Why did Dark Souls 3 get so much hate?

Why did Dark Souls 3 get so much hate?

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  1. 1 year ago
    Anonymous

    >remember Andre he was cool right
    >remember Siegmeyer of Catarina he was cool right
    >remember Artorias he was cool right
    >remember Anor Londo it was cool right
    >remember the Painted World it was cool right
    >remmber the Nexus that was cool right?
    >remember Mephistopheles she was cool right?
    >remember Yuria she was cool right?
    >remember stockpile thomas he was cool right?
    >remember Maiden in Black she was cool right?
    >remember Yurt/Lautrec he was cool right?

    • 1 year ago
      Anonymous

      because it only had one good area and it's that one

      i think 3 gets overly hated in this category. it has been a fromsoft standard to reference previous material all the time. half the npcs in demon's souls were armored core references and then das1 referenced those NPCs and 2 and 3 continued the trend. siegward is a reference of a reference that uses a reference as a weapon. the only ridiculousness to this is how layered it has gotten by 3. expect a nineball, white glint, probably like 5 souls references, and a sekiro reference in the upcoming armored core. on top of the standard moonlight sword reference which is in 99% of every fromsoft game.

      • 1 year ago
        Anonymous

        >i think 3 gets overly hated in this category.
        Nah. From can't be original, and making a game that's nothing but half-assed references to a game that wasn't even 10 years old.

    • 1 year ago
      Anonymous

      *crickets*

      • 1 year ago
        Anonymous

        >one boss in one level is the same as entire recycled areas, characters, and bosses

    • 1 year ago
      Anonymous

      Yes. And? They were cool.

    • 1 year ago
      Anonymous

      Every FromShit is the exact same game why the frick is this a complaint?
      Elden Ring is supposed to be a new IP yet it uses the exact same weapons, spells, enemies, game design, terminology, storytelling style etc.

      BUT NOOO NOT THE SAME CHARACTER!!!!

    • 1 year ago
      Anonymous

      None of these are an actual reason why the game is bad.

      • 1 year ago
        Anonymous

        Reading comprehension? There are no "reasons" there, it's just one: excessive nostalgia pandering
        And yes, that's a point that comes up often when people mention things that they dislike about the game

        • 1 year ago
          Anonymous

          >a sequel refering to previous entries is unacceptable

          • 1 year ago
            Anonymous

            Key word: excessive

    • 1 year ago
      Anonymous

      >Sequel references the first game

      • 1 year ago
        Anonymous

        >sequel taking place unknowable eons later has most of the same characters

    • 1 year ago
      Anonymous

      Dark Soul 3 had enough new things to justify itself.

      It also fits in with the story. All heroes from the past were called. It actually would be strange if we didn’t meet some past characters.

  2. 1 year ago
    Anonymous

    because there's a funny thing that happens on Ganker where the latest entry of a series, regardless of its actual quality, is shat upon while its predecessor is praised. this has happened time and time again;
    dark souls 2 was universally panned upon release. suddenly, when dark souls 3 came out, dark souls 2 started getting a lot of praise due to the aforesaid phenomenon. and now we have elden ring, which was (is) shitposted on Ganker as being awful (despite it being quite good), while dark souls 3 is suddenly gaining a lot more praise than it ever used to, simply due to it being "older" than the newest game.

    now that you're aware, you'll notice it too in the future

    • 1 year ago
      Anonymous

      Happening right now with RE4 because of a 15 minute demo

    • 1 year ago
      Anonymous

      DS2 was panned by moronic graphicsgays because it didn't hold up graphically to the one trailer
      The rest was just justification for graphicgay seethe and morons being mad when they didn't level agility and their dodging doesn't work well because they over-rely on iframes rather than proper positioning
      There's only one or two genuinely broken hitboxes in Dark Souls 2, off the top of my head the only one I can think of is the one type of mimic whose grab hitbox extends slightly behind him, so if you're attacking from behind you can still be grabbed
      99% of the "broken" hitbox people b***h about is just them being hit when they don't have enough Agility to i-frame through an attack mixed with the (admittedly slightly janky looking) animation correction involved in some grab attacks that occurs when you visually roll through a grab but are still hit due to low iframes

    • 1 year ago
      Anonymous

      was sekiro hated on release?

      I think it was pretty good.
      If you play souls only for the combat, sekiro has a system better than any from game while still maintaining difficulty

      • 1 year ago
        Anonymous

        A hilarious number of morons got rekt by chained ogre.

        • 1 year ago
          Anonymous

          People like to pretend that Margit filtered anyone, even though he has the highest kill percentage out of every Fromsoft game, when in reality Chained Ogre filtered frickers hard. And you couldn't just overlevel or summon to kill him, you had to actually get good. Thus the early hate

          I seriously don't understand how Chained Ogre is hard, you don't even need to know the game's mechanics to beat him, you can just fight him like a regular souls enemy. I had more trouble with the horse guy and the spear miniboss in the flashback.

      • 1 year ago
        Anonymous

        People like to pretend that Margit filtered anyone, even though he has the highest kill percentage out of every Fromsoft game, when in reality Chained Ogre filtered frickers hard. And you couldn't just overlevel or summon to kill him, you had to actually get good. Thus the early hate

    • 1 year ago
      Anonymous

      Zelda and pokemon has the same thing

  3. 1 year ago
    Anonymous

    Did it? I remember people loving it when it came out

    • 1 year ago
      Anonymous

      because only 2trannies post in DS3 threads nowadays (all sane people have switched to discussing ER) and they hate 3 for dabbing on their shit game in every category imaginable

  4. 1 year ago
    Anonymous

    it's really just in a bad position but it handles it decently, and makes up for it completely with The Ringed City. the game wouldn't even exist if DS2 wasn't such an atrocity.

    • 1 year ago
      Anonymous

      >the game wouldn't even exist if DS2 wasn't such an atrocity.
      Both 2 and 3 were made out of contractual obligation.

