Why did this end up being one of modern From's least successful games in terms of sales?
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Why did this end up being one of modern From's least successful games in terms of sales?
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because it isn't a souls game
/thread
its not souls shit so its fun and memorable
it doesnt have meme online for spergs so it has fun weapons and mechanics that dont need to be balanced for LE HONORABLE LE PVP XD
>weapons
lmao
>no arguments
guess you agree thanks bro ;^*~~
Kneel
cool gameplay
This but unironically
peak game design
PVP was broken as frick full of janky meta shit like toggle scape and chain backstabs but I'd be lying if I said that it wasn't pure SOUL, Look at ER for example watered down and sanded till everything that made pvp special was gone, no covenants, fightclubs, pvp hotspots, etc.
PvP was only fun in the Souls games when the games let you mess around with all the fun stuff you could do. Once they tried actually balancing it, it wasn't fun anymore because there's simply not enough to the combat mechanics to make for interesting PvP. Bloodborne and DaS3's PvP is genuinely pretty bad.
>DaS3's PvP is genuinely pretty bad.
Even tho they patched fun shit like acid surge to oblivion and poison, toxic are worthless, the gameplay loop, covenants and invasions remains intact, pvp hotspots and fight clubs are still a thing, it is my most played souls game for that reason alone and I think most agree with that sentiment.
Like I said, there's just simply not enough to the games combat to make for combat against other humans fun from a competitive stand point. But messing around with all the fun spells and using cheese tactics made PvP in DeS, DaS, and DaS2 a lot of fun.
>webm
You sure it was the swordbeam and not the archer?
Archer couldn't possibly done that much damage, right?
the PvP is still bad, it's just that there are no other relevant games that have the same type of multiplayer
Yeh but it was fun.
I agree
Because the cheese methods aren't obvious and therefore it's unplayable for most people and the reviews reflected that fact.
Elden Ring was the exact opposite and look at how that went.
>90 on metacritic
>Higher MC rating than DeS, DS1 and DS3
>8.5 user score
>"reviews reflected that"
durrrrrr
L1, L1, L1, L1, L1, L1, R1 = dead
O,O,O,O,O,O,O,O,O,O,O,O,O,O,O,O,R1
O,O,O,O,O,O,O,O,O,O,O,O,O,O,R1
O,O,O,O,O,O,O,O,O,O,O,O,O,O,O,R1
O,O,O,O,O,O,O,O,O,O,O,O,O,O,O,O,R1
O,O,O,O,O,O,O,O,O,O,O,O,O,O,O,R1
O,O,O,O,O,O,O,O,O,O,O,O,O,O,R1
for ten minutes
You know which game
>sales are because of gameplay that's apparent AFTER you buy
Bro what?
because it's just not that good and the main appeal is getting good at pressing a button at the right time. It has no multiplayer elements, no coop, no invasions, no builds, no weapons, no strategy, etc.
What games do not involve pressing buttons?
Katamari Damacy
>All games are QTEs
Stop being a dishonest philistine, Sekiro is little more than Simon Says.
And yet people get stonewalled by the ogre
And Dark Souls is little more than a rolling simulator.
>It has no multiplayer elements, no coop, no invasions
Good, frick this shit. Co-op and Multiplayer Black folk deserve the rope.
>no builds
Builds are such a fricking meme. ER is a great example of this. Only 2 builds properly work and everything else is shit, just like all Fromsoft games.
Shitter cope
You know its the truth. I've played through Fromsoft's entire Souls catalogue. Dark Souls is my favorite, but there's no denying that muh builds is one gigantic meme, and the online component is shit. Cope and seethe Soulsbaby.
Shitter cope
All the dragon fights range from great to good, they are at worst slightly less varied Midir copypaste
Fire Giant is good unless you are the moron who spammed rolls and got him rolling all over the place back and forth as well
Elden Beast is great and got heat for not being a shitty QTE and instead having phases of running and dodging spells. Also because morons would chase him when he dived for the rings attack or other ranged attacks even though it teleports back in melee range itself
As far as dragon fights go, you have all the generic reskins of Agheel, Lichdragon Fortissax which is IMO the worst boss fight in the whole game, and Placidusax which is at least original in some way, but too reliant on AoEs and teleporting and not as cool as Midir.
Fire Giant is a trainwreck, the reason large bosses don't work in these games is because the camera can't handle it. Additionally being on horseback is too risky and being on foot is painfully slow when he rolls away after a single R1.
I don't dislike Elden Beast as much as most, I think Radagon is the worse half of that boss. Besides elden stars being unavoidable damage unless you use BHS or stagger him out of it, there's nothing really wrong with EB.
Rykard was my favourite "large" boss in ER but even that fight has issues. The whole game was a big step back from DS3 and Sekiro is terms of boss design.
There was nothing bad about Fortissax
>Fire Giant is a trainwreck, the reason large bosses don't work in these games is because the camera can't handle it
>he locked on
>Muh cope
Like a broken record
>. It has no multiplayer elements, no coop, no invasions, no builds, no weapons, no strategy, etc.
Literally the most pointless things in souls game.
Sekiro had all the good stuff, without the unnecessary crap.
>New IP
>Lack of heavy customization
>No multiplayer
To be fair though it's still fairly succesful, like 5 million sales milestone was reached back in 2020. It probably reached Nier Automata sales figures now and remember how Square Enix never shut up about that.
>like 5 million sales milestone was reached back in 2020.
Now compare it to just their next game.
