Film was shot on film. Hell even today some TV shows and movies still shoot on film. Even 10 years ago it was common. VHS was an inferior format even in its own time because it could only encode a composite signal, while high end TVs had stuff like S-Video, Component, or even RGB (via SCART).
Video games were literally designed with CRTs in mind, everything from how long it takes to draw a scanline to how the pixels blur together.
Because Jaws was made to be seen in film. And people do get mad about that sort of thing, see David Lynch talking about watching movies on "your fucking telephone".
Movies were made to be seen at a cinema, a TV in a sense was emulating a cinema.
Because it never was you retard, movies were shot on film, not tape.
They were meant to be seen in the theater at high clarity, people watched it on tape because there was no other option.
What's the best option for watching old films at home? Is there an equivalent of a CRT filter if you can't see them at the cinema?
https://i.imgur.com/9Za4W7p.jpg
Why don't you use CRT filters yet?
I like to but the number of options is pretty bamboozling. It can be hard to choose one because it takes a while of playing to really feel if it's any good.
>What's the best option for watching old films at home?
Either get an actual film projector, or the highest definition TV you can. The distinguishing factor of "proper, authentic" film is higher definition than TVs can display, even in this ultra high resolution era. It's the opposite of all those old games, that were expressly designed for consumer-grade hardware and so look jarring when using a display medium that would in the 20th century have been considered borderline science fiction.
Because Jaws was made to be seen in film. And people do get mad about that sort of thing, see David Lynch talking about watching movies on "your fucking telephone".
>How come no one ever does this with other media?
Except people are particular about the specific way older movies should be experienced.
Instead of "you should play this with a crt/filter" it's "you should watch this specific printing/cut/color grading/etc."
Because it wasn't. Home releases are always full of compromises, specially old ones since they had to crop half the image to get it to fit on a 4:3 TV.
Because it never was you retard, movies were shot on film, not tape.
They were meant to be seen in the theater at high clarity, people watched it on tape because there was no other option.
They did in some ways. Movies would sometimes be released in letterboxed format where there would be black bars on the top and bottom to create a 'widescreen' within your 4:3 television where the movie would be shown in its proper aspect ratio.
music on vinyl is the exact same equivalent of this for other media, the reasoning is that in the case of games they used unique resolutions that only an older TV can put out mixed with quirks that come from the analog signal, with recordings it's about how in CDs and digital in general everything can be louder and more in-your-face and in analog audio the soundwaves and shit feel different, both sell themselves on the idea that there's some nuance that is lost when the source material is presented "as it is".
In reality both are just kind of free anti-aliasing for music/video and at least for 2D games this is a nice benefit but not as much of a necessity, similar to how music can still be enjoyed digitally because the sound itself is good.
CRT Emudriver and a cheap AMD card and a cheap transcoder.
The next best option is to get a modded wii.
Yeah, fair.
How's the emulators on that nowadays anyway? Still janky?
Raspberry pi emulators are full of input lag, they also use extremely outdated (graphics/sound aren't correct, compatibility is low etc) versions of emulators coz they're not powerful enough to run modern ones.
Don't fall for the rpi meme.
For the last year I've been looking for a good filter but all of them don't look anything like a real crt. I spend more time fucking with filters than playing. What is your favorite so I can stop being autistic?
currently switched to crt_guest_smd or something. Crt royale has too much glow effect and easymode doesn't have enough scanlines to cover huge pixels. Need something really strong to cover the xboxhueg NDS pixels on a 2k screen
What are these called?
I'm new to these emulation filter things, but I know they look damn good and extremely close to how I remember the games looking as a kid.
this one's good because you can see how it affects dithering like in the clouds outside. resident evil 1 prerendered backgrounds also look way better with scanlines
You should use whatever you like the most, don't listen to puristfags. But normally yes, that is what you want because that's the way it was intended. If it's PS1 you can use downsampling, looks even better than it was intended.
