Why can't Miahacky make hard bosses that are also fair?

Why can't Miahacky make hard bosses that are also fair?

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  1. 2 weeks ago
    sage

    skill issue

  2. 2 weeks ago
    Anonymous

    what would a hard but fair boss look like? I think if you consider it fair in reality it's just an easy boss.

    • 2 weeks ago
      Anonymous

      replace the life leech with something else and up her stagger resist so she isnt locked down from stun spam. realistically, there is no way with learning how to fully dodge water fowl on your first set of tries (which is fine) but dodging shouldnt be the only way to survive through it without a big disadvantage. blocking works but now she just regained at minimum 25% of her HP from it because she multi-hit you or even more if you have to double down on blocking through it to survive.

      • 2 weeks ago
        Anonymous

        >at minimum 25% of her HP
        Why make shit up?

        >Or you could just dodge it
        You can, I can, the thousands of shitters that complain about it can't, but even they can block it because its an idiot-proof strategy.
        >15% of her health
        Its closer to half that.

        Its like 8%.

  3. 2 weeks ago
    Anonymous

    >moron who didn't just block waterfowl to trivialize it
    She's an extremely fair and fun boss, you're just bad.

    • 2 weeks ago
      Anonymous

      I didn't realize blocking with a weapon was this effective in ER

      • 2 weeks ago
        Anonymous

        They buffed the shit out of weapon block rates early on. The Greatsword has the same guard boost as the best medium shield in the game.

    • 2 weeks ago
      Anonymous

      >blocking
      You didn't beat the game

    • 2 weeks ago
      Anonymous

      He can

      Or you could just dodge it and not let her get 15% of her health back

      • 2 weeks ago
        Anonymous

        >Or you could just dodge it
        You can, I can, the thousands of shitters that complain about it can't, but even they can block it because its an idiot-proof strategy.
        >15% of her health
        Its closer to half that.

      • 2 weeks ago
        Anonymous

        This, Isshin actually felt much less bullshit because you actually had the tools to deal with his bullshit

        • 2 weeks ago
          Anonymous

          >actually had tools
          Elden Ring throws so much overpowered shit that trivializes the game for you, what the frick are you talking about. Now if you want to go in summonless 2H-ing a claymore without a meta Ash of War sure, but don't say the game doesn't give you ways to trivialize her fight if you aren't subhuman IQ

          • 2 weeks ago
            Anonymous

            >Elden Ring throws so much overpowered shit that trivializes the game for you
            That's the thing dumb frick, trivializing the game isn't fun. A boss should have fair design regardless of what build you have.

            • 2 weeks ago
              Anonymous

              Luckily elden ring is really fun.

      • 2 weeks ago
        Anonymous

        >sword saint
        >spear
        >gun

        • 2 weeks ago
          Anonymous

          Bullets are just swords you throw with combustion. Spears are just swords with a longer grip.

        • 2 weeks ago
          Anonymous

          >Anything goes in Ashina Sword Arts

        • 2 weeks ago
          Anonymous

          Isshin literally tells you that the #1 rule of the Ashina Style is that you win no matter what, if they had cared about Samurai's honour and all that gay shit then they never would have won their rebellion in the first place

    • 2 weeks ago
      Anonymous

      >huge ass shield on back
      >blocks with sword instead

    • 2 weeks ago
      Anonymous

      The majority of the modern souls audience are redditors who think the game is supposed to be masochist git gud assrape, this is who FROM now tries to appeal to. The average souls player genuinely believes that the games are supposed to be 100% flashy anime boss battles with nothing inbetween. So you get bosses like Malenia

      >giant hunt, greatshield, and a mile long health bar
      closed the webm instantly, try again with a real build

    • 2 weeks ago
      Anonymous

      i did use block when i got caught off guard but the life steal is still disgusting

    • 2 weeks ago
      Anonymous

      >Blocking
      You didn't beat Elden Ring.

    • 2 weeks ago
      Anonymous

      It outstands me how many morons that make strength builds don't read how much guard boost colossal weapons and great weapons have. I trivialized Malenia with the Greatsword by simply blocking her waterfowl while 2-handing it, and she barely dented me since damage absorption combines with blocking damage reduction, leading to you basically taking no chip damage when wearing heavy armor.

    • 2 weeks ago
      Anonymous

      OP cut down, more people need to know about the Block With Sword

      • 2 weeks ago
        Anonymous

        why is it better than blocking with a shield?

        • 2 weeks ago
          Anonymous

          Guard Boost is more important than damage blocked, and most of the heavier weapons have GB values equivalent to the best medium shields.

    • 2 weeks ago
      Anonymous

      She regain hp and extend the fight that have 2 phases

  4. 2 weeks ago
    Anonymous

    If she didn't have health regen I think zero people would complain

  5. 2 weeks ago
    Anonymous

    Your giants flame?

  6. 2 weeks ago
    Anonymous

    Humiliation ritual thread so anons will bully dragonirian into suicide

  7. 2 weeks ago
    Anonymous

    She's fun.

    • 2 weeks ago
      Anonymous

      Are you light rolling? This seems particularly agile.

