Why didn't you tell me this game was KINO?

Why didn't you tell me this game was KINO?

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  1. 1 week ago
    Anonymous

    We did.

  2. 1 week ago
    Anonymous

    Yes, the bookends are awesome, failing to catch Zelda, then catching her at the end.
    Colgera fight is fun with great music, and the other bosses are at least better than the Blights.
    Puzzles with the new runes are great too, and there are very few limitations on creativity for puzzle solving.
    The problem is the incoherent story that is neither internally consistent nor meshes with BotW, the reused cutscene, and that Akkala Citadel was turned into a natural cave, instead of just using the full interior built by Koei-Tecmo for AoC.

    • 1 week ago
      Anonymous

      >Akka citadel was just a cave
      Shit, you're right. That's kind of a wasted opportunity there

    • 1 week ago
      Anonymous

      >Yes, the bookends are awesome, failing to catch Zelda, then catching her at the end

      I really enjoyed TotK's narrative. It's rare to see a simple old fashioned love story between two white heterosexual characters.

      TotK is a tale about recovering from tragedy. Link fails to save Zelda in the beginning. He is hurting from the trauma. He is haunted by Zelda's ghost everywhere he goes.

      Every shrine Link beats, every heart container he gets, it expunges a little bit of the pain from him. He heals.

      In the final redemptive dive, he has a chance to save Zelda where he failed before.

      It's so fricking satisfying and amazingly kino I don't know how Nintendo will ever top it.

      • 1 week ago
        Anonymous

        Anon, rule34 makes it clear that Zelda is gay as frick, and the princess makes him do most of the gay stuff.

        • 1 week ago
          Anonymous

          Sorry, I'm not a depraved coomer like you.

      • 1 week ago
        Anonymous

        >wanting to rescue a nagging princess who just uses you like a tool to get what she wants
        >not killing her and burning all of Hyrule for being useless NPCs

        • 1 week ago
          Anonymous

          Did you abandon the other thread because you got BTFO’d and now you’re here spreading your incel shit to derrail the thread?

          • 1 week ago
            Anonymous

            You mean the other thread where Arthur admits that he hates every single PS2 game to have ever been made, and then accuses me of hating video games? Absolutely hilarious!

      • 1 week ago
        Anonymous

        Bot post. How many times have you said this while also ignoring other games? Mario, FF XVI, FE Engage, RE4, DD2 are all right there, and that's just recent games. And TTYD soon too.

      • 1 week ago
        Anonymous

        Better quality

        • 1 week ago
          Anonymous
        • 1 week ago
          Anonymous

          Honestly, this isn't even a good scene. Not even close. How am I supposed to feel emotionally invested? No joke, without a hint of irony, I felt more love between Peppino and his pizza restaurant, than some mute guy and a woman who disappears for 99% of the game just to turn into a dragon.

          • 1 week ago
            Anonymous

            no clue, I just played it cause I wanted to see how BOTW ended. Turns out it was pretty disappointing.

          • 1 week ago
            Anonymous

            See

            >Yes, the bookends are awesome, failing to catch Zelda, then catching her at the end

            I really enjoyed TotK's narrative. It's rare to see a simple old fashioned love story between two white heterosexual characters.

            TotK is a tale about recovering from tragedy. Link fails to save Zelda in the beginning. He is hurting from the trauma. He is haunted by Zelda's ghost everywhere he goes.

            Every shrine Link beats, every heart container he gets, it expunges a little bit of the pain from him. He heals.

            In the final redemptive dive, he has a chance to save Zelda where he failed before.

            It's so fricking satisfying and amazingly kino I don't know how Nintendo will ever top it.

            >this isn't even a good scene. Not even close. How am I supposed to feel emotionally invested?

            This is how I know you're a virgin.

            • 1 week ago
              Anonymous

              >love story
              Eh. I'm not a fan of visual novels. Romance doesn't belong in a video game. I'm here to bing bing wahoo, not make kissy faces towards a 1 dimensional anime caricature.

            • 1 week ago
              Anonymous

              >This is how I know you're a virgin.
              So you admit the only thing good about this scene is the sexual fantasy playing out in your head?

          • 1 week ago
            Anonymous

            >the dark triad moron doesn’t know how to feel
            Kek

            • 1 week ago
              Anonymous

              Emotions are for the weak, except for rage.

              • 1 week ago
                Anonymous

                Cringe

          • 1 week ago
            Anonymous

            You didn't fall for the emotional manipulation.

          • 1 week ago
            Anonymous

            You have a point. BOTW/TOTK Zelink is the least compelling Zelink, so it feels less like an emotional reunion of soulmates and more like a bodyguard rescuing his moronic employer.

        • 1 week ago
          Anonymous

          Looks like shit. Why is the sky purple?

          • 1 week ago
            Anonymous

            ask the devs, pretty sure I just had a slight contrast adjustment with reshade at the time

            • 1 week ago
              Anonymous

              >pretty sure I just had a slight contrast adjustment with reshade at the time

              Yeah I know. It's over saturated shite.

              • 1 week ago
                Anonymous

                I know reading is hard, but contrast doesn't adjust colors

              • 1 week ago
                Anonymous

                Yes it looks awful. Develop some taste.

              • 1 week ago
                Anonymous

                lemme see your pics

      • 1 week ago
        Anonymous

        >old fashioned love story
        >barely allowed a hug at the end of it, a simple kiss on the lips is unthinkable
        >but muh subtlety, the signs!!!!
        Frick off and frick Nintendo and their sanitized crap. I want genuine love stories and adventures not this watered down bullshit in an open-world tech demo.

        • 1 week ago
          Anonymous

          Imagine being this much of virgin.

          When you're in a real loving relationship with someone, a simple touch of the hand or even a look can be incredibly powerful.

          >nooooop I want balls-deep fricking!

          Thank goodness Nintendo aren't depraved.

          • 1 week ago
            Anonymous

            Wrong on every single point. Astonishing really.

            >when you're in a real loving relationship
            It's a video game. Zelda is just a generic NPC that talks sometimes. Bro, relax.

            I've genuinely felt more attachment to my Tier 3 assault bots in Supreme Commander.

          • 1 week ago
            Anonymous

            You don't get to hide behind "you're a virgin" with that beta orbiter mindset. When you have a girlfriend, a fiance, a wife or even just a fling, hugs, kisses, cuddling and so on all become casual acts anon. They stop being this mystical thing you dream of and just become small everyday gestures of affection. Beyond that hugs and kisses have always been universal signs of love and affection across all media including kid's media, so please explain this sudden need to be subtle and roundabout about what was previously a simple act and a staple of romance.

    • 1 week ago
      Anonymous

      >the problem is with the lore

      Oh so not a real problem

      • 1 week ago
        Anonymous

        >t.70 IQ

    • 1 week ago
      Anonymous

      >Yes, the bookends are awesome, failing to catch Zelda, then catching her at the end

      I really enjoyed TotK's narrative. It's rare to see a simple old fashioned love story between two white heterosexual characters.

      TotK is a tale about recovering from tragedy. Link fails to save Zelda in the beginning. He is hurting from the trauma. He is haunted by Zelda's ghost everywhere he goes.

      Every shrine Link beats, every heart container he gets, it expunges a little bit of the pain from him. He heals.

      In the final redemptive dive, he has a chance to save Zelda where he failed before.

      It's so fricking satisfying and amazingly kino I don't know how Nintendo will ever top it.

      The contrast between the intro and the ending with Zelda falling was pure kino.

      • 1 week ago
        Anonymous

        Obvious it would happen but I left them falling and you know she doesn't hit the floor or anything just an infinite cutscene until you press the button.
        Still great though

        • 1 week ago
          Anonymous

          >you know she doesn't hit the floor or anything just an infinite cutscene until you press the button
          iwata would've let you get a bad ending there because he understood that some men just want to watch the world burn

    • 1 week ago
      Anonymous

      >Yes, the bookends are awesome, failing to catch Zelda, then catching her at the end

      I really enjoyed TotK's narrative. It's rare to see a simple old fashioned love story between two white heterosexual characters.

      TotK is a tale about recovering from tragedy. Link fails to save Zelda in the beginning. He is hurting from the trauma. He is haunted by Zelda's ghost everywhere he goes.

      Every shrine Link beats, every heart container he gets, it expunges a little bit of the pain from him. He heals.

      In the final redemptive dive, he has a chance to save Zelda where he failed before.

      It's so fricking satisfying and amazingly kino I don't know how Nintendo will ever top it.

      The bookends would make sense if this was a new Zelda, Link, and Hyrule, but it isn't. It's the same Zelda, Link, and Hyrule as BOTW, so the experience from BOTW should make them not make these mistakes again.
      BOTW/AOC/TOTK Zelink is the least compelling version of Zelink.

      Anon, rule34 makes it clear that Zelda is gay as frick, and the princess makes him do most of the gay stuff.

      have a nice day, homosexual.

      >wanting to rescue a nagging princess who just uses you like a tool to get what she wants
      >not killing her and burning all of Hyrule for being useless NPCs

      That makes no sense for Link. Yelling at Zelda, forcing her to do her real job, or even beating her up would make sense, but killing her is moronic. The only NPCs that should be killed are the Yiga clan and the Gerudo leadership and guards.

    • 1 week ago
      Anonymous

      Perfect sum of why, despite being a great game, it greatly disappointed me.
      When Nintendo launched the Book of Breath of the Wild I actually expected them to be a bit consistent with the lore and expand it in the sequel.
      They botched it completely, unfortunately, to the point we don't know what the frick Zelda and Link relationship are. Links house became Zelda, but there's barely any indication they live together.
      A kiss at the very end could have fixed all my issues with the game, but yeah, Nintendo being Nintendo didn't commit to it.

    • 1 week ago
      Anonymous

      I liked the game, but it had a dogshit story. Each of the four guardians had nearly identical story beats with some flavor differences. Nothing builds on itself, because non-linear nature.

    • 1 week ago
      Anonymous

      Kek this is usually the shit I post too. The story had so many missed opportunities, as if they chose to create a direct sequel in the same world in order to take advantage of the previous game's story and characters, then they did the exact opposite in such a jarring way and I feel like I have to play it again just to put it all aside and appreciate what it did well a bit better. I still cope in my head believing they're gonna release a new game that's not as big, before releasing TotK Deluxe on Switch 2 with the DLC they must have had fricking planned
      Otherwise it's just extremely odd they shilled Kass for years as a big character and centered the DLC around him, just to erase him from existence in the sequel. I don't even care for Kass, I just would prefer they finished what looks like has been left incomplete and I hope they don't just push the info into the new Master Works book coming. Aonuma doesn't give a frick about the story though and I respect that, but just hire someone who does give a frick, because I loved progression in every other Zelda game and BotW/TotK I find it weird that I just prefer fricking around and exploring and finding shit instead. It was two hundred hours into the game I decided to bother with a divine beast and I felt so let down after enjoying everything else so much kek

  3. 1 week ago
    Anonymous

    Lot of people did, but Ganker is contrarian as frick.

  4. 1 week ago
    Anonymous

    what makes it "kino"

    • 1 week ago
      Anonymous

      TOTK morons can never answer this question
      especially since it only barely improves systems from BOTW while making the gameplay 10 times more tedious
      anyone praising TOTK has never played BOTW

      NTA but I do miss traditional dungeons. Still the dungeons in TotK are great and much better than the divine beasts

      How? the dungeons in TOTK are just BOTW'S divine beasts but without the aspect of controlling the beast. The caves are such shit in TOTK, Rock caves just shouldn't exist if they are going to take the bomb power-up away, they could have removed all tedium from the rock caves if they just gave the players sphere/square bombs again

    • 1 week ago
      Anonymous

      Link's butt.

  5. 1 week ago
    Anonymous

    Actual gameplay resolution on the Switch. Actual framerate as well.

  6. 1 week ago
    Anonymous

    It was fun to build stupid shit and see the slight improvements over BotW. Scattering the amiibo armor underground gave a little more reason to explore even though they were largely useless.
    But they didn't improve the dungeons much, they're still stupid easy and so are the bosses which are only slightly better than the blights.
    After two dungeons ending with the same templated cutscene I dropped it because I could tell the game didn't have anything else to give.
    They found their money maker. The series is dead. It's time to move on.

    • 1 week ago
      Anonymous

      >The series is dead

      LOL

      • 1 week ago
        Anonymous

        dead for pre BotW fans.

        • 1 week ago
          Anonymous

          I was playing Zelda while your mommy was mashing her pre-teen pussy to Zack from Saved By The Bell.

          TotK is the ultimate Zelda game. Begone dumb kid.

          • 1 week ago
            Anonymous

            So you're a fake fan who can even recognize they ruined the most important part of Zelda: dungeons. That's actually even worse than the zoomers who enjoy it without better comparisons.

            • 1 week ago
              Anonymous

              >they ruined the most important part of Zelda: dungeons.

              moronic zoomers think Zelda is about Forest temples and hookshots. It never was. The series was at death's door until Nintendo course corrected it.

            • 1 week ago
              Anonymous

              I fricking hate the art style of botw games, I'm so done with that blurry cel shaded shit. But guess that's all were getting from now on because idiots keep buying these games. For the record I've played neither. Guess I'll just replay OoT or MM again.

          • 1 week ago
            Anonymous

            I guess that makes sense. I'm sure I'd find it much more enjoyable if my brain was also dented from inhaling leaded gas fumes and tobacco smoke throughout my childhood.

        • 1 week ago
          Anonymous

          My first Zelda game was Zelda 1. When it was new. BoTW and ToTK are my favorite Zelda's. All Zelda games are at minimum a 7.5/10.

          • 1 week ago
            Anonymous

            cool story zoomer

        • 1 week ago
          Anonymous

          >The series is dead

          LOL

          Unironically.
          Zelda is so soulless now.

    • 1 week ago
      Anonymous

      I really don't get this criticism of being too easy. Is it easier than pushing a block across a room? Easier than shooting the eye on the wall with an arrow?

      Dungeons like OoT Water Temple or MM Stone Tower were the exception in 3D games, not the rule. Most of the 3D entries were linear "solve-the-puzzle-in-this-room-then-go-through-the-door" design. It was a design that worked for the time, but in my honest opinion was a failed attempt to emulate the type of puzzle designs in LttP and other 2D games.

      I think the real issue most people have is that the puzzles aren't arranged behind a progression path of locks and keys which gave the player a metroidvania experience of searching for the next room in the critical path. A lot of people just looked up guides to get through these dungeons because some people find that aimless wandering to be tedious, especially with movement options the technology allowed for at the time.

