I was looking forward to playing each of these games and wanted to enjoy them. I played the previous entries in the series and enjoyed them, however when it came to these games I just did not have fun. I don't mean I had fun here or there I mean I literally sat there just bored or frustrated and never felt like I was having a fun experience. I quit all of them early and I'm on the verge of quitting ER as I'm in Caelid now and the points of interest feel so cut and paste I just cba with them and I'm just running past them now. Am I retarded or doing something wrong or does anyone feel the same?
>Metro Exodus
Metro series was jank as fuck anyone will agree but at least they had amazing atmosphere and a nice idea for a setting and imo they pulled it off well. There plenty to criticize the games for but I enjoyed every second of the first two games and the feeling of fighting for survival on the harder difficulties really stuck with me. Exodus has linear areas and that is where the game shines however they decide to just spread them out and connect them with an open world that imo adds nothing because you approach every settlement in the same way instead of the devs crafting something unique for every encounter. Graphics were great but I wish they put those graphics to use actually in the Metro system. Massively dissapointed.
>The Witcher 3
It's just a ubisoft open world, I'm sorry it is, it's just POI's and running through them in a checklist manner. Writing isn't that great unless you are an edgy 15 y/o. Combat is boring. It's also not an RPG.
>Elden Ring
I really enjoyed Dark Souls 1 & 3 and Sekiro, exploration felt rewarding in the souls games and you never knew what was round a corner. Dark souls 1 still has the best world design to date, 3 was too linear but I still enjoyed it. Sekiro combat was good but fairly difficult at first but overall enjoyable. Elden Ring open world honestly just feels like Skyrim with a modern coat of paint for me at this point. EVERY POI is just climb the tower/delve the dungeon and get the chest at the end. I no longer have any interest in fighting any mob it's just gonna be the same worthless shit in a shitty box. The bosses are fucking awful and frustrating, even insects have delayed attacks, I have not had a minute of fun in there yet it feels the same as Witcher 3 for me, just another POI to go to and get loot from I have no sense of wonder at what I'm looking at and get no sense of achievement from kill the bosses as I've heard they get even more annoying and obnoxious later on.
So I guess I'm asking are open worlds a bad idea, have they been implemented badly or am I playing these games wrong?
Metro exodus isn't really an open world. You just have some big levels without invisible walls but that hardly qualify for open world since it's still a linear adventure.
W3 is basically an ubiworld with better writing, you got it right.
ER has open world symptoms (copy pasted bosses, formulaic delves with a reward at the end) but this critique only applies to the overland because it has many sub regions designed like other fromsoft games, so yeah if you're annoyed by huge landscapes with POIs, just ignore them, rush the main areas and you'll still have a game longer than dark souls
>ER has open world symptoms (copy pasted bosses, formulaic delves with a reward at the end)
Dark Souls, Bloodborne and Sekiro have copy pasted bosses and aren't open world
I have absolutely been enjoying the Legacy Dungeon areas of ER, I just find getting to them tedious. I know Metro Exodus isnt tehcnically open world but in comparison to the previous entries it is and I believe it suffers for it since getting too and from objective is just wasting time and that was my point.
do you ever just take in the sights? it sounds like you're living life in haste as if you need to be somewhere else soon take it easy brother you have a long life ahead of you enjoy the journey
When I play more linear games or semi linear e.g. Dark Souls/Sekiro/Hitman trilogy then yes I will stop and look at vistas or cool things. However I think when I'm in an open world I have looked at the map and decided i want to be here next and then I feel like I have to get there now because just walking to it isn't content in my mind at that point even tho I know it's supposed to be part of the experience. I think if there wasn't a world map I might not suffer from this.
Elden Ring is the only open world game where I liked the open world
You lack the mental capability to make your own choices and need to be handheld through a linear level or else you get overwhelmed.
I'm not overwhelmed tho, whats the point in going to ANOTHER set of ruins to open ANOTHER chest which has nothing in it and 2 shot ANOTHER shitty boss? it's just boring and uninspired, it's formulaic.
