe it when I see it. Xbox has more money then nintendo, why couldnt they do it? Maybe, just maybe, nintendo is a stronger brand

              • 3 weeks ago
                Anonymous

                >partners

      • 3 weeks ago
        Anonymous

        >"after how agonizing their formula was by SS"
        Stop this meme, SS wasn't bad because of sticking to the formula, if anything it was bad because it didn't stick to the formula enough, the game is far more linear and padded than any previous 3D Zelda, and the dumb ass story that retcons everything in the series up to that point and shit graphics didn't help either

        • 3 weeks ago
          Anonymous

          SS had a lot of problems but the biggest one for me was how empty the world felt. they gave up the ability to soar through the sky on the back of a giant bird, but though fricking nothing.

          oot had a wide open field to ride a horse through, WW was an open ocean to ride a boat through, but both were dotted with towns and interesting secrets to discover, the sky in SS didn't really have this. it felt so empty and samey in comparison.

      • 3 weeks ago
        Anonymous

        what are the serious flaws that hold TP back? let me guess, minor inconveniences that TPHD actually fixes? or are you the kind of moron who thinks the big empty fields are a bad thing despite the game never requiring or expecting you to explore their emptiness? you always have clear directions and destinations.
        much more importantly, homosexuals like you glaze botw when its world is three times less dense than TP's, and in botw, that's where you spend !!!90% of the game!!! whereas hyrule field in TP makes up less than 10% of the gameplay even when you go bug hunting.
        you homosexuals are so persistently moronic its unbearable. TP isn't even a top 3 zelda but it's years better than botw

        • 3 weeks ago
          Anonymous

          >what are the serious flaws that hold TP back?
          That it's just fricking bad all round. It doesn't do what Zelda should do, which is be about exploring, experimenting, and not funneling you from task to task. If you don't see any issue with it you honestly doesn't even be part of the fanbase, since you're one of the ones ruining it for everybody else.

          • 3 weeks ago
            Anonymous

            moron

            • 3 weeks ago
              Anonymous

              You're the one moroning the series with your bad values. TP is the reason why the devs felt they had to make BotW, because otherwise they wouldn't have sometime so obviously restrictive to completely subvert and overcome.

          • 3 weeks ago
            Anonymous

            you're so fricking moronic holy shit. first, actually read the post that you replied to; then, consider for a moment how much agency you truly have in OoT and MM over the sequences of the game (sans glitches)—you're confusing exploration with nonlinearity when linearity actually lends itself to well-crafted exploration that plays well. in botw you spend 5 minutes climbing up a featureless tundra mountain with absolutely nothing to think about until you reach the shrine at the top—in the good 3d zeldas you're constantly assessing what you can do and where you can go when you enter a new area. your ilk thought that skyrim was peak exploration and we've all suffered for more than a decade because of it

            • 3 weeks ago
              Anonymous

              Based, open worlds should've fallen out of fashion years ago. There has never been a great open world game.

            • 3 weeks ago
              Anonymous

              >then, consider for a moment how much agency you truly have in OoT and MM over the sequences of the game

              Yes, that's exactly what I was considering, you absolutely have tons more in the N64 games compared to TP, even though you're clearly trying to imply otherwise. TP is extremely strict about main quest event order, it constantly forces asine shit like bug collection on you, its side quests are mostly shit and lacks anything close to as creative or well executed as OoT or MM there.

              >when linearity actually lends itself to well-crafted exploration that plays well
              Not in TPs case it doesn't. What, you think TP is actually something like Tomb Raider, which is something much like what you're trying to describe? TP is extremely unoriginal and unimaginative.

              >in botw you spend 5 minutes climbing up a featureless tundra mountain
              See, I don't even disagree with this criticism, BotW has way, way too much focus on generic overworld tasks, and this is a huge flaw but the parts of it that are creative are *significantly* more so than TP, even if it's mostly mediocre instead of being just *entirely* mediocre, like TP is.

              • 3 weeks ago
                Anonymous

                >side quests are mostly shit
                obviously MM wins but TP has the most minigames in the series (they play great on gyro) and has the best fishing in the series (not even close). botw quests are ALL fetch quests.
                >Not in TPs case
                you quoted my post but didn't actually think. your brain is hung up on repeated "unoriginal and unimaginative" over and over.
                >botw more creative
                are we playing Besiege or Zelda? TP has many of the best dungeons in the series and one of the most compelling storylines in the series. do you think TP's dungeons are inherently unoriginal because every 3d zelda preceeding it had dungeons of the same style? what matters is their actual content.
                stop posting my reddit-spacing friend.

              • 3 weeks ago
                Anonymous

                to fact check myself, botw has 76 quests and >90% of them are fetch quests. I forgot about some of them like the snow bowling because they're completely unremarkable

    • 3 weeks ago
      Anonymous

      Yeah as a indie gamedev this is pretty much what it is. There was an indie game called Valkyrie 64 that tried to imitate it but it was super short, shallow puzzles, and didn't add anything really new. Strictly speaking, it was a downgraded OoT. And if that's the case, why bother making it in the first place? A zelda-like game that keeps things fresh, for a 1 person indie person, is a lot of work.

    • 3 weeks ago
      Anonymous

      >Because it's actually very hard to make
      this

      it requires a bit of effort to make a mix of dungeon exploration, puzzle solving, combat and minigames like zelda, much easier to just copypaste zanzibart rollslop for the twitch audience

      Reminds me of CrossCode. Besides the iffy character portraits, it was a great homage to classic JRPGs and Zelda-style stuff at first, but then you gradually begin to realize the entire game is a fricking nightmare chore of shitty puzzles and bad depth perception platforming, and the undercooked combat can often take the backseat for HOURS depending on how you go about things. It's one thing to try to homage your favorite childhood games, it's another to actually make good shit like them or better, because for as simple as Zelda seems you kinda have to have a fricking brain to make a brain teaser.

      If you need any more evidence of how much of a pain it is to make this stuff, go frick with Zelda Maker that is more NES-functioning stuff, or that new early access Quest Maker game that tries to be LTTP and MC-style. You'll discover damn fast how actually making fun, complicated puzzles and dungeons while keeping them intuitive for anyone not the creator with all the answers is REALLY fricking hard.

    • 3 weeks ago
      Anonymous

      For 2D we are covred and get plenty but for 3D? What said and this was a longer discussion between indie devs some months ago. It a tragedy that Zelda is now ana sscreed clone because 3D zelda is that special and hard to make.

