Why do you use CRT/scanline filters for 3D games?

Why wouldn't you want it to look this clean and good? It's not like 2D where it helps with art

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  1. 2 years ago
    Anonymous

    Because I'm autistic (not memeing)

  2. 2 years ago
    Anonymous

    Stop making this thread.
    It wasn't funny the first three times.

    • 2 years ago
      Anonymous

      Have you tried answering the question?

      • 2 years ago
        Anonymous

        Crt adds a depth to simple textures which the designers would have factored in during testing when working out what felt right. Objects start feeling like real objects once you apply the filter

        • 2 years ago
          Anonymous

          Any evidence of that that isn't extremely cherrypicked?
          How does picrel look better than this

          https://i.imgur.com/nxLhWk9.jpg

          Why wouldn't you want it to look this clean and good? It's not like 2D where it helps with art

          . It's just dark, blurry and fricks up your vision

          • 2 years ago
            Anonymous

            That filter is garbage

            CRTs brighten the image not darken it, and those scanlines are artificial and way too thick.
            Most filters arent great but that looks nothing like a real CRT.

            • 2 years ago
              Anonymous

              Post a great one then

              • 2 years ago
                Anonymous

                Picrel doesn't look nearly as realistic without the shader

              • 2 years ago
                Anonymous

                It just looks darker. You people are moronic

            • 2 years ago
              Anonymous

              no, CRTs were darker compared to our current gen TVs. LCDs are waay to bright.

              • 2 years ago
                Anonymous

                Literally not true unless you have samsung’s current flagship (over 2000 nits in SDR brightness). LCDs have very poor brightness. On the other hand I’m rewatching Star Trek DS9 on my sony troonytron and the flashes of light from phaser fire and explosions are enough to sear my eye balls.

          • 2 years ago
            Anonymous

            Picrel doesn't look nearly as realistic without the shader

            look at that fricking SOUL
            im a scanline bawd, i dont care how dark fake whatever, ANY kind of filter helps you connect to that era far better than HD shit does. Expand the draw distance, see the whole fricking map while you're at it. The HUD is the number one reason, true, but making it lack definition is far closer to the true experience than putting it in 4k

      • 2 years ago
        Anonymous

        have you tried taking your aderall and not spazzing out?

  3. 2 years ago
    Anonymous

    i hack them into widescreen and i apply higher resolution textures, i DO want it to look as good as possible

  4. 2 years ago
    Anonymous

    >5 posts
    >2 IPs

  5. 2 years ago
    Anonymous

    That's not what Super Mario 64 looks like though.

    • 2 years ago
      Anonymous

      You can make it look like that in 2 minutes but instead you play at 200p with scanlines. I wonder why

      • 2 years ago
        Anonymous

        Not everyone wants to download texture packs and other crap when you can just use a filter or actually connecting to a CRT.

        • 2 years ago
          Anonymous

          >not everyone wants to DURR
          you sound like a btich

        • 2 years ago
          Anonymous

          Why the frick wouldn't you download texture packs for N64 games? Their textures are ass

  6. 2 years ago
    Anonymous

    The textures and polygons back then we’re very rough, jagged, and blurry. The distortion, scan lines, and other effects from projecting the image through an old TV alter the image significantly. These things were absolutely considered by the developers and artists back then when they were designing the game and the art was made with the intention of being seen post-tv effects. Removing those effects makes the game look worse because you’re shining a light on the simplicity of older 3D graphics at their core.

  7. 2 years ago
    Anonymous

    There's still 2D elements like HUD, plus there's still dithering due to limited colour space

    • 2 years ago
      Anonymous

      So you play with artifacts and blurriness just because of the fricking HUD?

      • 2 years ago
        Anonymous

        The real artefacts come from a clean picture

  8. 2 years ago
    Anonymous

    it looks nice

    • 2 years ago
      Anonymous

      Post examples

      • 2 years ago
        Anonymous

        Steam Deck is refusing to save my screenshots

  9. 2 years ago
    Anonymous

    What texture pack is this?
    Or is it just an AI upscale?

  10. 2 years ago
    Anonymous

    z**mers were a mistake

  11. 2 years ago
    Anonymous

    I know this is bait, but for the benefit of those who might genuinely wonder why someone might want to user a CRT shader with older 3D games:
    1. Leaving them in native resolution and simply upscaling through nearest neighbor or whatever makes them look extremely blocky and aliased, though at least the image will be consistent
    2. Rendering them to a higher res further exposes the low polygon count and the low-res textures, and often leads to a clash with low-res 2D elements such as those in the UI as well as sprites that are sometimes mixed in alongside the 3D graphics, which was quite common in the 5th gen
    3. The 2D stuff and textures can, in theory, be improved through custom HD textures, but they can be very hit and miss, and at the end of the day you're still left with low-poly 3D, which now clashes with high-fidelity textures
    So unless you go all the way and also improve the 3D by replacing the low-poly models, the only way to keep the intended visual consistency is to keep the image at native resolution, and CRT shaders are among the best ways to display a low-res image, short of just playing on a CRT.

    • 2 years ago
      Anonymous

      You sound insane

  12. 2 years ago
    Anonymous

    Because low poly 3D looks like shit and the only reason it was tolerable was CRT smearyness

  13. 2 years ago
    Anonymous

    I play on a CRT with original hardware because I'm not a philistine

  14. 2 years ago
    Anonymous

    shaders are an artform unto themselves
    if you have macos try the VHS filter in openemu
    its very nice even for spergys like me

    i prefer the crt pc monitor
    it slightly smoothens the image and reduces those ps1n64 jaggies

    not an easy thing to describe
    if you sit further away from the tv it really doesn't matter
    but oldgays sat on the ground (and too close)

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