It could be damaging for From if they expect their future games to sell like tens of millions right off the bat. Even while Monster Hunter World managed to sold 20 million copies, i don't think Capcom went crazy with their expectations afterwards with Rise or their other games.
im sjure they were shocked and think its a flink and are having big debates about whether or not they should make an elden ring 2 or not considering it was suppose to be just a silly gimmick game they made 1 of.
>a silly gimmick game they made 1 of
It's literally their biggest project ever.
Because its a stepping stone to better combat systems
Sifu was not a better combat system. Its an incredibly aesthetic game though.
I meant Sifu was also a stepping stone to better combat systems. It raised the bar on the AssCreed/BamHam/Sleeping Dogs/ShadowOfMorWar/Witcher 3/etc. free flow combat system we've been playing over and over again for 15 years by incorporating Sifu's parry and posture systems but also adding the high-low dodge mechanic as its own spin. Its not perfect, but hopefully game devs were taking notice and we get to see something that elevates 1vX combat gameplay further.
*by incorporating Sekiro's parry and posture systems
Quick rundown on this game? Is it anything like God Hand?
No, except that its martial arts themed and has an unlockable movelist. Imagine AssCreed combat except enemies can also counter you after a few attacks, with Sekiro's posture and parry systems, and bosses that demand extremely good reaction times even after you memorize their moveset. Also one of the absolute best jumps in difficulty from Normal to Hard I've ever seen in like 20 years of playing vidya. Its genuinely a God tier single player experience if you like any kind of beat em up or DMC style game.
I'll check it out. What's the setting like? Quick just says modern day China which doesn't really tell me a whole lot.
Martial arts fantasy twisted modern urban setting. Every major power player in town comes from borderline magical kung-fu dojos who killed your master in your youth and stole the secret at the center of his style which they use to rule the city with a dystopian iron fist at all levels of society from the slums to the art houses to the mega corporations, but you manage to save a shred of it and, combined with your dojo's seemingly forgotten style and 12 years of brooding, you're gonna get revenge for your adoptive father or die (over and over) trying.
>Martial arts fantasy twisted modern urban setting
Say no more.
Enjoy, and buy snap kick first
Enjoy, it's fun, but unfortunately short. I think they could really pull off a good Avatar game.
>Imagine AssCreed combat
Oh, that's a shame.
It is the best fromsoft game and it has my wife in it.
Sifu is a really fun game. I don’t think the combat is better then seki but it’s definitely better then elden rangz
>it’s definitely better then elden rangz
Is it though?
Far better and no good waifus
>hitbox porn
You seem like the kind of moronic homosexual that also makes DaS2 hitbox "porn" webms, but that webm is just iframes. Jumping removes the hitbox on the lower half of your body, which is why this attack literally goes through the player's legs. How fricking stupid are you not to notice this?
How many iframes does the jump in Rangz give you? That seems excessive.
?t=28
As soon as you press jump, 2/3 of your body has iframes until you hit the ground.
>fighting crucible knights with the buckler
awful game design but damn it was good shit. Felt like sekiro for a sec
>slow mo to highlight the i frame abuse
>Is it though?
Yes
the das2 special
How fricking good was this game holy shit.
What an incredible little gem.
It looks fun but the getting old stuff and aesthetics really are not to my tastes.
Does it has any fanservice? If yes then I will give it a try
>It looks fun but the getting old stuff and aesthetics really are not to my tastes.
Then its probably not for you, the ambience/setting is fairly important to tie the whole thing together.
>Does it has any fanservice?
Not really
I really loved its gameplay there was a real sense of getting "better" after every run but i also got pretty invested on the mc plight to just literally frick up the frickers that wronged him.
Why did this game filter me? I couldn't get past the nightclub.
Okay Nagito
>No multiplayer
>No character creation / Build diversity
>Changed the core gameplay most Souls fans know (Roll + attack)
>Story is actually shoved in your face
>No hype from title alone / New IP
Probably a bunch of other reasons, but yeah. Pretty sure it sold well though.
It hasn't got multiplayer and it hasn't ever had a decent discount.
Souls babies need their dress up game.
>Feudal Japan isn't an interesting setting
>Play as a ninja who isn't dressed like a stereotypical ninja
>combat is vastly different from the Souls series
>grappling hook trivializes avoiding enemies, so you never slowly build knowledge of the combat. this makes the ogre a brick wall that many players never overcome
God I hate n00bs so bad imagine not being able to get past the ogre FRICK gaymers
>Feudal Japan isn't an interesting setting
Proof that opinions can be wrong.
I'm just saying that a standard medieval fantasy world (aka medieval Europe) would have given the game a broader appeal.
Feudal Japan is classic and has loads of broad appeal. Who doesn't love samurai and ninjas and katanas and all that good stuff? And it more than makes up for any deficiencies in that broad appeal as compared to medieval European fantasy simply by virtue of not having been run into the ground yet. I'm the sort of autist that cares enough about European fantasy to have strong opinions on what fairies and goblins should be like and even I think it's been done to death at this point.
He's not wrong.
First of all, its SENGOKU Japan, an era of war an mysery, literally said on the cinematic intro, morons see old japan and automatically think "feudal".
1 and 2 are straight up wrong. 3 is a good thing. 4 is wrong in the sense that it was never hard to avoid enemies in From games if you didn't want to fight them.