      But if you look at the puzzle design it's really not that much of a deviation from previous 3D titles. They feel shorter because 1 hour out of a 30 hour game hits different than out of a 150 hour game. It's also worth mentioning the real achievment is that they circumvent the need for guides by designing the world such that the player gets to solve the puzzles any way they choose. Of course this is a con for many people who felt that the lack of limitations that would force the player to seek the intended solution weakens the effect of the dungeon, but I disagree. I love these open-air Zeldas because I get to feel like the adventure is completely mine. I get to progress my way and the only roadblocks to my journey are the solutions I fail to perceive.

      • 1 week ago
        Anonymous

        >Is it easier than pushing a block across a room? Easier than shooting the eye on the wall with an arrow?

        • 1 week ago
          Anonymous

          cool now get the chest

          • 1 week ago
            Anonymous

            >You found a bundle of (5) arrows!

            • 1 week ago
              Anonymous

              >you never got things like arrows and rupees in chests before totk

              • 1 week ago
                Anonymous

                You said to get the chest

              • 1 week ago
                Anonymous

                and you deflected to an irrelevant point that isn't even exclusive to open world zelda

        • 1 week ago
          Anonymous

          Some shrines are easy. Some shrines can be bypassed or cheesed, like in the webm you posted. I still don't think this effectively addresses my point because the overall puzzle design, as well as most puzzles thenselves, still beats all the ultra simplistic stuff from past entries.

          • 1 week ago
            Anonymous

            >it beats the ultra-simplistic stuff from past series.

            • 1 week ago
              Anonymous

              Sorry, my fault. You're clearly here just to shitpost and not have a real discussion, so carry on.

        • 1 week ago
          Anonymous

          Fake disingenuous footage with no context.

          ACgay this is pathetic at this point.

      • 1 week ago
        Anonymous

        My personal problem is that sandbox design and puzzle design are at odds; in a puzzle, you're typically trying to reach a single solution and the interesting part is trying to find the method you need to complete the puzzle. Sandbox design, on the other hand, is designed around player agency, which doesn't mix terribly well with puzzle design unless you start placing what would seem to be arbitrary restrictions on the player's actions to make the puzzle more difficult. This is the problem that I had with shrines in general, where there were two ends of a spectrum: either the shrine would allow you SO much freedom that you could effectively cheese the shrines using the game's systems, OR it would place restrictions on your in-game abilities (such as your ability to climb walls) and a solution which might have been possible in the overworld is now impossible in the shrine.

        • 1 week ago
          Anonymous

          >This is the problem that I had with shrines in general, where there were two ends of a spectrum
          My favorite shrines were the ones in the middle of the spectrum, personally – the puzzles that had multiple solutions, but didn't make it so easy you could completely bypass it right away. To be clear, I think Nintendo are still trying to figure out that perfect sweet spot as not every puzzle is equal. But just from my perspective, I feel like it's a step in the right direction and had a lot of fun with the puzzles in BotW/TotK.

      • 1 week ago
        Anonymous

        Well yeah that's kind of the issue here. The dungeons feel pointless when they're basically just five shrines. They lose their impact when the game has already presented you with dozens of piecemealed puzzles before that.
        In the old games the dungeons felt like a challenge. Not to say they're necessarily hard, but they're there to test what you've learned/obtained during that part of the game. In the last two games they're just more of the same chores you've been doing the whole game. It doesn't help that they're all structured the exact same way.

  7. 1 week ago
    Anonymous

    play it for another 10 hours and you'll see how fricking trash the "dungeons" are. No real dungeons, not real Zelda. Six years for dungeons dumber than even BotW. SIX YEARS.

    • 1 week ago
      Anonymous

      Sounds like you played a different game from me.

      • 1 week ago
        Anonymous

        surface level concept art, the dungeons require no "thought" or navigation to solve they're just mobile-tier puzzles for babies. Since you love concept art so much, here's exactly what they're missing.

        • 1 week ago
          Anonymous

          You can recreate this image easily in TotK. And sense of wonder and discovery to go with it, because the player would have found it on their own.

          • 1 week ago
            Anonymous

            Prime example of soul/soulless.

            • 1 week ago
              Anonymous

              The NES artwork existed for one reason only, so Nintendo could let you see what they envisioned the game to be like, to sell you on the world and the adventure that the technology of the time couldn't convey

              In TotK, I don't need to imagine anymore. I'm playing that game.

          • 1 week ago
            Anonymous

            This image reminds me just how much reality is often disappointing.

            • 1 week ago
              Anonymous

              Or how lacking in imagination you are.

            • 1 week ago
              Anonymous

              >This image reminds me just how much reality is often disappointing.

              Yeah, like playing older Zelda game and realizing the don't even have a world. Just rooms connected by corridors and sky box jpeg. And the "adventure" is just the game telling you to go from one room to another.

              Kinda hard to go back, but that's progress for you.

          • 1 week ago
            Anonymous

            No, you cannot, because TotK does not require you to navigate or solve any dungeon. Open world slop is meaningless without good puzzle solving. The map and compass are already given, the terminal/keys are modular so no order, and everything has a flashing objective marker for morons. The dungeons sucking is not a minor flaw, it's literally missing the main course of a Zelda game.

            The NES artwork existed for one reason only, so Nintendo could let you see what they envisioned the game to be like, to sell you on the world and the adventure that the technology of the time couldn't convey

            In TotK, I don't need to imagine anymore. I'm playing that game.

            exploration is open world slop, it was the in the in between buffer zone. the actual levels are the dungeons

            • 1 week ago
              Anonymous

              The exploration is only as good as the movement, imo. If you can't make your movement across the map interesting, there's no point in having a HUGE world

              • 1 week ago
                Anonymous

                We used to have 4-8 solid levels where you go into a mysterious labyrinth and really put your THINKING cap on, nu-Zelda is purely ADHD zoomer core slop now.

              • 1 week ago
                Anonymous

                Anon. Zelda games are great. I love em. But, you knew that in every dungeon you walked into, there was going to be the same pattern to complete.
                >Walk in. Get small key.
                >Notice new thing in room
                >Can't interact with it
                >Ok, that's what my new item will unlock
                >Keep grabbing keys until you get new item from chest
                >Use item to get boss key
                >Beat boss with new item
                It was a really good gameplay loop. But, it wasn't exactly hard. It was just fun. If you had to spend hours thinking about how to beat a dungeon in a Zelda game, I think you might be slow.

              • 1 week ago
                Anonymous

                >zelda games are great
                >BUT I HATE THE FORMULA, THROW IT ALL AWAY, AND IF YOU DISAGREE YOU'RE AN OOTSNOY

                hmmm....

              • 1 week ago
                Anonymous

                I said it was a really great formula. It just wasn't hard. You're moronic Eric.

              • 1 week ago
                Anonymous

                And yet you call people OOTsnoys for being fond of the old formula. Curious!

              • 1 week ago
                Anonymous

                I can actually agree with this. I think the 3D Zeldas are pretty notoriously inflexible with making good use of the games items within the world, and the items were often only super useful in their respective dungeon. They really needed a system where the dungeon and the boss required a combination of items they get from other dungeons OR bosses.

            • 1 week ago
              Anonymous

              >TotK does not require you to navigate or solve any dungeon

              TotK requires you to head out into a world and find those places on interest on your own, with nothing but your own curiosity, and tackle those using your own wits and resources. Like an actual adventure.

              I'll take that over:

              >go here Link
              >now go here Link
              >now go here Link
              >now go here Link
              >no you have to go HERE Link
              >now go here Link
              >now go here Link
              >now go here Link

              There's not even a world to explore

              • 1 week ago
                Anonymous

                >I'll take that over:
                You said every single zelda game was a masterpiece, so you can't take issue with this mechanic. 🙂

              • 1 week ago
                Anonymous

                >You said every single zelda game was a masterpiece

                Games can progress. My kids weee watching a YouTuber playing Twilight Princess the other day and the guy was stuck doing a boring mandatory fletch quest to get past a locked gare. The guy stopped the game had a rant about shit it was, how ridiculous it was. TotK would just let you climb over the gate.

                Gameplay is allowed to evolve and we don't need to stuck in the past.

              • 1 week ago
                Anonymous

                >My kids weee watching a YouTuber playing Twilight Princess the other day and the guy was stuck doing a boring mandatory fletch quest to get past a locked gare.
                Maybe they should understand the importance of curated content? You called me a homosexual for wanting to skip the tutorial, so maybe complete freedom isn't always a good thing. :*~~

              • 1 week ago
                Anonymous

                Why must you be a homosexual in every Zelda thread?

              • 1 week ago
                Anonymous

                >the importance of curated content?

                Curated content is absolutely important. TotK has best mainline quests in the entire series.

                But old games have very obvious archaic design. You're not allowed an adventure. You have to do everything the game wants you to do. And it's the game who decides your progression.

                I've played TotK 3 times now, and every adventure is my own.

              • 1 week ago
                Anonymous

                > Best Mainline Quest
                > Same quest repeated 4 times for every race

                Lmaooooo try again

              • 1 week ago
                Anonymous

                >Same quest repeated 4 times for every race

                Rito quest
                Make way through blizzard
                Hunt for shota bird
                Shota bird uses new ability to help ascend into the storm
                Navigating by bouncing off the sails of flying boats
                Dungeon is a huge ark with massive flying boss battle

                Gordon quest
                Fight Gordon to free him
                Best bud Goron and me ride a rollercoaster up a volcano
                Build a plane and use it in a boss fight against a giant lava monster
                Dive into volcano
                Find the Fire temple
                Boss battle against GHOMA

                Yes quite clearly the same. Should I keep going troon?

              • 1 week ago
                Anonymous

                whoops, you forgot to mention the actual "temples" themselves inarguably suck ass

              • 1 week ago
                Anonymous

                >But old games have very obvious archaic design. You're not allowed an adventure. You have to do everything the game wants you to do. And it's the game who decides your progression.
                Kinda sounds like the archaic and overly linear tutorial for TOTK, including EXTREMELY outdated game design such as unskippable cutscenes, something we had a fix for in the 90's.

              • 1 week ago
                Anonymous

                >unskippable cutscenes

              • 1 week ago
                Anonymous

                Try using that in the first hour of the game. For some reason even speedrunners don't have a way around the beef jerky ganondorf scene.

              • 1 week ago
                Anonymous

                Ok we get it, you don’t like the intro of the game and want to skip it. You already repeated this shit a million times. Do you really need to bother everyone in every thread with this shit? What is your endgame?

              • 1 week ago
                Anonymous

                My endgame? How about getting the fanbase to admit that there's no reason for a cutscene to be unskippable, especially in a Nintendo game, especially in the current year? I wouldn't even harp on it that much if you guys weren't so resistant to even the tiniest criticism.

              • 1 week ago
                Anonymous

                And who exactly is this elusive fanbase? Do you think there is a “fanbase” that acts as a hivemind? Even if that was possible what would it achieve?

              • 1 week ago
                Anonymous

                It would soothe my tarnished ego.

              • 1 week ago
                Anonymous

                There isn't a single fan of modern Zelda that accepts criticism. Not a single one. When asking for a cutscene to be skippable is somehow sacrilege, then you're beyond help.

              • 1 week ago
                Anonymous

                Why are you asking the fans for a cutscene to be skippable? Shouldn’t you write to Nintendo? What the hell are the “fans” gonna do about it?
                Even if these fans admit whatever you want them to admit, nothing would come of it.

              • 1 week ago
                Anonymous

                I want the fans to admit that the cutscene should be skippable. All this talk of freedom and non-linearity and open ended gameplay, and yet you guys will staunchly defend an unskippable cutscene with your life. I could even see the tutorial having a better argument for being unskippable, but the intro cutscene that's purely 100% story exposition? That's the hill you want to die on?

                >There isn't a single fan of modern Zelda that accepts criticism

                Complaining about an opening cutscene isn't a criticism.

                How the frick would the game NOT have an opening cutscene?

                Kek you can't think of anything.

                >How the frick would the game NOT have an opening cutscene?
                How about the original Zelda 1, which you so aspire towards?

                >BUT THE OPENING CRAWL! THE INSTRUCTION MANUAL
                I don't recall those being mandatory.

              • 1 week ago
                Anonymous

                >I want the fans to admit that the cutscene should be skippable.
                What would that achieve? You see how this all circles back to you getting validation? All you want is validation from others.

              • 1 week ago
                Anonymous

                This isn't validation for me. It's for you. It's to prove to yourself that you're not a blind fanboy.

                But who are you? Why would anyone accept your criticism as better than someone else’s?
                Why would they be snoy worshippers? What authority do you have on this matter?

                This is a simple, basic criticism. And it shouldn't hurt you at all. If the intro cutscene should be unskippable because the story is too important, then why let the player skip any cutscene? Why not force all of it on the player? Infact, why even give them freedom and non-linearity? Force them to do all the content in the game, 100% the entire map, before allowing them to get to Ganondorf. Clearly you only care about forcing a narrative on the audience, so go the whole nine yards.

                >How about the original Zelda 1

                Which would have been better with an opening cutscene instead of me having to read it in the instruction manual. Thank goodness for progression.

                >Which would have been better with an opening cutscene
                So you're literally arguing that Zelda 1 is bad because you can skip reading up on the lore?

              • 1 week ago
                Anonymous

                Nah you’re just an attention prostitute with severe NPD issues.

              • 1 week ago
                Anonymous

                >narcissism is... le bad!
                >you should be like the normalgays who let everyone step all over them
                Not sure what you're getting at here.

              • 1 week ago
                Anonymous

                >narcissism is... le bad!
                Yes it is. Are you actually advocating for narcissistic behavior?
                >you should be like the normalgays who let everyone step all over them
                Oh dear…

              • 1 week ago
                Anonymous

                You told me to "grow thicker skin" when I asked why people were calling me a troony, so there's no reason for me to care if someone calls me a narcissist. Like you said, it's just a name bro.

              • 1 week ago
                Anonymous

                >ACgay slowly realizing that his behavior is not normal and actually the symptoms of a personality disorder.

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                >why yes I admit I suffer from a destructive mental disorder but it’s ok because I posted a gigachad picture

              • 1 week ago
                Anonymous

                >it's okay because I posted a gigachad picture
                Anon gets it!

              • 1 week ago
                Anonymous

                yes, my pronouns are: I, me and mine!

              • 1 week ago
                Anonymous

                >YOU MUST PROVE YOU’RE NOT A BLIND FANBOY TO ME
                lmao nobody here owes you anything, you’re just another loser.

              • 1 week ago
                Anonymous

                >So you're literally arguing that Zelda 1 is bad because you can skip reading up on the lore?

                No I'm saying in 1986, people who read the instruction manual had a better experience of Zelda than those who didn't. Because they understand the story, the controls, the game' expectations of them, before they started.

                It's ridiculous you're trying to argue this lmao

              • 1 week ago
                Anonymous

                >No I'm saying in 1986, people who read the instruction manual had a better experience of Zelda than those who didn't. Because they understand the story, the controls, the game' expectations of them, before they started.
                I've still never read the instruction manual. Never even owned the manual. But the game is fun without it. I don't need cinematic drivel to justify bing bing wahoo. I'm so sorry that you're unable to enjoy a game without hollywood butting in.