    • 3 weeks ago
      Anonymous

      The bigger thing is what pointed out.
      As someone that actually has meaningful memory of all of the 90s, there was a huge gold rush for Zelda-likes. Zelda basically invented the contemporary action-adventure genre by virtue of the synthesis of action mechanics and adventure mechanics. It seems quaint but that was a big deal for the time. And everybody wanted a piece of the action. So many gaming magazines hyped up some random thing from Sega or on the PS1 as the LttP or Zelda 64 killer.
      It got more difficult with Ocarina of Time because now you had to contend with a third dimension. It took a while to internalize the lessons of OoT.

      Of course, at the same time, the FPS genre had started making a name for itself on consoles. Goldeneye being an explosive hit, the best selling shooter of the 90s, proved consoles were a viable platform for the FPS. And then came Halo.
      It massively simplified the shooter genre, no need for complex level design or item pacing, you could only carry two weapons at once so fights only had to be decided by what the game chose to gave you, and regen health meant you didn't have to worry about what state the player could arrive at.
      The rest is history, it was easier to make a linear FPS than a complex action adventure game. Even now, most games that have you traveling a world and swinging a sword are more action RPGs than Zelda-like, where progression is made by leveling your stats rather than finding new equipment that adds a new traversal mechanic.

      Zelda-style action adventure is the realm of Zelda and indies.

  3. 3 weeks ago
    Anonymous

    Because they're universally known as shit

  4. 3 weeks ago
    Anonymous

    Because it's called a Soul like

    • 3 weeks ago
      Anonymous

      Soulslikes don't have puzzles or Zelda-like dungeons

      • 3 weeks ago
        Anonymous

        What the frick is a Zelda-like dungeon?

        • 3 weeks ago
          Anonymous

          puzzles
          finding gadgets and weapons to help you solve puzzles
          a boss at the end

          • 3 weeks ago
            Anonymous

            You get all of your 'gadgets' at the start of the game, not in shrines, dumbass.

            • 3 weeks ago
              Anonymous

              I know you're baiting but I cannot fight my primal, visceral urge to call you a drooling moronic homosexual
              you drooling, moronic homosexual

        • 3 weeks ago
          Anonymous

          Zoomers only know how to define things by comparing them to other media that uses said thing, since they have no real-world knowledge.
          He means puzzle box design. You find one thing to open another, to find another thing that lets you open another thing, etc., until you can open the main thing, which you probably saw at the beginning of the level.

          • 3 weeks ago
            Anonymous

            >uses literally another puzzle media to define it.

            • 3 weeks ago
              Anonymous

              Define the word "media" for me, anon. I'll wait.
              Anyways, I defined what I was talking about. I didn't just call it a "puzzle box-like" or some stupid zoomer shit. Why are you so fricking moronic?

              • 3 weeks ago
                Anonymous

                plural form of medium
                as a means, a strategy, or a way to do something.
                therefore the medium to represent puzzles.
                get fricked

    • 3 weeks ago
      Anonymous

      the greatest sign someone is a moron is that they think souls games are a logical progression from Zelda games.

      • 3 weeks ago
        Anonymous

        Yeah, souls is actually a logical progression of Diablo games

    • 3 weeks ago
      Anonymous

      bait

    • 3 weeks ago
      Anonymous

      https://i.imgur.com/BcWeM6I.jpeg

      why aren't 'zelda likes' a bigger genre?

      Holy frick this so much.

      Dark souls is literally Zelda. Down to the combat and z targeting.

      The only difference is the narrative..dark souls is heading down a depressing path like Majora's mask..Zelda is like dark souls but for kids.

      • 3 weeks ago
        Anonymous

        >The only difference is the narrative

        ...and the total lack of puzzles, item gated progress, towns, etc.

        Kingdom Hearts is more of a Zeldalike than Dark Souls.

        • 3 weeks ago
          Anonymous

          Soulslikes don't have puzzles or Zelda-like dungeons

          souls had puzzles.

      • 3 weeks ago
        Anonymous

        Dark Souls has a lock on system. That's where the similarities end.

      • 3 weeks ago
        Anonymous

        >Dark souls is literally Zelda.

      • 3 weeks ago
        Anonymous

        I always thought Majora‘s Mask was more surreal rather than depressive because you do manage to solve everyone‘s problems except for the butler.

        • 3 weeks ago
          Anonymous

          People love playing up how dark it is, but Majora's Mask has a pretty happy ending despite everything that happens.

          • 3 weeks ago
            Anonymous

            I always thought Majora‘s Mask was more surreal rather than depressive because you do manage to solve everyone‘s problems except for the butler.

            I feel like it's more because it gives you a deeper look at the character's lives, and how they're being effected by everything that's happened, and how they're dealing with the inevitable end of the world, all of them fleeing to the ranch, despite many of them feeling like that wont save them, etc. it feels more weighty, plus with the time system it makes it feel more urgent that you have to act to stop it, even if you can reset time if needed.

            vs ocarina where it feels more superficial. like yeah ganondorf is doing terrible things but you don't get a real sense that the characters are going through it, all the characters you meet are still jyst going about their lives, even with the darkness and monsters everywhere.

            except maybe the gorons. they were all gonna get fricking ate.

      • 3 weeks ago
        Anonymous

        >The only difference is the narrative

        ...and the total lack of puzzles, item gated progress, towns, etc.

        Kingdom Hearts is more of a Zeldalike than Dark Souls.

        try Darksiders

        • 3 weeks ago
          Anonymous

          They learned nothing and improved nothing from the series they copied.

          • 3 weeks ago
            Anonymous

            Darksiders 2 is...mostly decent. The start is great but it drags on way longer than it needed to. The loot system sucks ass.

            • 3 weeks ago
              Anonymous

              tpbp

        • 3 weeks ago
          Anonymous

          Isn't that just Zelda meets Gears of War?

          • 3 weeks ago
            Anonymous

            You mean God of War, but yes.

      • 3 weeks ago
        Anonymous

        >Dark souls is literally Zelda. Down to the combat and z targeting.

        You mean ONLY the combat and Z-targeting, nothing else about DS is like Zelda.
        The draw a Zelda pre-BotW besides the combat was exploring puzzle-filled dungeons with a growing array of tools at your disposal, which you also use to open up more of the overworld.
        DS has keys, sure but doesn’t really have any puzzles and you can even beat the game with your starting equipment. Combat & Character-building are a much bigger priority to DS than they are to Zrlda

      • 3 weeks ago
        Anonymous

        >The only difference is the narrative
        Yeah both are vage and don't have a cohesive bigger lore but atleast Zelda tells a story

      • 3 weeks ago
        Anonymous

        fantastic bait, seriously nice job

        • 3 weeks ago
          Anonymous

          No. Spiritually Dark Souls really is far closer to Zelda than any other game is.

          The way it throws you into an unknown world, places heavy emphasis on exploring and finding things in its complex and interconnected structure while figuring out its mechanics, that is much closer to the experience LoZ and OoT give you than basically anything else has managed to do.

