Tekken has cooler characters. And VF can be super boring, and I'd bet it'd be worse if you don't know what's going on. I have to be in a mood to watch it for over 20 minutes now.
>took them until Tekken 3 to introduce Eddy >took tehm until Tekken 2 to introduce Bruce >Jeffry is the first black 3d fighter ever introduced to the world
Now that's mariner's power!
Designs, basically. Sega is just retarded, just bring back VF and add the other fighting game characters (just like kof does) plus Yakuza and Sonic guests, plus redesign the characters
>Nagoshi
No longer at SEGA, so it could happen.
To be honest though, I kinda want VF to never have guest characters. I like VF just sticking to its cast of originals, even if it were a bit "boring".
Played the VF characters in DOA5, tested VF5 for comparison, control schemes are nearly identical since the latter is the father of 3D fighting games. The toughest inputs are typically circle motions and tight-frame input timing. But you don’t need to know any of that when a single attack can take out a chunk of your health. The people who believe VF is hard are retarded. Just play anyone else but Akira
you missed the fact every combination of those buttons have movesets, most characters have around 7 throws on average, sidestep has it's own moveset, stances are far more common, wall attacks are more common, ground attacks and grounded attacks have more variety, etc.
3 weeks ago
Anonymous
How are any those exclusive to VF? Tekken, Soul Calibur, and DOA have all of those
3 weeks ago
Anonymous
VF has more and they're all important. VF is far better balanced than all of those games.
3 weeks ago
Anonymous
Again, not exclusively a VF thing. Stances, stance-transitions, and options out of stances is something every 3D fighter has adopted and is just as important in Tekken and DOA as it is in VF. More doesn’t make it complex. Tekken has a notoriously large move set but you only use a fraction of it. Same with DOA
3 weeks ago
Anonymous
None of those are as dynamic has VF. Tekken, DOA, and especially SC all have trash moves that are either too slow, have terrible stun with no combo routes or ability to space to make safe, or are something like untrackable highs. VF is way more balanced and most moves have one good thing going for them and compliment the rest of the kit by filling in any gaps in a characters gameplan.
VF is unironically a better fighter. Tekken has its bullshit, but very few have anything bad to say about VF except that it’s visually boring. But that’s because the game isn’t blinding you with particles and other visual noise. Just straight and honest arcade fighting that’s heavily under appreciated
I spent an insane amount of time trying to figure this out. My conclusion is - because is it made for viewers pleasure and they played their dlc characters and guest appearances card insanely well.
It's still ironic since it is the dumbest, most broken, low effort final version of tekken ever.
Tekken 7 is so insanely shit compared to other tekken games.
>Why don't people like Virtua Fighter?
I like Virtua Fighter. I like it a lot. Used to play a lot of VF2, VF3 and VF4, but somehow to this day I still have not played VF5 but I do watch a lot of it. I think it's like my currently most-watched fighting game. During that recent EVO Japan, for the other games I either only watch top 8 partially or maybe even just the grand final, but for VF5 I watched a fuck ton. I dunno. It's so much fun to watch. And play too, I still sometimes boot up VF4 Evo.
I like to play Sarah and Kage. And sometimes Pai as well. I want to be good with Aoi and Akira but they're too hard for my brain.
>Street Fighter has the iconic shotos that do fireballs/dragon punches >Tekken has Mishimas that do electrics.
And what does VF have, a Ryu copy that does lame ass elbows like Julia Chang? No wonder this game died because even 20 years ago, it was completely forgettable.
>why ppl don't liek VF
well, the main cover character literally the hardest to play.
if you compare to other game, you could still ballin even just doing button mashing / remember 1 or 3 input.
also not having lots of playable bitches are not helping
What if there was a more casual, easier to get into VF with badass males, sexy girls and fun environment interaction instead? Surely people would play and support that one and not let it die a horrible death so Tekken can retain its undeserved monopoly, right?
DOA is pretty easy, you just learn your combos and practice blocking.
