why do some many people get filtered by chemical science?

why do some many people get filtered by chemical science?

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  1. 2 weeks ago
    Anonymous

    game is tedious

  2. 2 weeks ago
    Anonymous

    because it's a lot more work than just putting a few assemblers in a straight line

    • 2 weeks ago
      Anonymous

      >put a few pipes in a straight line
      WOOOWWWWWWW

  3. 2 weeks ago
    Anonymous

    Chemical science requires me to stop building the factory, scout out oil deposits on foot while cutting through alien nests with subpar tools for the job, run power out to the oil deposits and set up a secondary mini-base, and then either build a train depot or pumps back to my home base to process it. There's a huge lull before I actually get anything useful out of the oil.

    I think it would be better if oil processing came up earlier than you needed it and had useful, quality of life things like easier to make solid fuel. In fact, you probably should've started oil with something that was directly useful but not progression related like light oil and have to research petroleum gas later.

    • 2 weeks ago
      Anonymous

      You have the smg and grenades at that point, that's all you need to shred nests like paper

      • 2 weeks ago
        Anonymous

        I just spam turrets next to them, it kills them but it's still annoying. I wish I had something like a cheap mortar that would be slow but allow me to safely chip away at biter nests, it feels wrong to dive in and out of worm range to kill them.

        • 2 weeks ago
          Anonymous

          turret crawling is the earliest easy way, real men hop in the car with stacks of grenades and do death donuts until the nest is a crater

          • 2 weeks ago
            Anonymous

            >car
            >hit a rock
            >die

            • 2 weeks ago
              Anonymous

              skill issue

    • 2 weeks ago
      Anonymous

      Building outposts and train stations is the most fun part of the game though. Actually I think it sucks how easy it is to defend them. Why would I bother making munitions or laser turrets when I can just decimate every nest in a 100km radius and never have to deal with attacks again?

      • 2 weeks ago
        Anonymous

        thats why you bump nest respawn rate a fair bit.
        you can very easily avoid the vast majority of the military items in this game just by occasionally driving out with your car/tank and killing anything near your pollution cloud.
        you should instead have to really rely on building walls and getting an autonomous defense system running. otherwise, theres hardly any fun.

        • 2 weeks ago
          Anonymous

          >occasionally driving out with your car/tank and killing anything near your pollution cloud.
          This actually sucks about the game. It's obviously the most efficient thing to do (in a game about efficiency in general) but actually doing it sucks and then aliens may as well not exist. That part is badly designed. Actually feels like something that was added 2 months before they started selling the game.

          • 2 weeks ago
            Anonymous

            not really, doing it too much makes the biters evolve faster, and unless you have expansion turned off they'll be on your ass again sooner rather than later

            • 2 weeks ago
              Anonymous

              Expansion for the biters are too slow, and there's a maximum range they will expand to. If you trim them back far enough, it can be several hours before they reach your pollution cloud again.

              Deathworld partially remedies this since there's far more nests and they expand faster, so not only does it take more work to clear them, killing them too quickly raises the evolution factor rapidly. But Deathworld can be somewhat unfun because some starts park biters on top of your first ore patches so there's no way to get to them.

          • 2 weeks ago
            Anonymous

            not really, doing it too much makes the biters evolve faster, and unless you have expansion turned off they'll be on your ass again sooner rather than later

            for my next playthrough, and that might be once the expansion drops, i think ill go with very far ore spawns, to force myself to use train stations instead of just using long belts and pipes, heavily increase bug parameters to encourage setting up an autonomous defense system and maybe even go so far as to prohibit myself from using vehicles for anything but exploring.
            ill also use a mod that makes landfill prohibitively expensive, then crank up water coverage so i actually have to deal with the map generation.

            on one hand its great that we get so much freedom in adjusting the game parameters like that, but i also think its bad game design to tell the players "go make your own fun". the devs shouldve properly balanced the game from the start so as to actually make use of all the different items in game.

