>Why did they change his name and the way he looks?
Sega of America were scared that the Beatles were going to sue them over the name Eggman. Koo-koo-ka-choo. OK, I don't know if that is actually true.
Brand consistency wasn't as big of a thing in the 80s/early 90s. Video games were basically just kid's toys, not the big money industry they later became. I'm pretty sure both of these shows were produced in the US (or at least outside Japan) so I doubt there was much direct input from the creators (beyond the liscensing agreement itself).
What said, plus there's the fact that at the time the Super Show came out, pretty much all they had to work with regarding Koopa/Bowser's portrayal was pic related.
This. Look up what happened with Captain N and it's very likely they weren't given much to work with from Nintendo.
Why did they change his name and the way he looks?
Milton Knight had a vision and that vision was TV's sexiest fat man.
The real question was why the english localization distanced him from the "Eggman" name only for stuff like the Fleetway comic and AOSTH to some extent to more heavily emphasize the egg motif?
>This. Look up what happened with Captain N and it's very likely they weren't given much to work with from Nintendo.
I read an interview with a writer for the show once and yeah they were not given much guidance or official art or anything like that. The designs were almost entirely based on what the NES was putting on an 80s CRT.
It was scattershot what was available from what I learned. For instance, the Castlevania 3 episode in the show's final season definitely plays out like they had the manual's TEXT to work from but no illustrations. There's storyboards for a different episode that has a scene on Mother Brain's Metroid base, and it shows the person who drew them had access to the instruction manual art-- but the final episode doesn't use those designs and instead makes up things wholecloth. And then there's stuff like the Zelda episode which basically is someone playing Zelda 2 from start to Maze Island and making an episode about that stretch of the game.
this sprite used to scare me as a kid. he has a creepy happy psycho look in his face. eyes are bulging like he just did a fat rail and now he wants you DEAD. so cool.
>o I doubt there was much direct input from the creators
If I recall it correctly from one of the show writer's interviews, there was none.
They've literally just got the rights to the characters and could do anything with it.
That's why in one episode of SMB3 King Koopa gives Wendy a whole fucking America and a White House for a birthday present.
is there a reason why these shows typically only use one antagonist? i remember as a kid being floored watching a tmnt episode without shredder only to have him show up at the end.
that shit drove me crazy as a kid in the 90's because I always thought the villains were cooler than the heroes. I had a ton of action figures from Alien (even though I'd never seen the movies) and Primal Rage (a game I played once in an arcade). I was super into Power Rangers and had a huge collection of all the monster of the week action figures, but didn't really care for the Rangers themselves (they were all just the same figure recolored, the monsters all had unique actions and molds). Later seasons severely cut back on the monster figures and I totally lost interest.
>and Primal Rage (a game I played once in an arcade)
I would play the arcade game every time my parents took us out to eat at Red Robin, but I didn't have the game growing up. I remember the toys on closeout at Kaybee Toys and I really wanted them, they were so cool.
And a female Mickey Mouse at that. Sounds like a goddamn woman on helium. He single handed ruined Mario forever. Fuck that guy, glad he's gone finally.
That's just a typical localization compromise. See also: Peach Toadstool, Charlie Nash, Ivo "Eggman" Robotnik (as much as Sega would prefer to insist otherwise.
as a thirdie, when I came across him online originally, I thought he was some weird fetish oc, only to find out later that he was from a cartoon based on an onverrated gaming series.
Why did they change his name and the way he looks?
Nick Robot was a cool name. Too cool for a villain, they didnt want him to steal the spotlight.
>Why did they change his name and the way he looks?
Sega of America were scared that the Beatles were going to sue them over the name Eggman. Koo-koo-ka-choo. OK, I don't know if that is actually true.
Brand consistency wasn't as big of a thing in the 80s/early 90s. Video games were basically just kid's toys, not the big money industry they later became. I'm pretty sure both of these shows were produced in the US (or at least outside Japan) so I doubt there was much direct input from the creators (beyond the liscensing agreement itself).
What said, plus there's the fact that at the time the Super Show came out, pretty much all they had to work with regarding Koopa/Bowser's portrayal was pic related.
This. Look up what happened with Captain N and it's very likely they weren't given much to work with from Nintendo.
Milton Knight had a vision and that vision was TV's sexiest fat man.
