Why did Capcom let Kamiya and Mikami leave?

Why did Capcom let Kamiya and Mikami leave? Why did they let such massive talent go without doing what they could to keep them?

It seems kind of insane to me, I guess we got stuff like Bayonetta, Evil Within and Automata out of it, which is cool, but part of me wishes they were still at Capcom.

Capcom has had a comeback in recent years, but I miss the days of "big name" devs, I couldn't name you any names of current Capcom off the top of my head, it's all kind of anonymous now.

So, what's the story of their departure?

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  1. 1 year ago
    Anonymous

    >I couldn't name you any names of current Capcom

    • 1 year ago
      Anonymous

      This. Dragon's Dogma 2 will save gaming. OP is a homosexual.

    • 1 year ago
      Anonymous

      I only know this guy for Dragons Dogshit and dmc5, both awful fricking games. Kamiya and Mikami shits on this meek little beta.

  2. 1 year ago
    Anonymous

    You can't stop people from leaving your company, especially if your workers are sick of it, which Kamiya and Mikami were

    Also neither of them had anything to do with Automata

    • 1 year ago
      Anonymous

      But if I were Capcom, I would strike a deal with them so as they wouldn't want to leave.

      Did Okami and God Hand really flop that badly? Seems insane to me not to give the guys at least one more chance for the PS3/360 era.

      Automata was still made by the developer Kamiya founded, even if he didn't work directly on it.

      • 1 year ago
        Anonymous

        God Hand flopping wasn't a big deal because it was a low budget affair. Capcom and Clover expected big things from Okami so yeah it was a flop.

        Mikami left because management lied to him by putting RE4 on PS2 behind his back and Mikami had a grudge with PS2.

        who's your favorite Capcoomer, Ganker?

        Mikami all the way

        • 1 year ago
          Anonymous

          Why'd he have a grudge with the PS2 when his final Capcom game was on it?

          They should have known Okami would be a little too artsy to be a major hit.

          • 1 year ago
            Anonymous

            build quality and KH1 blasting REmake out of the charts

            He made Godhand on PS2 because Capcom wouldn't let him do a low budget game on anything else after Killer7

    • 1 year ago
      Anonymous

      >especially if your workers are sick of it, which Kamiya and Mikami were
      What is there for Kamiya and Mikami to get sick off?
      Getting Clover Studios to themselves to experiment and have fun with is an incredible opportunity and some of my favorite games ever have come out of it.
      Sounds pretty bratty to be unhappy after all of that.

  3. 1 year ago
    Anonymous

    There is no such thing as a "superstar developer"; games are a team effort between the director and his team.
    That's why every single crowdfunded spiritual successor of a classic game ended being dogshit.

    • 1 year ago
      Anonymous

      *blocks your path*

  4. 1 year ago
    Anonymous

    who's your favorite Capcoomer, Ganker?

    • 1 year ago
      Anonymous

      The biggest evidence about Kamiya being just a token producer who didn't actually work in the game is how Resident Evil 2 has no forced Space Harrier segments.

    • 1 year ago
      Anonymous

      >God Hand
      >Resident Evil

      Mikami

    • 1 year ago
      Anonymous

      Mikami, Kamiya and the late Noboru Sugimura of Flagship are my favorite dudes that worked there.

      Between Mikami and Kamiya though it's a bit tough to choose, but I'd say Mikami.

      I now have another name to remember with Itsuno, sorry I wasn't really familiar with him before, glad to know someone from back then is still with the company.

    • 1 year ago
      Anonymous

      Did Kamiya really only direct 4 games for Capcom? Feels like there should be more.

    • 1 year ago
      Anonymous

      I love Itsuno but Mikami is one of the most important people in videogames ever, second only to people like Kojima and Iwata/Miyamoto.

    • 1 year ago
      Anonymous

      Any other Capcoomers we should know about?

      • 1 year ago
        Anonymous

        Ono

    • 1 year ago
      Anonymous

      you should include the alpha series and CvS2 in itsunos list

    • 1 year ago
      Anonymous

      Kamiya. He's always pushing boundaries, creating entirely new genres/concepts, creating incredibly iconic games, and innovating the gaming industry.
      The others are lazy, pumping out lazy sequels or spiritual sequels, trying to ride the coattails of their previous projects; they're creatively bankrupt.

