Fewer factions is fucking boring the old Command and Conquer games sucked because you were just playing the same side with like 2 unit differences the minimum number is 3 factions for an rts to be good and 4-5 is ideal
AoE2 has billion factions yet has less asymmetry than Starcraft with just 3
3 weeks ago
Anonymous
AoE2 is basically just a single AoE3 faction with different preset decks. This is not necessarily a bad thing, as it allows for more granular balancing and stronger exclusive options.
What C&C were you playing? With the exception of a handful of units like engineers the sides always had unique units all the way back to the first game in the series.
The more factions, the harder it is to balance them so unless multiplayer is off the table, it's more convenient to keep it lean. Plenty of games manage just fine with two factions or even just one.
>Why don't more rts games go for 5 factions? It's the ideal number.
It's harder to make them all mechanically interesting and viable against one another. It's not impossible, just harder. And I don't trust most modern studios to put in the work. You can, of course, just go the...say...Blood Bowl route and simply ignore that sort of balance.
Judging by the comments, this is largely a matter of gameplay vs roleplay. You can just play a game with a single but nuanced faction and show off your personal style in combat alone. On the other hand, a game with multiple factions allows your preference to be visually represented in lore, visuals and unique strengths/weaknesses of a faction so that your opponent immediately knows whether you like brute force, sneaky maneuvers or solid economy.
Probably mainly because it’s challenging to come up with 5 unique sets of tech and aesthetics, and then balance all of it. If you’re going for asymmetry, the more factions you have the greater chance of having elements for each of them that are similar. See Warcraft 3 vs. StarCraft.
Because that's retarded. The fewer factions, the better.
Fewer factions is fucking boring the old Command and Conquer games sucked because you were just playing the same side with like 2 unit differences the minimum number is 3 factions for an rts to be good and 4-5 is ideal
Fewer factions is good if the factions are completely asymmetrical.
Stop balancing the fun out of games.
Asymmetry makes things fun, dumbass.
I was adressing the "fewer factions" part.
AoE2 has billion factions yet has less asymmetry than Starcraft with just 3
AoE2 is basically just a single AoE3 faction with different preset decks. This is not necessarily a bad thing, as it allows for more granular balancing and stronger exclusive options.
Are you retarded? Asymmetry makes things unbalanced. Symmetry makes things perfectly balanced.
play chess fucktard
chess isn't balanced at all, white always goes first
What C&C were you playing? With the exception of a handful of units like engineers the sides always had unique units all the way back to the first game in the series.
>Fewer factions is fucking boring
How? If your game's mirror matches are boring that's a sign your game is just garbage.
moronclicker
Fewer options are never ever better.
why do that when you can have 1 faction and due to all the infighting have like 200
Better question, how come RTS games don't have subideologies?
They do though. Command and Conquer 3 and Sins of a Solar Empire are two that immediately come to mind.
You mean like the commanders in CoH or the decks in AoE3?
The more factions, the harder it is to balance them so unless multiplayer is off the table, it's more convenient to keep it lean. Plenty of games manage just fine with two factions or even just one.
Just make a RTS Smash Bros and have 40 factions with lots of random map elements. Fuck balance.
Cameo for OpenRA is pretty much that.
Dominions RTS when?
4 is ideal actually.
It's a very awkward number. If you're going full asymmetrical 5 is too much to balance properly and in near-symmetrical design 5 is too few factions.
>Why don't more rts games go for 5 factions? It's the ideal number.
It's harder to make them all mechanically interesting and viable against one another. It's not impossible, just harder. And I don't trust most modern studios to put in the work. You can, of course, just go the...say...Blood Bowl route and simply ignore that sort of balance.
Judging by the comments, this is largely a matter of gameplay vs roleplay. You can just play a game with a single but nuanced faction and show off your personal style in combat alone. On the other hand, a game with multiple factions allows your preference to be visually represented in lore, visuals and unique strengths/weaknesses of a faction so that your opponent immediately knows whether you like brute force, sneaky maneuvers or solid economy.
rise of the reds is literal garbage.
agreed
Probably mainly because it’s challenging to come up with 5 unique sets of tech and aesthetics, and then balance all of it. If you’re going for asymmetry, the more factions you have the greater chance of having elements for each of them that are similar. See Warcraft 3 vs. StarCraft.