Why is it so polarizing?

Why is it so polarizing?

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  1. 2 weeks ago
    Anonymous

    it's a dogshit game
    a dogshit game
    it's a dogshit game
    liked by no taste plebs
    they only had a gamecube
    they're forced to prop up their games
    even when the game was dogshit

    • 2 weeks ago
      Anonymous

      Because it filters the casual zoomer. Case in point:

      It's really bad and plainly unfinished.

      Because it sucks, but so many Nintendo fans have bad taste they can't admit it's numerous faults. Everyone else who grew up playing Mario games since Donkey Kong or SMB1 knew that mainline Mario games are bangers, ALL OF THEM. This was the first major dip in quality and it was huge.

      Because it sucks shit compared to what came before and after, missing levels so the stars go to some moronic blue coin collecting quest, the physics are so broken you need a hovering water pump to fix them, no thematic variety, every level is a fricking beach, the final boss is so lazy and simple it's laughable.

      I've said this before, but if Mario Sunshine was an N64 game and looked like Mario 64 but had the Sunshine story and environments, people would be saying it's the best game ever made, maybe even better than 64.

      • 2 weeks ago
        Anonymous

        stop saying it, you're moronic.

      • 2 weeks ago
        Anonymous

        I dare you to be more wrong.

      • 2 weeks ago
        Anonymous

        It was peak zoomer or zillenial if you are still in denial about zoomers being 33. The game is a downgrade in every way but graphics.

        • 2 weeks ago
          Anonymous

          >zoomers being 33
          I am 28 years old and I consider myself the border of chimpgenzees because I barely even have anything in common with others a few years after.
          Cassette tapes, VHS, analog television, dialup?
          I don't think 1991 makes the cut at all. If you want to use an American metric, anyone with even a dim memory of 9/11 is probably not zooming

          • 2 weeks ago
            Anonymous

            >Coping zoomer
            Zillenial it is for you then. Either way you were 10 when 9/11 happened. You were sad because your parents were sad. You had no concept what was truly lost under W.

        • 2 weeks ago
          Anonymous

          It's even a downgrade in graphics the game looks like trash and aged like shit visually.

      • 2 weeks ago
        Anonymous

        >Because it filters the casual zoomer.
        >game came out when zoomies were in elementary school or just not entering it

        Good to see that Ganker is still moronic when it comes to generations.

      • 2 weeks ago
        Anonymous

        is that a rom hack? source?

      • 2 weeks ago
        Anonymous

        False. It would still have the gay water pump shit and thus be inferior to Mario 64 and Galaxy. There was also infinity hype for "Mario 128" and this wasn't it. In retrospect we were moronic for expecting anything and that's "our" bad, but Sunshine is still shit regardless.

    • 2 weeks ago
      Anonymous

      What song am I supposed to read this to?

      • 2 weeks ago
        Anonymous

        it's a dogshit game
        a dogshit game
        it's a dogshit game
        a dogshit game
        dogshit game
        it's a dogshit game
        a dogshit game

  2. 2 weeks ago
    Anonymous

    I'm not sure why. It's my favorite Mario game.

  3. 2 weeks ago
    Anonymous

    It's really bad and plainly unfinished.

  4. 2 weeks ago
    Anonymous

    Because it sucks, but so many Nintendo fans have bad taste they can't admit it's numerous faults. Everyone else who grew up playing Mario games since Donkey Kong or SMB1 knew that mainline Mario games are bangers, ALL OF THEM. This was the first major dip in quality and it was huge.

  5. 2 weeks ago
    Anonymous

    Because it sucks shit compared to what came before and after, missing levels so the stars go to some moronic blue coin collecting quest, the physics are so broken you need a hovering water pump to fix them, no thematic variety, every level is a fricking beach, the final boss is so lazy and simple it's laughable.

