Why can D&D 5e be used to run anything?

Why can D&D 5e be used to run anything?

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  1. 1 year ago
    Anonymous

    It can in the same way you can use a wheelbarrow to get to work.

    • 1 year ago
      Anonymous

      Can you even ride in a wheelbarrow without eating shit? It seems like a great way to break something or lose a tooth

      • 1 year ago
        Anonymous

        Pretty appropriate for a DnD comparison.
        You basically can't play DnD without committing to eating shit.

      • 1 year ago
        Anonymous

        By balancing it, sort of. Like a unicycle. It's just structurally near impossible to balance it like a unicycle.

        Similar to d20: You can use it to run general systems, but it's not really designed to run anything other than fantasy hack-and-slash murder-hobos/DnD.

  2. 1 year ago
    Anonymous

    homosexuals have always done this sort of shit with D&D. It is far from unique to 5e. Hell in the dark ages of the OGL glut those clown shoes were even sending their shitty D&D conversions to thee printers and getting them published and sold in FLGSes.

    t. Oldbeard who has been playing for 35 years.

    • 1 year ago
      Anonymous

      Another old timer, eh? Yea. This has been around since forever. The d20 boom was the exact same as 5e. It was shit then, it's shit now, and nothing changed. Hell, I remember people complaining about it back in the early to mid 2000s. Half of those boards probably don't exist anymore now that I think about it.

  3. 1 year ago
    Anonymous

    I may understand the reason to not switching rulesystem for not having to feal with re-learning rules but at some point since you have to butcher 5e to an unrecognizable husk of its former self why one shouldn't simply make the jump and try something new for fricking once?

    • 1 year ago
      Anonymous

      Yeah it would take way more work to convert 5e to a different genre than it would to just learn a different system, I'm convinced that these types are just too mentally deficient to acknowledge other games exist.

    • 1 year ago
      Anonymous

      That's the thing, people don't care about the system. Most people running 5e are not actually running 5e, only some of the core rules + spells and items, everything else is homebrew rules.
      And if that's the case, when you strip 5e to it's bare minimum, it fits about anything as long as you're fine with compromising. Though almost any dnd-like system can also fit about any setting if you strip it naked and don't fret about having core mechanics of the setting implemented in a fun a interesting way, 5e is the main choice because it's popular and it's far easier to get 3 dudes who know it and Fallout than 3 dudes who know Fallout and are willing to learn a niche rpg game about it.

  4. 1 year ago
    Anonymous

    >Take Fallout
    >remove gurps/hero/whatever trash
    >insert generic 5e-compatible master paradigm
    300% improvement.

    • 1 year ago
      Anonymous

      >Fallout
      >anything besides GURPS
      >system without hit locations
      only a terminal DnDogshitter would play Fallout without VATS

      There are two kinds of people

  5. 1 year ago
    Anonymous

    >Fallout
    >anything besides GURPS
    >system without hit locations
    only a terminal DnDogshitter would play Fallout without VATS

    • 1 year ago
      Anonymous.

      >Forgetting that DnD does do targeted hits.
      Cringe.

    • 1 year ago
      Anonymous

      Honest opinion, the core resolution mechanic of d20+ability mod+PB is very good, especially for GMs as it makes it easy to understand chances of success. The six ability scores are widely understood and cover most things you want to numerically express about a character. Advantage and disadvantage are a viable alternative to getting into the nitty-gritty details of modifier bonuses (how high they should be, which ones stack, tracking them). If you understand just these mechanics as the core of 5e, it can indeed be used to run anything.
      Classes and levels with the kind of advancement they imply don't fit other genres, though you could decouple PB from levels to still make that mechanic work. The D&D races won't work, but look at Star Wars d20 and Starfinder with their stand-ins for spacefaring settings. The combat system is abstracted in a way that might feel lacking. Spells and all the magic items in the DMG are out of the window for most genres.
      In the end, you have around 20 pages of 5e that can indeed be used to run anything. You only need to come up with rules for all the other parts of your game.