Whatever helps you cope. You should stop chasing nostalgia because only the biggest poser assholes are wanking over filters and barely touch the games. If you actually liked these games you'd be sinking tons of hours into them and breaking them apart mechanically, not hopping from one game to the next looking for screenshot bait.
i like playing video games not spending hours tinkering with the image only to take screenshots of it to get attention on the internet like a chud freak such as yourself
those are like... scan lines or something.
Doesn't even look like CRT, and it isn't adding anything properly to the original art as the artists intended CRTs to do.
It makes the prerendered backgrounds, text, and character portraits look much better. They look awful upscaled. It doesn't do much for the character models since they're polygonal.
Yeah a proper CTR filter does that, but you're just using something that puts lines across the screen, and doesn't do what the artists intended.
ok
THIS is how it should look.
Look at the difference in the clouds out the window for example when the shader is applied then not applied.
It's not just a bunch of lines. It's something deeper than that.
It's still a CRT filter. The one in the other shot you posted is just applied much more heavily. If I turned the settings up it would do what you're talking about but I didn't feel it was needed because I already got the game looking the way I wanted it too.
?
They can't be the same, truly. They are very different looking.
The one you posted just looks like the regular scene on a LCD but with lines going through it.
It makes the prerendered backgrounds, text, and character portraits look much better. They look awful upscaled. It doesn't do much for the character models since they're polygonal.
Also, it is a CRT filter. It's just applied moderately. Very mild settings.
thanks but do I need a certain version of RetroArch or something?
I go into the video settings and there's only "Bilinear Filtering" and "Video Filter" categories.
Where's the fucking shader options?
Wow.
Thank you anon, and anyone else who helped, but it's definitely not as simple as "Just download RetroArch".
So now I go into the shaders, go into CRT royale, and it says no files or something. Now I'm just thinking forget it. Uninstalling.
Someone tell me when there's an emulator that makes it a lot more simplified. I just want to select the rom I downloaded and have it play with the crt shader.
I can set up the controller options and video options fine, but this shader thing is ridiculous unless you're a giant nerd.
I'd literally rather go buy a CRT display than deal with this shit any longer. I actually work a job and can afford things, rather than spending many neet hours studying shaders.
>nooooooooo you have to spend five hours working out where retroarch's devs decided this option belonged instead of putting it where every other emulator on planet earth does
2 weeks ago
Anonymous
>hey there are no shaders here maybe I should check the slang folder
Yeah, it's a mess... I hope librashader catches on. But I think I know what the issue is. Retroarch won't show shader files the current graphics backend can't load. From the main menu, check settings/drivers/video. If it's on gl, the shaders should be in shaders_GLSL. If anything else, they should be in shaders_slang.
2 weeks ago
Anonymous
Yeah. I definitely had it on that GL thing cause that's what it was on by default, but like I say, I wasn't that dead set on this anyway.
Someone like myself who hasn't got the time to mess around with settings since they work a job is better off just spending the money on a real CRT anyway, so that's what I'll just do.
Thank you and everyone for the solutions and helping regardless.
The emulation community is rather great.
2 weeks ago
Anonymous
You won't be able to handle a CRT either.
2 weeks ago
Anonymous
but I was using them when I was four years old until I was about eighteen.
I'm a 36 year old boomer now.
2 weeks ago
Anonymous
You're a slow adult who can't repair/configure anything. Soon you'll be in a CRT thread complaining about something else.
2 weeks ago
Anonymous
Jeeze. butthurt RetroArch developer much?
2 weeks ago
Anonymous
Just sad when you see a "modern man" out in the wild.
2 weeks ago
Anonymous
Excuse me, but I picture "modern man" to be more the type who WOULD know how to make RetroArch function such as pic related.
If it makes you that sad though, I'll try RetroArch again some time when I'm feeling more patient.
2 weeks ago
Anonymous
The modern "man" needs every thing automated and cannot configure/repair anything in his house. When something stops working it's time to buy it again. You cannot even figure out the simple settings of a emulator.
When you get your 30 yr old CRT and encounter a real technical problem you will shit yourself.