If you run into a jam then you can always fix your bad habits with hi-counter holds and hold combos. It's not really the worst example of an easy to learn fighting game. There are easier games, but you can kind of play it on a controller and do every single move in the game.
DOA is pretty easy, you just learn your combos and practice blocking.
If you run into a jam then you can always fix your bad habits with hi-counter holds and hold combos. It's not really the worst example of an easy to learn fighting game. There are easier games, but you can kind of play it on a controller and do every single move in the game.
DOA was more about mind games than actual execution, which made it different from the rest. Shame it died.
No visual punch. I hate to admit this because it says a lot about what fighting game players need to be satisfied but without a lot of visual noise to convey certain moments people lose interest in the games.
Tekken's need to add slo-mo to hard-hitting attacks is proof enough of that. Tekken Tag 2 underperforms so Namco decides the only way forward is to make the game look splashy on stream.
DOA had the best gameplay but had poor marketablitity / the 'ick' factor from cowards
VF was too inscrutable
Tekken just existed next to them and was competent.
Soul Calibur 2 was the most popular fighting game of its era. Nobody talks about it because they ruined it. SC6 is barely adequate and still not worth playing over SC1 and 2 because it's full of bullshit systems that get in the way.
SC2 was good and then SC3 nerfed movement, cut moves, and added bugs
SC6 has bullshit like Tira vs Azwell where Tira will never lose RE clashes due to how their attacks work.
RE was such a bad addition to the game. Too bad SCVI is basically dead in Bandai's eyes though.
I'd genuinely be surprised if they make another SC game.
it is time for sc2 clones. Best single player content, loved by a ton of people that never ever play fgs otherwise.
Cygames poach okubo and let them rot in some marketing ceo position in america instead of giving him a team and ressources to make a granblue soulcalibur clone.
How can anyone watch a VF match and think it's slow? Some of those matches are done in a blink of an eye.
VF lacks Hispanice and flare, that's undeniable, but I wouldn't call it slow.
>Harada himself has said this, he only puts flashy stuff so everyone can feel good when playing it
And Harada's right, and I'm saying this as someone who enjoys VF. Tekken really knows how to fully satisfy visual and aural components. It's like the master in that respect. As much as I enjoy VF, it's not as enjoyable to watch for the average joe compaerd to Tekken.
true but sometimes it's too much, explosions coming out when you hit a jab looks dumb imo.In that case I much prefer the more grounded approach of DOA or VF,they either have reduced flashy stuff or it looks like a blow of air/wind coming out, don't know how to explain it. And stuff like Tekken 8 is
definitely way too much
This. Like, you can criticise VF for not having enough visual flair, or maybe their character designs are on the safe/stale side, but who the hell calls VF "slow"?
>I blame the e-boi route DOA was going
Seriously, what was their problem? Couldn't it just be ninjas and the normal world? Why go so far into the anime shit with robots and little girls? Even the non ninja women were sort of justified to be skilled at fighting with the wrestler, the karate chick, the assassin, the opera singer was a bit more of a stretch but she was like the head of the tournament or some shit, and the Chinese chick was Chinese so yeah, she's gonna know how to fight.
But it worked and that’s why you get so many Marie coomers in DOA threads. Most people’s intro into DOA now was through the end period of DOA5LR and throughout DOA6. Marie and Honoka was the gateway, but I agree that the put the franchise in an awkward spot
VF6 has some hope, it has bigger traction in Japan
DOA6 is just scraping by over there
I blame the e-boi route DOA was going
I do hope DOA makes it back into the scene. I'm not even a big fan (only ever played DOA5) but it feels weird to not have "the big three" of 3D fightans.
Dead or Alive has the potential to come back. DOA Extreme is still making money. VF is pretty much over. By now people should realize SEGA mismanages their IPs. VF5US was apparently only a passion project by the Yakuza devs and is deadlocked on PS4
I'm not sure if DoA remained the same after the Xbox games, but I hated the counter attack mechanics in those game.ls back then. Every match were a test to see who fucks up countering the most.