          And mechanically, it's basically OoT style combat with the difficulty and danger of NES Zelda.

          There is nothing else closer to Zelda and what that really means. All the explicit 'clones' of Zelda fail to be anything like this of capture this essence, instead that fall back on more basic "flip these switches to get the item to unlock the next dungeon with more switches", which copies the more superficial elements of Zelda, but misses the core appeal of what makes it great.

          • 3 weeks ago
            Anonymous

            Fantastic bait. I bet it will make someone mad.

            • 3 weeks ago
              Anonymous

              I'm not even going to read it. It's way too long for how wrong the first sentence is.

            • 3 weeks ago
              Anonymous

              I have no idea why anyone would get mad at that. It just captures what people who love both Zelda and Souls like about both series. What do you actually disagree with? Is Zelda really just a bunch of block puzzles to you?

              Keep in mind that I'm not saying that Souls does all the stuff Zelda does or is a direct substitute for all that, simply that the stuff it does better captures more of the better aspects of Zelda than other game's do. If you disagree you have to say what does exploration better.

              • 3 weeks ago
                Anonymous

                I can never see Souls as spiritually close to Zelda because it's missing one of the core things of Zelda to me, that being the fight between good and evil.

              • 3 weeks ago
                Anonymous

                >Is Zelda really just a bunch of block puzzles to you?
                It's block puzzles, and shooting switches puzzles, and "finding invisible chests" puzzles, and guiding a mirrored NPC to the right spot puzzles, and interacting with npcs that actually MOVE from their designated spots on occasion, and trade quests, and tools/items you need to solve the puzzle rather than rely on your big brute greatsword to plow through everything.

                Your post was called bait because actual, clinic morons have been saying "dArK sOuLs Is BeTtUr ZeLdA" for years now, and it's never been true in the slightest. Even the idiots who compare Dark Souls to Castlevania are slightly more intelligent (albeit still massive morons in their own way). You people need to get Miyazaki's wiener out of your mouths for ten minutes and try some older games for a change, and maybe you'll see that your precious Fromslop isn't the grand innovator you think they are.

              • 3 weeks ago
                Anonymous

                you literally only hate souls because it got popular
                they began as niche games and an evolution of fricking king's field and shadow tower, which you apparently don't know fricking anything about because they weren't well known enough for you to mindlessly hate, so your opinion on the subject isn't worth shit

              • 3 weeks ago
                Anonymous

                You're completely missing my whole point, which is that there is no BETTER IMITATOR of Zelda and what makes it great than Souls. If this wasn't the case, there's be something that pulls of what I'm talking about better, but there isn't (and you won't say what that would be), so Souls 'wins'.

                Like I said, I'm NOT claiming that Souls does what Zelda does or that

                Dark Souls doesn't have enough immersive sim elements to be an OoTlike (I won't say Zeldalike because that series sucks outside of OoT and MM and I don't care to analyze or discuss it except for the two games worth discussing). You can't have a session or segment where you do something other than swing a sword and roll in DS, it's the only way to interface with the world which is quite frankly lacking in immersion and does not spark joy.

                isn't the case. What I'm saying is that Darksiders, Alundra etc. are utterly pale pretenders that completely fail to capture what makes Zelda really excellent, unlike Souls which at least partially captures it. There's unfortunately nothing else with Zelda style NPCs and total world interaction, or all those other excelent elements that make the best Zeldas totally unique.

                DaS2 DOES have some very interesting quests, interactions, and Zelda style equipment usage in its DLCs, but people don't talk about that much.

              • 3 weeks ago
                Anonymous

                I don't think stabbing and rolling is the quintessential Zelda experience, perhaps for you it is, but yes DS does that (and not much else) quite well.

              • 3 weeks ago
                Anonymous

                >I don't think stabbing and rolling is the quintessential Zelda experience

                EXPLORATION is the quintessential core of the Zelda experience, and that's something Souls shines at. There is so much to discover, frequently hidden in novel and creative ways, in Souls games, and I really struggle to come up with much of anything that executes this as well. Zelda actually rarely hides entire game sections the way Souls has the balls to. On top of that, the combat is in line with the tension NES Zelda provides through its difficulty, which is a better thing to aim for than a bunch of generic switch flipping 'puzzles (which are hardly the best elements of Zelda, which is capable of being vastly more clever than that).

                Sine it nails ADVENTURE through both exploration and danger, it is way above most Zelda imitations, which mostly only attempt the basic puzzle aspect (and rarely have Zelda's fantastic quest or environment based puzzles, which Dark Souls actually has closer things to, in things like discovering the Painted World). Since its combat is also much closer to 3D Zelda than the other imitations, how can I not honestly say its the best at capturing the heart and soul of Zelda.

              • 3 weeks ago
                Anonymous

                I think Dark Souls is clearly inspired by Zelda, but I wouldn't say it's a Zelda-like. Yes it captures the exploration and danger aspects of Zelda 1 very well and in many cases exceeds what Zelda does, but even Zelda 1 had multipurpose dungeon items that were required to access certain areas while also being useful in combat. Dark Souls has no dungeon items. And with the way Dark Souls is, dungeon items might not even fit into the game.

              • 3 weeks ago
                Anonymous

                it's a spiritual successor to king's field you braindead Black person moron

                it's only been mentioned multiple times throughout this thread if you homosexuals could actually read

              • 3 weeks ago
                Anonymous

                >nooo games can't take inspiration from more than 1 source!
                Adults are talking, go be a moron somewhere else.

              • 3 weeks ago
                Anonymous

                you are just making up bullshit in your head, unless you have a statement from the dev nothing you say about inspiration is worthwhile
                the games are spiritual successors to the king's field series, this is fact

              • 3 weeks ago
                Anonymous

                >but I wouldn't say it's a Zelda-like
                I'm NOT saying it's a 'Zelda-like', at all. Just that it's "closer to what makes Zelda great" compared to every Zelda-like besides maybe Beyond Good & Evil

              • 3 weeks ago
                Anonymous

                Why did you list off all the parts of Zelda games people dislike as if they were positives

    • 3 weeks ago
      Anonymous

      bump

    • 3 weeks ago
      Anonymous

      And we can close the thread

    • 3 weeks ago
      Anonymous

      kek no dark souls is way better than stale back and forth crap for kids and ninpedos like zelda

  5. 3 weeks ago
    Anonymous

    >the best 'zelda like' is not a zelda game
    sad!

    • 3 weeks ago
      Anonymous

      It is visually aged beautifully over the years, can say that for only a few games.

      • 3 weeks ago
        Anonymous

        *has

    • 3 weeks ago
      Anonymous

      Not even better than the worst Zelda game, and is guilty of every bad thing that Zelda games do.

