Yeah, that's pretty much it
Game it's as it most fun when you have nothing on the plains and it's pretty much pure survival, it climbs on difficult with the Black Forest but sensibly so.
Swamp is absolutely brutal until you can get root armor and then you get used to it and it's cool
Mountain can be bullshit because 2 star wolves are stronger than bosses and silent like ninjas but you can still keep going
Mistlands has the mosquitoes and the tsr monsters which are much more annoying than should be
And then mistlands comes and it's fun for 15min before getting old and insufferable
My frens jobbed right before mistlands.
But I'm always up to resume more viking action AND FINALLY LEAVE THE FUCKING PLAINS.
That said, my major gripe with the game has to do with how many resources are wasted for building and upgrading.
More player = resource starvation, unless you use mods to adjust this bad behavior.
Upgrading armor/weapons should be tied to skill rather than pure resource usage. Because it's just retarded that I have to spend a full 64 carapace to have a max quality helmet.
Or that I can completely deforest an island only find myself short to build my shitty village.
Are you me? My group also basically bailed after we beat the "last" boss before mistlands was released. It was fun figuring out how the game out but unfortunately the magic is gone for me.
It really is. I had a group with designated roles. Half built and gathered resources, the others explored. Was fun returning home after a long journey and watch it evolve over time. New buildings, paths, farms etc. One thing I wish this game had are npc's like Terraria to populate your town.
>install portal anything mod >mine all the metal needed >portal home >reduce game from 40 hours of mostly boring sailing to 10 hours of kinda fun exploration and combat
adding mechanics to bloat your games playtime doesnt mean your game is better because people play it for longer.
>friend chuded out, and is getting surgery now, he was the crafting guy that mined while everyone else was AFK
Anyone dealt with this? when can I expect the letter before the ACK
Is your friend actually cute, like was this a long time coming?
Or is this like what happened to our group's friend that was fat, ugly, a jerk, lonely and unhappy and found an immediate new "family" by chuding out?
chuded out
I can't imagine going through this
It's like being normal friends with someone and then one day he tells you he's actually a furry and will now wear furry costumes everytime the gang meets and and make animal noises
>Approximately how long will this game be in Early Access? >“We don’t know. We’re currently working on our seventh biome, the Ashlands, and after that we have one more to complete (the Deep North) before we’ll consider the game to be version 1.0. It’s a pretty safe bet to say that Valheim will be in active development for at least another two years (counting from January 2023). Aside from the large biome updates, we also want to add smaller updates to fill out the game.”
It was slated for 2023 before and 2022 before that. Devs can die for all I care.
>mine iron >mine more iron >mine even more iron >finally have full upgraded iron set >killed moder >guess what bro? NOW YOU NEED IRON AGAIN
and swamp sucks ass
I enjoyed mistlands but it really highlighted to me how unfinished this game is even more than when I played it on release
they need to finish the biomes and then overhaul the entire early game to not be such a grindy slog. Like Mistlands has magic and cool shit right? But nothing before it does. They need to strew about more content and options in the early game.
Like how you can get multiple different armor sets in mistlands, but you can't in the plains so you're just forced to dump hundreds of iron, period. Can't split it up among your friends. Or how there's absolutely no magic for 90% of the game right now. Very lame
>get a practical base going with my friend >sweet music btw >do some bosses and fight mobs for awhile >find out sailing is a major thing >out of nowhere autism hits >go nuts chooping the forest down >spend five fucking hours trying to build a viking longboat house >utterly fail >set off to the sea >are we there yet >finally hit an island i don't think we were quite ready for, it was swampy >hot landing and had to put up a beach head while getting attacked >slowly abandon that when the boat gets broken and start fortniting up a tree >get something built at the top and left alone >think about how we will have to build a boat in hostile lands, sail it back to the home island and then back here again >friend suggests cheats >whats even the point then
Played for like 30 hours over two day and I'd rather just leave it at that high point. For such a bare game it was a lot of fun the whole time.
plenty of solutions: >salvage the destroyed boat
it'll have dropped its shit and provided it wasnt on too deep water you can recover the nails too, they sink
>one person dies and brings a boat back and you carefully get your shit back out until you have a more solid approach
since you probably have excess mats for a boat back in spawn
>figure out how to make a portal and do something similar as the boat method except with portals instead
You'll learn to be more careful almost everoyne gets raped like this once
Not him but swamp is absolute fucking ass cancer when it comes to sailing
Me and my friends once got ship stuck on a shallow in the middle of a big body of water, then we got wiped by leeches and wraiths
It was pretty much unrecoverable and one of my friends used cheats to move our eq to the closest shore
Kinda what I meant by >You'll learn to be more careful
I bet you never did it again. First time I went sailing with all my friends with full bronze gear and items I navigated us through a river that ended up getting us stuck and besieged by mosquitoes and goblins. You can imagine what an absolute fucking struggle it was to get all that stuff back, but it was fun. Ended up digging a trench topped by wood to not get raped by mosquitoes
You can imagine after that we never ever did that again and approached shores very carefully and with the means to make portals only. It's one of these lessons this game teaches you that seem extremely harsh but it's a drop in the water in the whole picture and wont set you back too much
>You'll learn to be more careful
Being carefull doesnt help for the shallows you cant see above the sutface
[...]
You can dodge roll I guess
You learn pretty quickly to steer well clear of swampwater when you're out sailing, and it does look different from regular water so there's really no excuse. If you're planning to venture into a swamp, it's far better to come ashore in a neighboring biome and set up a staging area there with a portal and chest, then venture in on foot.
I found the swamp to be quite a punishing difficulty spike during my first forays into it, but ultimately overcoming the challenge was one of the more rewarding parts of the game.
If the new content is all going to be as fun and varied as mistlands and those sealed towers the hildir patch added then the game iwll be pretty fucking amazing in 3 years
I played Conan Exiles first, then checked out Valheim and found it disappointing. I tried to get into it like 3 times and couldn't do it. Building stuff is limited due to only vikangs being there and stuff you can build is rather small in variety even withing vikang context. Game can be pretty due to physics, but I don't like this cartoony aesthetics. Combat I think might be slightly better, but feels like shit due to cartoony aesthetics. I like gore on mutilated human enemies in Conan. Valheim is pointlessly grindy, in Conan I can easily customize how many resources I obtain or are needed to create anything. Exiles has booba and enslaving so I can build my own city/village/castle and fill it with servants, slaves and troops, which makes it more alive when playing solo. There is no sailing in Exiles but I haven't interacted much with that in Valheim either so I don't care. Valheim modding seems nonexistent, but Exiles has a lot of mods adding new features and content. Handcrafted map in Exiles was more fun to explore than generated one in Valheim. Modders can make their own maps for Exiles, although the one I played had some weird blur which annoyed the shit out of me (can be slightly seen in pic related). Base game maps had no such issues.
