Why did Dark Souls 3 get so much hate?
Why did Dark Souls 3 get so much hate?
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Why did Dark Souls 3 get so much hate?
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>remember Andre he was cool right
>remember Siegmeyer of Catarina he was cool right
>remember Artorias he was cool right
>remember Anor Londo it was cool right
>remember the Painted World it was cool right
>remmber the Nexus that was cool right?
>remember Mephistopheles she was cool right?
>remember Yuria she was cool right?
>remember stockpile thomas he was cool right?
>remember Maiden in Black she was cool right?
>remember Yurt/Lautrec he was cool right?
because it only had one good area and it's that one
i think 3 gets overly hated in this category. it has been a fromsoft standard to reference previous material all the time. half the NPCs in demon's souls were armored core references and then das1 referenced those NPCs and 2 and 3 continued the trend. siegward is a reference of a reference that uses a reference as a weapon. the only ridiculousness to this is how layered it has gotten by 3. expect a nineball, white glint, probably like 5 souls references, and a sekiro reference in the upcoming armored core. on top of the standard moonlight sword reference which is in 99% of every fromsoft game.
>i think 3 gets overly hated in this category.
Nah. From can't be original, and making a game that's nothing but half-assed references to a game that wasn't even 10 years old.
>one boss in one level is the same as entire recycled areas, characters, and bosses
Yes. And? They were cool.
Every FromShit is the exact same game why the fuck is this a complaint?
Elden Ring is supposed to be a new IP yet it uses the exact same weapons, spells, enemies, game design, terminology, storytelling style etc.
BUT NOOO NOT THE SAME CHARACTER!!!!
None of these are an actual reason why the game is bad.
Reading comprehension? There are no "reasons" there, it's just one: excessive nostalgia pandering
And yes, that's a point that comes up often when people mention things that they dislike about the game
>a sequel refering to previous entries is unacceptable
Key word: excessive
>Sequel references the first game
>sequel taking place unknowable eons later has most of the same characters
Dark Soul 3 had enough new things to justify itself.
It also fits in with the story. All heroes from the past were called. It actually would be strange if we didn’t meet some past characters.
because there's a funny thing that happens on Ganker where the latest entry of a series, regardless of its actual quality, is shat upon while its predecessor is praised. this has happened time and time again;
dark souls 2 was universally panned upon release. suddenly, when dark souls 3 came out, dark souls 2 started getting a lot of praise due to the aforesaid phenomenon. and now we have elden ring, which was (is) shitposted on Ganker as being awful (despite it being quite good), while dark souls 3 is suddenly gaining a lot more praise than it ever used to, simply due to it being "older" than the newest game.
now that you're aware, you'll notice it too in the future
Happening right now with RE4 because of a 15 minute demo
DS2 was panned by retarded graphicsfags because it didn't hold up graphically to the one trailer
The rest was just justification for graphicfag seethe and retards being mad when they didn't level agility and their dodging doesn't work well because they over-rely on iframes rather than proper positioning
There's only one or two genuinely broken hitboxes in Dark Souls 2, off the top of my head the only one I can think of is the one type of mimic whose grab hitbox extends slightly behind him, so if you're attacking from behind you can still be grabbed
99% of the "broken" hitbox people bitch about is just them being hit when they don't have enough Agility to i-frame through an attack mixed with the (admittedly slightly janky looking) animation correction involved in some grab attacks that occurs when you visually roll through a grab but are still hit due to low iframes
was sekiro hated on release?
I think it was pretty good.
If you play souls only for the combat, sekiro has a system better than any from game while still maintaining difficulty
A hilarious number of retards got rekt by chained ogre.
I seriously don't understand how Chained Ogre is hard, you don't even need to know the game's mechanics to beat him, you can just fight him like a regular souls enemy. I had more trouble with the horse guy and the spear miniboss in the flashback.