    • 3 weeks ago
      Anonymous

      This game is so overhyped. You homosexuals apparently can't tell the difference between a nice visual style and a good game.

      • 3 weeks ago
        Anonymous

        It's a good game, beyond just having a cool art direction. The celestial brush is genius, they really took the time to make the world feel as interactable as possible, combat is simple but enjoyable and there are hidden challenges to really make you sweat, charming characters, great music, and so forth.
        That being said it's also heavily brought down by some of its flaws.
        >So much talking, so much repetition
        >Fights taking place in a pocket dimension slows the pace of the game even further
        While the positive is that they can be easily avoided and you only really get money from it, it still slows things down
        >Handholding
        It's not as bad as some make it out to be, it's mostly bad early on and right after getting a new power since they want to make sure the player understands how a power works before letting them back out in the world.
        >bad habit of hyping things up
        One of the weirdest things about Okami is how the game feels like things are coming to a close even when it's not even the halfway point. The game feels like a proper high stake adventure but it's also a game that feels much longer than it actually is. At least with Zelda there's usually a clear final boss we're aiming for. Okami feels like it ends like 5 different times.
        Also fighting Orochi three times completely unchanged across the game is boring.

    • 3 weeks ago
      Anonymous

      Dungeons are garbage.

    • 3 weeks ago
      Anonymous

      game's great, wish the bosses were harder however

    • 3 weeks ago
      Anonymous

      >aggressively holds your hand more than every Zelda game combined
      Genuinely impressive.

    • 3 weeks ago
      Anonymous

      You are right

    • 3 weeks ago
      Anonymous

      Okami looks stunning and plays well but all the exposition and constant handholding makes it feel far too slow at times. It really just fricking drags on and on whenever you get into any of the story sections.

      • 3 weeks ago
        Anonymous

        Even when you are exploring that fricking bug keeps harassing you with bullshit you could cut the dialogue by 80% and it'd still be too much

    • 3 weeks ago
      Anonymous

      You
      You homosexual anusslurpers doing thsi moronic claim is why I will always actively hate this fricking garbage shovelware that is so bad it has to be a parody of nitpicks people had about Zelda.
      What an insulting steaming pile of shit and if you believe this statement at even 1% then you have zero idea about what a good game makes and you probably never played a zelda game yourself.

      • 3 weeks ago
        Anonymous

        GOOD MORNING, SIR!

    • 3 weeks ago
      Anonymous

      I tried to play this once and uninstalled as soon as I found out there was no way to increase the text speed.

    • 3 weeks ago
      Anonymous

      I truly loathe furgays

    • 3 weeks ago
      Anonymous

      the reverence for this game is hands down one of the most puzzling things in existence to me. like yea, it was okay, but it's padded as FRICK, the dungeons are not good, and there's more downtime between ACTUAL gameplay sections than the infamous twilight princess or skyward sword tutorials. and the puzzles are all insanely basic and I don't remember a single one that made me go "oh, that's clever". the combat is just about the only thing that is interesting in this game, and even that aspect falls short.

    • 3 weeks ago
      Anonymous

      Good game but i've never managed to finish it, not because of difficulty but because it's too long

    • 3 weeks ago
      Anonymous

      Huge furhomosexual and dropped this after the first dungeon.

  6. 3 weeks ago
    Anonymous

    how many good ones are there? feel like theres a dozen literally-who indie ones that no one cares about

    • 3 weeks ago
      Anonymous

      there's quite a few

      off the top of my head, soleil, alundra, soul reaver, beyond good and evil, okami, nier replicant, darksiders 1 and 2

      • 3 weeks ago
        Anonymous

        Soleil sucks, alundra is lame and darksiders games can suck a dick.

        The only one of those that gets it right is okami.

      • 3 weeks ago
        Anonymous

        Soleil sucks, alundra is lame and darksiders games can suck a dick.

        The only one of those that gets it right is okami.

        You're both wrong. Darksiders 1 and only 1 was a zeldalike. 2 ruined itself by trying to copy borderlands with fricking garbage randomised equipment drops all over the place. Only darksiders 2 (and maybe 3? didn't even bother trying after 2) can suck a dick.

        • 3 weeks ago
          Anonymous

          darksiders 3 was soulslike, and darksiders genesis was a diablo-like. it's actually hilarious how completely and utterly devoid of any real passion or originality the series was in the overall end, and 2 ends up this weird fricking hybrid of 1's elements, the Borderlands loot, and more of an action game in general compared to what followed.

        • 3 weeks ago
          Anonymous

          Darksiders 1 is the Zelda like. Darksiders 2 is the assassin's creed like. Darksiders 3 is the souls like. Which proves that other homosexual in thread wrong immediately, cause those are very different games.

      • 3 weeks ago
        Anonymous

        Alundra was extremely high quality, just a shame about the 'sequel'.

  7. 3 weeks ago
    Anonymous

    there were in that era then the halo clones and cod clones game along

  8. 3 weeks ago
    Anonymous

    Because adventure games only appeal to preteen boys that haven't played shooters yet. You know what Americans want? FPS. As soon as they're exposed to Call Of Duty they want CoD only and will only play CoD into their 40s.

    OP, you lost this war over 20 years ago when CoD4 got huge. Most would argue Halo 2 was the start of it though. By the time MW1 came out it was over. No Zelda clones were going to be made after that point at least not by mainstream developers that can afford a console release.

    • 3 weeks ago
      Anonymous

      >t. Gregg Mayles

      • 3 weeks ago
        Anonymous

        Make a good game for the first time in 25 years or kys ghoulygay

    • 3 weeks ago
      Anonymous

      I fell out of playing FPS games and went back to playing Zelda because all the FPS games suck now.

      [...]
      Holy frick this so much.

      Dark souls is literally Zelda. Down to the combat and z targeting.

      The only difference is the narrative..dark souls is heading down a depressing path like Majora's mask..Zelda is like dark souls but for kids.

      I always thought of Zelda and Dark Souls as being more like cousins. They're both dungeon-crawling action-adventure games, but Zelda is more focused on the puzzles while Dark Souls is more about the combat and bosses.

    • 3 weeks ago
      Anonymous

      Based, I play all sorts of shit but nothing hits quite like topping the chart in a quick game of CoD at 6am while drinking coffee before I leave for work.

      CoD is great for me because the userbase is so LCD, that if you are any sort of 'hardcore' gamer you will absolutely steamroll every single lobby. Its all literal children, women, and minorities

  9. 3 weeks ago
    Anonymous

    I remember Dark Cloud being touted as PS2's answer to Zelda, but the game is almost nothing like them.
    It's very cozy, though. Kinda loses that towards the end. I dropped the game at the final boss since you need a ranged character for that and I literally had not bothered to level up the mage girl at all.