Japan isn't an interesting setting
Wrong. Look at Ghost of Sushima, it's a basic (though VERY good looking) AssCreeds set in feudal Japan, which anyone who played any AC wanted since day one
Is this game actually good, I've seen a few videos but the gameplay doesn't exactly convince me
Again, it's AC, you have your regular and heavy attacks, block, and can unlock a wide range of gadgets, like bombs, smoke bombs, shurikens, poison darts (those come in WAY too late) and four "stances" that change your combos and help against different enemies.
The whole game is incredibly romanticised, the devs loved this setting and it shows, just watch the sword tutoria
No lie that map looks like it sucks from up there. The visuals are so flat and it looks tiny. It's very videogamey and fake looking
That is how the island is shaped IRL, genius
ha i never made it past the ogre either. the combat in sekiro feels like a puzzle. i don’t ever feel like anything is unfair just annoying and not fun, so i put it down. unironically, dodge rolling, side stepping, using a shield, or parrying is more fun than whatever the hell sekiro wants me to do
Factually incorrect
>Both PS exclusives are the worst total selling games
>Snoys still say From's home is Playstation
What did they mean by this?
Cope
The kinoest game ever made
An exclusive should be expected to sell less than a game that's released for everything, right? I mean I don't pay attention to sales or what experts on the topic think drives sales, but that only makes sense to me.
OP btfo
amazing how many dumb c**ts take OP's claim at face value when was this early in the thread
it actually requires skill, unlike the others
Least successful? Maybe compared to elden ring but I recall Sekiro sold millions and was critically acclaimed
Game was literal GOTY 2019 even if it didnt sell like COD or anything.
Blocking shit is not fun
Because it has good gameplay which the bandwagonning Fromdrones are allergic to.
I've never even paid attention to game sales before so I didn't know this until you posted it. It does seem a little weird tbqh.
Limited RPG elements
Normalhomosexuals will eat up literally any shit if you slap it with enough Skinner Box RPG elements
Conversely they are allergic to any game that doesn't constantly reward you with a meaningless treadmill of loot and levels. Sekiro has a very mild case of this but to a much more limited degree than most other modern games, including other From games.
I'm a purist when it comes to games and prefer it much more to improve through skill instead of levels and stats, but a small amount of progression and unlocks is a great way to slowly introduce more mechanics instead of dumping everything on the player from the get go.
Because samurai are boring. People resonate with Tolkien fantasy and dark grim atmosphere. Sekiro was basically darksouls for weebs, and most weeks play moe Sims and turn based rpgs, not punishing action games.
>and most weeks play moe Sims and turn based rpgs, not punishing action games.
LOOOOOLLLLLL
Feudal Japan is a garbage setting and generic ninja/samurai is boring.
Its Sengoku era Japan, and you can bog down medievak fantasy to "oh le metal armor and magic and sword and dragon" if you want to play that game.
>Fedual japan instead of medieval fantasy shit
>No character creation
>Can't grind and overlevel to beat difficult parts
>No gear or tangiable rewards outside of satisfaction of progression in itself.
They removed the things normalgays like basically.
Now that Tencent owns From, i hope they convince them to make Sekiro: Journey to the West.
>asian settings are cringe
>lack of character customization
simple as
These games are cancer. You are playing COD of the action genre. KYS ASAP.
Kneel
I am so tired of z targeting.
It's called lock on. OoT didn't invent shit. And if you want an action game without it, play Dragon's Dogma.
Came to post this
The orge is kinda just doing nothing
After communing with my inner normie I have come to the conclusion that it must be the lack of multiplayer. Playing Sekiro felt lonely compared to the Souls games where there are player ghosts, blood stains, messages, co-op and invasions.
That social feeling that you aren't alone in this hell is vital to retaining the interest of any normie that tries to push themselves through a difficult game like this.
no invasions no buy
most pirate-able game ever
I think people always read too far into specific mechanics when they analyze sales, it was an off release not attached to the souls series, feudal japan has less mass appeal than medieval fantasy, it didn't have george rr martin attached, and elden ring was farther a long in the continuing media snowball/consolidation.
There's not much marketing too i remember.
>inner isshin is just one extra move in phase 1 and another in phase 2-3, both of which have a very long wind up animation and you can avoid them by simply running the frick away
Is this guy supposed to be harder than base Isshin
how do i get good at this game? I died so many times to the horse samurai boss i infected more peoples and i feel like a monster for it.
Get in the right rhythm.
The player pumps twice right at the start but there's no button prompt. It also doesn't count every swing. All the DDR style commands are showing are hits and deflects that landed, which you could do for any action game. Do you actually think this is clever or that anyone who actually watches it wouldn't immediately know it was bullshit?
Try doing the two hits into deflect for Genichiro/Isshin (R1 R1 L1), it's my default combo for those two, feels great when they connect
people really play with the garbage fromshit controls?
I changed that shit the second I started playing.
primary actions on the face buttons: (Y) attack, (B) Prosthetic
secondary on the shoulders: [RT] dash
From soft always have no clue about good game controls.
Get the firecracker and just block, gyoubu doesn't deal enough posture damage to have to worry about parry
Basically just throw firecracker every 15s or so get a few hits in then retreat and block, hook him when the mark appears. Learn his moveset so you know where to get your hits in without getting smacked
Block every time you would normally roll.
Didn't it sell more than the Dark Souls games?
No
It has a much less combat options then souls games a lack of character customization and there are spots where you cant really go back and upgrade yourself more if you get stuck these combined with poor marketing of what the game actually was like made it not sell as well as there other games out around the same time
So what's next for Fromgames? ER2? Dark Souls 4? Sekiro 2? Something entirely new with a revamped combat system?
armored core?