The IP still holds value with DOA Extreme and is still a popular franchise in Japan. It only took enough autistic screeching from the West to end DOA6, but deservedly so
DOA's gameplay is a perfect way to get into 3D fighting games its really simple and easy to pick up for beginners. It is a viable game at least casually
VF is the harder 3D fighter ever made, it has no visual flare or cool characters.
Most animations are old and clunky too.
Its a game for autists, but since its also a fighting game and you need other people to play against it was bound to end forgotten
Fuck that. Why don't people like Soul Calibur? It's faster than any of those other fighting games, it has cool characters, it has weapons and a character creation. Why isn't that at least a third choice after Tekken and SF?
>How did Tekken win the 3D fighter wars?
By being button-mashy. You can 45132465479876891432132156A, 56456456464B, 6546543132468976541C and have your character do spinny flashy kicks and punches which VF doesn't do when mashing.
The last Virtua Fighter game was released in 2011, twelve years ago. In Japan only. NA only got the release of the base Virtua Fighter 5, back in 2006. Are you REALLY surprised that americans aren't playing this game over Xbox Live anymore?
There's apparently been a revision of the game sold in 2021. On only PS4.
VF is only exciting if you really know the game which almost no one does, and it's way more exciting to play than to watch.
That said I don't know how ANYONE can find Tekken entertaining. Watching everyone dash in and away from each other "baiting" moves that never come before just throwing out unreactable lows for cheap damage. Every match is the same. Both plays just wave dash in, Korean dash out. Over and over. No one hits a button. They just dash. Bonus points if one guy wave dashes in another guys face repeatedly without even hitting a button.
>How did Tekken win the 3D fighter wars?
because it has enough ADHD elements for zoomers to be engaged. VF is a lot slower and more methodical, which can be boring to watch because there are sequences where "nothing" happens. Compare that to Tekken that masturbates particle effects and fanservice all over your face all the time.
Tekken has cooler characters. And VF can be super boring, and I'd bet it'd be worse if you don't know what's going on. I have to be in a mood to watch it for over 20 minutes now.
bring back fighting vipers
i want honey and i want exploding clothes
By being less boring and less shit
>woman
opinion successfully discarded
VF6 when?
Maybe because Sega abandoned the series and thinks nobody wants a new one.
No one likes VF tho
/v/irgins pretending to be monocled fightan oldfags do
Virtua Fighter was on the Saturn, Tekken was on the PS, as shrimple as that.
>vaguely foreign woman exists
>Indian man appears immediately
Good question.
Tekken had more diverse characters such as Eddy.
>took them until Tekken 3 to introduce Eddy
>took tehm until Tekken 2 to introduce Bruce
>Jeffry is the first black 3d fighter ever introduced to the world
Now that's mariner's power!
Tekken was on the PSX and Virtua Fighter on the Saturn.
both games were basically dead before Tekken 7 came out on console
Designs, basically. Sega is just retarded, just bring back VF and add the other fighting game characters (just like kof does) plus Yakuza and Sonic guests, plus redesign the characters
People dont like VF gameplay thoughever
>Yakuza
Won't happen.
>Nagoshi
No longer at SEGA, so it could happen.
To be honest though, I kinda want VF to never have guest characters. I like VF just sticking to its cast of originals, even if it were a bit "boring".
people (rightfully) don't want realistic martial artist, they want anime bullshit powers. They are more fun
this, also VF is unironically too hard for the average normalfag
in tekken you just mash buttons and your character does le cool thing xD
>punch button, kick button, guard button
>hard
This guy literally just googled the control scheme and thought he's an authority to speak about the game
Played the VF characters in DOA5, tested VF5 for comparison, control schemes are nearly identical since the latter is the father of 3D fighting games. The toughest inputs are typically circle motions and tight-frame input timing. But you don’t need to know any of that when a single attack can take out a chunk of your health. The people who believe VF is hard are retarded. Just play anyone else but Akira
>tight-frame input timing
That's already 100x harder than tekken
>you don’t need to know any of that
you missed the fact every combination of those buttons have movesets, most characters have around 7 throws on average, sidestep has it's own moveset, stances are far more common, wall attacks are more common, ground attacks and grounded attacks have more variety, etc.