I just wish npcs were less robotic in Exiles. The way they turn around and go back to spawning spot like in MMO after they go too far, shatters my immersion and pisses me off. Player slaves would are also treated as items pretty much which is disappointing. Other than that, I prefer to play Conan when I get an itch for survival/building game to play solo or with friends. To be honest I wish Exiles was designed more around solo play. If it was third person Kenshi/Rimworld/Dwarf Fortress it would be my favorite game probably. Last time I played was before magic update.
Their main issue is that they're not expanding the studio more. Invest some money to help development along to keep the money flowing. Look at what the PoE guys did, they're fucking massive now and the game is still more or less chris wilsons vision.
I can't fault them too much for slacking off after becoming literal multi millionaires within some weeks. But I dont understand why they're not fucking expanding. Invest that money back and multiply it and the game will only benefit too. You don't have to sell out but you can expand.
I had the same issue until I realized that the bonfire I put outside my home gave me -20 fps. Then I fucked around and removed some other light sources until I only had the ones that were really needed and got another 20 fps back. Made my house more comfy too because now it's only lit up where I need it
Almost no content updates, way too slow. Also the copper mining sucks DICK. I should not need a mod to find the copper hitboxes so mining around then breaking it all like Silver works. Every like 4-5 months Ill start a playthrough and quit like 2 copper deposits in.
Even then, its really slow because of how big the deposits are, how much you need if you actually want to get bronze armor instead of skipping it like everyone should. Its heavy, so you need to use a cart to bring it back because it just drops right through the raft cause haha fuck you. Ontop of that, you have those fucking greydwarves annoying you constantly.
while being early game stamina fucked
>you need to use a cart to bring it back because it just drops right through the raft cause haha fuck you
Just get enough to build medium boat
It has included 4 slot box on board
I like the boats and I like building shit, don't really care that much about the bosses and combat.
I pirated it a year or two ago and built a cool house with a long shipyard and a lighthouse on a patch of shallow water. I wish you could build taller and that the lighthouse would render from further away, because as it is it's kind of useless, though it did look cool.
Anyway, I ended up buying the game, but haven't played it since, I'm waiting for the itch or for some big update.
Mistland biome was such a disappointment. I loved the dwarfs and higher emphasis on magic but the environment was way too rocky. I spammed the jump key more here than the rest of the game. Traversing it felt like shit, not fun. Hope ashlands is less cancerous.
I onyl hated the traversal because standing on a rock waiting for your stamina to regen is retarded gameplay
If stamina for movement didn't drain outside of combat it would've been fine
This game is most fun in the starting areas. Both forests look really cool and are easy to navigate. Swamps and Plains are so shit in comparison. I also wish the ocean had more stuff in it.
Finding minerals and caves should be harder, but you should be able to mire 3 times more and bring 3 times more back. That would mean that exploration would be more important and when you find the resource you are rewarded big time
It's fun until you die on a mountain, and get stuck in a loop of using whatever scrap you have left, and it wont be much considering how expensive making anything is, and draining the last of your resources to run up the mountain to do a corpse run but whoops an off screen golem just blew you up in one hit and now you have to do your corpse run with literally nothing and repeat for an hour until you finally get back to where you started.
I play with friends every time they put up a new patch.
The game is fun but the loop ends after bosses are done.
They need to stop being swedish and add more content faster even if it's building items and/or new styles of items.
I discovered the plains and got my shit pushed in by a tribe of goblin things. Haven't been playing because there's just too many other games I want to get to, and I feel like I've seen enough of valheim after a few boss cycles.
Ran out of content. Played Pre-Mistlands, exhausted the content, stopped. Played Mistlands, exhausted the content, stopped. Played Hildir's request, exhausted the content, stopped. The game is amazing, but the devs are unforgivably slow.
It's actually a bit bigger now, this is an old screenshot. The field to the left has been walled-in and turned into a Lox pasture, and the backside of the tower got an expanded pier that runs all the way to the little bit of land you can see to the left. I'm proud of it 🙂
I had my fun with it already.
Plus Valheim's main draw was that it's relatively simple and uncluttered. After a point, adding new mechanics on top of the existing ones makes it less attractive, not more.
The corpse retrievals are a big part of the hardcore survival experience imo
Of my ~300 hours in the game, the most difficult and frustrating corpse runs are the parts I remember the best
>I really wish this game had an option to keep all your items on death
It does, though I think it was a recent addition. There are now server settings that let you tweak alot of different things, among them being whether you lose your items on death and how much skill point loss you have on death.
I quit earlier. I completed the content all the way to like end game before mistland.
Then they fucking updated the game to nerf building and worsened the stamina system.
They made a game, that was already a slog, even more slow and monotonous. Developers act like the gameplay's some delicate well designed craft work when it's honestly an atrocious mess of tedium designed to force out a long grind.
By stamina, I mean the food stamina system.
And in general, the game seriously lacked content. Including unique enemy and boss variety.
The early hours at least, I felt had some real charm. But the more I continued, the more bare the game felt.
So it's why I resorted to building. Giving MYSELF a goal.
Only for building to get a hard nerf. Much more resources, no trade off. "Realism" my ass. And with the food stamina changes it made these sorts of goals even more tedious. Stamina became a fucking hassle, instead of a reasonable restriction. Like most games with a half baked stamina system. Makes your FUCKING VIKING feel like an asthmatic limp dick retard.
Fuck off with that shit. What a joke. I'm glad I jumped ship when I did. Game got worse after. Must be all the ass kissing from the "hard cores" who hate fun.
I'd be happy if they eliminated or at least significantly reduced non-combat stamina drain. It just makes exploration a bigger chore than it should be, ESPECIALLY in mistlands.
If it did, maybe I'd come back for a small while. I think even combat stamina drain sucks ass right now.
Also is the Mistland a drain on stamina or something? Or just visibility isuses? How bad is it? Also how bad is the "magic"? Heard it was shit.
Mistlands has a lot of craggy near vertical rock formations everywhere that often drop off straight into water. So you're spending a lot of time running/jumping to get up and over the terrain, and/or swimming, which means a lot of downtime just waiting for stamina to recharge.
Ah, so worse than the fucking swamp.
With the same shit stamina.
Great. Man fuck this game.
Just upgrade your shit to new tier for new tier of foods.
Oh, by the way, the new crops from Mistland are mistland exclusive, as in you can grow them only in Mistland biome, where there are flying fuckers that glide over your protective walls to fuck over your valuable shit.
Oh great, even better. Now I have to have a base in shitmas in order to have even remotely close to the stamina health balance I had in the past.