            • 2 weeks ago
              Anonymous

              >but i also think its bad game design to tell the players "go make your own fun". the devs shouldve properly balanced the game from the start so as to actually make use of all the different items in game.
              Agreed. I was actually going to reply to this guy

              not really, doing it too much makes the biters evolve faster, and unless you have expansion turned off they'll be on your ass again sooner rather than later

              >unless you have expansion turned off
              Is expansion something you have to turn off yourself? I played like 3 years ago and I don't remember having to deal with expansions and I don't see why I would have turned it off.

              If I have to tinker with the settings to get something proper and can't just have a well thought-out experience by just playing default on my first run, that's bad design.

              • 2 weeks ago
                Anonymous

                biter expansion and evolution are adjustable in the starting game settings. I tend to turn of expansion because I don't want to be bothered.

          • 2 weeks ago
            Anonymous

            It bumps up your evolution factor by a bunch, i always have that at the biggest % total when i launch my first rocket by like 50%
            It gives you breathing room to focus on expanding your factory, take ore nodes, build defenses etc
            If you do it as a complete noob, all youre going to do is end up fricking your future self over, because you wont know what to do afterwards and end up jacking off for 2 hours straight.

            Its a powerspike that you should use to get to the next powerspike faster, to stay ahead of the biters evolution factor
            If they catch up with you, you will end up running around replenishing ammo to your turrets and replacing/reparing walls allday instead of you know, automating stuff.

            Basically, biters are just a logistical problem, its never the intention of the game to go around shooting biters allday.
            You destroy biter nests to get to robots and requester chests as fast as possible so you can create ACTUALLY automated defenses so you can focus on not killing biters allgame

  4. 2 weeks ago
    Anonymous

    because science doesnt exist, god does.

  5. 2 weeks ago
    Anonymous

    Because I'm dang near moronic.

  6. 2 weeks ago
    Anonymous

    Because pipes and pumps are scary if all you've done is feed water to steam engines
    There needs to be an intermediate product before oil that requires pipes so you get used to using them, too
    Simple as

  7. 2 weeks ago
    Anonymous

    don't talk shit about sexo cato

    • 2 weeks ago
      Anonymous

      she figured it out

  8. 2 weeks ago
    Anonymous

    i solve chemical science easy, but i get filtered by this
    im an actual brainlet

    • 2 weeks ago
      Anonymous

      Shapez should've stayed a free, proof of concept demo

      • 2 weeks ago
        Anonymous

        the browser version is still free.

    • 2 weeks ago
      Anonymous

      once you figure out how to do floating pieces the rocket is pretty easy

      • 2 weeks ago
        Anonymous

        i figured out how to do the first one but the same tactic doesnt work for this one

  9. 2 weeks ago
    Anonymous

    because having to redo all your steel lines and red CPUs is tedious and unfun

  10. 2 weeks ago
    Anonymous

    so glad the they finally developed a sperg containment game to keep you homosexuals out of actual video games, both single and multi player.

    • 2 weeks ago
      Anonymous

      Shouldn't you be in a soft porn thread kiddo?

  11. 2 weeks ago
    Anonymous

    because pipes dont behave like belts, and crude oil pumps dont behave like miners.
    ive played vanilla factorio for over 300 hours, played countless maps, and only once launched a rocket because i always get filtered by fluids. only once did i manage to barely launch the rocket by simply overprovisioning to the max and even then, i just barely got by with the oil.
    all because i dont understand how to effectively procure that shit and deal with pipes.
    i think pipes would be a lot easier once i got my brain wrapped around circuits, but thats another part thats just a tad to complicated for me.
    i think one of the biggest factors as to why i managed to get past oil that one time was because i avoided trying to load it onto trains and instead just ran a very long pipe all the way to my base.