      • 1 year ago
        Anonymous

        >Saying this about Dragon's Dogma

        I'll give you Kamiya is far more experimental and creative but Itsuno's work on DMC set the standard for the genre as well as doing real neat stuff with DD. Mikami is no slouch either with RE and God Hand.

        • 1 year ago
          Anonymous

          >Mikami is no slouch either with RE
          My problem with Mikami is that he made RE and then did nothing but RE. PN03 and God Hand were interesting, but not good.
          And at this point, it doesn't matter. He's trapped at Bethesda/Microsoft and they won't let him make interesting projects like God Hand anymore.

          • 1 year ago
            Anonymous

            >My problem with Mikami is that he made RE and then did nothing but RE
            Play Vanquish dumbass. To date, it's the best third-person shooter ever made.

            • 1 year ago
              Anonymous

              The most overrated, you mean. It's just as bad as Gears of War, but with even more stupid decisions.
              Mikami was trying to show that the Japanese can make good shooters, but he failed rather spectacularly. It didn't introduce anything new to the genre.
              What's even funnier is that Max Payne 3 came out shortly after Vanquish and it is by far the best game the genre has to offer in terms of raw gameplay.

              • 1 year ago
                Anonymous

                So you're the max payne autist? Opinion discarded.

                Also, >filtered

              • 1 year ago
                Anonymous

                I'm not your boogeyman. Max Payne 3 is just better designed.
                Melee attacks and movement are the only things Vanquish has going for it, but RE6 executed those mechanics way better. Not to mention that Vanquish will take away most of your options on the highest difficulty, so it just turns into a generic cover shooter.

              • 1 year ago
                Anonymous

                >unskippable cutscenes breaking up 3 minute bursts of gameplay
                Max Payne 3 is ruined by its design, its technical design to be precise.

              • 1 year ago
                Anonymous

                You can just skip them with mods, so it's not really an issue.
                Still, I'm talking about the gameplay itself, not the things that surround it.

              • 1 year ago
                Anonymous

                You said Max Payne 3 is better designed so I just had to slide in and say that it has some serious flaws in its technical design.
                The gameplay itself is good, doesn't feel as fluid as 2 and doesn't have the same atmosphere that 1 had but I still love it.
                How do mods skip it? Aren't they hidden loading screens?

              • 1 year ago
                Anonymous

                >Mikami was trying to show that the Japanese can make good shooters

            • 1 year ago
              Anonymous

              >Play Vanquish dumbass. To date, it's the best third-person shooter ever made.
              My sides

        • 1 year ago
          Anonymous

          >Kamiya is far more experimental and creative
          what is this delusion lmao

          • 1 year ago
            Anonymous

            Not that guy, but in comparison to Itsuno and Mikami he is the most experimental and creative for sure.
            Mikami peaked with RE1 and REmake of course, but Kamiya has
            >Viewtiful Joe
            >Okami
            >Devil May Cry
            >W101
            Doesn't really matter if you like the games or not, they are proof of him being very creative and experimental in comparison.

            • 1 year ago
              Anonymous

              W101 is so fricking formulaic its a joke
              >toku reference
              >shitty arcade game sections
              >everything is predictable beat by beat
              the hack even shoe horned space harrier in devil may cry

              • 1 year ago
                Anonymous

                The games central mechanic, the weapon swap draw, is fantastic and the exact opposite of formulaic.

              • 1 year ago
                Anonymous

                yeah a mechanic that isn't reliable is fantastic
                absolutely delusional

              • 1 year ago
                Anonymous

                Doesn't matter if you got filtered by it or not, the point is that he is the most creative and experimental of the three.

              • 1 year ago
                Anonymous

                >f-filtered
                W101 got filtered through sales
                You'll keep coping till the day you die

              • 1 year ago
                Anonymous

                Let me remind you what the argument was about
                >Kamiya is far more experimental and creative
                You have done nothing to disprove this, cope.