Man this game. What the fuck devs.
I found magic to be situationally useful. There's only four items that cast magic right now: a fireball staff, an ice shard staff, a magic shield staff, and an item that let's you raise skeletons that follow and fight for you. By the time you get the materials to make any of it though you've already played through nearly all of the available content, and you're probably not going to get much use out of them. Personally I only really found magic useful on the mistlands boss and maybe one enemy type.
Well that's the other issue then. Why would I want magic at fucking endgame. The choices the devs made just fucking blow. Because any incentive model just doesn't work due to their stubborn insistence to make the game hardcore and delay out tools till they're basically not useful.
>do heavily modded playthrough with effect weapon drops on enemies and all the additional early-midgame armor sets the game should have >still get to the iron age and get exceptionally bored >cheese strat defeat bonemass >next step is autistically making frost protection mead in real time
fuck all that gay shit >just start fucking around with magic >entirely new system, entirely broken, first and only time the game has been fun outside of the initial dark forest progression >do a kill run of all the bosses with all magic gear max magic stats >boost jumping shield buffing flame staff spamming gameplay loop is 1000% more dynamic and engaging than anything in the game prior >trivializes literally everything in the game including the bug queen >this is why the magic skill is locked behind 30 hours of standing at a greydwarf XP spawner to get it to ~80+ >that's the only balance/hedge to the new mechanic, the exceptional autism required to "beat the game" "as the devs intended"
The entire Valheim gameloop needs to be reconceptualized into a 20 hour core experience you can sink 1000 hours into instead of a 300 hour game that requires your friends to give a shit. The last biome being terrible slapped the rose tinted glasses right off half the long term playerbase and put them in the same camp as the people who realized 30 hours in that the game is only structured to get longer not better.
Ah, good to know.
I'm so glad I was one of the early birds who dropped the game. Sad that magic actually sounds like fun, but I won't put myself through dogshit.
Anon thats every crafting survival game, isolation. This game does exploration well, where you leave for a long time and then return home with a big haul, past a point this was offset by the fact that you were just constantly returning to a completely empty home, where the only thing seperating this home from another is that this is where all the crafting benches are built. I feel the NPCs would make it feel more like home that is being built and you care about, and less like a warehouse or checkpoint before you just leave again.
Most survival crafting games completely lack atmosphere. Valheim... at the start, did have something. Certainly more than most of the games out there.
Though it's an interesting point having NPCs for the home. Eh. Maybe mate. You do make an interesting point. Maybe extremely rare travellers you can recruit, would be nice.
But no fucking Minecraft/Conan Villages, that'd absolutely wreck the atmosphere.
1 week ago
Anonymous
>Why would I want magic at fucking endgame
Well, there's still two more biomes planned, so plenty of potential there to get more use out of it. It's also possible they could add magic earlier in the game at some point in the future.
1 week ago
Anonymous
Yeah, in like 2-4 years at the rate it took just to make the Mistlands. Not to mention, doesn't really sound like they added much quality enemy variety to justify even using magic to begin with.
Gonna be real here, with the Dev's mentality I doubt they're going to add it earlier.
Because it works against the "Hardcore" mentality they accrewed.
1 week ago
Anonymous
>It's also possible they could add magic earlier in the game at some point in the future
I will not start the game again until they do this. I'm not gonna play 100+ hours again just to test a new feature.
1 week ago
Anonymous
Same. Exactly my thoughts.
If they made the game more enjoyable overall, sure I'd go back.
But the game's such a tedious dull slog that I refuse to go back, even for a "cool" feature. The game needs some fundamental changes. Especially to stamina.
I found magic to be situationally useful. There's only four items that cast magic right now: a fireball staff, an ice shard staff, a magic shield staff, and an item that let's you raise skeletons that follow and fight for you. By the time you get the materials to make any of it though you've already played through nearly all of the available content, and you're probably not going to get much use out of them. Personally I only really found magic useful on the mistlands boss and maybe one enemy type.
Waiting for a finished update. The game is fine, but I feel like it would add a lot to the game if there was NPCs you could put in your town who generate resources very slowly and defend it. Just rip off Conan exiles where people themselves are a kind of resource you keep an eye out for.
I just want some cool fucking bosses. Some awesome GOOD dungeons. More enemy variety.
And most of all, something to build towards. Meaningful upgrades. Actually cool abilities without all these fucking autistic restrictions that make the game feel like a jankhouse.
Meaningful building structs, like actually being FORCED to make shit to defend yourself.
Nah, the game's too concerned with making the player fucking suck.
How would it take away from the atmosphere to be able to build settlements that are actually populated? Im not talking about NPCs walking around the map with their own towns, Im talking about putting them as a reward in dungeons that do slow automation of some functions when youre gone as well as give a reason to actuall go into dungeons again, so theres at least something to return to when you do return after being away for a long time.
Anon thats every crafting survival game, isolation. This game does exploration well, where you leave for a long time and then return home with a big haul, past a point this was offset by the fact that you were just constantly returning to a completely empty home, where the only thing seperating this home from another is that this is where all the crafting benches are built. I feel the NPCs would make it feel more like home that is being built and you care about, and less like a warehouse or checkpoint before you just leave again.
was playing on a server hosted by a friend. did everything we could so I would just go back to build and such. but if other people were logged in working on their base on the other side of the world it would allow for base defense events to spawn on my base with no one there. so I came back one day to probably 20-30 hours worth of damage as trolls had clubbed out the base level of a huge tower.
after that I just decided to stop playing for a while and let them release a few updates before I come back.
>do heavily modded playthrough with effect weapon drops on enemies and all the additional early-midgame armor sets the game should have >still get to the iron age and get exceptionally bored >cheese strat defeat bonemass >next step is autistically making frost protection mead in real time
fuck all that gay shit >just start fucking around with magic >entirely new system, entirely broken, first and only time the game has been fun outside of the initial dark forest progression >do a kill run of all the bosses with all magic gear max magic stats >boost jumping shield buffing flame staff spamming gameplay loop is 1000% more dynamic and engaging than anything in the game prior >trivializes literally everything in the game including the bug queen >this is why the magic skill is locked behind 30 hours of standing at a greydwarf XP spawner to get it to ~80+ >that's the only balance/hedge to the new mechanic, the exceptional autism required to "beat the game" "as the devs intended"
The entire Valheim gameloop needs to be reconceptualized into a 20 hour core experience you can sink 1000 hours into instead of a 300 hour game that requires your friends to give a shit. The last biome being terrible slapped the rose tinted glasses right off half the long term playerbase and put them in the same camp as the people who realized 30 hours in that the game is only structured to get longer not better.