              • 1 week ago
                Anonymous

                You weren’t even alive in 1986.
                Here’s the manual.
                https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAANE.pdf

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                It’s from Nintendo of Japan you dimwit, they have high quality scans of the games included in the NES classic mini.

              • 1 week ago
                Anonymous

                To your point, I do think that the game shouldn't rely on cutscenes too heavily. I keep thinking of how Shadow of the Colossus played out with its cutscenes, and how non-intrusive they were to the rest of the game, except for the large one in the beginning, middle and end.

              • 1 week ago
                Anonymous

                >How about the original Zelda 1

                Which would have been better with an opening cutscene instead of me having to read it in the instruction manual. Thank goodness for progression.

              • 1 week ago
                Anonymous

                why take 5 minutes for an intro cutscene, which I can read for 15 seconds and get the gist?

              • 1 week ago
                Anonymous

                >There isn't a single fan of modern Zelda that accepts criticism

                Complaining about an opening cutscene isn't a criticism.

                How the frick would the game NOT have an opening cutscene?

                Kek you can't think of anything.

              • 1 week ago
                Anonymous

                It’s not even the complaint itself, it’s the fact that he repeated the same mantra over a million times.

              • 1 week ago
                Anonymous

                Why do you think people should accept your criticism?

              • 1 week ago
                Anonymous

                Not accepting my criticisms means worshipping snoy movies by proxy, since they're all about unskippable and mandatory cutscenes, mixed in with walking simulation and hallways meant to spew exposition. If you are against me, then you are in favor of them.

              • 1 week ago
                Anonymous

                But who are you? Why would anyone accept your criticism as better than someone else’s?
                Why would they be snoy worshippers? What authority do you have on this matter?

              • 1 week ago
                Anonymous

                You won’t be able to change others unless you’re able to change yourself first. Be humble.

              • 1 week ago
                Anonymous

                >For some reason even speedrunners
                Man, I do not give a single frick about speedrunners. Sorry speedrunners, if you have a problem, then too bad.

              • 1 week ago
                Anonymous

                They're the ones who will literally break out of the map to skip watching a cutscene, just so they can get to the gameplay faster. When TOTK has a billion ways to stop you from skipping a cutscene, there's a problem.

                The abilities being optional is what makes them good, crackbaby
                Then again you think procgen is good so you're obviously too moronic to understand why that is and I don't feel like explaining it to you honestly

                >The abilities being optional is what makes them good, crackbaby
                What good are they, then? The entire game can be trivialized because they make it too easy to bypass any and all obstacles. There's never a requirement or hard checks to see if you mastered the game's mechanics.

                I shouldn't need higher gear for anything. If I lose to a boss it should simply be because I sucked at the game. If I win, I should be able to win without prerequisites. Stat maxxing is bad design.

                >If I lose to a boss it should simply be because I sucked at the game.
                You clearly sucked at the game if you thought you could skip progression and go without armor or higher tier weapons.

                >ACgay not only defends procgen, he's also unironically a minmaxing wikigay

                I'm sorry you hate good games.

              • 1 week ago
                Anonymous

                >The entire game can be trivialized
                No it can't because they're optional, ACrackbaby
                You only trivialized it because you wanted to, you clearly don't like challenging games hence why you think you need equipment to fight the moon lord
                >I'm sorry you hate good games
                There is no such thing as a good game with procgen that encourages minmaxing
                Even MMOs are better, and they suck ass too

              • 1 week ago
                Anonymous

                >You only trivialized it because you wanted to, you clearly don't like challenging games
                And TOTK couldn't put up more roadblocks because?

                >w-well the kids might not be able to beat it!
                And how is that my problem?

                >There is no such thing as a good game with procgen that encourages minmaxing
                This is silly. Do you hate roguelikes and Roguelites for employing procgen too? Do you hate RNG for not making everything 100% predictable?

                Progression shouldn't be locked behind stats. I didn't suck at the game, you sucked at the game for relying on that.

                >Progression shouldn't be locked behind stats.
                Well, you're welcome to try and beat the enemies without any health upgrades or armor or higher tier weapons. The game doesn't physically stop you from trying this, but you're gonna be at it for a while.

              • 1 week ago
                Anonymous

                Lmao why are you greentexting yourself ACrackbaby
                There's nothing silly about what I said, procgen crafting minmaxing wiki games are garbage and your taste is garbage and your mother had a crack problem when she conceived you

              • 1 week ago
                Anonymous

                >procgen crafting minmaxing wiki games are garbage
                Sounds like a (You) problem and a skill issue.

                >WHY CAN'T I BEAT THE GAME IN FIVE MINUTES AND INSTA-KILL THE MOONLORD WITH A HECKIN EPIC KEANU CHUNGUS FLURRY RUSH?!
                Some games ask you to adhere to a progression, and there's nothing wrong with that.

              • 1 week ago
                Anonymous

                No because minmaxing is antithetical to skill and procgen is antithetical to good level design
                That's not progression, that's you being unable to comprehend simple sentences due to the circumstances of your crackbaby birth

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                no need, I'm already better than you and your shitty procgen game

              • 1 week ago
                Anonymous

                And yet you're doing to bosses before even hitting hardmode because you don't comprehend the notion of needing better equipment or doing more damage. You want to kill every enemy in the game with the same copper sword you start out with.

              • 1 week ago
                Anonymous

                >waaah i need muh trinkets to win
                skill issue, ACrackbaby

              • 1 week ago
                Anonymous

                >why can't I skip everything and beat the game in 5 minutes?!

              • 1 week ago
                Anonymous

                >waaah i need muh trinkets to win
                skill issue, ACrackbaby

              • 1 week ago
                Anonymous

                >can't beat Ganondorf without using a sword
                WOW, why does this wiki game force me to use trinkets?!

              • 1 week ago
                Anonymous

                >he thinks you need the sword for the Ganondorf fight
                skill issue, ACrackbaby

              • 1 week ago
                Anonymous

                Proof?

              • 1 week ago
                Anonymous

                >Well, you're welcome to try and beat the enemies without any health upgrades or armor or higher tier weapons. The game doesn't physically stop you from trying this, but you're gonna be at it for a while.
                That's why it's bad design. You have to rely on artificial stat modifiers in lieu of skill to win, but if you try using pure skill it's just a long, boring and monotonous process. Terraria is a badly designed game.

              • 1 week ago
                Anonymous

                >Why doesn't Moon Lord have the same health, armor and damage as the Eye of Cthulu? BAD GAME DESIGN!

              • 1 week ago
                Anonymous

                Someone clearly failed their reading class in high school, and it wasn't me.

              • 1 week ago
                Anonymous

                That's what you wanted. You want every boss to have the same health and do the same damage. Endgame enemies doing more damage is "bad game design" to you.

              • 1 week ago
                Anonymous

                I'm sorry you can't read. I think the guy calling you a crackbaby might be on to something.

              • 1 week ago
                Anonymous

                Then please, what do you want out of Terraria?

              • 1 week ago
                Anonymous

                I already answered that question, but yeah, inb4 you make up another answer I never said.

              • 1 week ago
                Anonymous

                I want you to link to it. And then elaborate in detail.

              • 1 week ago
                Anonymous

                No. Already did.

              • 1 week ago
                Anonymous

                all you have to do is point to your post. That's it. Or else I can just call you a liar. What are you gonna do, continue to NOT prove me wrong?

              • 1 week ago
                Anonymous

                You're welcome to call me a liar. I'm welcome to think you like bad games and are also incapable of reading basic conversations.

              • 1 week ago
                Anonymous

                Still no link. Which means you indeed lied, which means you didn't even beat the Eye of Cthulu in Terraria. Your boasting of skill is thus forfeit.

              • 1 week ago
                Anonymous

                You still can't read and are inventing conversations in your head. I don't want to spoonfeed someone so mentally challenged they can't follow a conversation.

              • 1 week ago
                Anonymous

                I'm done responding to this liar. Mr. "Procgen is bad game design but I love unskippable cutscenes". haha.

              • 1 week ago
                Anonymous

                Why would I care if you're done responding? I proved why Terraria has bad design and didn't mention "procgen" once, that was the other anon. But I agree with him too.

              • 1 week ago
                Anonymous

                Odd how yoh demand that, but have never proven that you have played totk

              • 1 week ago
                Anonymous

                Progression shouldn't be locked behind stats. I didn't suck at the game, you sucked at the game for relying on that.

              • 1 week ago
                Anonymous

                >They're the ones who will literally break out of the map
                I'm well aware they don't give any fricks about the illusion of the setting whatsoever just so they can keep pressing buttons like the autists they are.

              • 1 week ago
                Anonymous

                >TotK would just let you climb over the gate.
                absolute homosexualry, this is exactly why the game is made for idiots. if something is too complicated you can literally just skip over everything. the only semblance of challenge TotK has are the subsistence shrines

                Name a better adventure game than TotK.

                I'll wait.

                adventuring is not unique or special, dungeon solving was special

              • 1 week ago
                Anonymous

                Link the video.

              • 1 week ago
                Anonymous

                >Link the video

                Time stamp 20:40

                ?si=C4riWa6M-9EIJKkp

              • 1 week ago
                Anonymous

                >he makes his kids watch let's play videos
                Thank frick you don't actually have kids. Cocomelon tier.

              • 1 week ago
                Anonymous

                >Thank frick you don't actually have kids

                Do you really want me to embarrass you further?

              • 1 week ago
                Anonymous

                I don't feel like seeing your nieces watching cocomelon tier dogshit.

              • 1 week ago
                Anonymous

                God forbid games have instructions and rules.

              • 1 week ago
                Anonymous

                >actual adventure
                Not what Zelda is about, it's about dungeons. If you like flopping about like a moron that's fine but that means you like open world slop. Despite having companions, the old dungeons were much harder to actually figure out. Not only does the new map and modularity remove the need for navigation, but the easily cheesed tools allow you to circumvent most of it anyway. The game needed more restrictions to be good.

                Anon. Zelda games are great. I love em. But, you knew that in every dungeon you walked into, there was going to be the same pattern to complete.
                >Walk in. Get small key.
                >Notice new thing in room
                >Can't interact with it
                >Ok, that's what my new item will unlock
                >Keep grabbing keys until you get new item from chest
                >Use item to get boss key
                >Beat boss with new item
                It was a really good gameplay loop. But, it wasn't exactly hard. It was just fun. If you had to spend hours thinking about how to beat a dungeon in a Zelda game, I think you might be slow.

                still miles better than what we have now. ALBW and SS were the last real Zelda games

              • 1 week ago
                Anonymous

                >your own wits and resources. Like an actual adventure.
                It's always funny how you always have to talk in extremely vague terms to hide the fact that in practice, the game is just a boring set of chores. 90% of the content is just slowly walking around and breaking your weapons against the same handful of monsters again and again, with the occasional puzzle or boss.
                Semi-linear design is much more fun than open-world slop.

              • 1 week ago
                Anonymous

                >90% of the content is just slowly walking around
                There’s a sprint button and horses you moronic Black.

              • 1 week ago
                Anonymous

                Nice playing dumb to pretend that I was just walking instead of running around with 3 full stamina wheels and riding around on a horse, and still complaining about how slow it is.

            • 1 week ago
              Anonymous

              >exploration is open world slop, it was the in the in between buffer zone. the actual levels are the dungeons
              You clearly never played a 2D Zelda game in your life.
              Also, I really think people have rose tinted glasses about past dungeons. Length wise the ones in TOTK were about the same as almost all other Zelda dungeons. Not sure where people get this perception older dungeons were huge time sinks. They weren't lmao.

        • 1 week ago
          Anonymous

          Looks exactly like the inside of the sand temple anon. There were plenty of puzzles to solve in all the dungeons. It was great.

        • 1 week ago
          Anonymous

          Okay now describe the newer zelda games

      • 1 week ago
        Anonymous

        NTA but I do miss traditional dungeons. Still the dungeons in TotK are great and much better than the divine beasts

    • 1 week ago
      Anonymous

      So you're a fake fan who can even recognize they ruined the most important part of Zelda: dungeons. That's actually even worse than the zoomers who enjoy it without better comparisons.

      Typical shit take from dungeongays.

      In older 3D zelda games, dungeons just involve pushing a block, hitting a switch or killing all the enemies in the room. The best puzzles were the ones that required you to think outside the box for the solution, e.g. jumping from high up to break the web in the Deku Tree, or some of the stuff in Ancient Cistern. That's pretty much a standard physics based puzzle in BotW/TotK.

  8. 1 week ago
    Anonymous

    have a nice day Arthur

  9. 1 week ago
    Anonymous

    because it's not

  10. 1 week ago
    Anonymous

    What do you think anons
    Should I try again, start from the beginning and fully explore the world and underworld but WITHOUT the hoverbike?

    • 1 week ago
      Anonymous

      Just go play Minish Cap or something.

      • 1 week ago
        Anonymous

        tbh senpai I have never played minish cap or any of the portables, LA OoA/OoS
        I played the LA remake

        • 1 week ago
          Anonymous

          Then you're in for a treat, Minish Cap is pretty damn good.

          • 1 week ago
            Anonymous

            Its on my massive backlog of games to play.
            I have the ability to play it of course. I own a 3ds, WiiU and switch and not even hacked any yet, just not got around to playing it.
            Was gonna go on a zelda one at some point and complete all games (except 2 and the philips cd ones) in order of release, but also play a romhack of the original game as its super dated now.
            I played it as a kid, and 2, might even just play a romhack of 2 too.

    • 1 week ago
      Anonymous

      Yes. It's much more fun.

    • 1 week ago
      Anonymous

      >overworld
      yes, that's the way it should be explored and the sky puzzles are much more challenging and rewarding
      >depths
      frick no, it's just a bunch of farming and not worth your time

  11. 1 week ago
    Anonymous

    I think BotW and TotK needs better art direction. It feels too "modern anime" right now. It feels like the art style isn't distinct enough compared to its predecessors. Also, inb4 "Terraria" and "Erictroony"...

    • 1 week ago
      Anonymous

      >It feels like the art style isn't distinct enough compared to its predecessors.

      I have no idea how anyone can possibly think that. This generation's Zelda has very very strong artstyle. You can post a screenshot from and everyone KNOWS it's Zelda.

      • 1 week ago
        Anonymous

        It looks less distinctive than Wind Waker or Majora. I appreciate that they're using cel-shading, but it really doesn't feel like the games really take advantage of the stylization that cel-shading allows for.

    • 1 week ago
      Anonymous

      Zelda hasn't had good art direction in literal decades. IMO the last major 3D title with solid, consistent, soulful art direction was WW. And not even going to mention the shoddy work that goes into their character designs and character models.
      You know it's a problem when a spinoff game like Hyrule Warriors
      offers more consistent and visually appealing in game-character models than the official games. The Zelda team desperate leads new art teams and modelers at this point in time.