      • 2 weeks ago
        Anonymous

        Yes.

      • 2 weeks ago
        Anonymous

        I wish they'd bring back ninjaflips

      • 2 weeks ago
        Anonymous

        >Are you light rolling? This seems particularly agile.

        Nah, he's

        She's fun.

        cheating with mods. You don't jump that high in Elden Ring even with no encumbrance.

    • 2 weeks ago
      Anonymous

      When I try this she just ignores every single piece of hitstun at every single hit and just keeps her DMC combo video going.

      • 2 weeks ago
        Anonymous

        That's because all perfect run videos are bullshit except for the autistic Korean that loves to make K-style videos because he plays more like it's DMC than From with an invisible style meter that goes kekekekeke as he gets SSSes in his head.
        Same shit with Monster Hunter TA runs where all the top players end up being shit at actually playing the game and just reset 500 times to get a perfect run where the AI is broken and just loops.

      • 2 weeks ago
        Anonymous

        >dexgay 1h light weapons

    • 2 weeks ago
      Anonymous

      How many death animations does she have? That's kinda fricking neat to be honest.

      Malenia apologists are homosexual morons, but so do people who pretend she represents the whole game. What makes her bullshit are a number of mechanics unique to only her. Radagon is a very challenging boss but exhibits none of her horse shit.

      The only thing I really hate is how phase 2 enables her to start an attack, then extend that into 4 other attacks.
      If you get really unlucky, she can attack, animation cancel getting staggered, then instantly throw out an instant kill grab, lunge, or waterfowl at point blank range just to fricking kill you

      • 2 weeks ago
        Anonymous

        >she can attack, animation cancel getting staggered, then instantly throw out an instant kill grab, lunge, or waterfowl at point blank range just to fricking kill you
        all of these things are avoidable in your scenario

        • 2 weeks ago
          Anonymous

          Doesn't make it fair, fun or easy.
          Hard/unfair doesn't mean impossible.

          • 2 weeks ago
            Anonymous

            its completely fair

            • 2 weeks ago
              Anonymous

              That's your opinion. I disagree though.

              • 2 weeks ago
                Anonymous

                thats fair

            • 2 weeks ago
              Anonymous

              It depends on what constitutes as 'unfair'.

              Most people would generally consider animation cancelling, healing off attacks, input reading (it reads the animation frame 1, ontologically it is input reading) as instances of 'unfair' gameplay. I beat Malenia with Claymore solo (going to do it again with Broadsword), I'd say I have a lot of issues with her design. Unfair and defeatable aren't mutually exclusive.

  8. 2 weeks ago
    Anonymous

    What exactly is this "fair" thing people are talking about when it comes to these games anyway?

  9. 2 weeks ago
    Anonymous

    Malenia apologists are homosexual morons, but so do people who pretend she represents the whole game. What makes her bullshit are a number of mechanics unique to only her. Radagon is a very challenging boss but exhibits none of her horse shit.

  10. 2 weeks ago
    Anonymous

    It is all on the build OP. I killed her second try using magic lols. If you have a strong build, you will win fights.

  11. 2 weeks ago
    Anonymous

    They are fair OP.
    Vigour is for pussie who get hit, just stop being bad.

  12. 2 weeks ago
    Anonymous

    Because they actually stole the boss from another game

  13. 2 weeks ago
    Anonymous

    >Kill random enemies
    >They always come back to life because the destined death rune is destroyed, chud!
    >Kill boss
    >They don't come back to life because...uh...VAATI VIDYA HELP ME!!!

    Explain this, libcucks

    • 2 weeks ago
      Anonymous

      Denser runes

    • 2 weeks ago
      Anonymous

      Unironically though what is the "lore" reason for this? Ranni had to steal the rune of death to kill her flesh and Godwyn's soul because they were immortal otherwise, and don't give me "oh none of the demigods ACTUALLY die when you kill them cause they leave behind remains" because Radahn unambiguously dies when you kill him, he leaves nothing behind and the stars he was holding back continue their movement

      For that matter, why the frick did Rykard feed himself to Eiglay to become immortal when he was already immortal? Is he stupid?

      • 2 weeks ago
        Anonymous

        The immortality of the demigods was tied to their fingers. All of their fingers are dead now so they're not immortal anymore, but that wasn't the case for Godwyn at the time. This is explicitly shown with Blaidd, who is unable to be killed until after Ranni's fingers are killed by her. Rykard fed himself to the serpent to become stronger and physically embody his own ideology, not to become immortal.

        • 2 weeks ago
          Anonymous

          Then why did he say "a serpent never dies" after you kill him, cryptically. And then, if you go back to his site of grace, you find tanith eating his corpse and she says she hopes to becomes his new vessel. Hmm?

          • 2 weeks ago
            Anonymous

            Because a serpent never dies. That is true, but not why he did it. He did it to eat all life.

            • 2 weeks ago
              Anonymous

              And yet you said the demigods immortality was tied to their fingers, which are dead now. So, if that's the case, then the ONLY reason why Rykard is shown to be able to regenerate unlike the others is due to his being eaten by the serpent. Maybe he did it for power and to align with his ideology, but that answers the other anons question as to why rykard was different.

