Spartan Games had about 7 other games on the go at the same time and never gave it enough focus. Including their own sci-fi games Firestorm Armada and Firestorm Planetfall, and about three flavours of Dystopian Wars.
They also use custom dice which is always incredibly annoying. You can pretty easily make some with stickers and blank dice but you can't just pull out a bunch of d6s like a normal human being.
I know nothing about the Halo miniatures game, but complaining about custom dice is near peak-autism ("Noooo I'm not used to this, noooo!!!"). Different types of dice can achieve different things, and they all have their merits and drawbacks. Depending on what you're trying to achieve, custom dice can potentially be a great thing.
That’s a gross oversimplification of what I said. Using shitty custom dice in a niche game dooms it. The issue becomes availability once it’s discontinued like right now. If I wanted to play this game I could go buy minis but without the custom dice I’ll have to use a crappy dice roller or make my own dice with stickers.
4 weeks ago
Anonymous
While not a wargame thing this is the major hurdle for Genesys and FFG Star Wars at this point.
Proprietary dice will always kill a game's appeal once it's no longer officially supported.
4 weeks ago
Anonymous
That’s a gross oversimplification of what I said. Using shitty custom dice in a niche game dooms it. The issue becomes availability once it’s discontinued like right now. If I wanted to play this game I could go buy minis but without the custom dice I’ll have to use a crappy dice roller or make my own dice with stickers.
Custom dice aren't as killer now with 3d printing making casting your own dice easier than ever. As long as it's just a D6 with weird faces I'm not too mad.
Quiet zoom zoom the adults are talking. What Halo really did right was the AI for the enemies. The little guys would run away when their leader dies, some enemies charge you when low on health and take cover. The AI is still rarely matched in modern games. When you were fighting the covenant Halo was at its absolute best.
But it's also very popular so I'm not surprised a contrarian homosexual like you has an issue with the franchise.
>dood enemies run away from u
Play FEAR kid. And RPGs have always had morale
Halo sucks and only got popular because it was one of the first major titles for xbox when the rest of xbox's games were also complete shit. The only good part of it was crashing into your friends' warthog in multi-player.
Tribes, Mechwarrior 4, Half Life 2, and Battlefield 1942 were all contemporaries of the original Halo. But those were PC games so console shitters never played actually good first person shooters.
>Half Life 2 >good first person shooter
Quality bait.
4 weeks ago
Anonymous
>FEAR >4 years after Halo
Halo was a groundbreaker in squad-level AI coordination, and to this day stands head and shoulders over most of the industry.
4 weeks ago
Anonymous
Republic commando and rainbow six was already doing squad stuff better, r6 had full planning stages with floor plans for team coordination
You are a zoomer faf
4 weeks ago
Anonymous
Republic commando came out 4 years after halo and the original rainbow 6 games had notoriously bad AI
4 weeks ago
Anonymous
>to retarded to actually set up plans I’m r6
Filtered
4 weeks ago
Anonymous
Being able to tell the AI what to do isn't good AI, it is quite literally the opposite of what AI is.
3 weeks ago
Anonymous
>give AI instructions >AI does it >this is bad AI!
lmao you are retarded as fuck nigga
3 weeks ago
Anonymous
You can not be this stupid
If the AI is primarily operating off of player input and not, you know, ITS AI, than it's not good AI, it's just a game mechanic.
3 weeks ago
Anonymous
it's a programmed sequence it's not direct player inputs you massive fucktard
4 weeks ago
Anonymous
Apples/oranges. Republic Commando is bots following player orders selected from a list. R6 is bots following a line pre-set by the player. The actual combat AI in R6 is "rotate in place and shoot at the target".
4 weeks ago
Anonymous
You need tough, dense, and consistent resin to make a durable and balanced set of dice properly. Support clippings and print lines need to be considered when printing them, and it can be a pain to sand and shave them so they roll the way they should.
>b-but I see heckin Etsy sellers advertising on Reddit all the time
Most of them make dice of terrible quality. It's a process that requires more precision that people expect it would.
4 weeks ago
Anonymous
>Genesys
I'm never going to stop being mad at genesys for not having those in stock, ever, for it's entire miserable life >but genesys is still alive
no it's fucking not
3 weeks ago
Anonymous
>FFG star wars
is that what legion is called? genuinely curious.
3 weeks ago
Anonymous
No, but Legion is an FFG SW game. Anon was referring to Edge of the Empire, Age of Rebllion, and Force and Destiny, the FFG SW RPGs.
However custom dice are merely nice to have, they're not necessary. It's right in the first couple of pages, the conversion to normal dice like d12s and d6s.
Personally I run all my games online using FoundryVTT so it's not a problem at all for me and my group.
4 weeks ago
Anonymous
you can't buy the minis. you couldn't even really buy them then, they had a ton of manufacturing and distribution problems with this game. I knew a bunch of people who were interested back then, but you couldn't even find enough units for sale to make an army.
This board is so useless now.
There's a Facebook community making free stls for 15 and 28mm halo figures. They have almost the full range supported and a bunch of fun protects outside of the games specs.
The game died because its in a funny scale and never got enough marketing. Small scale is already niche and halo fans had no way of coming into contact with it.
this. it's easier to get minis now than it was when the game was alive.
Custom dice means its more difficult to get your hands on the dice without buying directly from the studio or getting some starter set. It also means the dice are higher in price, as the company is the sole producer of them. Also, as brought up by
That’s a gross oversimplification of what I said. Using shitty custom dice in a niche game dooms it. The issue becomes availability once it’s discontinued like right now. If I wanted to play this game I could go buy minis but without the custom dice I’ll have to use a crappy dice roller or make my own dice with stickers.
, it becomes a problem when the system loses support.
It was WAY more than 7. Spartan Games had legit ADHD issues and they were only chosen for the license because they were called Spartan Games. Microsoft did zero research on the guys other than their name and it's so fucking obvious.
The hell of it is, I actually kind of like Firestorm 2.0, and the starship game they made for Halo that I straight up guarantee that nobody but me wanted. But even I have to agree that taking on this expensive property and not putting out a ground combat game first was boneheaded.
There's a Facebook community making free stls for 15 and 28mm halo figures. They have almost the full range supported and a bunch of fun protects outside of the games specs.
The game died because its in a funny scale and never got enough marketing. Small scale is already niche and halo fans had no way of coming into contact with it.
Demonstration of why moderation is a good thing, actually. Clean up the spam threads, kick out /misc/ completely, and the board would already be in a better place.
Halo sucks and only got popular because it was one of the first major titles for xbox when the rest of xbox's games were also complete shit. The only good part of it was crashing into your friends' warthog in multi-player.