    • 2 weeks ago
      Anonymous

      there’s a wonderful fluid pressure mechanic that’s not visible in the UI at all, satisfactory copies fluid pressure and also has fricking terrible UI for it, i think i read space age doesn’t use fluid pressure for any new buildings cause it’s fricking stupid

    • 2 weeks ago
      Anonymous

      Fluids attempt to evenly spread themselves out through a pipe network. That means if one pipe is 50% full and the pipe next to it is 0% full, the 50% pipe will move liquids until they both have 25% to equalize it. This is the case for all connected pipes/tanks in a fluid system.

      Pumps work by acting like a pipe with a negative amount of fluid in it so it makes adjacent pipes flow very quickly into them, but only from one direction. The easiest way to use this is to put a pump extracting from a tank, this will pull more liquid from the system (Since the tank has a higher absolute amount of liquid in it) and cause the tank to constantly fill back up since it will be the lowest part of the system by percentage, virtually always being empty unless the pump's next section is full.

      So what you do is put a tank before things that majorly consume it (IE, crude oil tank right before a refinery's input), then put a pump feeding into that tank, and then put another tank behind that pump. The pump will constantly empty liquids out of the system and pressure up the tank the refinery pulls from so you'll never have flow problems.

    • 2 weeks ago
      Anonymous

      So you've played for 300 hours just sitting on red and green science all because you refuse to learn oil? Are you moronic?

    • 2 weeks ago
      Anonymous

      >i avoided trying to load it onto trains and instead just ran a very long pipe all the way to my base.

      Unless you need a TON of resources this is usually the better route to take honestly. Pipe or belt it. I've made some absurdly long ones.

  12. 2 weeks ago
    Anonymous

    >why do some many people get filtered by this game
    ftfy

  13. 2 weeks ago
    Anonymous

    i want to start a new factory but not before 2.0 comes out
    fricking WHEN

    • 2 weeks ago
      Anonymous

      same, it feels like everything I find annoying is getting fixed, replaced, or changed in 2.0

  14. 2 weeks ago
    Anonymous

    i have weird decision paralysis in this game, sometimes when theres a lot of steps required for component i just freeze, scale of some things just overwhelms my brain

    • 2 weeks ago
      Anonymous

      I think this comes from wanting to do things the "right" way the first time and not have to tear it down later, which just isn't feasible unless you're experienced. Just embrace the sprawl.

      • 2 weeks ago
        Anonymous

        Yeah it's some kind disease today. People watch 50 hours of their favorite ecelebs and speedrunners getting all the pro strats before even trying the game because god forbid you actually try something out.

        • 2 weeks ago
          Anonymous

          It wasn't any kind of criticism. I'm the same way. Far too many builder games I've hit a wall only to discover I've been doing everything wrong and have to do it all over again and it's very frustrating. Factorio just happens to answer this by giving you unlimited space in any direction.

          • 2 weeks ago
            Anonymous

            >unlimited
            yea about that

          • 2 weeks ago
            Anonymous

            This is actually why Factorio is so great. Even if it's not optimal, it's not completely fricked either, and you just have some ugly spaghetti instead that still works. Then the next factory, it will be cleaner and more optimized.
            I can't stand cramped games, the SimCity reboot was the most disgusting thing I've ever seen in my life.

  15. 2 weeks ago
    Anonymous

    Black person I’m a chem E comp sci dual major, chemical engineering isn’t even filtering it’s pretty damn similar to mechanical through probably your junior year. It’s just niche, if you do chem E be prepared to move to Texas, Louisiana, maybe the north east for nat gas and some chemical plants up there, Chicago, or North Dakota when shale is profitable, or California but have fun with COL there when you aren’t a gayMAN developer. Basically all shit holes. Chemical engineering is stable but you don’t get paid what you’re worth to be on call, do turnaround, and deal with 90iq Black person operators who want to hide at the tank farm and watch tik tok instead of doing their rounds or troubleshooting. If you’re thinking of doing chemical engineering: don’t. Do mechanical and have the flexibility to move far more places, do accounting or medicine or something else, maybe do comp sci I don’t know how to read the industry with the AI meme (I do PLC stuff not the same as web shitters), or learn a trade. Or do chem E and join Exxon working 60 hours minimum no WFH, and have a Black person woman diversity boss texting you on a Saturday saying is the unit up yet while she’s on the couch watching tv for maybe 100k, up to you.

