Why don't more rts games go for 5 factions? It's the ideal number.

Why don't more rts games go for 5 factions? It's the ideal number.

  1. 3 weeks ago
    Anonymous

    Because that's retarded. The fewer factions, the better.

    • 3 weeks ago
      Anonymous

      Fewer factions is fucking boring the old Command and Conquer games sucked because you were just playing the same side with like 2 unit differences the minimum number is 3 factions for an rts to be good and 4-5 is ideal

      • 3 weeks ago
        Anonymous

        Fewer factions is good if the factions are completely asymmetrical.

        • 3 weeks ago
          Anonymous

          Stop balancing the fun out of games.

          • 3 weeks ago
            Anonymous

            Asymmetry makes things fun, dumbass.

            • 3 weeks ago
              Anonymous

              I was adressing the "fewer factions" part.

              • 3 weeks ago
                Anonymous

                AoE2 has billion factions yet has less asymmetry than Starcraft with just 3

              • 3 weeks ago
                Anonymous

                AoE2 is basically just a single AoE3 faction with different preset decks. This is not necessarily a bad thing, as it allows for more granular balancing and stronger exclusive options.

          • 3 weeks ago
            Anonymous

            Are you retarded? Asymmetry makes things unbalanced. Symmetry makes things perfectly balanced.

            • 3 weeks ago
              Anonymous

              play chess fucktard

              • 3 weeks ago
                Anonymous

                chess isn't balanced at all, white always goes first

      • 3 weeks ago
        Anonymous

        What C&C were you playing? With the exception of a handful of units like engineers the sides always had unique units all the way back to the first game in the series.

      • 3 weeks ago
        Anonymous

        >Fewer factions is fucking boring
        How? If your game's mirror matches are boring that's a sign your game is just garbage.

    • 3 weeks ago
      Anonymous

      moronclicker

    • 3 weeks ago
      Anonymous

      Fewer options are never ever better.

  2. 3 weeks ago
    Anonymous

    why do that when you can have 1 faction and due to all the infighting have like 200

  3. 3 weeks ago
    Anonymous

    Better question, how come RTS games don't have subideologies?

    • 3 weeks ago
      Anonymous

      They do though. Command and Conquer 3 and Sins of a Solar Empire are two that immediately come to mind.

    • 3 weeks ago
      Anonymous

      You mean like the commanders in CoH or the decks in AoE3?

  4. 3 weeks ago
    Anonymous

    The more factions, the harder it is to balance them so unless multiplayer is off the table, it's more convenient to keep it lean. Plenty of games manage just fine with two factions or even just one.

    • 3 weeks ago
      Anonymous

      https://i.imgur.com/0JhAq9D.jpg

      Why don't more rts games go for 5 factions? It's the ideal number.

      Just make a RTS Smash Bros and have 40 factions with lots of random map elements. Fuck balance.

      • 3 weeks ago
        Anonymous

        Cameo for OpenRA is pretty much that.

      • 3 weeks ago
        Anonymous

        Dominions RTS when?

  5. 3 weeks ago
    Anonymous

    4 is ideal actually.

  6. 3 weeks ago
    Anonymous

    It's a very awkward number. If you're going full asymmetrical 5 is too much to balance properly and in near-symmetrical design 5 is too few factions.

  7. 3 weeks ago
    Anonymous

    >Why don't more rts games go for 5 factions? It's the ideal number.
    It's harder to make them all mechanically interesting and viable against one another. It's not impossible, just harder. And I don't trust most modern studios to put in the work. You can, of course, just go the...say...Blood Bowl route and simply ignore that sort of balance.

  8. 3 weeks ago
    Anonymous

    Judging by the comments, this is largely a matter of gameplay vs roleplay. You can just play a game with a single but nuanced faction and show off your personal style in combat alone. On the other hand, a game with multiple factions allows your preference to be visually represented in lore, visuals and unique strengths/weaknesses of a faction so that your opponent immediately knows whether you like brute force, sneaky maneuvers or solid economy.

  9. 3 weeks ago
    Anonymous

    rise of the reds is literal garbage.

  10. 3 weeks ago
    Anonymous

    agreed

  11. 3 weeks ago
    Anonymous

    Probably mainly because it’s challenging to come up with 5 unique sets of tech and aesthetics, and then balance all of it. If you’re going for asymmetry, the more factions you have the greater chance of having elements for each of them that are similar. See Warcraft 3 vs. StarCraft.

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