      • 1 year ago
        Anonymous

        lolno. it wasn't until 2 that 3 became a given. 2 was never so, it was just a cash grab. memezaki doesn't do sequels and it's based. DS3 is literally him cleaning up 2's mess and putting a bow on it to finish it for good.

      • 1 year ago
        Anonymous

        There was no contract for a trilogy.

        >yo let's sign a 3 game contract for an unknown IP by a unknown dev because we know this low budget Japanese game is gonna take off on twitch.

  5. 1 year ago
    Anonymous

    Coming from DS2 I was disappointed by how much more simplified the gameplay was, dumbed down character building and customization, how linear it is, casualized mechanics and spammy combat, samey repetitive levels. It's fun enough running around hitting things for a bit but there's not much to it.

  6. 1 year ago
    Anonymous

    It's a roll simulator and half the game is wide open empty swamps.

  7. 1 year ago
    Anonymous

    'memberberries

  8. 1 year ago
    Anonymous

    Lots of pandering and with no soul. It's a good bloodborne type game, but it lacks that spark that made Demon's, and Dark Souls special, passion I believe it's called.

    • 1 year ago
      Anonymous

      Dark Souls remastered looks like shit, it didn't hold up at all and is unplayable

  9. 1 year ago
    Anonymous

    The start of from appealing to mass market normies

  10. 1 year ago
    Anonymous

    too much REMEMBER?! and it did away with a lot of cool things dark souls 2 did. no easy respec, no bonfire ascetic, no ng+ with extra stuff. It tries so hard to retcon 2 out of the series that it left a bad taste in my mouth and i didn't even like 2 that much

  11. 1 year ago
    Anonymous

    Bloodborne enemies with Dark Souls combat
    Every drop of content in the game is recycled in the most hamfisted way possible, 3 is just a mix tape of every other game in the series with a new coat of paint

    • 1 year ago
      Anonymous

      >3 is just a mix tape of every other game in the series with a new coat of paint

      What DeS content is in DS3?

      • 1 year ago
        Anonymous

        The formula they've been recycling for over a decade

  12. 1 year ago
    Anonymous

    Because it was uninspired monotonous shit which pandered to the moronic zoomer segment of the fanbase.

  13. 1 year ago
    Anonymous
  14. 1 year ago
    Anonymous
  15. 1 year ago
    Anonymous

    Went from a challenging adventure action-rpg with tons of depth and variety. To a stripped down and dumb linear hack n slash. Not that's baaad on it's own but holy frick they sold out hard.

    • 1 year ago
      Anonymous

      boomer cope

      • 1 year ago
        Anonymous

        The ds3 zoomer thinks fighting an enemy in wide open space is a good thing. What is level design? Everything is wide open spaces now you can just effortlessly roll through and fight in. No thinking required. Just hit the roll button at the right time.

      • 1 year ago
        Anonymous

        the lothric knight is literally the only enemy in the game that punishes circle strafing and healing. every other enemy in the game is the same enemy you're used to that is vulnerable to backstab shenanigans. lothric knights actually set veteran players up to think they set the standard for enemies going forward but they are just an overtuned early game enemy that gets recycled for the endgame. oh and they're trivialized by R1 spam because their shield stamina sucks.

        • 1 year ago
          Anonymous

          Why was Lothric Castle so kino?

      • 1 year ago
        Anonymous

        I loved DS3, but I still think ER's combat was two steps forward and 3 steps back. Guard counters, jump attacks, and actually useful weapon arts would have been enough to encourage more variety than Roll+R1 spam but the bosses and uberfricked scaling of the game ruined it. Dark Souls 3 bosses were great because their moveset was actually fair and had clear rythms to their attack patterns. Just because they were readable and predictable doesn't mean they're fun. It's like saying a rhythm game is bad because you know what the next note is going to be.
        ER on, the other hand, removed the pattern part of attack pattern made every fricking boss have wacky ass inconsistent movesets and long ass combos they could cancel any time and start up again with no warning. And on top of that every hit deals far, far more damage than it should and even with maxed out VIG and heavy armor you still felt like glass. ER I think is the first game where FROM actually tried to make it as hard as people hype Souls games up to be. I would bet 99.9% of Gankertards who scream "git gud" at this are gays who cheesed the bosses with ashes and bleed or just beat their heads against the boss until they got lucky.

        With that being said, literally all they had to do was remove one of those problems and the game is actual 9/10 worthy. Take away the schizo movesets but still keep the damage tight if you do frick up or keep the schizo movesets but literally just cut the damage in half.

        • 1 year ago
          Anonymous

          It doesn't take me 10s to look up any ongbal video that proves your ER take completely wrong. Skill issue.

          • 1 year ago
            Anonymous

            >0s to look up any ongbal video that proves your ER take completely wrong
            Instead of just pointing to some gay youtuber that no one will watch how about you write your own refutation.

        • 1 year ago
          Anonymous

          Intercourse with Kuroko.

        • 1 year ago
          Anonymous

          It's mystifying, all the autistic attack patterns and moronic damage do make the game harder (and less fun in my opinion) but then they also go and add shit like spirit ashes which means you can just sit at the back spamming spells requiring zero skill. Why couldn't they just make fun bosses and 1.5x the HP with spirit ashes, it would make the game so much more fun for both types of players since you'd actually be incentivized to protect your spirit and take some aggro.

        • 1 year ago
          Anonymous

          >Dark Souls 3 bosses were great because their moveset was actually fair
          DS3 has easily the cheapest enemy design in the series, ER's are overall much more manageable.

          • 1 year ago
            Anonymous

            >DS3 has easily the cheapest enemy design in the series,
            Explain your reasoning.

    • 1 year ago
      Anonymous

      >webm takes 26 seconds to simply demonstrate DS2 torches can't work underwater

    • 1 year ago
      Anonymous

      They regressed and completely lost the point.