People like to pretend that Margit filtered anyone, even though he has the highest kill percentage out of every Fromsoft game, when in reality Chained Ogre filtered fuckers hard. And you couldn't just overlevel or summon to kill him, you had to actually get good. Thus the early hate
Zelda and pokemon has the same thing
Did it? I remember people loving it when it came out
because only 2trannies post in DS3 threads nowadays (all sane people have switched to discussing ER) and they hate 3 for dabbing on their shit game in every category imaginable
it's really just in a bad position but it handles it decently, and makes up for it completely with The Ringed City. the game wouldn't even exist if DS2 wasn't such an atrocity.
>the game wouldn't even exist if DS2 wasn't such an atrocity.
Both 2 and 3 were made out of contractual obligation.
lolno. it wasn't until 2 that 3 became a given. 2 was never so, it was just a cash grab. memezaki doesn't do sequels and it's based. DS3 is literally him cleaning up 2's mess and putting a bow on it to finish it for good.
There was no contract for a trilogy.
>yo let's sign a 3 game contract for an unknown IP by a unknown dev because we know this low budget Japanese game is gonna take off on twitch.
Coming from DS2 I was disappointed by how much more simplified the gameplay was, dumbed down character building and customization, how linear it is, casualized mechanics and spammy combat, samey repetitive levels. It's fun enough running around hitting things for a bit but there's not much to it.
It's a roll simulator and half the game is wide open empty swamps.
Lots of pandering and with no soul. It's a good bloodborne type game, but it lacks that spark that made Demon's, and Dark Souls special, passion I believe it's called.
Dark Souls remastered looks like shit, it didn't hold up at all and is unplayable
The start of from appealing to mass market normies
too much REMEMBER?! and it did away with a lot of cool things dark souls 2 did. no easy respec, no bonfire ascetic, no ng+ with extra stuff. It tries so hard to retcon 2 out of the series that it left a bad taste in my mouth and i didn't even like 2 that much
Bloodborne enemies with Dark Souls combat
Every drop of content in the game is recycled in the most hamfisted way possible, 3 is just a mix tape of every other game in the series with a new coat of paint
>3 is just a mix tape of every other game in the series with a new coat of paint
What DeS content is in DS3?
The formula they've been recycling for over a decade
Because it was uninspired monotonous shit which pandered to the retarded zoomer segment of the fanbase.
Went from a challenging adventure action-rpg with tons of depth and variety. To a stripped down and dumb linear hack n slash. Not that's baaad on it's own but holy fuck they sold out hard.
The ds3 zoomer thinks fighting an enemy in wide open space is a good thing. What is level design? Everything is wide open spaces now you can just effortlessly roll through and fight in. No thinking required. Just hit the roll button at the right time.
the lothric knight is literally the only enemy in the game that punishes circle strafing and healing. every other enemy in the game is the same enemy you're used to that is vulnerable to backstab shenanigans. lothric knights actually set veteran players up to think they set the standard for enemies going forward but they are just an overtuned early game enemy that gets recycled for the endgame. oh and they're trivialized by R1 spam because their shield stamina sucks.
Why was Lothric Castle so kino?
I loved DS3, but I still think ER's combat was two steps forward and 3 steps back. Guard counters, jump attacks, and actually useful weapon arts would have been enough to encourage more variety than Roll+R1 spam but the bosses and uberfucked scaling of the game ruined it. Dark Souls 3 bosses were great because their moveset was actually fair and had clear rythms to their attack patterns. Just because they were readable and predictable doesn't mean they're fun. It's like saying a rhythm game is bad because you know what the next note is going to be.
ER on, the other hand, removed the pattern part of attack pattern made every fucking boss have wacky ass inconsistent movesets and long ass combos they could cancel any time and start up again with no warning. And on top of that every hit deals far, far more damage than it should and even with maxed out VIG and heavy armor you still felt like glass. ER I think is the first game where FROM actually tried to make it as hard as people hype Souls games up to be. I would bet 99.9% of Gankertards who scream "git gud" at this are fags who cheesed the bosses with ashes and bleed or just beat their heads against the boss until they got lucky.
With that being said, literally all they had to do was remove one of those problems and the game is actual 9/10 worthy. Take away the schizo movesets but still keep the damage tight if you do fuck up or keep the schizo movesets but literally just cut the damage in half.
