Why have fighting games changed so little over the last 30 years?

Why have fighting games changed so little over the last 30 years?

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  1. 2 years ago
    Anonymous

    Because the world rejected Power Stone.
    The genre does not deserve to evolve.

    • 2 years ago
      Anonymous

      Power stone and 2 were gems and I’m tired of pretending they weren’t. I played the scissor hand guys and just threw items at people
      Literally a perfect game

      • 2 years ago
        Anonymous

        >Power stone and 2 were gems and I’m tired of pretending they weren’t.
        I don't think I've ever heard anyone say that they weren't. I'm not exaggerating that either I've never heard a bad thing about Power Stone

    • 2 years ago
      Anonymous

      NTA but 10/10 game

    • 2 years ago
      Anonymous

      Same reason JRPG combat is all based off dragon quest, a four hundred year old game.
      It's a rock solid formula.

      I can't believe people chose smash bros over power stone.

      They have, but it's mostly mechanically so shitters don't notice.

      That's all just nit picky bullshit

      • 2 years ago
        Anonymous

        >I can't believe people chose smash bros over power stone.
        Because it's a better game you subhuman capcom homosexual

    • 2 years ago
      Anonymous

      >Itsuno will rehash DMC & Dragon's Dogma a hundred times before we ever see another Power Stone

      >even indie devs can't seem to make a good Power Stone copy

      ...why are we here? Just to suffer?

      • 2 years ago
        Anonymous

        Marvel nemesis, no I'm not kidding, it's decent

      • 2 years ago
        Anonymous

        Power Stone reboot was in the big Capcom Leak which has been 100% accurate so far

      • 2 years ago
        Anonymous

        Black person what planet are you living on where needed to wait 11 years for a new DMC and 10 years for NEWS of DD2 is "rehashing 100 times"?

        • 2 years ago
          Anonymous

          The world where Elden Ring is a qte movie game

      • 2 years ago
        Anonymous

        >even indie devs can't seem to make a good Power Stone copy
        Not indie but the One Piece PS clones from the PS2/GC era were pretty good

        • 2 years ago
          Anonymous

          Castlevania Judgement is the most fun Power Stone clone and I'm tired of people not knowing that because of the weird redesigns.

          • 2 years ago
            Anonymous

            It was a PS clone? I thought it was a 3d figher

            • 2 years ago
              Anonymous

              It's got free running, some verticality, and candlesticks with sub-weapons in them. It looks like a 3D fighter when you get a hit because of the combos, but that's because it was developed by 8ing. Think of it as one part 3D fighter in the vein of SoulCal & Bloody Roar, two parts Power Stone. It also has fricking excellent classic Castlevania remixes. Get over the Death Note artist's redesigns and it's a great time.

              • 2 years ago
                Anonymous

                So it's like the Naruto fighters 8ing made (which funnily, I would say the Naruto fighters CC2 made would be closer to Power Stone even if they're a 2D plane)

              • 2 years ago
                Anonymous

                Closer to those yeah, 8ing's licensed fighters (DNF included) generally keep very simple control schemes as opposed to Bloody Roar.

                Goddamn, Eighting are based.

                They really are. They manage to have some of the most beloved and the most underrated fighting games out there.

              • 2 years ago
                Anonymous

                Didn't they also do a lot of the work making MvC3?

              • 2 years ago
                Anonymous

                Yup, they were the main team behind both TvC and Marvel 3. Besides those they did Bloody Roar, Naruto Clash of Ninja, Zatch Bell Mamodo Battles, Fate Unlimited Codes, Castlevania Judgement, all those Kamen Rider arena fighters, a Zoids arena fighter, & DNF Duel. There's a couple more I'm forgetting I'm sure.

                They've also done plenty of non-fighting game arcade titles in their early history, from shmups like Battle Garegga and Armed Police Batrider to light gun games like Ghoul Panic and a licensed Golgo 13 game. Also Kuru Kuru Kururin, surprisingly. 8ing fricking rules.

              • 2 years ago
                Anonymous

                So what is Ono's position over there?

              • 2 years ago
                Anonymous

                Ono doesn't work for 8ing, if you mean Yoshinori Ono. He didn't even work with them when they worked at Capcom, Ryota Niitsuma was the Capcom producer for TvC & Marvel 3. Ono moved from Capcom to one of the companies that worked on Type Lumina (I don't think it was French Bread itself but he did have something to do with the game).

          • 2 years ago
            Anonymous

            Goddamn, Eighting are based.

    • 2 years ago
      Anonymous

      powerstone is not a fighting game

      • 2 years ago
        Anonymous

        What are the requirements for a game to be a "fighting game"

        • 2 years ago
          Anonymous

          It has to be approved by the council of course!

        • 2 years ago
          Anonymous

          It has to not sell
          And not try anything new as to not confuse boomers

        • 2 years ago
          Anonymous

          Let's decide together

          • 2 years ago
            Anonymous

            What do people call UFC and Fight Night if 3d fighter means tekken/soul calibur?

            • 2 years ago
              Anonymous

              Sports sims

        • 2 years ago
          Anonymous

          Has to charge the audience for basic features, soon we'll get charged for the HP bars and attacks.
          Can't innovate or use any new animations.
          Not allowed to have soul
          Needs to be corporate

      • 2 years ago
        Anonymous

        what the frick genre is it then

        • 2 years ago
          Anonymous

          Party game for kids because street fighter is hardcore and only for adults
          Also no one wants to play it at parties because it gets stale quick

          • 2 years ago
            Anonymous

            Mario Party is a game in the Party genre. Power Stone has gameplay closer to Street Fighter than Mario Party no?

    • 2 years ago
      Anonymous

      is it worth playing the Power Stone games single-player?

    • 2 years ago
      Anonymous

      I don't think it rejected it, it just didn't become the #1 subgenre of fighting game. Power Stone clones were a thing throughout the late 90s and early 2000s (a ton of IPs got them, from One Piece to Tom & Jerry to Billy & Mandy to Castlevania, etc.) and the two actual Power Stone games got that PSP collection.

      >Itsuno will rehash DMC & Dragon's Dogma a hundred times before we ever see another Power Stone

      >even indie devs can't seem to make a good Power Stone copy

      ...why are we here? Just to suffer?

      Itsuno himself mentioned Power Stone out of the blue a couple years ago, saying it would likely sell well on Switch, and that was before the big leaked lineup of Capcom games had a Power Stone reboot on it.

    • 2 years ago
      Anonymous

      If Power Stone wasn't on the DC, it'd be a big deal.
      I love the Dreamcast, but being on the market for not even 3 years meant that it didn't matter how good the game was, it wasn't going to be that influential without being ported elsewhere ASAP.

  2. 2 years ago
    Anonymous

    doesn't need to

    • 2 years ago
      Anonymous

      yes they do

      • 2 years ago
        Anonymous

        alright dude

        • 2 years ago
          Anonymous

          >I'm a hardcore gaymer because I spent 100 hours memorizing moves and dial-a-combo bullshit in a training room like an autist
          hmm I wonder why this isn't appealing to basically anyone. if fighting games were actually about skill and not rote memorization they'd be worth shit, but as of right now they're stagnated because of autists like you

          • 2 years ago
            Anonymous

            There have been several games that have simplified the inputs and they've all failed

            • 2 years ago
              Anonymous

              name 5

              • 2 years ago
                Anonymous

                Fantasy Strike
                Rising Thunder
                Granblue
                DNF Duel
                Divekick

                Scrubs will just find other shit to b***h about because they can't handle losing.

              • 2 years ago
                Anonymous

                >Fantasy Strike
                >Rising Thunder
                >Divekick
                Failing? Are you fricking serious?

              • 2 years ago
                Anonymous

                Adding onto this, almost every single popular game has added easy input options at this point or added stupid shit like crush counters to better illustrate things for scrubs. Street Fighter, Guilty Gear, Fighter Z, Mortal Kombat all have something like that
                Meanwhile I'm pretty sure Tekken still has none of that shit, does nothing to teach scrubs, and still outsold all those games

              • 2 years ago
                Anonymous

                MK is the best selling series out of the ones you mentioned.