      • 1 year ago
        Anonymous

        ah yes how original was babylon falls, ass automata mighty number 69 etc

        • 1 year ago
          Anonymous

          How moronic are you?
          He wasn't involved with Babylons fall, Mighty Number 9 is not even related to him or Platinum so what the frick are you smoking.
          Also wasn't involved in Nier Automata but you really are just mentally crippled if you're trying to game as beloved as that to the other two games you mentioned.

      • 1 year ago
        Anonymous

        >pushing boundaries
        he makes the same, mission based games with medal at the end that have forced genre shift space harrier segments

        • 1 year ago
          Anonymous

          But all of them have vastly different, complex, fun combat systems.

      • 1 year ago
        Anonymous

        DMC without team begging Kamiya to implement or remove something wouldn't be DMC.
        Kamiya hated the concept of jumping and wanted QTEs

        • 1 year ago
          Anonymous

          Yeah, hate*d*. He invented Jump Cancelling afterwards, so he definitely started liking the idea at some point.

          • 1 year ago
            Anonymous

            It was literally mentioned in DMC 3142 interview.
            He kept refusing to let devs implement jumping, they were begging him as 3D action game basically asks for jump, until someone just did this themselves and showed it in action.

            • 1 year ago
              Anonymous

              Yes, I know which interview you're talking about. What I'm saying is that he USED to hate the concept. He expanded upon it afterwards with JC/Enemy Step.

        • 1 year ago
          Anonymous

          thats kamiyas special talent. Excluding shit until the very end until the team or some random whim causes him to decide to put it in. Pretty famously multi-morphs would not have been in W101 but they decided to simply put them in towards the final build without nintendos permission. Holy frick would that game have been boring if it didnt have multimorphs. He is the Malachi Constant of action game design.

          • 1 year ago
            Anonymous

            He also did that with Dodge Offset. It's honestly very impressive.

    • 1 year ago
      Anonymous

      Mikami

    • 1 year ago
      Anonymous

      I'm a Itsuno man myself. But I love the other two as well.

    • 1 year ago
      Anonymous

      Itsuno only made good games

    • 1 year ago
      Anonymous

      Dragon's Dogma is the only good game there

    • 1 year ago
      Anonymous

      If I weren't lazy, I would put Inafune there with every capcom game under it and his eyes glowing

    • 1 year ago
      Anonymous

      VJ and TW101 are personal 10/10s of mine but even still I like Itsuno the best.

    • 1 year ago
      Anonymous

      For me, it's Kamiya
      Bayonetta is my wife

      • 1 year ago
        Anonymous

        Bayonetta is hot, but I still would have liked to have seen what Kamiya would have cooked up had he stayed with Capcom.

        For one thing, outside of Bayonetta and WW101 what has he done in the 16 years since Okami? Capcom might have tard wrangled him into not being so slow.

        • 1 year ago
          Anonymous

          >Kamiya would have cooked up had he stayed with Capcom
          Bad games because Capcom was limiting him. I don't understand why you think Kamiya completely changed teams. The entirety of Clover went to Platinum.
          >outside of Bayonetta and WW101 what has he done in the 16 years since Okami?
          He wasted years on Scalebound, started working on Project G.G but then Covid happened.

          • 1 year ago
            Anonymous

            >>I don't understand why you think Kamiya completely changed teams. The entirety of Clover went to Platinum.

            That only makes my question that much more important, why would Capcom let ALL that talent leave?

            One single game bombs and you let that much talent leave? Makes no sense to me.

            If Capcom was being too creatively stricting, they should have... lightened up so all that talent doesn't leave.

            It just doesn't make any sense to me why you would let so much talent that gave you so much success in the past just walk out the door, for all you know they go on to create the next billion dollar franchise, why let them bail so soon?

            The talent at Japanese devs are great, the suits are fricking moronic, see also: Konami.

            All I'm saying is it's a shame those guys who were such key talents during Capcom's 5th and 6th gen periods were gone by the 7th.

            • 1 year ago
              Anonymous

              >One single game bombs and you let that much talent leave?
              Clover's games, much like Platinum's games, were mostly flops. God Hand was just the limit. Capcom gave up on them after that.

              • 1 year ago
                Anonymous

                God Hand was cheap and came out right on the cusp of the PS3 and Wii launching, why would they expect it to light up the sales charts?