2 weeks ago
Anonymous
Are you still upset that people don't instinctively know to switch the video core from GL to something else, or that they don't instinctively know that they must be running a game for shader options to show up rather than just be in the options settings like would be expected?
Hey at least I work out, nerd.
2 weeks ago
Anonymous
>Hey at least I work out, nerd.
post pic
2 weeks ago
Anonymous
>you want an option to appear when you're NOT ALREADY RUNNING A GAME? >YOU DON'T KNOW WHAT YOU WANT! >PEOPLE DON'T DO THAT! >JUST SET THEM ONCE YOU'RE ALREADY IN A GAME YOU FUCKING MORON ASSHOLE DIPSHIT
retroarch is designed by retards
2 weeks ago
Anonymous
You're arguing about RetroArch on a Mongolian basket weaving forum calling others nerds. Hey pot did you know this kettle called you black? You're just too low IQ to emulate shit a literal child can Google. Before you say I'm the same anon pay attention to that IP count little newfag.
Genuinely retarded, I figured this out on my own with my only prior knowledge being that shaders existed on retroarch, in like 15 minutes, and I'm sure not anywhere near smart.
welcome to RetroArch's interface. It's awful. Its ardent defenders are retards who genuinely believe it's your problem that you dislike every fucking option in the world being obfuscated or even context-sensitive.
Can you recommend me a shader? I'm playing Castlevania OoE on a 1440p monitor (1x internal res). I'm using crt-guest-sm but the huge pixels are still annoying, especially those portraits
>Why don't you use CRT filters yet?
That's reserved for zoomies. The ones who got obsessed with Stranger Things and want to experience an era they've never lived through before?
this isn't crt, but any good lcd shaders for ds that emulate its color distortion?
most of the lcd shaders i've found are just ports of generic shaders with no color/brightness correction
How come no one ever does this with other media? No one says Jaws was meant to be seen on VHS.
Film was shot on film. Hell even today some TV shows and movies still shoot on film. Even 10 years ago it was common. VHS was an inferior format even in its own time because it could only encode a composite signal, while high end TVs had stuff like S-Video, Component, or even RGB (via SCART).
Video games were literally designed with CRTs in mind, everything from how long it takes to draw a scanline to how the pixels blur together.
>some TV shows and movies still shoot on film
Any worth watching are shot on film. Digital media is for fucking idiots.
What's the best option for watching old films at home? Is there an equivalent of a CRT filter if you can't see them at the cinema?
I like to but the number of options is pretty bamboozling. It can be hard to choose one because it takes a while of playing to really feel if it's any good.
>What's the best option for watching old films at home
bootlegs that some moron made by taking a camcorder in the theatre, its sovlful :DDDDD
You can watch them through retroarch using the very same shaders. But most movies already got a decent re-release, so check that first.
>What's the best option for watching old films at home?
Either get an actual film projector, or the highest definition TV you can. The distinguishing factor of "proper, authentic" film is higher definition than TVs can display, even in this ultra high resolution era. It's the opposite of all those old games, that were expressly designed for consumer-grade hardware and so look jarring when using a display medium that would in the 20th century have been considered borderline science fiction.
Because Jaws was made to be seen in film. And people do get mad about that sort of thing, see David Lynch talking about watching movies on "your fucking telephone".
>How come no one ever does this with other media?
Except people are particular about the specific way older movies should be experienced.
Instead of "you should play this with a crt/filter" it's "you should watch this specific printing/cut/color grading/etc."
Because it wasn't. Home releases are always full of compromises, specially old ones since they had to crop half the image to get it to fit on a 4:3 TV.
Unrelated but you can watch these old animes that never got a HD release with CRT shaders and they'll look pretty good too
Movies were made to be seen at a cinema, a TV in a sense was emulating a cinema.
Because it never was you retard, movies were shot on film, not tape.
They were meant to be seen in the theater at high clarity, people watched it on tape because there was no other option.