Meadows >nice atmosphere, small forests and ponds everywhere, clearings with oaks
Black Forest >mystical atmosphere, especially at night, imposing trees, thick foliage, fun to create roads and paths through it for easier traversal to mines
Swamp >super ugly, constantly wet, constant deep water, looks like shit, worst biome by far, main activity is clearing sewers for HOURS
Mountains >snow is nice, but also kinda empty, not much going on
Plains >meadows but without the forests, feels empty like the mountains
Mistlands >will never get there because the game is just so shit when you reach swamps
>I'm a dev and I designed these pretty biomes for the players to explore and live in >in which biome should I put iron, the one material that players will require through mid to endgame at all times? >like copper and silver something you can find in biomes and mine as long as you have the right tools? >no just kidding, I will put it in literal piles of shit, make the drops percentage-based, then put those into the worst biome, and there into the worst dungeons the game has to offer >god I'm so smart hurrhurr
(cont) it'll be like what terraria is for me now. Whenever they would drop a new update, I'd go back to it trying to feel that initial rush again and just give up only a few minutes in
Yeah I played before Mistlands and got about 70 hours on release before moving onto other games so it was definitely a great value despite being kind of a fotm.
Once the game is feature complete I'll probably mess with it again but I hate the general feeling that every game is a GaaS that I should be coming back to every 6-12 months.
the game is amazing with the "Build Your Raft" mod. It's simply the perfect game. You build your mobile base and set sail, pillaging and destroying everything on your path. Me and my sister would play it for hours, we got really addicted to it. We would sleep very little just to play it and play it all the time until literal minutes before having to go to work. Good times.
>Play during launch with 3 friends >Most fun i've had in a co op game even though it was mainly me and 1 other friend who did all the material gathering >Kill Plains boss, build some stuff like a house ontop of those tall stone pillars >Eventually stop playing because we ran out of things to do >Mistlands comes out >We decided to get back in to the game >Only problem is we hosted our server on a third party site and the friend who paid for it forgot to make backups so our initial server and map are long gone >Restart from scratch >Friends get bored and lose interest when faced with the idea of having to comb through swamps for iron >It ends up being mostly just me going around solo exploring and building things
It was a fun 300 hours but the magic is long gone. Should have waited for the complete release but my friends insisted on getting the early access
iron is complete bullshit >needed for iron weapons/armor set >needed for crafting tables upgrades >needed for building >needed for padded armor set >farmed in 2nd worst biome
Just get enough to be able to farm for plains eq
With plains or above eq farming iron becomes easy, still kinda tedious but easy tedious instead of frustrating teethgrinding tedious
The games crafting is designed for multiple people and every game like this does the same thing which is fine, what I don't get is why none of them add a single player option with the crafting scaled down for one person, yea I can mod it and edit it but fuck so could they.
yeah that kinda bummed me out in ark:survival evolved. Not much the crafting because you could adjust resources yield and recipe prices when creating your game, but the bosses were designed to be killed with 50 t-rexes in your team and to do that, the sheer amount of breeding and genetic manipulation and keebles and cooking and shit you have to do on your own is not feasible at all
until you learn the power gap between bosses and zones you're going to ask why is everything hitting so damn hard.
after that it's just building and cheesing bosses.
waiting for ashlands. Had a great time with the game otherwise. Definitely annoyed that the dev's content development feels kind of mediocre though given the game's success.
I feel like the game has a hell of a grind/difficulty spike once the swamp rolls in and after.
I want to try and see more but it feels like a pure chore unless I play in a group.
>chop wood >craft weapon >chop wood >kill mob >craft workbench >mine ore >chop wood >craft next tier weapon >kill mob >mine next tier ore >chop next tier wood >kill next tier mob >craft next tier weapon, tools and work benches >repeat
this was the game that finally got me bros.
I finally got burned out from that fucking tedious grindy 'gameplay' playing this valheim.
on the one hand, i'm glad to be repulsed by these shitty, creatively bankrupt indy slop titles.
On the other hand, I want to play V rising, but don't want to get caught up in that shitty gameplay loop again.
Mistlands sucks like everyone said
The combat in the game is terrible and nonsensical (why do you have stamina but all the creatures don't?) and ome of the reasons mistlands sucks it's because they force you to do combat
The half assed rpg elements suck too. Either make them decent or remove them.
>Game made by like 5 people is extremely successful >Never update their game afterwards, leave it unfinished
Why tho ?
I wouldn't have dropped the game had they ever bothered adding even the slightest amount of content for it. After years all they added is a new "biome" (just a tileset), and like 5 items. That's it. What the fuck ? With their money it'd take the better part of three months to double the game's buildable stuff, items, areas and enemies.
enemies all have the exact same attack pattern >take a run at you >swing >do another little run/spin >take a run at you
It's terrible. If you stand still after they take a swing they still do a little run away before coming back most of the time.
apparently the combat AI was botched at some point and never fixed but I don't know about that
mistlands fucking sucks bro
Waiting for ashlands update
Just mod the mist out
Its that simple
no friends to help me kill a rediculously hard boss
Mistlands is anti fun
cuz its not a completed game. I'll jump back in when all biomes are fully finished
Just straight up got bored. This gameplay loop is like an old, tired prostitute.
Not that the game isn’t good at what it is, it’s fine. It’s just like beating a dead horse these days.
the further you get into the game the worse it becomes
Yeah, that's pretty much it
Game it's as it most fun when you have nothing on the plains and it's pretty much pure survival, it climbs on difficult with the Black Forest but sensibly so.
Swamp is absolutely brutal until you can get root armor and then you get used to it and it's cool
Mountain can be bullshit because 2 star wolves are stronger than bosses and silent like ninjas but you can still keep going
Mistlands has the mosquitoes and the tsr monsters which are much more annoying than should be
And then mistlands comes and it's fun for 15min before getting old and insufferable
I got to the end
it's a great game
My frens jobbed right before mistlands.
But I'm always up to resume more viking action AND FINALLY LEAVE THE FUCKING PLAINS.
That said, my major gripe with the game has to do with how many resources are wasted for building and upgrading.
More player = resource starvation, unless you use mods to adjust this bad behavior.
Upgrading armor/weapons should be tied to skill rather than pure resource usage. Because it's just retarded that I have to spend a full 64 carapace to have a max quality helmet.
Or that I can completely deforest an island only find myself short to build my shitty village.
Ah right they added a resource multiplier, right?
I haven't played since last year, I'm out of the loop.
I need people to play with.
Are you me? My group also basically bailed after we beat the "last" boss before mistlands was released. It was fun figuring out how the game out but unfortunately the magic is gone for me.
This is not a game that's fun to play alone.
I'll try again once the ashlands are out, if I can manage to find a group to play through.
