Why does almost every mmorpg have so many skills to keep track of and press at a moments notice? I'm not a fricking robot here. I think 5-10 skills is plenty
Why does almost every mmorpg have so many skills to keep track of and press at a moments notice? I'm not a fricking robot here. I think 5-10 skills is plenty
congratulations, you are the modern target audience for blizzard
Modern wow is more complicated than old wow and boomers are stupid for thinking otherwise just because it became less pen and paper
>limitless mana
>limitless threat
>limitless aoe healing
>limitless cooldowns to save your ass in a situations where you should be punished with dying for being unable to position
>limitless cooldowns to counter for healers mistakes
>limitless mobility
>hard
>no pre-casting
>instant abilities rule supreme, cast times in general are gcd capped to enable fixing even more mistakes instantly
yeah, nah suck a dick
>restrictions make game good because I’m too dumb to play fast
Infinitely scaling difficulty and pvp negate all your other points
Its not about being too dumb to play fast. Its about allowing mistakes to be fixed instantly at no cost. Eat a dick, troony.
Infinitely scaling difficulty and pvp means you literally cannot say it’s too easy
But it is, it is a completely braindead and gear-gated because skill counts for so little.
Also
>pvp in mmos
Play a real pvp game, rts or even moba. Maybe you will learn to appreciate working brain functions.
You’re just so wrong about skill not mattering, the difference between a good player and a bad player at the same gear level has never been as astronomically different as it is now
wow pvp was always niche bec its unbalanced, heavily gear dependent and just in general bullshit
I doubt you ever get to the level where the lack of balance means anything
rogues were op in pvp for like 4 years after release, next it will be dk pala combos for another 2
you cannot be serious
classic has plenty of classes where you literally press 1 button over and over and that's your rotation
Classic has made it clear that the best classes have 1 or 2 button rotations.
is the joke that this isn't even a lot of skills?
I don't play WoW but can easily tell this has a bunch of hotkeyed inventory items and pet commands
Just like you said, you're only actually using about 10 of those abilities.
the top 2 bars, half of the middle bar, and a few of the main bar are relatively pointless.
Some ffxiv rotations are absolutely insane though and require like 20+ buttons
Personally I think somewhere around 10 + longer cooldowns feels about right. When I have to start regularly using shift+ctrl+alt modifiers it stops being fun.
>ffxiv rotations are absolutely insane
actual moron, there is nothing easier than ffxiv rotations
you dont use all of the skills at once you massive moronic homosexual. Stupid fricking Black person asking moronic questions when you can frick off to VG instead you just want le epic replies because your a big lipped homosexual troony Black person
I play MMOs religiously and casually play fighting games. I would enjoy both genres more if they reduced the amount of buttons you have to press to the point I play the characters/classes with the least amount of skills/combos
apm padding to disguise how streamlined the game has become
Guild Wars 1 has 8, Guild Wars 2 has 10. There you go.
guild wars 1 had over 1000 skills
>to keep track of and press at a moments notice
moron
>GW2 has 10
Plus a ton more depending on your class, and you're likely to swap them between encounters because MUH META demands it. Its still better than most I guess.
Wow rotations have 4-6 buttons at most.
meanwhile samurai in ffxiv has 28 buttons, lmfao.
i prefer wow, but everything has downtime in that game, so frick it.
>ffxiv has 28 buttons
they decompress your fricking auto attacks into 3 skills and a sidestep of 2 extra skills. if you've never played ffxiv this will sound moronic but you literally just press 1-2-3 over and over on gcd. and sometimes 1-4-5 as the sidestep cycle, usually once every 20-30 seconds to apply a debuff. your class also will usually have an aoe cycle of the same thing, like 6-7-8, and then maybe 4 skills that are "this has a cooldown and makes your numbers bigger"
that isn't to say you're wrong to say that class has "28 buttons" but using 5 to auto attack and 3 to aoe and 4 to steroid makes it a lot smaller in actuality.
disingenuous moron you still press 1-2-3 except your rotation will involve 1-2-4 and 1-3-5 with the occasional meter spend.