  10. 3 weeks ago
    Anonymous

    rightfully succeeded by the superior souls-like

  11. 3 weeks ago
    Anonymous

    Nintendo doesn't even make them anymore.

  12. 3 weeks ago
    Anonymous

    That's nothing like Zelda, if it were like Zelda it would be good.

  13. 3 weeks ago
    Anonymous

    i can only think of darksiders as a similar sort of game.

  14. 3 weeks ago
    Anonymous

    Souls games are Zelda-likes with an emphasis on Combat

  15. 3 weeks ago
    Anonymous

    Play OoT romhacks

    • 3 weeks ago
      Anonymous

      Ultimate Trial is pretty fun.

      • 3 weeks ago
        Anonymous

        played some of the "good" oot hacks in the past and finished them thinking they were actually shitty and boring. is this better? looks like it might be

        • 3 weeks ago
          Anonymous

          It's a MM hack. It's fairly good but it's short. It had a lot of controversy and they were forced to patch the ROM since it made a suicide joke or something.

          • 3 weeks ago
            Anonymous

            >they were forced to patch the ROM since it made a suicide joke or something.
            >forced
            by who? The romhack police?

            • 3 weeks ago
              Anonymous

              you underestimate internet cancel culture. the goemon fan translations included some random transgender npc calling themselves a troony for a direct translation of "newhalf" and proceeded to have people doxx the translator, threaten to kill them, and get shit like HardcoreGaming101 staff trying to oust them from the internet by helping facilitate the doxxing.
              yes, even fricking rom hacks and translations can suddenly blow up and result in people wanting your head on a pike because you dissatisfied them.

              • 3 weeks ago
                Anonymous

                Damn, we really do just need to round up and gas all the trannies don't we?

            • 3 weeks ago
              Anonymous

              It was part of some ROM hacking competition and the creator got disqualified for it.

  16. 3 weeks ago
    Anonymous

    I’m tired of people making a genre out of another game, be original and use the god damn genre it was made for. “Action Adventure”

    >bbbbut that makes it generic
    No, that makes it apparent to the public; not riding on the coat tails of another game

    • 3 weeks ago
      Anonymous

      I don't get too upset about originality, because I wouldn't want a world where NES Ninja Gaiden and Castlevania can't coexist.

    • 3 weeks ago
      Anonymous

      “Action Adventure” is too wide and vague of a category, it's like getting mad at people for differentiating between Mystery Dungeon clones and Wizardry-style DRPGs.

    • 3 weeks ago
      Anonymous

      >I’m tired of people making a genre out of another game
      Calm down, dipshit. "Zelda-like" isn't a genre. The only cases where that is true are roguelike, metroidvania, and smash clones.
      >roguelike
      This genre may as well be called the "lack-of-a-better-name" genre because absolutely no one has ever played rogue and no one discusses it. Nevertheless the name stuck, probably because enough people knew the word "rogue" and didn't realize it was an actual game and no one bothered to question it
      >metroidvania
      This term originated from the Castlevanja games like Symphony of the Night ripping off of Metroid. It originally referred to those Castlevania's. Nowadays it's downright impossible to make a 2D game where you just walk from left to right until the end of the level. There are almost none of them nowadays that have had any notable success. Outside of Mario, these games are practically nonexistant today. The metroidvania formula is simple enough to be feasible for indie devs, and compared to walking left to right it has enough depth to attract consumers. So the genre is popular and the name was already familiar to gamers so it's now cemented.
      >Smash clones
      Some morons are trying to make "platform fighter" happen but it will never ever happen. There are no platform fighters. There are only Smash clones. Not a single game in the genre did not look directly to Smash and tried as hard as possible to copy it directly. This is different from roguelikes because literally no one has played rogue and everyone is drawing from a variety of rogue likes as opposed to just one single game.

  17. 3 weeks ago
    Anonymous

    Zelda is boring already tbh, only sells due to name brand.

  18. 3 weeks ago
    Anonymous

    Zelda is the series that benefits most from nostalgia and paying tribute to its past.

    I get to play Zelda as someone who grew up with Ocarina of Time, which it will potentially reference forever.
    The series is interconnected in a way that is not so much important in the canon, but in the player's feelings.

    In BotW, Lon Lon Ranch is there in ruins. If you consider how long it's actually been, the idea that Lon Lon Ranch still surviving yet remaining a basic ranch that got destroyed only 100 years ago is absurd.

    That doesn't matter. What does matter is how it made me feel.
    Every Zelda game is made with passionate fans in mind. I have no doubt about this.
    In this way, nothing is a 'zelda-like'. Zelda retains its own essence, and has influenced the
    'action/adventure' genre since the first game.

    You may as well call every action game that has exploration a 'zelda-like'.

  19. 3 weeks ago
    Anonymous

    Slop-like

  20. 3 weeks ago
    Anonymous

    Dark Cloud is a good zelda like from what I remember

    • 3 weeks ago
      Anonymous

      but like the zelda like is super surface level too so I don't even know if it counts as one

  21. 3 weeks ago
    Anonymous

    Better question is why aren't there more Prime-likes?

    • 3 weeks ago
      Anonymous

      Prime is an outright shit game there's no reason to copy. It's way too restrictive in structure and lacking in creative ways to use abilities in combination for a Metroid, the "it's not a FPS, but a FP-Adventure, so you can't criticize" lock-on is shit and just inferior to designing a game around gyro.

      • 3 weeks ago
        Anonymous

        Were you in a coma when Prime was updated with gyro aiming?

        • 3 weeks ago
          Anonymous

          That's why I said "designing a game around gyro", given Prime originally wasn't.

          • 3 weeks ago
            Anonymous

            Yeah, but when the anon say "Prime like" why do you assume he means Prime without gyro? Wouldn't the more reasonable assumption be that he means Prime with gyro?

      • 3 weeks ago
        Anonymous

        This, Prime stinks. SO much backtracking and almost no way to speed up your abilities.
        Prime 2 was a lot better though

        • 3 weeks ago
          Anonymous

          Honestly the backtracking wasn't that bad aside from the "now collect the other parts of the boss key" at the end.

    • 3 weeks ago
      Anonymous

      Prime has the coolest storytelling in games and the closest thing to it is picking up a random drop in Dark Souls and the item description says this shit was favored by the knights of the order of the so and sos before they all died

      • 3 weeks ago
        Anonymous

        Prime is mogged in this area a hundred times over by Majora's Mask.

        • 3 weeks ago
          Anonymous

          Majora’s Mask gets mogged tenfold by Dinosaur Planet and you know it.