              • 2 years ago
                Anonymous

                >Meanwhile I'm pretty sure Tekken still has none of that shit, does nothing to teach scrubs, and still outsold all those games
                Tekken is also a smash bros. tier party game for third-worlders, the only reason it has any degree of popularity is because it lets you play like an absolute chimp and get away with it.

              • 2 years ago
                Anonymous

                Tekken can't add simple inputs because simple inputs is all it's ever had. I have no idea why Gankeredditors like to pretend that Tekken is the hardcore game when it's the easiest, most casual fighting game of all.

              • 2 years ago
                Anonymous

                That would be +R.

              • 2 years ago
                Anonymous

                Because every character has 100 moves. So yeah mashing works for casuals who has like 10hr tops in fighting games over 40 years but competetively is a deep fricking rabbithole

              • 2 years ago
                Anonymous

                It's not that black and white. For example a game like Fantasy Strike has simple inputs but it also has a very ugly, cheap art design and unappealing/lame cast of characters. And tranime fighters like Granblue and Duel never had a chance of getting over with anybody outside of weebs so it's hardly a convincing example of simplified inputs being a fail.

                When it comes down to it, if a game isn't cool, people aren't going to play it regardless of the mechanics. Imo, a better test case than the cherrypicked examples you brought up is Mortal Kombat. That is a series that proves that simplified casual inputs(no links, motions, charge chars, etc) are not a "failure".

                And yes, MK is an example of a FG with simplified inputs. Like when Ed & co were making MK they specifically rejected motion controls, strict timing for combos, or anything overly complex execution wise because they wanted their game to be more accessible to casuals&console owners than SF was at the time, and that approach was without a doubt a reason why MK grew to such popularity and was able to challenge SF in the arcade. The point is, simple inputs + the game/chars actually looking cool can and has worked.

              • 2 years ago
                Anonymous

                isn't Mortal Kombat combo-heavy as frick? I remember seeing massive chains (heh) in 10 with Scorpion, everyone was doing the same multiple teleport chain spam kickflip bullshit over and over

              • 2 years ago
                Anonymous

                It's combo heavy but you can mash that shit out

              • 2 years ago
                Anonymous

                Smash

            • 2 years ago
              Anonymous

              Smash bros is still going strong.

          • 2 years ago
            Anonymous

            i never was a hardcore gaymer

          • 2 years ago
            Anonymous

            >memorizing moves and combos is hard
            Did you pass elementary school moron

            • 2 years ago
              Anonymous

              Learning information and skills that you know are worthless isn't fun.

            • 2 years ago
              Anonymous

              it's objectively poor design. my older brother is into fighting games and whenever I want to have a match with him I find myself constantly pausing just so I can look at my move list; he's always at an advantage because he's memorized countless combos and moves. he'll get a hit in and then just pull of some giant combo as I get juggled like a sandbag enemy in DMC
              I'm not interested in memorizing inputs and combos like an autist and shit like pic related annoys the shit out of me

              • 2 years ago
                Anonymous

                >it's objectively poor design.
                No, fighting games aren't for casuals, they require commitment for you to be competent.

              • 2 years ago
                Anonymous

                then don't complain when fighting games die in a month and you can barely find a match on fightcade besides other turbo-autists

              • 2 years ago
                Anonymous

                At least it will die not pandering to morons like you

              • 2 years ago
                Anonymous

                It might actually, all things considered.

              • 2 years ago
                Anonymous

                Fighting games are niche because of the commitment, but that's also the reason why they have a hardcore playerbase. Leveling up your game is a real world skill, not some RPG in game mechanic.

              • 2 years ago
                Anonymous

                I've seen you saying this exact same post in the 10+ shitposting threads kek

              • 2 years ago
                Anonymous

                It's funny, because i can boot up decade old fighting games and find a match right now.

              • 2 years ago
                Anonymous

                Daily reminder everyone and their grandmas player sf2 at the arcades
                Those children that were just passing by and played a match are probably better than you who is stuck in silver in sfv, the shittiest of them all

              • 2 years ago
                Anonymous

                And you can't even do that aww poor babby

              • 2 years ago
                Anonymous

                >Admits he's a sfv baby
                Say whatever witty reddit comebacks you got
                I already won

              • 2 years ago
                Anonymous

                I'm not that anon you replied to originally. I did play SF2 at arcades. I'm also Diamond in SFV. Suck my dick.

              • 2 years ago
                Anonymous

                Thats cute
                But i dont see any real proof

              • 2 years ago
                Anonymous

                I don't play Street Fighter anymore, I haven't enjoyed the series since Alpha.

              • 2 years ago
                Anonymous

                An honorable death is it's own reward

              • 2 years ago
                Anonymous

                not who you're responding to but
                those are super easy. jealousy and fake might take some tries to get used to. all of them are just half circles lul

              • 2 years ago
                Anonymous

                >It's bad game design because the player who puts in more work gets rewarded.
                homie you suck.

              • 2 years ago
                Anonymous

                right, great design, in fact they should make even basic attacks require a 15 chain input so that it can be even more hardcore
                there is absolutely nothing to be lost in making moves easier to perform and this is a fact; having the game be more about knowing WHEN to use your moves and not HOW to use them should be the goal here. if I want a fireball I can either press R1 and X, or it can be > ^ * >/ X > > / ^ <*><[*]>Z
                one of these is objectively better design

              • 2 years ago
                Anonymous

                Again, they've already done this over and over. There's not a single game that doesn't have some sort of simple mode now. It has done nothing to solve the problem
                Simple inputs don't help. We're simplifying games for no positive gains. The only games that do it and live (FighterZ, Mortal Kombat, soon to be League fightan) are carried by brand names or have actual singleplayer content. You cannot change the fact that a player who has put more time into fundamentals and game knowledge will always beat a shitter with simple inputs who does not want to learn

              • 2 years ago
                Anonymous

                Something these morons don't understand is that simplified inputs make them a lot more predictable.

              • 2 years ago
                Anonymous

                >See Guile crouching
                gee I wonder what he's gonna dooo

              • 2 years ago
                Anonymous

                then get in if it's so easy to predict

              • 2 years ago
                Anonymous

                >dhalsim fire into kick
                get in?

              • 2 years ago
                Anonymous

                which version of dhalsim does "fire into kick"? it's kick into fire if you're talking about that beginner combo
                also i was just shitposting lul

              • 2 years ago
                Anonymous

                >Guile is crouching
                >walk forward
                >block the booms
                >keep walking
                WOOOOOOOWWWW

              • 2 years ago
                Anonymous

                NO ONE HAS EVER DONE THAT!

              • 2 years ago
                Anonymous

                >there is absolutely nothing to be lost in making moves easier to perform
                There is, however. Special moves are special for a reason. The execution barrier introduces a moment of vulnerability. For the split second you input a dragon punch, you are not blocking. It's a factor in your decision making that you need to consider and that can be eliminated through proper training. It adds a layer of depth into the match, a skill check that if passed puts you above your opponent.

                Are you disabled? homie, we're talking about quarter circle and half circle movements. Acting like this puts an impossible obstacle in your game is fricking ridiculous. Most of us figured this shit out when we were little kids. Why can't you? It's okay, though. You don't have to. Keep playing Smash, but remember to take a shower.

              • 2 years ago
                Anonymous

                certain command grabs have limitations on their use because there need to be certain circumstances in play in order to be able to pull off a 360. in return, it comes out instantaneously. this allows it to be used defensively; you can input the command in blockstun and use it to punish moves that are otherwise safe. if the command grab came out with just a direction and a button press, then it would have to be telegraphed rather than instantaneous, which means it can't be used defensively, overall limiting the number of potential abilities a character can have. this of course is in addition to the tried-and-true example of how typical shoto inputs create an entirel different playstyle from charge inputs with technically the same two moves (just with slightly different properties to match the inputs); you can simplify them into just a Smash-style input and either one is just outright better than and obsoletes the other, or you just merge them into a single basic fireball/uppercut character, limiting the available options and playstyles

                how? see [...]
                scenario A: you have 50 moves but they are all easy to get out
                scenario B: you have 50 moves that are all difficult to get out
                you still have 50 moves in both of these, but one has a lower execution barrier and is thus more accessible without reducing complexity

                so no, you don't still have the same number available after simplifying the movesets.

                be very careful with the word "objectively," because misuse of it can make one look quite foolish; better to be wrong and humble than wrong and conceited about it.