I had fun playing it solo, but I imagine it's more fun with other players.
It really is. I had a group with designated roles. Half built and gathered resources, the others explored. Was fun returning home after a long journey and watch it evolve over time. New buildings, paths, farms etc. One thing I wish this game had are npc's like Terraria to populate your town.
Ran out of content
>why did you stop playing?
got tired of waiting for updates
>mine metal
>haul it back
>mine metal
>haul it back
>repeat 20 times
>you now have enough metal for half a suit of armor
bring a boat or a cart you dumb moron, don't just walk around with all that metal
>mine metal
>mine metal
>mine metal
>haul back home
>repeat 20 times
the core issue is still there
getting filtered is the issue?
i got to the plains, fag. haven't played since the mistlands were added. parts were fun but that doesn't make it not grindy
>install portal anything mod
>mine all the metal needed
>portal home
>reduce game from 40 hours of mostly boring sailing to 10 hours of kinda fun exploration and combat
adding mechanics to bloat your games playtime doesnt mean your game is better because people play it for longer.
>friend chuded out, and is getting surgery now, he was the crafting guy that mined while everyone else was AFK
Anyone dealt with this? when can I expect the letter before the ACK
Is your friend actually cute, like was this a long time coming?
Or is this like what happened to our group's friend that was fat, ugly, a jerk, lonely and unhappy and found an immediate new "family" by chuding out?
>asking if a chudie is "actually cute"
>showing any kind of acceptance or subtle apologism towards them regardless of appearance
lol
chuded out
I can't imagine going through this
It's like being normal friends with someone and then one day he tells you he's actually a furry and will now wear furry costumes everytime the gang meets and and make animal noises
Because my friends ruined the game by looking up every single detail instead of trying to explore it blind, really took the fun out of my sails.
>Approximately how long will this game be in Early Access?
>“We don’t know. We’re currently working on our seventh biome, the Ashlands, and after that we have one more to complete (the Deep North) before we’ll consider the game to be version 1.0. It’s a pretty safe bet to say that Valheim will be in active development for at least another two years (counting from January 2023). Aside from the large biome updates, we also want to add smaller updates to fill out the game.”
It was slated for 2023 before and 2022 before that. Devs can die for all I care.
My friend i cooped with dropped the game, and Mistlands solo difficulty filtered me
i never even made it past the swamp, game's boring
everything is just way too tedious and time consuming, fuck that shit
it was fotm, even the devs knew, that's why they barely work on it.
>mine iron
>mine more iron
>mine even more iron
>finally have full upgraded iron set
>killed moder
>guess what bro? NOW YOU NEED IRON AGAIN
and swamp sucks ass
I enjoyed mistlands but it really highlighted to me how unfinished this game is even more than when I played it on release
they need to finish the biomes and then overhaul the entire early game to not be such a grindy slog. Like Mistlands has magic and cool shit right? But nothing before it does. They need to strew about more content and options in the early game.
Like how you can get multiple different armor sets in mistlands, but you can't in the plains so you're just forced to dump hundreds of iron, period. Can't split it up among your friends. Or how there's absolutely no magic for 90% of the game right now. Very lame
We should all just use mods to reduce materials usage.
shitty netcode
what do you mean? The game has zero lag because it's all clientisde
Because Illarion is better.
>get a practical base going with my friend
>sweet music btw
>do some bosses and fight mobs for awhile
>find out sailing is a major thing
>out of nowhere autism hits
>go nuts chooping the forest down
>spend five fucking hours trying to build a viking longboat house
>utterly fail
>set off to the sea
>are we there yet
>finally hit an island i don't think we were quite ready for, it was swampy
>hot landing and had to put up a beach head while getting attacked
>slowly abandon that when the boat gets broken and start fortniting up a tree
>get something built at the top and left alone
>think about how we will have to build a boat in hostile lands, sail it back to the home island and then back here again
>friend suggests cheats
>whats even the point then
Played for like 30 hours over two day and I'd rather just leave it at that high point. For such a bare game it was a lot of fun the whole time.
plenty of solutions:
>salvage the destroyed boat
it'll have dropped its shit and provided it wasnt on too deep water you can recover the nails too, they sink
>one person dies and brings a boat back and you carefully get your shit back out until you have a more solid approach
since you probably have excess mats for a boat back in spawn
>figure out how to make a portal and do something similar as the boat method except with portals instead
You'll learn to be more careful almost everoyne gets raped like this once
Not him but swamp is absolute fucking ass cancer when it comes to sailing
Me and my friends once got ship stuck on a shallow in the middle of a big body of water, then we got wiped by leeches and wraiths
It was pretty much unrecoverable and one of my friends used cheats to move our eq to the closest shore
Kinda what I meant by
>You'll learn to be more careful
I bet you never did it again. First time I went sailing with all my friends with full bronze gear and items I navigated us through a river that ended up getting us stuck and besieged by mosquitoes and goblins. You can imagine what an absolute fucking struggle it was to get all that stuff back, but it was fun. Ended up digging a trench topped by wood to not get raped by mosquitoes
You can imagine after that we never ever did that again and approached shores very carefully and with the means to make portals only. It's one of these lessons this game teaches you that seem extremely harsh but it's a drop in the water in the whole picture and wont set you back too much
>You'll learn to be more careful
Being carefull doesnt help for the shallows you cant see above the sutface
You can dodge roll I guess
You learn pretty quickly to steer well clear of swampwater when you're out sailing, and it does look different from regular water so there's really no excuse. If you're planning to venture into a swamp, it's far better to come ashore in a neighboring biome and set up a staging area there with a portal and chest, then venture in on foot.
I found the swamp to be quite a punishing difficulty spike during my first forays into it, but ultimately overcoming the challenge was one of the more rewarding parts of the game.
Yea only place that's more punishing is mistlands and thats only because of the bullshit gimmick
procgen is anti-exploration in a game where you can "complete" a biome
what do you mean by that exactly? Like it discourages exploration? How else do you get the resources out of the biome?
once i'm working on swamp/plains, i found no reason to explore new meadows/black forest areas i come across
true but thtas just how the game is designed. You're not supposed to be exploring the entire world map, just sail around and find what you need.
They should rework worldgen imo
Make biome spawns more dependent on distance ftom orgin
This. Game overuses iron imo. You never leave the swamps. 0 reasons to explore the earlier areas again.
taking a break until they get the ashlands out. I might return if enough of the mods are updated
If the new content is all going to be as fun and varied as mistlands and those sealed towers the hildir patch added then the game iwll be pretty fucking amazing in 3 years
>dark souls but somehow worse and even more boring
>tink tink tink tink tink tink
swedish indie devs are all like notch
frauds
by which fucking metric or logic is this ANYTHING like dark souls?
play it for 20 minutes and youll find out
Are you going to list a single reason or are you going to be a woman and make retarded deflections some more?
