Why don't people like Virtua Fighter?

How did Tekken win the 3D fighter wars?

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  1. 11 months ago
    Anonymous

    Tekken has cooler characters. And VF can be super boring, and I'd bet it'd be worse if you don't know what's going on. I have to be in a mood to watch it for over 20 minutes now.

  2. 11 months ago
    Anonymous

    bring back fighting vipers
    i want honey and i want exploding clothes

  3. 11 months ago
    Anonymous

    By being less boring and less shit

  4. 11 months ago
    Anonymous

    >woman
    opinion successfully discarded

  5. 11 months ago
    Anonymous

    VF6 when?

  6. 11 months ago
    Anonymous

    Maybe because Sega abandoned the series and thinks nobody wants a new one.

    • 11 months ago
      Anonymous

      No one likes VF tho

      • 11 months ago
        Anonymous

        /v/irgins pretending to be monocled fightan oldgays do

  7. 11 months ago
    Anonymous

    Virtua Fighter was on the Saturn, Tekken was on the PS, as shrimple as that.

  8. 11 months ago
    Anonymous

    >vaguely foreign woman exists
    >Indian man appears immediately

  9. 11 months ago
    Anonymous

    Good question.
    Tekken had more diverse characters such as Eddy.

    • 11 months ago
      Anonymous

      >took them until Tekken 3 to introduce Eddy
      >took tehm until Tekken 2 to introduce Bruce
      >Jeffry is the first black 3d fighter ever introduced to the world
      Now that's mariner's power!

  10. 11 months ago
    Anonymous

    Tekken was on the PSX and Virtua Fighter on the Saturn.

  11. 11 months ago
    Anonymous

    both games were basically dead before Tekken 7 came out on console

  12. 11 months ago
    Anonymous

    Designs, basically. Sega is just moronic, just bring back VF and add the other fighting game characters (just like kof does) plus Yakuza and Sonic guests, plus redesign the characters

    • 11 months ago
      Anonymous

      People dont like VF gameplay thoughever

    • 11 months ago
      Anonymous

      >Yakuza
      Won't happen.

      • 11 months ago
        Anonymous

        >Nagoshi
        No longer at SEGA, so it could happen.
        To be honest though, I kinda want VF to never have guest characters. I like VF just sticking to its cast of originals, even if it were a bit "boring".

  13. 11 months ago
    Anonymous

    people (rightfully) don't want realistic martial artist, they want anime bullshit powers. They are more fun

    • 11 months ago
      Anonymous

      this, also VF is unironically too hard for the average normalgay
      in tekken you just mash buttons and your character does le cool thing xD

      • 11 months ago
        Anonymous

        >punch button, kick button, guard button
        >hard

        • 11 months ago
          Anonymous

          This guy literally just googled the control scheme and thought he's an authority to speak about the game

          • 11 months ago
            Anonymous

            Played the VF characters in DOA5, tested VF5 for comparison, control schemes are nearly identical since the latter is the father of 3D fighting games. The toughest inputs are typically circle motions and tight-frame input timing. But you don’t need to know any of that when a single attack can take out a chunk of your health. The people who believe VF is hard are moronic. Just play anyone else but Akira

            • 11 months ago
              Anonymous

              >tight-frame input timing
              That's already 100x harder than tekken

              • 11 months ago
                Anonymous

                >you don’t need to know any of that

            • 11 months ago
              Anonymous

              you missed the fact every combination of those buttons have movesets, most characters have around 7 throws on average, sidestep has it's own moveset, stances are far more common, wall attacks are more common, ground attacks and grounded attacks have more variety, etc.

              • 11 months ago
                Anonymous

                How are any those exclusive to VF? Tekken, Soul Calibur, and DOA have all of those

              • 11 months ago
                Anonymous

                VF has more and they're all important. VF is far better balanced than all of those games.

              • 11 months ago
                Anonymous

                Again, not exclusively a VF thing. Stances, stance-transitions, and options out of stances is something every 3D fighter has adopted and is just as important in Tekken and DOA as it is in VF. More doesn’t make it complex. Tekken has a notoriously large move set but you only use a fraction of it. Same with DOA

              • 11 months ago
                Anonymous

                None of those are as dynamic has VF. Tekken, DOA, and especially SC all have trash moves that are either too slow, have terrible stun with no combo routes or ability to space to make safe, or are something like untrackable highs. VF is way more balanced and most moves have one good thing going for them and compliment the rest of the kit by filling in any gaps in a characters gameplan.

            • 11 months ago
              Anonymous

              >VF is easy
              show rank in VF5US homosexual

  14. 11 months ago
    Anonymous

    The one I played on Xbox 360, 5?, was incredibly boring and just felt like I was playing a cheaply made indie game.