Maybe Pokemon is more your speed bro
They're for people better at video games than you are.
>watch MMO shitter that has a million buttons on screen
>has a 'rotation' where they just press 4 buttons in order
What the frick happened to MMOs
Same thing that's happened to every genre. Casualization.
millions of their buttons are just 50 different mounts which replaced removed skills and 10 actual skills (sometimes less).
Most MMO classes have a 5 button rotations but 10+ utility spells. MMO's have never been harder (unless you count levelling, FF14/WoW questing is a faceroll joke). Runescape used to be a comfy experience but in PvP the amount of precision to do NH bridding is insane and all the tick manipulation techniques to do PvM is absurd. WoW's endgame is designed around speedrunning autists clearing M+ or mythic raiding that has little room for error, you don't get to bring casuals to your raid like you did in TBC/Vanilla that could button mash and do their job.
>vanilla rogue has 3 stealth openers, 5 combo point spenders 5 poisons and tons of situational abilities
>lmao sinister strike and slice and dice for every boss with double instant poison
Warlocks are even worse in ratio of total spells to spells you actually use(in endgame shit) since its just shadowbolt and a curse with maybe a banish every once in a blue moon
eh, as rogue in wow classic tbc you had to juggle iea, 5stack deadly and weave in
rogue in pvp is actually hard to play with all the macros youre basically required to use
bladeflurry+hastepots at the right time, was ok
warlock was really just 2 buttons in curse and sbolt...
shiet, copy pasted in the wrong line
read 1-3-2-4
That's why I play LostArk.
No ERPing trannies killing the game is a massive plus too.
guild wars 2 has like 8. go ahead and play that fisher price game then
It's because (at least in FFXIV's case) MMO "difficulty" is almost non-existent in a very rigid Simon Says instafail way. Once you clear a trial, it will never be a challenge to you again, so your success is further blocked by your abilities to press buttons in the right order while learning the ddr pattern fights. Difficulty in at least ffxiv is a complete joke even through most of savage.
how would you make a tab-target MMO difficult? No meme answers
No phase transitions and unpredictable AI would be a huge step in the right direction.
Same way WoW does it. M+ is great.
Raids are sadly mostly degenerate, but what can you do.
Less skills is good in a PvP focused MMORPG. You can keep track of important cooldowns and combat won't turn into a clusterfrick of particle effects.
None of that matters in PvE focused MMORPGs. The PvP is automatically shit and npcs don't care how unfun your combat is. Just give me more buttons to press.
Does/did a good PvP MMO even exist?
Neverwinter had some of the best I played, ragnarok online also had really fun PVP/WOE.
I don't play wow but even I can see like only 10 of those buttons being actually used during combat.
I got more than 24 keybinds and I use all of them at least a handful of times in dungeons. During raid bosses you just don’t use your stuns and slows and cc most of the time.
the ultimate MMO redpill is that having keybinds for literally EVERYTHING is fricking stupid and you should just click everything except your basic combat abilities.
Like why the frick are you wasting 6 on reviving your pet, just click it and put something more useful there. And ctrl-r for eagle eye I bet you fricking never use that
>programs 1234 to insta-CC the corresponding enemy party member
More space more possibilities.
>I'm not a fricking robot here. I think 5-10 skills is plenty
A small number of extremely repetitive tasks (skills) is the exact skillset of a robot.
Nice try chromedome, you're not getting out the Huawei factory
Whoever organized those bars did a bad job. Here is a visual edit of that image so that anyone unfamiliar with world of warcraft can see how many useless "skills" he has to "keep track of"
>Pet Commands not being vital to hunter gameplay
>Autoshot not useful when you need to stop attacking but don't want to drop target
>Flare, Mount and Bandage not needing a keybind and are "out of combat abilities"
Holy FRICK what a total moron post
I also disagree with not needing shadowmeld and feign death keybinded, maybe one is on cd when you need it
sorry I'm not a drooling huntard who cares about microing my pet because my class is so absent minded, king
>sorry I'm not a drooling huntard
You're advocating that EXACT playstyle by not keybinding those abilities.