What's the point of doing that in a linear game?
It would be just as annoying however normally you don't follow such a formula in a more linear game or it is much much better disguised which I guess is my complaint. Just compare getting items to DS1 to ER. DS you don't know the map at all and have to search every corner, whereas in ER you can look at the world map whenever you want and you know to go to this area because that's where the game wants you to go because that's where the assets have been plopped down in between the sea or green or red ground.
linear games are better because each level/experience is hand-designed by the devs with minimal restrictions as the devs design the experiences around the tools and power level of the player character at that particular point of the game
open world games are much harder to control, and so every experience ends up being some bland homogenized repetitive snorefest, as if the devs added any meaningful quirks to the levels, they would struggle to ensure that it doesn't filter out any players who didn't use a compatible build
the legacy dungeons in elden ring were incredible, but everything else was bland shit
you demand quality and variety, which very rarely exist in open world games
just play linear games, they are objectively superior if you truly prefer depth over breadth
>linear games are better because each level/experience is hand-designed by the devs
Each part of Elden Ring is hand designed
So it is about handholding... in open world you can choose the gear and weapon you want. In linear you get everything provided to you. Might as well watch a movie at that point.
no, it's about adding intricacies to the gameplay experience that are impossible to execute well in an open world game as the devs have no way of handling all of the potential player builds
Like what
To use a extreme example look at survival horror games like Resident Evil, especially early on in those games where you have very little supplies. The games elicit an emotional reaction due to how the encounter has been constructed and the limitations put on the player by the developer. If RE was a huge open world game where you could just level scale it wouldn't be as emotional as demonstrated when you play it on ng+ with infinte ammo.
What's an open world survival horror game
Not that anon but DayZ.
DayZ doesn't really have a problem with making you feel helpless and resource-starved, the opposite in fact!
Yeah I guess. It's only rough at the start if you don't know what you're doing and where all the good shit spawns. I remember early on though when a single gun shot would pull an entire towns worth of zombies to you and that was hell though. Made every situation super tense and basically made ammo worthless outside of against other players in the woods.
Like I said before you're not interested in having a discussion just bad faith arguments and missing the point intentionally. good job tho real good shitposting you got me.
>what is a game that directly compares to your example
>this question somehow makes you back out of the conversation
Huh.
welcome to modern Ganker
dork fucks farming cheap dopamine by spamming logical fallacies and pretending to win arguments
Ghostwire: Tokyo
>linear game
>devs know what kind of gear and level you might have at particular point in the game and able to put a cool gear in a side dungeon.
>open world slop
>every dungeon has to be accessible by lvl 1 retard and lvl 50 retard at the same time, so instead of cool rewards you get +5 crafting ingredients or some pointless accessory you will never use
Elden Ring has unique weapons, gear or quests in every dungeon, and crafting is great
>go to a cave
>kill the boss
>get a trinket that's completely useless to you because you're not doing a "cuckfuck" build
thanks game.
>open world
>need to strategize
lol
lmao even
why would you ever need to strategize in a world where monsters and drops are scaling with you?
>in a world where monsters and drops are scaling with you?
What?
Literally every modern open world game uses level scaling anon.
>b-but tranny ring
don't care about tranny games.
Name 3
Elden Ring doesn't use it
part of why it's only good open world game ever made
Nothing of what you said applies to Elden Ring
That's why it's such a great game
>open world
>need to strategize about the best route on succeeding, you can knockout the lower level areas and progress normally or risk it and go for a higher level area for higher reward and getting more powerful, it takes thinking, planning, and tactics keeping you engaged in the game.
>linear game slop
>walk down the hallway pick up weapon 1 fight boss 1 with weapon 1, win because weapon 1 made specifically to defeat boss 1, continue down the hallway, pick up weapon 2, fighting boss 2, win because weapon 2 made specifically to defeat boss 2, repeat until game end.
Further evidence that those that are only capable of playing linear games are mentally retarded and lack cortical thinking skills.
