It's a gimmick. I would rather have analog triggers over pressure sensitive buttons. It always felt like you really had to push them in to register. Mushy feeling. There's also the reason that the other consoles didn't have them so multi platform games would need to be the same on each platform.
Even on games made in mind didn't work out in my opinion. Something like MGS3 was interesting how you would need to press it in to raise your weapon, and then heavily press in and release to fire was creative, but there was enough times of either misfire, or worse not firing at all that would ruin the gimmick.
>but there was enough times of either misfire, or worse not firing at all that would ruin the gimmick.
only at the beginning. you'll get the hang of it quickly. it's no different from pulling an actual trigger on a firearm.
Extremely poor implementation by many games. Example. I could have a car still gaining acceleration in GT3 when I'm pressing the button unreasonably hard causing the plastic of the controller to flex, yet it still wasn't at 100%. Rarely did devs ever put reasonable upper end on what pressure was needed.
You don't know what pressure sensitive buttons are... Do you
How do we prevent zoomers from talking about something they clearly know nothing about?
Happened with the 8 vs 4 way gate thing on the Billy thread the other day too.
>Grand Theft Auto >Metal Gear Solid >SOCOM >Zone of the Enders >Gran Turismo >Onimusha >Okami >Silent Hill >Ace Combat
Most of the big franchises utilized pressure sensitivity in some way.
Pressure sensitive shit is fricking moronic
The entire point of a button is that it's a binary input. Nobody wants a button where it does two different things if you press it in two ways.
It's pretty obvious if you use d-pad steering in driving games, which not only works far better than people realize generally but is the intended or even basically only decent way in rare instances.
Yeah, because keyboard keys are digital switches. They only detect if the key is being pressed. It doesn't detect how hard it's being pressed.
Even a d-pad with pressure sensitive buttons will provide more control subtly than a keyboard.
Pressure sensitivity was terrible anon. It doesn't matter it could detect how hard it's being pressed. You can't adjust it with your thumb. There is a reason they removed that and Nintendo didn't ever implement it.
That's why I'm saying even PS2/PS3/OG Xbox dpad is working like digital dpad.
ya my friend would show me the circle that the button left in his finger after races and i thought he was a fricking moron for doing that when it made no difference (but apparently it did)
Normal pressing was like 90-95% I think. It's better you didn't ever used it. You would eventually injure your thumb.
>You can't adjust it with your thumb
Sounds like you have a medical problem with your hands.
Grand Theft Auto was the most popular franchise of the PS2 era and you have to use the pressure sensitivity to fricking drive in that game.
1 year ago
Anonymous
Nobody bothered with shit like that. Also other than sim racers it's always better to 100% gas and brake pretty much at every racing game.
Only time people cared were when they were forced like in MGS. Just look at older threads from era people complain about accidentally killing people. There is a reason this shit was removed.
Also buttons have to be mushy to be analog
Nintendo were smart enough never to bother with it
Microsoft realized they made a mistake with Original Xbox
Sony released same controller 3 times. They didn't care before DS4.
>Yeah, because keyboard keys are digital switches.
Analog keyboards exist. They just didn't catch on, for pretty much the same reason pressure sensitive buttons didn't.
I dont want my platforming jump to go higher or lower based on a pressure sensitive button. I want to push and hold the button for slightly longer for a bigger jump and just quickly tap it for a short jump. If the controller messes up at all, then I lose fine control of my character.
>play original MGS3 >hold enemy hostage >have to press button with a hydraulic press to slit his throat, many people didn't even realize it was a thing as a result
>play MGS3 remastered on PS3 >hold enemy hostage >a light breeze will press the button with enough force to slit throats by accident all the fricking time
frick pressure sensitive buttons
the pressure sensitive face buttons were less of a pain on the dualshock 2, the assault rifles in MGS2 remastered (didn't feel as bad in 3 for some reason) were damn near unusable because it was way too easy to shoot by accident when you were just trying to aim
pressure sensitive L2/R2 were annoying on the DS2 however, DS3 triggers felt much better
>was the dualshock 2 really better in this?
I had to buy DS2 to USB/DS3 adapter to play just like on PS2.
DS3 face buttons seemed less resistant, better for faster paced games with button mashing.
>Hold up guard with empty revolver after losing my weapons >Release button too quickly >Snake pulls the trigger >Guard hears the click of the empty gun and attacks
TECHNOLOGY, but also annoying. It took me a bit to realize what was happening.