Tribes, Mechwarrior 4, Half Life 2, and Battlefield 1942 were all contemporaries of the original Halo. But those were PC games so console shitters never played actually good first person shooters.
Mechanically I liked halo because the original trilogy was that comfy middle ground between fast quake style arena shooters and CoD style grounded sprint fests which suited me nicely,'
Also the OG atmosphere and style of Halo just hits all the right places.
Naming your big ships shit like The Pillar of Autumn and Truth and Reconciliation just to use the first game, The Covenant as a faction with their religious Sci-Fi style vs The UNSC basically giving the refined and expanded version of the military trooper concept with the Spartans (especially the Mark VI).
And experiencing these scenes still hits me.
Also Halo 2 is at a tier of storytelling where if it was attached to an RTS instead of a shooter nerds on Ganker would still be talking about it to this day.
The Halo 2 Campaign and story is GOAT tier fir certain. The franchise deserved a skirmish game with 28mm models. Im a 15mm dir hard but I can see that the game would work best as a asymmetrical 28mm skirmish.
Quiet zoom zoom the adults are talking. What Halo really did right was the AI for the enemies. The little guys would run away when their leader dies, some enemies charge you when low on health and take cover. The AI is still rarely matched in modern games. When you were fighting the covenant Halo was at its absolute best.
But it's also very popular so I'm not surprised a contrarian homosexual like you has an issue with the franchise.
Halo sycked ass dicks conpared to tribes hes absolutely right
Piss drawer homosexuals were shooting "le based ai" in halo while real ones were gibbing clowns in quake and ut, you aint even played a match with as many bodies as you could fit in a tribes game
numbnuts
Ignoring the horrible taste lets not start saying Half-Life 2 was anything approaching good, especially after Half-Life 1 was one of the greatest games of all time.
15mm is a weird interim scale not a ton of people like - too small for highly detailed sculpts of recognizable characters for your tie-in game, too large for the mass combat vibe they were trying to aim for. The game was barely marketed at all, and as mentioned, it barely got any support and used proprietary dice. It wasn't a bad idea to do a Halo wargame, it just didn't pan out and imo was a bad approach from the start.
The guy who ran Spartan Games became terminally ill and decided to fold the company so his wife could pocket Dystopian Wars kickstarter funding with legal immunity before he died. He was also running the company into the ground with more and more games and a plastic grid terrain system product line instead of focussing on what they had.
The early 10s were a golden age with lots of people either coming into the hobby or reconnecting with more accessible games mostly because of the titanic of X Wing. Halo Fleet Battles was yet another in a bloated market of space games trying to get a slice of the X Wing pie (not similar mechanically but that was the drive) and by all accounts it was a well recieved game that was a real love letter to the series and the books but not enough to pull players off FFG and most Halo players wanted ground battles and when they FINALLY dropped Ground Command it was too little too late with godawful manufacturing quality and pretty broken mechanics. I regret not grabbing the Scorpion and Pelican kits but with Microsoft backing it seemed there was no rush. It also released around dogshit Halo 5 and people were leaving the series in droves.
I regret skipping it but my real dream is a 28mm skirmish game with a fast paced mobile arena multiplayer game for 4 to 8 players. That or a Campaign game or wrap it all together as a Halo Imperial Assault.
>The guy who ran Spartan Games became terminally ill and decided to fold the company so his wife could pocket Dystopian Wars kickstarter funding with legal immunity before he died.
how did I not hear about this sooner?
I didn’t hear because I don’t follow Dystopian Wars they went justifiably bananas about it. I also wouldn’t be surprised if the industry suppressed to dampen the kickstarter revolution.
>The guy who ran Spartan Games became terminally ill and decided to fold the company so his wife could pocket Dystopian Wars kickstarter funding with legal immunity before he died
unexpectedly based
To be frank, I don't think Halo Fleet Battles ever had a chance. The reality is, Space warfare was always window dressing in the halo games. While it's obviously a major part of the setting, it's just background in the mainline games with the exception of a 15 minute segment in Reach. Halo fans in general just aren't as drawn to the pillar of autumn or the truth and reconciliation as compared to spartans, elites, and warthogs.
The space battle stuff only really appeals to the bookfags imo.
Fun fact, the entire dynamic of the Human-Covenant War was that despite winning 70% of ground battles the UNSC was utterly dominated in fleet combat and the colonies just could not endure orbital glassing.
Which makes me curious how did the fleet game stat the ships to make them in any way balanced.
the mod for sins of a solar empire was the most broken bullshit I've ever experienced. The UNSC player had to follow elaborate build plans and carefully design fleets supported by orbital fortresses while the covenant player just had to build the biggest ship available and steamroll
the rulebook had a paragraph saying the game was meant to represent the few points in the war where the humans outnumbered the covenant, it wasn't meant to represent the average fight.
The games always gave the impression that the UNSC lost most of the time on the ground as well. Ground forces on Reach got steamrolled, ground forces on Earth got steamrolled, and even Halo Wars mostly showcases a series of desperate holding actions barely staving off complete disaster before the Spirit of Fire develops unstoppable protagonist powers when isolated at the Forerunner planet.
>Ground forces on Reach got steamrolled
*after they established orbital superiority >ground forces on Earth got steamrolled
*after they established orbital superiority
Halo wars 2 shows off desperate holding actions because the spirit of fire is trying to avoid the covenant fleet at all costs, when they reach the forerunner planet there's no longer a fear that an entire covenant fleet could show up at any second
They establish orbital superiority, but thanks to Covenant war autism (and the developers needing the game to happen) this superiority is always used to deploy massive armies to defeat the enemy face-to-face rather than blasting everything to bits from the safety of their giant warships. The ritual glassing of planets after the defenders are defeated shows that the Covenant are more than capable of doing that as well, which means that they are making a conscious decision to come down and fight because they want to.
3 weeks ago
Anonymous
That's literally the Elites whole thing, being a uplifted warrior culture further shaped into the primary military cast of a theocratic empire.
One of the earliest rifts that led to the Covenant Civil War was some of the Elites questioning the Prophets on why Humanity needed to be destroyed when they were such great warriors worthy of respect on the battlefield.
Also while Human's jobbed in fleet combat the UNSC AA capabilities were always portrayed as effective to the point where multiple times in various depictions Covanent forces needed to slip strike forces behind UNSC lines to disable them barring absolute overwhelming force.
>hy did the 15mm halo wargame die immediately when it came out?
Games that are smaller in scale than 28mm heroic scale aren't really valid games. They all fall apart immediately because nobody plays them. You'll note that GW games in 28mm heroic don't die, because it's a scale that people can actually see on the tabletop and paint well. 15mm games haven't been relevant to anyone since 1975, and so nobody does or will ever care.