              • 2 years ago
                Anonymous

                I just did some research and it seems to show that you are objectively a homosexual.

                Learn the meaning of words before using them.

                then don't complain when fighting games die in a month and you can barely find a match on fightcade besides other turbo-autists

                No one beside normalgays like you actually do this. If you morons don't see moba numbers a game is "dead: to you.

              • 2 years ago
                Anonymous

                You should realize by now that most fighting games use some variation of quarter-circle, z-input, charge, and half-circle inputs, sometimes stuff like 360s and down-down. It's pretty easy to just mash out inputs and see what works on a new character.

              • 2 years ago
                Anonymous

                Fighting games do have objectively bad design but the inherent concept of motions aren't. It's how the interpereters read them is usually garbage

          • 2 years ago
            Anonymous

            >100+ hours to learn that a punch can connect into a 6:00 to 3:00 motion paired with another button
            How bad at videogames are you?

          • 2 years ago
            Anonymous

            >game about martial arts rewards practicing technique
            Shocking!

          • 2 years ago
            Anonymous

            6/10

          • 2 years ago
            Anonymous

            moron.

      • 2 years ago
        Anonymous

        >I'm a hardcore gaymer because I spent 100 hours memorizing moves and dial-a-combo bullshit in a training room like an autist
        hmm I wonder why this isn't appealing to basically anyone. if fighting games were actually about skill and not rote memorization they'd be worth shit, but as of right now they're stagnated because of autists like you

        Filitred

      • 2 years ago
        Anonymous

        Are you the same esl who uses this to start threads?

      • 2 years ago
        Anonymous

        the entire point of the video this slide was made for is "the inputs aren't why fighting games are hard and there's nothing the game can do that will make you good if you aren't willing to work" which makes it pretty funny that some special needs child picked it as his shitpost of choice

        • 2 years ago
          Anonymous

          Harada just said this exact shit in some IGN interview for Tekken 8. He was saying how making the series more accessible isn't going to just magically make people win. In fact, it's going to be even easier for better players to beat your ass

          • 2 years ago
            Anonymous

            not having to learn complex moves, not having to pause mid-game to look at a move list and lowering the execution barrier would absolutely make new players more likely to win
            the sooner you can get someone actually playing the game rather than having to grind in a training room, the better

            • 2 years ago
              Anonymous

              No it makes you more predictable.

              • 2 years ago
                Anonymous

                how? see

                right, great design, in fact they should make even basic attacks require a 15 chain input so that it can be even more hardcore
                there is absolutely nothing to be lost in making moves easier to perform and this is a fact; having the game be more about knowing WHEN to use your moves and not HOW to use them should be the goal here. if I want a fireball I can either press R1 and X, or it can be > ^ * >/ X > > / ^ <*><[*]>Z
                one of these is objectively better design

                scenario A: you have 50 moves but they are all easy to get out
                scenario B: you have 50 moves that are all difficult to get out
                you still have 50 moves in both of these, but one has a lower execution barrier and is thus more accessible without reducing complexity

              • 2 years ago
                Anonymous

                Because a simplified moveset removes the variety.

              • 2 years ago
                Anonymous

                Consider the following
                Fireball used to be QCF+Punch
                Now it's forward punch, you are losing any and all forward punches you have fewer options, I can approach you directly knowing that my approach will only be met with a forward kick or a fireball, you had 50 options, now you have 40 options.
                Tatsu was QCB kick, now it's down kick, I now know that if you opt to not use fireball, you are going to make yourself very vulnerable and full commit to a tatsu instead of a light kick, you had 50 options, now you have 30
                Dragon punch was FDDF+P now it's back punch, you will never crush me. You had 50 options, now you have 20.

              • 2 years ago
                Anonymous

                >Consider the following
                >Makes up the worst control scheme known to man when most buttons go unused in fightan games
                I see...

              • 2 years ago
                Anonymous

                Yes simplified controls are the worst.

              • 2 years ago
                Anonymous

                So why is DNF duel dead
                why aren't you fricking homosexuals screaming for simplified controls not playing the games that actually do this shit for you?

              • 2 years ago
                Anonymous

                I'm arguing against simplified controls bub.

                >Consider the following
                >Makes up the worst control scheme known to man when most buttons go unused in fightan games
                I see...

                Propose the input for 4 moves
                Fireball
                Tatsu
                Dragon punch
                Focus attack
                Do that without taking any other inputs, Also consider that simple controls in 6 take away light medium heavy.

              • 2 years ago
                Anonymous

                thats not how it actually is in reality
                you can't have 50 easy to get out moves
                you barely have 30 moves, 10 of those are east to get out
                new player sees those 30 moves, and uses like 5 total because they are the easiest
                gets fricking washed effortlessly because he fights with 5 moves against people who use more moves than him, some of which serve no purpose but to punish certain specific moves

                and no, even if your hypothetical scenario of 50 easy to get out moves would exist, its still would take time and practice to figure out which moves out of these 50 are best used for certain scenarios
                then what, you going to ask that for moves to be move universal in their application? so now about half of your moves are irrelevant, because each does two things at once, some even 3
                then you going to ask for overall reduction of movelist
                and at some point you are going to end up with fricking dive kick

              • 2 years ago
                Anonymous

                And they'll STILL get washed in dive kick

              • 2 years ago
                Anonymous

                unironically I just prefer Smash

            • 2 years ago
              Anonymous

              Not really, I'm excited for 6 but the "simple" moveset is going to cause lots of players to overnight SOLVE new players using the simple moveset effectively creating a second ceiling made of concrete

            • 2 years ago
              Anonymous

              no it wouldn't, because no one has to pause to look at the move list after like 5 hours of play. These are simply not problems that matter to people that have actually put in enough time to even be thinking about beating people that know what they're doing, much less the actual good players. And it makes the intermediate players that they might manage to beat once in a while by getting lucky much less likely to frick up and let them win, which is the only way someone that is still new enough to not even have their entire movelist memorized has even a 1% chance at victory.

              • 2 years ago
                Anonymous

                Yes it would. You keep talking about pausing the game as if that wouldn't continue to happen.

              • 2 years ago
                Anonymous

                I'm not even sure what you're trying to say here
                You said simplifying the game would make new players more likely to win because they wouldn't have to stop to look up up movesets and inputs. That simply isn't a factor at any level of play where skill matters already. If you haven't even learned your character's moves you aren't winning vs someone that has, no matter how simple the game is.
                And, again, making the game harder to play makes beginners more likely to get lucky against mid level players, because the mid level players are by definition better than them already and will win most of the time, unless they make mistakes and the new players get to take advantage of them, which is less likely to happen the simpler you make the game. That's why people fricking hated DNF Duel.

              • 2 years ago
                Anonymous

                >You said simplifying the game would make new players more likely to win because they wouldn't have to stop to look up up movesets and inputs
                I literally never said this.

              • 2 years ago
                Anonymous

                >"not having to learn complex moves, not having to pause mid-game to look at a move list and lowering the execution barrier would absolutely make new players more likely to win "
                there's pretending to be moronic and then there's this. Try not to choke on your own tongue.

              • 2 years ago
                Anonymous

                Who are you quoting? I said simplified move sets just make people who don't play more predictable.

              • 2 years ago
                Anonymous

                follow the post chain anon, you seem confused

              • 2 years ago
                Anonymous

                So do you.

              • 2 years ago
                Anonymous

                it's not that complicated, just one quote per post, you can do it, I believe in you

            • 2 years ago
              Anonymous

              >the sooner you can get someone actually playing the game rather than having to grind in a training room, the better
              You morons just don't understand, do you? Look at Age of Empires 2. Game is hard as frick, tutorials teach shit, yet it has numbers so consistent it's obvious fighting games are doing something wrong because other than F2P dogshit, you can't prove there's a fighting game with as many players as AoE2. What are fighting games lacking? Single AND coop modes so you can hop in. I don't expect sf6 to fill that gap (I'd be surprised if it has ANY sort of coop) but if fighting devs don't realize people want to play together and not against them, people will continue to skip fighting games

              • 2 years ago
                Anonymous

                >fighting game but you play together instead of fighting them
                what are you even talking about dude this makes no sense

              • 2 years ago
                Anonymous

                AoE2 is an exception and not the rule. Look at almost any other RTS and see how high the playercounts are. RA3 has around 300 people playing.