Your thumb is just not as dexterous as your index or ring finger, so having full on analog for your thumb is a bit useless, and can just end up being one more complicated piece that breaks and can't be easily replaced. But I could maybe see the value in a kind of two stage button where the game recognizes "light press" vs "heavy press", but only if there was an in game setting to specifically tell the game what you consider a light and heavy press. Otherwise you just get the equivalent of a shitty analog stick but in a button that you can easily break by pushing too hard.
It's just a fancier membrane and it's about as replaceable as the button internals for any first party controller. The only point of reliability issues with them is people pressing them really hard potentially wearing them out faster, but I think the square button on my ancient DS2 that I have to press the shit out of to register 100% is the way it is from regular mashing.
Pressure sensitivity is unusable on buttons.
So dpad is digital. Similar to keyboard.
Could you please remove yourself from the gene pool.
The Ace Combat series utilizes it for both acceleration/deceleration and to control yaw. That requires 4 pressure sensitive buttons.
Last I checked, modern controllers only have 2 pressure sensitive buttons (the analog triggers).
Didn't MGS3 Subsistence "fix" the controls to play more like Splinter Cell along with changing the camera angle? I only really played the original MGS3 Snake Eater.
bros im looking to get a new controller and im on PC
i know the ps4 and 5 pads can have drift issues and they're about $80+ CAD....
any better suggestions?
im open to 3rd party
otherwise last resort ill just buy a ps3 pad second hand on the cheap
>second hand ps3 pad
Mad lad.
There are plenty of reviews on the webs, don't expect us to write you complete tier list of 3rd party controllers. It depends what layout do you prefer, what size etc. You can look for cheaper controllers with hall effect sensors but they start at the same price as 1st party ones.
well just any that you guys have had positive experiences with i could look into, i don't have a particular preference on layout/size or anything
just that the compatibility should be good with steam, and it should be wired since i have no bluetooth
Don't you have any brick and mortar store with electronics nearby?
SeX controller is ok'ish for me, because of layout size and removable batteries. Haven't tried dual sense but PS4 controller felt cheap for me. All of those will drift.
I've ordered 3rd party controller from china but it will get to me within a month at best. GuliKit KingKong 2 shilled on the YT 55€
i guess maybe ill just play the casino and get some random 3rd party on the cheap then
these first party controllers are way too expensive for them to be having consistent drift issues across all releases
They are made this way so you buy another one. Still my x360 wireless controller survived nearly 10 years, but stick drift made some games like Nioh unplayable. Do some research and pull the trigger.
it's useless. the only games i saw some use were gt4 (which i discovered by accident) and the first ratchet and clack, which apperantly affects swimming
i remember being told that if you push the button harder you will go faster and i thought it was just my friend fricking with me so i never did it
pretty sure that was the main problem because nobody knew it even existed.
ya my friend would show me the circle that the button left in his finger after races and i thought he was a fricking moron for doing that when it made no difference (but apparently it did)
Playing fighting games on controllers (or any game with fast and heavy dpad usage really) already hurt my fingers I don't know why sony thought making me want to press buttons harder was a good idea.
It was manageable in MGS but I thought the way they did it was really dumb. I have to let go slowly to NOT shoot someone in the face? Lay off the coffee, Snake.
It's a gimmick. I would rather have analog triggers over pressure sensitive buttons. It always felt like you really had to push them in to register. Mushy feeling. There's also the reason that the other consoles didn't have them so multi platform games would need to be the same on each platform.
Even on games made in mind didn't work out in my opinion. Something like MGS3 was interesting how you would need to press it in to raise your weapon, and then heavily press in and release to fire was creative, but there was enough times of either misfire, or worse not firing at all that would ruin the gimmick.
>but there was enough times of either misfire, or worse not firing at all that would ruin the gimmick.
only at the beginning. you'll get the hang of it quickly. it's no different from pulling an actual trigger on a firearm.
Anon, they are all pressure sensitive that's how buttons work.
Extremely poor implementation by many games. Example. I could have a car still gaining acceleration in GT3 when I'm pressing the button unreasonably hard causing the plastic of the controller to flex, yet it still wasn't at 100%. Rarely did devs ever put reasonable upper end on what pressure was needed.
You don't know what pressure sensitive buttons are... Do you
>You don't know what pressure sensitive buttons are... Do you
I'm just baiting you. But you must admit it's stupid way to say analog input.
I mean, you're not wrong, they are analog. But people do seem to get hung up on anything that isn't a stick being called "analog" for reasons.
heh
How do we prevent zoomers from talking about something they clearly know nothing about?
Happened with the 8 vs 4 way gate thing on the Billy thread the other day too.