              • 2 weeks ago
                Anonymous

                >then the ONLY reason why Rykard is shown to be able to regenerate unlike the others is due to his being eaten by the serpent.
                True. I didn't mean to imply otherwise

              • 2 weeks ago
                Anonymous

                >And yet you said the demigods immortality was tied to their fingers
                Whoever told you that is moronic. The intro to the game says the Shattering and their other horrid actions lead to abandonment by the Greater Will. With this they could now officially die and not come back again. All the enemies you encounter obviously have not been abandoned by the GW, even Omens and Misbegottens have specks of gold in their eyes to indicate they aren't completely forgotten by it.

              • 2 weeks ago
                Anonymous

                I was not told anything. When I said "and yet you said", I was referring to an assertion made by another anon. You ESL, poor reading comprehension, high school dropout moron.

              • 2 weeks ago
                Anonymous

                It took you all that time to type nothing of worth instead of contributing something worthwhile to the conversation. Typical Gankerermin behavior.

              • 2 weeks ago
                Anonymous

                Oh you mean, 10 seconds? You both think and type like a moron. Thinking must be like running in dreams for you.

    • 2 weeks ago
      Anonymous

      I just play vidya, anon. Don't care about any of that homosexual shit.

    • 2 weeks ago
      Anonymous

      Magnets in a wine glass

    • 2 weeks ago
      Anonymous

      Who cares, just play the video game nerd

    • 2 weeks ago
      Anonymous

      Death being removed from the world just means people go back into the erdtree when they die and are reborn. Enemies respawn because it's a video game, dork

    • 2 weeks ago
      Anonymous

      The immortality of the demigods was tied to their fingers. All of their fingers are dead now so they're not immortal anymore, but that wasn't the case for Godwyn at the time. This is explicitly shown with Blaidd, who is unable to be killed until after Ranni's fingers are killed by her. Rykard fed himself to the serpent to become stronger and physically embody his own ideology, not to become immortal.

      I think the unironic actual answer is just "it's taking them a long time to respawn". The bosses should be returning like normal enemies but they don't because gameplay, maybe they have more runes so it takes longer? I don't know

    • 2 weeks ago
      Anonymous

      They're not coming back to life, other enemies are replacing them.

  14. 2 weeks ago
    Anonymous

    If she isn't fair why do people with a lot of experience with her routinely kill her without being hit?

    • 2 weeks ago
      Anonymous

      Because gaining the experience in real life trait which most of humans have.

  15. 2 weeks ago
    Anonymous

    You'll get her tomorrow anon I believe in you

  16. 2 weeks ago
    Anonymous

    I have quite frankly never seen anything more pathetic and embarrassing than this entire board accepting the narrative "bosses were balanced around spirited ashes", it makes people who relied on them feel like they beat the game normally and people who didn't use them feel like they beat it on some special hard mode, when the truth is the game was never balanced around them

    Self proclaimed "souls vets" are genuinely the biggest homosexuals in the world. Every main boss in Elden Ring is fun and fair except Commander Nial I hate that fricking guy

    • 2 weeks ago
      Anonymous

      The only bullshit boss is Malenia. Nial, what the frick?

      • 2 weeks ago
        Anonymous

        Malenia is a 1v1 and extremely bullyable, something about Nials two summons breaks my brain

        I refuse to believe that the gargoyle boss fight wasn't balance with them in mind. I never had an issue with previous games when it comes to multi bosses, but that fight gives them so much opportunity to recover and surround the area with poison.

        Despite people claiming different one Gargoyle will be more passive while you're fighting the other, plus one enters the arena late. Though it is a challenging boss fight it's insane to declare it must be balanced around removing aggro from the player when the opposite is clearly true

        >catacombs are by far the most common type of dungeon and they only exist for you to get and upgrade spirit ashes
        >"HUR DUR you're not supposed to use them they're just a crutch for game journalists, all the half assed duo boss fights were totally balanced properly."

        No moron it has nothing to do with you being "not supposed to use them" or being a pleb for using them. If they make the game more fun for you then you should absolutely use them, just don't absolutely humiliate yourself by pretending the devs balanced the game believing everyone was going to rely on them when there's so much evidence to the contrary. It's like saying the game was balanced around casting because of how many spells you find in the game, just pure shitter cope. I'm not even good at the game, I used spirit ashes on my 1st playthrough and chose not to use them on subsequent playthoughs, I find the bosses challenging but fun and it's extremely obvious they were not designed with aggro being taken off the player in mind

        • 2 weeks ago
          Anonymous

          Despite people claiming different one Gargoyle will be more passive while you're fighting the other, plus one enters the arena late.
          The problem with that fight is how frantic their movements are. I'm a melee build and will only have time to get in one or two hits before being on the defense that takes way too long to get an opening. In other games, it wasn't that much of a problem because of their movement speed and movesets. I understand that you can kill the other one before it shows up, but my problem just stems from the poison mist just ruining the fight as a whole.