How are any those exclusive to VF? Tekken, Soul Calibur, and DOA have all of those
VF has more and they're all important. VF is far better balanced than all of those games.
Again, not exclusively a VF thing. Stances, stance-transitions, and options out of stances is something every 3D fighter has adopted and is just as important in Tekken and DOA as it is in VF. More doesn’t make it complex. Tekken has a notoriously large move set but you only use a fraction of it. Same with DOA
None of those are as dynamic has VF. Tekken, DOA, and especially SC all have trash moves that are either too slow, have terrible stun with no combo routes or ability to space to make safe, or are something like untrackable highs. VF is way more balanced and most moves have one good thing going for them and compliment the rest of the kit by filling in any gaps in a characters gameplan.
>VF is easy
show rank in VF5US gay
The one I played on Xbox 360, 5?, was incredibly boring and just felt like I was playing a cheaply made indie game.
>How did Tekken win
The Saturn did badly in the west, that's how.
JUUNEN HAYAIN DAYO!!
reply to my post if you get this epic gaming reference!
modchipped PS1s
t. yuro
VF is unironically a better fighter. Tekken has its bullshit, but very few have anything bad to say about VF except that it’s visually boring. But that’s because the game isn’t blinding you with particles and other visual noise. Just straight and honest arcade fighting that’s heavily under appreciated
Tekken won by making games. The others kinda forgot to do that after a while.
Street figher failed the 3d era entrance, just like Sonic the few good thing you will try to argue mean jack shit in the end.
It should have been Soul Calibur, don't @ me.
I spent an insane amount of time trying to figure this out. My conclusion is - because is it made for viewers pleasure and they played their dlc characters and guest appearances card insanely well.
It's still ironic since it is the dumbest, most broken, low effort final version of tekken ever.
Tekken 7 is so insanely shit compared to other tekken games.
as a casual, tekken is also incredibly boring to watch.
fights are just a two or three air juggles.
In what world is Virtua Fighter aka "RPS ten times a second" of all games "slow"?
People only cared about the first Virtua Fighter game
PS1 money laundry, historically treated as a cult being one of the most obnoxious fanbases in fgs and everyone else failed
>Why don't people like Virtua Fighter?
I like Virtua Fighter. I like it a lot. Used to play a lot of VF2, VF3 and VF4, but somehow to this day I still have not played VF5 but I do watch a lot of it. I think it's like my currently most-watched fighting game. During that recent EVO Japan, for the other games I either only watch top 8 partially or maybe even just the grand final, but for VF5 I watched a fuck ton. I dunno. It's so much fun to watch. And play too, I still sometimes boot up VF4 Evo.
I like to play Sarah and Kage. And sometimes Pai as well. I want to be good with Aoi and Akira but they're too hard for my brain.
>Street Fighter has the iconic shotos that do fireballs/dragon punches
>Tekken has Mishimas that do electrics.
And what does VF have, a Ryu copy that does lame ass elbows like Julia Chang? No wonder this game died because even 20 years ago, it was completely forgettable.
Yeah, because the Japs decided to have vidya and anime characters do this one random move from nowhere
And if someone did that in a fight you'd best believe the other guy is getting knocked back pretty hard if not on his ass
That's a really cool art of Akira.
>why ppl don't liek VF
well, the main cover character literally the hardest to play.
if you compare to other game, you could still ballin even just doing button mashing / remember 1 or 3 input.
also not having lots of playable bitches are not helping
Kazuya Mishima, Jin Kazama, neither characters are beginner-friendly
>hellsweeps
"b-b-b-but EWGF hard"
It's like 2-3 frame window and it isn't necessary until high level play. Just mash hellsweep to purple rank
What if there was a more casual, easier to get into VF with badass males, sexy girls and fun environment interaction instead? Surely people would play and support that one and not let it die a horrible death so Tekken can retain its undeserved monopoly, right?