  15. 11 months ago
    Anonymous

    >How did Tekken win
    The Saturn did badly in the west, that's how.

  16. 11 months ago
    Anonymous

    JUUNEN HAYAIN DAYO!!
    reply to my post if you get this epic gaming reference!

  17. 11 months ago
    Anonymous

    modchipped PS1s
    t. yuro

  18. 11 months ago
    Anonymous

    VF is unironically a better fighter. Tekken has its bullshit, but very few have anything bad to say about VF except that it’s visually boring. But that’s because the game isn’t blinding you with particles and other visual noise. Just straight and honest arcade fighting that’s heavily under appreciated

  19. 11 months ago
    Anonymous

    Tekken won by making games. The others kinda forgot to do that after a while.

  20. 11 months ago
    Anonymous

    Street figher failed the 3d era entrance, just like Sonic the few good thing you will try to argue mean jack shit in the end.

  21. 11 months ago
    Anonymous

    It should have been Soul Calibur, don't @ me.

  22. 11 months ago
    Anonymous

    I spent an insane amount of time trying to figure this out. My conclusion is - because is it made for viewers pleasure and they played their dlc characters and guest appearances card insanely well.
    It's still ironic since it is the dumbest, most broken, low effort final version of tekken ever.
    Tekken 7 is so insanely shit compared to other tekken games.

  23. 11 months ago
    Anonymous

    as a casual, tekken is also incredibly boring to watch.
    fights are just a two or three air juggles.

  24. 11 months ago
    Anonymous

    In what world is Virtua Fighter aka "RPS ten times a second" of all games "slow"?

  25. 11 months ago
    Anonymous

    People only cared about the first Virtua Fighter game

  26. 11 months ago
    Anonymous

    PS1 money laundry, historically treated as a cult being one of the most obnoxious fanbases in fgs and everyone else failed

  27. 11 months ago
    Anonymous

    >Why don't people like Virtua Fighter?
    I like Virtua Fighter. I like it a lot. Used to play a lot of VF2, VF3 and VF4, but somehow to this day I still have not played VF5 but I do watch a lot of it. I think it's like my currently most-watched fighting game. During that recent EVO Japan, for the other games I either only watch top 8 partially or maybe even just the grand final, but for VF5 I watched a frick ton. I dunno. It's so much fun to watch. And play too, I still sometimes boot up VF4 Evo.

    I like to play Sarah and Kage. And sometimes Pai as well. I want to be good with Aoi and Akira but they're too hard for my brain.

  28. 11 months ago
    Anonymous

    >Street Fighter has the iconic shotos that do fireballs/dragon punches
    >Tekken has Mishimas that do electrics.
    And what does VF have, a Ryu copy that does lame ass elbows like Julia Chang? No wonder this game died because even 20 years ago, it was completely forgettable.

    • 11 months ago
      Anonymous

      Yeah, because the Japs decided to have vidya and anime characters do this one random move from nowhere

      • 11 months ago
        Anonymous

        And if someone did that in a fight you'd best believe the other guy is getting knocked back pretty hard if not on his ass

      • 11 months ago
        Anonymous

        That's a really cool art of Akira.

  29. 11 months ago
    Anonymous

    >why ppl don't liek VF
    well, the main cover character literally the hardest to play.
    if you compare to other game, you could still ballin even just doing button mashing / remember 1 or 3 input.
    also not having lots of playable b***hes are not helping

    • 11 months ago
      Anonymous

      Kazuya Mishima, Jin Kazama, neither characters are beginner-friendly

      • 11 months ago
        Anonymous

        >hellsweeps
        "b-b-b-but EWGF hard"
        It's like 2-3 frame window and it isn't necessary until high level play. Just mash hellsweep to purple rank

  30. 11 months ago
    Anonymous

    What if there was a more casual, easier to get into VF with badass males, sexy girls and fun environment interaction instead? Surely people would play and support that one and not let it die a horrible death so Tekken can retain its undeserved monopoly, right?

    • 11 months ago
      Anonymous

      This isn't easier son.

      • 11 months ago
        saucy

        DOA is pretty easy, you just learn your combos and practice blocking.

        If you run into a jam then you can always fix your bad habits with hi-counter holds and hold combos. It's not really the worst example of an easy to learn fighting game. There are easier games, but you can kind of play it on a controller and do every single move in the game.

      • 11 months ago
        Anonymous

        DOA is pretty easy, you just learn your combos and practice blocking.

        If you run into a jam then you can always fix your bad habits with hi-counter holds and hold combos. It's not really the worst example of an easy to learn fighting game. There are easier games, but you can kind of play it on a controller and do every single move in the game.

        DOA was more about mind games than actual execution, which made it different from the rest. Shame it died.