How do we stop autists with no ability to pick up on obvious jokes from posting?
barely any PS2 games used it
>Grand Theft Auto
>Metal Gear Solid
>SOCOM
>Zone of the Enders
>Gran Turismo
>Onimusha
>Okami
>Silent Hill
>Ace Combat
Most of the big franchises utilized pressure sensitivity in some way.
How did ZoE and AC utilize pressure sensitive inputs? I can't recall.
>ace combat
Map zoom. Had to give it so much pressure that it felt like the fricking mechanism was gonna collapse into the shell.
Oh interesting, I've recently been emulating Unsung War using a PS4 controller so i was unaware.
For AC it was your acceleration, yaw, and how zoomed in the radar was. Nothing critical, but a neat level of fine control
R1/L1 acceleration and R2/L2 yaws were so much more comfortable than the current trigger acceleration
Yeah. Ace Combat 7 uses completely digital yaw input. Even if you rebind yaw to the triggers, it still only registers it as a digital input. It sucks.
I disagree. My finger got tired trying to fly to the SOLG at full throttle. Having fine yaw control was nice, but not too necessary.
While it was nice to have that control. It was useless as far as gameplay goes.
Ace Combat uses them to control acceleration and yaw.
ZOE uses it to control the strength of your subweapon.
I can only think of mgs, GTA ( for driving ) and racing games (zoomers don't know but back then X was the button used to accelerate).
Pressure sensitive shit is fricking moronic
The entire point of a button is that it's a binary input. Nobody wants a button where it does two different things if you press it in two ways.
because no game dev used it beside like 5 games.
Was the D-pad really pressure sensitive? I don't think I ever played a game that made use of that.
>CAPTCHA: VDYYAA
It's pretty obvious if you use d-pad steering in driving games, which not only works far better than people realize generally but is the intended or even basically only decent way in rare instances.
There is a reason driving with keyboard sucks anon.
What the frick does that have to do with an analog steering input
Pressure sensitivity is unusable on buttons.
So dpad is digital. Similar to keyboard.
Yeah, because keyboard keys are digital switches. They only detect if the key is being pressed. It doesn't detect how hard it's being pressed.
Even a d-pad with pressure sensitive buttons will provide more control subtly than a keyboard.
Pressure sensitivity was terrible anon. It doesn't matter it could detect how hard it's being pressed. You can't adjust it with your thumb. There is a reason they removed that and Nintendo didn't ever implement it.
That's why I'm saying even PS2/PS3/OG Xbox dpad is working like digital dpad.
Normal pressing was like 90-95% I think. It's better you didn't ever used it. You would eventually injure your thumb.
You are an autistic frickwit that should not even be classified as sentient life.
>You can't adjust it with your thumb
Sounds like you have a medical problem with your hands.
Grand Theft Auto was the most popular franchise of the PS2 era and you have to use the pressure sensitivity to fricking drive in that game.
Nobody bothered with shit like that. Also other than sim racers it's always better to 100% gas and brake pretty much at every racing game.
Only time people cared were when they were forced like in MGS. Just look at older threads from era people complain about accidentally killing people. There is a reason this shit was removed.
Also buttons have to be mushy to be analog
Nintendo were smart enough never to bother with it
Microsoft realized they made a mistake with Original Xbox
Sony released same controller 3 times. They didn't care before DS4.
>Yeah, because keyboard keys are digital switches.
Analog keyboards exist. They just didn't catch on, for pretty much the same reason pressure sensitive buttons didn't.
I dont want my platforming jump to go higher or lower based on a pressure sensitive button. I want to push and hold the button for slightly longer for a bigger jump and just quickly tap it for a short jump. If the controller messes up at all, then I lose fine control of my character.
>never knew this was a thing
>realize it exists in some random game on the PS2
>feel like a schizo
do you remember star ocean 3 PS2's pressure button puzzles? that's why.
How was this implemented? Was there essentially a potentiometer for all 12 buttons?
The directional pad had pressure sensitive buttons???
>play original MGS3
>hold enemy hostage
>have to press button with a hydraulic press to slit his throat, many people didn't even realize it was a thing as a result
>play MGS3 remastered on PS3
>hold enemy hostage
>a light breeze will press the button with enough force to slit throats by accident all the fricking time
frick pressure sensitive buttons
I felt there was something wrong with ps3 version
was the dualshock 2 really better in this?
the pressure sensitive face buttons were less of a pain on the dualshock 2, the assault rifles in MGS2 remastered (didn't feel as bad in 3 for some reason) were damn near unusable because it was way too easy to shoot by accident when you were just trying to aim
pressure sensitive L2/R2 were annoying on the DS2 however, DS3 triggers felt much better
>was the dualshock 2 really better in this?