You're the kind of player sitting there half-AFK and calling a class simple when you're not doing anything to squeeze performance out of it and know none of the tricks that give it the edge.
Welcome to modern wow!
>Keyboard turning hunter: The post
You're a shitter
Thers nothing wrong with keyboard turning
wow isnt a game where you have to react to stuff that fast
>Thers nothing wrong with keyboard turning
jesus, youre that guy nobody likes in raids
You're bad at video games
This is what peak performance looks like.
I really liked Albion but do wish it had slightly more depth. Not too much. Just like an extra ability or two. Those massive clusterfrick battles got pretty ridiculous but the solo combat was a little boring.
Any RPG should have a max amount of active skills/abilities that I have keys on my keyboard to press without pressing shift+ or ctrl+ not including out of combat skills/abilities.
Any more than that is fricking stupid.
Having 30 different skills and having to remember which of those I need to press shift or ctrl for is just fricking stupid. Some gays will call that depth but depth to that point is a clusterfrick.
Out of combat skills/abilities are free to be on separate bars but I should never need multiple bars for combat.
A lot of them are situational and you gradually learn how to use them as the game dripfeeds them to you while progress your character.
i live XIV but damn the combo system is just pure trash.
it really only affects melees but still, i say i hate it but my favorite job is still dragoon and that job has 7-8 rigid button combo and then you have your jumps another 3-4 buttons, then your buffs that adds like 4 buttons etc.
Indisputable keyboard/mouse layout for MMOs.
I like strafing with Q and E too much to actually bind them to abilities.
That's fine, you're still looking at 14 buttons with 3 modifers bringing your total up to 56 hotkeys all on your left hand without stretching or doing awkward hand movements.
You strafe with A and D. There's 0 reason to be keyboard turning.
It's been a very long time since I played an MMO, but I remember A and D keyboard turned if you weren't holding right click, and Q and E strafed left and right.
By default, but there's 0 reason to be keyboard turning so you can just bind strafe to A and D instead.
Nah need a naga
>no 5, T or G
what are you with such tiny hands, a woman?
They're unnecessary. With the layout provided you already have 64 hotkeys. Not even FF14 or WoW at their most bloated required that many.
the fewer modifiers you have to use, the better
I've been playing MMOs for 20+ years and have never had a problem with modifers.
Hit ctrl with your pinkysbase knuckle
Hit alt with your thumb
Use shift as a last resort modifier since you gotta pull your pinky back and that can get slightly awkward.
Most importantly, stop being a b***h.
okay but 1 click > 2 clicks unless you have baby hands
This is what I've been doing for over a decade but also use F1-4, T and 5
No idea why people buy some expensive gaymer mouse with 17 buttons on the side
>hold alt
>press tab to switch target
Buddy, I've been using that layout in MMOs for over 20 years and I can count the amount of times I've accidentally alt+tabbed on one hand.
How's Chernobyl these days?
I would prefer if each ability did something meaningful. When you have to type in a small essay to do damage but every button just does damage but you have to press them in order because frick you it's just really boring. Buttons need to matter and that's it, If you can make 20 buttons that matter, cool, but chances are you can't.
WoW seems like one of those gigantic open world nonsense games
there is a million of everything
theyy literally want you to live inside the game without purpose keep playing
wow is absolute dogshit in most aspects besides the first one that came out
most rotations only need 5 skills
Idc about the number of skills but the number of skills that boil down to "deal damage" is quite concerning.
I enjoyed having all those obscure skills. It's fun. I like Diabloids but they get kinda boring. I tried Last Epoch recently and you can literally only use like 5 skills (or is it 6?)