  16. 1 year ago
    Anonymous

    It is the most streamlined Souls game
    It gave people frickall choices in level progression that didn't involve fighting bosses grossly underleveled and running past everything.
    They wanted to make bosses faster, so they gave midroll fastroll pace, and kept DaS2's weirdo fricking +20% equip burden system where midroll lasted up to 70% (because you could fatroll up to 120%), making 95% of playthroughs control and feel the exact same because iframes don't really fricking matter if you have the same roll pace.
    Level design was fricking awful. Every level is THAT fricking level. Irithyll was as enjoyable as upper Blighttown, and normally that would be slander but somehow almost every other level in DaS3 manages to be even worse. Especially Cathedral.
    Quests were, as the previous games, awful as shit to follow through on naturally. Like most of the previous games, they had every opportunity to improve the systems, but they once again chose not to. Elden Ring made some improvements but is still really fricking bad in this regard and deserves to be shat on in the same way for it, but that's is that and this is this.
    R1s are still the only attack 90% of people use because much like their fast rolls they are low commitment and let them get away with things whereas almost every other attack punishes the user for benefit that's not even marginal.
    Instead of improving systems and making a better RPG, From was compelled to make a "harder" game that in the end just forces you to play even more of a passive b***h than you would in DaS2. This is immediately after they released Bloodborne. There is zero excuse for DaS3's existence being what it is.

  17. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >has to turn up the brightness to make it look more washed out
      absolutely pathetic

      • 1 year ago
        Anonymous

        some of those screenshots are broken steam HDR screenshots... right?..... No way the game looks that washed out normally.

    • 1 year ago
      Anonymous

      >9 swamps
      Unironically what the FRICK was Miyazaki thinking. There's more swamps in DaS3 than all the other games COMBINED

    • 1 year ago
      Anonymous

      I don't think Smouldering Lake gets enough hate for looking like a chalice dungeon knockoff and with a swamp that takes 5 minutes to run across and has like 10 crabs. Was this randomly generated?

  18. 1 year ago
    Anonymous

    it was multiplat instead of playstation exclusive so it didn't have a dedicated defense force to scream over the people pointing out its flaws

  19. 1 year ago
    Anonymous

    My only real qualm with 3 and also 2 is that they stopped making it dark. Everything else is cope and seethe by buttmad 2rannies honestly

  20. 1 year ago
    Anonymous

    bonfires every 10 feet. 2 enemies between a bonfire? Seriously?

    • 1 year ago
      Anonymous

      You can run past all the enemies between bonfires in every game tho

      • 1 year ago
        Anonymous

        Demons Souls has so many narrow pathways you'll fall off a ledge trying to do that if you aren't good. Run through tomb of the giants, sens, blightown by just winging it. You'll be lost, run into traps, and die. And then ds2 made it you cant iframe through fog walls making that strategy more punishable. Like "can" you do it? Sure when you get good at dodging the enemies, know where you're going and what you're doing. But DS3 made it trivial and shortened the distances between bonfires. And by 3 gays' own admission has no tricky level design and is just wide open spaces you can just run around the enemies in. Like that's a good thing lmao

        boomer cope

        • 1 year ago
          Anonymous

          >And by 3 gays' own admission has no tricky level design and is just wide open spaces you can just run around the enemies in.

          • 1 year ago
            Anonymous

            >the single example they can provide is the one literally copy+pasted from DS1

        • 1 year ago
          Anonymous

          Dark Souls 3 was a reimagining of Demon's Souls that changed the 5 distinct archstones to almost 100% linear

          >Both games have similar darker tones and atmosphere than Dark Souls 1 and 2
          >Both games have hyperarmor
          >Both games have single levels looping around checkpoints where you unlock routes, elevators and doors to resume dungeon progression
          >Both games have a FP system for magic
          >Firekeeper is an alternative/subversion of Maiden in Black, where getting the "best" ending to fix the world involves stopping her (and yourself) from fulfilling the role imposed upon, rather than accepting self-sacrifice.
          >Gundyr's Armor set "modeled after a former king" is a callback to Old King Doran from Demon's Souls.
          >Eygon and Irina are Garl Vinland and Maiden Astrea turned upside down, with Irina uncaring of Eygon and following her faith instead of doubting
          >Yhorm boss fight and arena is very similar to Flamelurker, including using Storm Ruler vs Hands of God
          >Greirat the Thief mirrors Stockpile Thomas, both unaware of the fate of their family, that the MC finds dead
          >The Firelink Shrine is structure similarly to the Nexus
          >Tower of Latria is Irithyll Dungeon up to Profaned Capital, including Irithyll Jailers with special attacks like Mind Flayer and Gargoyles (not DS1 Gargoyles, literal Demon Gargoyles spawned by the Profaned Flame)
          >The Hornet Ring allows the player to use the backstab and riposte animations from Demon's Souls
          >The Blessed and Simple gem infusions mirror the Blessed and Crescent weapon upgrade paths from Demon's Souls, right down to Blessed regenerating Health and Simple regenerating Focus
          >Lothric and Lothric Castle are an expanded version of Boletarian Palace, and you can access to the inner part of the Castle after defeating Dragonslayer Armor, an armor designed to match Orstein but controlled by the Dark, similarly to Penetrator, a demon resembling Metas
          >The Spear of the Church as the Old Monk

          • 1 year ago
            Anonymous

            That's also more clear before the cut content, since Bandai started development on their own and chose deadline

          • 1 year ago
            Anonymous

            DS3 is pretty similar to Demon's Souls you're right. If it had world design similar to DS1 I think it would be the best game in the series.

        • 1 year ago
          Anonymous

          And rolling is so busted you can spam it through the level without consequence. Never have to worry about running out of stamina

          • 1 year ago
            Anonymous

            >Never have to worry about running out of stamina
            Not a single Souls game where stamina limits rolling. This meme needs to end, it literally would be the most boring shit if that was the case because of defensive boring attack and roll away gameplay

    • 1 year ago
      Anonymous

      You're clearly spawning in at the bonfire for beating a boss and then running to the first bonfire that sets up the next area. It makes it look bad out of context. Though yes I personally think bosses should just stop dropping bonfires but I feel like fromsoft thinks they're forced to do this or something since they've done it since demons souls.