Armored Core. Probably their biggest departure when it comes to gameplay in years.
I want seki 2 so bad. I must go to the East Challenge the dragon save my children marry my wife live a just life and be a better man that my owl father was
>I want an unnecessary sequel instead of a new IP
I am 28 Black person give me my very necessary sequel now. The purification ending sets up a perfect sequel and I must play it
>Purification
Dragon's Homecoming you dope.
Not canon.
Yes that one. I have played all the way up to ng+9 I should not have got that wrong. My mind was too focused on my wife I’m sorry anon
2 good things better than one good thing
What even is a neccesary sequel you gay? You have never enjoyed another game from a series you like?
i'm still pissed they scrapped the likely Tomoe DLC to work on Dark Souls open world
I’m not sure I would have wanted a tomoe dlc because I would not have wanted to completely restart a new character and I can’t see how you would make that dlc work if you were not playing as her.
Hopefully something Tanimura isn't involved in.
Are they really that bad?
Blame!
Unironically. Every time people are asked what they want From to do next, Blame is mentioned. I heard even in Japan that is the case, so maybe there's hope
I dare not think about how cool that would be
Armored Core
Elden Ring 2
Shadow Tower/King's Field successor
>15 more hours of deflect spam against samey bosses
Omg who cares
>Nobody saying a thing about Bloodborne 2
For frick's sake give me more victorian eldritch monster hunting, been replaying it lately and it's ridiculously kino
I think they said something about a new IP? Hopefully after armored core.
I will give you the shit posting reason and the actual ones
>Muh blocking
Okay with that out of the way. Sekiro just came out between two games that had good old Japanese settings. Not to say that in terms of gameplay is a departure to what most of their fanbase are used to not to say some weird design decisions such as basically being locked to a level until you are done with it. I mean DeS was kind of like that but not really. Sekiro is on the same park as Bloodborne taking something from souls game and building on top of it. It will alienate a huge chuck of their following one way or another.
If we are going by their announcements not long ago it's going to be a new Armored Core game. So like
>End of 2022, Elden Ring DLC
>Mid to late 2023 new Armored Core
There is also the rumor Miyazaki is working with Sony again hence why Elden Ring took the co director method at some point during development.
Because people are plebs. They only buy what's drilled into them on tv, ads plastered all of the internet, and billboards.
It's the third best selling game, completing the reddit trilogy of DS3, ER, and Sekiro
Sekiro is anti-reddit.
Redditors love it. That's why it sold so much. It's From's third best selling game. Its reddit pleb shit
Bloodborne is far more beloved on reddit, therefore it's a better example of a reddit game.
as beautiful as this game is. as fricking amazing as it sounds when you clash swords.
its just simply a stupid fricking game. I downloaded a cheat program (free) because it wouldve taken astronomical hours just to reach any kind of real progress in the game. just for the conclusion to be such a fricking waste of time.
lots of cool shit in this game. very beautiful, good sound track, and the game-sounds are so good. I love the way combat sounds, swords clinging and clashing is extremely satisfying.
But it has mega manufactured difficulty. To a degree that is just fricking beyond stupid.
theres so much i love about this game. But it isnt justified by the manufactured difficulty. It has some legitimately difficult aspects. But 90% of it is manufactured bullshit making it a complete waste of time
You copied this off reddit right?
ive never used reddit in my life. i only come to gaychan to read fun conspiracies on pol.
and now i found the gaming section.
i dont want to type in depth the way i feel about sekiro. i could write a whole book about it. and i would to get my money back from paying for sekiro.
like i said. everything about it is beautiful. but its just such a fricking stupid waste of time. i would love to explain why, but its been months since i played. and i dont feel like typing it all out.
filtered
jesus fricking christ dude
you probably cant understand the deep underlying game mechanics, which is why you probably love it. You can only see the surface of sekiro, therefore you dont fully understand it.
Its beauty is an illusion. a magic trick to keep your attention away from all the issues it has.
maybe instead of trying to beat the bosses hundreds of times. you should try intentionally losing to one, hundreds of times
it's not even deep bro
you just exposed yourself
you never even played it lol
>To be fair, you have to have a very high IQ to be shit at games
lmao
oh i get it. you almost baited me. you are simply here to argue
>he comes to Ganker to have in depth meaningful conversations about games
You should know better if you post on /misc/
The other guy sounds moronic but you're the reason the site is going to shit.
It’s gone to shit for so long I’ve been here a decade I don’t have it in me to really effort post anymore. Why bother when you can farm hundreds of (you)s with the most low effort garbage bait.
We live in dark times if that is the case
Because (You)s literally mean nothing, and they mean less than nothing if all you did is post low effort garbage bait to get them. Call it basic inflation, but the concept of (You)s being a currency alone is nothing but cope from shitposters of old to hide the pointlessness, ignorance and malice of what they were doing, a smokescreen and misdirect from what was going on.
Or you know perhaps people could just not take the shitty bait and enable it.
Of course they shouldn't. But it takes two to tango, and trying to justify or hide your actions of making shitty posts to begin with by saying "w-well they should just ignore me spamming the board when I could do literally anything instead" is disgusting, moronic, ignorant, cowardly and pathetic. Which applies just as much to those replying to it as well.
Here, homosexual, (You) earned it.