      • 3 weeks ago
        Anonymous

        Scanning is cool but calm the hell down lol. The majority if the scans you remember (the space pirate ones) are in one or two areas of the game. The different beam pirates all have the same scan text they just swap out the name of the beam type.
        System Shock 2 did this kind of slow reveal story telling much MUCH better. The audio logs in the Body of The Many towards the end of the game are genuinely haunting and disturbing

  22. 3 weeks ago
    Anonymous

    Horizon and nuGoW are zeldalikes

  23. 3 weeks ago
    Anonymous

    there are countless indie ones. Look at Sail Forth for a nice Zelda like thats basically an entire game based on sailing in Wind Waker. you recruit shipmates and upgrade weapons and do real time combat against pirates with said weapons and eventually you get a fleet of ships and fight Krakens and other boss monsters.
    worth a pirate at least

    • 3 weeks ago
      Anonymous

      sounds like it has zero to do with zelda and is a sailing game. wind waker didn't invent sailing moron.

    • 3 weeks ago
      Anonymous

      But what about the dungeons
      I don't think you understood the question.

      • 3 weeks ago
        Anonymous

        sounds like it has zero to do with zelda and is a sailing game. wind waker didn't invent sailing moron.

        it's very blatantly inspired by Wind Waker in graphics, aesthetics and itemization, just expanded on in a direction Zelda would never go. The islands/locations are dungeons

        • 3 weeks ago
          Anonymous

          >it has cell shading and sailing so it's like Wind Waker
          moron.

  24. 3 weeks ago
    Anonymous

    what about that game with the fox mc?

  25. 3 weeks ago
    Anonymous

    Got replaced by Soulslikes

    • 3 weeks ago
      Anonymous

      No they didn't. Totally different type of game.

  26. 3 weeks ago
    Anonymous

    there are quite a few old school Zelda likes that are good like Alundra 1/2 (pictured - 1). Crusader of Centy is a super good one with tons of animal companions to unlock. Star Tropics and Chrysalis are a bit older but still great. Land Stalker and it's sequel Dark Savior and last but certainly not least there is Beyond Oasis, also called Story of Thor which is an Arabian nights themed action adventure.

    that's all the big retro ones that are good.

    • 3 weeks ago
      Anonymous

      >Crusader of Centy

      man i havent heard that mentioned in a minute. good overall list.

    • 3 weeks ago
      Anonymous

      Is Alundra 2 actually worth playing in your opinion? I enjoyed 1.

      • 3 weeks ago
        Anonymous

        don't know, I haven't played it. I've heard it's worse but it looks fine IMO

  27. 3 weeks ago
    Anonymous

    Few people nowadays are willing to put in the kind of effort it takes to get the LTTP/OOT formula right. Not even the homosexuals running it now.

  28. 3 weeks ago
    Anonymous

    Zelda's structure is so binary, it's hard to imitate without tripping over some permutation Nintendo has copyrighted

  29. 3 weeks ago
    Anonymous

    >Lock-on
    >Sidestepping attacks
    All soulslikes are zeldalikes

  30. 3 weeks ago
    Anonymous

    The formula that makes Zelda special isn't a freestanding set of ideas that you can just blindly apply. Making even one item feel good to use without just feeling like part of your "complete moveset" that just got lopped off at some point is hard. Integrating it into progression in a way that makes it feel like you're using a new tool to achieve new goals (that you already had some hint of before you could do them) rather than taking your new key to all the doors you couldn't open already is hard. Repeating those two steps 6+ times to make one game is ridiculously hard.
    So with that in mind, I can appreciate when developers find ways to incorporate Zelda-isms well more so than when they commit fully to "Zelda" without understanding how to do it. Crosscode is a good example; each of the dungeons and the new puzzle utilities they introduce is a treat and progresses in a way that utterly screams Zelda, but the overall game progression and combat have little to do with that idea.

  31. 3 weeks ago
    Anonymous

    Because the meme behind it is that only a "true Zelda" is acceptable and that only Shiggy/Nintendo can make it. This game is literally the example of it because it proved that it doesn't even matter if Shiggy and Nintendo themselves help make the "Zelda-like". They even ruined another one of their own IP's and gave the best company they ever worked with a bad reputation before they left.

  32. 3 weeks ago
    Anonymous

    It’s pretty hard to make an ideal Zeldaesque adventure game from the view of a developer. Many devs are born from taking inspiration from something else and improving upon it. How can we fix the shortcomings of the source material? Now, as some anons have already said, devs should first attempt making the game even function with the formula at hand, which is rather difficult with many specific sub-genres, including this one. This is a pitfall that is most dangerous early on in development because many times, you might end up designing the game around the solution to your inspiration’s problems without designing a game that made the inspiration work. This is rampant in Metroidvanias, and in some modern Zelda-clones as well. It’s why a lot of the good Zelda clones set out to distinguish themselves in other ways, such as Tunic with its instruction manual and deciphering of the in-world language. It’s best for developers to seek innovation through deviation than innovation through improvement, as the latter eventually tunnels you away from a formula’s strengths.

  33. 3 weeks ago
    Anonymous

    Zelda-like? That sounds super gay. I’m making a Dinosaur Planet-like, thank you very much.

  34. 3 weeks ago
    Anonymous

    Every third person action game is a Zelda-like. Gankertards may seethe, but Zelda codified the formula for third person games, and every game after it took inspiration from it.

    • 3 weeks ago
      Anonymous

      Another proof that people can't comprehend the Zelda formula.

      >Story-driven opening portion that tutorializes basics like Sword, Shield, Items and Event Triggers
      >First Dungeon that tutorializes dungeon traversal
      >You reach the Main Field and the game opens up to its first side-content
      >World has areas that can't be crossed because you MECHANICALLY can't do it
      >You follow some objectives until you find Dungeons, 1~4
      >Inside a dungeon you get an item that unlocks a new game mechanic
      >Areas that couldn't be reached inside and outside the dungeon can now be reached
      >Unlocks more dungeons, and your memorization of the world pays off, especially with extra content.
      >After 2 or 3 dungeons a Main Story event happens that alters the course of the rest of the story
      >The theme of the dungeons change. You're now in the 2nd act of the narrative
      >Dungeons have increased in complexity and your items are a bit cooler
      >The third act begins, where a major confrontation happens
      >The penultimate confrontation leads to the endgame
      >Endgame has a dungeon that thematically resounds the whole game, and the final boss is some epic-kino that climaxes the whole experience in a nice crescendo.
      >Nice comedown and epilogue that concludes the story
      This is what we had between ALttP until Skyward Sword and lost with BotW/TotK as those games don't even have a semblence of narrative structure or composition, and the world is mechanically unlocked from beginning to end, providing zero actual mysteries.