              • 2 years ago
                Anonymous

                You're kind of right, but you're also missing the point.
                What you're basically saying is "fighting games aren't popular because people don't want to play competitively" which is true.
                Aoe2 is actually a great example. AoE2 has 21k concurrent player peaks and Strive has 3.8k, a massive difference right?
                but Strive's ladder has 46000 people that have played a ranked match in the last week and AoE2 has only 41000 over the entire current season, going by ratingsupdate.info and AoEZone.net respectively.
                But that's despite AoE2 offering way more singleplayer and co-op casual modes than Strive which has almost nothing. Singleplayer and co-op casuals just don't go online. No matter what singleplayer stuff you add or how many casual friendly features you come up with, there's just only that many people willing to actually play competitively, and the people that are willing already are, at most you can maybe swing a few percent of casuals that wanted to try but got filtered, but not many. If you're a fighting game dev and trying to increase your pool of active players engaging with the primary form of gameplay, ie fighting each other, there's actually almost nothing you can do but make the best game you can and add as many QoL features like rollback as possible and hope the relatively tiny handful of people that actually want competition decide to play your game instead of someone else's.
                And if all you want is sales then gameplay doesn't matter anyway and the most important thing is just having a popular IP.

              • 2 years ago
                Anonymous

                Ok, so what you're saying is that a fighting game that barely offers any single player content and is brand new (compared to 2019 AoE) tops by a little bit a remake of an old game rich with single player content. That is an embarrassment instead of an accomplishment from Strive (and other fighting games). Old games with new fresh paint like AoE2 are not bought to start the Joan of Arc campaign, they're played to jump right straight into multiplayer. That's where coop saves AoE and fricks fighting games in the long run. Why do you think devs need to keep coming up with new fighting games all the time? They know everybody just stops having "fun" playing ranked. The people you count on AoE stay playing without being competitive, the only reason people play Strive now is to be competitive. The mind set from devs is completely backwards and hurt the games in the long run. Smash is another example of a fighting game with so much coop/vs/single player content that they could have just added more characters until the end of the Switch (they didn't because they're idiots). Again, rich coop content is what is needed in this genre. These dumb ass devs are just obsessed with e-sports, we're doomed

              • 2 years ago
                Anonymous

                AoE2 was presumably picked because it's the most popular online rts except maybe starcraft 2 which isn't on steam, I wasn't the first person to mention it. It being 20 years old and having no real competition is actually kinda sad.
                But yeah, fighting games are about fighting other people. They're an inherently competitive genre. Fighting the AI is fricking boring, without the human element there's no reason to play them at all. That's why the casuals that do buy them, even in the games with a lot of singleplayer stuff like MK just run through the story mode a couple times until they've seen all the cutscenes and then quit. If you start trying to appeal to the people that want nothing but casual content you get farther and farther away from fighting games until you just make something like Streets of Rage or DMC or For Honor or whatever instead.
                But the people b***hing about fighting games don't actually want to play those, or they would be and they wouldn't be whining. They want to play fighting games, because they see shit like the Daigo parry or some hype DBFZ clip or whatever, but the stuff that makes fighting games actually good is completely reliant on the direct competition between humans involved.
                >we're doomed
                No, you're actually pandered to by 90% of the videogame industry and are just crying about the one genre that doesn't. Your entire argument is "fighting games are an inherently niche genre."
                Yes, this is true, because fighting games are inherently competitive and designed to be played by one person against another person. That's why the people that like them like them. You could make a different genre of game and it might be more popular, but then it wouldn't be a fighting game any more, and the people that want to play fighting games but don't for whatever reason will just continue to cry about the games that are.

              • 2 years ago
                Anonymous

                You know people play both rts and fighting game for fun right?
                Besides aoe speaks to casual history enjoyers of which their campaigns placates
                Who the frick actually takes fighting games story mode super duper seriously? I don't think i ever saw mortal kombat lore threads lul

              • 2 years ago
                Anonymous

                >Who the frick actually takes fighting games story mode super duper seriously? I don't think i ever saw mortal kombat lore threads lul
                A bit brash of me to say. The genre have been focusing more on that aspect so maybe those games i've missed have fleshed out that aspect of them more. I remember those mortal kombat vignettes before 9 and always thinking how lame they were. 3-4 slides after beating single player per character. Peak lame

      • 2 years ago
        Anonymous

        >every casual focused fighter has done away with every motion on here but quarter circles
        >the games sell slightly better but then no one sticks around to play more than the fighters that keep them
        just dont play fighting games my guy, stop being filtered

      • 2 years ago
        Anonymous

        This is terrible b8.
        Does anyone have trouble with the motions in this pic?

        • 2 years ago
          Anonymous

          Plenty of people who've never tried them, yeah.

        • 2 years ago
          Anonymous

          3 punch/kick presses are annoying to do on pad without a macro setup.

          • 2 years ago
            Anonymous

            >playing fighting games on pad
            Found your problem.

            • 2 years ago
              Anonymous

              Haven't you heard, pads are actually almost as good as hitboxes now, because stick players developed a massive victim complex over the last 6 months.

              • 2 years ago
                Anonymous

                I don't give a shit what other people have done.
                Pads are literal shit tier for fighting games.

          • 2 years ago
            Anonymous

            Hence games having built-in configurable macro buttons. Just use them.

        • 2 years ago
          Anonymous

          I have only been playing fightan for a year or two and I have trouble with DP motions, but that's because almost every character I play doesn't have a DP. I also don't even know what the frick that first one is.

          • 2 years ago
            Anonymous

            That first one is a super input for a charge character. It combines Back-Forward with Down-Up.

        • 2 years ago
          Anonymous

          I cannot do L inputs and I don't want to learn them, otherwise I can do everything on there.

      • 2 years ago
        Anonymous

        onions

  3. 2 years ago
    Anonymous

    You can't top perfection

  4. 2 years ago
    Anonymous

    They have, but it's mostly mechanically so shitters don't notice.

  5. 2 years ago
    Anonymous

    >Why has chess changed so little over hundreds of years?

    • 2 years ago
      Anonymous

      >fighting games are comparable to chess

      • 2 years ago
        Anonymous

        Yes.
        Also, your anime reaction image tells me everything I need to know about you.

      • 2 years ago
        Anonymous

        Yes.
        Also, your anime reaction image tells me everything I need to know about you.

        >Chess is a solved game with no variety
        >Comparable to fighting games
        Pretty accurate i'd say

        • 2 years ago
          Anonymous

          >Chess is a solved game
          Worst b8 in this thread.

          • 2 years ago
            Anonymous

            Prove me wrong

      • 2 years ago
        Anonymous

        In some ways yeah, 1vs1, can do casual/competitive matches, reading your opponent's moves ahead is a requirement, one wrong move can cost you a match

      • 2 years ago
        Anonymous

        Comparable in the sense that they are both baby games compared to puyo puyo tetris

        • 2 years ago
          Anonymous

          my man

      • 2 years ago
        Anonymous

        Classic Fighting games is literally just real time chess, you have x possible moves in any situation as does your opponent you need to figure out your way to a win.

  6. 2 years ago
    Anonymous

    The genre is already perfect
    If you want top tier multiplayer combat between two human beings you play a fighting game
    It's crazy how much foresight capcom had when designing fighting games with street fighter

  7. 2 years ago
    Anonymous

    They have though? Look at the disparity between something like SF and Blazblue, or the existence of tag based games etc.
    The level of divergence between FGs is no different than what you'd see with mobas, FPS or RPGs

  8. 2 years ago
    Anonymous

    >Why have fighting games changed so little over the last 30 years?

    SF2 come out and revolutionizes fighting games, tons of fighting games come out in the 90's and 00's with all new and difference mechanics, barely any of them match the standard SF2 brought to the table.

    That's it.

    • 2 years ago
      Anonymous

      Why did you add this pic?

      • 2 years ago
        Anonymous

        Because that's a Cammy doll in all but name for lawsuit reasons.