It doesn't take me 10s to look up any ongbal video that proves your ER take completely wrong. Skill issue.
>0s to look up any ongbal video that proves your ER take completely wrong
Instead of just pointing to some fag youtuber that no one will watch how about you write your own refutation.
Intercourse with Kuroko.
It's mystifying, all the autistic attack patterns and retarded damage do make the game harder (and less fun in my opinion) but then they also go and add shit like spirit ashes which means you can just sit at the back spamming spells requiring zero skill. Why couldn't they just make fun bosses and 1.5x the HP with spirit ashes, it would make the game so much more fun for both types of players since you'd actually be incentivized to protect your spirit and take some aggro.
>Dark Souls 3 bosses were great because their moveset was actually fair
DS3 has easily the cheapest enemy design in the series, ER's are overall much more manageable.
>DS3 has easily the cheapest enemy design in the series,
Explain your reasoning.
>webm takes 26 seconds to simply demonstrate DS2 torches can't work underwater
They regressed and completely lost the point.
It is the most streamlined Souls game
It gave people fuckall choices in level progression that didn't involve fighting bosses grossly underleveled and running past everything.
They wanted to make bosses faster, so they gave midroll fastroll pace, and kept DaS2's weirdo fucking +20% equip burden system where midroll lasted up to 70% (because you could fatroll up to 120%), making 95% of playthroughs control and feel the exact same because iframes don't really fucking matter if you have the same roll pace.
Level design was fucking awful. Every level is THAT fucking level. Irithyll was as enjoyable as upper Blighttown, and normally that would be slander but somehow almost every other level in DaS3 manages to be even worse. Especially Cathedral.
Quests were, as the previous games, awful as shit to follow through on naturally. Like most of the previous games, they had every opportunity to improve the systems, but they once again chose not to. Elden Ring made some improvements but is still really fucking bad in this regard and deserves to be shat on in the same way for it, but that's is that and this is this.
R1s are still the only attack 90% of people use because much like their fast rolls they are low commitment and let them get away with things whereas almost every other attack punishes the user for benefit that's not even marginal.
Instead of improving systems and making a better RPG, From was compelled to make a "harder" game that in the end just forces you to play even more of a passive bitch than you would in DaS2. This is immediately after they released Bloodborne. There is zero excuse for DaS3's existence being what it is.
>has to turn up the brightness to make it look more washed out
some of those screenshots are broken steam HDR screenshots... right?..... No way the game looks that washed out normally.
Unironically what the FUCK was Miyazaki thinking. There's more swamps in DaS3 than all the other games COMBINED
I don't think Smouldering Lake gets enough hate for looking like a chalice dungeon knockoff and with a swamp that takes 5 minutes to run across and has like 10 crabs. Was this randomly generated?
it was multiplat instead of playstation exclusive so it didn't have a dedicated defense force to scream over the people pointing out its flaws
My only real qualm with 3 and also 2 is that they stopped making it dark. Everything else is cope and seethe by buttmad 2rannies honestly
bonfires every 10 feet. 2 enemies between a bonfire? Seriously?
You can run past all the enemies between bonfires in every game tho
Demons Souls has so many narrow pathways you'll fall off a ledge trying to do that if you aren't good. Run through tomb of the giants, sens, blightown by just winging it. You'll be lost, run into traps, and die. And then ds2 made it you cant iframe through fog walls making that strategy more punishable. Like "can" you do it? Sure when you get good at dodging the enemies, know where you're going and what you're doing. But DS3 made it trivial and shortened the distances between bonfires. And by 3 fags' own admission has no tricky level design and is just wide open spaces you can just run around the enemies in. Like that's a good thing lmao
>And by 3 fags' own admission has no tricky level design and is just wide open spaces you can just run around the enemies in.
>the single example they can provide is the one literally copy+pasted from DS1
Dark Souls 3 was a reimagining of Demon's Souls that changed the 5 distinct archstones to almost 100% linear
>Both games have similar darker tones and atmosphere than Dark Souls 1 and 2
>Both games have hyperarmor
>Both games have single levels looping around checkpoints where you unlock routes, elevators and doors to resume dungeon progression
>Both games have a FP system for magic
>Firekeeper is an alternative/subversion of Maiden in Black, where getting the "best" ending to fix the world involves stopping her (and yourself) from fulfilling the role imposed upon, rather than accepting self-sacrifice.