      • 1 week ago
        Anonymous

        WW was slop. BOTW and TOTK are the continuation of that.

        • 1 week ago
          Anonymous

          Say what you want about the actual game, the art was not slop at all. In fact, I would argue that the game was carried on its art style.

  12. 1 week ago
    Anonymous

    Kino for Ganondorf.

    • 1 week ago
      Anonymous

      well at least post the whole thing

  13. 1 week ago
    Anonymous

    Is it as bland and shit as BotW?
    Just forced myself to like BotW for 20 hours last week. Went to all Lighttowers and uncovered the map, did that first elefant titan and still lost complete interest.

    • 1 week ago
      Anonymous

      yes, anon. It's effectively a $70 DLC with not much changed between the two games. imo, not worth that 7 year development cycle.

      • 1 week ago
        Anonymous

        Thx, I'll stick to Skyrim or Gothic II, as these worlds are not boring.

  14. 1 week ago
    Anonymous

    [...]

    There it is! I was waiting for it, wondering if it would come!

  15. 1 week ago
    Anonymous

    My switch is on zero power
    How long until I can play it man WTF

  16. 1 week ago
    Anonymous

    [...]

    You sure don't disappoint! Disappoint me, I mean. I can't speak for anyone else

  17. 1 week ago
    Anonymous

    BotW and TikTok are the best 3D Zelda games, it's not even close. Now I'm scared we won't get another top down one.

    • 1 week ago
      Anonymous

      ah yes, TikTok, my favorite Zelda game

      • 1 week ago
        Anonymous

        Autism moment

  18. 1 week ago
    Anonymous

    >lived to see homosexuals argue that dungeons are bad and were never Zelda’s selling point because nuZelda does such a shit fricking job at them

    • 1 week ago
      Anonymous

      Dungeons were always the worst part of 3D Zelda and this opinion isn't even remotely new. They're always boring to navigate because they try to take advantage of 3D space but without the sort of platforming ability that generally makes that kind of thing fun, and on top of that the integration is shallow. Like, if I have to climb up a ladder, I can be sure that I'm not going to have to do anything that has to do strictly with vertical space. I might have to auto-hop across some platforms and take a minor penalty if I somehow fall, but there isn't anything that makes it feel like a real, breathing space. You don't really take complex actions, at least not ones more complex than in LttP or something. Maybe you have to stand there and shoot an eye with an arrow every so often rather than just having to shoot straight across in a 2D Zelda, but that's about it. Basically, 3D did Zelda no favors initially because it was very adamant about Not Being a Platform Game, which continued through like Twilight Princess with dumb QTE jumps. Wind Waker was the only one where I felt kind of like I was in a truly dynamic 3D world because the items had more utility and you could even use enemy weapons.

      Now, in BotW, if I have to manipulate an elephant trunk to affect features dynamically all over the dungeon, as well as being able to run up and down it and use it as a flight platform, that's cool. That's a 3D dungeon. And it also expects you to think harder than "Looks like that block can be pushed... yup."

      Zelda fans have wanted an overworld that wasn't just filler for YEARS before BotW. Exploration is finally fun now because the environment is well designed and fun to move through and navigate, not because you walk a relatively flat and straight path to something the story tells you is important.

      • 1 week ago
        Anonymous

        The problem is theming. Dungeons are supposed to be labyrinthian and kind of sprawling, harkening back to Miyamoto exploring caves in his childhood. Think Theseus and the Minotaur. I recognize that this is kind of tough to do in 3D unless the dungeons take up most of the space on the cartridge, and would leave the overworld to languish

  19. 1 week ago
    Anonymous

    [...]

    >you lost and got raped
    the projection is strong with this one, literally mind raped by a mediocre game

  20. 1 week ago
    Anonymous

    Ignoring the Erictroony poster, I think that Zelda needs to return to the more Metroidvania aspect of the previous games. More specifically, of the 2D titles. I think if you can translate those 2D Zelda's accurately into 3D, and capture the main design philosophy behind those, we could have a pretty cool Zelda. Add in a built-in rando for infinite replayability, and you got yourselves a masterpiece.

  21. 1 week ago
    Anonymous

    7/10 kino
    Unlike OoT which was 10/10 kino.
    At least not a 7/10 slop BotW.

  22. 1 week ago
    Anonymous

    I just realised it's almost been an exact full year since release.
    Powerful.

    • 1 week ago
      Anonymous

      >Ganker
      It's more like one guy. Who ironically only melts down when people don't suck it off.

  23. 1 week ago
    Anonymous

    [...]

    Hi OP. So you're gonna seethe for 500 posts yet again today, huh?

  24. 1 week ago
    Anonymous

    too many schizos on Ganker

    • 1 week ago
      Anonymous

      giving me the vibes of a certain type of monkey video

  25. 1 week ago
    Anonymous

    [...]

    No idea what Eceleb you're referring to but I am not obsessed with youtubers telling me the opinions to have.
    TOTK is such a wet fart of a sequel, 6 years to release and all that is there is a really shitty underground, an alright sky world; a recycled overworld then fortnite building mechanics, meanwhile they took away stasis and bombs which were some of the most useful tools in BOTW
    TOTK is such a lousy sequel, the only reason I think Ganker defends it is because of the rampant contrarianism that has infected this board
    Zora's shield is a shit skill, The Gerudo lightning skill is objectively worse than BOTW, same for Revalli's gale; the only good power you get from doing the dungeons is the auto-build and the goron rock, which you can't even effectively use in combat because Nintendo didn't have the foresight to make a button combination to use your spirit followers abilities without walking up to them

    • 1 week ago
      Anonymous

      Name a better adventure game than TotK.

      I'll wait.

      • 1 week ago
        Anonymous

        Super Metroid, unironically.

        • 1 week ago
          Anonymous

          >Super Metroid, unironically

          Has to go back 30 years.
          Picks a 2D game avoid any real comparison.

          Kek frick sake. Keep naming more Nintendo classics I guess.

          • 1 week ago
            Anonymous

            > Asks for better adventure game than ToTK
            > Gets game 30 years older
            > Game is 30 years older and does adventure BETTER than ToTK
            > "T-that's a 2D game! Not a real comparison!"

            Sorry, modern Nintendo is shit at designing their games and are falling back on brand recognition to carry their IPs.

            • 1 week ago
              Anonymous

              Yeah bro Nintendo is failling so hard that the switch is their most successful console and TotK is such a failure of a game that it only sold over 20 million.

              • 1 week ago
                Anonymous

                > Sales numbers
                Yep, just keep moving those goalposts, buddy, you'll get those Snoys!

              • 1 week ago
                Anonymous

                >tangible data isn’t good
                >my schizoid ramblings are heckin valid tho

              • 1 week ago
                Anonymous

                Your sales numbers don't disprove my statement about Nintendo falling back on brand recognition for their IPs instead of good design practice, sorry

              • 1 week ago
                Anonymous

                Brand recognition didn’t help them with the gamecube and WiiU.
                If people are buying their stuff at record number it means they’re doing something right.

              • 1 week ago
                Anonymous

                You can sell a bag of shit if you market it well enough. Nintendo has the resources and the recognition to push a product, even if the product is sub-par compared to its predecssors.

              • 1 week ago
                Anonymous

                The public isn’t swayed by marketing like you think. No amount of brand recognition, marketing or price drops salvaged the GCN and the WiiU.

              • 1 week ago
                Anonymous

                Nintendo was also way behind the competition, and lost out to the PS2, and the newcomer Xbox. At launch the GameCube didn't even have a Mario game ready to go. Wind Waker didn't even release until late in the GC's dev cycle. The Wii U was a MASSIVE marketing mistake because they were trying to count on the popularity of the Wii with the casual crowd to sell consoles. The same people which gave them their sells turned on them, thinking that the Wii U was just an addon for the og Wii.

            • 1 week ago
              Anonymous

              I was playing Super Metroid while your daddy was jerking off to Baywatch.

              It's laughable seeing you unable to name a single contemporary game better than TotK.

              • 1 week ago
                Anonymous

                You want a contemporary? Okay. Tunic.

              • 1 week ago
                Anonymous

                >contemporary game
                Found your problem.

              • 1 week ago
                Anonymous

                So there's nothing around at the moment on any system, that can compete with TotK?

                Thanks for the confirmation.

              • 1 week ago
                Anonymous

                Tunic.

              • 1 week ago
                Anonymous

                >Tunic

                I played Tunic on gamepass. It's a pretty annoying Zelda inspired game. You're fricking delusional trying to compare this to TotK not even the same genre. It's a small compartmentalized, fixed camera angle game trying to compete with a gigantic realtime 3D world, with weather/climate/environmental flux and gameplay mechanics offering gameplay light years beyond Tunic.

                Sorry.

              • 1 week ago
                Anonymous

                And yet it captures the "Zelda" experience more than Tears of the Kingdom despite being smaller and less technically impressive. How?

              • 1 week ago
                Anonymous

                >And yet it captures the "Zelda" experience more than Tears of the Kingdom despite being smaller and less technically impressive. How?

                It doesn't. Your schizo cope delusions are your own.

                Blossom Tales is far better as a old school Zelda-esque game.

              • 1 week ago
                Anonymous

                So wait... you just posted a 2D game, but you chided me when I talked about Super Metroid...? Why are you moving the goalposts so much?

              • 1 week ago
                Anonymous

                >nu-zelda is better because it's bigger!!!!!
                Cope more, homosexual. Tunic represents the idea of zelda way more than your bloated ubislop.

              • 1 week ago
                Anonymous

                >Tunic represents the idea of zelda way more than your bloated ubislop.

                Doesn't even have a world.

              • 1 week ago
                Anonymous

                Clearly hasn't played the game

              • 1 week ago
                Anonymous

                I stopped playing. It's just another tedious souls-wannabee.

              • 1 week ago
                Anonymous

                What is that even supposed to mean...? Tunic has a proper hand-crafted world. Nu-zelfa just has large plains with copy-pasted shrines and bishop bandit camps.

              • 1 week ago
                Anonymous

                >Tunic has a proper hand-crafted world.

                Where's the towns and viilages? The NPCs? The sidequests? The fricking WORLD?

              • 1 week ago
                Anonymous

                You clearly miss the point of the game. It's not open-world slop, NPCs and side quests only exist in the context of 100% completion in Tunic.

              • 1 week ago
                Anonymous

                >It's not open-world slop

                No it's souls-wannabee slop which tries to rip off Zelda and fails.

              • 1 week ago
                Anonymous

                I guess zelda on the NES is a fake zelda game then because it had no quests, towns or villages. And you thought you liked that game, oops... and what about Link to The Past with only one town? Ruh roh...

              • 1 week ago
                Anonymous

                OOPS!

              • 1 week ago
                Anonymous

                Zelda still had NPCs and sidequests.

                Even by Zelda 2 they had added towns.

                OOPS!

              • 1 week ago
                Anonymous

                What sidequests were in Zelda 1?

              • 1 week ago
                Anonymous

                NTA, but I've been playing Zelda games longer than you have and Tunic is nothing remarkable.

              • 1 week ago
                Anonymous

                I still think Tunic captures more of the spirit of the original Zelda than does Tears of the Kingdom.

              • 1 week ago
                Anonymous

                Not really.

              • 1 week ago
                Anonymous

                curious to hear your justification

              • 1 week ago
                Anonymous

                What sets Tunic apart from Zelda is that it is utterly incomprehensible on purpose. Zelda was obtuse in part because of a questionable translation ("It's a secret to everybody") and Tunic recreates that somewhat; however, Zelda had a fully top-down view, whereas Tunic is entirely isometric, and the game heavily relies on obscuring things behind scenery to the point where people get stuck for three hours after opening the Sealed Temple because the path to the Eastern Fortress was obscured behind a massive cliff. Zelda was mysterious because there was no other game like it at the time, but it was nowhere nearly as obtuse as zoomies try to make it sound; Tunic is mysterious because it tries too hard to replicate LoZ without really understanding what made it click. The world design just isn't up to snuff.

                That's not even getting into the combat, which is such unresponsive dogshit they had to create an invincibility mode to keep people from getting annoyed.

              • 1 week ago
                Anonymous

                I can understand if the isometric obscuring annoys you personally, but that's not a mark on its overall design. It does a really good job about giving you general direction without being too specific about where you're supposed to go next. I feel like its hints, as long as you're reading the manual, aren't super obscure. What gets really obscure is the post-game content, when you're trying to 100% the game. But overall, it's not terribly hard to get anywhere.

              • 1 week ago
                Anonymous

                >I can understand if the isometric obscuring annoys you personally, but that's not a mark on its overall design.
                Given that Tunic so clearly attempts to copy a game that wasn't even *trying* to be obscure simply for the sake of it, I absolutely consider it a mark on its design. The magic of Zelda was in its exploration, not in being incomprehensible or obtuse, and I'm not convinced that Tunic understood that. It feels more like a projection of the creator's frustrations with games as a kid than a true recreation of what those games were trying to instill in players.

              • 1 week ago
                Anonymous

                Shadow of the Colossus and Ico captures the spirit of Zelda the most for me.

      • 1 week ago
        Anonymous

        Even Rockstar makes better adventure games. Driving around and getting into gunfights in GTA games is fun, while going out hunting in RDR games is comfy.

  26. 1 week ago
    Anonymous

    [...]

    Couldn't care less about the PS2 or sony. But you trashing every third party game on the system was a step over the line.

    >God Hand is for troony homosexuals because it isn't on the Switch

    When you say things like this, it kinda makes you look like a grade A jerk.

  27. 1 week ago
    Anonymous

    I like how you have to gather a band to wake up the great fairies, much better than just paying them.
    I also like how each town is going through some shit.
    >Rito are frozen
    >Zora have their water polluted
    >Goron have a crack addiction
    >Gerudo have a zombie apocalypse
    >Koroks are all fricked up because the tree has a stomach ache (from a phantom ganon)
    >Lurelin was taken by pirates
    It was pretty cool, the final battle in Gerudo town against the gibdo was kino. Rebuilding Lurelin was great.
    The Lucky Clover quests are great, you investigate some Scooby Doo shit with Penn.
    The gloom hands grew on me, I like them as much as Guardians, they come out of nowhere, first time I encountered them was spooky as shit.

  28. 1 week ago
    Anonymous

    It came out in 2023, meaning that any year after it will automatically not qualify for Game of the Year awards. Now that you can judge the game without homosexuals bickering and fighting about games winning awards only useful for marketing purposes, you can play the games for the fun/experience of the game. Like that image of the guy eating Little Caesars with the caption "Little Caesars taste great without a b***h in your ear telling you it's nasty". Replace "Little Caesars" with "Tears of the Kingdom" and it's the exact same situation.