    • 2 weeks ago
      Anonymous

      >Because it sucks shit compared to what came before and after
      You can instantly tell someone's age if they tell you Galaxy is better than anything else. It's a dogshit game that removed most of Mario's sense of control complete with a shitty spin that removes all of his momentum. Its level design is shit and asides from the 30-odd songs that everyone posts over and over again the OST is average at best.
      The only people who love it are people who played it as children.

  6. 2 weeks ago
    Anonymous

    every gamecube game is overrated

  7. 2 weeks ago
    Anonymous

    because sunshine can be polarized

  8. 2 weeks ago
    Anonymous

    It was Fludd

  9. 2 weeks ago
    Anonymous

    Because Super Mario 64 is the best 3D mario game in existence. It's a tough act to follow.

  10. 2 weeks ago
    Anonymous

    Its boring and the water mechanics are outdated.

  11. 2 weeks ago
    Anonymous

    Annoying physics
    Can't track collected blue coins
    Cheesey voice acting
    100% reward is just a png
    Meh soundtrack
    Boring areas
    Lilypad shine

    • 2 weeks ago
      Anonymous

      >Can't track collected blue coins
      People who say this never checked the map screen

      • 2 weeks ago
        Anonymous

        It still doesn't help much. Doing it without a guide is just a waste of time because you have to check each different version of each stage.

  12. 2 weeks ago
    Anonymous

    FLUDD was a "solution" to a problem that didn't exist. Despite nailing 3D platforming on its first attempt with SM64, Nintendo felt like people needed a "crutch" with 3D platforming, which became the FLUDD. It was stupid and unnecessary, and there's a reason we never really saw anything like it again in the subsequent 3D Mario games. That's the biggest issue, and then there are the usual complaints
    >the "cleaning" mechanic isn't particularly fun
    >All of the levels are same-y, tropical island levels. It's a welcome change from the usual Mario settings, but it's overdone at the same time with every level being a tropical beach
    >The blue coin padding

    • 2 weeks ago
      Anonymous

      >there's a reason we never really saw anything like it again in the subsequent 3D Mario games.
      What would you call Baby Luma and Cappy?

  13. 2 weeks ago
    Anonymous

    64 has dog shit controls. Sunshine controls much better.

  14. 2 weeks ago
    Anonymous

    Super Mario Janny

  15. 2 weeks ago
    Anonymous

    >Mario 64: 1996 on JP and US/early 1997 on PAL
    >Mario Sunshine: 2002 worldwide
    Long gap inbetween

    • 2 weeks ago
      Anonymous

      >5/6 years between games was considered a long wait back then
      >meanwhile, Odyssey came out 7 years ago and there hasn't been a single peep about the next 3D Mario since

  16. 2 weeks ago
    Anonymous

    >Mama? Mama Peach? I'm your mama?

    ?si=F24h7AeyH2ZTPhqG

    • 2 weeks ago
      Anonymous

      >Baby Bowser

      • 2 weeks ago
        Anonymous

        >shadow mario chases

  17. 2 weeks ago
    Anonymous

    it tries something different instead of copying what 64 did.

  18. 2 weeks ago
    Anonymous

    People wanted 64. Also they think the movement is worse when really they just don’t know how to use Fludd

    • 2 weeks ago
      Anonymous

      fludd is terrible and Mario has fewer moves that makes movement in the game worse than 64. Fludd only exists to space out the giant levels (and vice versa) instead of making moment to moment movement better.
      >b-but muh lubed up diving
      Mario 64 was fine without this. Now we just have shitty unimaginative levels in this ass playing game.

      • 2 weeks ago
        Anonymous

        Yup, plus fludd is a get out of jail free card for people who can’t play platformers. But even outside of the gutted kit, grounded Mario moves in unexpected ways relative to the camera. I don’t know how many times I pull the stick back only for him to half circle turn around right off the edge of something instead of an immediate about face he should do.

  19. 2 weeks ago
    Anonymous

    people being mindbroken by the opening cutscenes

  20. 2 weeks ago
    Anonymous

    It still looks great

    ?si=ye7jQKB3hL4pm_M2

  21. 2 weeks ago
    Anonymous

    I am still mad this game introduced Baby Bowser instead of having the Koopa Kids.