Ganker is the last bastion of high IQ vidya discussion.
He's right though, your opinion is shit and just comes off as mad because bad
white boi got no riddim
>I am bad at video gane
I have completed this game 3 times no problem because I can actually focus a little when playing.
Fricking scrub piece of dogshit
Because -
it has little to no cheese strats, the ones available require player interaction to discover and use.
Similarly the actual variety and options in the combat require player interaction and common sense to notice and make use of, telling someone they're using something different even when it's functionally identical matters far more to these people than actually learning and using different tools that are provided even when they're similar to the aforementioned options.
And to build on that it required people to develop mildly different skills and adapt which is verboten and grounds for blaming the game and calling it bad design no matter where it shows up because the person playing can never go wrong and is always entitled to success in a medium designed fundamentally around challenge big and small.
It filtered millions
Because people including me are sick and tired of white male protagonists. We want diversity and yall boring ass MCs ain't gonna cut it in 2022.
But the dude is yellow
Unironically too difficult.
I have 10+ friends that live to play Soulslike games.
Non of them have even tried Sekiro
Your friends are fricking casuals anon
Yeah, they often say shit like "I don't want to have to think" and "learning new things are just a hassle".
Played some co-op mod ER with them. They know next to nothing about enemies, secrets and weapon arts.
That's life though, 99% of people you meet are npc tier casuals
Fun > Difficulty
What little gays they are
I'm looking forward to playing this, have bought it, planning to take time off after my masters. Looking forward
had less recognition among normies
many normies do not know it is even from same developer
Such is life
Because it's boring
>Parry, parry, parry
This is the only way to progress the game
>Muh prosthetic weapons
Useless shit that cannot bring significant damage to posture bar.
Elden Ring is thousand times better in terms of variation build.
Anyone who disagree with this is a butthurt Sekiro gays who can't move on. Face it, no DLC at all means FromSoft already abandoned the game.
Im sorry the Ogre did a number on you, ull get over it one day ER baby
What are you talking about a single fire vent charge does like a fifth of any boss's HP bar, or the equivalent of 6-7 sword hits
Holy digits, but yeah dont argue with souls babies that think ER has better combat than sekiro lmao
Impressive quints, very nice. The funniest part about how people pretend prosthetics etc. aren't worth using that I realized quite recently is that while such people tout that DSP (yes him) beat Isshin in only 3 tries as some kind of slight against the game, the way he actually did it is by spamming the Lazulite Axe to do a shitton of Posture damage.
Next thing you're gonna tell me that ER is way better than Sekiro because it sold more. ER panders to the lowest common denominator of the lowest IQ genre and that is open world games and people that think ER is a "hard" game therefore they are "good" at games. Theres a reason half of the people that bought sekiro dont even beat genichiro
Just for comparison's sake how many people who bought ER beat Margit?
74.9%
>Theres a reason half of the people that bought sekiro dont even beat genichiro
That's a poor excuse tbf.
Shortly after BBs peak in popularity, one third of people haven't even killed Gascoigne, the first mandatory boss.
After last DaS2 DLC released, but before SotFS, the official game website released boss statistics and Fume Knight had a 92% winrate AGAINST players.
DS2 I can understand because I dropped that game so fast, about BB I dont really have an opinion because I played it for like 20mins in the army and beat the guy in the graveyard in 2 tries and I think thats father gascoigne
a bosses winrate against players is moronic to measure.
if you die twice to the boss, and win 3rd try it's not like you can make up the difference in the W/L ratio, you can only win once. And as the case for many DS bosses even if you're playing carefully and well and have a strong build you may frick up or get caught out or mistime a roll on your first few attempts.
It's harder than souls and has no multiplayer. Casuals are out. Also it was plenty popular at release and was well received by critics and players alike. Next fricking thread
>have to play some rando burly dude
>cant make ur own anime waifu
hard pass
>I'm a subhuman ironic weeb homosexual
Cool.
Heavy b***hing because you can't cheese it like you do normally with Souls games and then get co-op help.
Plus motherfrickers don't know how to deflect
morons who never played it and just spouting baseless console-war tier nonsense
its only hard if you play it with base sword using only L1 and nothing else,equivalent to a lvl1 club run in souls
the moment you use shinobi tools its even easier than most souls games and you even get to revive on the spot once
almost your crutch bro
It is a huge filter for souls-gays, even though it can be boiled down to a rhythm game. The lack of magic, inability to make your character a tank, and the FRICKING blazing bull keep the majority of morons from making progress
Kneel
I don't use sakura dance much because I always get my face bashed in trying to land after the attack
>Edited to cut the pause menu
Is it worth completing those Boss Rushes that they added in?
If you have nothing to do yeah, "inner" bosses are pretty much just basic bosses with a few extra anime ultimates
Its fun and there are bosses with new moves, you get to unlock new skins for Sekiro too.
streamers can't have summons beat the game for them while they read donations so they didn't advertise it as much
No replayability and it's extremely linear. It's also hard for the sake of being hard and gives you no tools or customization
Because it teased too much shit that it didn't deliver, for me at least.
No walk through the test chamber of horror in the temple
Only one phase of the ROBERTO fight
No climb up the mountain for a fight with a Tengu
No Hell area
No Centipede Pit boss fight
No interaction with the Shogunate forces beyond a bonus sub boss
No Tomoe secret boss in Heaven
Limited amount of secret areas with world building hidden lore
Mibu village lacked sub missions
Never let you team to with the guy following the girl's song for a fight either
No Kingfisher ghost fight
Caves just exist as a travel area instead of having their own hidden boss and story
And then throw in how gimmicky and grindy the leveling system was and how pre-patch you either use ichimonji or high monk or you've wasted your skill slot.