    • 2 weeks ago
      Anonymous

      I refuse to believe that the gargoyle boss fight wasn't balance with them in mind. I never had an issue with previous games when it comes to multi bosses, but that fight gives them so much opportunity to recover and surround the area with poison.

    • 2 weeks ago
      Anonymous

      >catacombs are by far the most common type of dungeon and they only exist for you to get and upgrade spirit ashes
      >"HUR DUR you're not supposed to use them they're just a crutch for game journalists, all the half assed duo boss fights were totally balanced properly."

      • 2 weeks ago
        Anonymous

        Yes, moron.

      • 2 weeks ago
        Anonymous

        Not once have I ever used Spirit Ashes because honestly I just forgot they were a thing. To me it seemed like extra fluff to pad out the game. Not the same thing as Weapon Arts and guard encounters which just make combat more variable.

    • 2 weeks ago
      Anonymous

      You can only beat Malenia if you jerk off to her first. Worked for me.

      too based to be real

      https://i.imgur.com/3RL6x2i.jpeg

      Why can't Miahacky make hard bosses that are also fair?

      Malenia apologists are homosexual morons, but so do people who pretend she represents the whole game. What makes her bullshit are a number of mechanics unique to only her. Radagon is a very challenging boss but exhibits none of her horse shit.

      The only bullshit boss is Malenia. Nial, what the frick?

      replace the life leech with something else and up her stagger resist so she isnt locked down from stun spam. realistically, there is no way with learning how to fully dodge water fowl on your first set of tries (which is fine) but dodging shouldnt be the only way to survive through it without a big disadvantage. blocking works but now she just regained at minimum 25% of her HP from it because she multi-hit you or even more if you have to double down on blocking through it to survive.

      Malenia is literally the fairest fight in the game, you fricking mongoloid invertebrates

      • 2 weeks ago
        Anonymous

        So the fire slugs are a more unfair fight? The rolling goats? How about the shield militia? Or the bats, or or or.

        • 2 weeks ago
          Anonymous

          yes they are unfair, because they are trivial, moron-kun. i feel bad for the slugs every time

          • 2 weeks ago
            Anonymous

            So you're equating unfair for them (AI slugs etc.) based on misconceptions about fundamental game fair (trash mobs) with unfair for you?
            Why just bait, so pathologically? Or can't you discern the difference?

      • 2 weeks ago
        Anonymous

        The fact that the game is broken as shit and there are about 50 different ways to trivialize everything doesn't mean the fight is well designed.

        • 2 weeks ago
          Anonymous

          So you're equating unfair for them (AI slugs etc.) based on misconceptions about fundamental game fair (trash mobs) with unfair for you?
          Why just bait, so pathologically? Or can't you discern the difference?

          >desperately tries changing the definition of the phrase 'fair fight'
          none of that changes the fact that Malenia is the fairest, if not the ONLY, fair fight in the game. not sorry you dont understand game design

    • 2 weeks ago
      Anonymous

      Commander Nial is fun if you just have a weapon that does lots of poise damage fairly quickly, for example the Longsword's Square Off attack just fricking melts him along with 90% of the game's bosses
      seriously just doing a Sword and Board knight was a billion times easier for me than any gimmick meme magic build or whatever

  17. 2 weeks ago
    Anonymous

    He did in Dark Souls 1 DLC, nothing since

  18. 2 weeks ago
    Anonymous

    I watched a fricking furry kill her earlier with just parrying, you Black folk are pathetic

  19. 2 weeks ago
    Anonymous

    Is the moronic arms race against the playerbase ever going to end, or is the DLC just going to keep ramping up the stupid bullshit like variable delayed attacks and blatant input reading?

    • 2 weeks ago
      Anonymous

      Nope, the difficulty needs to be cranked up more and more to pad out playtime and give streamers something to ragebait over while advertising the game

      Malenia is a 1v1 and extremely bullyable, something about Nials two summons breaks my brain

      [...]
      Despite people claiming different one Gargoyle will be more passive while you're fighting the other, plus one enters the arena late. Though it is a challenging boss fight it's insane to declare it must be balanced around removing aggro from the player when the opposite is clearly true

      [...]
      No moron it has nothing to do with you being "not supposed to use them" or being a pleb for using them. If they make the game more fun for you then you should absolutely use them, just don't absolutely humiliate yourself by pretending the devs balanced the game believing everyone was going to rely on them when there's so much evidence to the contrary. It's like saying the game was balanced around casting because of how many spells you find in the game, just pure shitter cope. I'm not even good at the game, I used spirit ashes on my 1st playthrough and chose not to use them on subsequent playthoughs, I find the bosses challenging but fun and it's extremely obvious they were not designed with aggro being taken off the player in mind

      Absolutely comical post, you struggled with fricking Niall and are calling other people shitters
      Something about elden ring makes the players be extremely defensive and lash out at anyone with criticisms of the game with claims of them being bad

      • 2 weeks ago
        Anonymous

        If you dislike elden ring it's because you're bad. You're assmad that you got good at DaS 1 and then From releases new games and they had the audacity to expect you to figure out new challenges and improve further