  31. 11 months ago
    Anonymous

    Unironically better than tekshit and i'm not a fan of either

  32. 11 months ago
    Anonymous

    >A women's opinion

  33. 11 months ago
    Anonymous

    No visual punch. I hate to admit this because it says a lot about what fighting game players need to be satisfied but without a lot of visual noise to convey certain moments people lose interest in the games.

    Tekken's need to add slo-mo to hard-hitting attacks is proof enough of that. Tekken Tag 2 underperforms so Namco decides the only way forward is to make the game look splashy on stream.

  34. 11 months ago
    Anonymous

    DOA had the best gameplay but had poor marketablitity / the 'ick' factor from cowards
    VF was too inscrutable
    Tekken just existed next to them and was competent.

  35. 11 months ago
    Anonymous

    People crapped on this game for looking generic and bland too and it's actually pretty good (aside from broken loops).

  36. 11 months ago
    Anonymous

    Also Soul Calibur is the best 3D fighting game and no one ever heeds it.

    True 3D movement where position really matters and an offensive guard system that can be enough to turn a fight when capitalized on properly.

    • 11 months ago
      Anonymous

      Soul Calibur 2 was the most popular fighting game of its era. Nobody talks about it because they ruined it. SC6 is barely adequate and still not worth playing over SC1 and 2 because it's full of bullshit systems that get in the way.

    • 11 months ago
      Anonymous

      SC2 was good and then SC3 nerfed movement, cut moves, and added bugs
      SC6 has bullshit like Tira vs Azwell where Tira will never lose RE clashes due to how their attacks work.

      • 11 months ago
        Anonymous

        RE was such a bad addition to the game. Too bad SCVI is basically dead in Bandai's eyes though.
        I'd genuinely be surprised if they make another SC game.

        • 11 months ago
          Anonymous

          It did sell far above expectations - if SC V didn't kill the franchise, then the soul still burns

    • 11 months ago
      Anonymous

      it is time for sc2 clones. Best single player content, loved by a ton of people that never ever play fgs otherwise.
      Cygames poach okubo and let them rot in some marketing ceo position in america instead of giving him a team and ressources to make a granblue soulcalibur clone.

  37. 11 months ago
    Anonymous

    virtua fighter has the most soulless cast of characters in any fighting game

    • 11 months ago
      Anonymous

      *melty blood has entered the chat*

      • 11 months ago
        Anonymous

        that's Under Night

        those are indeed pretty bad too

    • 11 months ago
      Anonymous

      that's Under Night

    • 11 months ago
      Anonymous

      The fact a lot of them look generic is kind of a guilty pleasure of mine.

      • 11 months ago
        Anonymous

        And hey, at least the game gives you plenty of customisation options.

  38. 11 months ago
    Anonymous

    What? VF5 is lightning fast. A full game can be less than a minute. It's frame data is also much quicker than Tekken on average.

  39. 11 months ago
    Anonymous

    I am too much of a brainlet for 3d fighters

  40. 11 months ago
    Anonymous

    Because they're ten years too early

  41. 11 months ago
    Anonymous

    How can anyone watch a VF match and think it's slow? Some of those matches are done in a blink of an eye.
    VF lacks spice and flare, that's undeniable, but I wouldn't call it slow.

    • 11 months ago
      Anonymous

      Tekken players legit think flashy moves = fast pace. Harada himself has said this, he only puts flashy stuff so everyone can feel good when playing it

      • 11 months ago
        Anonymous

        >Harada himself has said this, he only puts flashy stuff so everyone can feel good when playing it
        And Harada's right, and I'm saying this as someone who enjoys VF. Tekken really knows how to fully satisfy visual and aural components. It's like the master in that respect. As much as I enjoy VF, it's not as enjoyable to watch for the average joe compaerd to Tekken.

        • 11 months ago
          Anonymous

          true but sometimes it's too much, explosions coming out when you hit a jab looks dumb imo.In that case I much prefer the more grounded approach of DOA or VF,they either have reduced flashy stuff or it looks like a blow of air/wind coming out, don't know how to explain it. And stuff like Tekken 8 is
          definitely way too much

    • 11 months ago
      Anonymous

      It’s not slow when each round has a 45 second limit. Every hit hurts and 2 combos at most for a KO. It’s especially not slow when playing

    • 11 months ago
      Anonymous

      This. Like, you can criticise VF for not having enough visual flair, or maybe their character designs are on the safe/stale side, but who the hell calls VF "slow"?

  42. 11 months ago
    Anonymous

    VF2 is the greates vidya ever.