They did in some ways. Movies would sometimes be released in letterboxed format where there would be black bars on the top and bottom to create a 'widescreen' within your 4:3 television where the movie would be shown in its proper aspect ratio.
Is there a "add random pop and crackle noise" plugin for foobar?
music on vinyl is the exact same equivalent of this for other media, the reasoning is that in the case of games they used unique resolutions that only an older TV can put out mixed with quirks that come from the analog signal, with recordings it's about how in CDs and digital in general everything can be louder and more in-your-face and in analog audio the soundwaves and shit feel different, both sell themselves on the idea that there's some nuance that is lost when the source material is presented "as it is".
In reality both are just kind of free anti-aliasing for music/video and at least for 2D games this is a nice benefit but not as much of a necessity, similar to how music can still be enjoyed digitally because the sound itself is good.
loudness wars
I do say that and believe that.
I also record all my FLAC music to C-tapes.
i play on a real crt
How do you get a computer to output to it?
Not OP, but the Raspberry Pi 4B allows for analog video/audio output from the 3.5mm jack, so I use a 3.5mm to composite cable to a CRT.
Otherwise, you can use a HDMI to analog video converter but it introduces input delay.
Wii can do S-Video and you can actually buy one right now. Pis are like $100+
Yeah, fair.
How's the emulators on that nowadays anyway? Still janky?
The emulators are fine as long as you are doing something below N64.
Just remember to set the video output to "original" to get 240p.
I have a CRT.
CRT Emudriver and a cheap AMD card and a cheap transcoder.
The next best option is to get a modded wii.
Raspberry pi emulators are full of input lag, they also use extremely outdated (graphics/sound aren't correct, compatibility is low etc) versions of emulators coz they're not powerful enough to run modern ones.
Don't fall for the rpi meme.
I do
game?????
Silhouette Mirage
so does anyone know how to remove that glow effect, especially visible in white text, from crt royale?
First that is not CRT royale, second its just trying to emulate the look of bloom on a CRT
Yep
nice haven't thought about that game in ages it sucked
Because they look like shit. Kind of neat for screenshots but it certainly doesn't look like an actual CRT when it's in motion.
>OP gets filtered
Typical, as usual.
Because I use simple2x instead.
That's hq2x, and yes I agree it sucks.
Genuinely my mistake, I don't fuck around with filters too much. Can you post a screenshot anon?
Honestly it barely even does anything, it just sharpens up the image a bit, making small text a bit more readable.
Triggered retard is here.
where did the fucking brick texture come from?
That's just old Ganker bait, it's just NES and SNES versions.
Those tiles actually look really nice.
Because the one I managed to configure for myself still doesn't look quite right, and I just got exhausted after some time.
For the last year I've been looking for a good filter but all of them don't look anything like a real crt. I spend more time fucking with filters than playing. What is your favorite so I can stop being autistic?
not him but goddamn, what's this one?
pretty sure it's the mega bezel preset on RA
can you use it without the bezels and curvature?
yes
That would be just crt-guest shader.
Cool, but what is it?
crt guest advanced ntsc
currently switched to crt_guest_smd or something. Crt royale has too much glow effect and easymode doesn't have enough scanlines to cover huge pixels. Need something really strong to cover the xboxhueg NDS pixels on a 2k screen
If you can actually see the lines, your filter is shit.
You can see the lines if you are sitting too close to a CRT too. At least with 240p content.
until I manage to get my hands on a better gpu I'll not touch any filter or shader
Because I'm not an autist that obsesses over MUH GWAFIX
I just play videogames
So do I
I just like how CRT looks.
Because you're stupid.
it's really not hard to load a shader and play a game
crt shaders are mandatory for games made for non hd screen, you retain so much more details
You're not retaining anything, you're being tricked by visual noise into thinking it's more detailed.
ok
What are these called?
I'm new to these emulation filter things, but I know they look damn good and extremely close to how I remember the games looking as a kid.
