Try playing One Vision. They're just balanced originally towards audiences too low IQ to keep track of all their systems, and this here really is the downfall of the Japanese Tactical RPG. Their design philosophy focuses more on the battlefields being an abstracted, semi-tactical "simulation" of events going hand in hand with the story and their difficulty curves are adapted appropriately to this philosophy.
To be fair we are in a renaissance. I still can’t grasp how stagnant Tactical RPGs were from Final Fantasy tactics to Divinity: Original Sin II. 20 years of not much.
FF tactics is a bad game and that’s a good thing. It took 25 stagnant years, but the undisputed king is finally showing its age. In 2016 FF tactics was still in the top 5 if not the top spot of its genre, but starting with divinity 2 in 2017 tactical RPGs started finally advancing leaving the king behind. Divinity 2, Wasteland 3, Tactics Ogre, Triangle Strategy, BG3, Xcom 2, 3 Houses, fuck even Fell seal.
once you've played one you've basically played them all. why bother to keep churning out the same game with minor variations when your audience is a handful of napolean complex having basement dwellers like this retard?
this game isn't even really an srpg, you don't really get to move around freely with lots of abilities and shit, its just trying to look like one to bait people
its absolute fucking shit and OP keeps trying to shill it
Every single one of them has low difficulty while each battle still takes too much time because of hundreds of animations (or even more if there's shitton of characters on map)
The Dark Souls of the SRPGs that filtered a lot of zoomers. I really liked it tho, the game has a lot of soul and final levels can get super fucked. Also has the best Last Stand map out of any SRPG I have ever played, I shit pants when the final boss from the beginning shows up after his minions have weared you down.
main things that put me off this game >AA 3D aesthetic (not that bad) >only a 5 man party apparently >price too high for what it seems to be
If it ever goes on sale for like 15 bucks I'll probably pick it up because some people have been singing its praises
Eh, usually you can turn them off and low difficulty can always be mitigated by doing self-imposed challenges
They're still better than normal jrpgs which are often chock full of boring random encounters which turn into a slog due to even slower animations that you can't even turn off
>Tactical RPGs
No such thing. Nipnog TBT have nothing to do with RPGs, because nipnogs have never made a RPG to begin with.
TBT games did not die, only nipnog trash did, because it has dogshit primitive combat systems and allows you to outgrind any challenge which is nonexistent in nipnog trash to begin with.
Because the genre was solved with Tactics Ogre and they never really sold all that well in the first place. Fire Emblem had to twist the game into some dating sim shit just to survive.
snes version is basic and easy to abuse
psp version is too grindy and bloated as fuck
reborn cut bloat and have best production values but too many bugs, nips fucked everything, plenty of subsystems don't work
they are on similar level tho
fft, especially advance have better gameplay and system(maybe) but TO have better story and characters
also reborn would be better if they could cut more of psp version and psp version took too much from fft making it crappy
everything in FFXIV is fucking dogshit, Taro isn't washed and his side stories were dogshit too
FFXIV is indicative of nothing but a retarded producer and a shoestring budget
>retarded producer
Unless you produced WoW or GTA5 I just don’t think you get to say this about one of the best selling games of all time. I fucking hate skinnerbox MMOs but I don’t get the absolute weird and extreme v hate for a man who’s generated 3 billion off a single game (with dlc).
3 weeks ago
Anonymous
>lots of monies = good
ignoring everything else that is retarded about your post, there's hundreds of awful games produced by awful companies with awful management that make gorjillions every year. does Call of Duty ring a bell for you? I guess Bobby Cocktick is a fucking hero because Activision is one of the biggest gaming companies in the world?
3 weeks ago
Anonymous
I never once said good?
3 weeks ago
Anonymous
okay then what kind of fuckass argument are you trying to make? I said the game is dogshit, and that the producer/director is dogshit for making the game dogshit. are you a fucking retard?
3 weeks ago
Anonymous
Typical seething frog poster, not so bright and so angry with the world. Having a obvious high school dropout call Yoshi Piss and I retarded is too funny.
3 weeks ago
Anonymous
>no argument
Nice waste of my time I guess, retard. Imagine calling anyone a high school dropout when you can't read or form a coherent and relevant statement that actually adds to a conversation.
3 weeks ago
Anonymous
> retarded producer > relevant statement that actually adds to a conversation.
Too funny
3 weeks ago
Anonymous
yeah, that's what happens when you make a dogshit game, you get called the retard that you are. I know it hurt your fee fees that I called your surrogate nip father a retard, but it's unfortunately very true. you lashing out in a blind rage with nonsense statements will be forgiven if you apologize.
you can also stop pretending to be two people.
3 weeks ago
Anonymous
>you lashing out in a blind rage
Too funny, write moar!
Fell Seal and Fae Tactics are both decent, I dropped them both before finishing due to getting busy with stuff though. Between the two Fell Seal is a bit better I think, it’s basically a FFTA2 clone
xcom 1
xcom 2
the last spell
battle brothers (if you are autistic)
i hear songs of conquest is OK
i hear symphony of war is OK
i do not personally like the disgaea games due to excessive grind but they do have the same battle system too
i hear midnight suns has acceptable gameplay but a shit story
it's as good as the rest of the TO releases, yeah.
i did not like it because of the new card mechanic - i felt it was disruptive and completely unnecessary (cards randomly spawn on the battlefield that provide you with buffs or debuffs - bosses start fully buffed btw)
peanuts in comparison to the overall improvements made to the game, and even then it is fun to take advantage of buff removal cards n shit like that
I'd rather them not be in the game, but I could say the same thing about like 6 things in both the SNES and PSP releases
I mean, to be fair, as other anons itt have said, tactics games are never really about the tactics anyway. You can either grind past any challenge, and the game makes no effort to stop you, or it's braindead easy in the first place. Like, I can't remember the last time I lost a battle and had to rethink my approach.
this is the biggest issue playing the genre
retards who play shit like triangle strategy and fire emblem thinking they like srpgs when they just want visual novels with shallow gameplay tacked on
no, you don't like srpgs if you like those types of games.
The geoscape and research progression kind of suck, and I really wish spiritual successors wouldn't do the Z axis slices for vertical scrolling. That said, western Xcom style strategy games built around gunplay and Japanese tactics games built around melee and magic play very differently.
triangle strategy is the greatest square tactical rpg tho? and fire emblem engage has some of the best gameplay in the series, up there with thracia and conquest at least (just skip the cutscenes).
It's certainly in the upper-echelon but definitely a rung or two below Conquest. My opinion on Thracia changes greatly depending on my mood so not sure if where I'd place Engage in comparison to it. Engage is really easily cheesable with turtling strats thanks to corrin fire and Lucina bonded shield, but then again Thracia is retardedly easy to cheese with boss abuse too. The amount of fun you have with them depends on how much of a degenerate you are, kind of.
Don't know about the DS version, but I still own the original. Solid 6-7/10 in my opinion. But then I haven't played it since release, so take with a grain of salt.
Not a game I would recommand in a vacuum - I remember weird difficulty spikes - but not awful by any stretch.
Fuck no, that anon is being a contrarian homosexual.
Hoshigami is horribly unbalanced to the point where it's unbeatable unless you play it a specific way.
90% of the maps in that game have the enemy constantly with a massive high ground advantage, pelleting you with magic and arrows while melee units have to slowly climb up. that's assuming they don't get oneshot by magic. Hoshigami becomes about grinding your "coins" (basically what lets you use magic) up so you can actually attack since magic ignores terrain height. There's no reason to field an army of anything but mages. Maybe a few archers to counter their mages, since mages have high magic defense themselves.
The plot of the game is just a mismash retread of Final Fantasy Tactics and Suikoden II aka best friend character backstabs MC and manipulates war for their own personal gain.
>nta but I'm also a retard with shit taste
If you complain that someone doesn't say anything substantial while also saying nothing but "I like it" you're exceptionally retarded.
Triangle Strategy is great, but Tactics Ogre Let Us Cling Together was fucking abysmal anon. I will never forgive how fucking garbage that crafting system was, not ever
I'm autistic enough to tolerate even Disgaea to a certain extent, but the tedium of TO is what got the better of me. How people find that gameplay interesting is just beyond me.
Maybe I played a shit version but most of the classes seemed underwhelming and not fun to use. Its not like TS or FFT where I feel like I have a fuckton of unique tools to use either. Maybe I could get monsters or level up my myraid of classes, but alternatively I could have like 1-2 competent frontliners and a foray of archers maybe with one buff mage because magic damage felt like shit
3 weeks ago
Anonymous
I basically came to the same conclusions playing blind. Every battle was just an insanely drawn out slog, but I was never at any kind of risk of actually losing.
Because Japs cannot design a good UI and UX to save their life outside of aesthetic choices. Which in a game where all of the "gameplay" is navigating through menus, is an absolute death knell.
Most Japanese "tactic" or "strategy" games amount to RPS with cutscenes you cannot skip. As long as you win the RPS matchup, any form of tactics or strategies are completely irrelevant. It's a great genre and I hope someone is able to produce something high quality and fun within it. Japan can certainly handle the visuals but the gameplay should be decided by someone else
No gay content, no buy, and these fucking games are filled with underaged girls and not a single good looking adult man wearing provocative armor. Simple as.
there's this guy and 2 other knight dudes that seem to be implied playable characters in one of the other factions, anon
but yes you are correct no doubt 90% of the playable characters will be female fapbait for the hetero male coomer demographic
>no doubt 90% of the playable characters will be female fapbait for the hetero male coomer demographic
and thats a good thing, they better not pussy out and have the MC take wives.