I played Conan Exiles first, then checked out Valheim and found it disappointing. I tried to get into it like 3 times and couldn't do it. Building stuff is limited due to only vikangs being there and stuff you can build is rather small in variety even withing vikang context. Game can be pretty due to physics, but I don't like this cartoony aesthetics. Combat I think might be slightly better, but feels like shit due to cartoony aesthetics. I like gore on mutilated human enemies in Conan. Valheim is pointlessly grindy, in Conan I can easily customize how many resources I obtain or are needed to create anything. Exiles has booba and enslaving so I can build my own city/village/castle and fill it with servants, slaves and troops, which makes it more alive when playing solo. There is no sailing in Exiles but I haven't interacted much with that in Valheim either so I don't care. Valheim modding seems nonexistent, but Exiles has a lot of mods adding new features and content. Handcrafted map in Exiles was more fun to explore than generated one in Valheim. Modders can make their own maps for Exiles, although the one I played had some weird blur which annoyed the shit out of me (can be slightly seen in pic related). Base game maps had no such issues.
I just wish npcs were less robotic in Exiles. The way they turn around and go back to spawning spot like in MMO after they go too far, shatters my immersion and pisses me off. Player slaves would are also treated as items pretty much which is disappointing. Other than that, I prefer to play Conan when I get an itch for survival/building game to play solo or with friends. To be honest I wish Exiles was designed more around solo play. If it was third person Kenshi/Rimworld/Dwarf Fortress it would be my favorite game probably. Last time I played was before magic update.
Only thing I haven't done is kill the Queen and now this most recent patch. Probably wait till the next biome is released to start playing again.
>instead of working on their game after becoming overnight millionaires the devs decided to buy a horse and donate it to a private horse riding school
Dumb devs with gaudy practices.
Their main issue is that they're not expanding the studio more. Invest some money to help development along to keep the money flowing. Look at what the PoE guys did, they're fucking massive now and the game is still more or less chris wilsons vision.
I can't fault them too much for slacking off after becoming literal multi millionaires within some weeks. But I dont understand why they're not fucking expanding. Invest that money back and multiply it and the game will only benefit too. You don't have to sell out but you can expand.
>Build anything remotely big
>Framerate goes to shit
It's a shame because I like the building.
I had the same issue until I realized that the bonfire I put outside my home gave me -20 fps. Then I fucked around and removed some other light sources until I only had the ones that were really needed and got another 20 fps back. Made my house more comfy too because now it's only lit up where I need it
Almost no content updates, way too slow. Also the copper mining sucks DICK. I should not need a mod to find the copper hitboxes so mining around then breaking it all like Silver works. Every like 4-5 months Ill start a playthrough and quit like 2 copper deposits in.
just mine copper normally retard
Even then, its really slow because of how big the deposits are, how much you need if you actually want to get bronze armor instead of skipping it like everyone should. Its heavy, so you need to use a cart to bring it back because it just drops right through the raft cause haha fuck you. Ontop of that, you have those fucking greydwarves annoying you constantly.
while being early game stamina fucked
>you need to use a cart to bring it back because it just drops right through the raft cause haha fuck you
Just get enough to build medium boat
It has included 4 slot box on board
I like the boats and I like building shit, don't really care that much about the bosses and combat.
I pirated it a year or two ago and built a cool house with a long shipyard and a lighthouse on a patch of shallow water. I wish you could build taller and that the lighthouse would render from further away, because as it is it's kind of useless, though it did look cool.
Anyway, I ended up buying the game, but haven't played it since, I'm waiting for the itch or for some big update.
Found Wurm Online and searched for bro/v/ille and the Gankerillage on the oldest server but got lost instead.
>Wurm Online
too expensive
also shitty GMs
Mistland biome was such a disappointment. I loved the dwarfs and higher emphasis on magic but the environment was way too rocky. I spammed the jump key more here than the rest of the game. Traversing it felt like shit, not fun. Hope ashlands is less cancerous.
I onyl hated the traversal because standing on a rock waiting for your stamina to regen is retarded gameplay
If stamina for movement didn't drain outside of combat it would've been fine
Because it’s clearly built around being a multiplayer experience and I prefer single player games.
There is no real point to upgrading your armor and weapons since the next area has better stuff anyway. Even when the old stuff is fully upgraded.
This game is most fun in the starting areas. Both forests look really cool and are easy to navigate. Swamps and Plains are so shit in comparison. I also wish the ocean had more stuff in it.
Short answer Swamp too hard
Long answer Swamp too hard
Finding minerals and caves should be harder, but you should be able to mire 3 times more and bring 3 times more back. That would mean that exploration would be more important and when you find the resource you are rewarded big time
Exactly how Mistlands works and it sucks. Although this is more due to the fact that you can miss a mine or a tower even if you are 10 feet from it...
It's fun until you die on a mountain, and get stuck in a loop of using whatever scrap you have left, and it wont be much considering how expensive making anything is, and draining the last of your resources to run up the mountain to do a corpse run but whoops an off screen golem just blew you up in one hit and now you have to do your corpse run with literally nothing and repeat for an hour until you finally get back to where you started.
I'm playing right now, this time alone with V+ and it's much more enjoyable
I play with friends every time they put up a new patch.
The game is fun but the loop ends after bosses are done.
They need to stop being swedish and add more content faster even if it's building items and/or new styles of items.
I discovered the plains and got my shit pushed in by a tribe of goblin things. Haven't been playing because there's just too many other games I want to get to, and I feel like I've seen enough of valheim after a few boss cycles.
Ran out of content. Played Pre-Mistlands, exhausted the content, stopped. Played Mistlands, exhausted the content, stopped. Played Hildir's request, exhausted the content, stopped. The game is amazing, but the devs are unforgivably slow.
I like your castle
It's actually a bit bigger now, this is an old screenshot. The field to the left has been walled-in and turned into a Lox pasture, and the backside of the tower got an expanded pier that runs all the way to the little bit of land you can see to the left. I'm proud of it 🙂
Game fell off hard after the Dark Forest biome. It was peak comfy before that.
I had my fun with it already.
Plus Valheim's main draw was that it's relatively simple and uncluttered. After a point, adding new mechanics on top of the existing ones makes it less attractive, not more.
I didn't even start playing this game
Everytime I try to get into it I die somewhere anoying and I just quit. I really wish this game had an option to keep all your items on death
The corpse retrievals are a big part of the hardcore survival experience imo
Of my ~300 hours in the game, the most difficult and frustrating corpse runs are the parts I remember the best
>I really wish this game had an option to keep all your items on death
It does, though I think it was a recent addition. There are now server settings that let you tweak alot of different things, among them being whether you lose your items on death and how much skill point loss you have on death.
