Why do so many Japanese games have an auto-aim?

Why do so many Japanese games have an auto-aim / targeting system? Are they all just really bad at it?

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  1. 3 weeks ago
    Anonymous

    Yeah they are, why else do you think shooter games are so rarely made in Japan? They can't aim for shit.

    • 3 weeks ago
      Anonymous

      I know they don't like first person games, but I figured that was because they prefer it being like other media, where you're mostly just spectating the actions of fictional characters, not getting involved yourself.

    • 3 weeks ago
      Anonymous

      But all the best light gun games came from Japan

      FPS games aren't really about aiming.

      • 3 weeks ago
        Anonymous

        Lightgun games can be strong armed with enough money.

    • 3 weeks ago
      Anonymous

      But they made the only modern console shooters without any aim assist.

      • 3 weeks ago
        Anonymous

        Pic related is a game about shooting at walls and predominantly the floor. A stationary target.

    • 3 weeks ago
      Anonymous

      I laffed

  2. 3 weeks ago
    Anonymous

    nips grew up on turn based trash, they only got introduced to the concept of aiming like two decades ago

  3. 3 weeks ago
    Anonymous

    Aiming with a controller isn't fun

    • 3 weeks ago
      Anonymous

      Made for consoles and gamepads

      I mean americ**t games also have them, even more, it's called "autoaim" and it's just plain cheating and playing for them lmao

      What about PC games?

      • 3 weeks ago
        Anonymous

        Aiming with a controller isn't fun

  4. 3 weeks ago
    again

    Made for consoles and gamepads

    I mean americ**t games also have them, even more, it's called "autoaim" and it's just plain cheating and playing for them lmao

  5. 3 weeks ago
    Anonymous

    Because a lot of them are third person action games, where auto-aim systems greatly simplify the problem of 3D orientation. It's a very practical solution, but one that doesn't apply as readily to first person perspectives or "non-action" titles in a genre convention sense, both of which you're more likely to see in western titles compared to Japanese ones. And when you do see it in western titles, a lock-on system is usually implemented.

  6. 3 weeks ago
    Anonymous

    Impressive, very nice. Now let's see ALL western fps games on consoles.

    • 3 weeks ago
      Anonymous

      >consoles
      I never said anything about consoles.

      • 3 weeks ago
        Anonymous

        The Japanese games with lock-on are on consoles.

        Meanwhile...

        Based. And this is where morons will claim it's too hard unless you use gyro babymode controls.

  7. 3 weeks ago
    Anonymous

    these desperate anti-japan circlejerking threads by the westoids just keep getting more bizarre by the day

    • 3 weeks ago
      Anonymous

      tariffs on computer/phone parts are going to utterly frick prices soon because the israelites need more money and are unironically running out of it and they are trying to distract the goys from that by any means necessary

    • 3 weeks ago
      Anonymous

      The thing that prompted me to make the thread was watching footage of a bunch of different Gundam games and noticing just how many of the more recent ones have a targeting system vs the ones that don't.

      [...]

  8. 3 weeks ago
    Anonymous

    The N64 didn't even have a second stick for camera controls and nobody had ever made games like it before moron.

    • 3 weeks ago
      Anonymous

      >The N64
      I only used that picture because googling Z-targeting was the fastest way to get a relevant picture needed to make the thread.

      I now understand why lust-provoking irrelevant images are a thing.

  9. 3 weeks ago
    Anonymous

    Meanwhile...

    • 3 weeks ago
      Anonymous

      /thread
      Do people on this website even think before they post moronic threads like this?
      There's a frick tonne of manual aiming in 3D Zelda.

    • 3 weeks ago
      Anonymous

      me vs. the most stationary object in a world

      • 3 weeks ago
        Anonymous

        You're riding a fricking horse for that one. The others are moving targets.

        • 3 weeks ago
          Anonymous

          >You're riding a fricking horse for that one.
          I know but it's not like it's going to do a flip. Your pic is more of fighting with the analog stick.

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