He's... kinda right though. 15 mil is an awkward scale. Warmaster is still played in various configurations and permutations and that's 10mm, then you have Epic at 6-8-WTFEver millimeter scale, you have naval wargames operating at something like 1/2000 teeny tiny scale, and of course Warhammer and all it's pretenders at 28mm.
The only enduring 15mm game I can think of is Flames of War. Like, that's it?
then despite what I wrote honestly I can't be fucked telling you all the ways in which I think you're a retarded piece of shit, take too long and not worth my time
you'd do well to think about all these contradictions you're posting and how you're validating a shitposter despite disagreeing with him and why. is it worth it?
>Games that are smaller in scale than 28mm heroic scale aren't really valid games.
Every wargame that's still good uses smaller minis. The first wargames were 15mm. 28mm is a meme propped up by the juggernaut that is GW and its imitators selling Buzz Lightyear tier models
Because Wargames that aren't Warhammer haven't made money in about a decade.
15mm is a fantastic scale. Minis are large and detailed enough for single-base skirmishes, but tanks and big things become more fieldable. Terrain storage requirements drop to a 1/3rd. It's great.
NTA, but I've ran kickstarter campaigns for a few ranges the past 6 years and I have to say, people back games for the miniatures. When you go 15mm, the figures will be less appealing and will have smaller conversion rates during campaigns. Sad, as I too am a 10-15mm enjoyer and dreamed of making my own 15mm range before I got to work with companies and saw that there just isn't a market for them unless you do Napoleonics, ECW, ACW.
Before you mention GW's current 8mm scale game, don't, GW doesn't share a market segment with other miniature manufacturers. They have a captive audience that doesn't interact with other game publishers much.
>make digital mini sculptx >still don't drill the gun barrels out
Mother fucker you don't have to put these in a mold, at least boolean a divot into the guns
There's a literal finite limit to how fine a brush you can use. 15mm is the absolute fucking smallest you can get brushes to paint detail work on and frankly it still looks bad 9 out of 10 times.
everybody else can paint 6mm fine, but you can't manage 15mm? I don't think this is a problem with the world, anon
lol
lmao even
Have you looked in WIP? Most people on /tg/ couldn't paint a 28mm model well.
>details on mass battle minis
Yeah dude you aren't gonna paint their eyes but you can give them stencils and camo patterns pretty easily. Edge highlights aren't impossible on 6mm, and 15mm is double that. Get a sharper point on your brush
>6mm is unpaintable!
skill issue? im no expert and I do make use of magnification for 6mm but Im still pleased with my 6mm stuff. Ive actually gotten a lot of compliments for how my 6mm stuff looks on the table.
Oh, these days it's not even a skill issue. I have nerve damage and can't hold a brush stable enough to even attempt 6mm at all. But even when I was younger and didn't have nerve damage painting at that scale was tricky for me.
Again, this isn't a personal claim to be a great painter. Just noting that scales under 28mm are intrinsically harder to paint in a way that makes those games less accessible, answering OP's question of why these games inevitably fail.
Your paints look really nice, anon. Top 5% of /tg/ paints, really.
>But even when I was younger and didn't have nerve damage painting at that scale was tricky for me. >Just noting that scales under 28mm are intrinsically harder to paint in a way that makes those games less accessible,
Not that anon but yeah that's a skill issue.
Smaller scales are perversely easier to paint than 28mm+ because they require significantly less effort to get looking right. You don't need to highlight and shade a ton of different bits of detail like on 28mm because the bits of detail simply are not present, or they're chunky details built for being able to go over quickly with a slight drybrush.
It's so damn easy churning out a painted army in 15mm or 6mm, people just never fucking try. Yet there's a whole load of people out there who started with some edition of Epic 40k because nobody was bothering to loading up their kid selves with preconceptions that it was too small.
If someone can paint a gun on a 28mm figure (typically two colours, maybe a highlight and a spot for detail) they can paint 15mm or smaller miniatures perfectly fine. It's that simple.
how the fuck
That game had an absolute fuckton of mods so could well be that. Masses of single player campaigns were made for it of all kinds. And multiplayer of course. Or just leaving it open to run up numbers since it's going to take up absolutely minimal system resources.
4 weeks ago
Anonymous
>Smaller scales are perversely easier to paint than 28mm+ because they require significantly less effort to get looking right.
You can just say you're shit at painting, anon. No shame in admitting that. If you've posted in WIP your work speaks for itself.
if "painting small models hard :'(" is the reason why "these games inevitably fail" how come Epic survived until all specialist games got axed instead of failing almost immediately? Even now it's still got a healthy community, and GW think it's worth their while reviving it in some form. How come historicals players don't seem to have an issue?
I get that Ganker is full of autists and that they often have trouble understanding subjectivity but if the personal foibles you're presenting as universal truths don't withstand any scrutiny at all then surely you're being wilfully retarded at that point
>how come Epic survived until all specialist games got axed instead of failing almost immediately?
I've literally never met anyone who plays Epic. I can't even recall seeing the sets sell. I'm sure they did, but so do Star Wars Shatterpoint minis and nobody is playing the game (I own several with no intention of playing). But if you'd like I'm sure
[...]
will give you a lesson on loss leader products and how they "work" when done correctly and how they actually work when done by most companies.
I mean, he's obviously a cunt and wrong about the primacy of 28mm. But of all the scales of wargaming, 15mm is sort of the odd man out.
>he's obviously a cunt and wrong about the primacy of 28mm
28mm is over half of miniature production, anon. There's really no debating about its primacy. This is an interesting artifact of the original standard for "heroic" miniatures being 25mm and the scaling up to 28mm happening because of market demands for larger minis that are, quelle surprise, easier to paint well. So much so that despite the fact some of these are actually 32mm they tend to refer to them as 28mm.
4 weeks ago
Anonymous
note that you quoted me but didn't actually engage with the substance of what I wrote, let alone attempt and refute what far more informed people than I have written about Spartan's downfall >if "painting small models hard :'(" is the reason why "these games inevitably fail" how come Epic survived until all specialist games got axed instead of failing almost immediately? >How come historicals players don't seem to have an issue?
I'll add to that by pointing out Flames of War's success targeting and capturing 40k refugees: if those 40k refugees shared your opinion then it wouldn't have been a poorly received edition that crashed the player base, it would have never blown up like it did at all
bold of you to tell me to go to Ganker when your posts are nothing more than you projecting your insecurity about being unable to paint with increasing condescension and word count
you have absolutely nothing of substance to write and nothing to back up your bullshit with
4 weeks ago
Anonymous
>bold of you to tell me to go to Ganker when your posts are nothing more than you projecting your insecurity about being unable to paint with increasing condescension and word count
My self-worth is not affected by, let alone dictated by, the quality of my miniature painting. I suspect the projector is yours.