      • 1 year ago
        Anonymous

        The bonfire right after that one is just 10 seconds away too

  21. 1 year ago
    Anonymous

    dark souls 3 is the greatest game ever made, the only valid criticism of it is a moral criticism towards the developers for knowingly destroying the ability of players to enjoy any other games for the rest of their lives by witnessing the perfection that is dark souls 3 that makes everything else no matter how good pale in comparison and turning them into the real world equivalent of hollows for the rest of their gaming lives

    • 1 year ago
      Anonymous

      the das3 firekeeper is the least attractive girl in das3 and the least attractive hub lady in the series
      maiden in black was better
      anastasia of astora was better
      emerald herald was better
      doll was just as mediocre to be frank but maria makes up for it
      melina was mid but better
      heysel was cuter
      yuria was better
      anri was better
      pickle pee was cuter, even though she's just an actual fricking bird and not the harpy everyone drew
      I dare say even Mildred was hotter but I think that's the shindoL doujin influencing me

    • 1 year ago
      Anonymous

      BASED

      • 1 year ago
        Anonymous

        >pic
        Can't shake the feeling she's full of Darkness

        • 1 year ago
          Anonymous

          But not if you end of fire

          • 1 year ago
            Anonymous

            Fire begets shadow, as a father does a son. A seething mass of Dark writhes within that womb, waiting to be birthed.

  22. 1 year ago
    Anonymous

    >back to FP instead of charges
    >need to find ashes to get new items
    >no more finding spells on corpses
    All 3 kills any interesting challenge run.
    >4 colors in the whole game
    >weird and unnatural character movement
    >hit (with a weapon) sounds like a water splash
    >no need to upgrade stamina, no more stamina management
    >the game basically uses Bloodborne's leftovers
    And, the ''best'' part
    >30 fps on consoles

  23. 1 year ago
    Anonymous

    I liked it an launch, but having replayed it recently it really does have atrocious level design and enemy placement.

  24. 1 year ago
    Anonymous

    >Linear world design
    >Bonfires every two inches
    >Dark Souls 1 references out of the ass, game feels like it has no identity of its own without the dlc
    >Okayish lvl design
    >Poor build variety
    >Rollmash combat
    >Bosses are vastly overrated

    It's still not a bad game by any means but it feels very passionless. Like contractual work.

    • 1 year ago
      Anonymous

      The world you are looking for is "soulless"

  25. 1 year ago
    Anonymous

    >rehash of DS1 but with shittier mechanics like FP instead of the limited casts

    • 1 year ago
      Anonymous

      >but with shittier mechanics like FP
      FP is a great mechanic

      • 1 year ago
        Anonymous

        no

  26. 1 year ago
    Anonymous

    Dark Souls 2 was my last souls game and I don't really feel like im missing out on anything.

    • 1 year ago
      Anonymous

      DS2 is where they peaked. It's all downhill after. If you're 12 you'll probably love DS3 though. It's easy to play, flashy and cinematic enough to distract you from the linearity, r1 mashing, and roll spam gameplay.

      What did DS2 do right?

      • 1 year ago
        Anonymous

        Absolutely nothing but Covenants.
        Even vanilla DS3 (I highly suggest modded) is better than Dark Souls 2
        Nioh tier level design, pointless shortcuts and just bad bosses, with awful presentation

      • 1 year ago
        Anonymous

        Mechanics, build variety, customization, level design, bosses, freedom, graphics, enemy design and ai, challenge, replayability, thought provoking and strategic gameplay, lore. What a fricking game.

        • 1 year ago
          Anonymous

          >evel design, bosses, freedom, graphics, enemy design and ai, challenge
          Bro?

        • 1 year ago
          Anonymous

          >level design
          It's literally a corridor game

        • 1 year ago
          Anonymous

          >level design
          >enemy ai

        • 1 year ago
          Anonymous

          (you)

      • 1 year ago
        Anonymous

        Casting speed improves with attunement instead of dex
        Every single level up gives you some HP
        Bonfire ascetics
        Equipment with special bonuses (casting speed, reduced falling damage, crits etc)
        Ring of blades + Flynn's ring make every weapon deal decent damage
        Rewards by doing no death no bonfire runs
        NG+ changes
        Poison actually matters for you and the enemies
        Farmable respec item that can be used as many times as you want
        Powerstance

        • 1 year ago
          Anonymous

          DS2 was so good. Just goes to show that Souls games will never truly evolve as long as Miyazaki is in charge.

        • 1 year ago
          Anonymous

          >tfw you get both the rings on the same run
          Took me like 3 fricking attempts. My first run ended in Shrine of Amana. Forgot to disable PvP, got invaded and whacked by a better player.

          • 1 year ago
            Anonymous

            >Mfw invading in the shrine of amanda with a shotel
            I remember letting people reach the fog gate just to backstab them before they could "open" it, i miss the hatemail

      • 1 year ago
        Anonymous

        Build variation, NG+ changes, actual ingame rewards for no death/no bonfire runs, PvP variety. Soul Memory was fricking ass.

      • 1 year ago
        Anonymous

        there's so much shit ds2 did right like duel wielding and powerstancing, locked on sprinting, omni rolling, weapons sandbox, equipment, rings, armors, character building, ui. Why do I have to press a button ever since to swap between seeing my character and inventory screen? It was all there at once before and was slick as frick. Why goddammit?

      • 1 year ago
        Anonymous

        Powerstancing and better builds in general
        Reallocate your levels easily
        much less linear, the world sprawled and was interesting
        actually had a plot that was interesting and got resolved and wasn't 2deep5me nonsense that fromsoft refused to elaborate on because they are MERELY PRETENDING at this point
        Hexes were fun
        covenants were good
        the DLC was actually pretty good too and contributed to the main game
        Fricking POISE was not turned off for no reason

        There was something about running all the way down a path, to the bottom of black gulch or lost Bastille, only to finally warp back to majula and feel like you really went somewhere, like you made a while trip to a distant place at the end of the road and now came back with measurable improvement to your character.
        Then you notice there is another path, so you start all over again.