    • 2 weeks ago
      Anonymous

      didn't fricking read

    • 2 weeks ago
      Anonymous

      wrong thread?

    • 2 weeks ago
      Anonymous

      nice schizo post, thanks

    • 2 weeks ago
      Anonymous

      Hello. Im looking to learn about PLCs. What is a good place to start?

  16. 2 weeks ago
    Anonymous

    This pic is like how I set up my factories. I saw a friend's factory once and it was so different. He spaces everything out so much. I don't like to run around like that. I like to make everything compact but expandable.

  17. 2 weeks ago
    Anonymous

    >filtered by chemical science
    >im fricking 2 days in to a game of space exploration and i still havent gone to space yet
    Granted im a fricking moron and refusing to build a single outpost and only using the core crackers instead

    • 2 weeks ago
      Anonymous

      This shit is a really special kind of irritating. homosexuals who champion shit because it fits their shitty politics and not because it's a great game should be mounted on pikes

      • 2 weeks ago
        Anonymous

        It was in response to backlash the devs got IN FRICKING REDDIT over saying something that hurt some trannies feelings
        There was first a mild wave of negative reviews talking about this, i remember some gay with over 1000 hours in game changed his review to negative and edited the entire review
        Then people bought the game to give it a negative review
        Then other people took noticed and bought it just to give it a good review
        All in all what ended up happening is the trannies caused the game to have a huge boost in sales, without any sales or any updates happening

        • 2 weeks ago
          Anonymous

          no one cares about your various forms of mutt projection
          just play the game if you like it

          • 2 weeks ago
            Anonymous

            Well no shit Black person
            Ignoring them isnt going to make them go away thoughever

      • 2 weeks ago
        Anonymous

        no one cares about your various forms of mutt projection
        just play the game if you like it

  18. 2 weeks ago
    Anonymous

    Thinkin about playin a randomizer megabase to get my fix before space age.

  19. 2 weeks ago
    Anonymous

    You should split a belt with two sciences, no need for two full belts

  20. 2 weeks ago
    Anonymous

    I enjoyed my first playthrough of this game way more than following playthroughs
    On my first playthrough, I had no idea what was next, so I was just building logistical systems to create whatever I needed at the time, and it has a great sense of natural progression
    but now when I play it, I am cursed with the knowledge of what is to come, and I can't help but plan out beautiful large capacity high production systems, and train networks, and I spend all my time planning things that I will not have the material to build for 100 years of in game time with the current systems I have

  21. 2 weeks ago
    Anonymous

    I mostly get filtered by the dev being a turboisraelite who not only refuses to do a sale ever, but increases the price of the game over time.

    • 2 weeks ago
      Anonymous

      Just pirate it, favela monkey

    • 2 weeks ago
      Anonymous

      >filters trannies
      >filters the poor
      >filters the moronic

      • 2 weeks ago
        Anonymous

        not the most inefficient disposal methods for coal

  22. 2 weeks ago
    Anonymous

    Because that's around the time that the game stops being interesting and turns into a slog, as you've experienced 90% of the mechanics.

    • 2 weeks ago
      Anonymous

      red and green science is frick all, you can set it up in 10 minutes
      blue is when the good tech comes in (robo ports, modular armour, trains) and the purple and yellow is just spice which can be tackled in any order

    • 2 weeks ago
      Anonymous

      100% false

  23. 2 weeks ago
    Anonymous

    I wish coal liquifaction wasn't so fricking useless
    every time my base slows to a crawl it's because an oil patch lost most of it's yield and the train is waiting for an hour to refill. At least with belts you just glance and see that it's not compressed, start looking for more

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