    • 1 week ago
      Anonymous

      100% agreed but homies will still bicker over awards.

  29. 1 week ago
    Anonymous

    [...]

    He will forever seethe because you can’t skip the first 2 hours of the game (he considers everything a cutscene).

  30. 1 week ago
    Anonymous

    [...]

    >snoy thinks that watching a cutscene is good

    • 1 week ago
      Anonymous

      Cutscenes are acceptable when the game is good.

  31. 1 week ago
    Anonymous

    The game is great, but the entire time I was waiting for the "thing" that justified how much it was blatantly shovelware. The closest I think was the lead up to the wind temple. Scaling the sky ruins and soaring through and eventually over the storm and landing in the eye was peak fantasy.
    But recycling the entire overworld ADDED NOTHING TO THE EXPERIENCE.

  32. 1 week ago
    Anonymous

    the filter is working wonders today

  33. 1 week ago
    Anonymous

    [...]

    I think I'll keep criticizing the game. You can say that you're laughing at me all you want, but deep down you seethe and rage because someone exists that doesn't blindly worship Nintendo. I ruin Nintendo circlejerks by actually offering gameplay discussion and criticisms.

    >THOSE AREN'T CRITICISMS
    Funny that you can't describe what you consider to be criticism. You just scream about what isn't criticism. It's okay for you to call people trannies and to say that games are troony shit, but heaven forbid someone actually point out problems in a game. We can't have that!

    • 1 week ago
      Anonymous

      >Pic
      Video games?

  34. 1 week ago
    Anonymous

    I'm saying it again
    I skipped botw, and played totk
    I feel sorry for anyone that played botw first and was underwhelmed by totk, because holy shit my experience was absolute 100% unadulterated ludokino goty masterpiece-type shit
    game was incredible

    • 1 week ago
      Anonymous

      I played BotW first and was not underwhelmed by TotK, on the contrary.

  35. 1 week ago
    Anonymous

    The callbacks to skyward sword were kino. I love skyward sword, I love all Zelda games, what an incredible franchise.

  36. 1 week ago
    Anonymous

    Because Ganker was overrun with trannies from gamingcirclejerk and resetera after bg3, so any discussion was absolutely derailed by bg3troons.

  37. 1 week ago
    Anonymous

    [...]

    Came here for this, thanks. Never change, you deranged freak.

  38. 1 week ago
    Anonymous

    [...]

    • 1 week ago
      Anonymous

      God I wish that was me.

  39. 1 week ago
    Anonymous

    Only nintendogays are so mentally ill to develop an obsession with shitty ubislop because Nintendo made it.
    Also
    >spend years on making the sake game but now it has a bunch of shitty gimmicks in it and the same map but with some new areas that serve little actual purpose
    >don't fix the issues BOTW had, in fact add more annoyances
    >OMG OMG KINO MASTEPIECE GOTY
    You don't play videogames.

    • 1 week ago
      Anonymous

      Seething because tendies enjoy prime kino on the switch and you have no games.

      • 1 week ago
        Anonymous

        I have hundreds of games to play. Nintendogays are so desperate they need to pretend ubislop is amazing because the Switch has no good exclusives LMAO

  40. 1 week ago
    Anonymous

    Because it's only kino for the first 50 hours. After 300 hours it's a 7/10 and most people forget how magical it felt at the start.

  41. 1 week ago
    Anonymous

    It's funny how BOTW survived for years, while TOTK was such slop that even the speedrunners are bored of it and only the completionists are still gradually making their way through the game.

    • 1 week ago
      Anonymous

      Speedtroons hate actually playing games so that doesn't mean anything.

      • 1 week ago
        Anonymous

        Speedrunners actually enjoyed playing BOTW. TOTK is just such slop that even speedrunners got bored of it.
        Everyone else moved on a while ago. The casuals played through it and quickly lost interest, unlike BOTW. You could actually see fanartists' growing disappointment with TOTK. Social media is just shitposting and begging for updoots.

        • 1 week ago
          Anonymous

          Speedrunning is a spectator sport.

          BotW Speedrunning was at its peak with complex launches using stasis and trees, or the bullet time bounce glitch were discovered.
          Windbombing killed it because its relatively simple and boring to watch.
          TotK had the dupe glitch out of the gate which killed basically any entertainment value out of watching a speedrun for interesting routes.

          • 1 week ago
            Anonymous

            >TotK had the dupe glitch out of the gate which killed basically any entertainment value out of watching a speedrun for interesting routes.
            The fact that the boss rush is skipped by TotK runners bugs me.

            • 1 week ago
              Anonymous

              Early TOTK speedruns included the boss rush. It was fun to watch.

          • 1 week ago
            Anonymous

            >Speedrunning is a spectator sport.
            Yes. I'm not a speedrunner, but speedruns are fun to watch. The speedrunners (crazy and obsessed as they are) still seemed to be enjoying the game.
            Windbombing isn't as flashy as the previous glitches, but it is still fun to watch. The Great Plateau is short and offers a decent amount of freedom, so there are several different routes that can be tried.
            TOTK is less interesting because the Great Sky Island is very long and linear, in a game that's meant to be all about open-world freedom.

        • 1 week ago
          Anonymous

          TOTK got dropped by speedrunners because the run is boring as shit and filled to the brim with very difficult glitches that make both watching and running the game tedious, not because it's a bad game.

          • 1 week ago
            Anonymous

            Why is the run so boring? Because the tutorial section is linear and filled with unskippable cutscenes. The speedrunners literally voted to skip to waking up in the cave so that they could get to any semblance of real gameplay faster instead of watching Zelda being moronic and Link jobbing when he shouldn't again.

            • 1 week ago
              Anonymous

              the cutscene isn't the issue when you literally get to skip it for the run, the issue is having to use the item dupe glitch constantly, spending 90% of the run in the most boring section of the game, and then skipping the rest of the cool stuff with an extremely hard out of bounds glitch. The only boss you fight is ganondorf, who is also invalidated with the weapon fuse glitch. No part of it is fun to watch or run through.

  42. 1 week ago
    Anonymous

    Which ran it better, the last yuzu or ryujinx?

  43. 1 week ago
    Anonymous

    [...]

    >It literally can't be beaten without it,
    Skill issue. I bet this puzzle stumped you too.

    • 1 week ago
      Anonymous

      >posts a different game

      LA has opening cutscenes and linear tutorial section. You must hate it. XDD

  44. 1 week ago
    Anonymous

    buzzword bleating tendies endlessly praising their slopware is all so tiresome

  45. 1 week ago
    Anonymous

    It's shito.

  46. 1 week ago
    Anonymous

    It's okay. It's an improvement on BotW, but not in the ways I wanted. If they made a hardcore mode with really limited inventory, no healing/buffing from menus, and revamped the weapon durability system I'd probably love the game.

  47. 1 week ago
    Anonymous

    [...]

    you linked me, but you didn't even read my post, did you? I was talking about the dungeons.

  48. 1 week ago
    Anonymous

    BOTW/TOTK speedruns are hilarious.

  49. 1 week ago
    Anonymous

    [...]

    It's just one dude falseflagging. You anti-TotKgays are the ones with bigger mental problems, I think.

    • 1 week ago
      Anonymous

      >You anti-TotKgays
      Hey now, I don't like BotW either.

      • 1 week ago
        Anonymous

        Why not? It mogs your favorite Zelda.

        • 1 week ago
          Anonymous

          ok zoomer

  50. 1 week ago
    Anonymous

    Reminder that BOTW Zelda yelled at BOTW Link for saving her from being killed by picrel.

  51. 1 week ago
    Anonymous

    Another TotK thread with ACgay being humiliated.

    Love to see it.

    • 1 week ago
      Anonymous

      >Muh unfunny British comedian!

  52. 1 week ago
    Anonymous

    Another TOTK thread with Arthur and Ericspammer being humiliated

    Love to see it.

  53. 1 week ago
    Anonymous

    It's a 5/10 asset flip.
    If the next Zelda is like this I'm done with the franchise for good.

    • 1 week ago
      Anonymous

      >If the next Zelda is like this I'm done with the franchise for good.
      You morons said this shit before TotK. You're not done.

      • 1 week ago
        Anonymous

        BotW was highly flawed but at least had potential and could have been refined into something much better. TotK showed that all of BotW's design flaws were deliberate and there's no reason to believe anything will improve.
        So yes I am absolutely done if they do BotW 3 or anything resembling it.

  54. 1 week ago
    Anonymous

    How do I beat botw? It just seems like a bunch of random climbing, useless loot, and shrines. I dropped it after 8 hours and making no progress but I'm willing to try again

    • 1 week ago
      Anonymous

      Explore, do the divine beasts, do the shrines, upgrade your gear and fight Ganon in Hyrule Castle.

    • 1 week ago
      Anonymous

      You didn't miss anything. The game doesn't suddenly get way better partway through, if you didn't like it after 8 hours you wouldn't like it more later. Just write these games off, they're not for you.

    • 1 week ago
      Anonymous

      >How do I beat botw?

      You get one quest: save the princess. It's up to you to figure out how to do it. The princess is in the castle at the middle of the map. You can go there whenever you feel like.

      Best course of action is to explore the world, take on the main quests, grow stronger, and you'll have a better chance.

    • 1 week ago
      Anonymous

      >t. level 5

    • 1 week ago
      Anonymous

      You can beat BOTW in under half an hour if you basically just go straight to the castle, but the game encourages you to go roughly anticlockwise around the map before you go to the castle in order to prepare for the disappointing final boss. I spent 200 hours doing everything in the game.
      The best way to experience BOTW is actually to just watch a playthrough on fast-forward, apart from towns, bosses, and dialogue.

  55. 1 week ago
    Anonymous

    It is, for about 3-6 hours
    >woah sky islands and stuff
    >woah the depths
    >woah a new plot
    >woah the world is the same, but different
    >woah cool new powers, building system
    Then 3-6 hours later:
    >wow these sky islands are so limited and feel pointless
    >wow the depths are just stupid, there's no danger at all
    >wow this plot sucks, big step backwards in both storytelling and freedom
    >wow the world is barely different
    >wow the powers are so limited, and also overshadowed by horses and the sailcloth

  56. 1 week ago
    Anonymous

    I still have barely played this game because every time I do I feel like I'm doing something wrong and not enjoying it properly
    please help me have fun with it

  57. 1 week ago
    Anonymous

    >It's one of those threads where people pretend that dungeon crawling isn't the worst part of Zelda.
    Funny how Botw got rid of dungeons and became the best selling game in the series.

    • 1 week ago
      Anonymous

      Being the best selling means nothing. Armored Core 6 outsold every single other game in the franchise combined (that's 15 installments) and yet people swear up and down that it has problems, like the stagger mechanic feeling out of place. Only a fool lets sales dictate quality.

      • 1 week ago
        Anonymous

        Just because it's different doesn't mean it's bad. If it sold well that means it's good. If the games were getting better then the sales wouldn't have dropped every sequel.

    • 1 week ago
      Anonymous

      >Funny how Botw got rid of dungeons

      It didn't. They just put a different spin on them.

      Pic-related would have been a bombable wall with a chest containing 20 rupees in previous Zelda games.

      • 1 week ago
        Anonymous

        It 's still just a chest with 20 rupees, except the reward is even more worthless, and the "puzzle" is even more braindead than bombing a wall.

        • 1 week ago
          Anonymous

          Wrong on every single point. Astonishing really.

    • 1 week ago
      Anonymous

      Funny how both games were panned for the dogshit dungeons and even nintendo fans (who aren't you autistic cultists) said BOTW is a decent game, but a bad zelda title.

    • 1 week ago
      Anonymous

      >Funny how Botw got rid of dungeons

      It didn't. They just put a different spin on them.

      Pic-related would have been a bombable wall with a chest containing 20 rupees in previous Zelda games.

      morons, TOTK still has traditional dungeons

  58. 1 week ago
    Anonymous

    >tendies paid a premium for dlc
    KEK
    I just can't stop laughing to this day.

  59. 1 week ago
    Anonymous

    If TotK had a trial of the sword equivalent I'd have absolutely no reason to ever go back to BotW.

  60. 1 week ago
    Anonymous

    Boomer here
    BotW and TotK were the only games in the last 10 years I actually enjoyed so much I finished them.
    (honorable other mentions are Hollow Knight, FTL, Elden Ring, Ori 2, Outer Wilds, Ace Combat 7, Hi Fi Rush and Mario Wonder)
    Yeah, they are good games, thinking they are not or kiddie games will always make you a colossal moron in my book. Boomers and their opions eh!

    • 1 week ago
      Anonymous

      I just think Terraria is better as an open world game. Minecraft too, albeit less so.

      • 1 week ago
        Anonymous

        Nobody asked

        • 1 week ago
          Anonymous

          meant for

          Boomer here
          BotW and TotK were the only games in the last 10 years I actually enjoyed so much I finished them.
          (honorable other mentions are Hollow Knight, FTL, Elden Ring, Ori 2, Outer Wilds, Ace Combat 7, Hi Fi Rush and Mario Wonder)
          Yeah, they are good games, thinking they are not or kiddie games will always make you a colossal moron in my book. Boomers and their opions eh!

      • 1 week ago
        Anonymous

        Terraria and Minecraft aren't even open world games, Doug.

        • 1 week ago
          Anonymous
          • 1 week ago
            Anonymous

            It's a crafting game in a shitty procgen world like minecraft. If you want to get semantic and define that as an open world, sure, but it's not a very good one.

            • 1 week ago
              Anonymous

              [...]

              [...]
              >buy Terraria because ACgay promised it’s the best open-world game
              >game sprites are a ripoff of Final Fantasy VI
              >boring cinematic intro
              >can only go left
              >game forces you to watch mini cutscenes every time you gather resources
              >all you can do is punch trees and fight brainless booger enemies
              >zero challenge
              Wtf this sucks I can’t get a refund because the boring cinematic intro ate up 2 hours of my play time.
              If you want a better open-world look no further than DBZ Kakarot:
              >collecting stuff is quick as shit
              >you can literally fly everywhere from the moment you boot the game
              >awesome action gameplay with RPG mechanics
              >characters are cool
              >actual 3D

              Wow, all these assumptions, and you didn't get a single one right. Embarrassing.

              >sprites ripoff FFVI
              Wasn't even true for 1.0. That was a beta testing thing done by a guy who was fired from the company, the same guy who went on to make Starbound.

              >cinematic intro
              LOL

              >can only go left
              DOUBLE LOL

              >mini cutscenes
              That's strike 3.

              • 1 week ago
                Anonymous

                So are you denying that in the first few hours all you do is punch trees and “fight” booger enemies with zero challenge? Did you even play the game? It’s boring trash for toddlers. Kakarot is a much better open world.

