Timmy shills will tell you that there's price parity on Steam, when there's not. You're simply not allowed to market ways to buy games outside of Steam on Steam.
However there's Epic has their own price parity, where games on Steam can't be cheaper than on Epic.
Digital games have no measurable unit cost. The prices are set at a balance point of the highest possible price that most potential customers are still willing to pay in order to maximize profits, which seems to be around $60-70 right now. Large publishers will always simply pocket the difference instead of passing the savings onto the customers.
In fact it might be illegal for them to lower the prices just to benefit the customers unless that somehow results in more profits for the publishers as well. See Dodge v. Ford Motor Company, corporations are legally obligated to maximize profits for their shareholders.
Afaik Steam doesn't allow you to sell your game for lower price in another store. Epic bypasses this by handing out universal coupons during sale and recently also by introducing cashback.
I asked steam and they said they don't. Now I'm asking you as a representative of epic how much you get paid to lie on a Mongolian Basketweaving forum.
>I asked steam and they said they don't.
Why would they talk to some random homosexual. Price parity is apparently enforced on Steam key sales. Unfortunately it's unclear if it applies to different stores as well.
>it's unclear if it applies to different stores as well.
It's fucking not and it's easy to prove
No Man's sky is 10$ cheaper on microsoft store than on Steam, stop making up bullshit
I didn't actually talk to anyone at steam you jacknape, the rules are extremely clear that the rule only applies on steam keys, not entirely seprate storefronts. You can prove thia by taking one look at IsThereAnyDeal.
The only people stupid enough to say otherwise are people who have a vested intrerst in steam's reputation being damaged, which would mean people on Timmy Tencent's payroll. So again I ask, what kind of money you getting? Seems like it's a low skill position, given you.
...are anons seriously trying to paint Steam taking a huge cut of the profit as "actually that's a good thing"?
I knew valvedronism was heavy on Ganker, but jesus
No, nobody is saying that.
What i am saying is that as a costumer, Epic's lower cut isn't a selling point to me since it doesn't benefit me in any way, so it's silly that Epic shills always bring it up as if anyone should care.
>huge cut
30% is the industry standard
Microsoft, Sony, Google and Apple all take around 30%
Seeing how all the publishers that left Steam came back crawling, it's more than worth it
Epic has decided to chase producers, not consumers, in the belief that choice is decided from the top not the bottom of the pyramid.
Not surprising considering the monetization in their games is the opposite of how a digital store front usually operates, with things getting more expensive if you miss out rather than cheaper if you wait
Yeah its pretty retarded. They clearly just wanted a piece of the gaming sphere pie and thought it worked like other commercial industries, where you can just strong arm your way to the top if you burn enough money.
>things getting more expensive if you miss out rather than cheaper if you wait
Typical corporate number driven thinking
They've seen it worked out with fortnite skins given that kids and teens have a strong Fear Of Missing Out only to realize that the majority of PC consumers been spoiled with the opposite for 15 years by now
Same goes for their free games program: >Steam has XXX users each generating on average an estimate of YYY dollars in revenue >therefore if we literally buy users we'll automatically increase the revenue! >What do you mean they're not buying shit?
>remote-chewer legit believed he will get half of PC matket overnight just by buying exclusives and pandering to publishers/developers instead of customers
L M A O
M
A
O
Afaik Steam doesn't allow you to sell your game for lower price in another store. Epic bypasses this by handing out universal coupons during sale and recently also by introducing cashback.
>epic laid off more than 830 employees because they are bleeding money >every single unreal engine game for the past 5 years has been a complete technical blunder with shit performance, stuttering, screen-space garbage, temporal smeared shit >spending millions fighting google and apple over the 30% cut they take (which is industry standard when you build a userbase and platform) >wasted $273 million (according to pitchfork) buying bandcamp and sold it for $130 million (according to billboard) >spent $95 million buying Cary Towne Center mall to build their new headquarters but haven't done anything with it. >>now they are paying fines for not maintaining the land >hit with a $520 million dollar fine from the FTC AND they have to refund ALL customers that have made a purchase on fortnight after SCAMMING its users by making unintended purchases >fortnites revenue has continued to decline and epic are spending more than ever fighting for zoomer relevancy with tie-ins >tencent are angry at epic's performance and see this as tim sweeney's fault and have threatened to pull their funding if cuts aren't made >EGS has been a complete failure
hate epic's monopolistic practises (shit client and forced exclusives)
are claiming free games which cost epic money
aren't spending ANY money on EGS >>the few exclusives people buy epic only makes 12% (or 5% if UE) >>EGS gained 48% users in 2020 (108m to 160m) >>EGS only gained 2.94% ($680m $700m) more revenue during a pandemic
just what is tim thinking??