Elden ring is good. It’s okay when Japan does it. To compare such a great game with 2 steaming turds show how little about video game you know you filthy casual now get out of my board faggit
Because you're a nagger homosexual tranny boomer contrarian and you should kys
ME is hardly open world. There's only two large levels that would even qualify and they aren't very big anyway.
W3 and ER are though. Linear experiences are curated and designed better, most of the time. Open world promises freedom but freedom means openness, downtime, sequence breaking.
Who cares? You have shit taste. End of thread.
Elden Ring is kino though
>Open chest
>get teleported into high level area
>randomly riding in Altus Plateu
>giant dragon lands
>traverse the land in nighttime
>black knight or a dark mount hunts me down
>Move a little bit too far and they despawn
Killed a lot of the moment for me when that happened.
>the best parts of elden ring are the scripted events
what if i told you that linear single player adventure games are 100% scripted?
>are the scripted events
what does that mean? what isn't "scripted"?
He's talking about specific set pieces. e.g. dragon spawning in specific place, specific box that teleports you is all a "scripted" set piece. These events are normally good because it's been specifically designed to happen a certain way by the devs as oposed to just running into a random room somewhere and hacking down 5 AI mobs who don't have a specifici sequence of events to carry out.
>These events are normally good because it's been specifically designed to happen a certain way by the devs
so like every encounter in Elden Ring?
you're being intentionally obtuse and you know exactly what we are talking about.
>and you know exactly what we are talking about.
I don't know what you samefag retard are talking about. Every encounter in all of Elden Ring is handcrafted, which is why all bosses and enemies have leashes on areas. 2 years of autism and you still couldn't muster a proper critique of Elden Ring, it's embarassing, you are legitimately a waste of oxygen
It must be also why they usually clip against the geometry of their designated areas lmao
1 minute apart
How can you not understand what people mean when they say 'set piece' or 'Scripted' event. In the normal open world mobs are leashed to certain areas yes and they have certain attacks yes but you can come at them from nearly every angle when out in the open and choose you method of approach this is not a set piece. A set piece would be a boss that spawns when specific boxes are checked e.g. it being night so the dark rider on a horse comes, or you ride into the swamp so the dragon comes down and you see the amazing animations the way the developer intended.
Now stop arguing in bad faith because you knew the difference.
Yes I have how am I wrong?
>but you can come at them from nearly every angle when out in the open and choose you method of approach this is not a set piece
Yes it is. It's literally a setpiece. The area was crafted for it and the enemies placed
>dud look at my router reset
lol
>The area was crafted for it and the enemies placed
kek, and you called me autistic?
It's the exact definition of setpiece. I can't believe you were obsessed and seething about this game for 2 years and yet you can't even bring up a proper argument against it. Even better, using variety of approaches against ER when Dark Souls most praised feature was entering and exiting levels from multiple points instead of levels designed as single long corridors like in Shart Souls 2
I'm agreeing to disagree with you. I have had the game for 2 days.
>as oposed to just running into a random room somewhere and hacking down 5 AI mobs who don't have a specifici sequence of events to carry out.
you never played the fucking game
thank you for clarifying my message
what part of Elden Ring isn't scripted?
Open world games appeal to the lowest of society, the thinking man enjoys a ludo narrative driven adventure
anon, you can't into open world games because they're not games that you enjoy. this is because you better enjoy a tight, focused, linear narrative experience and not the more 'sandboxy' elements that open world often relies upon. exploration does little for you and checking off dumb points of interest like in a ubishit game is tedious and boring for you, not exciting and fun. you crave where the story and the important parts about said story happen. the dramatic climaxes and punishing low points.
and that's okay, anon. you don't need to like open world games.
It just means you aren't a tasteless moron who is entertained by endless repetition.
Because you're one of those homosexuals that needs to be held by the hand level-by=level, incapable of being able to just pick up a sword and set out for your own journey having some fun and going your own path using just a little bit of imagination, you need to be told what to do, where to go, a path needs to be forged for you - one that you cannot play without.