3 weeks ago
Anonymous
well you're very insistent about this retarded idea of yours that falls apart the instant anyone thinks about it so something's wrong with you
maybe you're just such a fragile autistic retard you insist on saving face even with an anonymous post in an effectively impermanent thread
whatever the cause you're a retard and behave like it
3 weeks ago
Anonymous
3 weeks ago
Anonymous
>I've literally never met anyone who plays Epic
I've met six and I never go out
3 weeks ago
Anonymous
Yes but you're British so you're just repeating yourself.
if "painting small models hard :'(" is the reason why "these games inevitably fail" how come Epic survived until all specialist games got axed instead of failing almost immediately? Even now it's still got a healthy community, and GW think it's worth their while reviving it in some form. How come historicals players don't seem to have an issue?
I get that Ganker is full of autists and that they often have trouble understanding subjectivity but if the personal foibles you're presenting as universal truths don't withstand any scrutiny at all then surely you're being wilfully retarded at that point
I always find it fascinating how 11 years after Halo was last truly relevant still go out of their way to shit on it.
Halo is basically just as dead at this point since it shortly got mogged my CoD after 3 and Infinite is a corpse being propped up by Microsoft.
And these days you don't see Halo fans shitting on Fortnight Zoomers and the like since the majority have moved past resentment towards anyone but 343 and Microsoft.
Like please explain to me why you have the need to come into basically every halo thread on the site and shit on it?
Like are you still mad that arena shooters died in its wake, because that was going to happen no matter what.
Did a jock who played Xbox in middle school play Halo bully you?
Its fine to hate Halo but to hold a grudge over a videogame of decades to the point of shitting up every Halo thread even ones not about the games themselves but for a defunct Tabletop Wargame.
I honestly don't understand why and would like to know.
Halo Wars made me realize how much fun the setting is as a mass battle game. The big firefights and skirmishes of 3 felt like a series of wargame scenarios, the amount of times you had to destroy AA positions.
Company shit the bed, as anons have said.
But a 28mm skirmish game probably would have been a smarter niche to aim for. Easier to market as a parallel to 40k and easier to get into for people coming exclusively from vidya with a lower model count to start. If that was successful, they could have expanded into bigger units for bigger battles from that starting point.
Also a 28mm scale would have been more complementary to converting and painting /yourdudes/ spartans, elites, and the like, which would have meshed really well with what the multiplayer customization already encourages in the games.
The problem there was that Spartan Games had made exactly one 28mm game and it was an umitigated failure, even by their standards. They were 100% the wrong company to take the Halo license to from start to finish. FFG at this point in time would have done something better with it, fuck, at this point in time TTCombat could probably do a better skirmish game than Spartan did.
Spartan games, similar to Mongoose Games only ever knew how to make one game, and that one game was only ever good for naval combat.
>You take damage, that's something you shouldn't be able to walk off.
You take damage, you shouldn't be able to pick up a medkit and instantly be back to normal (which Halo also had). Appeal to realism is the lowest form of design critique, because unless you're going full ARMA with mods, you don't even start having a leg to stand on.
All these people saying 15mm killed it need to know battlefront miniatures has a strangle hold on WW2 barring bolt action but that plays at a much smaller game with less miniatures and they have possibly the only cold war miniature game of any note.
Its possible and 15mm works well for larger combat without being too small that everything is ants.
>Your childhood nostalgia stops you from realizing the truth.
I hated Halo as a kid and would have agreed with you at the time. Saying counterstrike source has better single player or AI is retarded and so are you.
Ah I miss the times when we could just find things to be epic without adding all these disclaimers.
I really noticed how stiff and disingenuous people are today, especially zoomers. So afraid to give an honest opinion in fear of being mocked.
If you believe your opinion is cringe, then shout it from the rooftops. Wield it like a weapon and let the soys seethe to themselves. Their words are meaningless garbage.
I’m proud to admit that I listen to the warthog run orchestral theme during my commute. Because I like it. That’s all that matters.
Ah I miss the times when we could just find things to be epic without adding all these disclaimers.
I really noticed how stiff and disingenuous people are today, especially zoomers. So afraid to give an honest opinion in fear of being mocked.
No need for disclaimers.
If you believe your opinion is cringe, then shout it from the rooftops. Wield it like a weapon and let the soys seethe to themselves. Their words are meaningless garbage.
I’m proud to admit that I listen to the warthog run orchestral theme during my commute. Because I like it. That’s all that matters.
Straight up. Don't kill the part of you that is cringe, kill the part of you that cringes. If you don't care what other people think, you're the most powerful motherfucker around. I don't care if Halo is X or Y compared to Z, I just know that I loved it back then and I still love it now, and no amount of shitflinging has ever made me second-guess it.
As a more thread-focused answer, what's the easiest way to get a Halo tabletop going if possible? Does the Great Journey involve a 3D printer?
Basically yes, 3D printing is your friend.
Hell even stuff like historical for things outside of WWII Germans, Russian and USA, you'll dipping into it. For example it seems only one company makes plastic Imperial Japan Soldiers for fuck sake and that is like one of the big boys in the war.
That said systems like OPR and Xenos Rampant can make it is easier to play, you just need the models
>every halo game is an FPS with at most platoon scale combat with maybe a super heavy as a setpiece >DUDE lets make a company scale game
Retarded decision
>StarCraft and Command and Conquer would have larger audiences for a war game.
I could somewhat agree with you that strategy players would be more interested.
Unfortunately, both series are even more dead than Halo with no sign of resurrection. The RTS genre as a whole has pretty much died out in the public consciousness, turn-based and 4X is all the rage now.
Sincerely, a zoomer halo fanboy who also enjoys those properties. I can’t fucking stand counter-strike though.
Ironically StarCraft BroodWar is having a second wind with the Remaster version that is just the originally but nicer looks, because under the hood is the same game from decades ago.
Even fucking zoomers are picking it up at a tournament level.
RTS are not dead, the few modern RTS are just garbage.
while 15mm is nice, it will never be as popular as heroic scale because literally everything is heroic scale - and what the majority of mini collectors want is to use them all together every now and then. a difference in size that large guarantees a large amount of your consumer base will not be interested.
Spartan Games had about 7 other games on the go at the same time and never gave it enough focus. Including their own sci-fi games Firestorm Armada and Firestorm Planetfall, and about three flavours of Dystopian Wars.
fpbp
They also use custom dice which is always incredibly annoying. You can pretty easily make some with stickers and blank dice but you can't just pull out a bunch of d6s like a normal human being.
I know nothing about the Halo miniatures game, but complaining about custom dice is near peak-autism ("Noooo I'm not used to this, noooo!!!"). Different types of dice can achieve different things, and they all have their merits and drawbacks. Depending on what you're trying to achieve, custom dice can potentially be a great thing.