revenue has continued to decline and epic are spending more than ever fighting for zoomer relevancy with tie-ins
They just now hit their biggest daily user numbers ever but they're probably not making any money off it because they decided to sell only tiny selections of dogshit skins that nobody wants during the duration of the OG season.
These people have no clue what they're doing.
Classic copro retardation. These companies luck out and are in the right place at the right time to get big, and then have no clue what to do next because they're ran by greedy out of touch psychopaths instead of real humans.
This results in them just blindly tracing current trends without any understanding of why the trend even exists.
Just look at all the money zuck has been pissing away into the metaverse bullshit.
Epic pisses away millions on shit like the mall because "hip tech spaces" are popular right now so thats what they need to do to be successful, obviously.
Can't speak for all of them, but some of them were the fall guys devs. They basically bought the IP with the promise of having them all come to epic full time, then fired them and now just get to keep the IP and boot the devs.
Some were also bandcamp people I'm sure, since they sold that recently for a huge loss.
Finally the tech sphere did a lot of scaling up recently because theyre idiots who thought the increased revenue from covid was going to last forever. So anything tech related in general has been making cutbacks as of late.
Because then it would be customer friendly and then people would use it.
Timmy shills will tell you that there's price parity on Steam, when there's not. You're simply not allowed to market ways to buy games outside of Steam on Steam.
However there's Epic has their own price parity, where games on Steam can't be cheaper than on Epic.
GOOD MORNING SIRS DO THE NEEDFUL REDEEM ANAL WOKE II ON EPIC GEME STORE GOOD
TIM-SAMA SUPERPOOWER STEME BAD DESTROYER
Digital games have no measurable unit cost. The prices are set at a balance point of the highest possible price that most potential customers are still willing to pay in order to maximize profits, which seems to be around $60-70 right now. Large publishers will always simply pocket the difference instead of passing the savings onto the customers.
In fact it might be illegal for them to lower the prices just to benefit the customers unless that somehow results in more profits for the publishers as well. See Dodge v. Ford Motor Company, corporations are legally obligated to maximize profits for their shareholders.
There would be no incentive for the publisher to put their games on Epic if they made the same amount of money.
Afaik Steam doesn't allow you to sell your game for lower price in another store. Epic bypasses this by handing out universal coupons during sale and recently also by introducing cashback.
I asked steam and they said they don't. Now I'm asking you as a representative of epic how much you get paid to lie on a Mongolian Basketweaving forum.
>I asked steam and they said they don't.
Why would they talk to some random homosexual. Price parity is apparently enforced on Steam key sales. Unfortunately it's unclear if it applies to different stores as well.
>it's unclear if it applies to different stores as well.
It's fucking not and it's easy to prove
No Man's sky is 10$ cheaper on microsoft store than on Steam, stop making up bullshit
I didn't actually talk to anyone at steam you jacknape, the rules are extremely clear that the rule only applies on steam keys, not entirely seprate storefronts. You can prove thia by taking one look at IsThereAnyDeal.
The only people stupid enough to say otherwise are people who have a vested intrerst in steam's reputation being damaged, which would mean people on Timmy Tencent's payroll. So again I ask, what kind of money you getting? Seems like it's a low skill position, given you.
...are anons seriously trying to paint Steam taking a huge cut of the profit as "actually that's a good thing"?
I knew valvedronism was heavy on Ganker, but jesus
No, nobody is saying that.
What i am saying is that as a costumer, Epic's lower cut isn't a selling point to me since it doesn't benefit me in any way, so it's silly that Epic shills always bring it up as if anyone should care.
i would imagine that developers/publishers would care, which is a reason for them to bring it up
>huge cut
30% is the industry standard
Microsoft, Sony, Google and Apple all take around 30%
Seeing how all the publishers that left Steam came back crawling, it's more than worth it
valve don't seem like guys who follow industry standards to me
Why would it be a bad thing?
