Why is it that most games with crafting have you heat ores to get ingots, but they don't make you heat the ingots to craft metal weapons/armor? You see this in minecraft, terraria, factorio, skyrim, runescape, stardew, and probably some others i'm forgetting. You have to heat the ores in a furnace to get ingots or the metal, but they don't make you then heat the metal to put it into usuable items like armor, weapons or buildings. This doesn't make any sense to me. Doesn't it require a lot of heat to make metal into weapons/armor?
maybe they figured that one extra step would make it tedious
Yes, and it's why I love Vintage Story's autistic smithing. You literally have to re-heat ingots and manually hammer them into shapes to craft certain things. To make chain armor for example you need to hammer out two heated stacked ingots into a square shape then punch out the holes to make a segment of chainmail. You need to then make a whole bunch of these and then combine them with a leather jerkin.
This is why I find Vintage Story annoying. I had to work so hard to craft copper tools. Way easier in minecraft.
Pussy
See I don't enjoy building something if I didn't have to work my ass of to get there. It adds to the splendor IMO.
Why even play then? The entire point is that shit takes work to get.
Why even play videogames? Doing anything in a videogame takes work.
extremely disingenious post pretending that the absolute tedium and chores of vintage story is normal for a video game
it's not a video game it's a literal chore simulator. Good on you if you enjoy it, many people do, but don't pretend like it's standard in video games. 500 menu actions and 50 real world actions to make a single pickaxe head isn't ordinary.
Is this the rare game that doesn't go through steam? With how indepth it looks, I might give it a try.
It's not hard to pirate either.
Vintage Story makes you hammer the hot ingots into shape manually, unless you make a mold.
Because
You think it's great and nifty until the items you have to forge are retarded complex. You have to hammer hundreds of times and hope you have a spare hammer if the durability wears. Want armor? Do this but dozens of times for plates per piece.
>Doesn't it require a lot of heat to make metal into weapons/armor?
400 degrees to start bending steel like a noodle, no jetfuel required.
I can only think of one other game in which you had to hammer your gear into shape manually, but your gear was made of stone in that game, still it was more fun than select recipe to make sword
You can knap stone tools in VS too, the only problem is that you'll be doing it hundreds of times due to the poor durability which is what inspires you to embark onto this bronze age shenanigans.
>If you want to turn iron into steel ingots for even more durability you have to cement and coke burn them for a fucking week in game time and you can only do 16 at a time.
It's a huge turn off for replayability for sure because the process to get iron takes hours instead of minecraft 2 minute speedrun to iron.
I don't need to heat ingots to make armour irl, so don't really know wtf you're on about
you have the autism
The Tinker's Construct mod for Minecraft let's you do exactly that
Because cold smithing is real. It might make the metal more brittle, but in those games your crafted items suck anyway.
>Posts Minecraft furnace
>Hasn't played TerraFirmaCraft mod
Bait harder OP
because its a transformation box. put item in, get new item out. same thing with crafting tables or anvils. put components in, get new items out. the items dont have timers, so what would you do, just "heat ingot" and now its craftable? code in a timer, so that you have to heat the ingot, and then use it to craft within a certain amount of time? fucking useless, tedious, and stupid.
>no blooms
>no casting
>no quenching
It's just one of many abstractions made to the game. Carrying 64 cubic meter of stone in one of your back pockets doesn't make much sense either.
yeah, this.
if you want shit to be realistic even at the expense of convenience and fun, then you should be able to hold at most 1 block at a time.
Pretty sure there's a mod for that.
In skyrim you literally make shit from ingots at a forge that has a big fire.
Redpill me on smithing in skyrim. I have been craving a game with a decent smithing skill system. Also other recommendations are welcome.
>decent smithing skill system
Its the same shit as everywhere in Skyrim
Atelier series, but it's weeb shit
>craft potions/battle items/ingredients
>can use these items in the creation of weapons to give unique stats/buffs
the rabbit hole goes deep if you can get into it
The only at least a little meaningful way of leveling it up is to repeatedly make iron daggers. You get the iron mostly from merchants, which costs quite the sum of septims, but you can profit if you just enchant some of the daggers (considering that soul gems are abundant and cheap, not really a problem).
Every about 20 smithing levels you get a perk and make your self 0-4 pieces of armor (depending if you got something from random loot) + a weapon if you don't have better, and upgrade it all which gives a big boost and is worth it. To really max it out, get potions and smith enchants on armor. Worth for melee builds, useless for mage builds with no armor.
Good but takes a lot of time to get all the iron.
About 2400 iron daggers to get to 100 smithing
Always bothered me too, but the reason is most people don't want to sit there and take extra steps to do the thing
to craft the item
it's really that simple, even if it is annoyingly unrealistic
Why play vanilla mc
Tinkers mod or w/e does this you pour molten metal into bronze casts to make parts
>Doesn't it require a lot of heat to make metal into weapons/armor?
Well, yes. You're melting the metal to shape it into and ingot, so once it's a cold ingot you need to melt it again so you can put it into the shape of a sword (although this is obviously a mor in-depth process as you can't just cast it like you can with an ingot).
If I had to guess as to why no game devs impliment this mechanic, they probably either come to the conclusion it would be too much effort for them to develop/wouldn't be fun in the game for the player, or they literally never even bothered to consider how items like weapons and armor are made and just thought "it's no different than building furniture out of wood, you just slap the raw materials together with simple tools!".
into an* ingot
more* in-depth
in valheim you gotta do it at a forge
>terraria
even without mods the crafting trees are more than complex enough, and if you mod that game you'll probably end up crafting several items which need hundreds of unique ingredients. it's odd to just slap some freshly mined iron onto an anvil and turn it into a chestplate, but more than that it starts to become tedious.
fuck realism gays
Because it's a videogame not a sweatshop
Every tedious realistic mod's goal is to eventually make you stop manual crafting so you can automate that cancerous task
I
There's a reason you do this only one time in the whole game.
forging requires way more heat
Vintage Story has the only satisfying smithing mechanic that I know of
that sounds like an extra waste of time for no reason