Gameplay ultimately sucks ass and was just used to sell player guides which anyone could look now up for free on the internet. People also eventually realized that it's the text that's important and not grinding stat requirements.
Interesting points from both.
The stat-grinding checks defeat the self-improvement aspect of these games that might have spurred the people reading to at least better themselves but those elements are basically gone.
But in the opposite end, the stories for these things got more interesting than just "chase after the girl"
Gameplay ultimately sucks ass and was just used to sell player guides which anyone could look now up for free on the internet. People also eventually realized that it's the text that's important and not grinding stat requirements.
It's a shame; I really enjoyed that feeling of putting in work and watching the girls' attitude change, with the story being mostly in my imagination
You can't get that feeling from just reading someone else's pre-written story
Well as a standalone it died but the genre works best anyway when included into other games as a mechanic. It's just that only few games made good use of it yet.
The genre shifted from dating sims -> visual novels -> gacha.
There pay be something to be said there. The first are actual games with mechanics, where you're balancing and grind stats to develop relationships. The second are narrative based games with choices rather than stats, though even then, kinetic novels became more popular before the genre turned quieter in Japan. Finally you have gacha: just literally spending money on waifus, like you would a hooker.
I wouldnt call gacha a successor to dating sims. In nearly all of them your "reward" for obtaining a girl is a jpeg and then you dont get interactions with her beyond maybe a couple lines of text
Dating sims are still around. But they're no longer PC exclusives. And they kind of filled a niche that is no longer needed. There are high budget JRPGs and low budget indie novels that do the same thing. What made dating sims stand out was not so much the dating element but the simulation of human interaction. Which you can get in many different genres now. Not to mention online games allowing you to interact with real people. I'd wager a lot of dating sim fans just moved onto stuff like Persona and MMOs.
Too much effort to play
Japanese decided they want to passively receive their romance fantasies
Interesting points from both.
The stat-grinding checks defeat the self-improvement aspect of these games that might have spurred the people reading to at least better themselves but those elements are basically gone.
But in the opposite end, the stories for these things got more interesting than just "chase after the girl"
Gameplay ultimately sucks ass and was just used to sell player guides which anyone could look now up for free on the internet. People also eventually realized that it's the text that's important and not grinding stat requirements.
It's a shame; I really enjoyed that feeling of putting in work and watching the girls' attitude change, with the story being mostly in my imagination
You can't get that feeling from just reading someone else's pre-written story
Well as a standalone it died but the genre works best anyway when included into other games as a mechanic. It's just that only few games made good use of it yet.
Yeah, I wonder the same. I have yet to see a better dating sim than True Love. Does anyone knows the best way to play it in these days?
https://store.steampowered.com/app/1094640/True_Love_95/
Nice. I remember the athletic waifu being my first playthrought. You gotta be man in this game or else you are getting your waifu taken from you.
I see, that's a game for cuckolding
No, you fricking moron.
Anyone has a link? All I can find is malware garbage.
Are there any H dating sim games? I cant seem to find any
almost anything from the 00's anon, personally I hate H dating sims, It kills the purpose IMO.
>the last Tokimeki was fricking girls side
I would kill for a Tokimeki 3 on Switch
Short Answer, Unironically Reiwa.
So which dating sims are actually good?
The genre shifted from dating sims -> visual novels -> gacha.
There pay be something to be said there. The first are actual games with mechanics, where you're balancing and grind stats to develop relationships. The second are narrative based games with choices rather than stats, though even then, kinetic novels became more popular before the genre turned quieter in Japan. Finally you have gacha: just literally spending money on waifus, like you would a hooker.
I wouldnt call gacha a successor to dating sims. In nearly all of them your "reward" for obtaining a girl is a jpeg and then you dont get interactions with her beyond maybe a couple lines of text
Dating sims are still around. But they're no longer PC exclusives. And they kind of filled a niche that is no longer needed. There are high budget JRPGs and low budget indie novels that do the same thing. What made dating sims stand out was not so much the dating element but the simulation of human interaction. Which you can get in many different genres now. Not to mention online games allowing you to interact with real people. I'd wager a lot of dating sim fans just moved onto stuff like Persona and MMOs.
Nothing they’re just niche
too much text