You are fucking stupid.
>d6's are the only valid denomination of dice
That’s a gross oversimplification of what I said. Using shitty custom dice in a niche game dooms it. The issue becomes availability once it’s discontinued like right now. If I wanted to play this game I could go buy minis but without the custom dice I’ll have to use a crappy dice roller or make my own dice with stickers.
While not a wargame thing this is the major hurdle for Genesys and FFG Star Wars at this point.
Proprietary dice will always kill a game's appeal once it's no longer officially supported.
Custom dice aren't as killer now with 3d printing making casting your own dice easier than ever. As long as it's just a D6 with weird faces I'm not too mad.
>dood enemies run away from u
Play FEAR kid. And RPGs have always had morale
>Half Life 2
>good first person shooter
Quality bait.
>FEAR
>4 years after Halo
Halo was a groundbreaker in squad-level AI coordination, and to this day stands head and shoulders over most of the industry.
Republic commando and rainbow six was already doing squad stuff better, r6 had full planning stages with floor plans for team coordination
You are a zoomer faf
Republic commando came out 4 years after halo and the original rainbow 6 games had notoriously bad AI
>to retarded to actually set up plans I’m r6
Filtered
Being able to tell the AI what to do isn't good AI, it is quite literally the opposite of what AI is.
>give AI instructions
>AI does it
>this is bad AI!
lmao you are retarded as fuck nigga
You can not be this stupid
If the AI is primarily operating off of player input and not, you know, ITS AI, than it's not good AI, it's just a game mechanic.
it's a programmed sequence it's not direct player inputs you massive fucktard
Apples/oranges. Republic Commando is bots following player orders selected from a list. R6 is bots following a line pre-set by the player. The actual combat AI in R6 is "rotate in place and shoot at the target".
You need tough, dense, and consistent resin to make a durable and balanced set of dice properly. Support clippings and print lines need to be considered when printing them, and it can be a pain to sand and shave them so they roll the way they should.
>b-but I see heckin Etsy sellers advertising on Reddit all the time
Most of them make dice of terrible quality. It's a process that requires more precision that people expect it would.
>Genesys
I'm never going to stop being mad at genesys for not having those in stock, ever, for it's entire miserable life
>but genesys is still alive
no it's fucking not
>FFG star wars
is that what legion is called? genuinely curious.
No, but Legion is an FFG SW game. Anon was referring to Edge of the Empire, Age of Rebllion, and Force and Destiny, the FFG SW RPGs.
However custom dice are merely nice to have, they're not necessary. It's right in the first couple of pages, the conversion to normal dice like d12s and d6s.
Personally I run all my games online using FoundryVTT so it's not a problem at all for me and my group.
you can't buy the minis. you couldn't even really buy them then, they had a ton of manufacturing and distribution problems with this game. I knew a bunch of people who were interested back then, but you couldn't even find enough units for sale to make an army.
this. it's easier to get minis now than it was when the game was alive.
Most custom dice are a d6. With maybe 3 results on them.
Custom dice means its more difficult to get your hands on the dice without buying directly from the studio or getting some starter set. It also means the dice are higher in price, as the company is the sole producer of them. Also, as brought up by
, it becomes a problem when the system loses support.
This
Also. has much has I love 15mm, I'm not sure if a rank and file of this scale was the best fit to a mainly first person shooter IP.
Eh, they probably wanted it to feel like that SOVLFUL halo 3 diorama trailer that was a mass battle.
>mainly first person shooter IP
Eh, Halo Wars 1 & 2 sold well enough, there's a market there for it.
this is my bet as well. Love halo but lets not oretend the average xbox dudebro is the typical niche wargame target audience
It was WAY more than 7. Spartan Games had legit ADHD issues and they were only chosen for the license because they were called Spartan Games. Microsoft did zero research on the guys other than their name and it's so fucking obvious.
The hell of it is, I actually kind of like Firestorm 2.0, and the starship game they made for Halo that I straight up guarantee that nobody but me wanted. But even I have to agree that taking on this expensive property and not putting out a ground combat game first was boneheaded.
Halo players are too 'tarded for anything that requires tracking more than 2 weapons.
Poor marketing and synergy with the brand, I doubt most people who played halo at the time even knew it existed
about 10 years to fucking late and halo fans wanted a 40k competitor
Spartan Games' notorious ADD caught up with them not long after launch, maybe helped along by the licensing fees
Spartan Games had the mindset of pen and paper war game companies that make the bulk of Historicals but given immense funding they couldn’t handle.
>halo wargame
Awesome! Why haven't I heard of this!?!?!?
>it's dead
Oh...
🙁
Anyone know of a place to find STLs or secondhand sellers for this game? As retarded as the rules are the models are sick.
I found a few on ebay out of curiosity. It's called Halo Ground Command.
Check out the 28mm stls instead. The future of Halo tabletop is alot brighter than the past.
This board is so useless now.
There's a Facebook community making free stls for 15 and 28mm halo figures. They have almost the full range supported and a bunch of fun protects outside of the games specs.
The game died because its in a funny scale and never got enough marketing. Small scale is already niche and halo fans had no way of coming into contact with it.
>This board is so useless now.
Because the board is shitted up by threads that belong in generals.
Demonstration of why moderation is a good thing, actually. Clean up the spam threads, kick out /misc/ completely, and the board would already be in a better place.
Fact is I've never heard of it until now, that may clue you in to at least one reason...
I have a soft spot for Jackals, is an all Jackal army possible in the rule set? and if so how Viable would it be?
forgot pic
Halo sucks and only got popular because it was one of the first major titles for xbox when the rest of xbox's games were also complete shit. The only good part of it was crashing into your friends' warthog in multi-player.
Tribes, Mechwarrior 4, Half Life 2, and Battlefield 1942 were all contemporaries of the original Halo. But those were PC games so console shitters never played actually good first person shooters.
>t. zoomer who will never know the feeling of Halo LAN parties with your friends after school
I'm sorry your childhood sucked.
Mechanically I liked halo because the original trilogy was that comfy middle ground between fast quake style arena shooters and CoD style grounded sprint fests which suited me nicely,'
Also the OG atmosphere and style of Halo just hits all the right places.
Naming your big ships shit like The Pillar of Autumn and Truth and Reconciliation just to use the first game, The Covenant as a faction with their religious Sci-Fi style vs The UNSC basically giving the refined and expanded version of the military trooper concept with the Spartans (especially the Mark VI).
And experiencing these scenes still hits me.
Also Halo 2 is at a tier of storytelling where if it was attached to an RTS instead of a shooter nerds on Ganker would still be talking about it to this day.
