Why did the graphics have to be so bad? What a wasted opportunity.

Why did the graphics have to be so bad? What a wasted opportunity.

  1. 2 weeks ago
    Anonymous

    Pixel shit looks way better than low budget chibi 3d

  2. 2 weeks ago
    Anonymous

    small indie studio please understand

    • 2 weeks ago
      Anonymous

      small indie studios can have good art direction

  3. 2 weeks ago
    Anonymous

    It's a game for japanese toddlers. Cute chibi characters appeal to japanese toddlers

  4. 2 weeks ago
    Anonymous

    hyup, i think i'll just stick with the kino

  5. 2 weeks ago
    Anonymous

    It's either this or the game runs at 240p 15fps. You expect too much from the Switch.

  6. 2 weeks ago
    Anonymous

    She smol

  7. 2 weeks ago
    Anonymous

    OG plat with the 60fps hack is all you need

  8. 2 weeks ago
    Anonymous

    Retards don't get it, Gamefreak has no control over what they can make.

  9. 2 weeks ago
    Anonymous

    The graphics weren't the problem, the problem was they marketed this game to be "faithful" but they also wanted to incorporate all their shitty modern-day design decisions like exp share, dexcuts, weird balancing changes and the Fairy type without considering how Fairy types would affect vanilla DP. It's a clusterfuck of badly chosen "muh faithfulness" and badly chosen "muh qol improvements" leading to the worst of both worlds, and Gamefreak refusing to give ILCA enough resources to make a non-buggy game is the icing on top.

    • 2 weeks ago
      Anonymous

      All of that is true. But the graphics are a problem, they look like playmobile toys.

  10. 2 weeks ago
    Anonymous

    A straight port of Platinum would have been better and much easier. Very disappointing. Pokemon used to be able to leverage their stagnant franchise to make unusually high-quality remakes by just dumping the old game into the new engine, but now they can't even do that right

  11. 2 weeks ago
    Anonymous

    They know Sinnohfags have incredibly low standards so didn't need to put in the effort.

    • 2 weeks ago
      Anonymous

      that's all pokefags

  12. 2 weeks ago
    Anonymous

    Cause that was the first ever made videogame of the Studio behind that.
    Prior to that they just helped make menus for other developers.
    Yeah I still can't believe they done that with the remakes. In fact I stopped caring about Pokemon after that.

  13. 2 weeks ago
    Anonymous

    as if graphic is the only problem with that turd

  14. 2 weeks ago
    Anonymous

    It does make me horny, however.

  15. 2 weeks ago
    Anonymous

    I thought people wanted faithful remakes, what went wrong?

    • 2 weeks ago
      Anonymous

      That's the problem. They weren't faithful remakes. See

      The graphics weren't the problem, the problem was they marketed this game to be "faithful" but they also wanted to incorporate all their shitty modern-day design decisions like exp share, dexcuts, weird balancing changes and the Fairy type without considering how Fairy types would affect vanilla DP. It's a clusterfuck of badly chosen "muh faithfulness" and badly chosen "muh qol improvements" leading to the worst of both worlds, and Gamefreak refusing to give ILCA enough resources to make a non-buggy game is the icing on top.

      for some examples.

    • 2 weeks ago
      Anonymous

      They wanted faithful remakes of Platinum, the objectively superior game

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