        In dark souls 3? where the frick is lothric? where the frick is anor londo? where the frick is firelink? it might as well be floating the the goddamn air, you either get places buy just warping there or via some bullshit cutscene, the world doesn't flow at all, it's just dogshit. to top it off, no matter what you do your character is going to be ass, all you can ever do is poke at spongey bosses with some shit dex weapon and/or roll past spammy mobs until you eventually kill whatever is in the way, its unfun as frick and the opposite of satisfying. to top it all off you have no sense of progress doing any of it, it feels pointless.

        • 1 year ago
          Anonymous

          >In dark souls 3? where the frick is lothric? where the frick is anor londo? where the frick is firelink?
          What are you talking about now, you literally constantly see all locations placed in a coherent world and can ACTUALLY see all of Lothric from the Castle, with Anor Londor being beyond the mountains after Farron Keep, Cathedral of the Deep, Village and various other locations all visible aside from DLC ones. The same can't be said for Dark Souls 2

          • 1 year ago
            Anonymous

            >oh boy you can see them!
            How about you let me fricking walk to all of them you moron

            Every fricking place you go is just a shitty dungeon instance.

            • 1 year ago
              Anonymous

              >How about you let me fricking walk to all of them you moron
              You literally do.
              Dark Souls 3 is identical to Sekiro. Everything is placed in a coherent world structure with all locations taking a place rather than a bunch of scattered nonsensical levels (Dark Souls 2), but there's abudant checkpoints and mostly linear progression
              Your criticism is senseless rambling.

              • 1 year ago
                Anonymous

                you cant get anywhere from firelink

              • 1 year ago
                Anonymous

                The first fricking place you go is lothric high wall... by warping, you stupid Black person.

                You cant go ANYWHERE from firelink without warping.
                You cant leave lotheric without a gd cutscene.
                You can't even get to archdragon peak without a cutscene.

                Half the damn locations feel like painted world because that's exactly what they fricking are, disconnected and irrelevant.

              • 1 year ago
                Anonymous

                You are right, there should be an invisible elevator from Firelink Shrine up to Cathedral of the Deep

  27. 1 year ago
    Anonymous

    DS2 is where they peaked. It's all downhill after. If you're 12 you'll probably love DS3 though. It's easy to play, flashy and cinematic enough to distract you from the linearity, r1 mashing, and roll spam gameplay.

  28. 1 year ago
    Anonymous

    >All going along nicely
    >Get to Boreal Valley
    >Difficulty suddenly skyrockets
    I feel like there was supposed to be an area before this that got cut

    • 1 year ago
      Anonymous

      >Why is there a giant opened coffin in Gundyr's arena
      Because that's Yhorm's coffin and he was supposed to be the tutorial boss as still seen in the game's Announcement Trailer (Yhorm was named Gundyr)
      >Why does Gundyr look like Old King Doran
      Because who we know as Gundyr was supposed to be Oceiros, Lothric's old king so his design was a direct reference to Boletaria's old king
      >Why do the Consumed Gardens have graves on the walls
      Because it's not a garden, it's a mausoleum. The Old King's Mausoleum, in fact. After they changed Oceiros from Gundyr to the final game dragon, they added a bunch of leaves and pus of man to try and mask the fact it's a tomb
      >Why does Wolnir have bling all over his body
      Because he was supposed to be the boss of the Profaned Capital
      >Why is the 'Profaned Capital' two hallways
      Because it was way bigger but was cut down to hell and now the Profaned Flame doesn't really make much sense
      >Why can't Yhorm physically fit inside his boss room
      Because he was moved there very late into development, originally the capital was built around Wolnir explaining his size and why he's unmoving while in the final game they quite literally had no place to put such a huge enemy as him so they put him nowhere, in a black room you teleport to after touching a chalice

    • 1 year ago
      Anonymous

      Everyone wanted ds1 style game

      >Why is there a giant opened coffin in Gundyr's arena
      Because that's Yhorm's coffin and he was supposed to be the tutorial boss as still seen in the game's Announcement Trailer (Yhorm was named Gundyr)
      >Why does Gundyr look like Old King Doran
      Because who we know as Gundyr was supposed to be Oceiros, Lothric's old king so his design was a direct reference to Boletaria's old king
      >Why do the Consumed Gardens have graves on the walls
      Because it's not a garden, it's a mausoleum. The Old King's Mausoleum, in fact. After they changed Oceiros from Gundyr to the final game dragon, they added a bunch of leaves and pus of man to try and mask the fact it's a tomb
      >Why does Wolnir have bling all over his body
      Because he was supposed to be the boss of the Profaned Capital
      >Why is the 'Profaned Capital' two hallways
      Because it was way bigger but was cut down to hell and now the Profaned Flame doesn't really make much sense
      >Why can't Yhorm physically fit inside his boss room
      Because he was moved there very late into development, originally the capital was built around Wolnir explaining his size and why he's unmoving while in the final game they quite literally had no place to put such a huge enemy as him so they put him nowhere, in a black room you teleport to after touching a chalice

      >Why does the game's intro show an Anor Londo surrounded by sand and a human-sized Soul of Cinder dragging a body inside Firelink Shrine
      Because it's a remnant from an earlier story concept but CG intros are expensive so they didn't change it and hoped you wouldn't notice. The "snow" in the final game's Irithyll isn't snow; it doesn't look like snow, it doesn't pile up like snow. It's sand that they recolored white late in development. Likewise Soul of Cinder didn't exist as a boss character at all until very late, that armor/NPC in the intro is someone completely unrelated. Case in point, the Soul of Cinder collector's statue names him 'Red Knight' and also features him dual wielding scimitars which couldn't be further from the truth in the final game. The model we know as Pontiff Sulyvahn used to be the final boss. And dragging corpses used to be a central mechanic, quite literally the very first mechanic we knew about DS3 back when it was first announced.