The Halo 2 Campaign and story is GOAT tier fir certain. The franchise deserved a skirmish game with 28mm models. Im a 15mm dir hard but I can see that the game would work best as a asymmetrical 28mm skirmish.
Quiet zoom zoom the adults are talking. What Halo really did right was the AI for the enemies. The little guys would run away when their leader dies, some enemies charge you when low on health and take cover. The AI is still rarely matched in modern games. When you were fighting the covenant Halo was at its absolute best.
But it's also very popular so I'm not surprised a contrarian homosexual like you has an issue with the franchise.
Halo sycked ass dicks conpared to tribes hes absolutely right
Piss drawer homosexuals were shooting "le based ai" in halo while real ones were gibbing clowns in quake and ut, you aint even played a match with as many bodies as you could fit in a tribes game
numbnuts
time to post it
Anyways how did the wargame actually feel to play and were their any meta strategies before it got abandoned?
Quake is still better than halo and always will be more dynamic than doom too and tribes had 60 person games with dozens of vehicles
homosexuals
>Phone poster with retarded opinions
I accept your concession
>Halo
>adult
lmaooo
It was only ever popular because console peasants lacked real games to compare it to.
Cool cool all those dead games sound really epic, now talk about the wargame this thread is about
But halo is gay
>He doesn't have yearly Halo 3 LAN parties with the bros
have a nice day immediately, zoomer
t. 23 year old
Ancient being here. PC LAN parties happened all the time. We played Tribes, StarCraft, etc. Xbox LAN parties were what poor kids did.
>poor kids
The richfag suburbanite has appeared. How does it feel to be fat, retard?
Halo was literally for poor retards with single moms who couldn't afford computers
>couldn't afford computers
Funny, I played Halo on PC and played Duke Nukem on PS1, maybe my local game store was weird.
Ignoring the horrible taste lets not start saying Half-Life 2 was anything approaching good, especially after Half-Life 1 was one of the greatest games of all time.
>picrel, does not include my hours on disk ver
how the fuck
15mm is a weird interim scale not a ton of people like - too small for highly detailed sculpts of recognizable characters for your tie-in game, too large for the mass combat vibe they were trying to aim for. The game was barely marketed at all, and as mentioned, it barely got any support and used proprietary dice. It wasn't a bad idea to do a Halo wargame, it just didn't pan out and imo was a bad approach from the start.
The space fleet wargame had potential because the models looked great, but sadly the game was shit.
The guy who ran Spartan Games became terminally ill and decided to fold the company so his wife could pocket Dystopian Wars kickstarter funding with legal immunity before he died. He was also running the company into the ground with more and more games and a plastic grid terrain system product line instead of focussing on what they had.
The early 10s were a golden age with lots of people either coming into the hobby or reconnecting with more accessible games mostly because of the titanic of X Wing. Halo Fleet Battles was yet another in a bloated market of space games trying to get a slice of the X Wing pie (not similar mechanically but that was the drive) and by all accounts it was a well recieved game that was a real love letter to the series and the books but not enough to pull players off FFG and most Halo players wanted ground battles and when they FINALLY dropped Ground Command it was too little too late with godawful manufacturing quality and pretty broken mechanics. I regret not grabbing the Scorpion and Pelican kits but with Microsoft backing it seemed there was no rush. It also released around dogshit Halo 5 and people were leaving the series in droves.
I regret skipping it but my real dream is a 28mm skirmish game with a fast paced mobile arena multiplayer game for 4 to 8 players. That or a Campaign game or wrap it all together as a Halo Imperial Assault.
>The guy who ran Spartan Games became terminally ill and decided to fold the company so his wife could pocket Dystopian Wars kickstarter funding with legal immunity before he died.
how did I not hear about this sooner?
I didn’t hear because I don’t follow Dystopian Wars they went justifiably bananas about it. I also wouldn’t be surprised if the industry suppressed to dampen the kickstarter revolution.
>The guy who ran Spartan Games became terminally ill and decided to fold the company so his wife could pocket Dystopian Wars kickstarter funding with legal immunity before he died
unexpectedly based
To be frank, I don't think Halo Fleet Battles ever had a chance. The reality is, Space warfare was always window dressing in the halo games. While it's obviously a major part of the setting, it's just background in the mainline games with the exception of a 15 minute segment in Reach. Halo fans in general just aren't as drawn to the pillar of autumn or the truth and reconciliation as compared to spartans, elites, and warthogs.
The space battle stuff only really appeals to the bookfags imo.
Fun fact, the entire dynamic of the Human-Covenant War was that despite winning 70% of ground battles the UNSC was utterly dominated in fleet combat and the colonies just could not endure orbital glassing.
Which makes me curious how did the fleet game stat the ships to make them in any way balanced.
the mod for sins of a solar empire was the most broken bullshit I've ever experienced. The UNSC player had to follow elaborate build plans and carefully design fleets supported by orbital fortresses while the covenant player just had to build the biggest ship available and steamroll
the rulebook had a paragraph saying the game was meant to represent the few points in the war where the humans outnumbered the covenant, it wasn't meant to represent the average fight.
The games always gave the impression that the UNSC lost most of the time on the ground as well. Ground forces on Reach got steamrolled, ground forces on Earth got steamrolled, and even Halo Wars mostly showcases a series of desperate holding actions barely staving off complete disaster before the Spirit of Fire develops unstoppable protagonist powers when isolated at the Forerunner planet.
>Ground forces on Reach got steamrolled
*after they established orbital superiority
>ground forces on Earth got steamrolled
*after they established orbital superiority
Halo wars 2 shows off desperate holding actions because the spirit of fire is trying to avoid the covenant fleet at all costs, when they reach the forerunner planet there's no longer a fear that an entire covenant fleet could show up at any second
They establish orbital superiority, but thanks to Covenant war autism (and the developers needing the game to happen) this superiority is always used to deploy massive armies to defeat the enemy face-to-face rather than blasting everything to bits from the safety of their giant warships. The ritual glassing of planets after the defenders are defeated shows that the Covenant are more than capable of doing that as well, which means that they are making a conscious decision to come down and fight because they want to.
That's literally the Elites whole thing, being a uplifted warrior culture further shaped into the primary military cast of a theocratic empire.
One of the earliest rifts that led to the Covenant Civil War was some of the Elites questioning the Prophets on why Humanity needed to be destroyed when they were such great warriors worthy of respect on the battlefield.
Also while Human's jobbed in fleet combat the UNSC AA capabilities were always portrayed as effective to the point where multiple times in various depictions Covanent forces needed to slip strike forces behind UNSC lines to disable them barring absolute overwhelming force.
>hy did the 15mm halo wargame die immediately when it came out?