I had to buy DS2 to USB/DS3 adapter to play just like on PS2.
DS3 face buttons seemed less resistant, better for faster paced games with button mashing.
>Hold up guard with empty revolver after losing my weapons
>Release button too quickly
>Snake pulls the trigger
>Guard hears the click of the empty gun and attacks
TECHNOLOGY, but also annoying. It took me a bit to realize what was happening.
Your thumb is just not as dexterous as your index or ring finger, so having full on analog for your thumb is a bit useless, and can just end up being one more complicated piece that breaks and can't be easily replaced. But I could maybe see the value in a kind of two stage button where the game recognizes "light press" vs "heavy press", but only if there was an in game setting to specifically tell the game what you consider a light and heavy press. Otherwise you just get the equivalent of a shitty analog stick but in a button that you can easily break by pushing too hard.
It's just a fancier membrane and it's about as replaceable as the button internals for any first party controller. The only point of reliability issues with them is people pressing them really hard potentially wearing them out faster, but I think the square button on my ancient DS2 that I have to press the shit out of to register 100% is the way it is from regular mashing.
Could you please remove yourself from the gene pool.
Same reason most new ideas get abandoned, lazy developers.
What would you want from a pressure sensitive button that you couldn't already do with a trigger or a button combination?
The Ace Combat series utilizes it for both acceleration/deceleration and to control yaw. That requires 4 pressure sensitive buttons.
Last I checked, modern controllers only have 2 pressure sensitive buttons (the analog triggers).
So I can never emulate MGS2 or 3 properly, apparently. buttholes.
There's a third party controller for that now
What controller is that?
https://www.pcgamingwiki.com/wiki/Controller:Retro_Fighters_Defender
Bad controller.
How so?
D-Pad & implementation of the sensitivity are a bit fricked as featured in this review. https://www.youtube.com/watch?v=NJxlSw9c6XY
It's called a ps3 controller anon.
I've only seen 1 pressure sensitive 3rd party controller and its poo poo.
Didn't MGS3 Subsistence "fix" the controls to play more like Splinter Cell along with changing the camera angle? I only really played the original MGS3 Snake Eater.
Subsistence didn't, but the 3DS port retrofitted the game with Peace Walker style controls.
360, moron
I still cannot play racing games with triggers because of GT4.
bros im looking to get a new controller and im on PC
i know the ps4 and 5 pads can have drift issues and they're about $80+ CAD....
any better suggestions?
im open to 3rd party
otherwise last resort ill just buy a ps3 pad second hand on the cheap
>second hand ps3 pad
Mad lad.
There are plenty of reviews on the webs, don't expect us to write you complete tier list of 3rd party controllers. It depends what layout do you prefer, what size etc. You can look for cheaper controllers with hall effect sensors but they start at the same price as 1st party ones.
well just any that you guys have had positive experiences with i could look into, i don't have a particular preference on layout/size or anything
just that the compatibility should be good with steam, and it should be wired since i have no bluetooth
Don't you have any brick and mortar store with electronics nearby?
SeX controller is ok'ish for me, because of layout size and removable batteries. Haven't tried dual sense but PS4 controller felt cheap for me. All of those will drift.
I've ordered 3rd party controller from china but it will get to me within a month at best.
GuliKit KingKong 2 shilled on the YT 55€
i guess maybe ill just play the casino and get some random 3rd party on the cheap then
these first party controllers are way too expensive for them to be having consistent drift issues across all releases
They are made this way so you buy another one. Still my x360 wireless controller survived nearly 10 years, but stick drift made some games like Nioh unplayable. Do some research and pull the trigger.
it's useless. the only games i saw some use were gt4 (which i discovered by accident) and the first ratchet and clack, which apperantly affects swimming
mgs are the only games i remember using them
A LOT of games used it. Much more than listed in this thread. However there isn't a single good implementation. It's a shitty idea.
i remember being told that if you push the button harder you will go faster and i thought it was just my friend fricking with me so i never did it
pretty sure that was the main problem because nobody knew it even existed.
It hurt your finger if you press too hard there is that.
ya my friend would show me the circle that the button left in his finger after races and i thought he was a fricking moron for doing that when it made no difference (but apparently it did)
Because they played The Bouncer
Playing fighting games on controllers (or any game with fast and heavy dpad usage really) already hurt my fingers I don't know why sony thought making me want to press buttons harder was a good idea.
It was manageable in MGS but I thought the way they did it was really dumb. I have to let go slowly to NOT shoot someone in the face? Lay off the coffee, Snake.