      Do Gurpsisters and 5aggots really?
      If you're not using the SPECIAL attribute score system, d100 and the skill lists from the games then why even fricking bother?
      If I can't grab weapon stats directly from FnV your fallout ttrpg isn't fallout.

      • 1 year ago
        Anonymous

        SPECIAL is just GURPS but with Interplay (now Beth) filing the GURPS serial numbers off because Interplay didn't want to pay Steven Jackson the money.

        • 1 year ago
          Anonymous

          No, it isn't.

  6. 1 year ago
    Anonymous

    never played Fallout but isn't it literally running on GURPS?

    • 1 year ago
      Smaugchad

      Not officially... But yes. OP, perhaps unintentionally, has posted one example of something that the D20 system is pretty much unacceptable for.

    • 1 year ago
      Anonymous

      Not at all. The Interplay games were supposed to use GURPS, but Steve Jackson pulled the license because he personally disliked some elements of the game. Can't find the other article that went more in-depth, but it was either the depictions of violence, prostitution or drug use. Maybe a combination thereof.
      So the devs rolled their own SPECIAL system with seven stats and percentile skills that can go up to 200%, with flat percentage point modifiers for harder tasks. Shooting someone in the eyes is like -80% off your weapon skill in FO1. So it's closer to BRP than GURPS, but not quite since your SPECIAL stats also factor into your skill percentages. There's also perks that come closest to D&D 3e feats every couple of levels. This system is used until FO3 with some variations. In New Vegas most skill rolls are replaced with thresholds where you have to meet the minimum number of skill points. Didn't play anything after that, but to my knowledge FO4 and so on are further watered down.

    • 1 year ago
      Anonymous

      It's closer to a proto-d20 system. It's likely 3E was built off of an unannounced Fallout system that was scrapped when WotC got the D&D license. You don't end up with the same progression of feats/perks and an identical XP table by coincidence.

      • 1 year ago
        Anonymous

        The table is literally a simple formula that increments in a consistent way.

  7. 1 year ago
    Anonymous

    Probably only system some amateur DM knows how to run, but keep b***hing about the people who try to keep the this shit show running.

    OP is a homosexual

  8. 1 year ago
    Anonymous

    Anything can be used to run anything, it is just fricking stupid to do so.

  9. 1 year ago
    Anonymous

    Honest opinion, the core resolution mechanic of d20+ability mod+PB is very good, especially for GMs as it makes it easy to understand chances of success. The six ability scores are widely understood and cover most things you want to numerically express about a character. Advantage and disadvantage are a viable alternative to getting into the nitty-gritty details of modifier bonuses (how high they should be, which ones stack, tracking them). If you understand just these mechanics as the core of 5e, it can indeed be used to run anything.
    Classes and levels with the kind of advancement they imply don't fit other genres, though you could decouple PB from levels to still make that mechanic work. The D&D races won't work, but look at Star Wars d20 and Starfinder with their stand-ins for spacefaring settings. The combat system is abstracted in a way that might feel lacking. Spells and all the magic items in the DMG are out of the window for most genres.
    In the end, you have around 20 pages of 5e that can indeed be used to run anything. You only need to come up with rules for all the other parts of your game.

    • 1 year ago
      Anonymous

      I don't agree with anything you said. Proficiency and advantage are woefully inadequate for modeling anything outside of 5E and I think they're garbage even in 5E.

      • 1 year ago
        Anonymous

        Checked. So you think D&D classes and spells work for anything and all you have to change is the resolution mechanic. I respect your opinion.

  10. 1 year ago
    Anonymous

    5e is just the modern branding for d20. They call it 5e bc saying Fallout DnD would imply something different. Its not DnD that can run anything but the d20

    • 1 year ago
      Anonymous

      Much like fricking Skyrim, it’s basically an engine of its own at this point. People have run conversions to entirely different genres at this point, some work okay, others not so much.
      Again much like Skyrim and mods where someone made like a modern city and Resident Evil Remake third person horror mod for.
      Weird as frick, man.

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