      • 3 weeks ago
        Anonymous

        this is absolute fricking trash, executive tier nonsense that sounds like it was written from someone who thinks they understand games but don't, and doesn't even really play them

        zelda formula isn't something this calculated and precise you stupid Black person, it's about giving you a world to explore, tools to do it, and little puzzles and mysteries to solve throughout it
        the more shit you collect the more the game opens up, the style is akin to a metroidvania but with no platforming and more puzzle elements

        Tunic was the last game to properly capture the idea and it barely does any of the shit you list there, following a fricking list makes formulaic and boring games and i have a feeling you're just an autist with a superiority complex

        • 3 weeks ago
          Anonymous

          The greentexted post I wrote represents how I always thought of Zelda since I cleared OoT when I was 10, lol.

          It's no surprise to me that brainlets in vidya never understand or have the attention span to concentrate on that structural element, but even the IGN brainlets started going "Muh formula" after TP and complaining that it was stale. That's a sign that they noticed it.

          Either way, that IS the formula that Zelda generally had, give or take the DS games and Skyward Sword, which were a bit more "lite" or just experimentative in comparison. but I believe I figured out what the design/narrative composition of "old" Zelda was, and that's what I wrote up there. I believe that formula works exactly because it plays on expectation and surprise, so just as you're settling into a groove of going from one region and dungeon to the next you get a curveball in ther form of new enemy types, thus new items required, and that gives you this feeling of "It was impossible until I got this kino mechanic, and now I'm overcoming the obstacles again!" and it gives the whole world a sense of mystery that has to be solved. Link's Awakening maybe did this best even, where every screen in the game felt like its own little "beat" and you know that you have to figure out each screen at some point.

          Unlike BotW/TotK the difference is simply that in BotW/TotK everything I see in front of me is solvable the moment I encounter it. In pre-BotW it HAS to be earned by finding something first, making it more like an adventure game than a sandbox. And I LIKE Adventure way more.

          • 3 weeks ago
            Anonymous

            No you are the moron here. You lump all the games from LttP to SS into a single 'category' of structure, ignoring the absolutely huge difference between something complex and creatively open ended like OoT and something completely linear like TP, and act like by just looking at what they have in common you've identified the 'special sauce' of past Zeldas.

            >Either way, that IS the formula that Zelda generally had
            No. The structure OoT has is highly varied, you sometimes get you major item near the opening of the dungeon so you can run out and use it in other dungeons you might have access to but maybe haven't completed. You can find Epona (completely optional) and use her to access end game scenes super early. Certain dungeons are actually entirely optional. The game does a massively better job of encouraging exploration and creating a sense of mystery that might be overcome through creativity, which doesn't work when the game has a set in stone main structure that pushes you through things.

  35. 3 weeks ago
    Anonymous

    the best Zelda games are everything up to and including Majora's Mask, plus Tunic

    pic unrelated

  36. 3 weeks ago
    Anonymous

    >2d Zelda
    >dungeons only
    Is this hard for a indie dev?

    • 3 weeks ago
      Anonymous

      there are indie games like this but they're pretty underwhelming

    • 3 weeks ago
      Anonymous

      nah frick that the zelda 2 overworld is fricking awesome

  37. 3 weeks ago
    Anonymous

    https://store.steampowered.com/app/1634860/Minishoot_Adventures/

    This released recently and it sorta scratched the 2D zelda itch for me.

  38. 3 weeks ago
    Anonymous

    Effort doesn't outweight the profit. "Zelda" is consistent hardest genre to get right, to the point where the only games in the genre are just Zelda games.
    Sony wanted to sell Dark Cloud as a "Zelda killer" but it ended up being a boring randomly generated dungeon slop vs. the fine tuned and crafted dungeon design of Zelda.

    The fact that Nintendo spends years making just one Zelda title and only brings in the same level of sales of a Ubisoft slop title they pump out every year is the most disheartening aspect of gaming. Nintendo could just reuse the same engine, slap together some new dungeons and pump out a Zelda every year but unlike Western devs they have some shred of dignity.
    Indie slop like Tunic is the barebones of what a Zelda is and is ultimately soulless.

  39. 3 weeks ago
    Anonymous

    Mainstream gays never picked up on it and actively talked about its list of features as a list of issues to fix.

    That's how we even got BotW. Everyone loved "Zelda" but they hated everything Zelda was, because growing up with it their memory was "that huge NES game where I could think of anything and go everywhere!" so Zelda finding its own kinoisms was rejected by the boomers who reviewed the games at IGN, providing confued criticism to Nintendo, who started knee jerking to it.

    Then Aonuma decided to play Far Cry 2 and Skyrim, and Fujibayashi played Minecraft and Terraria and the slippery slope they were on led to BotW's design.

  40. 3 weeks ago
    Anonymous

    Because they're actually legitimately difficult to get right, the game in your OP here proofs that.

    • 3 weeks ago
      Anonymous

      star fox adventure wasn't that bad. it was honestly hampered more by the star fox elements they tacked on to it than anything else. Shoulda just kept it dinosaur planet.

      • 3 weeks ago
        Anonymous

        The pic is the worst part of the game too. Designing the gane so that the player has to run through Moon Valley 3 times was a terrible decision.

        • 3 weeks ago
          Anonymous

          why was the warpstone scottish

          • 3 weeks ago
            Anonymous

            Scottish accent = funny

  41. 3 weeks ago
    Anonymous

    there were a ton back in the day, people just called them "action adventure" instead of this moronic "x-like" nonsense. that genre does encompass a whole lot more than zelda clones, but devs were also more willing to take aspects of zelda/other game design and implement it in a wildly different way rather than life the entire concept wholesale and make a 1:1 copy. the closest i can think of to a "zelda clone" is darksiders, but even then i think okami is closer to what zelda is than darksiders. it is what it is, OP is a gay, c'est la vie, etc. etc.

  42. 3 weeks ago
    Anonymous

    Zelda-likes seem like the kind of low hanging fruit that every third or fourth indie game would try to be, and then the entire genre would be a laughingstock for the rest of the current era.

    • 3 weeks ago
      Anonymous

      What makes a Zelda-like "low hanging fruit"?

      • 3 weeks ago
        Anonymous

        Zelda is one of the most popular series in even in mainstream gaming, so you'd think there'd be a ton on indie devs who decided to make their own Zelda with blackjack and hookers, just like how there was a big Metroidvainia rush.

        • 3 weeks ago
          Anonymous

          "low hanging fruit" implies ease. I don't see what's so easy about making a Zelda or a Metroidvania for that matter. Unlike say Earthbound-likes for example. Which are easier to produce because battles all happen inside of a menu. While the overworld graphics can be very simplistic.