CRT shaders
Thank ya, pal
just use retroarch. It has everything built in
Thanks again. I'm kind of excited to go back and play some of these now. They looked so ugly before when I tried emulating in the past on my LCD.
this one's good because you can see how it affects dithering like in the clouds outside. resident evil 1 prerendered backgrounds also look way better with scanlines
Because they don't look like an actual CRT and just hurt visibility.
should I lower the internal resolution if I plan to use shaders?
You should use whatever you like the most, don't listen to puristfags. But normally yes, that is what you want because that's the way it was intended. If it's PS1 you can use downsampling, looks even better than it was intended.
I do though, I found the holy grail. This looks LITERALLY like a real CRT TV in motion.
https://forums.libretro.com/t/sonkun-s-crt-guest-advanced-hd-slot-mask-presets-thread/39091
looks really similar to lottes
that one is blurry as fuck, even my ps2 through composite cable looks sharper and doesn't have all that noise
>apply gaussian blur to video game
>MUH SOVL VGH
poser zoomers dont really do this, do they?
zoomers are the ones obsessed with muh pixel art and thinking old games all looked like atari
Whatever helps you cope. You should stop chasing nostalgia because only the biggest poser assholes are wanking over filters and barely touch the games. If you actually liked these games you'd be sinking tons of hours into them and breaking them apart mechanically, not hopping from one game to the next looking for screenshot bait.
zoomer cope
>ruin game's intended visuals by outputting raw to an HD flat panel
>MUH SOVL VGH
00s kids are the ones who are damaged
>don't sit 3 inches from screen
>eyes apply filter
>except it's not piss-colored
WAO
i like playing video games not spending hours tinkering with the image only to take screenshots of it to get attention on the internet like a chud freak such as yourself
>Why don't you use CRT filters yet?
I don't have an 8k screen. One day inshallah!
Because I use a CRT and actual hardware you piece of shit zoomer gay.
why bother if i can achieve a better result easily and without spending a dime?
Because I’m a straight white male.
I am.
those are like... scan lines or something.
Doesn't even look like CRT, and it isn't adding anything properly to the original art as the artists intended CRTs to do.
It makes the prerendered backgrounds, text, and character portraits look much better. They look awful upscaled. It doesn't do much for the character models since they're polygonal.
Yeah a proper CTR filter does that, but you're just using something that puts lines across the screen, and doesn't do what the artists intended.
THIS is how it should look.
Look at the difference in the clouds out the window for example when the shader is applied then not applied.
It's not just a bunch of lines. It's something deeper than that.
It's still a CRT filter. The one in the other shot you posted is just applied much more heavily. If I turned the settings up it would do what you're talking about but I didn't feel it was needed because I already got the game looking the way I wanted it too.
Well what's the name of the CRT filter shown in
vs the one you use here
?
They can't be the same, truly. They are very different looking.
The one you posted just looks like the regular scene on a LCD but with lines going through it.
Also, it is a CRT filter. It's just applied moderately. Very mild settings.
Because it's fake and gay. Either use a real CRT or don't even thinking about it at all.
I just downloaded RetroArch and there's not even a crt filter on the list.
Where do I get this CRT royale filter?
look for Shaders, not Filters
thanks but do I need a certain version of RetroArch or something?
I go into the video settings and there's only "Bilinear Filtering" and "Video Filter" categories.
Where's the fucking shader options?
while you're playing a game, boot up the menu
Main Menu
Quick Menu
Shaders
Wow.
Thank you anon, and anyone else who helped, but it's definitely not as simple as "Just download RetroArch".
So now I go into the shaders, go into CRT royale, and it says no files or something. Now I'm just thinking forget it. Uninstalling.
Someone tell me when there's an emulator that makes it a lot more simplified. I just want to select the rom I downloaded and have it play with the crt shader.
I can set up the controller options and video options fine, but this shader thing is ridiculous unless you're a giant nerd.
I'd literally rather go buy a CRT display than deal with this shit any longer. I actually work a job and can afford things, rather than spending many neet hours studying shaders.