>Gundyr's Armor set "modeled after a former king" is a callback to Old King Doran from Demon's Souls.
>Eygon and Irina are Garl Vinland and Maiden Astrea turned upside down, with Irina uncaring of Eygon and following her faith instead of doubting
>Yhorm boss fight and arena is very similar to Flamelurker, including using Storm Ruler vs Hands of God
>Greirat the Thief mirrors Stockpile Thomas, both unaware of the fate of their family, that the MC finds dead
>The Firelink Shrine is structure similarly to the Nexus
>Tower of Latria is Irithyll Dungeon up to Profaned Capital, including Irithyll Jailers with special attacks like Mind Flayer and Gargoyles (not DS1 Gargoyles, literal Demon Gargoyles spawned by the Profaned Flame)
>The Hornet Ring allows the player to use the backstab and riposte animations from Demon's Souls
>The Blessed and Simple gem infusions mirror the Blessed and Crescent weapon upgrade paths from Demon's Souls, right down to Blessed regenerating Health and Simple regenerating Focus
>Lothric and Lothric Castle are an expanded version of Boletarian Palace, and you can access to the inner part of the Castle after defeating Dragonslayer Armor, an armor designed to match Orstein but controlled by the Dark, similarly to Penetrator, a demon resembling Metas
>The Spear of the Church as the Old Monk
That's also more clear before the cut content, since Bandai started development on their own and chose deadline
DS3 is pretty similar to Demon's Souls you're right. If it had world design similar to DS1 I think it would be the best game in the series.
And rolling is so busted you can spam it through the level without consequence. Never have to worry about running out of stamina
>Never have to worry about running out of stamina
Not a single Souls game where stamina limits rolling. This meme needs to end, it literally would be the most boring shit if that was the case because of defensive boring attack and roll away gameplay
You're clearly spawning in at the bonfire for beating a boss and then running to the first bonfire that sets up the next area. It makes it look bad out of context. Though yes I personally think bosses should just stop dropping bonfires but I feel like fromsoft thinks they're forced to do this or something since they've done it since demons souls.
The bonfire right after that one is just 10 seconds away too
dark souls 3 is the greatest game ever made, the only valid criticism of it is a moral criticism towards the developers for knowingly destroying the ability of players to enjoy any other games for the rest of their lives by witnessing the perfection that is dark souls 3 that makes everything else no matter how good pale in comparison and turning them into the real world equivalent of hollows for the rest of their gaming lives
the das3 firekeeper is the least attractive girl in das3 and the least attractive hub lady in the series
maiden in black was better
anastasia of astora was better
emerald herald was better
doll was just as mediocre to be frank but maria makes up for it
melina was mid but better
heysel was cuter
yuria was better
anri was better
pickle pee was cuter, even though she's just an actual fucking bird and not the harpy everyone drew
I dare say even Mildred was hotter but I think that's the shindoL doujin influencing me
Can't shake the feeling she's full of Darkness
But not if you end of fire
Fire begets shadow, as a father does a son. A seething mass of Dark writhes within that womb, waiting to be birthed.
>back to FP instead of charges
>need to find ashes to get new items
>no more finding spells on corpses
All 3 kills any interesting challenge run.
>4 colors in the whole game
>weird and unnatural character movement
>hit (with a weapon) sounds like a water splash
>no need to upgrade stamina, no more stamina management
>the game basically uses Bloodborne's leftovers
And, the ''best'' part
>30 fps on consoles
I liked it an launch, but having replayed it recently it really does have atrocious level design and enemy placement.
>Linear world design
>Bonfires every two inches
>Dark Souls 1 references out of the ass, game feels like it has no identity of its own without the dlc
>Okayish lvl design
>Poor build variety
>Bosses are vastly overrated
It's still not a bad game by any means but it feels very passionless. Like contractual work.