It's sad that there is so little that I'm actually looking forward to girls frontline 2. I don't know dick all about the first one but because 2 is nu-xcom with cute girls I'm probably going to play it.
Modern devs aren't smart enough to design good RPG gameplay that melds with tactical challenges. They always devolve into puzzle gameplay where the map has a "solution". On the same note, modern players are not smart enough to play through TRPGs without guides
Difficult, but allows for flexibility in your solutions. There's no one "answer" that trivializes the map once you're aware of it. Picrel is a good example of this.
Is that fucking ch10 in Conquest? Alright, fair enough. Playing that on lunatic was quite the experience. I do think difficulty, in general, is necessary to "force" you to think more strategically.
this map is so insanely overrated, i'm convinced it's only propped up so highly because modern FE fans have never played a defense map in their life. the starting stages of RD gave me more trouble than this
Adding on outside of story a good chunk of events are 75% pre deploy with 3 challenge maps for endgame people. Some events don’t use you own gacha units at all like the rouge like or fair arena where everyone has the same pool to choose from.
Takes forever to get to endgame - auto battle is suicide for any non grinding map unless you’re way over leveled assuming the objective is rout and it isn’t one of Langrisser’s boat loads of gimmick maps where enemy passives buffs and skills read like modern Yu Gi Oh. Lot’s of gimmick maps often gives the vibes of modded Star/War Craft jank maps. Forget live PvP - fun whenever we get events where everyone has the same pool of units, otherwise even with whaling you’ll be missing time limited units.
Company made 2 more mobile SRPGs which are in 3D and are pretty similar but doing worse than Lang money wise. They canceled a Front Mission mobile game in favor of making their own mech game with some generic name.
Had to search "Count Steinhardt's Palace" in google.
It's Mordheim: City of the Damned
Fun game, tho I feel a fourth of the game is messing with movement circles to get up stairs/corners without losing movement pips.
They are just turn based rpgs with extra steps. For the most part, you just brute force your way through them and have a decent time. Just don't expect to beat any of the harder difficulty modes.
RPG grinding gets a lot of shit but I think its a good way to moderate difficulty. The problem is when the game is so simplistic and overtuned that it requires excessive grinding to even reach a point where skill comes into play or when very bad level scaling mechanics are added.
Any tips or tricks for pic related? Are machineguns still busted like in 1?
Decided to get over my issues with the patch and go with the psx version. Having one tab in the script and the other in guide for skills and such is annoying but i'll live.
not me
played on my brother ps
gameplay was decent but story and characters and narrator was cringe as fuck
i wish there were some more low fantasy game in this style with less cringe characters
I was more bothered by the choice of artist. But then I also could stomach the original Brigandine, so quite obviously I have little care for aesthetics if the gameplay is there.
You didn't post the original though, but the... I don't know how to call it? Revision? Remaster sounds too achronistic and gives the wrong impresssion - what with both versions released on the same console. Original had decent art but its UI and 3d graphics were not pretty by any stretch.
Still, however it looked, I loved the game.
I fucking hate they went on mobile, and worse Nintendo refuses to release them on the switch. Hate engage with a passion, would love to play the earlier games, not available.
I have a laptop connected to my tv, maybe I should start playing Roms one of these days.
>too retarded to emulate >coped about others being ESL, got BTFO'd for embarrassing mistakes immediately afterwards
why are the biggest Engage haters always demonstrably low IQ
>I’m the 13th emblem? The fire emblem? > Everyone, engage with Emblems! > give them back! > guess all Fell Dragons have to die in the end; but I wanted to be a good dragon
The best part is your complete lack of irony, kek.
The game sold terribly. It’s not like I’m some contrarian with no points.
-Dialogue was so atrocious it single handedly ruined the game. Brutally bad.
-Characters were designed on ecelebs, pure garbage
-Plot was a fairytale for 9 yrolds
-Being forced to walk around the map after got tedious
-Chained attacks were one sided bullshit, it ruined all emersion showcasing the computer didn’t care about deaths
-The trannyist of Trannys
-Pre completed DLC was a cheap money grab that should of been a warning about the quality. Definitely uncouth
-Unless I played unfun bullet sponge I found it too easy, and even with madness it still gets too easy 40% through.
I liked the map variety, fog of war, and some of the characters, but overall found it all to be a huge step backwards.
3 weeks ago
Anonymous
>emersion >should of >not even going into how filtered you are by the gameplay
And you retarded 80 IQ amerimutt have the audacity to call other people ESL
3 weeks ago
Anonymous
Not only that I got a arts degree from a top school, only speak one language, and am worth 2.7 mil thanks to sales. Imagine what someone multilingual and detailed oriented like you could of achieved in life if you had any EQ, understood cringe, and most importantly, were born white.
3 weeks ago
Anonymous
>only speak one language >can't even speak it properly
3 weeks ago
Anonymous
>Thats the point of the post
>arts degree
pottery >worth 2.7 million thanks to sales
promised your organs to the cartel pedro?
> and most importantly, were born white. > promised your organs to the cartel pedro?
With reading comprehension like this I understand why you love engage…
3 weeks ago
Anonymous
Sorry I can only imagine you're some subhuman mutt going and on about calling people ESL while barely having a grasp on your own language, but I guess Hispanics usually speak at least a little Spanish as well
3 weeks ago
Anonymous
I mean now that we have established you are illiterate, uneducated, and have a net worth 1/1000 mine, all future insults are going to be quite toothless don’t you think? Bark away though champ, have at er.
3 weeks ago
Anonymous
>arts degree
pottery >worth 2.7 million thanks to sales
promised your organs to the cartel pedro?
3 weeks ago
Anonymous
I asked about gameplay so I'm just gonna address the points about gameplay >Being forced to walk around the map after got tedious
Literally less than a minute to walk to like 3 glow spots >Chained attacks were one sided bullshit, it ruined all emersion showcasing the computer didn’t care about deaths
What exactly is your criticism here? That the AI is designed to use chain attacks to damage you? How is that one-sided? You can absolutely rape bosses that are difficult to kill doing the same thing. It's not even difficult to play around unless you are completely reliant on cheesing with high defense units. >Pre completed DLC was a cheap money grab that should of been a warning about the quality. Definitely uncouth
Agreed >I liked the map variety, fog of war, and some of the characters, but overall found it all to be a huge step backwards.
I agree that maddening is too easy, but a step back from where? 3H is irredeemably shit in the gameplay department which is what the actual fans care about. Just because it sold well with zoomies who wanted persona on the Switch does not somehow mean it's good.
3 weeks ago
Anonymous
3 Houses outsold engage by a whopping 4x. I could understand not caring what normies think, but not while pushing a game built on eceleb character designs.
Because the "tactical" aspect of them is always pathetic and limpdick. It essentially boils down to placing the right unit in the right spot based on knowledge of the encounter. It rarely goes past small scale tactics and you can brute force fucking everything so it never matters in the end.
I once played Disgaea, and quickle learned to avoid SRPGs.
How fun to chase down a foe that runs at every turn, and you command a melee unit!
How fun to waste dozens of minutes for a single shitty unconsequential battle!
How fun to grind like a dumbass!ù
No. Fuck SRPGs, the strategy/tactical element only exists to make you waste your time, there is no single other reason in existence or even beyond existence. It's just that. Make you waste your time.
It's just like old adventure games with all those shitty red herring items, inane verb counts, or moon puzzles.
Disgaea is the quintessence of japanese SRPG. The embodiment of all evils of SRPG.
Final fantasy tactics was no better. No turn-based tile-based RPG can be any different. I simply can't see how.
>All just to waste your time.
that is the point anon
all games are time wasters
There are ways and ways to sink time.
But only a japanese SRPG can make you feel like you're wasting away, not even enjoying it.
All that said, I played the Shadowrun games and they weren't such a slog.
They actually felt rewarding. There was an actual story.
If even I liked them, I guess you guys will be able to appreciate them. Apparently they come bundled in a trilogy now.
This anon gets it. >How SPRGs should be
Turn begins> Click to move> Press a ability> Confirm >How Jap SPRGs are
Turn begins> Select move> Click to move> Select abilities menu> Choose 1 ability> Confirm> End Turn> Are you sure? Y/N
Nobody ever talks about the SNES Shadowrun game. It's the only one I played and I loved it, never played a game like it. Are the other Shadowrun games similar?
Because? Please cite how it is different in core mechanics from, say, Final Fantasy Tactics.
Spoiler: It isn't. If anything, it actually has more systems to take into account while playing.
Its only problem is the difficulty curve being fairly flat, meaning you have a very easy time coasting through on standard difficulty.
Try on a harder difficulty though; and try to get all mastery point conditions for each map; and the game becomes substantially harder. Esp. since, even though 'front' battles are infinitely repeatable for XP, you *can't* actually do that. There's usually a hidden clock ticking down and if it expires, you are forced into emergency missions that force you forward in the plot; permanently close you off from side missions; and screw you out of some secret units.