  22. 2 weeks ago
    Anonymous

    Playing the game itself is a very bi-polar experience. I really enjoy it, but there clearly is a lot of underbaked ideas and missions that drag down its high points.
    Great mechanics and the levels are fun to explore and full of secrets which only Odyssey can really compare to.

  23. 2 weeks ago
    Anonymous

    Because water has an oxygen atom and two hydrogen atoms in which the oxygen atom attracts the hydrogen atoms' electrons toward it making it polar

  24. 2 weeks ago
    Anonymous

    It's not polar, it's set in a hot beach area.

  25. 2 weeks ago
    Anonymous

    I have no interest in those who even slightly dislike this game. If it filtered you, it is your loss. I will enjoy it.

    • 2 weeks ago
      Anonymous

      I thought that was the title screen for kenan and kel

  26. 2 weeks ago
    Anonymous

    >entire game has a singular samey setting
    >jump handicap companion

  27. 2 weeks ago
    Anonymous

    Because it's not Mario64

  28. 2 weeks ago
    Anonymous

    It's not as good as 64 and people didn't like the gimmick even if it's decently integrated and not needed in many cases
    I really like the setting even if it's unfinished.
    Ricco Harbor in particular is my favorite

  29. 2 weeks ago
    Anonymous

    Everyone is talking about why it's bad, but OP asked why it's polarizing. Explain why some people think it's bad but others think it's great without chalking it up to "shit taste" or "wrong opinions".

    • 2 weeks ago
      Anonymous

      Sunshine provides less guidance than Mario 64. Mario 64 has stars that are relatively straightforward, or rather they have less "roadblocks" to get them compared to 64. You do the objective, you get the star. In Sunshine, there are many things in the game that make completing the objective much harder than it has to be, and part of getting the star comes from figuring out how to remove those roadblocks or figuring out the mechanics at play.

      >Watermelon mission
      You can permanently kill the cataquacks the same way you damage the giant wiggler
      >Blooper riding missions
      All of the blooper colors have the same top speed when pushing forward, but the yellow and green bloopers allow you to slow down which results in better turning
      >Crate breaking minigame
      To beat the timer you have to break multiple crates with each ground pound by pounding at the intersection of them
      >Blue coins too hard
      There's a map screen that shows you a tally of every collectible you have in each level, including blue coins

      The deciding factor of whether you like or hate the game is whether or not you have the intuition to figure out how to make the objectives easier

      • 2 weeks ago
        Anonymous

        To summarize:
        >moronic babies who need everything to be extremely easy and spoonfed to them hate Mario Sunshine
        >Real silverbacked, sigma and alpha homies who enjoy a challenge like Mario S.
        >Verification not required *slamdunk* *explosions and fireworks in the background*

    • 2 weeks ago
      Anonymous

      I think it’s good because I loved the beach theme. The music is fantastic and the hub world is fun to just frick around in. I thought fludd was fun to use and the levels without him are some of the best platforming segments ever created.

      I can see why people dislike it because some shrines are annoying to get, it’s not as polished as most other mainline Mario games, blue coins, and didn’t find the fludd mechanic fun.

      It was polarizing back then and it’s polarizing now. Most people seemed to hate it especially back in the day because of all the Mario 128 rumors. People expected a successor to Mario 64 and got something wildly different. Its flaws were exacerbated.

  30. 2 weeks ago
    Anonymous

    a rushed physics engine and and linear progression design like it's open choice the problem is the game never really gets good the best parts of the game where they take flood away and make it just a straight-up linear game

    • 2 weeks ago
      Anonymous

      imagine missing the point of Mario's vacation being ruined being reflected in the game's design choices

  31. 2 weeks ago
    Anonymous

    N64 babies screeching and shitting their diapers as always

  32. 2 weeks ago
    Anonymous

    Its actually great but it was released in the nintendo and "Cartoonish" games suck period.
    Now Galaxy and Odyssey are just completely uninteresting and unfun

  33. 2 weeks ago
    Anonymous

    I liked it at first, but Delfino Isle is sorely lacking in variety, with every stage just being a different part of the beach.