                I would have given them one more chance for the PS3/360 era, you have brand new consoles but you let talent that served you well for so long just walk away before using?

                In fact, why the frick were they tasked with late stage PS2 projects and not 360/PS3 projects anyway? Mikami's follow up Resident fricking Evil 4 is... a cheap PS2 game? I know Okami is well acclaimed, but Dead Rising came out around the same time and was a hit because people had largely moved on from the PS2 by fall of 2006.

                Certainly if they came out with bombs during the PS3/360 era it'd be a lot more understandable, but the suits at these companies are short sighted idiots and the companies succeed despite them.

                While we're on the subject of Capcom and the year 2006, it also pisses me off how they pissed away the dev team that made the Maximo games with fricking Final Fight Streetwise.

              • 1 year ago
                Anonymous

                God Hand wasn't the only game that flopped.
                Okami originally flopped, but I'm fairly sure the HD remaster is doing pretty well.
                Viewtiful Joe 2 and the other VJ sequels flopped even after Capcom tried to push the series with an anime and a bunch of other shit.
                I'm also sure there were a few cancelled projects.

                Clover wasn't worth it anymore, none of their games sold well, so Capcom just pulled the plug.

              • 1 year ago
                Anonymous

                I didn't know VJ2 bombed but not surprised, it felt like more of the same too soon, the only real stand out thing was playing as Silvia.

                Plus releasing VJ2 in the hilariously crowded fall 2004 season, what were they thinking? Probably would have gone over better in 2005 (or been overshadowed by RE4 like almost everything else Capcom that year)

                Anyway, sucks that quality is no guarantee of financial success, too bad Capcom wasn't willing to lose money for a little bit longer.

    • 1 year ago
      Anonymous

      From pure nostalgia, Kamiya, but nowadays it's Itsuno. I don't really care for Mikami's games other than RE4

    • 1 year ago
      Anonymous

      Without Mikami, Kamiya wouldn't even have a career. Can't say if Itsuno is the same.
      But Mikami is not only a genius director, he basically pushed careers and produced another classics.
      >he pushed Suda51 career
      >he pushed Masafumi Takada, who composed for God Hand and Killer 7 but later became known as Danganronpa composer
      >produced Ace Attorney
      Guy was easily the most important person at CAPCOM and they royally fricked up by making him leave.

      • 1 year ago
        Anonymous

        >>Guy was easily the most important person at CAPCOM and they royally fricked up by making him leave.

        This what I've been saying the whole time, it's completely insane that Capcom let Mikami walk away.

        I like The Evil Within, but I still wish Mikami had stayed.

      • 1 year ago
        Anonymous

        Hell. Without him, we wouldn't have Devil May Cry and instead Resident Evil would be just some moronic franchise with radically different genres ranging from slow horror to character action.

    • 1 year ago
      Anonymous

      DMC is cool but overall I like Mikami and Block-man better. Mikami beats Kamiya because he "made" RE4. Obviously none of these guys work alone so solely contributing entire games to them is stupid.

    • 1 year ago
      Anonymous

      Power Stone 2 means Itsuno automatically wins

      • 1 year ago
        Anonymous

        Rival Schools too.

    • 1 year ago
      Anonymous

      Mikami has both the worst and best games on that list, so for consistency I'll take Kamiya and Itsuno.
      I'll wait for DD2 to say if Itsuno can beat Kamiya.

  5. 1 year ago
    Anont

    >Capcom has had a comeback in recent years

    • 1 year ago
      Anonymous

      Don't think anyone can really argue 2017-2022 hasn't been better than 2009-2016 though it's not as good as 1996-2008.

    • 1 year ago
      Anonymous

      You know capcom near the end of the PS2 was having a horrible time and it was only until like 2018 they were creating good stuff.

      • 1 year ago
        Anonymous

        They were doing pretty well during that time for me.
        t. MH fan

        • 1 year ago
          Anonymous

          monster hunter fans were always in good graces

  6. 1 year ago
    Anonymous

    The only one with talent is Kamiya but he needs a tard wrangler to keep him in check otherwise it will take forever to even release one game.