The world you are looking for is "soulless"
>rehash of DS1 but with shittier mechanics like FP instead of the limited casts
>but with shittier mechanics like FP
FP is a great mechanic
Dark Souls 2 was my last souls game and I don't really feel like im missing out on anything.
What did DS2 do right?
Absolutely nothing but Covenants.
Even vanilla DS3 (I highly suggest modded) is better than Dark Souls 2
Nioh tier level design, pointless shortcuts and just bad bosses, with awful presentation
Mechanics, build variety, customization, level design, bosses, freedom, graphics, enemy design and ai, challenge, replayability, thought provoking and strategic gameplay, lore. What a fucking game.
>evel design, bosses, freedom, graphics, enemy design and ai, challenge
It's literally a corridor game
Casting speed improves with attunement instead of dex
Every single level up gives you some HP
Equipment with special bonuses (casting speed, reduced falling damage, crits etc)
Ring of blades + Flynn's ring make every weapon deal decent damage
Rewards by doing no death no bonfire runs
Poison actually matters for you and the enemies
Farmable respec item that can be used as many times as you want
DS2 was so good. Just goes to show that Souls games will never truly evolve as long as Miyazaki is in charge.
>tfw you get both the rings on the same run
Took me like 3 fucking attempts. My first run ended in Shrine of Amana. Forgot to disable PvP, got invaded and whacked by a better player.
>Mfw invading in the shrine of amanda with a shotel
I remember letting people reach the fog gate just to backstab them before they could "open" it, i miss the hatemail
Build variation, NG+ changes, actual ingame rewards for no death/no bonfire runs, PvP variety. Soul Memory was fucking ass.
there's so much shit ds2 did right like duel wielding and powerstancing, locked on sprinting, omni rolling, weapons sandbox, equipment, rings, armors, character building, ui. Why do I have to press a button ever since to swap between seeing my character and inventory screen? It was all there at once before and was slick as fuck. Why goddammit?
Powerstancing and better builds in general
Reallocate your levels easily
much less linear, the world sprawled and was interesting
actually had a plot that was interesting and got resolved and wasn't 2deep5me nonsense that fromsoft refused to elaborate on because they are MERELY PRETENDING at this point
Hexes were fun
covenants were good
the DLC was actually pretty good too and contributed to the main game
Fucking POISE was not turned off for no reason
There was something about running all the way down a path, to the bottom of black gulch or lost Bastille, only to finally warp back to majula and feel like you really went somewhere, like you made a while trip to a distant place at the end of the road and now came back with measurable improvement to your character.
Then you notice there is another path, so you start all over again.
In dark souls 3? where the fuck is lothric? where the fuck is anor londo? where the fuck is firelink? it might as well be floating the the goddamn air, you either get places buy just warping there or via some bullshit cutscene, the world doesn't flow at all, it's just dogshit. to top it off, no matter what you do your character is going to be ass, all you can ever do is poke at spongey bosses with some shit dex weapon and/or roll past spammy mobs until you eventually kill whatever is in the way, its unfun as fuck and the opposite of satisfying. to top it all off you have no sense of progress doing any of it, it feels pointless.
>In dark souls 3? where the fuck is lothric? where the fuck is anor londo? where the fuck is firelink?
What are you talking about now, you literally constantly see all locations placed in a coherent world and can ACTUALLY see all of Lothric from the Castle, with Anor Londor being beyond the mountains after Farron Keep, Cathedral of the Deep, Village and various other locations all visible aside from DLC ones. The same can't be said for Dark Souls 2
>oh boy you can see them!
How about you let me fucking walk to all of them you moron
Every fucking place you go is just a shitty dungeon instance.
>How about you let me fucking walk to all of them you moron
You literally do.
Dark Souls 3 is identical to Sekiro. Everything is placed in a coherent world structure with all locations taking a place rather than a bunch of scattered nonsensical levels (Dark Souls 2), but there's abudant checkpoints and mostly linear progression
Your criticism is senseless rambling.
you cant get anywhere from firelink
The first fucking place you go is lothric high wall... by warping, you stupid moron.