For me it was corrupted monk, nothing filtered me harder than this c**t I gave up trying and just spammed items at her to end the fight
Don't you just parry her to death when she does her obvious combo, jump stun her for the sweep and then ichimonji and toss ashes at her to stun her bars out?
>fake monk is stronger than true monk
what were they thinking?
>fake monk defeated by peas in a pod
>real monk defeated by grapple hook wahoo
Beat him first go.
He has the most intuitive telegraphing in the game.
the pacing of his attack animations are almost as perfect as DMC4 Credos swings.
ackshually it's a female priestess
she just sounds like a Japanese man going "YOOOOOO"
too hard
It's boring as frick
Standing in the face of the boss and oressing the same buttons gets stale fast
Sekiro is great but the blazing bull or whatever is one of the biggest filters I've come across. Frick that enemy.
It’s “Parry: The Game.” If you can’t parry you generally can’t beat the game, which kinda sucks. Other From games have plenty of ways to win depending on your style.
But Sekiro "parry" is stupidly easy
Meh, certainly not for me. I admit I got filtered. Have beaten every other Soulsborne game without ever utilizing the parry system (except for Bloodborne’s gun parry which I find even easier than Sekiro’s).
I have up after about 25 hours in Sekiro tbh. Was only able to beat one proper boss (the Drunkard guy) and failed to even beat Enshin the miniboss after about 100 attempts. I’ll give the game another try soon but I was out after that.
man you suck ass. that drunkard guy is a miniboss. i just started playing and dont like the game and think its garbage and i have 5 hours and i am following the fextralife gameprogress guide and i just beat the lone shadow longswordman. the graphics are really bad on pc at 1440p. it looks reallly jaggy and theres a lot of weird graphical glitches, i have to play it on low settings even though i have a 3007 so its not as noticeable
Thats like sayin its bad that you are expected to learnntonaim in order to play a slightlt difficilt shooter
>Only 1 playstyle, 1 weapon, no truly meaningful skills that add replay value and mobility
>All the bosses blend together and are essentially basic reaction checks, those that don't clearly aren't designed for this combat
>Mobs are worthless until you reach Ashina Castle
>Stealth is shit
>No PVP
Overrated as frick
I thought the stealth was decent
>I thought the stealth was decent
Top fricking kek, and people will defend this dreg heap
Because it's shit.
Only like 4 memorable bosses
No customization
Combat options require you to deliberately choose to use something other than the shoulder buttons because everything is considerably less effective than spamming L1 and R1
Terror instakill is some bullshit
Also, Chained Ogre too hard for casuals
I don’t like samurais.
It's simple OP.
It's a good game and people don't like good games. It's why EA and Activision still exist, and why people praise Elden Ring.
ER is a good game and you cant disprove this fact
Dark Souls PtdE and Sekiro are the only souls games I replay every year
It was something actually different
I'm still waiting to buy it, but because this was is released by Activision buttholes they still keep the price on €60 years after release. That happens with no other From Soft game. Even discounted it's not less than 30. I bought other Souls games for like $10.
Zoomers can't zoom enough in a single player game.
Can you imagine if Sekiro was a PlayStation exclusive?
/v/trannies would be gushing soi milk from their HRT breasts and dilating with katanas
and you'd be seething every time you see it. hell you're seething just from imagining it lmao
It’s harder to play for a large chunk of FROMsoft’s audience because it forces you to master the combat system as it is instead of abusing status effects and levelmaxxing to cope for poor reflexes and lack of strategy.
How can morons think Shitkiro is good when fricking Ubishit made an infinitely more complex swords clashing combat system adapted for PVP even
How did Ubisoft make a better combat system than Sekiro 3 years prior Sekiro?
Two reasons:
1. No character creator.
2. No multiplayer.
These alone filter out most normals.
But most normie games don't have character creation why is it suddenly a big deal
Because nowadays everything is about individualism and especially soulless americans feel the need to self insert their moronic asses into everything to get a sense of identity.
Depends on the genre. Sometimes some random indie game becomes popular among normals, those usually don't have character creation, just like online "hero" games (Overwatch, ASShomosexualS etc.).
But even though The Witcher 3, for example, was very popular, normals were still complaining about no character creator, classes and so on.
>open Sekiro thread
>niohgay is sperging out
I'm starting to think he makes these himself
>Won game of the year
>Outsold Dark Souls 1, Dark souls 2, Demon's souls, and Bloodborne
>Not succesfull
You homosexuals need to stop being so gay.
It's OP, he can't help it.
it's not an RPG, it's an action game, so you can't cheese the game by overlevelling by maxxing stats, you actually have to get good at the combat system. The only thing you could do is unlock all the moves and healing shit, yet even then you need to master the combat.
Shame it didnt get a Tomoe memory bell dlc, it seemed like it was hinting through that.
Bros will DSRemastered be on sale this autumn? I really want to get into this series and play games in their release order. And yeah yeah, DSR is released after DS3, you get what I mean. I would get PTDE should it not be $200+.
Just pirate them.