  7. 1 year ago
    Anonymous

    >Why did Capcom let Kamiya and Mikami leave
    Because they were out of touch hacks who made nothing but flops after flops?

  8. 1 year ago
    Anonymous

    Kamiya is a hack

    Mikami as well but at least he doesn't shitpost on twitter all day

  9. 1 year ago
    Anonymous

    I honestly can't recall a studio that has decades long that didn't at least some of the founding members leave the franchise they helped build. On the top of my head, Fire Emblem, FF, Resident Evil, Star Craft, Warcraft, Mortal Kombat, Bioshock, Minecraft, etc, The list goes on. It's actually more strange to me to see the same founding members/creators still with the same studio, developing the same games for the same franchise.

    • 1 year ago
      Anonymous

      Why is it that way? Why are devs so fickle?

      I still can't fricking believe Cliffy B left Epic, like anyone could have predicted his career would go straight into the toilet.

  10. 1 year ago
    Anonymous

    >Why did Capcom let Kamiya and Mikami leave?
    Because they are washed up hacks with their heads far up their asses
    The state of Tango Gameworks and Platinum Games should explain well enough

    • 1 year ago
      Anonymous

      Evil within was great (both games)
      Should've just made ew3 instead of that ghost garbage

      • 1 year ago
        Anonymous

        >Should've just made ew3 instead of that ghost garbage
        Couldn't agree more. What a waste that Ghost literally who game turned out to be. I loved both Evil Withins.

      • 1 year ago
        Anonymous

        >Evil within was great
        >shoehorned stealth mechanics
        >no inventory grid, just ammo caps
        >dogshit bosses
        >final boss is a cutscene
        >scripted "wannabe nemesis" chase sections
        >QTEtrash
        >pay dlc and slog through more shitty stealth to understand the story
        The Evil Within was absymal
        So was Vanquish. Dude is a total hack

        • 1 year ago
          Anonymous

          Dude. Just stop.

          • 1 year ago
            Anonymous

            He's absolutely right and if Mikami's name weren't associated with The Evil Within this shithole would rightfully trash it for being a shallow, streamlined and unfocused attempt at action horror with extremely derivative and soulless design

            • 1 year ago
              Anonymous

              I didn't even know mikamis name was on it until after I beat it and I still loved the game.
              Your opinion is not only incorrect, it's garbage

  11. 1 year ago
    Anonymous

    Kamiya is a talentless homosexual
    >but he made DMC
    Yeah, and Itsuno made it good. Then Kamiya tried to copy his better and made Poor Man's DMC, better known as Bayonetta.

  12. 1 year ago
    Anonymous

    >Word on the street is that Capcom brought in Shinji motherfricking Mikami himself to consult on the Resident Evil 4 Remake

    I'm extremely hype for this game and not afraid to admit it.

  13. 1 year ago
    Anonymous

    Give me a good producer instead of arrogant directors.
    And for me is Jun Takeuchi.

    >Part of the best Capcom series and games
    >Literally saved Resident Evil soul with RE7
    >Didtn leave capcom because of his inflated Ego

    • 1 year ago
      Anonymous

      >saved Resident Evil soul with RE7
      So he sucks the wiener of Gaijin? Sounds terrible.

      • 1 year ago
        Anonymous

        Based, saved RE after the mess that was Mikami's action trilogy crap
        Too bad the average nips is tastelet and they made Village shit to cater to actiongays

        Duality of man...But the homosexual that think RE wasnt aways a gaijin game is fricking moronic and should stop sucking Black folk

        • 1 year ago
          Anonymous

          >RE wasnt aways a gaijin game
          Gaijin love it, doesn't mean it's made to appeal to them.
          RE7 is so obviously catered to Americans it didn't even shock me to find out that the writer from F.E.A.R came on to regurgitate his story.
          >should stop sucking Black folk
          That doesn't make sense. If anything my statement means that I hate Americans so I should stop sucking off Nips.

          • 1 year ago
            Anonymous

            >Doesn't mean it's made to appeal to them.
            One of main inspirations of RE1 was George Romero zombie movies and the games are full of western references(Matilda,Killer sever being the T1 pistol)Cmon homie.
            >That doesn't make sense.
            It does because you only suck Black folk from Africa

            • 1 year ago
              Anonymous

              RE1 is inspired by American media of course, but 7 is written by an American. What is there to not understand?