The SRWs with actual good gameplay are back on like the PS2
It's cool that 30 sold well but it's really shit to actually play unfortunately. Anemic enemy counts and tons of repetitive battles on featureless maps.
> Anemic enemy counts and tons of repetitive battles on featureless maps.
The maps in SRW 30 on average feature landmarks and unique locations equally, if not more often, than most other SRW games. When re-used it's usually because you are, in fact, revisiting the same fucking location -- or because you're dealing with one of the filler treasure-hunting missions.
I'll give you the 'anemic enemy counts' though - mostly because the ability to repeat 'front' battles makes you stupid overleveled and able to cream everything in one strike.
That said; they tried the inverse once with SRW J. That spontaneously turned into SRW I - for infinite reinforcement waves. Players got so burned out on that, the devs never tried it again.
(Well; ok. Save for SRW:OE. But fuck SRW:OE and whichever gaccha-goon dreamt that one up.)
Only grid-based is "dead"and mostly in the west. If we're being technical BG3 is a tactical RPG, it's just that it already falls under the portmanteau of CRPG, but if it had grid-based movement it would be no different from a tactical RPG.
Age of wonders and Total war do it better. >grand strategy and tactical strategy >battles where your field units accrue veterancy levels >customizable leaders and heros with builds.
Nephilim Saga looks good, if this is your thing, but like another anon said I want more front mission. I wish someone would resurrect vandal hearts because I loved that to death as a kid.
Played a few matches of AOW4 and while it's fun mechanically the AI is monstrously stupid. SRPG AI isn't bright eiter but this AI is bizzarely passive letting me build up armies aroound their borders till I'm ready to break them down.
>lack of quality assets/art style >lack of interesting settings
FFT is genuinely the only good tactics game. tactics ogre and it's numerous remakes and rereleases are ok, just ok, but I honestly like the 3D perspective more in FFT along with the overall art style. TO has great art but jesus christ the sprites look terrible.
Disgaea 7 was a good story but it has a pretty shitty endgame and that's no bueno.
>gutted item world >no pirates / IW invasions >only 4 skills per weapon >not hard to cap your base stats out at all, actually the easiest in the series to do postgame content
>turn based combat >only one developer (square enix) has ever spent effort on art >every other foray into the genre is mobile/indie garbage with as little amount spent on making good looking units with good animations >even still, most indie games in the genre have a terribly boring and bland setting to begin with, with very boring unit progression, if any at all
gee I wonder why
I can’t, I hear it’s awesome, it sounds awesome, but it just looks so stupid. The bobble heads completely ruin it. I know that’s a terrible dumb opinion but what were they thinking.
Not that anon, It's not bait, i feel exactly the same the bobbleheads and aesthetic of the battlefield completely puts me off from playing the game, it looks like some miserable mobile garbage trash game, even if the gameplay is fantastic, it all falls flat when all the epic feats and battles are represented by some fucking wiggling bobbleheads hovering around on the battlefield and slaming themselves against each other with some shitty blood splatter fx pops.
Ehh... Awakening is not good. I have my issues with PoR but it's not a bad starting point. Sacred Stones is really easy so it's also a decent starting game.
Path of Radiance is pretty good but probably the most braindead game in the series up until the final chapter difficulty spike. Awakening strikes an ok balance, and you might enjoy the freedom afforded to you in order to build your units, but id say Sacred Stones is the best starting point, its a great jack of all trades master of none sort of game that just does everything a bit well for a beginner then you can focus on the aspects of Sacred Stones that you enjoy a lot and dip into the games that lean more into those aspects
Do you plan on resetting on any character deaths, or living with your losses? If the latter, Path of Radiance can feel like a more personalized playthrough since it adjusts a lot of dialogue to account for any characters being alive or dead, while Awakening pretty much assumes you're resetting or playing on Casual where death isn't permanent to begin with, so there's no script adjustments to reflect any fallen characters at all.
I'll also go ahead and say I just liked Path of Radiance more than Awakening in general.
Better play an actual strategy instead
The only reason I play those "tactical" rpgs is because I want waifus + basic strategy game but I've yet to find one that ditches the rpg mechanics and keeps the waifus
Companies cant find a way to brutally rape them in a way that will make normalfag play them while alienating the people who enjoy them for what they are, so they stay dead
They got buried and replaced for RTS turn based shit is just too slow to actually be popular this days, look at shit like blocklords, you grind, you farm you raise an army, you raid.
>RTS
It's even more dead... >too slow to actually be popular
turn-based rpgs are still kicking around though
Pokemon, BG3, Dragon Quest and probably a few more
>sword of convallaria
Probably cause they cost about as much as a 3D action RPG and plays like a PS1 tactics game and uses resources like a Unreal engine game.
I don't know what you mean, but good on you for actually working on your game. t. lazy nodev
What do you mean by overwatch?
t. TRPGlet
not him but overwatch in trpgs usually refers to being able to defer a character's action to shoot any enemy who move's through their range on the enemy's turn.
As in the enemy can intercept you so you won't just move past them?
Valkyria Chronicles has that, making it much harder to move past the enemy line, at least in some games
VC1 has scout rushing which is completely broken and complete opposite of what trpg battles should look like.
VC2 has highschool setting so everybody steers clear even though it isn't as bad as people think.
VC3 never released outside Japan, the only full translation is in fucking Spanish, though from what I've heard it's arguably the best one.
VC4 is apparently very similar to 1 and it even brought back scout rushing, though I haven't played it yet.
Don't get me wrong, I love this series to bits but it's no wonder nobody brought it up
I feel like VC needs something to change up the formula that moves away stacking orders and cheesing for flag captures. As it currently is, I don't think they can really take it anywhere else. Also I wish Sega would do another Skies of Arcadia instead if they were so inclined to do another RPG.
I feel the game is like if goldeneye released without the multiplayer. They absurdly didn’t capitalize on what should of been the best part.
I also think permadeath can reinvigorate any TRPG. I’ve started replaying all my fave RPGs with it, it’s a completely different and better experience.
[...]
[...]
not him but overwatch in trpgs usually refers to being able to defer a character's action to shoot any enemy who move's through their range on the enemy's turn.
In that case, why not just have a range around the character, or probably a cone, and he shoots any enemy that goes inside that zone. I mean, I guess that's just the definition of overwatch and maybe not a useful suggest, but whatever. If the maps are going to have as many obstacles as that test area, then I could see there being a nice tradeoff between positioning so that you have open space to actually land a shot on the enemy, or choose to take cover instead and forgo overwatch.
these kinds of games are only any good with stakes and some inherent randomness, neither of which players evolved to handle. so now with fire emblem for example you have absurdly deterministic games where it's easy or even virtually mandatory to magic-erase your own bad tactical decisions and everything is character-driven no matter how poor those characters may be. this is a problem even with the most storied tactical game in existence, chess. it's been corrupted into buttplug drama and retarded personalities while bobby fischer tried to show us 30 years ago that if there aren't more variations to the board you just get overachieving assclowns who memorize lines
Man, I love these games but I fucking hate the threads
They devolve into shitflinging and proving each other wrong as soon as people from two different series show up
Were TRPGs ever more popular than now? Fire Emblem alone singlehandedly outsells every game on GBA or SNES combined, and on top of that you have Triangle Strategy, Tactics Ogre, the upcoming Vanillaware game, the upcoming P5 spinoff, Metal Slug Tactics (never ever), etc.
why did SEGA have to be the ones who made dragon force, if shining force is cucked for eternity there's less than 0 chance of anything more niche getting revived
there either too slow like tactic ogre an average easy fight will still take 25 mins or its fire emblem which i think is near perfect in health/damage output but fire emblem enemy ai basically sits still until you aggro them 1 pack at a time like a fucking mmo. really ruins the tactical feeling and once you notice it you can't unnotice it. it also makes long hallway maps a slog with slowly moving up the frontline than squishys behind them over and over
I really like the first chapter of tactics ogre for this very reason, when you could straight up engage. 100% agree on the other chapters though.
Computers where it’s at, wasteland 3, BG3, Divinity 2. Everything your looking for, and they are on console though no idea how good they are on it.
>and it looks like that new Vanillaware game will be similar.
That would be a crazy wish come true, I haven't really looked too much into the new Vanillaware game yet.
this is the worse trpg i have ever played. its been years but i can still remember it. >get into a random encounter >fight last like an honest to god 40 mins. niggas on both side have way too much health >win and get a monster you can add to your army like Tactic ogre. pretty cool, im excited. >can't use it until i go back to town and my army is hurt so i guess i have to go back anyways to reheal >get into another random encounter. >my army is hurt and i clearly will not win this. i know this 10 seconds into the fight >still takes 20 mins for me to lose this fight. its this slow. >lose. im thinking ahhh whatever. what do i lose, some money? >I FUCKING LOST THE MONSTER
oooooh i turned that shit off, these homosexuals should have stuck to there shitty beatem ups. genuinely one of the worse video games i have ever played, and even its humor/style was out of date by this point
I think Stella Deus has something like that? I've not played it, but I heard about it, where you can basically use some resource or delay your turn to get extra turns later. It's not strictly timeline based, but I've never heard of a game that is.
From what I've been hearing of it. faithful to the original in gameplay but hampered by a really really poor translation not because they censored or anything, just fucking poor like a MTL without even proofreading
I’m started to notice you have two types of gamers. Blind gamers who like to challenge themselves, and YouTube players who like to feel powerful, and games are built for either or. I really hope the YouTubers don’t win out, fucking hate pathfinder.