Not even talking about map markers and the other traditional Sony movie game handholding type of handholding but the ability to not be able to just set out on your own path, you'd be sacrificed first from your group if you ever stranded out in the middle of nowhere after an accident with no access to civilization anywhere nearby, you lack the ability to think for yourself and to set a direction, you need orders - you follow orders.
>complain about copy paste in open world games
>that means you wont survive in the wild
>says the 'man' typing on Ganker
this may be the single best BTFO I have seen on this board yet jesus christ
While I appreciate the more balanced experiences linear action games offer, being able to just go in any direction in Elden Ring was amazing.
The magic drops off in the subsequent playthroughs but at that time I already touched the 250 hour mark, 10/10 experience.
Finding that underground city after getting hunted down by those big bears was one of my best experiences in all of videogaming.
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it just means you see how artificial the open world is. just dont play them anymore. i got 2.5 hours into elden ring and just felt empty. i got 6 hours into new vegas and got tired of walking. i got 10 hours into sleeping dogs and got tired of driving. most of these games waste so much of your time for no reason.
Elden Ring would be fine if the catacombs had more visual variation between them based on what region you're in.
Juan is upset again
Open world games are filled with nothing.
The only good parts of them are the ones that would be the exact same in a more linear game, but now you have hours of padding in the way.
>I just did not have fun.
Why?
Honestly don't know, I just felt annoyed that so much nothing was in the way of me and my next objective. Games just felt bloaty for no reason. Another green field to cross so I can get into another cave with another boss.
Sounds like you'd just prefer linear games, stick to playing those.
They waste a shit ton of time and fluff.
>>The Witcher 3
>It's just a ubisoft open world, I'm sorry it is, it's just POI's and running through them in a checklist manner. Writing isn't that great unless you are an edgy 15 y/o. Combat is boring. It's also not an RPG.
I agree, I tried twice and barely managed to push past the baron questline. Gwen was more fun to me than the base game
>Gwen was more fun to me than the base game
Same for me mate, I quit in the same place as well.
because all open world games after 2014 are mindless goyslop made by pajeets
Most open world games are sandboxes with half the toys broken and the other half missing.
I'll give you and everyone else in this stupid thread a tip. Here's how you fix every modern AAA game, open world or not.
Turn off ALL UI, as much as you can. Turn off the minimap. Turn off quest markers. Turn off absolutely everything that is not essential to the game. Do not use fast travel, at most, use things like the carts in Skyrim or Flightpaths in WoW. Then play the game however the fuck you want. Explore, find things, do quests that you find interesting. Do whatever you want in a natural way. I've been doing this and games go from 2/10 to 7/10 with this simple change alone. You actually have to learn the level design, the world, how to navigate, how to get around. The game is immersive, the sound design shines through, you're no longer working on a TODO list, you're actually LOOKING AT THE WORLD.
Just fucking do this. It's that simple. Fuck.
Sounds like you just have untreated depression
I get you OP despite what the retards ITT post
Even a great game like Elden Ring is still severely flawed by the open world formula
The only time I've ever vibed with an open world game was Outward.
Just getting ready to travel feels like an adventure. No pre-defined map means in order to draw the player every PoI, outside of the dogshit 3 Brothers DLC, stands out from the enviorment. Every area and dungeon you explore has unique puzzles, layouts, and often a weapon that can potentially be of immense use or novelty.
Comparing it to ER, TotK/BotW, or Witcher 3, I just don't know what makes it so special for me when those games bore me to tears.
Open world games are supposed to be played as a chill relaxing experience
If you want to rush through action packed corridors there's plenty of linear action games for that
>muh ubisoft
Your opinion is worthless when you don't even understand open world game structure
open world games are 100 hours long with about 15-20 hours of actual content that's been padded out and rehashed to justify their size
you look out and see a huge adventure waiting for you but after spending some time with it you realise it's an illusion and what's actually there has been heavily compromised to sustain the illusion
this but for life itself
antidepressant help me forget
Unironically try Skyrim.