        • 2 weeks ago
          Anonymous

          There are other legitimate reasons to dislike Elden Ring but this is definitely common and true. Dark Souls getting this weirdly overblown reputation as a hardcore gamers game has resulted in the worlds most moronic fanbase. Once they're presented with a challenge that exceeds their ability and realize they might have to use the easy mode options that make it accessible to everyone, they cope and pretend the game was designed for those easy mode options when really the bosses patterns and openings are just a little more complex now, but still nothing crazy

          • 2 weeks ago
            Anonymous

            I'm one of those DaS1 vets that genuinely thinks that ER is too hard but you didn't convince me.
            ER has some "meta" attacks now that are deliberately designed to trick long time players (DaS3 pioneered them, but it was not as shameless back then): so many attacks are just fake outs to punish rolling too early and it's done in such a way that enemies hold their arm up for just a tad longer so that if there's a 1-2-3 combo and you roll the first 2, the third comes just delayed enough to catch you as you come out of the roll.
            It's so exagerrated in ER that some enemies have comical delays to them and everyone knows that it's just a meta reply from Fromsoft to challenge their older fanbase.
            Another thing would be the new dynamic combos, Morgott being the most prominent example:

            ?si=sjw2e4kvynt-UwaF
            Depending on your positioning, the combo could keep going on forever and while it's not probable in a normal playthrough, the average player will endup extending the boss' combo string by just unintuitively standing in the wrong place. Those bosses don't finish a combo anymore. There is no "safe to attack after boss did combo X" and that's the reason everyone suggests to get your VIG to 60: you're just expected to trade hits in ER.

            In DaS you could essentially leave VIT at base level once you got gud but even the "oh ER is so piss easy :^]"-people still need to stretch their health bar across the whole screen.

            • 2 weeks ago
              Anonymous

              this.
              >devs make the game obviously harder than the predecessors
              >people act as if it's some unholy incantation that curses your entire bloodline if you stop pretending they didn't

            • 2 weeks ago
              Anonymous

              sounds like an oldgay issue, genuinely. this is like complaining that your opponent in checkers is planning 3 moves ahead instead of only 2

              • 2 weeks ago
                Anonymous

                That also didn't convince me. I don't think dark souls enemy attack patterns correspond to checkers at all. And deliberately adressing a learned timing is also way more targeted than just getting more complex in general.
                Orphan of Kos compared to Manus fits your example: The boss is faster but at the end you're still playing checkers: learn moveset, avoid, punish.

                ER is more like: Now we play chess!

              • 2 weeks ago
                Anonymous

                >Orphan of Kos compared to Manus fits your example: The boss is faster but at the end you're still playing checkers: learn moveset, avoid, punish.
                >ER is more like: Now we play chess!
                you make it sound like its a different game when its the exact same game but more. the enemies are more crazy but the player is also way more powerful than before with exponentially more opportunities to punish. sounds like you just never found these opportunities, or stayed with the same weapon the entire game

              • 2 weeks ago
                Anonymous

                >but the player is also way more powerful than before
                Spirit ashes are part of this but somehow people pretend like they don't count. It's an arms race between Devs and players but people on Ganker pretend you're not supposed to keep up but also say you should use the new powers?
                That's just a gay way or arguing.
                But it essentially just proves my point. Beating DeS-DaS3 with a longsword and just rolling through everything was just checkers.
                ER added so much stuff to both enemies and the player that playing the old way (longsword, rolling only) is playing chess but only using your pawns and from that perspective ER just is too hard, the average player won't have a good time playing ER without using torrent,spirit ashes, AoWs, all the body/weapon buffs, crafted items,jump attacks etc.

              • 2 weeks ago
                Anonymous

                >dude just use your new powers!
                *ding ding ding*
                >NOOO NOT LIKE THIS
                ERgays... why are you like this?

            • 2 weeks ago
              Anonymous

              Delayed attacks are openings, when a boss is winding up an attack you should be getting in a charged attack to break their posture. The game fricks with your natural instincts, that's completely true. The game isn't Dark Souls but it's a natural evolution of DaS3 DLC and Sekiro, you play aggressive to build posture to get a stagger and deal insane damage, there are tons of openings where they aren't obvious like when a boss is winding up an attack or something jumping margits tail and getting a jump attack when he spins. Sekiros design philosophy of playing aggressive to build posture rather than just iframe rolling through everything then punishing obvious openings has carried over

              this.
              >devs make the game obviously harder than the predecessors
              >people act as if it's some unholy incantation that curses your entire bloodline if you stop pretending they didn't

              It is harder, it just wasn't balanced around ashes. What's stupid is people acting like it's literally impossible they intended to make a more challenging experience than Dark Souls, and therefore must have balanced the game around easy mode options. This will happen again with the DLC, there's an item you collect like golden seeds that permanently boost your attack and defense, people are going to claim it's too easy when you use them and cry it's too hard when you don't. FROM have already stated they're completely optional for players who want less of a challenge

              678641361
              Ah, I see. No argument, so retreats to "based beyond comprehension" bullshit.

              Argument against what? You don't like the game because it's too easy? Congratulations go do something that challenges you

              • 2 weeks ago
                Anonymous

                >when a boss is winding up an attack you should be getting in a charged attack to break their posture
                ???
                What if your attack DOESN'T break posture? Then you just get hit anyway. You have no posture bar in ER so it would be a complete gamble. If the game had a visbile posture bar I'd completely agree that it's more designed around it but with it being invisbile I don't think so.