I’m started to notice you have two types of gamers. Blind gamers who like to challenge themselves, and YouTube players who like to feel powerful, and games are built for either or. I really hope the YouTubers don’t win out, fucking hate pathfinder.
I played it first with no guide. Missions took a while, I got shit rankings, had to re-grind missions for upgrades. Then I look up one guide, I see someone just stack orders on Alicia, and win with a literal fraction of the effort I have been using, getting a better rank, more money, less time, etc.
They just need to change objectives and ranks to something else that actually rewards playing it like a war game.
I really hope we get a sequel to Triangle Strategy. Aside ffrom pacing issues, I enjiyed the hell out of the game. Playing it and FE Engage really brought into sharp relief all of the problems I have with FE gameplay at a fundamental level
Niche genre made for a niche market of above average IQ boys and young men. Games these days are designed by feminine men and women, educated in feminized schools and taught feminized morals. That and the quality of education has gone off the cliff by higher education being feminized. Combine with greedy companies only wanting to produce phone based goyslop and you have your answer. Wish someone could write a decent story with Tactics ogre branching stories.
>Why did Tactical RPGs die?
As a genre, it relied heavily on a metric fuckton of subtle/hidden half-assed mechanics to pad out the gameplay.
Being able to sell an "Official Guide" alongside the game gives a more reasonable excuse to produce the game. Can't really do that post-internet.
Plus, gameplay is way too slow for the majority of the market. Couple that with the insane amount of long animu-tier cutscenes these games tend to have and most people are turned off of the whole genre before they even finish one game.
>People were using gamefaqs for FFT.
Never fucking said they weren't, dipshit.
Do I need to put an ASCII header on my text to get you to actually read it?
>Plus, gameplay is way too slow for the majority of the market. Couple that with the insane amount of long animu-tier cutscenes these games tend to have and most people are turned off of the whole genre before they even finish one game.
that is still issue even for western trpg like BB. most popular mod was speed up
every normal fight is essentially only fun once but repeats itself for hours. The general problem of any turnbased game - if you solve it there is no challenge left.
mobile has tons of them.
last innovative idea i've seen was brown dust which has character skills that move enemies while corpses become immobile. So there is additional planning to move enemies optimally for your attack patterns.
the reason is because of market conditions. snoy had some gay rule for the ps3 banning 2d grafix so this kind of game got forced onto handhelds. they let up on the restriction but even now full priced consoles games with 2d grafix are a niche market. meanwhile handhelds were killed off by phones, but mobileshit gamers are too braindead for games that don't have an auto mode.
declining iq and and competency crisis
ipad kids attention span and aphantasia mutations
but i didn't eat breakfast
>declining iq
Games like Tactics Ogre are simplistic as fuck.
Try playing One Vision. They're just balanced originally towards audiences too low IQ to keep track of all their systems, and this here really is the downfall of the Japanese Tactical RPG. Their design philosophy focuses more on the battlefields being an abstracted, semi-tactical "simulation" of events going hand in hand with the story and their difficulty curves are adapted appropriately to this philosophy.
>One Vision
meme mod that trying to polish a turd that is psp version
>fan mods
fan mods are always is low IQ shit, here let me make a mod that punches you in the nuts for every left turn you make.
>Games like Tactics Ogre are simplistic as fuck.
I guess this means low IQ people love this game.
To be fair we are in a renaissance. I still can’t grasp how stagnant Tactical RPGs were from Final Fantasy tactics to Divinity: Original Sin II. 20 years of not much.
Fake soul
What Renaissance
FF tactics is a bad game and that’s a good thing. It took 25 stagnant years, but the undisputed king is finally showing its age. In 2016 FF tactics was still in the top 5 if not the top spot of its genre, but starting with divinity 2 in 2017 tactical RPGs started finally advancing leaving the king behind. Divinity 2, Wasteland 3, Tactics Ogre, Triangle Strategy, BG3, Xcom 2, 3 Houses, fuck even Fell seal.
>didn't eat my breakfast
Imagine if you did
once you've played one you've basically played them all. why bother to keep churning out the same game with minor variations when your audience is a handful of napolean complex having basement dwellers like this retard?
Game looks good, what is it? Don't respond if it's p2w mobile trash.
With reading skills like yours I'm shocked you like SRPGs
Read the filename.
it's not out yet but it's gacha trash anon, dont bother
filename
not out till 2024 according to steam
dont forget to preregister for your free currency, anon :3
christ
wait is this a free to play trash with Gacha? I was legit going to buy the game day 1 because the trailer looked good.
>wait is this a free to play trash with Gacha?
correct
Aw damn what a shame. may still try it out but i have enough gacha I enjoy. i just wanted a Turn based tactics game like FFT/Onimusha tactics
>i just wanted a Turn based tactics game like FFT/Onimusha tactics
I believe anon, do you believe?
Sheesh
I wish him the best
this game isn't even really an srpg, you don't really get to move around freely with lots of abilities and shit, its just trying to look like one to bait people
its absolute fucking shit and OP keeps trying to shill it
Every single one of them has low difficulty while each battle still takes too much time because of hundreds of animations (or even more if there's shitton of characters on map)
Redemption Reapers, Tactics Orge, and Triangle Strategy are three best SRPGs ever made.
>Redemption Reapers
I haven't heard of this one before, want to sell me on it?
The Dark Souls of the SRPGs that filtered a lot of zoomers. I really liked it tho, the game has a lot of soul and final levels can get super fucked. Also has the best Last Stand map out of any SRPG I have ever played, I shit pants when the final boss from the beginning shows up after his minions have weared you down.
main things that put me off this game
>AA 3D aesthetic (not that bad)
>only a 5 man party apparently
>price too high for what it seems to be
If it ever goes on sale for like 15 bucks I'll probably pick it up because some people have been singing its praises
Buddy, those games are so mid. I’m excited for you that you have never played Wasteland 3, Divinity 2, of BG3.
the only thing that saved triangle strategy for me was the hard mode. Didn't have enough customization.
the reason no customization was to keep balance. Imagine if you could bring 5 Haughette units and fly around sniping people. Shit would be too op.
you can usually turn off the animations
Eh, usually you can turn them off and low difficulty can always be mitigated by doing self-imposed challenges
They're still better than normal jrpgs which are often chock full of boring random encounters which turn into a slog due to even slower animations that you can't even turn off
Because they're just glorified rpgs. The tactical element is just window dressing.
The "tactical" part sure is simple but it's still hell of a lot more engaging than an average turn-based jrpg
Because almost none of them are actually tactical, just like with regular RPGs, it all boils down to big number beats little number.
>Tactical RPGs
No such thing. Nipnog TBT have nothing to do with RPGs, because nipnogs have never made a RPG to begin with.
TBT games did not die, only nipnog trash did, because it has dogshit primitive combat systems and allows you to outgrind any challenge which is nonexistent in nipnog trash to begin with.
Game?
Had to search "Count Steinhardt's Palace" in google.
It's Mordheim: City of the Damned
Because the genre was solved with Tactics Ogre and they never really sold all that well in the first place. Fire Emblem had to twist the game into some dating sim shit just to survive.
I tried to like Tactics Ogre playing both the SNES version and Switch version but at the end of the day FFT is just better
Knights of Lodis was better
TO sucks. It's not fun to play at all.
A shame because the music and art are fantastic.
Tactics ogre is very overrated.
I have the opposite opinion. PS4 version is, and fuck mobile gaming. But the snes version was crazy ahead of its time.
I read your post as "ogrerated"
i sense skaven behind this post
you play both not for the story but for building characters
snes version is basic and easy to abuse
psp version is too grindy and bloated as fuck
reborn cut bloat and have best production values but too many bugs, nips fucked everything, plenty of subsystems don't work
> snes version is basic
Anon I…
???
its quite simplistic, I used to play it to death and still like it but its quite crude
I’m not disagreeing with you as much questioning what you expect from a snes game. They had 16 bits and somehow made the game.
well sure
I mean KoL had kind of deeper system and it was on handheld
>the GBA is at all comparable to the SNES
I'm not sure you know what you are talking about
in short: tactics ogre is crap and FFT is the best
and alma is my wife
they are on similar level tho
fft, especially advance have better gameplay and system(maybe) but TO have better story and characters
also reborn would be better if they could cut more of psp version and psp version took too much from fft making it crappy
All Square has to do is release a real sequel or even prequel to FFT, and not have it take place in fucking Disneyworldland.
making an FFT game without Matsuno is suicide and they know it
matsuno is washed, his FFXIV side stories were fucking garbage.
everything in FFXIV is fucking dogshit, Taro isn't washed and his side stories were dogshit too
FFXIV is indicative of nothing but a retarded producer and a shoestring budget
>retarded producer
Unless you produced WoW or GTA5 I just don’t think you get to say this about one of the best selling games of all time. I fucking hate skinnerbox MMOs but I don’t get the absolute weird and extreme v hate for a man who’s generated 3 billion off a single game (with dlc).
>lots of monies = good
ignoring everything else that is retarded about your post, there's hundreds of awful games produced by awful companies with awful management that make gorjillions every year. does Call of Duty ring a bell for you? I guess Bobby Cocktick is a fucking hero because Activision is one of the biggest gaming companies in the world?