              • 1 year ago
                Anonymous

                And why they choose a american writter?To improve RE western roots...becaus its a western inspired franchise.What its soo hard to understand?

              • 1 year ago
                Anonymous

                >To improve RE western roots
                That doesn't make any sense. RE is made by Japs, by letting an American writer on with 7 they appealed to Americans. It's that simple.
                Silent Hill is also inspired by American media but are you now going to excuse an American dev team taking over because it has "western roots"? That's moronic.

              • 1 year ago
                Anonymous

                RE7 was not written by an american, it was still written by Japanese people at Capcom, the guy you're thinking of was just a consultant on the story.
                https://www.gameinformer.com/b/features/archive/2016/12/27/producer-masachika-kawata-spills-his-guts-about-resident-evil-7.aspx
                >The base script was still written by our Japanese script writer actually, but we also wanted to have an English native's perspective to have a final check in making sure the story worked for the West.

                Also, RE7's story was pretty much just a retelling of RE1's story (bioweapon with mass destructive potential infects a remote area and there's a corporate conspiracy in the background), with some of Sweet Home's story (vengeful female spirit(ish) haunts a house), and maybe a tad of RE5 (man looks for woman, woman is possessed and they fight).

              • 1 year ago
                Anonymous

                Only thing that bothers me about RE7's story is taken on it's own, how little you know about why it's happening.

                There's a bioweapon on the loose, but who knows who it's from.

                Just seems a little too vague when compared to the older games.

                RE8 wasn't much better in that regard either.

              • 1 year ago
                Anonymous

                They're way into the mystery box storytelling method a little too much now i'd say. I fully expect that at the end of its arc, not much is being revealed story-wise.

      • 1 year ago
        Anonymous

        >NOOOO HE SHOULD HAVE SUCKED NIP wiener AND MADE IT LE EBIN ACTION GAME
        Yeah that turned out great

        • 1 year ago
          Anonymous

          >he thinks Village is appealing to Nips and not riding off of the success of 7
          Whatever you say, guy.

          • 1 year ago
            Anonymous

            >Literally admitted making it less horror to appeal to nips and actiongays
            Mikami's trash fanbase reaped what they sow

            • 1 year ago
              Anonymous

              [...]
              The whole reason Village is actionshit is because the nips got to scared of RE7 they literally made a puppet show explaining it...only in japan.

              You dumbasses needs to lurk moar kek

              The very fact that Village is an FPS is enough to know that it's made for Americans first.

              • 1 year ago
                Anonymous

                Cope

              • 1 year ago
                Anonymous

                Not an argument. Lurk moar.

        • 1 year ago
          Anonymous

          >he thinks Village is appealing to Nips and not riding off of the success of 7
          Whatever you say, guy.

          The whole reason Village is actionshit is because the nips got to scared of RE7 they literally made a puppet show explaining it...only in japan.

          You dumbasses needs to lurk moar kek

        • 1 year ago
          Anonymous

          Yeah, it did.

    • 1 year ago
      Anonymous

      Based, saved RE after the mess that was Mikami's action trilogy crap
      Too bad the average nips is tastelet and they made Village shit to cater to actiongays

      • 1 year ago
        Anonymous

        Wish they put him on the job earlier, game still feels a tiny bit unfinished (salt mines namely)
        At least they put the cut content into the Chris dlc

      • 1 year ago
        Anonymous

        if RE9 doesnt have Jun Takeuchi and Koshi Nakanishi i will pretty much lose half of my hype.