Games that are smaller in scale than 28mm heroic scale aren't really valid games. They all fall apart immediately because nobody plays them. You'll note that GW games in 28mm heroic don't die, because it's a scale that people can actually see on the tabletop and paint well. 15mm games haven't been relevant to anyone since 1975, and so nobody does or will ever care.
tryhard
He's... kinda right though. 15 mil is an awkward scale. Warmaster is still played in various configurations and permutations and that's 10mm, then you have Epic at 6-8-WTFEver millimeter scale, you have naval wargames operating at something like 1/2000 teeny tiny scale, and of course Warhammer and all it's pretenders at 28mm.
The only enduring 15mm game I can think of is Flames of War. Like, that's it?
gonna hold back from telling you what I think of you in the off chance you catastrophically misread that dumb gw simp shitposter
I mean, he's obviously a cunt and wrong about the primacy of 28mm. But of all the scales of wargaming, 15mm is sort of the odd man out.
Not really. It's one of the most common historical scales, and there are a number of model scenery scales that are close for terrain.
then despite what I wrote honestly I can't be fucked telling you all the ways in which I think you're a retarded piece of shit, take too long and not worth my time
you'd do well to think about all these contradictions you're posting and how you're validating a shitposter despite disagreeing with him and why. is it worth it?
>Games that are smaller in scale than 28mm heroic scale aren't really valid games.
Every wargame that's still good uses smaller minis. The first wargames were 15mm. 28mm is a meme propped up by the juggernaut that is GW and its imitators selling Buzz Lightyear tier models
Because Wargames that aren't Warhammer haven't made money in about a decade.
15mm is a fantastic scale. Minis are large and detailed enough for single-base skirmishes, but tanks and big things become more fieldable. Terrain storage requirements drop to a 1/3rd. It's great.
NTA, but I've ran kickstarter campaigns for a few ranges the past 6 years and I have to say, people back games for the miniatures. When you go 15mm, the figures will be less appealing and will have smaller conversion rates during campaigns. Sad, as I too am a 10-15mm enjoyer and dreamed of making my own 15mm range before I got to work with companies and saw that there just isn't a market for them unless you do Napoleonics, ECW, ACW.
Before you mention GW's current 8mm scale game, don't, GW doesn't share a market segment with other miniature manufacturers. They have a captive audience that doesn't interact with other game publishers much.
Spartan Games died like a year or two after their Halo stuff came out iirc
Anyone tried any of the skirmish games people make for Halo?
>make digital mini sculptx
>still don't drill the gun barrels out
Mother fucker you don't have to put these in a mold, at least boolean a divot into the guns
Hi, let me explain it.
TOO FUCKING SMALL TO PAINT WITH ANY RELIABILITY
Hope this helps.
Get a smaller brush
There's a literal finite limit to how fine a brush you can use. 15mm is the absolute fucking smallest you can get brushes to paint detail work on and frankly it still looks bad 9 out of 10 times.
lol
lmao even
Have you looked in WIP? Most people on /tg/ couldn't paint a 28mm model well.
>details on mass battle minis
Yeah dude you aren't gonna paint their eyes but you can give them stencils and camo patterns pretty easily. Edge highlights aren't impossible on 6mm, and 15mm is double that. Get a sharper point on your brush
>6mm is unpaintable!
skill issue? im no expert and I do make use of magnification for 6mm but Im still pleased with my 6mm stuff. Ive actually gotten a lot of compliments for how my 6mm stuff looks on the table.
Oh, these days it's not even a skill issue. I have nerve damage and can't hold a brush stable enough to even attempt 6mm at all. But even when I was younger and didn't have nerve damage painting at that scale was tricky for me.
Again, this isn't a personal claim to be a great painter. Just noting that scales under 28mm are intrinsically harder to paint in a way that makes those games less accessible, answering OP's question of why these games inevitably fail.
Your paints look really nice, anon. Top 5% of /tg/ paints, really.
>But even when I was younger and didn't have nerve damage painting at that scale was tricky for me.
>Just noting that scales under 28mm are intrinsically harder to paint in a way that makes those games less accessible,
Not that anon but yeah that's a skill issue.
Smaller scales are perversely easier to paint than 28mm+ because they require significantly less effort to get looking right. You don't need to highlight and shade a ton of different bits of detail like on 28mm because the bits of detail simply are not present, or they're chunky details built for being able to go over quickly with a slight drybrush.
It's so damn easy churning out a painted army in 15mm or 6mm, people just never fucking try. Yet there's a whole load of people out there who started with some edition of Epic 40k because nobody was bothering to loading up their kid selves with preconceptions that it was too small.
If someone can paint a gun on a 28mm figure (typically two colours, maybe a highlight and a spot for detail) they can paint 15mm or smaller miniatures perfectly fine. It's that simple.
That game had an absolute fuckton of mods so could well be that. Masses of single player campaigns were made for it of all kinds. And multiplayer of course. Or just leaving it open to run up numbers since it's going to take up absolutely minimal system resources.
>Smaller scales are perversely easier to paint than 28mm+ because they require significantly less effort to get looking right.
You can just say you're shit at painting, anon. No shame in admitting that. If you've posted in WIP your work speaks for itself.
>how come Epic survived until all specialist games got axed instead of failing almost immediately?
I've literally never met anyone who plays Epic. I can't even recall seeing the sets sell. I'm sure they did, but so do Star Wars Shatterpoint minis and nobody is playing the game (I own several with no intention of playing). But if you'd like I'm sure
will give you a lesson on loss leader products and how they "work" when done correctly and how they actually work when done by most companies.
>he's obviously a cunt and wrong about the primacy of 28mm
28mm is over half of miniature production, anon. There's really no debating about its primacy. This is an interesting artifact of the original standard for "heroic" miniatures being 25mm and the scaling up to 28mm happening because of market demands for larger minis that are, quelle surprise, easier to paint well. So much so that despite the fact some of these are actually 32mm they tend to refer to them as 28mm.
note that you quoted me but didn't actually engage with the substance of what I wrote, let alone attempt and refute what far more informed people than I have written about Spartan's downfall
>if "painting small models hard :'(" is the reason why "these games inevitably fail" how come Epic survived until all specialist games got axed instead of failing almost immediately?
>How come historicals players don't seem to have an issue?