              • 2 weeks ago
                Anonymous

                >What if your attack DOESN'T break posture?
                I mean to build posture moron lol
                >Then you just get hit anyway
                Not if you dodge it
                >If the game had a visible posture bar I'd completely agree that it's more designed around it but with it being invisbile I don't think so
                There are other options like bleed or frost since how much posture damage you do will depend on what weapon you're using, but generally it's balanced around aggressively attacking until you proc a massive amount of damage

                >It is harder, it just wasn't balanced around ashes. What's stupid is people acting like it's literally impossible they intended to make a more challenging experience than Dark Souls, and therefore must have balanced the game around easy mode options. This will happen again with the DLC, there's an item you collect like golden seeds that permanently boost your attack and defense, people are going to claim it's too easy when you use them and cry it's too hard when you don't. FROM have already stated they're completely optional for players who want less of a challenge
                I think you're just trying to assert that X way of playing is the intended experience while not accepting hat some people think that Y is the intended way of playing.
                I personally think spirit ashes and the opporutnities to summon and upgrade them are ubiquitous enough to treat them as intended and not using them is a self imposed challenge.

                Also I don't think anyone who's arguing in good faith is gonna talk shit about the new upgrade materials. Upgrading your weapons is as intended as spirit ashes are. You find both the bell and the smithing stone in the first church you see.
                From adding a new upgrade material just to add a sense of pregession to the endgame has nothing to do with easy modes.
                This whole debate is just a way to say
                >hah ur bad, Im good
                anway.

                >I personally think spirit ashes and the opporutnities to summon and upgrade them are ubiquitous enough to treat them as intended and not using them is a self imposed challenge.
                Is it also a self imposed challenge to not block everything with a great shield or not stand at the other end of the arena and kill the boss with ranged spells? There are many ways to play the game and all of them are valid but if you actually engage with the bosses in a 1v1 enough you'll find they absolutely weren't designed to have their aggro passed back and forth.
                >Also I don't think anyone who's arguing in good faith is gonna talk shit about the new upgrade materials
                I never said anything about smithing stones, I'm only talking about the new optional damage and defense boosts in the DLC. The reason this conversation is so frustrating to have is because of how defensive people get, I'm not saying your way of playing is invalid or for casuals, there is literally no reason to be proud of being a "hardcore gamer", if you use spirit ashes you probably get more pussy than people who don't, all I'm saying is that it's absolutely moronic to claim the core boss designs were not designed to be beaten by the average player without them. Like you said there's many ways to play the game and Spirit Ashes is one of them, it was not balanced with everyone using them in mind

                I don't even give a shit about it being less hard, there are enough broken items and tactics in the game to win every single fight without breaking much of a sweat excluding maybe a few overly moronic ones like malenia.
                My problem is, that it doesn't even feel like I'm fighting a creature anymore. There is a reason delayed attacks and frickhuge weightless, floaty bosses are so hard to react to: it's not how that shit works. Your brain expects things to adhere to the basic laws of causality. If you break it a few times, it can be cool and unique (especially if it has some magical reasoning behind it).
                But when every single boss starts floating around the arena, spewing particle effects in all direction and either making moronic janky windup attacks or spinning like a helicopter, then it not only breaks my immersion, it also makes me lose interest in them as a unique encounter and just delegate them into the 'just another fromsoft boss, let's get this over with' category.

                I take no issue with this, that's a fair reason to not enjoy the boss designs in Elden Ring

              • 2 weeks ago
                Anonymous

                >I never said anything about smithing stones, I'm only talking about the new optional damage and defense boosts in the DLC.
                They're the same thing. both are """optional"".
                >Is it also a self imposed challenge to not block everything with a great shield or not stand at the other end of the arena and kill the boss with ranged spells?
                Yes. Any time you limit your options.
                >all I'm saying is that it's absolutely moronic to claim the core boss designs were not designed to be beaten by the average player without them
                I disagree. I think most players did use the ashes and Fromsoft knew and encouraged this and you're making it harder for yourself if you don't use them.
                The only ememies where this does not apply are the Everjails because you can't summon there. THESE are literally meant to be fought 1v1.

              • 2 weeks ago
                Anonymous

                You're actually a moron. It's obvious you're interpreting me as someone who thinks spirit ashes are "cheating" or "not beating the game" when I've stated multiple times I think they're completely valid. If you genuinely believe fromsoft planned out the bosses move sets, animated them, tested them, all around the aggro being split between the player and their ashes, you are mentally moronic. You think I'm arguing From didn't intent for players to use them when all I'm saying is they're another option like anything else
                >Yes. Any time you limit your options.
                It's an RPG you FRICKING MORON. You are limiting your options no matter what you do, if you don't level mind you miss out on high level spirit ashes, if you don't level strength you miss out on great shields, if you don't level arc you miss out on bleed, etc.