              • 1 week ago
                Anonymous

                >replies to 3 posts
                >only addresses one
                >ACgay is so moronic he still can't into Ganker a decade later

              • 1 week ago
                Anonymous

                So are you denying that in the first few hours all you do is punch trees and “fight” booger enemies with zero challenge? Did you even play the game? It’s boring trash for toddlers. Kakarot is a much better open world.

                [...]

                I'd sure love to see some of these claims being backed up.

                >hour long intro cutscenes you can't skip
                Funny, I don't recall this. I really hope you're not referring to worldgen creation. That takes 4-10 seconds, and it's basically a one time loading screen. OH, and you can skip it by just downloading a world from the internet.

                >So are you denying that in the first few hours all you do is punch trees and “fight” booger
                Are you referring to the slimes? You do know that this is a staple of video games, right? Final Fantasy has them, Dragon Quest has them, ZELDA HAS THEM. They're basically Chuchus in everything but name. You can even harvest their slime for ingredients, like you can in Zelda. The similarities between the two games is quite interesting.

                What assumptions
                Terraria is a crafting game in a shitty procgen world like Minecraft, that's just a basic fact

                Terraria's world employs some generation, but there are always constants. It's also not infinite like Minecraft, which IMO is a good thing. Less clutter and filler, so you can get right to what you need. Or if you like the clutter, you can opt for a bigger world. Those are options that Zelda could've benefited from. Imagine if you could choose the world size at the beginning of the game, and someone opted for a smaller world. Less mindless travel, less filler camps, less need for fast travel.

                Wish the modding community would do this.

              • 1 week ago
                Anonymous

                Why can’t I skip the boring intro of Terraria? The game is just boring and I want to skip the first part with the tree punching and booger enemies.

              • 1 week ago
                Anonymous

                What intro are you talking about?

                >Terraria's world employs some generation
                So it's a crafting game in a shitty procgen world like Minecraft
                You like procgen garbage
                There is nothing to debate

                >Less clutter and filler, so you can get right to what you need.
                Terraria is literally the epitome of clutter regardless of world size lmao

                His entire dilemma is based on the fact that he does not understand that terraria and zelda are completely different games. He actually expects Zelda games to become minecraft clones.

                [...]
                morons, TOTK still has traditional dungeons

                That "procgen" honestly had a little more soul than Zelda's massive empty world. It also greatly expanded replayability, since you'd have a new challenge to contend with every run.

                >trying to plan around the inevitable outbreak of corruption and hallow in hardmode
                >one of your barricades breaking and causing uncontrolled biome spread
                >realizing you forgot an ingredient in the jungle, only to realize it's now a hellscape full of insta-death turtles, so you're not getting an anklet of the wind anytime soon

                Terraria benefits from a progression of difficulty, because enemies are allowed to be harder than the ones that came before them. Zelda misses this mark because it wants everything accessible at the start of the game. Hence why the Wind Temple is extremely underwhelming, with poor puzzles and a super easy and trivial boss. They expect you to beat it without having gotten any upgrades or even any advanced equipment. If it required you to learn advanced moves or deeper game mechanics, the "open world" would shatter because you'd no longer be able to do anything in any order.

                If I had to choose between Zelda's wind temple and Terraria's Lihzard Temple, the latter takes the gold every time.

              • 1 week ago
                Anonymous

                >what intro?
                The long and boring one with zero challenge.
                There is nothing soulful about Terraria (procgen garbage). Zelda and Kakarot have infinitely better worlds.

              • 1 week ago
                Anonymous

                Video proof?

                Procgen doesn't have more soul than a single Zelda game
                The fact that you're even advocating for fricking procgen and Terraria's boring crafting/scavenging makes your stupidity self-evident, nothing further even needs to be said
                There is nothing to debate

                >Procgen doesn't have more soul than a single Zelda game
                Raiding a Lihzard temple with traps and angry lihzards was alot more fun than listening to Tulin squeak and talk about their feelings. Just saying.

              • 1 week ago
                Anonymous

                >listening to Tulin squeak and talk about their feelings
                Doesn’t happen, homosexual.

              • 1 week ago
                Anonymous

                >Zelda fans in charge of playing their own game

              • 1 week ago
                Anonymous

                The jungle temple is literally a straight line with a bunch of trap spam and lizard enemies
                The wind temple is one of the weakest dungeons in the series and still effortlessly mogs anything in Terraria
                Your procgen game is forgettable, accept it and move on

              • 1 week ago
                Anonymous

                >can actually die in Lihzard Temple
                >Wind Temple is basically just a very very long cutscene

              • 1 week ago
                Anonymous

                No it isn't "basically just a long cutscene" but Terraria is factually what I described
                Sorry your shitty procgen game consistently gets shit on by every mainline Zelda game in existence, maybe ReLogic's next project will actually be good

              • 1 week ago
                Anonymous

                >procgen is bad because not enough waifus and cutscenes and graphics

              • 1 week ago
                Anonymous

                No, procgen is bad because procgen
                You're a troglodyte and your mom was clearly a crackhead when she was pregnant with you

              • 1 week ago
                Anonymous

                Waifus are good, get out normalgay.

              • 1 week ago
                Anonymous

                No, procgen is bad because procgen
                You're a troglodyte and your mom was clearly a crackhead when she was pregnant with you

                Terraria just understands rewards better than Zelda. There's really no reason to even do the dungeons, since they're not even essential to fight Ganondorf. Meanwhile, you will be slaughtered if you don't collect maximum health and armor at every opportunity in Terraria. Just to survive an attack from a hardmode enemy, you at least need a few accessories specced to warding.

                Sometimes making things optional isn't the best course. Otherwise they become useless.

              • 1 week ago
                Anonymous

                >muh rewards and trinkets
                Typical troglodyte thinking
                Maybe next time ACgay

              • 1 week ago
                Anonymous

                TotK mogs Terraria by doing everything better.

              • 1 week ago
                Anonymous

                >There's really no reason to even do the dungeons, since they're not even essential to fight Ganondorf.
                So the abilities you get at the end of dungeons are helpful, but not essential. Good.

              • 1 week ago
                Anonymous

                >muh rewards and trinkets
                Typical troglodyte thinking
                Maybe next time ACgay

                TotK mogs Terraria by doing everything better.

                >useless abilities that you don't need in the first place since the game never challenges you enough to require them, since Ganondorf is a glorified spectacle fight
                That's kind of a problem.

              • 1 week ago
                Anonymous

                Riju's ability came in very handy for me. None of them should be "required" though. If Terraria hardlocks victories behind specific items and upgrades that's bad design, so thanks for proving my point.

              • 1 week ago
                Anonymous

                >If Terraria hardlocks victories behind specific items and upgrades that's bad design
                Why? If you don't earn the right to acquire higher gear, then you don't get to have higher gear. You don't get to magically beat the Moon Lord because you wished REALLY hard for it. You have to earn it, and that means getting down and dirty. You want your victory? You have to do things a certain way.

              • 1 week ago
                Anonymous

                I shouldn't need higher gear for anything. If I lose to a boss it should simply be because I sucked at the game. If I win, I should be able to win without prerequisites. Stat maxxing is bad design.

              • 1 week ago
                Anonymous

                >ACgay not only defends procgen, he's also unironically a minmaxing wikigay

              • 1 week ago
                Anonymous

                The abilities being optional is what makes them good, crackbaby
                Then again you think procgen is good so you're obviously too moronic to understand why that is and I don't feel like explaining it to you honestly

              • 1 week ago
                Anonymous

                this is the kind of person that begs for 'journalist mode' so they can fast-forward through the gameplay

              • 1 week ago
                Anonymous

                Dude he didn’t even play TotK, he’s talking out of his ass because he suffers from NPD and needs constant validation.

              • 1 week ago
                Anonymous

                Procgen doesn't have more soul than a single Zelda game
                The fact that you're even advocating for fricking procgen and Terraria's boring crafting/scavenging makes your stupidity self-evident, nothing further even needs to be said
                There is nothing to debate

              • 1 week ago
                Anonymous

                >Terraria's world employs some generation
                So it's a crafting game in a shitty procgen world like Minecraft
                You like procgen garbage
                There is nothing to debate

              • 1 week ago
                Anonymous

                His entire dilemma is based on the fact that he does not understand that terraria and zelda are completely different games. He actually expects Zelda games to become minecraft clones.

              • 1 week ago
                Anonymous

                >Less clutter and filler, so you can get right to what you need.
                Terraria is literally the epitome of clutter regardless of world size lmao

              • 1 week ago
                Anonymous

                What assumptions
                Terraria is a crafting game in a shitty procgen world like Minecraft, that's just a basic fact

              • 1 week ago
                Anonymous

                He can’t admit that DBZ Kakarot is the superior open-world game.

      • 1 week ago
        Anonymous

        >buy Terraria because ACgay promised it’s the best open-world game
        >game sprites are a ripoff of Final Fantasy VI
        >boring cinematic intro
        >can only go left
        >game forces you to watch mini cutscenes every time you gather resources
        >all you can do is punch trees and fight brainless booger enemies
        >zero challenge
        Wtf this sucks I can’t get a refund because the boring cinematic intro ate up 2 hours of my play time.
        If you want a better open-world look no further than DBZ Kakarot:
        >collecting stuff is quick as shit
        >you can literally fly everywhere from the moment you boot the game
        >awesome action gameplay with RPG mechanics
        >characters are cool
        >actual 3D

      • 1 week ago
        Anonymous

        Terraria is decent fun for a few hours, if you install some texture packs.

    • 1 week ago
      Anonymous

      Based.

      I just think Terraria is better as an open world game. Minecraft too, albeit less so.

      Cringe. Get out of here ACgay.

  61. 1 week ago
    Anonymous

    [...]

    Guess the majority just don't agree with you. That IS the metric you use to praise Zelda, isn't it?

  62. 1 week ago
    Anonymous

    Nobody gonna post Zelda's hair concept art?

  63. 1 week ago
    Anonymous

    Erictroony and ACgay have remindede to replay ToTK again. Thank you for the reminder.

  64. 1 week ago
    Anonymous

    The Sheikah slate:
    >Remote Bombs (Round/Square)
    >Stasis
    >Magnesis
    >Cryonis
    >Camera
    >Master Cycle Zero
    >Map
    >Teleportation
    >Sensor
    >Amiibo

    The Purah Pad
    >Camera
    >Map
    >Teleportation
    >Sensor
    >Amiibo
    >Character Profiles

    Purah Pad blows. You think that Mineru would be a companion

    • 1 week ago
      Anonymous

      >Did Nintendo use the Zonai powers and bet that people didn’t notice that the pope had has less features?
      Yes, they did. bing bing wahoo my friend

  65. 1 week ago
    Anonymous

    Why do you guys worship sony? They went to complete shit after the PS2 and stopped making video games

    • 1 week ago
      Anonymous

      t. Nintendo simp/shareholder.

      • 1 week ago
        Anonymous

        >t. snoygger/shareholder

    • 1 week ago
      Anonymous

      Like you've said, Sony is shit now. The PS3 was their last decent console and they rapidly fell apart after that.
      Meanwhile Xbox is a laughing stock. Everyone with a functioning brain knows its dead.
      And lastly, Nintendo is going to the Disney route - which should be worrying to every diehard Nintendo fan. Everything they make feels so cheap, safe, easy, stale and even outright lazy these days. They're no longer risky or innovative; they just chasing trends and seeing what sticks.

      • 1 week ago
        Anonymous

        What is there to innovate? Make more open world slop? no thanks homosexual. Just keep pumping out new games with established formulas like sony did in the PS2 era and I'm set. I will continue to enjoy mario and metroid and pikmin and you cannot stop me.

    • 1 week ago
      Anonymous

      This board is populated by hispanics who could only play pirated games on their PS2s because they're poor as shit. They worship for sony for giving them said opportunity and will defend them to their graves

  66. 1 week ago
    Anonymous

    "temples" are still fricking divine beast puzzles, not temples.

    I want a traditional zelda again.

  67. 1 week ago
    Anonymous

    20+ years later, and MM still offers the best side-quests and "exploration"
    Not only could you unlock a new area, but you could get a new item/mask and a unique story & lorebait to go along with it as well. And the time gimmick made things layered, you could see or experience something different, depending on how you explored that new area, and on what day.

  68. 1 week ago
    Anonymous

    It's kino-lite at best.

  69. 1 week ago
    Anonymous

    >Come back to this thread hours later
    >ACgay still having a meltdown over Zelda

  70. 1 week ago
    Anonymous

    totk wasn't "bad". but at the same time I miss the new items/progression a normal zelda game has. I want dungeons with small keys and big keys too.

  71. 1 week ago
    Anonymous

    I think we can all agree that Elden Ring was way better than this game. Hell, it’s getting a DLC with more new content than this sequel had over the BOTW.

    • 1 week ago
      Anonymous

      I personally prefer Terraria, but I can agree that Elden Ring has alot going for it too.

      • 1 week ago
        Anonymous

        Didn't ask
        You personally have dogshit taste and like procgen minmaxing wiki games with crafting and pixel vomit all over the screen

    • 1 week ago
      Anonymous

      I personally prefer Terraria, but I can agree that Elden Ring has alot going for it too.

      Wrong, Victor.
      You got dil8ed and worship putrid troony wiki procgen dogshit.

    • 1 week ago
      Anonymous

      >I think we can all agree that Elden Ring was way better than this game

      Elden Ring wasn't even as good as BotW. Can you imagine how hard Elden Ring would been raped if it released last year up against TotK and BG3? It would have been laughed out the door.

    • 1 week ago
      Anonymous

      There is nothing to Elden Ring but combat, and the combat isn't even particularly polished. They more or less just added an open world to the Dark Souls formula and called it a day.

      What's the point of doing a big open world if 95% of its content is just gonna be enemies to fight? That's not open world, that's just "big map". Can't I at least get one town with friendly NPCs in it? A fishing minigame? Bandits who try to rob traveling merchants at night? Just *some* shit that gives you the illusion that this is actually a world and not just a big arena you fight hostile NPCs in? This wasn't Dark Souls 4, this was a new IP, they could have taken risks, but they didn't.

      And yeah, sorry but BotW is way less static and does more with its environment than this. There's much more interactivity in that game. You can glide, you can climb, you can swim, sometimes it's hot and you need something to cool down and vice versa, you can create upwards current by setting grass on fire, you can use lightning to your advantage during fights, there's a bunch of side activities (catching horses, sidequests, some minigames), crafting is actually useful (too useful), so gathering materials actually feels relevant, you can also upgrade your gear with said materials, instead of it being only upgradable with titanite or whatever.

      In BotW and TotK, there's a whole fleshed out world with environmental interactivity at every step. In ER there's combat and the occasional bugged quest given by an isolated NPC, that's pretty much it. It's boring.