  9. 2 years ago
    Anonymous

    The future was beatemups
    Play final fight LNS

  10. 2 years ago
    Anonymous

    Capcom accidentally almost perfected the formula with SF2. And yes, it was an accident, they didn't really know what they were doing. Even combos were a bug that they left in. In any case, SF2's general design was perfect. After that, only things left to do were incremental graphics upgrades and mechanics polish.

  11. 2 years ago
    Anonymous

    Did shooters change from mouse and keyboard oh wait they got auto aim on controllers lmfao

    • 2 years ago
      Anonymous

      >turn into mass BR looty shooters
      >or quasi-moba hero shooters
      The absolute state of shooters

  12. 2 years ago
    Anonymous

    How come it's only Black folk that play fighting games?

    • 2 years ago
      Anonymous

      same reason only whites play FPS

    • 2 years ago
      Anonymous

      Because actually fighting IRL gets them jail time

      • 2 years ago
        Anonymous

        Not anymore, it’s racist for the popo to arrest a black for anything.

    • 2 years ago
      Anonymous

      lower financial barrier to entry in arcades and infinite replay value with siblings so better value if you can only afford a few console games. same goes for latin america

    • 2 years ago
      Anonymous

      Arcades. People rarely deviate from whatever genres they were playing in their youth.

  13. 2 years ago
    Anonymous

    >big fighting game titles coasting on their popularity
    >meanwhile actually good fighting games changing, evolving, and growing in the background

    • 2 years ago
      Anonymous

      >meanwhile actually good fighting games changing, evolving, and growing in the background
      name 5

    • 2 years ago
      Anonymous

      ironic that you posted a franchise that regressed, especially with its most recent installment

    • 2 years ago
      Anonymous

      Pic unrelated

  14. 2 years ago
    Anonymous

    I have the same question for turn based JRPGs

    • 2 years ago
      Anonymous

      Takes no effort to make
      >Takes no effort to play so Japanese salarymen who are exhausted from sitting in an office all day can mindlessly click "attack" and occasionally "heal" to beat the game

    • 2 years ago
      Anonymous

      It's fun

    • 2 years ago
      Anonymous

      Very few action games have good character/party building and of those that do even fewer have good party AI

  15. 2 years ago
    Anonymous

    Why is Ganker so terrible at games?

    • 2 years ago
      Anonymous

      Some homosexuals (like this cuck

      then don't complain when fighting games die in a month and you can barely find a match on fightcade besides other turbo-autists

      ) are terrible at the game of life so they want others to feel terrible as well, I guess.

    • 2 years ago
      Anonymous

      People are drawn to this board due to it's unique nature of being anonymous. I.E. people who aren't proud of themselves come here, If people here were good at games they'd be in communities where they could brag about that.

    • 2 years ago
      Anonymous

      Because about 85% of Ganker are LARPers who pretend that they know what they are talking about.

  16. 2 years ago
    Anonymous

    Because traditional fightan gays (Street shitters)
    are contempt just memorizing blockstrings instead of actually playing a game, thus they ironically can't adapt to any changes to the format, despite Strikers and Tags being superior

    • 2 years ago
      Anonymous

      based, frick fighting games, Smash is unironically superior to all of them due to how easy it is to pick up but how hard it is to truly master
      shame Ultimate doesn't have rollback though

    • 2 years ago
      Anonymous

      We just going to throw the spacing, positioning, and timing aspect of fighting games out the window? We just going to pretend that there isn't a mental component involved to a guy getting tilted to his opponent always waking up DP until the one moment it counts? We going to throw out character specific interactions? Damn.

    • 2 years ago
      Anonymous

      >this diagram
      claiming that inputs/combos are the skill ceiling just shows that you really never learned to play and got filtered at the door

  17. 2 years ago
    Anonymous

    >casual normalgays cry about fighting games being hard
    >fighting games add shitty baby mode inputs, auto combos, and normals with moronproof hitboxes so you don't have to spend time practicing
    >said games all die within few months

    >meanwhile fighting games who decide to not cater to people who don't play
    >still have constant playerbase and active online, still takes less than a minute find someone to play with
    just another proof that fighting games don't need to change a thing about them

    • 2 years ago
      Anonymous

      >Posts Strive
      >The game that literally simplified old GG mechanics

      • 2 years ago
        Anonymous

        seethe
        still no baby mode inputs

      • 2 years ago
        Anonymous

        Strive did simplify, but it also actually did act as a place for a lot of people who might have only been spectators in the past to get into fighting games. Older GG games could get a lot of talk or admiration about them, but not so many people actually playing, while Strive managed to be a game a wider audience actually wanted to play. Personally I'm not playing Strive right now because it gets pretty boring, and maybe those people who got into fighting games with Strive will eventually find it boring too, but I think it's the rare instance of appealing to people who don't play actually working, because Strive pulled in a lot of new players not just for the series, but for the genre, and while I personally would have rathered Rev 3 or something like it, I don't think a game that kept in the same vein as Xrd could have done that.

    • 2 years ago
      Anonymous

      This. If the game is fun, people will step up to learn it. Listening to casuals doesn't serve anybody and only brings down the quality of those games.

      I do however fighting games could be more transparant about stuff like frame data.

      • 2 years ago
        Anonymous

        >more transparent about stuff
        This, communication is key. The fact that so many casuls get tripped up by special inputs is bad enough, when they already make these motions all the time in other vidya without even noticing it. But on the subject of specials, the critical concept of special cancelling is completely lost on the uninitiated. They'll try to do some combo in the tutorial and wait for the whole move to play out instead of cancelling it into a special early like you're supposed to. There's a lot of core concepts like that which have been integral aspects of the genre for decades, and yet they get glossed over while leaving new players in the dark.

        So this is the thread where KoF chads show off their actually difficult inputs compared to street babies?

        KOF is another good example of this, so many new players were seething when XV came out because they didn't know about input shortcuts for supers, or hold buffering.

  18. 2 years ago
    Anonymous

    Because autists do not respond to change very well and you need to be on the spectrum to enjoy fighting games.

    • 2 years ago
      Anonymous

      I guess you are an autist as well since you enjoy breathing and shitposting for (you)s from strangers 🙂

      • 2 years ago
        Anonymous

        not enough to play a game that only offers 25 minutes of content tops for more than 500 hoursd

        • 2 years ago
          Anonymous

          >Ganker
          >content

        • 2 years ago
          Anonymous

          Your life has no real content yet you're still breathing 🙂

          • 2 years ago
            Anonymous

            You are comparing my sad shitty boring existence with nothing interesting going on to fighting games?
            I think I am a bit more alive than that garbage lmao

            • 2 years ago
              Anonymous

              Black person you can't do shitposting on Ganker everyday and still believe you are alive LMAO. I guess morons have their own moronic level of cope.

              • 2 years ago
                Anonymous

                So how do you cope with fighting games being dead?
                I need to learn from the experts

              • 2 years ago
                Anonymous

                But they are not dead in your head though? You still mention and whine about them like a lovesick girl. Which one hurt you in the past huh?

              • 2 years ago
                Anonymous

                MvC2 hurt me by being the peak
                and every single game before or after being irrelevant
                Now, expert coper
                are you gonna teach me your ways or are you gonna pussy out?

              • 2 years ago
                Anonymous

                >it's a capeshit subhuman
                But of course. It checks out.

              • 2 years ago
                Anonymous

                >He pussied out
                Whats the matter? Your god Justin
                Wong told you to not play that one?

              • 2 years ago
                Anonymous

                Pussied out on what? Giving you a rope to have a nice day? And who is Justin? Your mutt eceleb savior?

    • 2 years ago
      Anonymous

      except autists usually play a shit ton of different genres meanwhile normies fall into the same QTE moviegame simulator like TLoU and Elden Ring

      If anything autists enjoy mechanical intensive genres because they see quality beyond stupid stories, meanwhile normies fall for the same shitty stories and eat anything with music set into a basic modal emotional chord music

      • 2 years ago
        Anonymous

        >Elden Ring
        >qte movie game
        Can you guys at least look at game play before saying the dumbest shit?

        • 2 years ago
          Anonymous

          anon its popular that means its bad, you are on Ganker remember?

        • 2 years ago
          Anonymous

          Elden Ring is basically a movie game marketed as a hardcore game, it has all the garbage from simplified mechanics for mass consumerism, mastering your own movesets doesn't take more than 20 minutes and everything else is just filler so you keep playing

          • 2 years ago
            Anonymous

            Where's the QTEs? Also you didn't explain in anyway how it is a movie game.