                What I'm arguing, is that the game wasn't designed to only be played one way, you're the one arguing that it was

                >Not if you dodge it
                Dodge OR get in a fully charged attack, not both. You're just being moronic at this point.
                >There are other options like bleed or frost since how much posture damage you do will depend on what weapon you're using, but generally it's balanced around aggressively attacking until you proc a massive amount of damage
                Go equip a curved sword, straight sword or rapier, no AoWs and no bleed/frost.
                Without spamming Jump R2s you will not break most bosses posture. Everyone just two handing big weapons and spamming AoWs/Jump R2s to leave the boss staggered for 50% of the fight should just pick up a light weapon and try again and you will see what I mean.

                >Dodge OR get in a fully charged attack, not both. You're just being moronic at this point.
                Seriously? You can absolutely do both, the delayed attacks take so long that's the whole point of what I'm saying

              • 2 weeks ago
                Anonymous

                >Not if you dodge it
                Dodge OR get in a fully charged attack, not both. You're just being moronic at this point.
                >There are other options like bleed or frost since how much posture damage you do will depend on what weapon you're using, but generally it's balanced around aggressively attacking until you proc a massive amount of damage
                Go equip a curved sword, straight sword or rapier, no AoWs and no bleed/frost.
                Without spamming Jump R2s you will not break most bosses posture. Everyone just two handing big weapons and spamming AoWs/Jump R2s to leave the boss staggered for 50% of the fight should just pick up a light weapon and try again and you will see what I mean.

              • 2 weeks ago
                Anonymous

                >It is harder, it just wasn't balanced around ashes. What's stupid is people acting like it's literally impossible they intended to make a more challenging experience than Dark Souls, and therefore must have balanced the game around easy mode options. This will happen again with the DLC, there's an item you collect like golden seeds that permanently boost your attack and defense, people are going to claim it's too easy when you use them and cry it's too hard when you don't. FROM have already stated they're completely optional for players who want less of a challenge
                I think you're just trying to assert that X way of playing is the intended experience while not accepting hat some people think that Y is the intended way of playing.
                I personally think spirit ashes and the opporutnities to summon and upgrade them are ubiquitous enough to treat them as intended and not using them is a self imposed challenge.

                Also I don't think anyone who's arguing in good faith is gonna talk shit about the new upgrade materials. Upgrading your weapons is as intended as spirit ashes are. You find both the bell and the smithing stone in the first church you see.
                From adding a new upgrade material just to add a sense of pregession to the endgame has nothing to do with easy modes.
                This whole debate is just a way to say
                >hah ur bad, Im good
                anway.

              • 2 weeks ago
                Anonymous

                I don't even give a shit about it being less hard, there are enough broken items and tactics in the game to win every single fight without breaking much of a sweat excluding maybe a few overly moronic ones like malenia.
                My problem is, that it doesn't even feel like I'm fighting a creature anymore. There is a reason delayed attacks and frickhuge weightless, floaty bosses are so hard to react to: it's not how that shit works. Your brain expects things to adhere to the basic laws of causality. If you break it a few times, it can be cool and unique (especially if it has some magical reasoning behind it).
                But when every single boss starts floating around the arena, spewing particle effects in all direction and either making moronic janky windup attacks or spinning like a helicopter, then it not only breaks my immersion, it also makes me lose interest in them as a unique encounter and just delegate them into the 'just another fromsoft boss, let's get this over with' category.

              • 2 weeks ago
                Anonymous

                >at excluding maybe a few overly moronic ones like malenia.
                well you can just stunlock her with an AoW

                [...]
                too based to be real
                [...]
                [...]
                [...]
                [...]
                Malenia is literally the fairest fight in the game, you fricking mongoloid invertebrates

              • 2 weeks ago
                Anonymous

                When I first fought her it wasn't really common knowledge and I had to stumble upon the redmane flame ash on my own.
                She is an epitome of moronic boss design, she would be an actually cool enemy if they removed the duck dance and gave her more poise and only allowed her to heal based on damage she does.
                As it is, she is essentially just "learn to deal with this one completely moronic attack" the boss.

              • 2 weeks ago
                Anonymous

                >Delayed attacks are openings, when a boss is winding up an attack you should be getting in a charged attack to break their posture.

                Yerah, frick off with your lies FromDrone. Enemies in the Elden Ring read inputs. If you try to attack during a delay attack the boss cancels it in a milisecond and instantly bonks you for 60% damage in the endgame.If you succeed you damage them for 3%. It just isn't worth the risk.

                >you play aggressive to build posture to get a stagger and deal insane damage,

                LMAO at insane damage. It's 5% at best. And you need to do about 10 jumping attacks with halberds (quite heavy weapons) to break the posture once. Normal swords are even worse tat staggering. And you need to do it in 15 seconds while avoiding their combo attacks otherwise the meter resets. The posture system is just broken and unusable on endgame bosses (where you would need it the most).