KWAB
Good on you anon, you saw through the retardation that is retroarch.
retard
>nooooooooo you have to spend five hours working out where retroarch's devs decided this option belonged instead of putting it where every other emulator on planet earth does
>hey there are no shaders here maybe I should check the slang folder
Yeah, it's a mess... I hope librashader catches on. But I think I know what the issue is. Retroarch won't show shader files the current graphics backend can't load. From the main menu, check settings/drivers/video. If it's on gl, the shaders should be in shaders_GLSL. If anything else, they should be in shaders_slang.
Yeah. I definitely had it on that GL thing cause that's what it was on by default, but like I say, I wasn't that dead set on this anyway.
Someone like myself who hasn't got the time to mess around with settings since they work a job is better off just spending the money on a real CRT anyway, so that's what I'll just do.
Thank you and everyone for the solutions and helping regardless.
The emulation community is rather great.
You won't be able to handle a CRT either.
but I was using them when I was four years old until I was about eighteen.
I'm a 36 year old boomer now.
You're a slow adult who can't repair/configure anything. Soon you'll be in a CRT thread complaining about something else.
Jeeze. butthurt RetroArch developer much?
Just sad when you see a "modern man" out in the wild.
Excuse me, but I picture "modern man" to be more the type who WOULD know how to make RetroArch function such as pic related.
If it makes you that sad though, I'll try RetroArch again some time when I'm feeling more patient.
The modern "man" needs every thing automated and cannot configure/repair anything in his house. When something stops working it's time to buy it again. You cannot even figure out the simple settings of a emulator.
When you get your 30 yr old CRT and encounter a real technical problem you will shit yourself.
Are you still upset that people don't instinctively know to switch the video core from GL to something else, or that they don't instinctively know that they must be running a game for shader options to show up rather than just be in the options settings like would be expected?
Hey at least I work out, nerd.
>Hey at least I work out, nerd.
post pic
>you want an option to appear when you're NOT ALREADY RUNNING A GAME?
>YOU DON'T KNOW WHAT YOU WANT!
>PEOPLE DON'T DO THAT!
>JUST SET THEM ONCE YOU'RE ALREADY IN A GAME YOU FUCKING MORON ASSHOLE DIPSHIT
retroarch is designed by retards
You're arguing about RetroArch on a Mongolian basket weaving forum calling others nerds. Hey pot did you know this kettle called you black? You're just too low IQ to emulate shit a literal child can Google. Before you say I'm the same anon pay attention to that IP count little newfag.
no one cares though
Thanks for the (You)
Genuinely retarded, I figured this out on my own with my only prior knowledge being that shaders existed on retroarch, in like 15 minutes, and I'm sure not anywhere near smart.
Literally just read the options, fuck you.
welcome to RetroArch's interface. It's awful. Its ardent defenders are retards who genuinely believe it's your problem that you dislike every fucking option in the world being obfuscated or even context-sensitive.
Can you recommend me a shader? I'm playing Castlevania OoE on a 1440p monitor (1x internal res). I'm using crt-guest-sm but the huge pixels are still annoying, especially those portraits
how do I use crt cga with snes9x?
>anon tries to find shaders on Retroarch
I thought it was pretty easy, idk
>Why don't you use CRT filters yet?
That's reserved for zoomies. The ones who got obsessed with Stranger Things and want to experience an era they've never lived through before?
I like a clear image. Simple as.
Best shader for GBC/GBA? I've been using dot in RA for the time being but was wondering if there was a better alternative
because I have a CRT
I never understood how to use retroarch, i'm still using snes9x
Because I have a CRT
>have a crt
>cant connect it to a computer to just emulate everything
bro just buy a composite to HDMI adapter.
already tried that and it sucked
hmmm
define "sucked"
I compared against a game on a console I actually own and it looked like puke
constant flicker and pixel bleed
I mean you can you just have to spend some cash.
this isn't crt, but any good lcd shaders for ds that emulate its color distortion?
most of the lcd shaders i've found are just ports of generic shaders with no color/brightness correction