You cant go ANYWHERE from firelink without warping.
You cant leave lotheric without a gd cutscene.
You can't even get to archdragon peak without a cutscene.
Half the damn locations feel like painted world because that's exactly what they fucking are, disconnected and irrelevant.
You are right, there should be an invisible elevator from Firelink Shrine up to Cathedral of the Deep
DS2 is where they peaked. It's all downhill after. If you're 12 you'll probably love DS3 though. It's easy to play, flashy and cinematic enough to distract you from the linearity, r1 mashing, and roll spam gameplay.
>All going along nicely
>Get to Boreal Valley
>Difficulty suddenly skyrockets
I feel like there was supposed to be an area before this that got cut
>Why is there a giant opened coffin in Gundyr's arena
Because that's Yhorm's coffin and he was supposed to be the tutorial boss as still seen in the game's Announcement Trailer (Yhorm was named Gundyr)
>Why does Gundyr look like Old King Doran
Because who we know as Gundyr was supposed to be Oceiros, Lothric's old king so his design was a direct reference to Boletaria's old king
>Why do the Consumed Gardens have graves on the walls
Because it's not a garden, it's a mausoleum. The Old King's Mausoleum, in fact. After they changed Oceiros from Gundyr to the final game dragon, they added a bunch of leaves and pus of man to try and mask the fact it's a tomb
>Why does Wolnir have bling all over his body
Because he was supposed to be the boss of the Profaned Capital
>Why is the 'Profaned Capital' two hallways
Because it was way bigger but was cut down to hell and now the Profaned Flame doesn't really make much sense
>Why can't Yhorm physically fit inside his boss room
Because he was moved there very late into development, originally the capital was built around Wolnir explaining his size and why he's unmoving while in the final game they quite literally had no place to put such a huge enemy as him so they put him nowhere, in a black room you teleport to after touching a chalice
>Why does the game's intro show an Anor Londo surrounded by sand and a human-sized Soul of Cinder dragging a body inside Firelink Shrine
Because it's a remnant from an earlier story concept but CG intros are expensive so they didn't change it and hoped you wouldn't notice. The "snow" in the final game's Irithyll isn't snow; it doesn't look like snow, it doesn't pile up like snow. It's sand that they recolored white late in development. Likewise Soul of Cinder didn't exist as a boss character at all until very late, that armor/NPC in the intro is someone completely unrelated. Case in point, the Soul of Cinder collector's statue names him 'Red Knight' and also features him dual wielding scimitars which couldn't be further from the truth in the final game. The model we know as Pontiff Sulyvahn used to be the final boss. And dragging corpses used to be a central mechanic, quite literally the very first mechanic we knew about DS3 back when it was first announced.
>Originally planned to appear in a cut Dark Souls 3 area called “God’s Grave”. Then they appeared in The Ringed City, then in Elden Ring’s Leonine Misbegotten’s boss arena, and now in the Shadow of the Erdtree expansion.
Thanks for the insights, anon. Never knew.
Pontiff Sulyvahn was originally one of the final bosses, called Old King of the Eclipse. Another boss was Snake Soul and there was potentially a third secret one akin to Moon Presence. It is a common theory that what caused there to be 2 different final bosses were the 2 "world tendency" things, or rather world states: the Sun and the Eclipse. Which, in turn, could've been connected to MP activities because Ceremony Sword of the Eclipse turned your world to night and lured in invaders and in turn invaders invaded players using Ceremony Swordo of Fire.
Tangently, it also ties in with epitaphs from the network test, namely
>“To honour and shadowy retreats. Fear the sun's tempations, and the winged executioner”
>"This exile was chased from his homeland, and haunted by a black sun”
which does make whatever the Sun was more antagonistic.
IDK, compared to the final version, The Sun, Snake Soul, Angelic Faith and winged executioners connect together far better than the end result.
The fact is, if you look at DS3 you can see a narrative that existed, and got completely fucked around and re-written in order to justify the changes they made to get it out the door for release.