I never once said good?
okay then what kind of fuckass argument are you trying to make? I said the game is dogshit, and that the producer/director is dogshit for making the game dogshit. are you a fucking retard?
Typical seething frog poster, not so bright and so angry with the world. Having a obvious high school dropout call Yoshi Piss and I retarded is too funny.
>no argument
Nice waste of my time I guess, retard. Imagine calling anyone a high school dropout when you can't read or form a coherent and relevant statement that actually adds to a conversation.
> retarded producer
> relevant statement that actually adds to a conversation.
Too funny
yeah, that's what happens when you make a dogshit game, you get called the retard that you are. I know it hurt your fee fees that I called your surrogate nip father a retard, but it's unfortunately very true. you lashing out in a blind rage with nonsense statements will be forgiven if you apologize.
you can also stop pretending to be two people.
>you lashing out in a blind rage
Too funny, write moar!
>no apology
it's so ogre
>Taro isn't washed
lol
his mobile game just EoS'd.
after what? 7 years? are you retarded too? is today retard day?
uhh... like 3?
i don't celebrate retard day but i guess you do, i respect your culture.
right back at ya, retard
basic bitch game design that never does anything interesting.
Which are the best tactical rpg on steam atm? Others than Tactics Ogre.
XCOM2
Battletech
Jagged Alliance 3 (or 2 if you haven't played it yet)
Is JA3 that good comparing to JA2?
Yes, it's good. WHether it's AS good is debatable, but it's objectively good.
Fell Seal and Fae Tactics are both decent, I dropped them both before finishing due to getting busy with stuff though. Between the two Fell Seal is a bit better I think, it’s basically a FFTA2 clone
Disgaea.
xcom 1
xcom 2
the last spell
battle brothers (if you are autistic)
i hear songs of conquest is OK
i hear symphony of war is OK
i do not personally like the disgaea games due to excessive grind but they do have the same battle system too
i hear midnight suns has acceptable gameplay but a shit story
Troubleshooter: Abandoned Children.
>korean slop
Druidstone is alright
On a slightly unrelated note, was the tactics ogre remake good? been meaning to play it and FFT
it's as good as the rest of the TO releases, yeah.
i did not like it because of the new card mechanic - i felt it was disruptive and completely unnecessary (cards randomly spawn on the battlefield that provide you with buffs or debuffs - bosses start fully buffed btw)
peanuts in comparison to the overall improvements made to the game, and even then it is fun to take advantage of buff removal cards n shit like that
I'd rather them not be in the game, but I could say the same thing about like 6 things in both the SNES and PSP releases
If anything, it's more popular than ever. The switch has like 5 of them and has more coming up like the Vanillaware one.
I just started Shining Force 2 last night. Hadn't played it since I was a kid.
itsa fun game. Be glad the SF Gacha died before it ever left the ground. The company the IP was licensed to went bankrupt for unrelated issues.
I didn't even know there was going to be one. Thank God it failed.
Shining Force > Fire Emblem
Started it, was not impressed.
mah nigga
surprisingly lots of SF fans were actually interested in the gacha. I think we may be a little too starved of Shining content
I remember having the biggest crush on Sarah when I was a kid. Probably my first waifu.
sell me on these games anon, i'm feeling like some srpg and i never played any of them
too slow for people
tactics games seems like such a terrible format to apply gacha to. Tactics is all about strategy, gacha is about brute force.
disgaea isn't really about strategy and it's more fun than your usual gacha
I mean, to be fair, as other anons itt have said, tactics games are never really about the tactics anyway. You can either grind past any challenge, and the game makes no effort to stop you, or it's braindead easy in the first place. Like, I can't remember the last time I lost a battle and had to rethink my approach.
Triangle Strategy and the Tactics Orge Remake changed this problem. Max Level is set to main story progress.
Yeah, it's an alright solution. I still need to play TS though. If
puts it alongside Yggdra Union, then I'm sure I'll enjoy it.
Most of them are just shockingly slow to play for no reason besides antiquated console interface. The most basic actions take forever.
in 1997, when the genre was perfected
You mean 1995, you shit-eating monkey.
what game
ooooooh the clunkiness
>triangle strategy
this is the biggest issue playing the genre
retards who play shit like triangle strategy and fire emblem thinking they like srpgs when they just want visual novels with shallow gameplay tacked on
no, you don't like srpgs if you like those types of games.
playing the genre? fuck im retarded
plaguing.
>fuck im retarded
based triangle strategy enjoyer
The geoscape and research progression kind of suck, and I really wish spiritual successors wouldn't do the Z axis slices for vertical scrolling. That said, western Xcom style strategy games built around gunplay and Japanese tactics games built around melee and magic play very differently.
fftacticsfags always get a laugh out of me. tactics ogre already mogs it, and triangle strategy mogs both.
>FFTfags
Meh, CT system is a pain in the ass, some jobs are useless, yell breaks the game, and some maps are just not fun.
>TRPG
>Sprite based
looking good lemme look it up steam and-
>Made by the Torchlight Infinite devs
>Free to play
triangle strategy is the greatest square tactical rpg tho? and fire emblem engage has some of the best gameplay in the series, up there with thracia and conquest at least (just skip the cutscenes).
It's certainly in the upper-echelon but definitely a rung or two below Conquest. My opinion on Thracia changes greatly depending on my mood so not sure if where I'd place Engage in comparison to it. Engage is really easily cheesable with turtling strats thanks to corrin fire and Lucina bonded shield, but then again Thracia is retardedly easy to cheese with boss abuse too. The amount of fun you have with them depends on how much of a degenerate you are, kind of.
TS is a joke if you compare it to actual genre masterpieces like Hoshigami, Yggdra Union (GBA) and Black Matrix 00.
>Hoshigam
never heard of this. Is the DS version good?
never play any version but i remember reading that it is one of the worst games ever made
Don't know about the DS version, but I still own the original. Solid 6-7/10 in my opinion. But then I haven't played it since release, so take with a grain of salt.
Not a game I would recommand in a vacuum - I remember weird difficulty spikes - but not awful by any stretch.
Fuck no, that anon is being a contrarian homosexual.
Hoshigami is horribly unbalanced to the point where it's unbeatable unless you play it a specific way.
90% of the maps in that game have the enemy constantly with a massive high ground advantage, pelleting you with magic and arrows while melee units have to slowly climb up. that's assuming they don't get oneshot by magic. Hoshigami becomes about grinding your "coins" (basically what lets you use magic) up so you can actually attack since magic ignores terrain height. There's no reason to field an army of anything but mages. Maybe a few archers to counter their mages, since mages have high magic defense themselves.
The plot of the game is just a mismash retread of Final Fantasy Tactics and Suikoden II aka best friend character backstabs MC and manipulates war for their own personal gain.
Nah TS is better than Yggdra Union and it's enhanced versions
>triangle strategy is the greatest
>tho
You're impressively retarded.
nta but it is quality. It was my 2022 goty but you haven't lobbied any legitimate criticisms against it
>nta but I'm also a retard with shit taste
If you complain that someone doesn't say anything substantial while also saying nothing but "I like it" you're exceptionally retarded.
>no argument
As expected
Tri Strat is the best SRPG tho.
me as all 3
>pretending TS is anywhere near being in the same league as TO
Nice shitpost.
It's funny that whoever made this was probably trying to bait FE fans but actual FE fans fucking hate 3H
to bait 3house zoomies actually.
Triangle Strategy is great, but Tactics Ogre Let Us Cling Together was fucking abysmal anon. I will never forgive how fucking garbage that crafting system was, not ever
I'm autistic enough to tolerate even Disgaea to a certain extent, but the tedium of TO is what got the better of me. How people find that gameplay interesting is just beyond me.
Maybe I played a shit version but most of the classes seemed underwhelming and not fun to use. Its not like TS or FFT where I feel like I have a fuckton of unique tools to use either. Maybe I could get monsters or level up my myraid of classes, but alternatively I could have like 1-2 competent frontliners and a foray of archers maybe with one buff mage because magic damage felt like shit
I basically came to the same conclusions playing blind. Every battle was just an insanely drawn out slog, but I was never at any kind of risk of actually losing.
Tactics ogre remake came out last year
what are you saying nagger
>third re-release of the same fucking game
I guess you've proven OP right
YOU ARE BLACK
he is not wrong tho
Because Japs cannot design a good UI and UX to save their life outside of aesthetic choices. Which in a game where all of the "gameplay" is navigating through menus, is an absolute death knell.
Most Japanese "tactic" or "strategy" games amount to RPS with cutscenes you cannot skip. As long as you win the RPS matchup, any form of tactics or strategies are completely irrelevant. It's a great genre and I hope someone is able to produce something high quality and fun within it. Japan can certainly handle the visuals but the gameplay should be decided by someone else
No gay content, no buy, and these fucking games are filled with underaged girls and not a single good looking adult man wearing provocative armor. Simple as.
there's this guy and 2 other knight dudes that seem to be implied playable characters in one of the other factions, anon
but yes you are correct no doubt 90% of the playable characters will be female fapbait for the hetero male coomer demographic
>no doubt 90% of the playable characters will be female fapbait for the hetero male coomer demographic
and thats a good thing, they better not pussy out and have the MC take wives.