  43. 11 months ago
    Anonymous

    I wonder what'll release first at this point. Dead or Alive 7 or Virtua Fighter 6

    • 11 months ago
      Anonymous

      VF6 has some hope, it has bigger traction in Japan
      DOA6 is just scraping by over there
      I blame the e-girl route DOA was going

      • 11 months ago
        Anonymous

        >I blame the e-girl route DOA was going
        Seriously, what was their problem? Couldn't it just be ninjas and the normal world? Why go so far into the anime shit with robots and little girls? Even the non ninja women were sort of justified to be skilled at fighting with the wrestler, the karate chick, the assassin, the opera singer was a bit more of a stretch but she was like the head of the tournament or some shit, and the Chinese chick was Chinese so yeah, she's gonna know how to fight.

      • 11 months ago
        Anonymous

        For better or worse, Marie Rose was their lightning in a bottle

        • 11 months ago
          Anonymous

          Nah, Marie Rose was the downfall of the series. Once you introduce a e-girl to a "canonically this 15 year old is 18+" series, you have lost the plot.

          • 11 months ago
            Anonymous

            But it worked and that’s why you get so many Marie coomers in DOA threads. Most people’s intro into DOA now was through the end period of DOA5LR and throughout DOA6. Marie and Honoka was the gateway, but I agree that the put the franchise in an awkward spot

    • 11 months ago
      Anonymous

      VF6 has some hope, it has bigger traction in Japan
      DOA6 is just scraping by over there
      I blame the e-girl route DOA was going

      I do hope DOA makes it back into the scene. I'm not even a big fan (only ever played DOA5) but it feels weird to not have "the big three" of 3D fightans.

    • 11 months ago
      Anonymous

      Dead or Alive has the potential to come back. DOA Extreme is still making money. VF is pretty much over. By now people should realize SEGA mismanages their IPs. VF5US was apparently only a passion project by the Yakuza devs and is deadlocked on PS4

      • 11 months ago
        Anonymous

        DoA was since its inception a dumbed down VF clone with loose girls.
        None of those things are viable in the current market

        • 11 months ago
          Anonymous

          I'm not sure if DoA remained the same after the Xbox games, but I hated the counter attack mechanics in those game.ls back then. Every match were a test to see who fricks up countering the most.

        • 11 months ago
          Anonymous

          The IP still holds value with DOA Extreme and is still a popular franchise in Japan. It only took enough autistic screeching from the West to end DOA6, but deservedly so

        • 11 months ago
          Anonymous

          DOA's gameplay is a perfect way to get into 3D fighting games its really simple and easy to pick up for beginners. It is a viable game at least casually

  44. 11 months ago
    Anonymous

    my favorite losses in VF are ring outs

    • 11 months ago
      Anonymous

      The absolute state.

  45. 11 months ago
    Anonymous

    last virtua fighter game was like almost 20 year ago

  46. 11 months ago
    Anonymous

    The least modern of the 3d titles and refuses to change.

  47. 11 months ago
    Anonymous

    boring character designs

  48. 11 months ago
    Anonymous

    VF is the harder 3D fighter ever made, it has no visual flare or cool characters.
    Most animations are old and clunky too.
    Its a game for autists, but since its also a fighting game and you need other people to play against it was bound to end forgotten

  49. 11 months ago
    Anonymous

    Frick that. Why don't people like Soul Calibur? It's faster than any of those other fighting games, it has cool characters, it has weapons and a character creation. Why isn't that at least a third choice after Tekken and SF?

  50. 11 months ago
    Anonymous

    >How did Tekken win the 3D fighter wars?
    By being button-mashy. You can 45132465479876891432132156A, 56456456464B, 6546543132468976541C and have your character do spinny flashy kicks and punches which VF doesn't do when mashing.

  51. 11 months ago
    Anonymous

    The last Virtua Fighter game was released in 2011, twelve years ago. In Japan only. NA only got the release of the base Virtua Fighter 5, back in 2006. Are you REALLY surprised that americans aren't playing this game over Xbox Live anymore?

    There's apparently been a revision of the game sold in 2021. On only PS4.

    • 11 months ago
      Anonymous

      >no f2p on steam
      So moronic

  52. 11 months ago
    Anonymous

    VF is only exciting if you really know the game which almost no one does, and it's way more exciting to play than to watch.

    That said I don't know how ANYONE can find Tekken entertaining. Watching everyone dash in and away from each other "baiting" moves that never come before just throwing out unreactable lows for cheap damage. Every match is the same. Both plays just wave dash in, Korean dash out. Over and over. No one hits a button. They just dash. Bonus points if one guy wave dashes in another guys face repeatedly without even hitting a button.

  53. 11 months ago
    Anonymous

    Because unlike Sega, Namco/Bamco is a competent company who knew how to keep their franchise going

  54. 11 months ago
    Anonymous

    >How did Tekken win the 3D fighter wars?
    because it has enough ADHD elements for zoomers to be engaged. VF is a lot slower and more methodical, which can be boring to watch because there are sequences where "nothing" happens. Compare that to Tekken that jerk offs particle effects and fanservice all over your face all the time.

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