What game in the series would be considered to be the most unfinished? FromSoft is fucking cursed with never being able to refine their games and it sucks because it would make them so much better than they already are. I don't know why they don't just re-release them and fix them like they attempted with Scholar of the First Sin. DS1 had pretty major updates that changed the game a lot after it came out.
>6th level was abandoned
>Demon Ruins and Lost Izalith clearly not fully realized, many late-game areas are less structured like New Londo
Dark Souls 2
>Entire game is noticeably rushed with many levels and locations cobbled together, most infamously Earthen Peak and Iron Keep
Dark Souls 3
>Lore of the game is nonsensical since it was rewritten last-minute to accommodate the huge overhaul of the game that happened. Profaned Capital is tiny and wonky, Archdragon Peak is unfinished
>Shortest game in the series next to Demon's Souls, half of the weapons are in the DLC, minimal build variety and an inconsistent progression path
>shitload of cut content like all the other games, bosses and enemies were clearly moved around at the last minute like the Crucible Knights, some areas like Grand Cloister are not realized fully
>Entire game is noticeably rushed
And yet, it's the longest Souls game. Hmm.
No it isn't. It has the most levels but most of them are pretty short and nowhere near as intricate as the other games in the series.
Yes, it is.
I'm not debating you if the game is rushed and incomplete, or not. But it is the longest Souls game, and that is a fact.
Elden Ring is easily the best and least unfinished one. It has the most solid combat, ARPG and enviroments variety, and the level design is consistently good while world design keeps an extremely nonlinear structure. No main boss in bad and very few side bosses are. This is all without its expansions that in the other games account for the best content.
Elden Ring is the only From game that launched with a fucking stat not working
Ridicolous, Dark Souls on release could brick consoles
Elden RIng also launched with a lot of unfinished quests. It was so bad that players assumed quests abruptly ending with no closure was just the usual "le cryptic storytelling".
What was it
ARC, Which is why you no one was using bleed builds the first couple of weeks. The second they fixed ARC RoBfags came pouring out of the woodworks.
>invade pre room of rykard boss
>always equip bleed necessities with mohg staff or RoB
>hours and hours of slaying the host and their friends
>occasional rage messages
There were supposed to be player skills and got cut lmao XD
The tutorial boss isn't known
Oceiros was always Oceiros and was in God's grave. It was actually the first character designed
Gundyr was the Old King of Lothric, and would challenge the players to get the coiled sword, except instead of calling it quits like Doran he becomes a Pus because Lothric is infested by Abyss
The reason Lothric is infested by the Abyss is that Oceiros uneathed the Dark from Oolacile, buried and called God's grave.
We don't know exactly what Yhorm was, most likely associated heavily with Anor Londo and the Giants, and tied to the Outrider Knights, which were originally appearing also as NPCs And have masks resembling those of giants
The plotline was cut when Miyazaki realized Bandai would have forced him to release the game early, most likely to make a lot of it a new element of Elden Ring new plotline with Miquella instead of Lothric
The game flow was supposed to be like this:
>Cemetary -> Undead Settlement -> Carthus Catacombs or Irythyll Dungeon -> Profaned Capital -> Lothric Castle -> God's Grave -> Lords of Cinder -> Ashen Anor Londo -> Darkened Cemetary -> DS1 Firelink and final boss.
Everyone wanted ds1 style game
Because its not fun and the environments feel derivative as shit.
Plus the lore is just ass, the world feels small and pointless as shit compared to 1 & 2.
Souls bros.. explain?
After DS2 got torn to pieces because it tried to be different and failed, DS3 played it super safe and became boring as a result
Did i miss anything?
The ringed city was decent.
Bosses relied on being damage sponges instead of being fun
I disagree. Midir is my favorite dragon fight in a from game
It’s mediocre at best, though it had lots of fun weapons
For a game like this, it has the best boss fights like lothric and pontiff, but taking into account that this is pretty much just a bloodborne reskin is really ugly
And the final vanilla boss? I just thought of it as anticlimactic
ruined the level design.