      >Originally planned to appear in a cut Dark Souls 3 area called “God’s Grave”. Then they appeared in The Ringed City, then in Elden Ring’s Leonine Misbegotten’s boss arena, and now in the Shadow of the Erdtree expansion.

      https://twitter.com/manfightdragon/status/1630484187026460673?cxt=HHwWgsDUudeu0qAtAAAA

      • 1 year ago
        Anonymous

        >Why is there a giant opened coffin in Gundyr's arena
        Because that's Yhorm's coffin and he was supposed to be the tutorial boss as still seen in the game's Announcement Trailer (Yhorm was named Gundyr)
        >Why does Gundyr look like Old King Doran
        Because who we know as Gundyr was supposed to be Oceiros, Lothric's old king so his design was a direct reference to Boletaria's old king
        >Why do the Consumed Gardens have graves on the walls
        Because it's not a garden, it's a mausoleum. The Old King's Mausoleum, in fact. After they changed Oceiros from Gundyr to the final game dragon, they added a bunch of leaves and pus of man to try and mask the fact it's a tomb
        >Why does Wolnir have bling all over his body
        Because he was supposed to be the boss of the Profaned Capital
        >Why is the 'Profaned Capital' two hallways
        Because it was way bigger but was cut down to hell and now the Profaned Flame doesn't really make much sense
        >Why can't Yhorm physically fit inside his boss room
        Because he was moved there very late into development, originally the capital was built around Wolnir explaining his size and why he's unmoving while in the final game they quite literally had no place to put such a huge enemy as him so they put him nowhere, in a black room you teleport to after touching a chalice

        Thanks for the insights, anon. Never knew.

        • 1 year ago
          Anonymous

          There were supposed to be player skills and got cut lmao XD
          [...]
          All wrong
          The tutorial boss isn't known
          Oceiros was always Oceiros and was in God's grave. It was actually the first character designed
          Gundyr was the Old King of Lothric, and would challenge the players to get the coiled sword, except instead of calling it quits like Doran he becomes a Pus because Lothric is infested by Abyss
          The reason Lothric is infested by the Abyss is that Oceiros uneathed the Dark from Oolacile, buried and called God's grave.
          We don't know exactly what Yhorm was, most likely associated heavily with Anor Londo and the Giants, and tied to the Outrider Knights, which were originally appearing also as NPCs And have masks resembling those of giants
          The plotline was cut when Miyazaki realized Bandai would have forced him to release the game early, most likely to make a lot of it a new element of Elden Ring new plotline with Miquella instead of Lothric

          Pontiff Sulyvahn was originally one of the final bosses, called Old King of the Eclipse. Another boss was Snake Soul and there was potentially a third secret one akin to Moon Presence. It is a common theory that what caused there to be 2 different final bosses were the 2 "world tendency" things, or rather world states: the Sun and the Eclipse. Which, in turn, could've been connected to MP activities because Ceremony Sword of the Eclipse turned your world to night and lured in invaders and in turn invaders invaded players using Ceremony Swordo of Fire.
          Tangently, it also ties in with epitaphs from the network test, namely
          >“To honour and shadowy retreats. Fear the sun's tempations, and the winged executioner”
          >"This exile was chased from his homeland, and haunted by a black sun”
          which does make whatever the Sun was more antagonistic.
          IDK, compared to the final version, The Sun, Snake Soul, Angelic Faith and winged executioners connect together far better than the end result.

          The fact is, if you look at DS3 you can see a narrative that existed, and got completely fricked around and re-written in order to justify the changes they made to get it out the door for release.

          • 1 year ago
            Anonymous

            What game in the series would be considered to be the most unfinished? FromSoft is fricking cursed with never being able to refine their games and it sucks because it would make them so much better than they already are. I don't know why they don't just re-release them and fix them like they attempted with Scholar of the First Sin. DS1 had pretty major updates that changed the game a lot after it came out.

            Demon's Souls
            >6th level was abandoned
            Dark Souls
            >Demon Ruins and Lost Izalith clearly not fully realized, many late-game areas are less structured like New Londo
            Dark Souls 2
            >Entire game is noticeably rushed with many levels and locations cobbled together, most infamously Earthen Peak and Iron Keep
            Dark Souls 3
            >Lore of the game is nonsensical since it was rewritten last-minute to accommodate the huge overhaul of the game that happened. Profaned Capital is tiny and wonky, Archdragon Peak is unfinished
            Bloodborne
            >Shortest game in the series next to Demon's Souls, half of the weapons are in the DLC, minimal build variety and an inconsistent progression path
            Elden Ring
            >shitload of cut content like all the other games, bosses and enemies were clearly moved around at the last minute like the Crucible Knights, some areas like Grand Cloister are not realized fully

            • 1 year ago
              Anonymous

              >Entire game is noticeably rushed
              And yet, it's the longest Souls game. Hmm.

              • 1 year ago
                Anonymous

                No it isn't. It has the most levels but most of them are pretty short and nowhere near as intricate as the other games in the series.

              • 1 year ago
                Anonymous

                Yes, it is.
                I'm not debating you if the game is rushed and incomplete, or not. But it is the longest Souls game, and that is a fact.

            • 1 year ago
              Anonymous

              Elden Ring is easily the best and least unfinished one. It has the most solid combat, ARPG and enviroments variety, and the level design is consistently good while world design keeps an extremely nonlinear structure. No main boss in bad and very few side bosses are. This is all without its expansions that in the other games account for the best content.

              • 1 year ago
                Anonymous

                Elden Ring is the only From game that launched with a fricking stat not working

              • 1 year ago
                Anonymous

                Ridicolous, Dark Souls on release could brick consoles

              • 1 year ago
                Anonymous

                Elden RIng also launched with a lot of unfinished quests. It was so bad that players assumed quests abruptly ending with no closure was just the usual "le cryptic storytelling".

