64 thoughts on “Why did general audiences hate these two games so strongly?”

  1. can’t speak for shitty movie game, but HM2 had a worse campaign than 1 and didn’t launch with the level editor to compensate. I think if people could have done custom levels from the start, the shitty campaign would have gotten more of a pass. look at ass games like Skyrim where people don’t even care about the have itself because all they do is mod the engine to do dumb shit.

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  2. Hotline Miami is one of the current peaks of narrative achievement in vidya and uses it’s level design, pacing of said levels, a kaleidoscopic lens of characters murdering across decades to build and expand it’s narrative to end up at what is the only conclusion that is possible between the constant escalation of violence.

    TLOU is a movie that uses it’s level design to give a chest high wall shoot out sometimes, it uses it’s non-linear timeline for "oh what innocence our leads have lost", it’s multiple characters is interesting but neither of them killing the other is insane and makes all the prior murder completely fucking pointless. One might say that was the point but Abby’s existence implies any random npc could have a family member go on a revenge quest for them and Ellie did murder hundreds of people for nothing. She doesn’t even have a self defence, kill or be killed defence of her actions like Joel, Ellie just walked into a warzone for a conflict she had no connection too, started in discriminately murdering, and spent the game wondering why she was sad.

    Hotline Miami is one of the the best vidya storytelling up to this point as it uses what makes the medium unique, TLOU is a shit movie.

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  3. Hotline Miami 2 had multiple levels where it felt like you were compelled to use a gun or you’d just get off-screen shot down by enemies.

    HL1 was very close quarters, all about chaining melee attacks, finishers and throwing weapons in quick succession, with guns often being rare bonus items. This felt way more satisfying to play.

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  4. >TLOU2
    >Revenge bad! Are you sad yet! We don’t use the word fun! Take our movie game seriously!!!
    >HM2
    >Revenge bad but damn is it fun. Here, have a flamethrower.

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  5. HM2 is much harder than HM1 and much more dependent on guns. It feels like half the time you die in HM2, you got shot through a window you weren’t paying attention to, and often times it’s from enemies that weren’t even on screen. I’ll admit I thought this was bullshit on my first playthrough but since getting good, the game has been addictive to me and I find HM1 painfully simplistic in comparison. Also people complained that HM2 somehow ruined HM1’s oh so mysterious atmosphere by explaining everything but HM1’s story just feels half done without the context HM2 provides.

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  6. Both games were extremely unpleasant deconstructions of themselves. People don’t like that, see: The Last Jedi. It really is that simple. However, unlike The Last Jedi, TLOU2 and HM2 actually have redeeming qualities.

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    • >Both games were extremely unpleasant deconstructions of themselves.
      yes
      >People don’t like that, see: The Last Jedi
      yes
      >However, unlike The Last Jedi, TLOU2 and HM2 actually have redeeming qualities.
      and only one of them is good.

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      • Yeah, Hotline Miami 2. TLOU2 actually has fine "gameplay" but there’s only a couple of hours of it in total throughout the 20+ hour experience.

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  7. People hated Hotline Miami 2 because the level design is way worse and filled with open areas where the CPU can easily see and kill you. This led to a ton of bullshit offscreen deaths and making the player feel less like a quick and dirty killer but a scared little man hiding around corners trying to kite people out.

    People hate The Last of Us 2 because they watched the cutscene where Joel dies and never got over that initial hurdle. The game is an improvement on The Last of Us 1 in literally every department except for the story, and 2’s story is only worse because it’s way less concise.

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    • >This led to a ton of bullshit offscreen deaths and making the player feel less like a quick and dirty killer but a scared little man hiding around corners trying to kite people out.
      uhhh DUDE it’s LUDONARRATIVE METAPHOR to… uhhhh…

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    • >2’s story is only worse because it’s way less concise.
      That’s an understatement, it was a bloated mess that overstayed its welcome.

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  8. I think LoU2 triggered a shift to move on from movie games. There will be plenty of attempted movie game later on, but the clamoring for them has already peaked and other trends will come along.

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    • >There will be plenty of attempted movie game later on
      mainly from a certain company which leads the market sadly, then retard philly spence will try and keep pace which will just lead to absolute dogshit games while nintendo pumps out the most low effort shit out there ever 1/4 of a year

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    • I hope you’re right, I think it will be most telling what Naughty Dog’s next project will be after Factions 2. I’m just hoping that Druckmann fucks off out of the industry after the HBO show.

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  9. Hotline Miami 2s levels were incredibly long each one was about 30mins, especially towards the end.

    This ruined the pick up and play nature of the game and also took away risky behaviour because the checkpoints were further away.

    The Last of Us 2 was pretty much a copy of Last of Us 1 but they focused way to hard on the lesbein story, looked good though

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  10. One is a movie with shit gameplay, the other have good gameplay downed by bad game designs choices (like offscreen snipers). Very good soundtrack, love roller mobster.

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  11. TLOU2 pulled an MGS2 and had similar results. People wanted a new adventure with the old characters they liked. Not a new game with the creators totally awesome perfect new character. HM2 was great, but people had issues with the fact you could get sniped from off screen on almost every map.

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  12. TLoU2 was actual dogshit which tried to do the whole LE SUBVERT EXPECTATIONS incredibly poorly and HLM2 was an amazing game with shitty sections which did LE SUBVERT EXPECTATIONS with actual class, it saw the flaws of the first game narratively/gameplay wise and switched it up enough to actually be engaging and memorable, it wasn’t just changing shit or doing dumb narrative bullshit for the sake of WOW BETCHA DIDN’T EXPECT THAT ONE EHHHH CHIEF???

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    • I’ve barely seen anyone draw comparison between these two controversial sequels that subvert audience expectations while being hyperviolent murder sprees.

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      • Based and true
        TLOU2 may be bad but TLOU1 was worse

        they are inferior in a sense that they delivered a lesser experience on what people actually liked about these games.
        TLOU2 is better gameplay wise but people only cared about the franchise because of the story and the second game fucked that up.
        In HM case the first game had small rooms that you could go on a killing spree at your hearts content, basically a power trip, hm2 though it would be cool to have open fields and enemies being able to notice you from ranges you can’t see even after zooming in and a few other things. it is a collection of dlcs put together and it shows.

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