            • 2 weeks ago
              Anonymous

              i counted about 17 openings, assuming you use a very slow weapon, in the first 60 seconds of this dumbfrick clip

            • 2 weeks ago
              Anonymous

              I tie my ego to the idea that I am good at popular video game, so I will pretend that anyone who complains about anything is just bad, unlike me.

      • 2 weeks ago
        Anonymous

        >Absolutely comical post, you struggled with fricking Niall and are calling other people shitters
        I admit that I'm bad at the game while acknowledging the game wasn't balanced around ashes, if you want to see something comical look at everyone claiming they're a hardcore souls vet crying the game is too hard. Despite me sucking I absolutely do not want the next entry to be dumbed down because of a false consensus arrived to out of pure cope
        >Something about elden ring makes the players be extremely defensive and lash out
        Yeah...

  20. 2 weeks ago
    Anonymous

    You can only beat Malenia if you jerk off to her first. Worked for me.

    • 2 weeks ago
      Anonymous

      bump

  21. 2 weeks ago
    Anonymous

    Just got my new weapon

  22. 2 weeks ago
    Anonymous

    >morons latch onto a twitter post from a fricking Borderlands writer
    >instead of shitting on any of the actually moronic shit fat frick GRRM threw in
    This board is genuinely a redditor colony at this point.

    • 2 weeks ago
      Anonymous

      Zanzibart has been embraced by FROM fans because it's actual kino everytime it happens, also GRRMs lore is excellent, better than DSlore which is just nipbabble presented in an interesting way

    • 2 weeks ago
      Anonymous

      I miss unique names that didn't all blend together. Gwyn, Gweynevere, and Gwyndolin are way less confusing than Miquila, Melina, and Malenia

      • 2 weeks ago
        Anonymous

        ER’s are easy. It’s only bad in Game of Thrones.

      • 2 weeks ago
        Anonymous

        Don't forget that the majority of the names in game fit into GRRM's initials. Genius world building, right there.

  23. 2 weeks ago
    Anonymous

    >every webm ITT the players have huge health bars and deal massive amounts of damage
    damn maybe I was just under leveled when I beat her.

    Also to adress OP's question:

    Mohg is the best boss of Elden Ring.
    >no dynamic combo bs
    >2 fun gimmicks that reward exploration to engage with (tear, shackle)
    >hard but fair phase 2
    His damage output also fits his size and general appearance.

    Malenia in contrast has 2 definitive BS abilities (heal and wfd) and a small, tiny flick of her scrawny wrist deals way too much damage. Like many of her individual sword slashes just feel like there's no power behind it. as if you're in VR and waggling a huge sword with just your wrist but it has no weight/inertia, yet those tiny attacks delete a third of your healthbar.

  24. 2 weeks ago
    Anonymous

    >le hard but fair
    i wish i had that "mildly difficult for normalgays" image on me right now so fricking much

    • 2 weeks ago
      Anonymous

      easy but fair, then

  25. 2 weeks ago
    Anonymous

    678641361
    Ah, I see. No argument, so retreats to "based beyond comprehension" bullshit.

  26. 2 weeks ago
    Anonymous

    >Why can't Miahacky make hard bosses that are also fair?
    They used to be fair but then morons minxmed the fun out of the game and said it was boring.

  27. 2 weeks ago
    Anonymous

    Bad engine, bad code
    It’s like an electric hybrid vehicle trying to be an old school muscle car with 600 HP
    Dark souls never had good bones

  28. 2 weeks ago
    Anonymous

    Use a shield. There are like 100 of them in the game. moron.

  29. 2 weeks ago
    Anonymous

    Spirit Ashes get their own new upgrade material in the DLC.
    Time to dust off the old demihuman ashes +10 again.

  30. 2 weeks ago
    Anonymous

    I started my NG+++ looking to go dex here. I'm used to strength just 2 hand perma stagger everything. Is there any fun dex builds?

  31. 2 weeks ago
    Anonymous

    Dropping the life steal would have made her fight better but she's still the best hard boss fight in the game
    Every other boss just rushes and spams you and most of them have that weird holding the attack for 3.5 minutes pattern

  32. 2 weeks ago
    Anonymous

    >final Gankererdict:
    Malenia was fair

  33. 2 weeks ago
    Anonymous

    >fair
    Buzzwords are pretty good for detecting morons tbh

  34. 2 weeks ago
    Anonymous

    isshin was difficult but also extremely fair

  35. 2 weeks ago
    Anonymous

    >install and load game after 2 years of not playing
    >no idea what any equipment or items are anymore
    >no idea what stats are important
    >level 157, is this good/bad, how has the coloseum changed pvp, etc

    Really don't want to play the game all over again but I'm helpless here

    • 2 weeks ago
      Anonymous

      >no idea what stats are important

      • 2 weeks ago
        Anonymous

        Ah, I miss those days.

      • 2 weeks ago
        Anonymous

        Before the PC release ruined everything

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