Why did they nerf poise so much in the sequels?

Why did they nerf poise so much in the sequels?
It made heavy tank builds actually rewarding and fun to play, now it's just roll spam
>it was too broken
Half of the game is broken

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  1. 2 weeks ago
    Anonymous

    yeah it's a funny thing considering bosses would shit on you anyway if you tried to trade with how much damage they do now
    of course if you're really trying to be a tank you can do it in elden ring by spamming endure and constantly choking down crab

  2. 2 weeks ago
    Anonymous

    Easier to balance around one style of play.

  3. 2 weeks ago
    Anonymous

    FROM looked at everything players were doing in DS1
    >spamming rolls
    >stacking poise
    >backstabbing every single enemy
    >circle strafing
    >running past enemies to get to the boss
    And nerfed the hell out of them in DS2, but they went back on pretty every single one except poise. Is there a particular reason? I don't think so, I just think no one on the staff cared enough to revert it.

    • 2 weeks ago
      Anonymous

      DS2 went too hard into the "le prepare to die lololol" meme and nerfed all main strategies while adding a shitton of gank fights.
      Fans hated that shit so they backtracked (but kept poise nerfed because Miyazaki wants people to dodge roll for some reason)

      • 2 weeks ago
        Anonymous

        Good, if it's not challenging what's the point? I get bored.

      • 2 weeks ago
        Anonymous

        They made DS2 naively thinking their audience were kinda hardcore and not moronic.

        • 2 weeks ago
          Anonymous

          Other way around.

      • 2 weeks ago
        Anonymous

        miyazaki is a shield chad though

    • 2 weeks ago
      Anonymous

      Pyromancy too

    • 2 weeks ago
      Anonymous

      I think poise nerfing is the funniest, the rest are just accommodating for tricks the player used and giving them a more challenging experience. Generally more poise means more points into stamina to wear armor so its now apart of a build. As opposed to someone wearing modest armor but putting more points into damage, until you reach softcaps at least.

    • 2 weeks ago
      Anonymous

      Because hitstun is a fundamental part of what makes action combat work, and you must be very careful with how you grant resistance to it. Dark Souls's implementation overcorrected for DeS's useless heavy armor and went too far. It made it too easy to just ignore the mechanics of combat altogether and just compare stats with whatever you were fighting, like it was an MMO or auto battler.

      >nerfed circle strafing
      I loved this when I first played DkS2, but over time started to really hate it. Most of the highly tracking attacks in DkS2 can STILL be circle strafed, you just need to make sure to stay in a very tight circle. See shit like macekeepers, where you can't really avoid most of their attacks by rolling to the side (without iframing, at least), but you can circle around them as long as you're hugging their nutsack. Meanwhile, a lot of the time it's not all that intuitive which attacks will or will not have gigatracking. So you try to dodge to the side of a spear thrust, and it just turns 90 degrees to home in on you mid swing. As an example, in this webm, this swiping attack he keeps doing is easier to avoid with circling or rolling behind D.Rider, than the thrust attack he can do, because the thrust has so much fricking tracking while this has basically none.

      I prefer the way DkS3 did it, where enemies had specific attacks designed to catch you for going behind them, like lothric knights' reverse shield bash. To its credit, DS2 does this sometimes, e.g. with Velstadt, but they're usually not good at doing their job. Like Raime will do a move to catch you circling behind him, which you can counter by... circling a little bit more than usual.

  4. 2 weeks ago
    Anonymous

    use endure weapon art for DS1 style poise gameplay

    • 2 weeks ago
      Anonymous

      They literally just needed to soft cap poise. Basically if you have over 60 (DS1) poise it should just function as 60.

      That's some gay shit, the whole point is that you're wearing heavy armor and so you get the benefit from the armor itself, passively.
      I fricking hate getting staggered by a single rat in full Havel's. It's nonsensical.
      Also there was a ring in DS1 that gave you 40 poise so it's not like it was making heavy armor OP, it was a fair trade off. The only thing that was stupid was going to 70-80+ poise and facetanking Artorias flips without flinching. Hence the need to soft cap poise. That would solve the problem and make for a better combat system.

  5. 2 weeks ago
    Anonymous

    Poise still works in DS2 without being moronic. Best way I found to get through iron passage is stack poise and you can just sprint through.

  6. 2 weeks ago
    Anonymous

    same reason JRPGs add useless status effect magic

  7. 2 weeks ago
    Anonymous

    They fixed it in Elden ring but reverted everything a year later into the game;s life and implemented DS3 balancing, making all magic worthless, removing poise, and making sure you will get raped by fast melee weapons. I dunno why they did that btw. For the first time in 10 years they made magic actually usable again and then fricked it all up. Oh they also made shields worthless too.

    • 2 weeks ago
      Anonymous

      You're talking about pvp right? Because Magic is broken in PVE.

      • 2 weeks ago
        Anonymous

        yes he's talking about PvP. poise literally works the same in PvE as it did at release, except that a lot of armors got their poise amounts buffed iirc.

    • 2 weeks ago
      Anonymous

      >They fixed it in Elden ring but reverted everything a year later into the game;s life and implemented DS3 balancing
      Because it turns out that nobody likes fighting poise monsters in pvp

  8. 2 weeks ago
    Anonymous

    I wouldn't mind this if it also applied to enemies. But somehow ONLY the player character doesn't have true poise.
    That's why Dark Souls 3 is my least favorite. I can't fat-roll, and trade hits anymore.

  9. 2 weeks ago
    Anonymous

    Poise is only bad in DS3 (where it's broken and shitty) and in BB (where it doesn't exist). It's fine and works nicely in DS2 and ER without being absolutely busted. Active poise tends to work better than passive poise, and in DS1 it's just too overwhelming and useful as a strategy.

    t. did my first playthrough of ER face-fricking everything and blow-trading with Wild Strikes

  10. 2 weeks ago
    Anonymous

    It still works in DS3, especially with a greatshield. Even without one the hyperarmor system is better.

  11. 2 weeks ago
    Anonymous

    poise is hard to balance because it either makes everything a cake walk or it's worthless trash

    • 2 weeks ago
      Anonymous

      it's still fun to face tank everything

  12. 2 weeks ago
    Anonymous

    Just use Endure/Perseverance, it gives infinite poise and like 30% damage resistance. I beat all of DS3 without rolling and tanking everything with fire-buffed caestus.

  13. 2 weeks ago
    Anonymous

    *sip* Yep... they don't make 'em like they used to!

    • 2 weeks ago
      Anonymous

      it's a valid strategy

    • 2 weeks ago
      Anonymous

      that's literally how my fight against pontiff went

  14. 2 weeks ago
    Anonymous

    pvp shitters ruined the pve game

    • 2 weeks ago
      Anonymous

      PvP? Now THERE's a true test of skill.

      • 2 weeks ago
        Anonymous

        Back when player characters could have power that rivaled the bosses

  15. 2 weeks ago
    Anonymous

    >it was too broken
    Thats it really.

  16. 2 weeks ago
    Anonymous

    From Software fell for their own hype and deliberately started making games that frick over the player rather than making a game that was actually good and organically challenging.

    • 2 weeks ago
      Anonymous

      gael solos

  17. 2 weeks ago
    Anonymous

    I have no clue why people care so much about the combat in these games, it's easily the weakest aspect. I just want good level design and exploration.

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