They didn't die. They just don't sell unless they're called Fire Emblem.
>raw pixels with vector graphic UI
It's sad that there is so little that I'm actually looking forward to girls frontline 2. I don't know dick all about the first one but because 2 is nu-xcom with cute girls I'm probably going to play it.
IS can only carry so hard.
I just want more Front Mission bros.
2 remake is coming fag
>switch
>remake
2 Remake has been out for weeks
It's really fucked up there aren't more mech strategy games. God dual gear was disappointing.
Is this a spinoff of "Why did RTS die" or a gacha shitposting thread?
It peaked at Final Fantasy Tactics and went all downhill from there.
Seriously, I've played the genre for decades and I always come back to FFT.
Modern devs aren't smart enough to design good RPG gameplay that melds with tactical challenges. They always devolve into puzzle gameplay where the map has a "solution". On the same note, modern players are not smart enough to play through TRPGs without guides
>They always devolve into puzzle gameplay where the map has a "solution"
As opposed to what? What makes a good map?
Difficult, but allows for flexibility in your solutions. There's no one "answer" that trivializes the map once you're aware of it. Picrel is a good example of this.
Is that fucking ch10 in Conquest? Alright, fair enough. Playing that on lunatic was quite the experience. I do think difficulty, in general, is necessary to "force" you to think more strategically.
this map is so insanely overrated, i'm convinced it's only propped up so highly because modern FE fans have never played a defense map in their life. the starting stages of RD gave me more trouble than this
On Lunatic? The dawn brigade is bad, sure, but the maps are all very easily turtleable.
What other defense maps even compare?
>why did TRPGs die
One of the highest TRPG releases in a 12 month window ever
Because they weren't Tactical, and they weren't RPGs.
Any good ones for mobile? Or should I just get a GBA emulator and play tactics advance?
Langrisser Mobile is solid, but none of them compare to the handheld/console TRPG classics.
Adding on outside of story a good chunk of events are 75% pre deploy with 3 challenge maps for endgame people. Some events don’t use you own gacha units at all like the rouge like or fair arena where everyone has the same pool to choose from.
Takes forever to get to endgame - auto battle is suicide for any non grinding map unless you’re way over leveled assuming the objective is rout and it isn’t one of Langrisser’s boat loads of gimmick maps where enemy passives buffs and skills read like modern Yu Gi Oh. Lot’s of gimmick maps often gives the vibes of modded Star/War Craft jank maps. Forget live PvP - fun whenever we get events where everyone has the same pool of units, otherwise even with whaling you’ll be missing time limited units.
Company made 2 more mobile SRPGs which are in 3D and are pretty similar but doing worse than Lang money wise. They canceled a Front Mission mobile game in favor of making their own mech game with some generic name.
Fun game, tho I feel a fourth of the game is messing with movement circles to get up stairs/corners without losing movement pips.
too dumb to play trpgs
They are just turn based rpgs with extra steps. For the most part, you just brute force your way through them and have a decent time. Just don't expect to beat any of the harder difficulty modes.
"rpg" means you can just mindlessly grind and win via bloated stats
not in the good ones
then they didn't need to be RPGs anyway
The only one I can think of would be Fuurai no Shiren.
What are some other ones?
Fell Seal
and that's why I like them unironically
I’ve just noticed this too. Im currently playing Demon Souls and as flawed as it is it’s miles ahead of Sekiro for this very reason.
RPG grinding gets a lot of shit but I think its a good way to moderate difficulty. The problem is when the game is so simplistic and overtuned that it requires excessive grinding to even reach a point where skill comes into play or when very bad level scaling mechanics are added.
Problem is you don't know how much easier you're making the game for yourself unless it's a second playthrough
There's a lot of micromanagement needed while not having as much depth as 4x games
Any tips or tricks for pic related? Are machineguns still busted like in 1?
Decided to get over my issues with the patch and go with the psx version. Having one tab in the script and the other in guide for skills and such is annoying but i'll live.
I'd say they're more alive now than they have been in years
Looks like mobile slop. If this is what's left of the genre, I spit on the corpse.
It already peaked
P5T looks really interesting but it needs generics or at least more units than the PT crew
honestly FFTA2 mogs the original hard and I love FFT
I did not play FFTA2 because 1 was dumb
>t. Doned
fuck off with your pizzacutter sword AI-generated looking homosexual shit or I'll issue you a GAY card
I think the audience isn't there. As much as Iwas happy to see a new Brigandine released, how many people actually bought that game?
Have they considered creating a less hideous battle UI?
not me
played on my brother ps
gameplay was decent but story and characters and narrator was cringe as fuck
i wish there were some more low fantasy game in this style with less cringe characters
I was more bothered by the choice of artist. But then I also could stomach the original Brigandine, so quite obviously I have little care for aesthetics if the gameplay is there.
og brignadine is very nice tho, quite generic but nice
You didn't post the original though, but the... I don't know how to call it? Revision? Remaster sounds too achronistic and gives the wrong impresssion - what with both versions released on the same console. Original had decent art but its UI and 3d graphics were not pretty by any stretch.
Still, however it looked, I loved the game.
love that game but it's too easy even on hard
I fucking hate they went on mobile, and worse Nintendo refuses to release them on the switch. Hate engage with a passion, would love to play the earlier games, not available.
I have a laptop connected to my tv, maybe I should start playing Roms one of these days.
>would love to play the earlier games, not available
Emulate you fucking retard
>too retarded to emulate
>coped about others being ESL, got BTFO'd for embarrassing mistakes immediately afterwards
why are the biggest Engage haters always demonstrably low IQ
>I’m the 13th emblem? The fire emblem?
> Everyone, engage with Emblems!
> give them back!
> guess all Fell Dragons have to die in the end; but I wanted to be a good dragon
The best part is your complete lack of irony, kek.
Caring this much about the story just continues to show that you're a fucking retard
>He hasnt skipped every FE story cutscene after playing Fates
lol. lmao.
Are your only criticisms story cringe in an anniversary celebration title? I'm starting to wonder if you've even played the game.
The game sold terribly. It’s not like I’m some contrarian with no points.
-Dialogue was so atrocious it single handedly ruined the game. Brutally bad.
-Characters were designed on ecelebs, pure garbage
-Plot was a fairytale for 9 yrolds
-Being forced to walk around the map after got tedious
-Chained attacks were one sided bullshit, it ruined all emersion showcasing the computer didn’t care about deaths
-The trannyist of Trannys
-Pre completed DLC was a cheap money grab that should of been a warning about the quality. Definitely uncouth
-Unless I played unfun bullet sponge I found it too easy, and even with madness it still gets too easy 40% through.
I liked the map variety, fog of war, and some of the characters, but overall found it all to be a huge step backwards.
>emersion
>should of
>not even going into how filtered you are by the gameplay
And you retarded 80 IQ amerimutt have the audacity to call other people ESL
Not only that I got a arts degree from a top school, only speak one language, and am worth 2.7 mil thanks to sales. Imagine what someone multilingual and detailed oriented like you could of achieved in life if you had any EQ, understood cringe, and most importantly, were born white.
>only speak one language
>can't even speak it properly
>Thats the point of the post
> and most importantly, were born white.
> promised your organs to the cartel pedro?
With reading comprehension like this I understand why you love engage…
Sorry I can only imagine you're some subhuman mutt going and on about calling people ESL while barely having a grasp on your own language, but I guess Hispanics usually speak at least a little Spanish as well
I mean now that we have established you are illiterate, uneducated, and have a net worth 1/1000 mine, all future insults are going to be quite toothless don’t you think? Bark away though champ, have at er.
>arts degree
pottery
>worth 2.7 million thanks to sales
promised your organs to the cartel pedro?
I asked about gameplay so I'm just gonna address the points about gameplay
>Being forced to walk around the map after got tedious
Literally less than a minute to walk to like 3 glow spots
>Chained attacks were one sided bullshit, it ruined all emersion showcasing the computer didn’t care about deaths
What exactly is your criticism here? That the AI is designed to use chain attacks to damage you? How is that one-sided? You can absolutely rape bosses that are difficult to kill doing the same thing. It's not even difficult to play around unless you are completely reliant on cheesing with high defense units.
>Pre completed DLC was a cheap money grab that should of been a warning about the quality. Definitely uncouth
Agreed
>I liked the map variety, fog of war, and some of the characters, but overall found it all to be a huge step backwards.
I agree that maddening is too easy, but a step back from where? 3H is irredeemably shit in the gameplay department which is what the actual fans care about. Just because it sold well with zoomies who wanted persona on the Switch does not somehow mean it's good.
3 Houses outsold engage by a whopping 4x. I could understand not caring what normies think, but not while pushing a game built on eceleb character designs.
>got BTFO'd
cringe, are you on ptg and chug on top of feg
I have no idea what either of those are, are you the same newfag that reacted in a similar way to getting a (lol reaction though?
Where is it?
FFTA killed it
Because the "tactical" aspect of them is always pathetic and limpdick. It essentially boils down to placing the right unit in the right spot based on knowledge of the encounter. It rarely goes past small scale tactics and you can brute force fucking everything so it never matters in the end.
I once played Disgaea, and quickle learned to avoid SRPGs.
How fun to chase down a foe that runs at every turn, and you command a melee unit!