              • 1 year ago
                Anonymous

                What was it

              • 1 year ago
                Anonymous

                ARC, Which is why you no one was using bleed builds the first couple of weeks. The second they fixed ARC RoBgays came pouring out of the woodworks.

              • 1 year ago
                Anonymous

                >invade pre room of rykard boss
                >always equip bleed necessities with mohg staff or RoB
                >hours and hours of slaying the host and their friends
                >occasional rage messages
                Good times

    • 1 year ago
      Anonymous

      There were supposed to be player skills and got cut lmao XD

      >Why is there a giant opened coffin in Gundyr's arena
      Because that's Yhorm's coffin and he was supposed to be the tutorial boss as still seen in the game's Announcement Trailer (Yhorm was named Gundyr)
      >Why does Gundyr look like Old King Doran
      Because who we know as Gundyr was supposed to be Oceiros, Lothric's old king so his design was a direct reference to Boletaria's old king
      >Why do the Consumed Gardens have graves on the walls
      Because it's not a garden, it's a mausoleum. The Old King's Mausoleum, in fact. After they changed Oceiros from Gundyr to the final game dragon, they added a bunch of leaves and pus of man to try and mask the fact it's a tomb
      >Why does Wolnir have bling all over his body
      Because he was supposed to be the boss of the Profaned Capital
      >Why is the 'Profaned Capital' two hallways
      Because it was way bigger but was cut down to hell and now the Profaned Flame doesn't really make much sense
      >Why can't Yhorm physically fit inside his boss room
      Because he was moved there very late into development, originally the capital was built around Wolnir explaining his size and why he's unmoving while in the final game they quite literally had no place to put such a huge enemy as him so they put him nowhere, in a black room you teleport to after touching a chalice

      All wrong
      The tutorial boss isn't known
      Oceiros was always Oceiros and was in God's grave. It was actually the first character designed
      Gundyr was the Old King of Lothric, and would challenge the players to get the coiled sword, except instead of calling it quits like Doran he becomes a Pus because Lothric is infested by Abyss
      The reason Lothric is infested by the Abyss is that Oceiros uneathed the Dark from Oolacile, buried and called God's grave.
      We don't know exactly what Yhorm was, most likely associated heavily with Anor Londo and the Giants, and tied to the Outrider Knights, which were originally appearing also as NPCs And have masks resembling those of giants
      The plotline was cut when Miyazaki realized Bandai would have forced him to release the game early, most likely to make a lot of it a new element of Elden Ring new plotline with Miquella instead of Lothric

    • 1 year ago
      Anonymous

      >Why is there a giant opened coffin in Gundyr's arena
      Because that's Yhorm's coffin and he was supposed to be the tutorial boss as still seen in the game's Announcement Trailer (Yhorm was named Gundyr)
      >Why does Gundyr look like Old King Doran
      Because who we know as Gundyr was supposed to be Oceiros, Lothric's old king so his design was a direct reference to Boletaria's old king
      >Why do the Consumed Gardens have graves on the walls
      Because it's not a garden, it's a mausoleum. The Old King's Mausoleum, in fact. After they changed Oceiros from Gundyr to the final game dragon, they added a bunch of leaves and pus of man to try and mask the fact it's a tomb
      >Why does Wolnir have bling all over his body
      Because he was supposed to be the boss of the Profaned Capital
      >Why is the 'Profaned Capital' two hallways
      Because it was way bigger but was cut down to hell and now the Profaned Flame doesn't really make much sense
      >Why can't Yhorm physically fit inside his boss room
      Because he was moved there very late into development, originally the capital was built around Wolnir explaining his size and why he's unmoving while in the final game they quite literally had no place to put such a huge enemy as him so they put him nowhere, in a black room you teleport to after touching a chalice

      There were supposed to be player skills and got cut lmao XD
      [...]
      All wrong
      The tutorial boss isn't known
      Oceiros was always Oceiros and was in God's grave. It was actually the first character designed
      Gundyr was the Old King of Lothric, and would challenge the players to get the coiled sword, except instead of calling it quits like Doran he becomes a Pus because Lothric is infested by Abyss
      The reason Lothric is infested by the Abyss is that Oceiros uneathed the Dark from Oolacile, buried and called God's grave.
      We don't know exactly what Yhorm was, most likely associated heavily with Anor Londo and the Giants, and tied to the Outrider Knights, which were originally appearing also as NPCs And have masks resembling those of giants
      The plotline was cut when Miyazaki realized Bandai would have forced him to release the game early, most likely to make a lot of it a new element of Elden Ring new plotline with Miquella instead of Lothric

      The game flow was supposed to be like this:

      >Cemetary -> Undead Settlement -> Carthus Catacombs or Irythyll Dungeon -> Profaned Capital -> Lothric Castle -> God's Grave -> Lords of Cinder -> Ashen Anor Londo -> Darkened Cemetary -> DS1 Firelink and final boss.

  29. 1 year ago
    Anonymous

    Everyone wanted ds1 style game

  30. 1 year ago
    Anonymous

    Because its not fun and the environments feel derivative as shit.

    Plus the lore is just ass, the world feels small and pointless as shit compared to 1 & 2.

  31. 1 year ago
    Anonymous

    Souls bros.. explain?

  32. 1 year ago
    Anonymous

    After DS2 got torn to pieces because it tried to be different and failed, DS3 played it super safe and became boring as a result

  33. 1 year ago
    Anonymous

    Did i miss anything?

    • 1 year ago
      Anonymous

      The ringed city was decent.

      • 1 year ago
        Anonymous

        Bosses relied on being damage sponges instead of being fun

        • 1 year ago
          Anonymous

          I disagree. Midir is my favorite dragon fight in a from game

  34. 1 year ago
    Anonymous

    It’s mediocre at best, though it had lots of fun weapons
    For a game like this, it has the best boss fights like lothric and pontiff, but taking into account that this is pretty much just a bloodborne reskin is really ugly
    And the final vanilla boss? I just thought of it as anticlimactic

  35. 1 year ago
    Anonymous

    ruined the level design.