>inb4 "Think of the multimillion corporations"
Why doesn't timmy go after consoles for taking a revenue cut if he really cares about this issue?
Because steam isn't on console.
Epic has decided to chase producers, not consumers, in the belief that choice is decided from the top not the bottom of the pyramid.
Not surprising considering the monetization in their games is the opposite of how a digital store front usually operates, with things getting more expensive if you miss out rather than cheaper if you wait
Yeah its pretty retarded. They clearly just wanted a piece of the gaming sphere pie and thought it worked like other commercial industries, where you can just strong arm your way to the top if you burn enough money.
>things getting more expensive if you miss out rather than cheaper if you wait
Typical corporate number driven thinking
They've seen it worked out with fortnite skins given that kids and teens have a strong Fear Of Missing Out only to realize that the majority of PC consumers been spoiled with the opposite for 15 years by now
Same goes for their free games program:
>Steam has XXX users each generating on average an estimate of YYY dollars in revenue
>therefore if we literally buy users we'll automatically increase the revenue!
>What do you mean they're not buying shit?
>the tranny game has the worst cost-to-user ratio
>remote-chewer legit believed he will get half of PC matket overnight just by buying exclusives and pandering to publishers/developers instead of customers
L M A O
M
A
O
it's on steam publisher agreement that you can't sell your game cheaper elsewhere
This has been proven false again and again
That rule only refers to STEAM KEYS sold on third party markets directly by the publisher.
>epic laid off more than 830 employees because they are bleeding money
>every single unreal engine game for the past 5 years has been a complete technical blunder with shit performance, stuttering, screen-space garbage, temporal smeared shit
>spending millions fighting google and apple over the 30% cut they take (which is industry standard when you build a userbase and platform)
>wasted $273 million (according to pitchfork) buying bandcamp and sold it for $130 million (according to billboard)
>spent $95 million buying Cary Towne Center mall to build their new headquarters but haven't done anything with it.
>>now they are paying fines for not maintaining the land
>hit with a $520 million dollar fine from the FTC AND they have to refund ALL customers that have made a purchase on fortnight after SCAMMING its users by making unintended purchases
>fortnites revenue has continued to decline and epic are spending more than ever fighting for zoomer relevancy with tie-ins
>tencent are angry at epic's performance and see this as tim sweeney's fault and have threatened to pull their funding if cuts aren't made
>EGS has been a complete failure
hate epic's monopolistic practises (shit client and forced exclusives)
are claiming free games which cost epic money
aren't spending ANY money on EGS
>>the few exclusives people buy epic only makes 12% (or 5% if UE)
>>EGS gained 48% users in 2020 (108m to 160m)
>>EGS only gained 2.94% ($680m $700m) more revenue during a pandemic
just what is tim thinking??
revenue has continued to decline and epic are spending more than ever fighting for zoomer relevancy with tie-ins
They just now hit their biggest daily user numbers ever but they're probably not making any money off it because they decided to sell only tiny selections of dogshit skins that nobody wants during the duration of the OG season.
These people have no clue what they're doing.
Classic copro retardation. These companies luck out and are in the right place at the right time to get big, and then have no clue what to do next because they're ran by greedy out of touch psychopaths instead of real humans.
This results in them just blindly tracing current trends without any understanding of why the trend even exists.
Just look at all the money zuck has been pissing away into the metaverse bullshit.
Epic pisses away millions on shit like the mall because "hip tech spaces" are popular right now so thats what they need to do to be successful, obviously.
>>epic laid off more than 830 employees because they are bleeding money
why they even have so many people in first place?
wtf they even did?
Can't speak for all of them, but some of them were the fall guys devs. They basically bought the IP with the promise of having them all come to epic full time, then fired them and now just get to keep the IP and boot the devs.
Some were also bandcamp people I'm sure, since they sold that recently for a huge loss.
Finally the tech sphere did a lot of scaling up recently because theyre idiots who thought the increased revenue from covid was going to last forever. So anything tech related in general has been making cutbacks as of late.
they were mostly employees at companies Epic bought
this
they have decimated the fall guys devs for instance
Timmy literally said consumers don't matter