No Soul Memory, ADP and other kino mechanics from Dark Souls 2
>Elden ring and sekiro gets game of the year
>Bloodborne got nominated and wouldve gotten it if it wasnt for SHITcher
>DS3 not even nominated in 2016 for GOTY despite shitty game releases that year
Even people back in 2016 knew the game was extremely mid. Despite being the most successful souls until ER happened, it was extremely mid and made for casuals who didnt want to go back and touch DS1
DS3 is only being praised now cause ER is the new hot thing to hate on this contrarian shithole. Before ER released, everyone on Ganker was shitting on DS3
>Bloodborne got nominated and wouldve gotten it if it wasnt for SHITcher
Bloodborne still would've lost to Fallout 4 or MGS5 if TW3 hadn't come out in 2015
you don't need to go to the game awards. DS3 only beats demon's souls in the percentage of platinum trophies obtained.
Because its a braindead linear and casual game made for people who dont wanna touch DS1. DS3 was made for people to consoom but not for people to look back fondly as the best souls game
it got popular
It had boring areas and was too linear.
Absolutely meh game
Was a cashgrab
Most of the critical reviews said the formula was becoming stale and overdone, which it definitely was especially considering the rapid fire releases of DS2 and Bloodborne
Notice how this screenshot is always used to praise DS3 when the zone before is fucking CARTHUS and after is the reuse of anor londo.
its literally the only zone in the vanilla game that looks good altho admittedly its breathtaking
Every other zone in vanilla DS3 however is just so fucking ugly and brown. DS3 is just such a boring looking game. DS2 was ass but as ugly as DS2 was, there were some interesting locations i remembered. ER just wins by default compared to DS3 from how many godlike looking areas there are in the game
What's wrong with carthus?
Shitty poise system, nerfed ring effects, linear level design with lots of loading screens, spastic enemies that move too fast and do long combos. Probably more I'm forgetting.
elden ring has the worst ring effects
I would never forget how disappointed i felt when I realized how shitty they made that ring in ds3
Myazaki hated ds2 and used any opportunity to shit on it he could in ds3
>contrarians mad about "remember dark souls 1?"
>slow fucks who couldn't git gud crying over fast bosses
>turtle retards seething
>ds2 gays being gays
>the target audience
seething ds2 fags
It has no reason to exist. It's literally ds1 except worse in every way
i don't know
im replaying it after beating ER 2 times and im having a blast
The first phase with the dragon is the least fun thing i can think of
it's frustrating due to camera, but it's not that bad
once you get it, it takes like one minute to kill dragon
I’ve only played DS3 and Bloodborne and thought DS3 was great
Personally I couldn't get into the artstyle, they went too hard with the Bloodborne style and it bored me the entire time. Beyond that the gameplay didn't interest me either, in DS2 I found myself constantly wanting to try new things but by the time I finished DS3 I was completely over it and just wanted to uninstall.
I think the one thing I hated the most about DS3 was the way they handled NPCs, even if you kill them they drop their ashes so there's 0 consequence for murdering them, not that you would ever do that anyways since none of them do anything negative to another NPC
At least DS1 had Lautrec and to an extent Petras, DS3 NPCs just want to suck your dick all the time
Siegmeyer''s character in 1 was great because he was a loveable idiot but somehow he was able to traverse the areas to at least get trapped in them, DS3 Siegmeyer is some epic knight with a personal quest
It only got hate in Ganker and that's normal, because Ganker doesn't like video games and is an extension of 4chan
game's cool idk
DeS was interesting and flawed
DS was refined DeS but still flawed
DS2 was what happens the developers fall for the "it's good because it's hard" marketing
DS3 is DS but we ran out of new and interesting ideas
Sekiro is what happens when they try to make DS a good action game
And ER is what happens when the devs fall for le open world reddit meme
DS3 hate is a mix of people that dislike all souls games, people who think it didn't live up to what it could be and people who think DS is overrated.
It has the least identity of the series. IT is a long line of callbacks.
HOW ANYBODY HATE DIS GAME IT HAS MUH VISTAS
I SAW A VISTA THAT MADE ME FEEL SO EPIC BRUH FR
10/10 KINO VISTA GAME HOW DIS UNDERRATE