  36. 1 year ago
    Anonymous

    No Soul Memory, ADP and other kino mechanics from Dark Souls 2

  37. 1 year ago
    Anonymous

    >Elden ring and sekiro gets game of the year
    >Bloodborne got nominated and wouldve gotten it if it wasnt for SHITcher
    >DS3 not even nominated in 2016 for GOTY despite shitty game releases that year
    Even people back in 2016 knew the game was extremely mid. Despite being the most successful souls until ER happened, it was extremely mid and made for casuals who didnt want to go back and touch DS1

    DS3 is only being praised now cause ER is the new hot thing to hate on this contrarian shithole. Before ER released, everyone on Ganker was shitting on DS3

    • 1 year ago
      Anonymous

      >Bloodborne got nominated and wouldve gotten it if it wasnt for SHITcher
      Bloodborne still would've lost to Fallout 4 or MGS5 if TW3 hadn't come out in 2015

    • 1 year ago
      Anonymous

      you don't need to go to the game awards. DS3 only beats demon's souls in the percentage of platinum trophies obtained.

      • 1 year ago
        Anonymous

        Because its a braindead linear and casual game made for people who dont wanna touch DS1. DS3 was made for people to consoom but not for people to look back fondly as the best souls game

  38. 1 year ago
    Anonymous

    it got popular

  39. 1 year ago
    Anonymous

    It had boring areas and was too linear.

  40. 1 year ago
    Anonymous

    Absolutely meh game
    Was a cashgrab

  41. 1 year ago
    Anonymous

    Most of the critical reviews said the formula was becoming stale and overdone, which it definitely was especially considering the rapid fire releases of DS2 and Bloodborne

  42. 1 year ago
    Anonymous

    Notice how this screenshot is always used to praise DS3 when the zone before is fricking CARTHUS and after is the reuse of anor londo.

    • 1 year ago
      Anonymous

      its literally the only zone in the vanilla game that looks good altho admittedly its breathtaking

      Every other zone in vanilla DS3 however is just so fricking ugly and brown. DS3 is just such a boring looking game. DS2 was ass but as ugly as DS2 was, there were some interesting locations i remembered. ER just wins by default compared to DS3 from how many godlike looking areas there are in the game

    • 1 year ago
      Anonymous

      What's wrong with carthus?

  43. 1 year ago
    Anonymous

    Shitty poise system, nerfed ring effects, linear level design with lots of loading screens, spastic enemies that move too fast and do long combos. Probably more I'm forgetting.

    • 1 year ago
      Anonymous

      elden ring has the worst ring effects

    • 1 year ago
      Anonymous

      >Flynn's ring
      I would never forget how disappointed i felt when I realized how shitty they made that ring in ds3

      • 1 year ago
        Anonymous

        Myazaki hated ds2 and used any opportunity to shit on it he could in ds3

  44. 1 year ago
    Anonymous

    >contrarians mad about "remember dark souls 1?"
    >slow fricks who couldn't git gud crying over fast bosses
    >turtle morons seething
    >ds2 homosexuals being homosexuals

    • 1 year ago
      Anonymous

      >the target audience

  45. 1 year ago
    Anonymous

    seething ds2 gays

  46. 1 year ago
    Anonymous

    It has no reason to exist. It's literally ds1 except worse in every way

  47. 1 year ago
    Anonymous

    i don't know
    im replaying it after beating ER 2 times and im having a blast

    • 1 year ago
      Anonymous

      The first phase with the dragon is the least fun thing i can think of

      • 1 year ago
        Anonymous

        it's frustrating due to camera, but it's not that bad
        once you get it, it takes like one minute to kill dragon

  48. 1 year ago
    Anonymous

    I’ve only played DS3 and Bloodborne and thought DS3 was great

  49. 1 year ago
    Anonymous

    Personally I couldn't get into the artstyle, they went too hard with the Bloodborne style and it bored me the entire time. Beyond that the gameplay didn't interest me either, in DS2 I found myself constantly wanting to try new things but by the time I finished DS3 I was completely over it and just wanted to uninstall.

  50. 1 year ago
    Anonymous

    I think the one thing I hated the most about DS3 was the way they handled NPCs, even if you kill them they drop their ashes so there's 0 consequence for murdering them, not that you would ever do that anyways since none of them do anything negative to another NPC
    At least DS1 had Lautrec and to an extent Petras, DS3 NPCs just want to suck your dick all the time
    Siegmeyer''s character in 1 was great because he was a loveable idiot but somehow he was able to traverse the areas to at least get trapped in them, DS3 Siegmeyer is some epic knight with a personal quest

  51. 1 year ago
    Anonymous

    It only got hate in Ganker and that's normal, because Ganker doesn't like video games and is an extension of /misc/

  52. 1 year ago
    Anonymous

    game's cool idk

  53. 1 year ago
    Anonymous

    DeS was interesting and flawed
    DS was refined DeS but still flawed
    DS2 was what happens the developers fall for the "it's good because it's hard" marketing
    DS3 is DS but we ran out of new and interesting ideas
    Sekiro is what happens when they try to make DS a good action game
    And ER is what happens when the devs fall for le open world reddit meme

    DS3 hate is a mix of people that dislike all souls games, people who think it didn't live up to what it could be and people who think DS is overrated.

  54. 1 year ago
    Anonymous

    It has the least identity of the series. IT is a long line of callbacks.

  55. 1 year ago
    Anonymous

    MUH VISTA
    HOW ANYBODY HATE DIS GAME IT HAS MUH VISTAS
    I SAW A VISTA THAT MADE ME FEEL SO EPIC BRUH FR
    10/10 KINO VISTA GAME HOW DIS UNDERRATE

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