Why does?

Why does /tg/ get upset anytime a Hero thread pops up?

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  1. 1 year ago
    Anonymous

    Poor math skills.

    • 1 year ago
      Anonymous

      /thread, same reason they get mad at GURPS

      • 1 year ago
        Anonymous

        Sane people get mad at GURPs. GURPS is literally cancer made into a RPG.

        • 1 year ago
          Anonymous

          moron opinion, keep it to yourself from now on.

  2. 1 year ago
    Anonymous

    We had an HEROGEN once but the heroanon in question started the general only to spite the gurps anons rather than genuine commitment.

    • 1 year ago
      Anonymous

      Funny enough most Hero threads I've seen get ruined because herogays get really upset over GURPS and blame GURPS for threads not doing good which in turn just brings out shitty GURPS players.

      In my experience the one thread we had without those anons the GURPS players were willing to hear out the system and ask questions about it

  3. 1 year ago
    Anonymous

    I don't know but I hate it because it's a good system ,The best RPG sessions I've had have been playing Champions.

  4. 1 year ago
    Anonymous

    I have never seen anyone throw a fit about a hero thread existing. In fact, I've never seen anyone care at all.

  5. 1 year ago
    Anonymous

    GURPSgays are jealous that their shitty RPG will never be as good as Hero.

    • 1 year ago
      Anonymous

      I'm a gurpsgay and i kinda concur, most of the stuff we have in 4th edition (the advantage powers approach with limitations and enhancements) cones from the 3th ed compendium which in turn ripped of stuff and mechanics from hero. also the hero manual can stop a gunshot

      • 1 year ago
        Anonymous

        Ripping stuff off is based, OGLs are for cucks

        • 1 year ago
          Anonymous

          Bootlicker

          • 1 year ago
            Anonymous

            ??

      • 1 year ago
        Anonymous

        >also the hero manual can stop a gunshot

        It cannot. They tried. The staff took some defective print copies out to Nevada and tested the rumour. Sadly they did not take fan advice, stack up everything they had printed for 5th edition and see what page the bullet stops at. I have most of what was printed for 5th and 5th Revised [F.R.Ed] and its right around 3 feet of books.

        • 1 year ago
          Anonymous

          That's because they used the pussy liberal books against strong conservative guns

        • 1 year ago
          Anonymous

          Yeah i'm pretty sure my 6th Ed book feels like it's made from compressed recycled paper.

        • 1 year ago
          Anonymous

          People become insecure when confronted with greatness.

          What guns did they use? I feel like the big black book, would stop a 9mm.

          I love the system and game but.... I am unsure if it is actually fun.

          It's been a blast for me. I've been playing since 94.

          • 1 year ago
            Anonymous

            >would stop a 9mm
            it was a long time ago. I suspect something much larger. They did drive to Nevada to do it.

            Yeah. I would definitely build the characters with the players until they have been playing the system a while.

            Even after they get used to it, just so all the rules abuses are of consistent tone and quality.

          • 1 year ago
            Anonymous

            You can watch the actual test here:

            • 1 year ago
              Anonymous

              Important note: All the things that FREd will protect you from are viable character concepts

            • 1 year ago
              Anonymous

              Legend.

  6. 1 year ago
    Anonymous

    >H.E.R.O. vs GURP's thread
    Different types of weapon damage are in the Equipment Guide, not the core rules

    • 1 year ago
      Anonymous

      >H.E.R.O. vs GURP's thread
      Except it's not, what has given you that impression?

  7. 1 year ago
    Anonymous

    I love the system and game but.... I am unsure if it is actually fun.

    • 1 year ago
      Anonymous

      Define fun. That will answer your questions.

      Its fun for me because it lets me make mostly whatever the frick I want, or restrict it as needed. The process of character creation is interesting to work through. Each character can be meaningfully different in what they do and how they do it. Combat has decisions to make on what abilities to use that change based on what everyone else is doing. Teamwork can be rewarded more than A tanks, B shoots, C heals. The adventures can be driven by character backgrounds via Disadvantages.

      The biggest issue I've ever run into with HERO is when a character doesn't quite work in play the way they were intended to. I just help the player re-engineer the character to work better. Not a Radiation Accident do-over, just moving a few points around or messing with Multipowers

  8. 1 year ago
    Anonymous

    Penis AWAKENS

  9. 1 year ago
    Anonymous

    So a question for anons who have actually played/run HERO: how long does a 'typical' combat take to play out? For clarity's sake, assume we're talking about Champions, with 4 PCs versus a slightly inferior group of opponents (so like 6-10 combatants total).
    Also, hot tips and pointers on designing and running combat encounters would be appreciated.

    • 1 year ago
      Anonymous

      Depends on how experienced players are. New players an encounter could take an entire session because you'll need to stop and explain rules etc etc, more exper8enced players combat can last from 5-30 minutes depending on various factors

      • 1 year ago
        Anonymous

        Offhand I'd say half an hour, but there's a ton of variance there because you can have summons (more bodies on the table) and variable power pools (the equivalent of saying, "hold on, I need to leaf through all these spells to pick which one I want"). It can definitely take longer. That having been said, I've always felt that with Hero combat I was getting something for the time--interesting tactical choices and combat effects--rather than it just being long for long's sake.

        It really does depend on the players. I've had combats like that done and over in 5 minutes.
        I've also had fellow players who had played the same character for 8 years, and still had to be told what to roll every time it was their turn.
        Or players with massive decision paralysis when they had options other than just wald forward and attack.

    • 1 year ago
      Anonymous

      Offhand I'd say half an hour, but there's a ton of variance there because you can have summons (more bodies on the table) and variable power pools (the equivalent of saying, "hold on, I need to leaf through all these spells to pick which one I want"). It can definitely take longer. That having been said, I've always felt that with Hero combat I was getting something for the time--interesting tactical choices and combat effects--rather than it just being long for long's sake.

      • 1 year ago
        Anonymous

        You jerk off to ebony teens

  10. 1 year ago
    Anonymous

    It's one of those games where everyone's filtered by character creation. I usually build everyone's characters for them before we start a game of it

    • 1 year ago
      Anonymous

      I either do the character construction for the player or ride shotgun on them building it. Saves a lot of trouble with different interpretations of tone and weird Disadvantages or what counts as Common vs Rare vs Very Rare circumstances

      • 1 year ago
        Anonymous

        Yeah. I would definitely build the characters with the players until they have been playing the system a while.

  11. 1 year ago
    Anonymous

    My player threw up playing Hero once and we never touched the system again because we thought it was a sign that this was a bad game

  12. 1 year ago
    Anonymous

    Bumping to piss off the guy that b***hes about bumpgay

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