We don't have lifetime sales figures for the Xbox version, but in 2 months the Xbox version moved about 162,005 copies in the US, whereas the PS2 original moved 2-2.3 million in 2 months in the US.
Granted, 2 months after the PS2 version launched there were about 46 million PS2 consoles in circulation, whereas 2 months after the Xbox version launched there were about 8 million Xboxes in circulation. But that still means the PS2 original sold 2.1-2.47 times as much in a 2 month period. So why wasn't it a smashing hit on Xbox? Is it because it came a year later and by then people just bitched online about Raiden?
VGChartz puts lifetime sales for the Xbox version at 620k btw, but VGChartz isn't reliable
because xbox was homebrew machine
>But that still means the PS2 original sold 2.1-2.47 times as much in a 2 month period
Sorry, sold 2.1-2.47 times as much PER CONSOLE in a 2 month period
Because Splinter Cell released after Sons of Liberty and before Subsistance and was seen as the new thing showing off the graphics of the more powerful console. MGS2 was basically the same on both platforms but the Xbox version of Splinter Cell was probably the best looking console game ever made at the time of its release and it was hard for people who owned an Xbox to get excited about a port of a PS2 game after it.
MGS2 is the better game but if you were buying based off of screenshots you would not think that.
>Raiden twist was out of the bag
>Xfags didn't buy games outside of Halo, GTA and SPORTS. JSRF is only popular with them because it was a pack in title.
>Japanese game, kryptonite to the Xfag
Were Ninja Gaiden and DoA3 pack-ins? Those were million sellers
DoA3 was supposed to be the real headliner for the Xbox. It made the cover of Official Xbox Magazine before Halo did. Ninja Gaiden was a fluke.
DOA3 was an early Xbox release but Ninja Gaiden was 2004. Anyway the Xbox port of MGS2 was bad, had shit performance.
Because anyone who cared about MGS already had a PS2
anyone who was interested in kojimaslop already had a slopstation
>Is it because it came a year later and by then people just bitched online about Raiden?
Probably
>Because Splinter Cell released after Sons of Liberty and before Subsistance and was seen as the new thing showing off the graphics of the more powerful console.
Sounds good too
Poorly optimised port (game slowed down in watery/particle effected areas), anyone who had a PS2 probably already had MGS2, PS2 port had more extras like the skateboarding game
Other than the extras and using the hard drive, Substance didn't do anything new that the PS2 already did.
>xbox
you mean the halo machine? why would you need to buy other games?
>but VGChartz isn't reliable
What is the secret origin of this?
When xbox360 won 7th gen, vgchartz stop being reliable, isn't?
Because before 2007 nobody had a problem with vgchartz.
>worse controls due to lack of pressure sensitive buttons
>no skateboarding minigame
>a lot of people arent going to buy a sequel if they havent played the first one, which wasnt available on Xbox
>worse controls due to lack of pressure sensitive buttons
Xbox had pressure sensitive buttons. They were present in all DOA games.
>no skateboarding minigame
picrel
>worse controls due to lack of pressure sensitive buttons
Oh, you didn't play
>2.-2.3 mil / 162,005
>2.1-2.47 times
American "education"
>inability to read the third post
ESL "education"
You mad, Yankee?
That'd be you lad
It's the basis of the unoptimized pc port. A modern low end gaming machine should be able to run it with graphics superior to the console ports.