This isn't easier son.
DOA is pretty easy, you just learn your combos and practice blocking.
If you run into a jam then you can always fix your bad habits with hi-counter holds and hold combos. It's not really the worst example of an easy to learn fighting game. There are easier games, but you can kind of play it on a controller and do every single move in the game.
DOA was more about mind games than actual execution, which made it different from the rest. Shame it died.
Unironically better than tekshit and i'm not a fan of either
>A women's opinion
No visual punch. I hate to admit this because it says a lot about what fighting game players need to be satisfied but without a lot of visual noise to convey certain moments people lose interest in the games.
Tekken's need to add slo-mo to hard-hitting attacks is proof enough of that. Tekken Tag 2 underperforms so Namco decides the only way forward is to make the game look splashy on stream.
DOA had the best gameplay but had poor marketablitity / the 'ick' factor from cowards
VF was too inscrutable
Tekken just existed next to them and was competent.
People crapped on this game for looking generic and bland too and it's actually pretty good (aside from broken loops).
Also Soul Calibur is the best 3D fighting game and no one ever heeds it.
True 3D movement where position really matters and an offensive guard system that can be enough to turn a fight when capitalized on properly.
Soul Calibur 2 was the most popular fighting game of its era. Nobody talks about it because they ruined it. SC6 is barely adequate and still not worth playing over SC1 and 2 because it's full of bullshit systems that get in the way.
SC2 was good and then SC3 nerfed movement, cut moves, and added bugs
SC6 has bullshit like Tira vs Azwell where Tira will never lose RE clashes due to how their attacks work.
RE was such a bad addition to the game. Too bad SCVI is basically dead in Bandai's eyes though.
I'd genuinely be surprised if they make another SC game.
It did sell far above expectations - if SC V didn't kill the franchise, then the soul still burns
it is time for sc2 clones. Best single player content, loved by a ton of people that never ever play fgs otherwise.
Cygames poach okubo and let them rot in some marketing ceo position in america instead of giving him a team and ressources to make a granblue soulcalibur clone.
virtua fighter has the most soulless cast of characters in any fighting game
*melty blood has entered the chat*
those are indeed pretty bad too
that's Under Night
The fact a lot of them look generic is kind of a guilty pleasure of mine.
And hey, at least the game gives you plenty of customisation options.
What? VF5 is lightning fast. A full game can be less than a minute. It's frame data is also much quicker than Tekken on average.
I am too much of a brainlet for 3d fighters
Because they're ten years too early
How can anyone watch a VF match and think it's slow? Some of those matches are done in a blink of an eye.
VF lacks Hispanice and flare, that's undeniable, but I wouldn't call it slow.
Tekken players legit think flashy moves = fast pace. Harada himself has said this, he only puts flashy stuff so everyone can feel good when playing it
>Harada himself has said this, he only puts flashy stuff so everyone can feel good when playing it
And Harada's right, and I'm saying this as someone who enjoys VF. Tekken really knows how to fully satisfy visual and aural components. It's like the master in that respect. As much as I enjoy VF, it's not as enjoyable to watch for the average joe compaerd to Tekken.
true but sometimes it's too much, explosions coming out when you hit a jab looks dumb imo.In that case I much prefer the more grounded approach of DOA or VF,they either have reduced flashy stuff or it looks like a blow of air/wind coming out, don't know how to explain it. And stuff like Tekken 8 is
definitely way too much
It’s not slow when each round has a 45 second limit. Every hit hurts and 2 combos at most for a KO. It’s especially not slow when playing
This. Like, you can criticise VF for not having enough visual flair, or maybe their character designs are on the safe/stale side, but who the hell calls VF "slow"?