  14. 1 year ago
    Anonymous

    Nier Automata has nothing to do with Kamiya or Mikami, plus it's largely spearheaded by SE rather than Platinum. If you want to see a Platinum Nier game look at Babylon Falls, a game Platinum wanted to make because they thought people enjoyed the combat in Automata and not the giant robot ass and the narrative gimmicks

    The only times Platinum has ever done anything worthwhile is when they pick up other people's scraps like with MGR and work in conjunction with more competent developers and designers

    • 1 year ago
      Anonymous

      Automata and MGR are also the only Platinum games with good writing

  15. 1 year ago
    Anonymous

    Just blame Inafune

  16. 1 year ago
    Anonymous

    Aight let me explain.
    Back when they left, Capcom had a sequel mandate that stated 80-90% of projects had to be sequels. Once that was in place, Kamiya and Mikami as well as Inaba left Capcom due to Capcom putting too many restrictions on their games.
    Besides Itsuno Capcom has no talent lef to speak of. If he left it would unironically be over. Even with Itsuno its telling that all the games of note they’ve pumped out is sequels, barely any new ip’s. At this rate it’ll ensure Capcom will always be behind and will run out of rehashes eventually.

    • 1 year ago
      Anonymous

      What about Pragmata and wasn't Deep Down revealed to still be alive?

      • 1 year ago
        Anonymous

        >Deep Down revealed to still be alive
        Proof and sauce?

        • 1 year ago
          Anonymous

          I wish I knew but I can't remember, something I seem to remember reading recently but I could be wrong.

  17. 1 year ago
    Anonymous

    Still not clear on why Kamiya left, Okami might have bombed, but was that really enough to make him leave entirely?

  18. 1 year ago
    Anonymous

    They hadn't made anything of value since they left which kind of proves why Capcom would

    • 1 year ago
      Anonymous

      You didn't play Bayo or Vanquish? Been too busy buying the same soulless Street Fighter and Monster Hunter games I take it, washing it down with stale semen.

  19. 1 year ago
    Anonymous

    God Hand is basically a troll game. They could've done so much more.

  20. 1 year ago
    Anonymous

    [...]

    a gif of the little brown girl turning away would be a good reaction image

  21. 1 year ago
    Anonymous

    I think Vanquish is fun but overrated.

    • 1 year ago
      Anonymous

      Most stuff that really made people go ZOMG at that time is good but overrated, but it was such a dire time for games that anything good stood out that much more.

      The trouble with Vanquish for me is the sci fi theme is so generic, maybe if you were a sexy girl zooming around instead of a guy ala PNO3.

      • 1 year ago
        Anonymous

        >maybe if you were a sexy girl zooming around instead
        Would’ve genericised Vanquish even more honestly.
        >It needed muh waifu to succeed
        Mhmm dude. ACbro is right about you homosexuals

        • 1 year ago
          Anonymous

          Hey, it worked for Nier Automata.

          A sexy girl couldn't have been any worse than a 100% generic dude in getting the game attention.

  22. 1 year ago
    Anonymous

    >Kamiya
    Only good game was Okami.

    • 1 year ago
      Anonymous

      Oh, yes. The cheap zelda clone was his best game.

  23. 1 year ago
    Anonymous

    >Have to babysit some moronic AI
    >Melee is shit
    >Rollspam to cheat moronic stamina bar
    >Hitscan garbage
    >No jump button
    >QTE boss fights
    >Trash upgrade system
    >Console trash design with gears of war d-pad inventory
    Those big names that left Capcom ended up making mediocre garbage. Capcom did good by not caving it to the autism of washed up hacks like Mikami

    • 1 year ago
      Anonymous

      Or maybe Mikami needed Capcom in order for his talent to shine.

    • 1 year ago
      Anonymous

      but my fast-paced movement...

      • 1 year ago
        Anonymous

        Play warframe it's miles better

        • 1 year ago
          Anonymous

          no

        • 1 year ago
          Anonymous

          >play a game where you farm 4 hours for items that make you wait 24 hours to get a new handgun
          no

  24. 1 year ago
    Anonymous

    >Why did Capcom let Kamiya and Mikami leave?
    Coz capcom own the brand names. Talent doesn't matter.
    No gamers know who makes games anyway, as long as they see the new brand name/logo on the box they will buy it.
    >So, what's the story of their departure?
    They wanted to make games they were actually interested in. Rather than being told what to do.

  25. 1 year ago
    Anonymous

    Here's a question for you all, if Mikami had stayed, would RE5 have been the final RE game and what became Evil Within instead be Capcom's own successor to RE?

  26. 1 year ago
    Anonymous

    Better question
    Which one is the bigger hack?

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