          • 2 years ago
            Anonymous

            okay moron

          • 2 years ago
            Anonymous

            The dumb shit you read on this site sometimes makes me want to claw my eyes out in frustration because I can't do it to you.

          • 2 years ago
            Anonymous

            >mastering your own movesets doesn't take more than 20 minutes
            That means it's a good game, intuitive, simple and really popular. Watch and learn fighting games.

  19. 2 years ago
    Anonymous

    You just haven't played the 3D ones.

  20. 2 years ago
    Anonymous

    Full 3D games like Bushido Blade and Power Stone never caught on. Even games with 3d movement in the arena like Tobal 1 and 2 unfortunately fizzled.

  21. 2 years ago
    Anonymous

    doing shit like this will always be fricking impossible for me
    my brain just outright refuses to understand it, it's like rubbing your head and patting your stomach and then swapping, to me at least. the first 3 parts are easy, but it's that little switch that fricks me every single time

    • 2 years ago
      Anonymous

      ...Bro its literally just down and move your finger or hand to the right and then back, what?

      • 2 years ago
        Anonymous

        idk man, like it's because it doesn't follow the flow of the first 3 inputs. if it was a diagonal up-right I could make sense of it since it's going in a circular pattern, but the down-right out of nowhere just fricks my head-mind connection
        having to do that for a ton of other moves, remembering them all and then having to do it all on the fly is like a nightmare
        do sticks make this kinda stuff easier?

        • 2 years ago
          Anonymous

          can you not just go back and forth at the bottom of the pad? Because that's all it is. You start in the middle, then go right, then go left

        • 2 years ago
          Anonymous

          Is this KOF? You're brand new to inputs and you're playing KOF?

    • 2 years ago
      Anonymous

      read it again

    • 2 years ago
      Anonymous

      quarter circle to one direction, then half circle to the opposite direction. pull it off once and it'll start clicking. the motion is 100x simpler than the imagery describing it

    • 2 years ago
      Anonymous

      Do you have to wear a helmet when you go outside? Just run your thumb over the dpad from down, to forward, and then back. It's not rocket surgery mate... jesus fricking christ.

    • 2 years ago
      Anonymous

      what helps me is imagining real motion
      imagine yourself irl doing uppercut followed by duck evade and backstep
      if you were a game character, thats how you would do that

    • 2 years ago
      Anonymous

      displays like that suck because it compartmentalizes each point on the stick as a discrete input rather than turning it into one fluid motion like it's supposed to be. that was my main issue when i first started playing. i've always found pic related to be more helpful when learning.

      • 2 years ago
        Anonymous

        this is helpful too, thanks Anon. might sound moronic but I guess I've gone beyond that point already, but that looks a lot easier on an analog stick than it would be on a d-pad; do most fighting games allow you to use an analog stick for inputs, including old ones like SF2?

        • 2 years ago
          Anonymous

          NTA but old school games were built for analog joysticks in the arcades.

          • 2 years ago
            Anonymous

            Arcade joysticks aren't analog, they're digital. Effectively its just a d-pad but you tilt the lever to hit directions instead just directedly pressing a direction down.

            • 2 years ago
              Anonymous

              For the older arcade sticks There are individual mechanical switches triggered in the direction the stick goes. An arcade stick is like 4-8 different ON/OFF switches, not a single variable input.

            • 2 years ago
              Anonymous

              There were analog arcade sticks for a fair few games as well. However, most fighting game arcade cabinets have always used few miniswitches, like how

              For the older arcade sticks There are individual mechanical switches triggered in the direction the stick goes. An arcade stick is like 4-8 different ON/OFF switches, not a single variable input.

              mentions. If you open up an arcade stick today, they still use these miniswitches, each of them corresponding to a different direction.

    • 2 years ago
      Anonymous

      In KOF you can get away with the first quarter circle forward by doing the motion into your command normal and then half-circle back into your super buttons and holding the buttons for the guaranteed frame 1 activation.

      The first one is called buffered input and the second one is called button hold trick (which is another kind of buffer input).

  22. 2 years ago
    Anonymous

    If it ain't broke don't fix it

  23. 2 years ago
    Anonymous

    I have problems opening people up.

    • 2 years ago
      Anonymous

      I have problems opening up to people.

    • 2 years ago
      Anonymous

      I have problems opening up to people.

      Lobby when?

    • 2 years ago
      Anonymous

      You're probably flowcharting too hard. If they've figured out what you're doing, just do the opposite. If they know when you're gonna overhead, hit them low or throw instead
      Or just play slower and shittier. Leave some gaps in your blockstrings so they think they can punish it and fish for a counter hit

      I have problems opening up to people.

      Yeah me too

  24. 2 years ago
    Anonymous

    >fighting games are too hard and require too much effort
    >at the same time fighting games are for Black folk

    never change Ganker

  25. 2 years ago
    Anonymous

    Almost as bad as those homosexuals that write entire paragraphs in Ganker defending fightans
    But are top afraid to post their rank

  26. 2 years ago
    Anonymous

    Because autism.

    Just think about it. It's like pottery.

  27. 2 years ago
    Anonymous

    >*blocks you're path*

    • 2 years ago
      Anonymous

      haahahahaha i remember seeing this input a long time ago. crazy

  28. 2 years ago
    Anonymous

    So this is the thread where KoF chads show off their actually difficult inputs compared to street babies?

    • 2 years ago
      Anonymous

      No, this is the thread the SF chads laugh at the chink and Hispanic failed game that is KoF, with it's bad graphics and dumbed down gameplay

      • 2 years ago
        Anonymous

        Yeah I saw you got a new troony character
        You really showed us

        • 2 years ago
          Anonymous

          >t-t-t-trann-
          Done? Done.

          • 2 years ago
            Anonymous

            Thats a fun way to cope
            Might try it out if we ever get something as shameful as that

            • 2 years ago
              Anonymous
        • 2 years ago
          Anonymous

          Go back to your third world garbage failed game, SF chads will be eating good

          • 2 years ago
            Anonymous

            mexiHispanic here.

            SF is more prevalent than KOF these days. I think it looks like shit, SFV played like garbage and the animations look like playdoh. SFVI looks even worse. Don't have time to grind tekken anymore but the community is awesome and the game is way better.

  29. 2 years ago
    Anonymous

    They were essentially on pause for the majority of the 2000s and the first half of the 2010s was playing catch up with nostalgia bait releases that didn't innovate.

  30. 2 years ago
    Anonymous

    I genuinely don't understand how people act like pressing down and then forward is some mystical thing which is impossible to do.

    • 2 years ago
      Anonymous

      It's not, but then they go into a real match and can't get it because they're mashing so the game is now bullshit with a barrier of execution in motions. It's nothing that hasn't been discussed before, losing in a 1v1 fighting game feels way worse as you have no outside factors to blame so naturally people's egos feel more threatened.

    • 2 years ago
      Anonymous

      Goes for both side
      Genuine morons cant do a Z motion
      Then hardstuck silvers inflated their egos because they are playing the easiest series in the genre. Street Fighter

      • 2 years ago
        Anonymous

        >Genuine morons cant do a Z motion
        Rude, I only found out I was officially autistic at 30 years old.

  31. 2 years ago
    Anonymous

    >Why have fighting games changed so little over the last 30 years?
    The same shit can be said about FPS games. The core game is the same and cant be really changed but the devs experiment with everything around it. In the end of the day if you dont enjoy the core gameplay then fighting games or fps are not for you

  32. 2 years ago
    Anonymous

    Fightan Games don't evolve because the core audience refuses to adapt. They LIKE slurping up the game garbage gameplay that has not changed in 30 years.
    Developers have also been unable to sell the genre to non-core audience. Which means the genre stays unchanging. This is both a blessing and a curse.

    Other genres with the same problem: Beat 'em Ups, Shoot 'em Ups(both vertical and horizontal), MMOs. To a much lesser degree, RPGs.

    • 2 years ago
      Anonymous

      homie, they've been casualized in a million ways since sfiv. From SFIV shortcuts, 1 button specials like smash all the way to literally turning them into a 1 button press like strive.

      They were supposed to get more complex and add more mechanics.

