Why do Souls autists believe they are entitled to "high replayability"?
If a game was a 10/10 the first playthrough, then it is a 10/10. Experiences getting stale on repetition it a given and shouldn't be a point of critique.
Why do Souls autists believe they are entitled to "high replayability"?
If a game was a 10/10 the first playthrough, then it is a 10/10. Experiences getting stale on repetition it a given and shouldn't be a point of critique.
>Experiences getting stale on repetition it a given
No it isn't
>and shouldn't be a point of critique.
Yes it should
elden shit isnt a 10.
its a 3 at best.
the experience was stale 25 hours into my fricking 90 hour first playthrough
this. it gets worse with every replay too. the flaws are glaring.
>37/42
AHAHAHAHAHAHAHA
What. You actually care about achievements? lol.
HAHAHAHAHAHAHAHA
well done mr kitty. You turned the game into a shopping list.
Elden Ring have replayability for the ending but most people just do it 1 time.
I rely on modders for replayability in Souls games. They always release at least 1 Overhaul mod for each game which makes it a new experience.
Elden Ring was boring as frick the entire time I played it. There isn't a single studio out there that can do open world right.
the dlcs better be all legacy dungeons and not a single square inch of open world
the dlcs better be all open world and not a single square inch of legacy dungeon
Elden Ring was 6/10 on first playthrough.
Cope and seethe.
>entitled
Paid shill
>Experiences getting stale on repetition it a given
didn't happen with the previous games
If it doesnt have replayablity, that indicates many flaws. For example, it indicates lack of player choice and lack of engaging gameplay.
Souls games usually got better with repeat playthroughs. This was even true with Sekiro despite it being a different kind of game.
Elden Ring is the only souls game that gets worse the more you play.
I guess the game is stuck at 6/10 then