  72. 1 week ago
    Anonymous

    Just a reminder that ACumbawd is the biggest hypocrite to have ever lived.
    That troony will whine about how a screenshot of the device manager is somehow doxxing, but will demand others post a link to their steam accounts.

  73. 1 week ago
    Anonymous

    The open world formula is fine, they just need to bring back the following
    >classic dungeons with item/progression gating
    >Quests with solid stories that aren't just mat-gathering
    >difficulty options from the get-go
    >an OST that's actually bombastic and memorable
    >a story that's actually consistent, with lots of fun lore tidbits thrown in to keep the social discussion going for more than 2 weeks
    >rewards that actually matter

    Granted, all of this could've been easily achievable in ToTK, but they failed to step-up. There's always the next Zelda game though. I think Nintendo is keeping a close eye on all of the fan backlash ToTK's gotten, so we're likely to see some these improvements show up in the next game.

    • 1 week ago
      Anonymous

      I know it's a bit of an unpopular viewpoint, but I think Zelda needs to tone back on the open world and non-linearity. introduce a structure again, so they can plan for encounters to get harder as you go along. Sure it might not be as free, but sometimes freedom is a bad thing. Otherwise every game would just give you godmode and noclip. Can't have the level geometry stopping the player from just glitching to the end of the game.

      • 1 week ago
        Anonymous

        I think you need to tone back your taste in pixelshit wiki procgen games

      • 1 week ago
        Anonymous

        >Red X on minimap

      • 1 week ago
        Anonymous

        Yes. The tutorial should be shorter, while the game should be semi-linear.

      • 1 week ago
        Anonymous

        that is an extremely popular viewpoint

        • 1 week ago
          Anonymous

          Wrong, Victor

      • 1 week ago
        Anonymous

        >but I think Zelda needs to tone back on the open world and non-linearity.
        Hypocrite, ACsnoytroony.
        You claimed any linearity at all made it cinematic trash, that's why you hate the intro.

        If only. It's more likely that Nintendo will look at the sales figures and make even worse slop because tendies will buy it anyway.

        make even worse slop because tendies will buy it anyway.
        This but sony and snoys

        But didn't you claim it flopped, Victroony? 😉

        • 1 week ago
          Anonymous

          What i said was that sony and snoys are worse than tendies. Total snoy death. Also you need to learn to read

          • 1 week ago
            Anonymous

            Oops, I Don't actually read all of the snoy cope this moron posts.
            So I didn't actually get to the end, sorry

      • 1 week ago
        Anonymous

        IDK why won't just dial it back to sort of ALBW system, or even ALTTP as far as nonlinearity goes.

        Maybe even force the player to complete all of the mainline dungeons in order to beat the game, but they can choose whatever order they want from the get-go. With each mainline dungeon granting you an item or two, which is necessary for completing shrines or side quests within that dungeon's given zone or region.

        • 1 week ago
          Anonymous

          I wasn't a fan of ALBW's way of handling it, since it meant all the dungeons were the same level of challenge, and it got kinda repetitious. But the idea is still good. There just needed to be a way to handle progression better.

    • 1 week ago
      Anonymous

      If only. It's more likely that Nintendo will look at the sales figures and make even worse slop because tendies will buy it anyway.

      • 1 week ago
        Anonymous

        make even worse slop because tendies will buy it anyway.
        This but sony and snoys

  74. 1 week ago
    Anonymous

    676027707
    Acgay you didn't win and got sexually abused

  75. 1 week ago
    Anonymous

    very much enjoyed the game, goty for sure

  76. 1 week ago
    Anonymous

    Even RDR2 is a better open-world game than BOTW and TOTK. There is an actual storyline, but you can also ignore it in chapter 2 and just treat it as a comfy hunting game with the occasional gunfight against even worse gangsters.

    • 1 week ago
      Anonymous

      The mission design of rdr2 is dogshit, you can stumble out of the mission zone by accident and instantly fail the mission

      • 1 week ago
        Anonymous

        Still better than BOTW and TOTK, and the open world is fun, which is why I brought the game up.

        Ah yes, Red Dead "try any approach that's even slightly different than what the mission explicitly tells you to do and GAME OVER" "teleporting policemen" "30 second animations" "cuttin off yer willie sure sound silly but I reckon a feller might as well chop it off he ain't goin use it" Redemption 2, the best open world game ever made.

        Join the 41%.

    • 1 week ago
      Anonymous

      Ah yes, Red Dead "try any approach that's even slightly different than what the mission explicitly tells you to do and GAME OVER" "teleporting policemen" "30 second animations" "cuttin off yer willie sure sound silly but I reckon a feller might as well chop it off he ain't goin use it" Redemption 2, the best open world game ever made.

  77. 1 week ago
    Anonymous

    >you hate linearity
    Imagine misreading a post this badly. Here, allow me to correct your somewhat questionable reading comprehension.

    >what is the purpose of linearity? If it's to force a story down the player's throat, then it's cinematic trash.
    >is it to set up a progression of challenges to help the game keep a certain pace? Then it's good game design
    >linearity functions in an open world game only when it's used properly

    For example, of all the things you make skippable, the intro cutscene and tutorial should be two of these things. You want every single major dungeon to be skippable, as well as the memories and shrines and koroks, but the intro and tutorial are where you draw the line? BOTW had this problem too. Someone showed that you coudl technically climb down from the great plateau, but the entire map is filled with insta-death barriers to stop you from actually playing the game until you finish the plateau in proper. Just seems like bad game design. Some people want to challenge themselves by skipping the plateau, or the great sky island. What's wrong with that?

    • 1 week ago
      Anonymous

      I accept your troonycession that you lied, ACsnoytroony.
      You literally said the tutorial in totk was so linear, it made it cinematic linear trash.

    • 1 week ago
      Anonymous

      Imagine being such a fricking troglodyte moron you think the great plateau and great sky island of all things were bad.

      • 1 week ago
        Anonymous

        >our game offers freedom, you can skip and sequence break everywhere
        >NO NOT LIKE THAT

        • 1 week ago
          Anonymous

          Good game design.

          1% tutorial 99%freedom

          Die mad schizo

          • 1 week ago
            Anonymous

            Which is exactly what you asked for, ACsnoytroony.
            So it linearity bad or not?

            [...]
            You dilated.

            >skipping every major dungeon and collectible good!
            >skipping intro and the tutorial bad!

            • 1 week ago
              Anonymous

              I accept your troonycession that you lied

        • 1 week ago
          Anonymous

          Which is exactly what you asked for, ACsnoytroony.
          So it linearity bad or not?

          tried it, was very underwhelming
          quite sure people praise it because of nostalgia
          they grew up with nintendo and zelda so they can't hate it

          You dilated.

        • 1 week ago
          Anonymous

          You literally change your mind constantly on whether linearity is good or not, you don't get to have an opinion because you never say anything in good faith.

      • 1 week ago
        Anonymous

        The Great Plateau was a good introduction to BOTW, but the Great Sky Island was awful.

        • 1 week ago
          Anonymous

          >the Great Sky Island was awful.

          Wrong.

          The Great Sky Island is probably the best "dungeon" the Zelda series has ever seen.

          • 1 week ago
            Anonymous

            >the Great Sky Island is such a great dungeon that you're not allowed to skip it
            >every other dungeon is putrid garbage, that's why they're optional

            At last I see.

            You literally change your mind constantly on whether linearity is good or not, you don't get to have an opinion because you never say anything in good faith.

            Tell you what, I'll consider linearity good IF you give me a good reason for it. Storyshit is NOT a good reason. Neither is pandering to casuals.

            • 1 week ago
              Anonymous

              >Tell you what, I'll consider linearity good IF you give me a good reason for it.
              What about

              I know it's a bit of an unpopular viewpoint, but I think Zelda needs to tone back on the open world and non-linearity. introduce a structure again, so they can plan for encounters to get harder as you go along. Sure it might not be as free, but sometimes freedom is a bad thing. Otherwise every game would just give you godmode and noclip. Can't have the level geometry stopping the player from just glitching to the end of the game.

              😉
              All of those still apply to the tutorials 😉

              • 1 week ago
                Anonymous

                >making a cutscene unskippable for any reason
                Nah.

                I don't care if you consider linearity good or bad. I don't care about helping you change your mind for the millionth time. My point is that you're a fricking moron, simple as.

                >wanting a cutscene skippable makes you a moron

                When did the movie lovers get here?

              • 1 week ago
                Anonymous

                ACsnoytroony, this is about the sky island and great plateau.
                Stop trying to change the topic, you moronic snoytroony.

                I accept your troonycession that you lost and lied

              • 1 week ago
                Anonymous

                The fact that you're suddenly changing the subject in a panic just makes your stupidity even funnier. Keep going, trog.

                So the cutscene isn't tied to the tutorial? Then why can't I skip it? You're all about non-linearity being good, but screech and scream when I want to sequence break a few things. Pick one. Either let me skip everything, or make everything unskippable.

              • 1 week ago
                Anonymous

                >You're all about non-linearity being good, but screech and scream when I want to sequence break a few things
                I literally don't care if you want to sequence break a few things. That's your decision. I'm sure you'd fit right in with the speedtroon community.

              • 1 week ago
                Anonymous

                >speedtroon community
                So you agree that everything should be made unskippable, the game should follow a linear mindset, and there should be barriers preventing sequence breaking? You don't want to pander to the speedrunning community, do you?

              • 1 week ago
                Anonymous

                ACsnoytroony, this is about the sky island and great plateau.
                Stop trying to change the topic, you moronic snoytroony.

                I accept your troonycession that you lost and lied

              • 1 week ago
                Anonymous

                No, I didn't say anything about that. I said I didn't care what you wanted.

              • 1 week ago
                Anonymous

                Yet you keep replying to me. Curious.

              • 1 week ago
                Anonymous

                To rape you 😉

              • 1 week ago
                Anonymous

                Because it's fun to point how mentally deficient and moronic you are. You expect people to care about your sensibilities but can't even keep them consistent because you don't actually know what you want.

              • 1 week ago
                Anonymous

                For starters, I want a skippable intro cutscene, and skippable tutorials. WOW, holy crap, that was so hard to say. Oh my poggers and science. How could Nintendo ever program such a herculean task into their game?

              • 1 week ago
                Anonymous

                ACsnoytroony, this is about the sky island and great plateau.
                Stop trying to change the topic, you moronic snoytroony.

                I accept your troonycession that you lost and lied.

              • 1 week ago
                Anonymous

                Right, so what you want is inconsistent because it goes against what you've said earlier here and elsewhere. Again, I don't want to help you overcome that stupidity. I don't want to "debate" you. I just want to make fun of you, point out how dumb you are and laugh at the idiocy.

              • 1 week ago
                Anonymous

                Why is the whole game optional, if the tutorial and intro cutscene are mandatory? I offer every Zelda fan ITT the chance to answer that. You won't, because you have no argument.

                >w-well I'm just making fun of you
                The guy dicksucking unskippable cutscenes as vital to the experience, is laughing at others. HAHAHA.

              • 1 week ago
                Anonymous

                I don't need to answer that because it's contradictory nonsense. The whole game isn't optional if specific parts of it aren't optional. I don't need to counter a point that isn't even coherent on its face.

              • 1 week ago
                Anonymous

                >The whole game isn't optional if specific parts of it aren't optional.
                Besides the tutorial and intro cutscene, what isn't optional? Because the game is designed to pretty much let you rush right to ganon and beat him, because he's as weak as a Mario boss.

              • 1 week ago
                Anonymous

                The trek to Ganondorf isn't optional, for two. But I never said optional was bad, you did before you changed your mind to say the tutorial was bad because it wasn't optional.
                >he's as weak as a Mario boss
                Okay, so post a webm of you beating him with minimal hearts and equipment.

              • 1 week ago
                Anonymous

                Why can't you understand a simple point? I want it optional because the whole game is about being optional. Plus, for a game about freedom and respecting the player, you shouldn't need to force a tutorial or an intro cutscene.

                To say that it's wrong for me to ask for these things is to say that it's wrong to skip a cutscene. That's it's wrong to complain about yellow paint in RE or Final Fantasy. That I have to bend the knee to idiot casuals who need their hands held. It's hypocritical in a game that gloats over how much it loves freedom.

                NTA, ACgay, but the game being optional while the intro cutscene is mandatory... those things don't have anything to do with one another. You can have both an unskippable intro cutscene and still open up the game once you pass a certain point. What's the issue?

                The issue is that I shouldn't have a stupid opening cutscene forced on me. Even in a linear game like Pizza tower or Armored Core 6, you can skip the cutscenes, including the intro cutscenes. But that's because those games care about good gameplay, instead of being cinematic movieslop.

              • 1 week ago
                Anonymous

                I feel like if you're playing a story-based Zelda game, you know what you're getting into. Yes, it's probably going to have unskippable cutscenes. I don't consider that a mark against the game design, just a choice about how they want you to proceed in the game, and you're free to like it or not. If not, it's just not a game for you.

              • 1 week ago
                Anonymous

                >Yes, it's probably going to have unskippable cutscenes. I don't consider that a mark against the game design,
                I consider it a mark against the game design. Story in games can rot in hell. Gameplay should always come first.

              • 1 week ago
                Anonymous

                Then don’t play it?

              • 1 week ago
                Anonymous

                Little late for that. BOTW and TOTK made promises, and wasted a good chunk of my time. So I'm gonna criticize them.

              • 1 week ago
                Anonymous

                ACsnoytroony, you already admitted you haven't played either.

              • 1 week ago
                Anonymous

                Which promises? Are you going to say some schizo shit like the “fandom promised absolute freedom”? Lmao you didn’t even buy the game, you’re not entitled to get anything.

              • 1 week ago
                Anonymous

                I feel like this is just a taste thing. While yes, I enjoy pure ludo in games, I recognize that "video games" are not just games. They're multimedia, so I wouldn't limit the scope of what games to be to just games. Some of the earliest games were stupid FMV point and click adventures. Those are still technically games

              • 1 week ago
                Anonymous

                >Why can't you understand a simple point?
                Why can't you be consistent?
                >I want it optional because the whole game is about being optional.
                No, the whole game isn't about that. We already established that.
                >Plus, for a game about freedom and respecting the player, you shouldn't need to force a tutorial or an intro cutscene.
                The tutorial has plenty of freedom and respect for the player.
                >It's hypocritical in a game that gloats over how much it loves freedom.
                And that's why your stance is incoherent and contradictory. You're arguing two completely opposing things in an effort to prove the game is hypocritical as this big "gotcha" moment yet you're too moronic to even understand what the game is trying to do. There are plenty of valid critiques that can be levied at TotK, just not by you because you lack the intelligence to formulate one.

              • 1 week ago
                Anonymous

                Don’t bother, ACgay didn’t even play the game and tomorrow he’ll be vomiting the same garbage on a new thread.