        • 3 weeks ago
          Anonymous

          Most devs don't even understand HOW Zelda is special. So much care is put into putting in special cases for every relevant detail and getting them all to work in the context of a larger, changing world, and that is something that you cannot fake with shortcuts or outsource.

          • 3 weeks ago
            Anonymous

            >Most devs don't even understand HOW Zelda is special.
            This guy especially

        • 3 weeks ago
          Anonymous

          >Zelda is one of the most popular series in even in mainstream gaming
          Man, i remember when i was little and no one in my class at school except me knew what Zelda was.
          The first time i ever heard people mention Zelda there was ironically when the mediocre Spirit Tracks came out and they were talking only about it with no mention of the other games. That really pissed me off.

          • 3 weeks ago
            Anonymous

            The only way I would believe this is if you were in high school when Zelda 1 came out and every other kid was too old to get into a new hobby like vidya. Literally every kid at my school had played A Link to the Past and then bought Ocarina of Time. These games even united nerds (like me) with cool kids in that everyone could talk about them together without the cool kid making fun of the nerd.

            • 3 weeks ago
              Anonymous

              Maybe here in Spain zelda wasn't such a huge thing back then.

          • 3 weeks ago
            Anonymous

            >The first time i ever heard people mention Zelda there was ironically when the mediocre Spirit Tracks
            Holy fricking zoom zoom

          • 3 weeks ago
            Anonymous

            >Man, i remember when i was little and no one in my class at school except me knew what Zelda was.
            its tendie reddit spam, like mot nintendo game they are only played by under 14s and pedos

  43. 3 weeks ago
    Anonymous

    Because nobody wants Aonuma's Sokoban with a Sword games that ride on the coattails of the greatness that came before them, so when you remove the brand recognition their sales are terrible. Customers don't want them and devs don't want to make 'em.

  44. 3 weeks ago
    Anonymous

    Indie Wind Waker.
    https://store.steampowered.com/app/339200/Oceanhorn_Monster_of_Uncharted_Seas/

  45. 3 weeks ago
    Anonymous

    Because Zelda is trash and nobody wants to play it

  46. 3 weeks ago
    Anonymous

    Because developers do not understand N64 Zelda (including modern Nintendo) or possess the artifice required to make it. It's like why didn't medieval people build indoor plumbing?

    • 3 weeks ago
      Anonymous

      >why didn't medieval people build indoor plumbing?
      They did.

  47. 3 weeks ago
    Anonymous

    I'm surprised there's no indie games like OOT and MM.

    • 3 weeks ago
      Anonymous

      Just MM's groundhog day gimmick is really hard to use in a competent and satisftying way I imagine

      • 3 weeks ago
        Anonymous

        a few have tried and they fricking suck
        see ephemeral fantasia if you want a "good" example

  48. 3 weeks ago
    Anonymous

    you heard of assassins creed, witcher 3, ghost of tushima, horizon etc? dont try to deny it. everything can be traced bavk to ocarina

  49. 3 weeks ago
    Anonymous

    Game IQ dropped

    • 3 weeks ago
      Anonymous

      Yeah, back in 1998

      • 3 weeks ago
        Anonymous

        Navi is not that annoying and her tips can be useless at times.

  50. 3 weeks ago
    Anonymous

    The genre evolved into Soulskirobornering-like

  51. 3 weeks ago
    Anonymous

    Dark Souls doesn't have enough immersive sim elements to be an OoTlike (I won't say Zeldalike because that series sucks outside of OoT and MM and I don't care to analyze or discuss it except for the two games worth discussing). You can't have a session or segment where you do something other than swing a sword and roll in DS, it's the only way to interface with the world which is quite frankly lacking in immersion and does not spark joy.

  52. 3 weeks ago
    Anonymous

    I consider the Batman: Arkham to be Zelda-like. Biggest thing they miss are the Z-aiming for the combat, but otherwise they are kinda similar.

  53. 3 weeks ago
    Anonymous
  54. 3 weeks ago
    Anonymous

    Souls seems like a natural progression from NES zelda, but not ALttP Zelda onward

    • 3 weeks ago
      Anonymous

      It carries on from both though. It's hard, and gates secrets through danger and exploration and takes that from NES Zelda, but it has sword and shield combat in the style of 3D Zelda and atmosphere closer to that.

    • 3 weeks ago
      Anonymous

      fricking morons it's king's field i swear you'd all drown on your own spit without your handlers

  55. 3 weeks ago
    Anonymous

    Dark Souls is literally just Zelda + Castlevania

  56. 3 weeks ago
    Anonymous

    >no Zelda-likes
    >what is Genshin
    >what is Wuthering Waves

    • 3 weeks ago
      Anonymous

      Those are gachaslop garbage

    • 3 weeks ago
      Anonymous

      >gacha coomer shit

  57. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      add ariella of spirits, i remember a demo of that, seemed okay

      • 3 weeks ago
        Anonymous

        thanks, will add it

    • 3 weeks ago
      Anonymous

      Lenna's Inception doubles as randomizer too because at the start of the game you insert whatever word and it will create a seed from that.

    • 3 weeks ago
      Anonymous

      Fricking finally a list. Half the thread is just rambling.

      • 3 weeks ago
        Anonymous

        that's what I'm for

        Didn't someone make a spiritual successor of the CD-i games?

        arzette, added thanks

        • 3 weeks ago
          Anonymous

          Yeah, that's it. All I remember is it had a female MC and it brought back some of the original voice actors.

    • 3 weeks ago
      Anonymous

      Didn't someone make a spiritual successor of the CD-i games?

    • 3 weeks ago
      Anonymous

      >Mina the Hollower
      How is that still not out?

    • 3 weeks ago
      Anonymous

      There's also Reverie I guess

  58. 3 weeks ago
    Anonymous

    Demon Souls was the natural progression from Twilight Princess and Demon Souls even has many gimmicky bosses that are similar to zelda until Dark Souls started removing them

    This is the real answer. Every other answer ITT is just false or cope

  59. 3 weeks ago
    Anonymous

    If souls games arent zelda likes then why do so many modern day classic zelda likes put souls mechanics into their games?

    • 3 weeks ago
      Anonymous

      Because they don't realize that they don't need to and that OoT has superior combat mechanics to Souls

    • 3 weeks ago
      Anonymous

      >why do so many modern day classic zelda likes
      what games are you talking about? tunic doesn't have "souls mechanics" in the sense that people typically refer to. crosscode is shit. where are these modern games?

  60. 3 weeks ago
    Anonymous

    How do people still don't realize that Souls games are more inspired by Castlevania than Zelda

  61. 3 weeks ago
    Anonymous

    A full length Zelda game would be difficult to make.

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