It still shifted several million copies, pretty good for a brand-new franchise from a relatively small Japanese middleware developer. That said it clearly filtered Souls players who relied on overpowered builds and cheesing strategies to beat those games. Sekiro is a much more pure test of skill and mastery of systems, which is probably why the more insufferable Soulsgays like to bleat about it not having build variety. Firsthand encounters with zoomers who tried this game typically tell a story of them getting filtered by the opening area and refunding the game in favour of some casual open-world game.
How is 6 million sales concidered a faillure again ?
Not enough good memes.
It sold well considering its relatively low production and marketing budget and short timeframe in which it was made. It was not aiming to be a normified cashgrab like Elden Ring, it was focused on being a good video game.
QTE game
Is there ANY giant boss in fromgames that doesn't feel like a shitty minigame?
Midir is fantastic, so are most Elden Ring giant bosses
>minigame
All of Sekiro is a minigame
Divine Dragon is just one of the few with special rules to its simon says
Midir is the only one that's good.
>so are most Elden Ring giant bosses
Lol. Lmao, even.
Elden Beast
Lack of replayability. There aren't different builds so theres no reason to play it more than once.
The entire combat system for every enemy and boss boils down to “block at exactly the right time over and over again”,
The special items actually don’t have any effect whatsoever except against enemies you are specifically supposed to use them on,
How come this guy is put at Hirata estate against a minor boss and nowhere else, did they plan a summon system for Sekiro too but then decided against it
I’ve managed to have him survive on both of my playthroughs so far and it doesn’t seem to affect anything in the main timeline. Not really sure why he’s there.
He's there to keep the enemies occupied while you kill them off so that you can 1v1 the boss afterwards.
Or you strafe and kill the mobs first then talk to the guy, he just occupies the boss full time while you get an easy kill
Regardless that wasn't what I asked
if we are speaking only combat wise Sekiro is the best game
No
I didn't ask your opinion
Sekiro combat is a lot better than soulscombat
>QTE combat
No
clunky roll combat
no
it's a step backwards in many ways
That's Elden Ring
Nonsense
It's the truth
No it's not
If anything Elden Ring actually improves Souls combat esponentially with meaningful features while Sekiro is a sidegrade minigame combat system with very little depth
>ROLL ROLL ROLL
>COPE COPE COPE
Did you get these from tiktok or something, why the vertical phone format
Cropped saves mb
>If anything Elden Ring actually improves Souls combat
lol
lmfao
But that's not true
How did they get away with making the final boss a fully naked woman
>Malenia
>final boss
step backwards from what?
King's Field
Because it's mediocre.
>shit characters, lore and story
>less depth and replayability than Souls
>short and very linear
Same reason Ninja Blade didn't sell well.
>shit characters, lore and story
better than anything in Souls
>less depth and replayability than Souls
Combat actually requires mastering it. And if builds are the only reason to replay a game, then you must not replay many games outside of RPGs.
>short and very linear
Preferable to a bloated open world mess like Elden Ring
>builds give replayability
correct. what are you even trying to say here
Oh and I almost forgot, it started the disgusting degree of reuse that Elden Ring continued.
>dude fight the fat bandit lord like 5 times
>dude Headless fight like a dozen times
>Snake Eyes 2 electric boogaloo
>Bull 2 Reloaded
>Guardian Ape 2
>Corrupted Monk 2
>Long arm mutant 2
>chained ogre 3
Absolute dogshit.
Having to concentrate in every single encounter/fight until you have it memorised just made exploring a fricking pain. Yet it had the same massive From style levels with multiple paths. For me the Sould style opaque structure did not mesh well with an action game with a high pace. Most of the time I had no idea where I was going or why because there was no map to tell where the frick I was in comparison to everywhere else. Then it teleported me to Monkey Mansion, which was fun but I still had no idea what the frick was going on.
It's the one game they made without easy mode.
The whole game is easy mode
Sekiro sold more than all their other games outside of ER though.
Dark Souls 3 sold double Sekiro (and that's a good thing)
I had to refund it because it wouldn't spot my xbox controller
Bought it again last week because of the discount but ended up refunding it again since it still hasn't been fixed.
It filtered the average Dark souls fan.
I speak from experience, I got my ass whooped by blazing bull because I was trying to take the DS approach of rolling and looking for an opening, while in Sekiro you have to make those openings happen with well timed parries.
Sekiro was a great game.
You don't really have to parry the bull at all though
Stop projecting
The majority just found Sekiro incredibly shallow, especially those expecting an actual moveset
There was an actual moveset that went beyond rolling or throwing fireballs
Games with multiplayer and RPG elements are more popular. It's that simple.
I would never understand what people see in this games combat. "Oh you gonna push the block button at the right time then spam attack" that literally Kingdom Hearts combat for over 2 decades.
Im 100% convinced its a fromsoft brand ordeal. If this was some Ubisoft game people would of been shitting on it. Like if fromsoft made Horizon people would be praise the combat of that shit
Spoken like someone who never played it. Probably a Souls troony too. And literally Elden Ring/Dark Souls is just "push the roll button at the right time and then spam attack". The difference is that Sekiro makes you watch out for unblockable attacks that need to be evaded, jumped over or mikiri countered. Souls games are quite literally one dimensional compared to Sekiro because all you do in Souls games is roll around on the ground to dodge everything. It looks stupid, the hit detection is terrible, you just phase through everything and it doesn't feel satisfying to do. The Sekiro parry is the polar opposite.