              • 1 week ago
                Anonymous

                >No, the whole game isn't about that. We already established that.
                Then what is the reasoning behind making it unskippable? You have a good reason, do you not?

                >The tutorial has plenty of freedom and respect for the player.
                But you're still forced to do it. In a game about letting you go wherever you want and sequence breaking, suddenly the game decided that you're not allowed to even try and skip the tutorial. If it really had respect for the player, then I'd be able to jump off one of the sides and make a wacky contraption to break my fall, or better yet, they'd just let me do it without needing anything like that.

                In a GOOD game like Terraria, they don't even have a tutorial, and it's objectively better than TOTK because of it. THAT is respect for the player. You don't even get a word of dialogue to start you off, you're just plopped in the world and expected to make things work. There's not even a cutscene to tell you what you're supposed to do. Unlike the disgusting cinematic slop forced on the player in the beginning of TOTK. No, I don't care about Zelda. I don't care about her feelings or her crying, and if I had the option, I'd bash her face in with a bokoblin club. Kindly inform the NPCs to shut up and stop talking.

              • 1 week ago
                Anonymous

                >one year later ACgay is still seething about a 1 minute cutscene in a 200 hour game he didn’t play
                Truly pathetic.

              • 1 week ago
                Anonymous

                >1 minute
                Why do you lie?

                You're dead wrong even if you omit the 10 minutes of walk-and-talk exposition.

                I feel like this is just a taste thing. While yes, I enjoy pure ludo in games, I recognize that "video games" are not just games. They're multimedia, so I wouldn't limit the scope of what games to be to just games. Some of the earliest games were stupid FMV point and click adventures. Those are still technically games

                The issue remains that you're still forcing a cutscene on me. For an audience that hates snoy movies, you sure change your tone when it's YOUR franchise forcing cinematics on you. It's hypocritical. TOTK does not offer freedom. It's all a lie, and I take points off because of it.

              • 1 week ago
                Anonymous

                Most of that is skippable. Why don’t you play the game and stop lying about it?

              • 1 week ago
                Anonymous

                ACsnoytroony, you literally just claimed linearity is what totk needs.
                Now you hate it.
                Hypocrite.

                And everything before moon lord is that purtid troony wiki dogshits linear cinematic tutorial

              • 1 week ago
                Anonymous

                >Then what is the reasoning behind making it unskippable?
                It's a tutorial. Not everything needs to skippable. Likewise, not everything needs to be unskippable. The game doesn't treat its content as some binary absolute.
                >But
                No "buts" – if you have to say that, then you acknowledge the tutorial had plenty of freedom and respect for the player as I said; thus what the game is trying to do is not inconsistent or hypocritical at all. You're just too dumb to grasp something so simple.
                >In a game about letting you go wherever you want and sequence breaking
                That's not what the game is about. You can't instantly go to Hebra without first traveling to and through the other regions that lead to that one.
                >If it really had respect for the player
                It really does. Your inability to comprehend how or why isn't my problem.
                >No, I don't care about Zelda. I don't care about her feelings or her crying, and if I had the option, I'd bash her face in with a bokoblin club.
                I don't care that you're a sociopath, ACgay. You don't have to tell me, I already know you were clearly born with massive brain deficiencies.

              • 1 week ago
                Anonymous

                >Not everything needs to skippable
                Then make the dungeons unskippable. You don't want the player missing out on "zelda kino" right? So don't let them skip anything. Freedom is now bad, remember?

                >That's not what the game is about.
                Then blame the fans for advertising it as such. And yes, I will judge the game badly because of a bad fandom. don't like it? that's not my fault.

                >I don't care that you're a sociopath,
                I'm sorry if I don't like being a slave to a monarchy that treats me as if I'm disposable. Should I hate games that let me turn around and be an evil dictator because it hurts your feelings? Sorry chum, but I'll take freedom over slavery anyday. And that's why you hate me. You hate that I cherish freedom, while you parade your chains around with pride.

              • 1 week ago
                Anonymous

                ACsnoytroony, you literally just claimed linearity is what totk needs.
                Now you hate it.
                Hypocrite.

                And everything before moon lord is that purtid troony wiki dogshits linear cinematic tutorial

              • 1 week ago
                Anonymous

                >Then blame the fans for advertising it as such. And yes, I will judge the game badly because of a bad fandom. don't like it? that's not my fault.
                ahahahahahah I knew you’d say this schizo shit.

              • 1 week ago
                Anonymous

                >fans blatantly
                >act smug
                >get angry when I just deduct points from the game instead

              • 1 week ago
                Anonymous

                ACsnoytroony, you literally just claimed linearity is what totk needs.
                Now you hate it.
                Hypocrite.

                And everything before moon lord is that purtid troony wiki dogshits linear cinematic tutorial

              • 1 week ago
                Anonymous

                >get angry when I just deduct points from the game instead
                Sounds like you're accept I can all troonyrarus a worthless troony wiki game if putrid dogshit then 😉

              • 1 week ago
                Anonymous

                Nobody really cares about your opinion about the game, it’s worthless given you proved that you never played it already. People just reply to you because you’re basically the town drunk and provide them with entertainment.

              • 1 week ago
                Anonymous

                >Then make the dungeons unskippable.
                The dungeons are unskippable in the context of trying to complete them. They are skippable in the context of going straight to Ganon if you want. That has nothing to do with the limited freedom the game allows the player. Again, it isn't binary or black and white. If you weren't born moronic you'd probably understand what I'm getting at, but sadly you were.
                >And yes, I will judge the game badly because of a bad fandom.
                Here you're just literally admitting you're intentionally misjudging the game out of spite. I don't think anything more needs to be said.
                >Sorry chum, but I'll take freedom over slavery anyday. And that's why you hate me. You hate that I cherish freedom, while you parade your chains around with pride.
                Imagine being so autistic you typed this wannabe saturday morning cartoon villain speech out and thought it sounded cool.

              • 1 week ago
                Anonymous

                >The dungeons are unskippable in the context of trying to complete them. They are skippable in the context of going straight to Ganon if you want.
                Then that's bad game design. You called me a snoy troony for wanting to skip a cutscene, but skipping an entire dungeon is okay if you want to get to ganondorf? Laughing all the way to the bank with that one.

                >Here you're just literally admitting you're intentionally misjudging the game out of spite.
                more so that I'm punishing a bad fandom. I expect better behavior if you expect me to give praise to the game.

                >Imagine being so autistic you typed this wannabe saturday morning cartoon villain speech out and thought it sounded cool.
                At least I'm not a slave to NPCs. When I play Terraria, I can literally burn them all to a crisp. You can't even talk back to the obnoxious NPCs in Zelda, since you're expected to be a delivery boy and a pack mule.

                Nobody really cares about your opinion about the game, it’s worthless given you proved that you never played it already. People just reply to you because you’re basically the town drunk and provide them with entertainment.

                >Then blame the fans for advertising it as such. And yes, I will judge the game badly because of a bad fandom. don't like it? that's not my fault.
                This ended the whole convo right here since ACgay just straight up admitted he was never approaching this in good faith lmao

                >I'm sorry if I don't like being a slave to a monarchy that treats me as if I'm disposable. Should I hate games that let me turn around and be an evil dictator because it hurts your feelings? Sorry chum, but I'll take freedom over slavery anyday. And that's why you hate me. You hate that I cherish freedom, while you parade your chains around with pride.
                Holy cringe

                >get angry when I just deduct points from the game instead
                Sounds like you're accept I can all troonyrarus a worthless troony wiki game if putrid dogshit then 😉

                Not an argument.

              • 1 week ago
                Anonymous

                ACsnoytroony, you literally just claimed linearity is what totk needs.
                Now you hate it.
                Hypocrite.

                And everything before moon lord is that purtid troony wiki dogshits linear cinematic tutorial

              • 1 week ago
                Anonymous

                >I'm sorry if I don't like being a slave to a monarchy that treats me as if I'm disposable. Should I hate games that let me turn around and be an evil dictator because it hurts your feelings? Sorry chum, but I'll take freedom over slavery anyday. And that's why you hate me. You hate that I cherish freedom, while you parade your chains around with pride.
                Holy cringe

              • 1 week ago
                Anonymous

                >Then blame the fans for advertising it as such. And yes, I will judge the game badly because of a bad fandom. don't like it? that's not my fault.
                This ended the whole convo right here since ACgay just straight up admitted he was never approaching this in good faith lmao

              • 1 week ago
                Anonymous

                >I don't care about Zelda. I don't care about her feelings or her crying, and if I had the option, I'd bash her face in with a bokoblin club. Kindly inform the NPCs to shut up and stop talking.
                Incel cringe.

              • 1 week ago
                Anonymous

                Don't ever force linearity on me for the sake of a story. that's all. You are only allowed linearity if it makes the game better. There is no reason to stop me from skipping the intro cutscene in TOTK, therefore it's not making the game better.

                >Yes, it's probably going to have unskippable cutscenes. I don't consider that a mark against the game design,
                I consider it a mark against the game design. Story in games can rot in hell. Gameplay should always come first.

                >No, the whole game isn't about that. We already established that.
                Then what is the reasoning behind making it unskippable? You have a good reason, do you not?

                >The tutorial has plenty of freedom and respect for the player.
                But you're still forced to do it. In a game about letting you go wherever you want and sequence breaking, suddenly the game decided that you're not allowed to even try and skip the tutorial. If it really had respect for the player, then I'd be able to jump off one of the sides and make a wacky contraption to break my fall, or better yet, they'd just let me do it without needing anything like that.

                In a GOOD game like Terraria, they don't even have a tutorial, and it's objectively better than TOTK because of it. THAT is respect for the player. You don't even get a word of dialogue to start you off, you're just plopped in the world and expected to make things work. There's not even a cutscene to tell you what you're supposed to do. Unlike the disgusting cinematic slop forced on the player in the beginning of TOTK. No, I don't care about Zelda. I don't care about her feelings or her crying, and if I had the option, I'd bash her face in with a bokoblin club. Kindly inform the NPCs to shut up and stop talking.

                ACsnoytroony, you literally just claimed linearity is what totk needs.
                Now you hate it.
                Hypocrite.

                And everything before moon lord is that purtid troony wiki dogshits linear cinematic tutorial

              • 1 week ago
                Anonymous

                Do you play any multiplayer game on switch? Add me: SW-7046-2676-9893

              • 1 week ago
                Anonymous

                NTA, ACgay, but the game being optional while the intro cutscene is mandatory... those things don't have anything to do with one another. You can have both an unskippable intro cutscene and still open up the game once you pass a certain point. What's the issue?

              • 1 week ago
                Anonymous

                The issue is he can't decide it totk needs to be more linear or if having anything linear makes it cinematic trash.

              • 1 week ago
                Anonymous

                Don't ever force linearity on me for the sake of a story. that's all. You are only allowed linearity if it makes the game better. There is no reason to stop me from skipping the intro cutscene in TOTK, therefore it's not making the game better.

              • 1 week ago
                Anonymous

                ACsnoytroony, this is about the sky island and great plateau.
                Stop trying to change the topic, you moronic snoytroony.

                I accept your troonycession that you lost and lied

              • 1 week ago
                Anonymous

                The fact that you're suddenly changing the subject in a panic just makes your stupidity even funnier. Keep going, trog.

            • 1 week ago
              Anonymous

              I don't care if you consider linearity good or bad. I don't care about helping you change your mind for the millionth time. My point is that you're a fricking moron, simple as.

              • 1 week ago
                Anonymous

                It's funny how ACumbawd can't even keep his cope about linearity straight within the same reply chain.

  78. 1 week ago
    Anonymous

    >You literally said the tutorial in totk was so linear, it made it cinematic linear trash.
    You still haven't come up with a defense for the Ganondorf cutscene being unskippable, so yes it is cinematic trash.

    • 1 week ago
      Anonymous

      Still better than BOTW and TOTK, and the open world is fun, which is why I brought the game up.
      [...]
      Join the 41%.

      Kek, I accept your troonycession that you lied about that one 😉
      So you want the game to be more linear, but linearity is bad.
      Hypocrite.

      • 1 week ago
        Anonymous

        What?

        • 1 week ago
          Anonymous

          I accept your troonycession that you are moronic

          • 1 week ago
            Anonymous

            You literally change your mind constantly on whether linearity is good or not, you don't get to have an opinion because you never say anything in good faith.

            >Everyone that talks to me is the same person!

            • 1 week ago
              Anonymous

              Barry
              Eric
              Victor
              Who the frick are all these boogiemen you create in your own head?

              Victor, that troony cope already failed.

              Why is the whole game optional, if the tutorial and intro cutscene are mandatory? I offer every Zelda fan ITT the chance to answer that. You won't, because you have no argument.

              >w-well I'm just making fun of you
              The guy dicksucking unskippable cutscenes as vital to the experience, is laughing at others. HAHAHA.

              ACsnoytroony, isn't that exactly what you asked for earlier and you wanted?

  79. 1 week ago
    Anonymous

    tried it, was very underwhelming
    quite sure people praise it because of nostalgia
    they grew up with nintendo and zelda so they can't hate it

    • 1 week ago
      Anonymous

      I grew up with Zelda and I despise it. BOTW was okay, but TOTK is the worst game I've ever played. After 5 hours, I couldn't continue and it's been collecting dust on my shelf ever since.

      • 1 week ago
        Anonymous

        Victor, you dilated and lost

        • 1 week ago
          Anonymous

          Barry
          Eric
          Victor
          Who the frick are all these boogiemen you create in your own head?

  80. 1 week ago
    Anonymous

    >activate 5 things in each dungeon
    If the next Zelda is this formulaic I'm dropping the series for good, I don't need 5 billion shrines when the dungeons are so boring they make me want to drop the game.

    • 1 week ago
      Anonymous

      >If the next Zelda is this formulaic I'm dropping the series for good
      No you're not lol, you homosexuals said the exact same thing two years ago

      • 1 week ago
        Anonymous

        >two years ago
        More like 13.

        Which is different from keys and boss keys how?

        It's not, I'm fricking tired of this.

    • 1 week ago
      Anonymous

      Which is different from keys and boss keys how?

  81. 1 week ago
    Anonymous

    buy an ad

  82. 1 week ago
    Anonymous

    How many 500+ Nintendo threads has ACgay sperged out in today?

    He just goes from one to another. He'll do this all weekend
    XDD

    • 1 week ago
      Anonymous

      Honestly, I'm just keeping him busy and contained in here so he doesn't spread his moronation to other threads right now.

  83. 1 week ago
    Anonymous

    toothpaste game

  84. 1 week ago
    Anonymous

    Thread's gonna die. Just gonna say here and now that acgay is a troon snoy with horrible taste in games. Every game he likes expect pizza tower is absolute shit

  85. 1 week ago
    Anonymous

    TotK has the best ZeldaXLink pairing. Somehow even better than Skyward

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