      There's a reason why MK and Tekken remain as the best selling fighting games, they've refused to dumb down the core gameplay.

      • 2 years ago
        Anonymous

        (you)
        Black person
        kys

      • 2 years ago
        Anonymous

        I'm pretty sure he wasn't talking about input complexity, but doing something more creative with the basic premise of "two (or maybe more) players fight each other" than what amounts to a copy of Street Fighter 2.

        • 2 years ago
          Anonymous

          there's a shitload of games about fighting that aren't "fighting games" already. If they didn't want to play games that are basically highly evolved SF2 they wouldn't be crying about getting filtered by them.

    • 2 years ago
      Anonymous

      >They LIKE slurping up the game garbage gameplay that has not changed in 30 years.
      >SFV plays the same as SF2
      You don't play these games at all.

  33. 2 years ago
    Anonymous

    because every time someone tries to innovate in any way shape or form, purists declare it isn't a fighting game. it's like if FPSgays said that any game that required you to aim on the vertical axis wasn't an FPS game, because it wasn't a clone of Doom mechanically.

  34. 2 years ago
    Anonymous

    I might advocate for simple controls in so far as the games preferred combos not wanting arbitrarily near frame perfection, but that's never really what's being asked for as much as "fireball hard"

  35. 2 years ago
    Anonymous

    Look up a Sagat combo in SF2 versus a Sagat combo in SF4 versus a Sagat combo in SF5. They're quite different from where they started even on the most basic level. Throw in the large amount of mechanics and changes in neutral due to screen space from going from 4:3 to 16:9 and you have alot of evolution in just 1 series.

  36. 2 years ago
    Anonymous

    Paypig genre that makes you pay for frame data, pay for DLC "characters" that have reused animations, completely soulless corporate UI and design, streamer and e-celeb obsessed sensitive fanbase etc etc

  37. 2 years ago
    Anonymous

    -fighting games exploded at sf2
    -this created many sf2 clones
    -some found a gimmick that filled a niche
    -after many versions of sf2, capcom tried to reboot sf2 with alpha/ex/sf3 and failed miserably
    -many years go by and only the niche games thrived
    -sf4 happens and explodes in popularity thanks to sf2 nostalgia, however making the game easier to play did irreversible harm to the entire genre

    we're still stuck in the sf4 clones saga and every single fighting game series is worse off now

  38. 2 years ago
    Anonymous

    They have changed a shit-ton.
    They don't make any Street fighter 2 style fighting games anymore. They are almost a completely different genre of video game.

  39. 2 years ago
    Anonymous

    They have. Most people don't play them so they don't notice, they like the romance of being good at fighting games but don't like the game play itself. At the very least they've changed as much as shooters

    • 2 years ago
      Anonymous

      There's much more variety in shooters than there is in fighting games.

  40. 2 years ago
    Anonymous

    Because the core fundamentals that make these games good are too intertwined within the genre. Devs have tried doing weird and strange things but it never catches on. Fighting games are about incremental change to the mechanics or revamping characters in style and ability. That being said allot of video game genres have stayed virtually the same. But people levy this criticism to fighting games more because of how static the playgrounds of these games are. We have crazy open world games while fighting games are still 2 dudes on a small stage. But hey SF6 is trying to change that so maybe you should support them.

  41. 2 years ago
    Anonymous

    What's the best fightan to get into fightans?

    • 2 years ago
      Anonymous

      The one that looks cool to you

    • 2 years ago
      Anonymous

      Depends on what kind of fightan you want to get into. Street Fighter is great for ground fundamentals

    • 2 years ago
      Anonymous

      All that really matters is that it interests you and that you can find people at your skill level in it. The latter part is harder to manage, but if you play something when it's new or if it's just really popular and has a big playerbase it's not an issue usually.

    • 2 years ago
      Anonymous

      >best fightan to get into fightans
      if you don't have friends and are just gonna play with other morons in random online matchmaking, you need to pick one of the highest playercount ones like Strive (best), SF5 or SF6, MK11, Tekken 7-8

      • 2 years ago
        Anonymous

        No he doesn't, at least if he doesn't find those games fun. There's plenty of games with playable online that aren't in the top tier of player numbers with people in low-mid ranks. Finding a game you enjoy should be the first step, otherwise learning the systems and a character will be a chore.

        • 2 years ago
          Anonymous

          no, those smaller games have enough population for a mid level player maybe but you really are not gonna get anywhere as a brand new player bashing your head into ranked without some actual irl friends to learn with

    • 2 years ago
      Anonymous

      Street figher 5 is the best one for fundamentals. If you want to attain fg fundamental wisdom though? Sf2

  42. 2 years ago
    Anonymous

    >why has chess changed so little over the last 1300 years

    because it works

    • 2 years ago
      Anonymous

      >works
      >%99 of the games don't have functional online

    • 2 years ago
      Anonymous

      >pawn is so slow that they had to patch in a rule to make it faster
      >and then they had to patch in another rule to nerf the faster movement

  43. 2 years ago
    Anonymous

    Threw up a little in my mouth

  44. 2 years ago
    Anonymous

    The formual was perfected with Third Strike. Its commercial failure was because of the broaerd trend of arcades going away, rather than anything to do with the game. Everything since has been trying to fix problems that don't exist, or redesign mechanics that were perfected 20 years ago.

    • 2 years ago
      Anonymous

      *Vampire Savior
      Fixed that for you.

    • 2 years ago
      Anonymous

      3 failed on home console too, anon

      • 2 years ago
        Anonymous

        3 was trapped on a dead console for too long. By the time PS2/Xbox received ports, the ship had sailed. Fighting games should never be platform exclusive, but particularly being Sega platform exclusive is a death sentence.

    • 2 years ago
      Anonymous

      shitty bait, not even worth a (You)

    • 2 years ago
      Anonymous

      Yes I'm sure the roster had nothing to do with sf3's continual failure at all

  45. 2 years ago
    Anonymous

    >third strike is perfect
    >the game with a clearly superior character
    >where you get meter on whiff

    • 2 years ago
      Anonymous

      Nope. Only clearly superior if you're very shitty and dumb, or a very good consistent top 8 player. A decent Sean/Twelve/Remy will shit on a slightly below average Chun every time.

      Besides the point anyhow, since we're talking about core design and mechanics.

      What's wrong with getting meter on whiff exactly? It's a further risk reward scenario, and adds more depth.

      • 2 years ago
        Anonymous

        post your fightcade id

        • 2 years ago
          Anonymous

          What the frick is that?

        • 2 years ago
          Anonymous

          lol, let me just share my username for a service that has the most toxic community going.. where people I know have been doxxed and harrassed irl.. no thanks

          • 2 years ago
            Anonymous

            that's what i thought D rank

            • 2 years ago
              Anonymous

              >acting like ranks on fricking FIGHTCADE matter
              Your "top player" in any given channel is going to have a wifi indicator. You're a fricking joke.

              • 2 years ago
                Anonymous

                fightcade let's you filter high ping and wi-fi matches and everyone with half a brain has both of these options enabled

                I've travelled to Japan to play the game. I have nothing to prove to you.

                sure thing buddy

            • 2 years ago
              Anonymous

              I've travelled to Japan to play the game. I have nothing to prove to you.

      • 2 years ago
        Anonymous

        ** Should have described more adptly - if you're letting your opponent put placement moves on screen, and you're not whiff punishing them, or stealing space; yes, they should get meter because you're not posing a threat to them, so you're probably bad at the game.

  46. 2 years ago
    Anonymous

    >expecting me to reply to a moron that says "what's wrong with getting meter on whiff"

  47. 2 years ago
    Anonymous

    How have they changed any less than, say, 2D platformers? And that's exclusively looking at 2D stuff, not even factoring in 3D fighting games. The better question is why do people judge fighting games under a harsher lens when copying other games as a genre mold is what every game does? Why is this the go-to excuse for scrubs?

  48. 2 years ago
    Anonymous

    And you have a billion different Smash Bros. clones now. What's the real question? Why does SF and its contemporaries still exist? To make you mad, there.

  49. 2 years ago
    Anonymous

    Seeing in real time the issues with the homosexual gay community

    • 2 years ago
      Anonymous

      Why do fighting games make you feel so inadequate, anon? Is it because you are?