Elden Ring has several viable ways to deal with enemies, many are better than dodging, many are better for certain enemies
Sekiro having 10% of attacks that need to be jumped over or dodged doesn't make it any less 1 dimensional and boring
Rolling is the optimal way to defend against attacks in Elden Ring. You can parry but the parry is broken and unreliable as always. You can use the various defensive Ashes but they all consume mana to use (the equivalent of certain ninja prosthetics in Sekiro like the firecrackers and umbrella that I neglected to mention for this very reason). Much like the Souls games and Bloodborne, it boils to to tapping one button over and over. What's even sadder is a lot of the bosses are effectively Sekiro bosses in terms of their movesets but when they unless a combo on you the optimal way of dealing with it is just running away. In Sekiro you can get up in their face and parry every blow.
I'll never get over how utterly delusional Souls fanboys are when it comes to Sekiro. The way you can say "hurr durr all you do is parry". Literally all you do is roll around on the ground in Dark Souls/Elden Ring. There's no other level to the gameplay.
>Rolling is the optimal way to defend against attacks in Elden Ring.
That would be jumping
Shitter opinion, positioning, parrying, blocking, countering, rolling, jumping are all viable and useful with each its benefits and risks
It really isn't, you have 3 options in total which is ass
Nah not really. The jumping is especially pathetic because there's pretty much no attacks where it's optimal to use it, and sometimes you you think you can use it to jump over something but you can't. Parrying has the same issues with not know what bosses you can use it on and just like the rest of the game the animations are so out of whack with the hitboxes that it's entirely unreliable and just safer to do almost anything else. Guard counters are suboptimal just like the basic block is too, it's safer not to do it at all most of the time. Oh and of course all of this shit is tied to the crappy broken stamina system which exists as a band aid for bad AI, much like the enemy input reading.
>Nah not really. The jumping is especially pathetic because there's pretty much no attacks where it's optimal to use it
Absolutely fricking wrong, Godfrey, Godefroy, Godrick, Commander Niall,... there's several instances where it's useful and it's generally preferable to dodge but has more risks
>Parrying has the same issues
It's quite intuitive,, it's normal, lighter swings, combo starters and finishers
>Guard counters are suboptimal just like the basic block is too, it's safer not to do it at all most of the time
Nonsense, observe after which attack you should counter
>muh stamina
>muh input read
Shitter detected
>rollspam
>3 attacks avoided purely by positioning
>Spacing to get ranged attacks
>this confuses and angers the QTEgay
>Soulsbabu thinks rollspam is good
lol
>having to get up close and master swordplay makes the Soulsbabu seethe
lmfao
>Fighting one of the many reskinned bosses
>Combat is still just roll spam with some deflection sprinkled in
So what are you trying to prove? You or whoever is actually playing is just spamming the same 2 or 3 move, roll, deflect, and some energy beams. Oh whoa, what riveting gameplay. Truly taking the Souls formula to the next level. I swear, Elden Shitters are some of the most delusional people on the planet.
I swear, you fight this guy at least 5 different times.
>outdoors on horseback
>indoors 1v1
>outdoors on a narrow bridge 2v1
>indoors 2v1
My main complaint is that these guys didnt have a big lore presence, despite showing up constantly, being tough and memorable, and having the best musical score in the game.
>having the best musical score in the game.
Only rolling is viable.
Jumping can be followed by a strong attack which allows you to dodge some hits but in most cases yes, rolling is enough to get you through most fights even stomps can be avoided by rolling.
Therefore roll spam is a design flaw. Plus it looks disgustingly ugly
Combat wasn't given much thought.
>Rolling is the optimal way to defend against attacks in Elden Ring
You dont even understand why rolling has more depth than sekiro's parrying, you cant ven comprehend why saying "just rolling" is in no way comparable to sekiro's "just parry", how sad.
>hurr durr you can roll in different directions
Yeah and it doesn't matter which direction you roll in because you phase through the attacks like a ghost either way. You can dodge/run in Sekiro too if you want to reposition. The fact remains that Souls shit just wants you to roll through everything while Sekiro demands that you parry, jump, mikiri, dodge and lightning counter when necessary. You're right that the dodge roll in Souls games isn't comparable to the parry in Sekiro though because the parry can actually be used aggressively, it damages the enemies.
You still dont understand, but i am glad you managed to think a little.
>muh dodge rolling so deep
Oh please don't tell me you're talking about the shitty tedious stamina management like it's a good thing...
Please, both you and i know that dodging has been removed from the stamina management equation since BB.
I played the game and got up to the fog forest area before I was done with it. Also why the frick would you think im a soulsgay when I brought up Kingdom Hearts and Horizon?
>The parry and attack button are important therefore that's all the game is about and nothing else of value is in it!
Why do people gotta be so disingenuous.
>>The parry and attack button are important therefore that's all the game is about
Correct
Someone I knew said they played it for a week then returned. They said they prefer being able to roll spam and hate having to deflect. In other words, he couldn't git gud.
You can dodge in sekiro if you like, it's just less fun and efficient so nobody does it, just like how nobody parries in souls games
It's just garbage.
Elden Ring and Soul games are the forefront of "play the way you want". Meanwhile Sekiro, to not write a paragraph, just isn't "play the way you want" in the slightest
unbalanced dodge or block vs balanced dodge or block
no multiplayer
What happened with the seven spear?
100 IQ thread
For me it's because it's too expensive, it never goes on sale for more than 50%. Then i pirated it and didn't worked with the controller, and playing with a keyboard is ass.
fromsoft worldbuilding and level design + team ninja gameplay
perfect game
Too hard.
Activision