The real question was why the english localization distanced him from the "Eggman" name only for stuff like the Fleetway comic and AOSTH to some extent to more heavily emphasize the egg motif?
>This. Look up what happened with Captain N and it's very likely they weren't given much to work with from Nintendo.
I read an interview with a writer for the show once and yeah they were not given much guidance or official art or anything like that. The designs were almost entirely based on what the NES was putting on an 80s CRT.
It was scattershot what was available from what I learned. For instance, the Castlevania 3 episode in the show's final season definitely plays out like they had the manual's TEXT to work from but no illustrations. There's storyboards for a different episode that has a scene on Mother Brain's Metroid base, and it shows the person who drew them had access to the instruction manual art-- but the final episode doesn't use those designs and instead makes up things wholecloth. And then there's stuff like the Zelda episode which basically is someone playing Zelda 2 from start to Maze Island and making an episode about that stretch of the game.
this sprite used to scare me as a kid. he has a creepy happy psycho look in his face. eyes are bulging like he just did a fat rail and now he wants you DEAD. so cool.
>o I doubt there was much direct input from the creators
If I recall it correctly from one of the show writer's interviews, there was none.
They've literally just got the rights to the characters and could do anything with it.
That's why in one episode of SMB3 King Koopa gives Wendy a whole fucking America and a White House for a birthday present.
Too hot for TV
Someone had it out for Dobson
Nintendo wanted the villain of the show to be Bowser. The villain of the most recent game of memory was Wart. Visuals got split down the middle.
is there a reason why these shows typically only use one antagonist? i remember as a kid being floored watching a tmnt episode without shredder only to have him show up at the end.
Whatever the rationale, I'm sure it involves toy sales.
that shit drove me crazy as a kid in the 90's because I always thought the villains were cooler than the heroes. I had a ton of action figures from Alien (even though I'd never seen the movies) and Primal Rage (a game I played once in an arcade). I was super into Power Rangers and had a huge collection of all the monster of the week action figures, but didn't really care for the Rangers themselves (they were all just the same figure recolored, the monsters all had unique actions and molds). Later seasons severely cut back on the monster figures and I totally lost interest.
>and Primal Rage (a game I played once in an arcade)
I would play the arcade game every time my parents took us out to eat at Red Robin, but I didn't have the game growing up. I remember the toys on closeout at Kaybee Toys and I really wanted them, they were so cool.
I like his goofy little crown
MASHED POTATUHS
This sweaty drunk insists we "do the mario".
lou and wells > martinet
it's just the truth
martinet > the mario world show actors though
secret best is hotel mario's voice
Vinny is the best Mario
[spoiler]idgaf fite me irl[/spoiler]
>e-celeb worship
Embarrassing.
Martinet as mario is too much like Mickey mouse
And a female Mickey Mouse at that. Sounds like a goddamn woman on helium. He single handed ruined Mario forever. Fuck that guy, glad he's gone finally.
>what 30 year olds used to look like
>>what 30 year olds used to look like
Captain Lou was like in his 50's when he did that show, Danny Wells was like 10 years younger.
americans have this uncontrollabe urge to alter things
translations
names
gender
Here's you Crash Bandicoot, hermano
Latinos and Frenchies only have a habit of changing names
You mean latinx
The point is it happens everywhere.
Burgers are just the biggest player on the field.
>Squidward is named Carlo
In the Finnish dub he's called Jalmari (pronounced yal-mah-ree).
Fun fact: In the French dub of Spongebob, Squidward is named Carlo
Why do Brazilians always project their failings on others?
I am not a hue monkey
Ah, just another of the world's unnamed monkeys.
They don't say it very often, but his full name is given as Bowser Koopa, so everyone is just addressing him formally by last name.
That's just a typical localization compromise. See also: Peach Toadstool, Charlie Nash, Ivo "Eggman" Robotnik (as much as Sega would prefer to insist otherwise.
He didn't really have a consistent design until Mario 64.
God he is so fucking hot
Why did they change his name and the way he looks?
Because Nintendo knew the show writers were going to cuck him long beforehand.
as a thirdie, when I came across him online originally, I thought he was some weird fetish oc, only to find out later that he was from a cartoon based on an onverrated gaming series.
whats the fucking deal.
His given name is Bowser. His title is King Koopa. Nothing was ever changed.