How fun to waste dozens of minutes for a single shitty unconsequential battle!
How fun to grind like a dumbass!ù
No. Fuck SRPGs, the strategy/tactical element only exists to make you waste your time, there is no single other reason in existence or even beyond existence. It's just that. Make you waste your time.
It's just like old adventure games with all those shitty red herring items, inane verb counts, or moon puzzles.
All just to waste your time.
Disgaea is the literal most gimmicky SRPG series ever made, you are retarded if you compare a whole genre to it
Disgaea is the quintessence of japanese SRPG. The embodiment of all evils of SRPG.
Final fantasy tactics was no better. No turn-based tile-based RPG can be any different. I simply can't see how.
There are ways and ways to sink time.
But only a japanese SRPG can make you feel like you're wasting away, not even enjoying it.
All that said, I played the Shadowrun games and they weren't such a slog.
They actually felt rewarding. There was an actual story.
If even I liked them, I guess you guys will be able to appreciate them. Apparently they come bundled in a trilogy now.
>I'm stupid and lack imagination therefore these games are all the same
Listen here you little shit.
This ain't minecraft. Shove your imagination up your arse. Thanks.
This anon gets it.
>How SPRGs should be
Turn begins> Click to move> Press a ability> Confirm
>How Jap SPRGs are
Turn begins> Select move> Click to move> Select abilities menu> Choose 1 ability> Confirm> End Turn> Are you sure? Y/N
hot sex with glory
Nobody ever talks about the SNES Shadowrun game. It's the only one I played and I loved it, never played a game like it. Are the other Shadowrun games similar?
They're not real time like the SNES version, but there's plenty of RPG and cyberpunk nonetheless
The genesys one is better I believe, you can choose between multiple classes
>All just to waste your time.
that is the point anon
all games are time wasters
>I once played Disgaea, and quickle learned to avoid SRPGs.
What’s the pic from, dune?
Fate
cmon now
It’s funny, but no idea.
Thanks, never heard of it and I have Crunchyroll.
i'll admit i am too low IQ to get into games like those, Same with pic related, I loved it but then the difficulty went to 100 and I stopped
great game
used to play it like 20 years ago on psx
had great fun
This was one of my dad's favorite games ever.
They didn't. The genre is alive and kicking.
SRW 30 even made top global monthly seller on Steam, back when it released in '21, twice over.
>SRW 30
Calling that a TRPG is just straight up dishonest
Because? Please cite how it is different in core mechanics from, say, Final Fantasy Tactics.
Spoiler: It isn't. If anything, it actually has more systems to take into account while playing.
Its only problem is the difficulty curve being fairly flat, meaning you have a very easy time coasting through on standard difficulty.
Try on a harder difficulty though; and try to get all mastery point conditions for each map; and the game becomes substantially harder. Esp. since, even though 'front' battles are infinitely repeatable for XP, you *can't* actually do that. There's usually a hidden clock ticking down and if it expires, you are forced into emergency missions that force you forward in the plot; permanently close you off from side missions; and screw you out of some secret units.
>all mastery point conditions for each map
Actually.. hold up. not sure SRW 30 actually had those.
Definitely a thing on some SRW games though.
The SRWs with actual good gameplay are back on like the PS2
It's cool that 30 sold well but it's really shit to actually play unfortunately. Anemic enemy counts and tons of repetitive battles on featureless maps.
> Anemic enemy counts and tons of repetitive battles on featureless maps.
The maps in SRW 30 on average feature landmarks and unique locations equally, if not more often, than most other SRW games. When re-used it's usually because you are, in fact, revisiting the same fucking location -- or because you're dealing with one of the filler treasure-hunting missions.
I'll give you the 'anemic enemy counts' though - mostly because the ability to repeat 'front' battles makes you stupid overleveled and able to cream everything in one strike.
That said; they tried the inverse once with SRW J. That spontaneously turned into SRW I - for infinite reinforcement waves. Players got so burned out on that, the devs never tried it again.
(Well; ok. Save for SRW:OE. But fuck SRW:OE and whichever gaccha-goon dreamt that one up.)
did anyone play Stella Deus on the ps2
Me
I only made it about halfway until I got filtered by one of those weird glowing orb bosses
Decent game
i did back in teh days
didn't liked it much
Genuinely too damn slow, the bigger the battles the more boring it actually gets.
Wasteland 3 came out not that long ago. I'd say that's pretty tactical.
yeah one of my favorite games
I like three houses and you can't stop me
Lysithea was the only good part about that game.
no
Only grid-based is "dead"and mostly in the west. If we're being technical BG3 is a tactical RPG, it's just that it already falls under the portmanteau of CRPG, but if it had grid-based movement it would be no different from a tactical RPG.
Age of wonders and Total war do it better.
>grand strategy and tactical strategy
>battles where your field units accrue veterancy levels
>customizable leaders and heros with builds.
Nephilim Saga looks good, if this is your thing, but like another anon said I want more front mission. I wish someone would resurrect vandal hearts because I loved that to death as a kid.
Played a few matches of AOW4 and while it's fun mechanically the AI is monstrously stupid. SRPG AI isn't bright eiter but this AI is bizzarely passive letting me build up armies aroound their borders till I'm ready to break them down.
Too much menu and button handling. Takes way too much time
>lack of quality assets/art style
>lack of interesting settings
FFT is genuinely the only good tactics game. tactics ogre and it's numerous remakes and rereleases are ok, just ok, but I honestly like the 3D perspective more in FFT along with the overall art style. TO has great art but jesus christ the sprites look terrible.
Disgaea 7 was a good story but it has a pretty shitty endgame and that's no bueno.
>gutted item world
>no pirates / IW invasions
>only 4 skills per weapon
>not hard to cap your base stats out at all, actually the easiest in the series to do postgame content
But Fire Emblem is still going strong
steam keeps recommending me indie tarpigs
>turn based combat
>only one developer (square enix) has ever spent effort on art
>every other foray into the genre is mobile/indie garbage with as little amount spent on making good looking units with good animations
>even still, most indie games in the genre have a terribly boring and bland setting to begin with, with very boring unit progression, if any at all
gee I wonder why
Why I gotta spend like one turn just moving my guys? If the first turn doesn't already have me in the middle of battle, it's a wasted turn.
These games can't decide if they want to be puzzles or a normal RPG with a grid.
Does Valkyria Chronicles 4 count? I just played through it and it was fun.
KNEEL
I can’t, I hear it’s awesome, it sounds awesome, but it just looks so stupid. The bobble heads completely ruin it. I know that’s a terrible dumb opinion but what were they thinking.
Classic bait
Not that anon, It's not bait, i feel exactly the same the bobbleheads and aesthetic of the battlefield completely puts me off from playing the game, it looks like some miserable mobile garbage trash game, even if the gameplay is fantastic, it all falls flat when all the epic feats and battles are represented by some fucking wiggling bobbleheads hovering around on the battlefield and slaming themselves against each other with some shitty blood splatter fx pops.
Its so fucking stupid.
its getting some time to getting use to it but it also have things that none of other trpg have - you can easily see weapons and equipment they use
There was a few games like this recently.
They didn't die, people just don't care about them anymore
FE virgin here
should I play path of radiance or awakening?
Just stay a FE virgins, those games aren't worth playing
Series veteran here, Path of Radiance 100 percent and strap in for kino.
Ehh... Awakening is not good. I have my issues with PoR but it's not a bad starting point. Sacred Stones is really easy so it's also a decent starting game.
Path of Radiance is pretty good but probably the most braindead game in the series up until the final chapter difficulty spike. Awakening strikes an ok balance, and you might enjoy the freedom afforded to you in order to build your units, but id say Sacred Stones is the best starting point, its a great jack of all trades master of none sort of game that just does everything a bit well for a beginner then you can focus on the aspects of Sacred Stones that you enjoy a lot and dip into the games that lean more into those aspects
Do you plan on resetting on any character deaths, or living with your losses? If the latter, Path of Radiance can feel like a more personalized playthrough since it adjusts a lot of dialogue to account for any characters being alive or dead, while Awakening pretty much assumes you're resetting or playing on Casual where death isn't permanent to begin with, so there's no script adjustments to reflect any fallen characters at all.
I'll also go ahead and say I just liked Path of Radiance more than Awakening in general.
Better play an actual strategy instead
The only reason I play those "tactical" rpgs is because I want waifus + basic strategy game but I've yet to find one that ditches the rpg mechanics and keeps the waifus
Just play VNs you stupid homosexual
>play
Companies cant find a way to brutally rape them in a way that will make normalfag play them while alienating the people who enjoy them for what they are, so they stay dead
They got buried and replaced for RTS turn based shit is just too slow to actually be popular this days, look at shit like blocklords, you grind, you farm you raise an army, you raid.
>RTS
It's even more dead...
>too slow to actually be popular
turn-based rpgs are still kicking around though
Pokemon, BG3, Dragon Quest and probably a few more
>sword of convallaria
Probably cause they cost about as much as a 3D action RPG and plays like a PS1 tactics game and uses resources like a Unreal engine game.
>every tactics thread is forced to deal with FE
I hate FE trannies and tendies so much it's unreal. Pre 3DS FE fags are fine.