VF2 is the greates vidya ever.
I wonder what'll release first at this point. Dead or Alive 7 or Virtua Fighter 6
VF6 has some hope, it has bigger traction in Japan
DOA6 is just scraping by over there
I blame the e-boi route DOA was going
>I blame the e-boi route DOA was going
Seriously, what was their problem? Couldn't it just be ninjas and the normal world? Why go so far into the anime shit with robots and little girls? Even the non ninja women were sort of justified to be skilled at fighting with the wrestler, the karate chick, the assassin, the opera singer was a bit more of a stretch but she was like the head of the tournament or some shit, and the Chinese chick was Chinese so yeah, she's gonna know how to fight.
For better or worse, Marie Rose was their lightning in a bottle
Nah, Marie Rose was the downfall of the series. Once you introduce a e-boi to a "canonically this 15 year old is 18+" series, you have lost the plot.
But it worked and that’s why you get so many Marie coomers in DOA threads. Most people’s intro into DOA now was through the end period of DOA5LR and throughout DOA6. Marie and Honoka was the gateway, but I agree that the put the franchise in an awkward spot
I do hope DOA makes it back into the scene. I'm not even a big fan (only ever played DOA5) but it feels weird to not have "the big three" of 3D fightans.
Dead or Alive has the potential to come back. DOA Extreme is still making money. VF is pretty much over. By now people should realize SEGA mismanages their IPs. VF5US was apparently only a passion project by the Yakuza devs and is deadlocked on PS4
DoA was since its inception a dumbed down VF clone with slutty girls.
None of those things are viable in the current market
I'm not sure if DoA remained the same after the Xbox games, but I hated the counter attack mechanics in those game.ls back then. Every match were a test to see who fucks up countering the most.
The IP still holds value with DOA Extreme and is still a popular franchise in Japan. It only took enough autistic screeching from the West to end DOA6, but deservedly so
DOA's gameplay is a perfect way to get into 3D fighting games its really simple and easy to pick up for beginners. It is a viable game at least casually
my favorite losses in VF are ring outs
The absolute state.
last virtua fighter game was like almost 20 year ago
The least modern of the 3d titles and refuses to change.
boring character designs
VF is the harder 3D fighter ever made, it has no visual flare or cool characters.
Most animations are old and clunky too.
Its a game for autists, but since its also a fighting game and you need other people to play against it was bound to end forgotten
Fuck that. Why don't people like Soul Calibur? It's faster than any of those other fighting games, it has cool characters, it has weapons and a character creation. Why isn't that at least a third choice after Tekken and SF?
>How did Tekken win the 3D fighter wars?
By being button-mashy. You can 45132465479876891432132156A, 56456456464B, 6546543132468976541C and have your character do spinny flashy kicks and punches which VF doesn't do when mashing.
The last Virtua Fighter game was released in 2011, twelve years ago. In Japan only. NA only got the release of the base Virtua Fighter 5, back in 2006. Are you REALLY surprised that americans aren't playing this game over Xbox Live anymore?
There's apparently been a revision of the game sold in 2021. On only PS4.
>no f2p on steam
So retarded
VF is only exciting if you really know the game which almost no one does, and it's way more exciting to play than to watch.
That said I don't know how ANYONE can find Tekken entertaining. Watching everyone dash in and away from each other "baiting" moves that never come before just throwing out unreactable lows for cheap damage. Every match is the same. Both plays just wave dash in, Korean dash out. Over and over. No one hits a button. They just dash. Bonus points if one guy wave dashes in another guys face repeatedly without even hitting a button.
Because unlike Sega, Namco/Bamco is a competent company who knew how to keep their franchise going
>How did Tekken win the 3D fighter wars?
because it has enough ADHD elements for zoomers to be engaged. VF is a lot slower and more methodical, which can be boring to watch because there are sequences where "nothing" happens. Compare that to Tekken that masturbates particle effects and fanservice all over your face all the time.