I quit earlier. I completed the content all the way to like end game before mistland.
Then they fucking updated the game to nerf building and worsened the stamina system.
They made a game, that was already a slog, even more slow and monotonous. Developers act like the gameplay's some delicate well designed craft work when it's honestly an atrocious mess of tedium designed to force out a long grind.
What a waste of potential.
By stamina, I mean the food stamina system.
And in general, the game seriously lacked content. Including unique enemy and boss variety.
The early hours at least, I felt had some real charm. But the more I continued, the more bare the game felt.
So it's why I resorted to building. Giving MYSELF a goal.
Only for building to get a hard nerf. Much more resources, no trade off. "Realism" my ass. And with the food stamina changes it made these sorts of goals even more tedious. Stamina became a fucking hassle, instead of a reasonable restriction. Like most games with a half baked stamina system. Makes your FUCKING VIKING feel like an asthmatic limp dick retard.
Fuck off with that shit. What a joke. I'm glad I jumped ship when I did. Game got worse after. Must be all the ass kissing from the "hard cores" who hate fun.
I'd be happy if they eliminated or at least significantly reduced non-combat stamina drain. It just makes exploration a bigger chore than it should be, ESPECIALLY in mistlands.
If it did, maybe I'd come back for a small while. I think even combat stamina drain sucks ass right now.
Also is the Mistland a drain on stamina or something? Or just visibility isuses? How bad is it? Also how bad is the "magic"? Heard it was shit.
Mistlands has a lot of craggy near vertical rock formations everywhere that often drop off straight into water. So you're spending a lot of time running/jumping to get up and over the terrain, and/or swimming, which means a lot of downtime just waiting for stamina to recharge.
Ah, so worse than the fucking swamp.
With the same shit stamina.
Great. Man fuck this game.
Just upgrade your shit to new tier for new tier of foods.
Oh, by the way, the new crops from Mistland are mistland exclusive, as in you can grow them only in Mistland biome, where there are flying fuckers that glide over your protective walls to fuck over your valuable shit.
Oh great, even better. Now I have to have a base in shitmas in order to have even remotely close to the stamina health balance I had in the past.
Man this game. What the fuck devs.
Well that's the other issue then. Why would I want magic at fucking endgame. The choices the devs made just fucking blow. Because any incentive model just doesn't work due to their stubborn insistence to make the game hardcore and delay out tools till they're basically not useful.
Ah, good to know.
I'm so glad I was one of the early birds who dropped the game. Sad that magic actually sounds like fun, but I won't put myself through dogshit.
Most survival crafting games completely lack atmosphere. Valheim... at the start, did have something. Certainly more than most of the games out there.
Though it's an interesting point having NPCs for the home. Eh. Maybe mate. You do make an interesting point. Maybe extremely rare travellers you can recruit, would be nice.
But no fucking Minecraft/Conan Villages, that'd absolutely wreck the atmosphere.
>Why would I want magic at fucking endgame
Well, there's still two more biomes planned, so plenty of potential there to get more use out of it. It's also possible they could add magic earlier in the game at some point in the future.
Yeah, in like 2-4 years at the rate it took just to make the Mistlands. Not to mention, doesn't really sound like they added much quality enemy variety to justify even using magic to begin with.
Gonna be real here, with the Dev's mentality I doubt they're going to add it earlier.
Because it works against the "Hardcore" mentality they accrewed.
>It's also possible they could add magic earlier in the game at some point in the future
I will not start the game again until they do this. I'm not gonna play 100+ hours again just to test a new feature.
Same. Exactly my thoughts.
If they made the game more enjoyable overall, sure I'd go back.
But the game's such a tedious dull slog that I refuse to go back, even for a "cool" feature. The game needs some fundamental changes. Especially to stamina.
I found magic to be situationally useful. There's only four items that cast magic right now: a fireball staff, an ice shard staff, a magic shield staff, and an item that let's you raise skeletons that follow and fight for you. By the time you get the materials to make any of it though you've already played through nearly all of the available content, and you're probably not going to get much use out of them. Personally I only really found magic useful on the mistlands boss and maybe one enemy type.
Waiting for a finished update. The game is fine, but I feel like it would add a lot to the game if there was NPCs you could put in your town who generate resources very slowly and defend it. Just rip off Conan exiles where people themselves are a kind of resource you keep an eye out for.
Nah, takes away from the game's atmosphere.
I just want some cool fucking bosses. Some awesome GOOD dungeons. More enemy variety.
And most of all, something to build towards. Meaningful upgrades. Actually cool abilities without all these fucking autistic restrictions that make the game feel like a jankhouse.
Meaningful building structs, like actually being FORCED to make shit to defend yourself.
Nah, the game's too concerned with making the player fucking suck.
How would it take away from the atmosphere to be able to build settlements that are actually populated? Im not talking about NPCs walking around the map with their own towns, Im talking about putting them as a reward in dungeons that do slow automation of some functions when youre gone as well as give a reason to actuall go into dungeons again, so theres at least something to return to when you do return after being away for a long time.
Because the isolated cold feeling of an unexplored land, is fucking unappreciated.
I want that feeling. I think there's better ways to do "automation" than this. But I'd rather have the game feel more "hands on".
Anon thats every crafting survival game, isolation. This game does exploration well, where you leave for a long time and then return home with a big haul, past a point this was offset by the fact that you were just constantly returning to a completely empty home, where the only thing seperating this home from another is that this is where all the crafting benches are built. I feel the NPCs would make it feel more like home that is being built and you care about, and less like a warehouse or checkpoint before you just leave again.
>return home after a long while
>all fires are out
>completely in the dark
>walking over creaking plants
>feels like finding another abandoned ruin
was playing on a server hosted by a friend. did everything we could so I would just go back to build and such. but if other people were logged in working on their base on the other side of the world it would allow for base defense events to spawn on my base with no one there. so I came back one day to probably 20-30 hours worth of damage as trolls had clubbed out the base level of a huge tower.
after that I just decided to stop playing for a while and let them release a few updates before I come back.