  34. 2 weeks ago
    Anonymous

    >mfw I have a sealed sms and I'm hoping in 15 more years it'll be worth $10k (US)

  35. 2 weeks ago
    Anonymous

    Good question. Everyone loves collecting moons in Odyssey but for some reason doing the same exact thing was unbearable when the moons looked like blue coins.

    • 2 weeks ago
      Anonymous

      Odyssey's moons and Sunshine's blue coins aren't too disimilar functionally, the actual issue is Sunshine going out of its way to be as annoying as possible about it.
      >some blue coins are locked in specific mission thresholds (i.e.: cannot access this blue coin until after chapter X onwards)
      >constantly asking me to save my progress every time I pick one up, wasting my time
      It's especially bad in Gelato Beach and Pianta Village. Odyssey's moons are painless to grab and move on, Sunshine's half-assed approach in adhering to a mario 64 structure yet having its missions be designed to be played linearly despite half the time having next to no visual differences between each other makes it exponentially worse as a collectathon.

  36. 2 weeks ago
    Anonymous

    My favorite next to Odyssey. I love the fact that you can just fool around in a level for hours as a kid. I would only ever get the shine once I felt like playing in another area. I'd imagine kids today could have the same kind of fun in Odyssey's levels. 64's levels are too small and empty to have that kind of experience.

  37. 2 weeks ago
    Anonymous

    SEVEN LEVELS

  38. 2 weeks ago
    Anonymous

    It's understandable to say it's low or at the bottom of your 3D Mario power ranking but anybody that says it's a bad game is simply wrong and has played so few games that they have no concept of what a truly bad game is. That and they just want contrarian (you)s.

  39. 2 weeks ago
    Anonymous

    Like Wind Waker, it's a horribly unfinished and sloppily made game.

  40. 2 weeks ago
    Anonymous

    Wasn't it same gen as luigis mansion that gave you all boners and shit?

  41. 2 weeks ago
    Anonymous

    Playing this game feels like going on a vacation with Mayro. Great music, beautiful graphics, amazing tropical theme and Mario's controls are absolutely perfect.

    • 2 weeks ago
      Anonymous

      Noki Bay was so comfy. Probably the only water level in Vidya that I wasn't scared of at all except for the eel boss fight.

      • 2 weeks ago
        Anonymous

        Remember to brush your teeth paisanos!

  42. 2 weeks ago
    Anonymous

    Who cares if people don't like it. Ignoring naysayers what what it was like for Gamecube owners during that entire generation.

  43. 2 weeks ago
    Anonymous

    The non-meme answer is easy.
    When you strip away FLUDD, it's way too similar to Mario 64.

    • 2 weeks ago
      Anonymous

      Same anon here. Despite that, I enjoy it, because I'm a sucker for tropical beach environments in vidya. In fact, since all of Sunshine takes place on the same island, I kinda wish it was open-world, and you could explore the entire island at your leisure.

  44. 2 weeks ago
    Anonymous

    It's a bit of an uneven weird game with a few unfortunate mechanics, that had a rough dev cycle. Because it is a mario title and following up a track record of industry defining 10/10s that means you have to call it dogshit and be hyperbolic. I'd rate my experience with as a 7.5/10.

  45. 2 weeks ago
    Anonymous

    The platforming challengers where you don't have fludd give me actual vertigo.

  46. 2 weeks ago
    Anonymous

    Sunshine's controls were so good that Galaxy, despite also being very good and gorgeous, felt like a step down because of how sluggish Mario is.

  47. 2 weeks ago
    Anonymous

    The novelty of Fludd wears off by Pinna Park and the game often forgets it's Mario with a water source rather than Mario with a projectile and jetpack.

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