I'll add to that by pointing out Flames of War's success targeting and capturing 40k refugees: if those 40k refugees shared your opinion then it wouldn't have been a poorly received edition that crashed the player base, it would have never blown up like it did at all
bold of you to tell me to go to Ganker when your posts are nothing more than you projecting your insecurity about being unable to paint with increasing condescension and word count
you have absolutely nothing of substance to write and nothing to back up your bullshit with
>bold of you to tell me to go to Ganker when your posts are nothing more than you projecting your insecurity about being unable to paint with increasing condescension and word count
My self-worth is not affected by, let alone dictated by, the quality of my miniature painting. I suspect the projector is yours.
well you're very insistent about this retarded idea of yours that falls apart the instant anyone thinks about it so something's wrong with you
maybe you're just such a fragile autistic retard you insist on saving face even with an anonymous post in an effectively impermanent thread
whatever the cause you're a retard and behave like it
>I've literally never met anyone who plays Epic
I've met six and I never go out
Yes but you're British so you're just repeating yourself.
I'm American
if "painting small models hard :'(" is the reason why "these games inevitably fail" how come Epic survived until all specialist games got axed instead of failing almost immediately? Even now it's still got a healthy community, and GW think it's worth their while reviving it in some form. How come historicals players don't seem to have an issue?
I get that Ganker is full of autists and that they often have trouble understanding subjectivity but if the personal foibles you're presenting as universal truths don't withstand any scrutiny at all then surely you're being wilfully retarded at that point
Bitchin Microworld terrans mate.
6 and 10mm are perfectly easy to paint, it just takes different techniques than 28 spessmarines. Skill issue indeed.
everybody else can paint 6mm fine, but you can't manage 15mm? I don't think this is a problem with the world, anon
Everyone was busy playing Halo Wars.
I always find it fascinating how 11 years after Halo was last truly relevant still go out of their way to shit on it.
Halo is basically just as dead at this point since it shortly got mogged my CoD after 3 and Infinite is a corpse being propped up by Microsoft.
And these days you don't see Halo fans shitting on Fortnight Zoomers and the like since the majority have moved past resentment towards anyone but 343 and Microsoft.
Like please explain to me why you have the need to come into basically every halo thread on the site and shit on it?
Like are you still mad that arena shooters died in its wake, because that was going to happen no matter what.
Did a jock who played Xbox in middle school play Halo bully you?
Its fine to hate Halo but to hold a grudge over a videogame of decades to the point of shitting up every Halo thread even ones not about the games themselves but for a defunct Tabletop Wargame.
I honestly don't understand why and would like to know.
Halo Wars made me realize how much fun the setting is as a mass battle game. The big firefights and skirmishes of 3 felt like a series of wargame scenarios, the amount of times you had to destroy AA positions.
Megablock wargame rules when?
Like Lego wargame rules, but made poorly and the rules don't quite come together right unless you force them.
Heh sounds perfect.
Company shit the bed, as anons have said.
But a 28mm skirmish game probably would have been a smarter niche to aim for. Easier to market as a parallel to 40k and easier to get into for people coming exclusively from vidya with a lower model count to start. If that was successful, they could have expanded into bigger units for bigger battles from that starting point.
Also a 28mm scale would have been more complementary to converting and painting /yourdudes/ spartans, elites, and the like, which would have meshed really well with what the multiplayer customization already encourages in the games.
The problem there was that Spartan Games had made exactly one 28mm game and it was an umitigated failure, even by their standards. They were 100% the wrong company to take the Halo license to from start to finish. FFG at this point in time would have done something better with it, fuck, at this point in time TTCombat could probably do a better skirmish game than Spartan did.
Spartan games, similar to Mongoose Games only ever knew how to make one game, and that one game was only ever good for naval combat.
>FFG
If only
>You take damage, that's something you shouldn't be able to walk off.
You take damage, you shouldn't be able to pick up a medkit and instantly be back to normal (which Halo also had). Appeal to realism is the lowest form of design critique, because unless you're going full ARMA with mods, you don't even start having a leg to stand on.
All these people saying 15mm killed it need to know battlefront miniatures has a strangle hold on WW2 barring bolt action but that plays at a much smaller game with less miniatures and they have possibly the only cold war miniature game of any note.
Its possible and 15mm works well for larger combat without being too small that everything is ants.
>Your childhood nostalgia stops you from realizing the truth.
I hated Halo as a kid and would have agreed with you at the time. Saying counterstrike source has better single player or AI is retarded and so are you.
2/3mm ancients is the only scale I've found unpaintable.
3mm WW2/moderns is easy since it's just green vehicles lmao
Halo is the second-gayest space setting after Soi Wars.
Only virgins try to giga Chad their own posts
The warthog run still makes me cum buckets to this day. I don't care if it makes me soi, it's badass
Ah I miss the times when we could just find things to be epic without adding all these disclaimers.
I really noticed how stiff and disingenuous people are today, especially zoomers. So afraid to give an honest opinion in fear of being mocked.
No need for disclaimers.
If you believe your opinion is cringe, then shout it from the rooftops. Wield it like a weapon and let the soys seethe to themselves. Their words are meaningless garbage.
I’m proud to admit that I listen to the warthog run orchestral theme during my commute. Because I like it. That’s all that matters.
Straight up. Don't kill the part of you that is cringe, kill the part of you that cringes. If you don't care what other people think, you're the most powerful motherfucker around. I don't care if Halo is X or Y compared to Z, I just know that I loved it back then and I still love it now, and no amount of shitflinging has ever made me second-guess it.
As a more thread-focused answer, what's the easiest way to get a Halo tabletop going if possible? Does the Great Journey involve a 3D printer?
Basically yes, 3D printing is your friend.
Hell even stuff like historical for things outside of WWII Germans, Russian and USA, you'll dipping into it. For example it seems only one company makes plastic Imperial Japan Soldiers for fuck sake and that is like one of the big boys in the war.
That said systems like OPR and Xenos Rampant can make it is easier to play, you just need the models
beat that for the first time at age 15, 3am. 4 player co-op. probably one of the greatest moments in gaming.
Hey we're making a tabletop wargame with this iconic video game character and we're putting it in a scale that's too small for anyone to see
>every halo game is an FPS with at most platoon scale combat with maybe a super heavy as a setpiece
>DUDE lets make a company scale game
Retarded decision
>StarCraft and Command and Conquer would have larger audiences for a war game.
I could somewhat agree with you that strategy players would be more interested.
Unfortunately, both series are even more dead than Halo with no sign of resurrection. The RTS genre as a whole has pretty much died out in the public consciousness, turn-based and 4X is all the rage now.
Sincerely, a zoomer halo fanboy who also enjoys those properties. I can’t fucking stand counter-strike though.
Ironically StarCraft BroodWar is having a second wind with the Remaster version that is just the originally but nicer looks, because under the hood is the same game from decades ago.
Even fucking zoomers are picking it up at a tournament level.
RTS are not dead, the few modern RTS are just garbage.
while 15mm is nice, it will never be as popular as heroic scale because literally everything is heroic scale - and what the majority of mini collectors want is to use them all together every now and then. a difference in size that large guarantees a large amount of your consumer base will not be interested.