>do heavily modded playthrough with effect weapon drops on enemies and all the additional early-midgame armor sets the game should have
>still get to the iron age and get exceptionally bored
>cheese strat defeat bonemass
>next step is autistically making frost protection mead in real time
fuck all that gay shit
>just start fucking around with magic
>entirely new system, entirely broken, first and only time the game has been fun outside of the initial dark forest progression
>do a kill run of all the bosses with all magic gear max magic stats
>boost jumping shield buffing flame staff spamming gameplay loop is 1000% more dynamic and engaging than anything in the game prior
>trivializes literally everything in the game including the bug queen
>this is why the magic skill is locked behind 30 hours of standing at a greydwarf XP spawner to get it to ~80+
>that's the only balance/hedge to the new mechanic, the exceptional autism required to "beat the game" "as the devs intended"
The entire Valheim gameloop needs to be reconceptualized into a 20 hour core experience you can sink 1000 hours into instead of a 300 hour game that requires your friends to give a shit. The last biome being terrible slapped the rose tinted glasses right off half the long term playerbase and put them in the same camp as the people who realized 30 hours in that the game is only structured to get longer not better.
>two more biomes even more infuriating than mistlands
Does anyone even want this?
No. Why even bother.
Meadows
>nice atmosphere, small forests and ponds everywhere, clearings with oaks
Black Forest
>mystical atmosphere, especially at night, imposing trees, thick foliage, fun to create roads and paths through it for easier traversal to mines
Swamp
>super ugly, constantly wet, constant deep water, looks like shit, worst biome by far, main activity is clearing sewers for HOURS
Mountains
>snow is nice, but also kinda empty, not much going on
Plains
>meadows but without the forests, feels empty like the mountains
Mistlands
>will never get there because the game is just so shit when you reach swamps
>I'm a dev and I designed these pretty biomes for the players to explore and live in
>in which biome should I put iron, the one material that players will require through mid to endgame at all times?
>like copper and silver something you can find in biomes and mine as long as you have the right tools?
>no just kidding, I will put it in literal piles of shit, make the drops percentage-based, then put those into the worst biome, and there into the worst dungeons the game has to offer
>god I'm so smart hurrhurr
To be fair you can get iron from the mistlands, too, and it seems to be more efficient than mining it in the swamp.
game is amazing but the rush wore off. Even if they add more stuff at this point I don't think that feeling will ever come back.
(cont) it'll be like what terraria is for me now. Whenever they would drop a new update, I'd go back to it trying to feel that initial rush again and just give up only a few minutes in
At this point I'm just waiting for 1.0, whenever that will be.
Yeah I played before Mistlands and got about 70 hours on release before moving onto other games so it was definitely a great value despite being kind of a fotm.
Once the game is feature complete I'll probably mess with it again but I hate the general feeling that every game is a GaaS that I should be coming back to every 6-12 months.
the game is amazing with the "Build Your Raft" mod. It's simply the perfect game. You build your mobile base and set sail, pillaging and destroying everything on your path. Me and my sister would play it for hours, we got really addicted to it. We would sleep very little just to play it and play it all the time until literal minutes before having to go to work. Good times.
Did you guys fuck?
>Play during launch with 3 friends
>Most fun i've had in a co op game even though it was mainly me and 1 other friend who did all the material gathering
>Kill Plains boss, build some stuff like a house ontop of those tall stone pillars
>Eventually stop playing because we ran out of things to do
>Mistlands comes out
>We decided to get back in to the game
>Only problem is we hosted our server on a third party site and the friend who paid for it forgot to make backups so our initial server and map are long gone
>Restart from scratch
>Friends get bored and lose interest when faced with the idea of having to comb through swamps for iron
>It ends up being mostly just me going around solo exploring and building things
It was a fun 300 hours but the magic is long gone. Should have waited for the complete release but my friends insisted on getting the early access
iron is complete bullshit
>needed for iron weapons/armor set
>needed for crafting tables upgrades
>needed for building
>needed for padded armor set
>farmed in 2nd worst biome
2nd?
Nah Swamp is the worst, straight up.
in swamps you can at least build roads for cart
Just get enough to be able to farm for plains eq
With plains or above eq farming iron becomes easy, still kinda tedious but easy tedious instead of frustrating teethgrinding tedious
Making gear is SO expensive. It's really kind of dumb.
The games crafting is designed for multiple people and every game like this does the same thing which is fine, what I don't get is why none of them add a single player option with the crafting scaled down for one person, yea I can mod it and edit it but fuck so could they.
yeah that kinda bummed me out in ark:survival evolved. Not much the crafting because you could adjust resources yield and recipe prices when creating your game, but the bosses were designed to be killed with 50 t-rexes in your team and to do that, the sheer amount of breeding and genetic manipulation and keebles and cooking and shit you have to do on your own is not feasible at all
is this game fun solo?
until you learn the power gap between bosses and zones you're going to ask why is everything hitting so damn hard.
after that it's just building and cheesing bosses.
killed every boss, waiting for the next one to be released
progression is unfun slog so I dropped it after 2nd boss
is also looked and run like dogshit on release, dunno if thats changed
Mountains filtered me
waiting for ashlands. Had a great time with the game otherwise. Definitely annoyed that the dev's content development feels kind of mediocre though given the game's success.
Developers are swedish. They work like 1 hour a month.
I feel like the game has a hell of a grind/difficulty spike once the swamp rolls in and after.
I want to try and see more but it feels like a pure chore unless I play in a group.
>chop wood
>craft weapon
>chop wood
>kill mob
>craft workbench
>mine ore
>chop wood
>craft next tier weapon
>kill mob
>mine next tier ore
>chop next tier wood
>kill next tier mob
>craft next tier weapon, tools and work benches
>repeat
this was the game that finally got me bros.
I finally got burned out from that fucking tedious grindy 'gameplay' playing this valheim.
on the one hand, i'm glad to be repulsed by these shitty, creatively bankrupt indy slop titles.
On the other hand, I want to play V rising, but don't want to get caught up in that shitty gameplay loop again.
>why did you stop playing?
no npcs
Mistlands sucks like everyone said
The combat in the game is terrible and nonsensical (why do you have stamina but all the creatures don't?) and ome of the reasons mistlands sucks it's because they force you to do combat
The half assed rpg elements suck too. Either make them decent or remove them.
>Game made by like 5 people is extremely successful
>Never update their game afterwards, leave it unfinished
Why tho ?
I wouldn't have dropped the game had they ever bothered adding even the slightest amount of content for it. After years all they added is a new "biome" (just a tileset), and like 5 items. That's it. What the fuck ? With their money it'd take the better part of three months to double the game's buildable stuff, items, areas and enemies.
>Why tho ?
Swedecucks are disincentivized to work by their gay commie government
They're are a feckless race
enemies all have the exact same attack pattern
>take a run at you
>swing
>do another little run/spin
>take a run at you
It's terrible. If you stand still after they take a swing they still do a little run away before coming back most of the time.
apparently the combat AI was botched at some point and never fixed but I don't know about that
>mistland
>building a new base for every biome or play metal trucking simulator
>that fucking death penalty
My friend group moved onto no man's sky.
Because it's shallow and only feels otherwise because the progression is slow and plodding