      • 2 years ago
        Anonymous

        wut
        you're blind if you don't think the fgc has major issues

        • 2 years ago
          Anonymous

          OK, you're right about that. "homosexual gay community" makes it sound like you're insulting the games, though.

          • 2 years ago
            Anonymous

            The games and community are fricking horrendous

            • 2 years ago
              Anonymous

              The games are great, you're just bad. The community is awful though. Did you know "casuals" has a double-entendre meaning of "casual sex" usually guy-on-guy, and there are crazy gamer grrl thots who go because they're into that shit? The hotels at any given tournament are fricking wild. I almost fisted a guy due to peer pressure and threats of violence. But then I didn't. But yeah, all this queer and troony affirmation in FGC isn't new or some kind of advent. It's been building up for a long time now.

              • 2 years ago
                Anonymous

                >the games are great
                They really aren't, play more and go deeper you'll realise how fricking atrocious they are.
                The fact I used to play and compete will make you seethe though because you believe the fgc lies

              • 2 years ago
                Anonymous

                >durr I'm actually an expert because I have no life and did a deep dive into the genre and I sucked at everything so it's all bad hurr
                Shut the frick up, scrub, no one cares about your opinion.

              • 2 years ago
                Anonymous

                give us a name homosexual, i wanna laugh

              • 2 years ago
                Anonymous

                Clayton Chapman

              • 2 years ago
                Anonymous

                I've played the genre my whole life and still enjoy them a lot. I know I'm not at a tournament level, doesn't mean I don't "get" the games enough to hate them or whatever.

              • 2 years ago
                Anonymous

                >they're bad because.... they just are! trust me im like really good at them i promise

              • 2 years ago
                Anonymous

                Thanks for confirming the seething, just as I predicted

            • 2 years ago
              Anonymous

              Says the Ganker poster

  50. 2 years ago
    Anonymous

    Play old and/or poverty games.
    You can play your modern game(s) of choice too, but playing older and weirder games outside of your comfort zone you can become a better player with a greater appreciation for the genre.

    If you already play stuff on Fightcade like 3S or KOF98 or something and want to stay there, pick a game you've never played. Fightcade has HttF, Dan-Ku-Ga, SamSho II, Cyberbots, Blitzkampf, Rumble Fish 2, etc. If you want to branch outside of Fightcade there's cheap/free indie projects to try like Kyanta 2, Fight of Steel, BftG, TFH, Among Us Arena (seriously the recent updates changed this from meme fangame to legit and it has online built-in), etc.

    Learn some new shit. It's fun.

  51. 2 years ago
    Anonymous

    >3s poser doesn't even play 3s.
    Like pottery.

  52. 2 years ago
    Anonymous

    Thanks for confirming the seething, just as I predicted

  53. 2 years ago
    Anonymous

    >I WANT SIMPLE INPUTS
    >Get simple inputs
    >Don't play the game

    • 2 years ago
      Anonymous

      >I WANT SIMPLE INPUTS
      >Get simple inputs
      >Nobody else plays the game with me

      • 2 years ago
        Anonymous

        >Nobody wants to play a trash game
        Well that's a (you) problem

    • 2 years ago
      Anonymous

      >I WANT SIMPLE INPUTS
      >Get simple inputs
      >Rito buys the company making the game and the project gets dropped

  54. 2 years ago
    Anonymous

    I ain't going to read the whole thread. But I assume that it's just:
    >complaining about motion inputs
    >complaining about combos
    >complaining about "tryhards"
    >game warring
    >random analogies

  55. 2 years ago
    Anonymous

    Honestly, I wish they'd changed far less.
    Ever since GGX started making characters pre-determined functions instead of characters, it's been pretty shit.

    • 2 years ago
      Anonymous

      Are you saying you think GG played better in GG1 than it ever did afterwards?

      • 2 years ago
        Anonymous

        Why did they deviate from street figher 1 Gankerros...

        • 2 years ago
          Anonymous

          Zoomers just can't handle classics like that

          • 2 years ago
            Anonymous

            XD

        • 2 years ago
          Anonymous

          We have to go back.
          https://wiki.gbl.gg/w/Street_Fighter_1_MR

          • 2 years ago
            Anonymous

            Why is it in mugen? Is it because it's impossible to get hold of otherwise? Also come to think of it i don't think i ever watched gameplay of sf1 apart from avgn's vid on it so idk how many legacy characters stay true to how they were in sf1
            If it's a copy of sf1 one to one it's impressive still

            • 2 years ago
              Anonymous

              >If it's a copy of sf1 one to one it's impressive still
              It uses the official sprites and music but it isn't 1:1. It tries to be a more traditional game by making each character from the game playable and making Ryu & Ken not clones of each other, on top of adding FF1 Cody as a guest. I think it captures the spirit of SF1 while making it more than shoto mirrors. It's definitely a weird game though, with throws not being a universal tool meaning some characters have zero mix and need to chip you out (but they can due to looping pressure being common) while others get proper high/low, Strike/throw, and/or left/right mix.

              • 2 years ago
                Anonymous

                Lmfao sounds like a funny jank fest. Cool effort they put into it
                >throws not being universal
                Hahahahahahaha that sounds bizarre

              • 2 years ago
                Anonymous

                >left/right mix.
                What does this mean? I don't think i've ever heard of this phrase. I think of teleporting around with instant recovery but i know sf1 doesn't have that

              • 2 years ago
                Anonymous

                he is talking about crossups

              • 2 years ago
                Anonymous

                Yeah alright figured. That checks out then. Thanks anon

  56. 2 years ago
    Anonymous

    play Destrega.

  57. 2 years ago
    Anonymous

    Because SF2 is the formula that stands the test of time. All you can do from there is add onto system mechanics.
    Unfortunately, devs listened to a very vocal minority within the FGC and spent the past decade stripping down their games until both casuals and core players were left incredibly unsatisfied.

  58. 2 years ago
    Anonymous

    To me motion inputs are all about muscle memory

    • 2 years ago
      Anonymous

      Thats true for combos and some punishes. Situatuional awareness and muscle memory makes up 90% of fightan skill

      Why is it in mugen? Is it because it's impossible to get hold of otherwise? Also come to think of it i don't think i ever watched gameplay of sf1 apart from avgn's vid on it so idk how many legacy characters stay true to how they were in sf1
      If it's a copy of sf1 one to one it's impressive still

      Ryu and ken are the only playable chara in SF1. and their exactly the same. More so even than they in SF2 WW

      • 2 years ago
        Anonymous

        >Ryu and ken are the only playable chara in SF1. and their exactly the same. More so even than they in SF2 WW
        Huh... cool

      • 2 years ago
        Anonymous

        >More so even than they in SF2 WW
        Wait what do you mean by that? How can they be more true to themselves than the game making the genre popular?

        • 2 years ago
          Anonymous

          In world warrior ryu has a frame during his dizzy anime where he takes double damage.

          Ken has his signature back throw, where he grabs you and you both start rolling on the ground.

          • 2 years ago
            Anonymous

            Shit i read your post wrong. Yeah yeah got it. Thanks anon

  59. 2 years ago
    Anonymous

    Imagine thinking fighting games owe you something because you're too incompetent to press buttons in a certain way

  60. 2 years ago
    Anonymous

    Which other songs are better on console?

    • 2 years ago
      Anonymous

      The correct answer is the 3DO renditions

  61. 2 years ago
    Anonymous

    This one added ponies.

    Revolutionary

    • 2 years ago
      Anonymous

      It tried to at first but then it legally had to remove them abs rebrand, and it's much better for it. Excited for Texas.

    • 2 years ago
      Anonymous

      fun game
      actually has a co-op mode and a fancy in depth single player and no one plays it anyway

      • 2 years ago
        Anonymous

        careful no, you wouldn't wanna get banned for posting ponies.

        • 2 years ago
          Anonymous

          it's okay, that's a goat and a bear, not a pony, though I understand how how that could be confusing since they're all animals

      • 2 years ago
        Anonymous

        >story mode update never
        >instead we got bull equivalent of Big Mac

  62. 2 years ago
    Anonymous

    >Why have fighting games changed so little over the last 30 years?

    30 year old genre, b***hmade fools still cryin' about SRK inputs. gitgud.

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