I'm too retarded to figure out how to make overwatch work in my own game
I don't know what you mean, but good on you for actually working on your game. t. lazy nodev
What do you mean by overwatch?
t. TRPGlet
not him but overwatch in trpgs usually refers to being able to defer a character's action to shoot any enemy who move's through their range on the enemy's turn.
As in the enemy can intercept you so you won't just move past them?
Valkyria Chronicles has that, making it much harder to move past the enemy line, at least in some games
How did nobody bring up Valkyria Chronicles yet. Amazing games, so mad we will never get another.
VC1 has scout rushing which is completely broken and complete opposite of what trpg battles should look like.
VC2 has highschool setting so everybody steers clear even though it isn't as bad as people think.
VC3 never released outside Japan, the only full translation is in fucking Spanish, though from what I've heard it's arguably the best one.
VC4 is apparently very similar to 1 and it even brought back scout rushing, though I haven't played it yet.
Don't get me wrong, I love this series to bits but it's no wonder nobody brought it up
I feel like VC needs something to change up the formula that moves away stacking orders and cheesing for flag captures. As it currently is, I don't think they can really take it anywhere else. Also I wish Sega would do another Skies of Arcadia instead if they were so inclined to do another RPG.
I feel the game is like if goldeneye released without the multiplayer. They absurdly didn’t capitalize on what should of been the best part.
I also think permadeath can reinvigorate any TRPG. I’ve started replaying all my fave RPGs with it, it’s a completely different and better experience.
>Valkyria Chronicles
Because it sucks.
In that case, why not just have a range around the character, or probably a cone, and he shoots any enemy that goes inside that zone. I mean, I guess that's just the definition of overwatch and maybe not a useful suggest, but whatever. If the maps are going to have as many obstacles as that test area, then I could see there being a nice tradeoff between positioning so that you have open space to actually land a shot on the enemy, or choose to take cover instead and forgo overwatch.
do it like in old x com
these kinds of games are only any good with stakes and some inherent randomness, neither of which players evolved to handle. so now with fire emblem for example you have absurdly deterministic games where it's easy or even virtually mandatory to magic-erase your own bad tactical decisions and everything is character-driven no matter how poor those characters may be. this is a problem even with the most storied tactical game in existence, chess. it's been corrupted into buttplug drama and retarded personalities while bobby fischer tried to show us 30 years ago that if there aren't more variations to the board you just get overachieving assclowns who memorize lines
Man, I love these games but I fucking hate the threads
They devolve into shitflinging and proving each other wrong as soon as people from two different series show up
Betweem the Ogrenaggers, FFTrannies and the FEggots, yeah, shit is hard to discuss.
>b-b-bro XCOM and JA are the only good SRPGs ever made
you only seethe so hard because you are acutely aware of your own inferiority complex
Were TRPGs ever more popular than now? Fire Emblem alone singlehandedly outsells every game on GBA or SNES combined, and on top of that you have Triangle Strategy, Tactics Ogre, the upcoming Vanillaware game, the upcoming P5 spinoff, Metal Slug Tactics (never ever), etc.
Late 90’s, than 25 years of silence.
why did SEGA have to be the ones who made dragon force, if shining force is cucked for eternity there's less than 0 chance of anything more niche getting revived
there either too slow like tactic ogre an average easy fight will still take 25 mins or its fire emblem which i think is near perfect in health/damage output but fire emblem enemy ai basically sits still until you aggro them 1 pack at a time like a fucking mmo. really ruins the tactical feeling and once you notice it you can't unnotice it. it also makes long hallway maps a slog with slowly moving up the frontline than squishys behind them over and over
I really like the first chapter of tactics ogre for this very reason, when you could straight up engage. 100% agree on the other chapters though.
Computers where it’s at, wasteland 3, BG3, Divinity 2. Everything your looking for, and they are on console though no idea how good they are on it.
BG3 is a very competent console game.
Tactics games, TB games (even 4x) are pretty good on gamepads. Even RTWP
I wish we got more Ogre Battle games that played more like March of the Black Queen or the 64.
There's that one Yugioh Gamecube game, and it looks like that new Vanillaware game will be similar.
>and it looks like that new Vanillaware game will be similar.
That would be a crazy wish come true, I haven't really looked too much into the new Vanillaware game yet.
this is the worse trpg i have ever played. its been years but i can still remember it.
>get into a random encounter
>fight last like an honest to god 40 mins. niggas on both side have way too much health
>win and get a monster you can add to your army like Tactic ogre. pretty cool, im excited.
>can't use it until i go back to town and my army is hurt so i guess i have to go back anyways to reheal
>get into another random encounter.
>my army is hurt and i clearly will not win this. i know this 10 seconds into the fight
>still takes 20 mins for me to lose this fight. its this slow.
>lose. im thinking ahhh whatever. what do i lose, some money?
>I FUCKING LOST THE MONSTER
oooooh i turned that shit off, these homosexuals should have stuck to there shitty beatem ups. genuinely one of the worse video games i have ever played, and even its humor/style was out of date by this point
Did this kill this studio castle crashers was really fun
No Behemoth is still around. They just put out an Alien Hominid Roguelite and announced a remaster of the original AH.
Just got burnt out on them. The rpg part makes it a little tedious
Anyone know any good trpgs with Timeline combat instead of turns?
I think Stella Deus has something like that? I've not played it, but I heard about it, where you can basically use some resource or delay your turn to get extra turns later. It's not strictly timeline based, but I've never heard of a game that is.
Like you can manipulate enemies/allies speed so they get faster or slower? Triangle Strategy does that.
>oh that looks competent enough, and Im starvng for a new one
>google it
>its gacha
why cant we have good things for once
How was the Front Mission remake that came out recently?
From what I've been hearing of it. faithful to the original in gameplay but hampered by a really really poor translation not because they censored or anything, just fucking poor like a MTL without even proofreading
How unfortunate.
Stick to DS and PSX
I didn't use scout rash in VC and had a good time
I’m started to notice you have two types of gamers. Blind gamers who like to challenge themselves, and YouTube players who like to feel powerful, and games are built for either or. I really hope the YouTubers don’t win out, fucking hate pathfinder.
Devs should balance their game, that is it, and VC plays more like a puzzle game than a tactics one.
>Devs should balance their game
Yet you see
>singleplayer game
>balance instead of fun
complaints in Ganker daily.
I played it first with no guide. Missions took a while, I got shit rankings, had to re-grind missions for upgrades. Then I look up one guide, I see someone just stack orders on Alicia, and win with a literal fraction of the effort I have been using, getting a better rank, more money, less time, etc.
They just need to change objectives and ranks to something else that actually rewards playing it like a war game.
>They just need to change objectives
VC2 and 3 awaits
I really hope we get a sequel to Triangle Strategy. Aside ffrom pacing issues, I enjiyed the hell out of the game. Playing it and FE Engage really brought into sharp relief all of the problems I have with FE gameplay at a fundamental level
companies stopped making them
Niche genre made for a niche market of above average IQ boys and young men. Games these days are designed by feminine men and women, educated in feminized schools and taught feminized morals. That and the quality of education has gone off the cliff by higher education being feminized. Combine with greedy companies only wanting to produce phone based goyslop and you have your answer. Wish someone could write a decent story with Tactics ogre branching stories.
>JRPG players
>above average IQ
Jagged Alliance 2 is the best TRPG you fucking normie weeb cunts
I agree with you, but you need to understand this is a recurring thread this anon posts to shill this particular JRPG.
They don't care about discussion
>normie
>IMG_5691
oof
>Why did Tactical RPGs die?
As a genre, it relied heavily on a metric fuckton of subtle/hidden half-assed mechanics to pad out the gameplay.
Being able to sell an "Official Guide" alongside the game gives a more reasonable excuse to produce the game. Can't really do that post-internet.
Plus, gameplay is way too slow for the majority of the market. Couple that with the insane amount of long animu-tier cutscenes these games tend to have and most people are turned off of the whole genre before they even finish one game.
Retarded take. People were using gamefaqs for FFT.
>People were using gamefaqs for FFT.
Never fucking said they weren't, dipshit.
Do I need to put an ASCII header on my text to get you to actually read it?
>Plus, gameplay is way too slow for the majority of the market. Couple that with the insane amount of long animu-tier cutscenes these games tend to have and most people are turned off of the whole genre before they even finish one game.
that is still issue even for western trpg like BB. most popular mod was speed up
The gameplay of a TRPG is kinda boring and grindy. The plot, the characters, and the setting really have to find a way to sell the game.
every normal fight is essentially only fun once but repeats itself for hours. The general problem of any turnbased game - if you solve it there is no challenge left.
the challenge comes from the encounter design, enemy AI, party composition and builds.
by now many have an option to turn animations off / display them only once (per day). And speedup also became standard.
What. We have some pretty good ones that came out in recent years and we are getting Unicorn Overlord next year
mobile has tons of them.
last innovative idea i've seen was brown dust which has character skills that move enemies while corpses become immobile. So there is additional planning to move enemies optimally for your attack patterns.
the reason is because of market conditions. snoy had some gay rule for the ps3 banning 2d grafix so this kind of game got forced onto handhelds. they let up on the restriction but even now full priced consoles games with 2d grafix are a niche market. meanwhile handhelds were killed off by phones, but mobileshit gamers are too braindead for games that don't have an auto mode.
because NIS cant seem to make a good disgaea game anymore
Sexo
Low iq playerbase.