because every piece of media made after about 2008 is shit and lazily slapped together due to too many women being allowed to "work" in these fields where they pretend and imitate men who actually know what they're doing and who actually work hard.
why is the mailbox shadow pitch black but the yoshi shadow is light
Because almost all modern 3D Mario games (smartly) use different lighting on the characters than the environment. Characters are rim-lit and the same brightness no matter where they are standing, and they project a decal stencil straight down to the ground below them. This lets you use the shadow to aid in platforming from all camera angles and helps the characters remain visually distinct regardless of the complexity or color of the environment.
You can argue this isn’t “consistent” but when you need to land a jump on a platform that’s in the shade, the ability to still see your shadow on the ground below you is worth the lack of consistency.
Anyone who’s ever suffered through “the platforming section” in a game that used proper dynamic lighting knows how fucking awful it is trying to gauge jumps without a drop stencil.
The only game that did it successfully was Bayonetta and that’s because in addition to the regular rendered shadow it dropped a glowing witch marker decal straight below you.
and you ironically miss the point entirely like a fucking moron.
Everyone realized what you think you're cleverly explaining the moment they saw OP's image.
The question is why are they too lazy to make them look consistent looking which could be done, easily, and create a much better atmosphere if Nintendo's devs weren't lazy assholes.
Most people ITT think it’s “baked vs dynamic lighting”, nobody knows what the fuck they’re talking about. And the reason they can’t look consistent is that if they did, there would be no way of making the character shadow visible if it was falling on a patch of ground ALREADY in shadow, which happens all the time.
It isn’t using the lighting/shadow path, it’s a translucent decal. It has to be, so that it works REGARDLESS of light or shadow
4 weeks ago
Anonymous
>It has to be
If you're a lazy retard who likes soulless slop.
It doesn't have to be a decal. It could use dynamic lighting, or simply have no shadows at all if they're going to use baked shadows for the environment. If you can't platform because you can't see your shadow, that's your own problem because you fucking suck at video games.
Point is, everyone knows it's a simple shadow that follows the character around, and it's cheap and lazy.
Again, you're missing the entire fucking point.
OP is asking why they need to look so different, and they don't. If Nintendo gave a shit, they would have made the mail box shadow just as light as Yoshi's shadow and then you could still see your damn shadow within a shadow like you need as a piss baby.
4 weeks ago
Anonymous
>lazy
Love this buzzword, you have zero idea what its like in game dev environment. If somethings omitted its usually because of time crunch. Game studios work their employees to the bone. I love that people on here just really think that some employee is just at his desk making paper airplanes or just spinning around in his chair. You wouldn't have a fucking clue what its like to work in a competitive field/environment because you probably never even had a job so shut the fuck up little tendie and dont bother replying cause you've already exhausted your "point" and ill just call you a nagger anyway.
4 weeks ago
Anonymous
The mailbox shadow is a product of the lighting system. Making it lighter means making ALL shadows lighter in lockstep (or you’d bitch about the inconsistency elsewhere) and that may not have produced enough contrast for the envisioned art direction
4 weeks ago
Anonymous
>Making it lighter means making ALL shadows lighter in lockstep
Yes. >and that may not have produced enough contrast for the envisioned art direction
You mean as opposed to their superior "art direction" have having the sun ridiculously lighting some things harder than others, creating an absolutely dogshit art direction?
4 weeks ago
Anonymous
The high contrast look is more consistent with the original though. Do you want Ganker to be full of >SOUL >SOULLESS
posting?
4 weeks ago
Anonymous
I agree, but show me where in the original there is such a difference in shadows as the one in OP's screenshot.
OOPS guess you can't and your point is thrown right out the window.
The remake looks like shit.
4 weeks ago
Anonymous
yeah they should copy the original and remove all the shadow
4 weeks ago
Anonymous
The original uses darker shadows but that’s less consistent with the modern Mario artstyle. Modern Mario is defined by the character rendering, the environments are wildly different. So rendering the environment to match the original more closely while keeping the character rendering with the rest of the Mario titles on Switch makes sense to me
>it’s lazy
nagger I don’t care, I’m not gonna play it anyway.
It’s a remake, it’s lazy by definition. Make a new title. I just hate seeing uninformed retards vomit their stupid criticisms of any NPR rendering approach, especially here on Ganker where those same fucking retards will go into a different thread and moan loudly about AAA graphics slop and how nobody cares about gameplay anymore and “artstyle > fidelity” without realizing the irony in them whinging like homosexuals about shadow tone consistency
4 weeks ago
Anonymous
>DA ORIGINAL USES DARKER SHADOWS >NU MARIO USES LIGHTER SHADOWS >DURRRR MODERN MARIO DEFINED BY SOMETHING I PRETEND IT IS DEFINED BY >HURRR ME SMART
Please shut the fuck up.
They're imitating an older game, so no, your shitty point you've been making this whole thread is invalid.
Congratulations if the game looking like shit "makes sense to you" just because all the other switch Mario games look like shit.
I'll make it easier for your dumb, cucked brain to understand.
Either show me a screenshot of the original with this inconsistent of lighting, or show me any other mario game on the switch with this inconsistent lighting.
Oh waiiiit you caaaaan't and your argument falls apart. Awww too bad.
4 weeks ago
Anonymous
>Oh waiiiit you caaaaan't and your argument falls apart. Awww too bad
stop posting like a woman
4 weeks ago
Anonymous
get a valid argument, bitch
4 weeks ago
Anonymous
stop being an effeminate little homosexual and maybe people will
4 weeks ago
Anonymous
>ad hominem instead of valid argument or point
okay homosexual so you're like every other blind, nintendo dick sucker whose arguments thus far have been complete bullshit
Earn more money, poor bitch.
Get that dildo out of your ass, bitch.
Go lose weight, fatass.
Let's see how many other baseless shitposts I can make about your character
4 weeks ago
Anonymous
get your t levels checked
4 weeks ago
Anonymous
Get a job
4 weeks ago
Anonymous
already do selling your whore mother for cash lmao
4 weeks ago
Anonymous
you couldn't pull your own mother to your bedroom, dipshit nintendie
4 weeks ago
Anonymous
it's actually unfun how easy you are
4 weeks ago
Anonymous
Repeating what I say >WHILLE POOPOOSTING LIIIIIKE THIS DUUUUUUUURRR
doesn’t make me wrong, you know. Modern Mario titles always render Mario with the same techniques, which absolutely creates consistency. There’s a reason Odyssey gets away with having Lost Kingdom, Ruined Kingdom and Luncheon Kingdom in the same game and the style whiplash is minimal.
4 weeks ago
Anonymous
Nintendie, do you not realize how fucking retarded you sound?
First off, you're wrong because there have been "modern Mario titles" that don't use the same rendering techniques as the next.
Secondly, even if you WERE correct in that fact, is that an excuse for this title to bizarrely use both the old art style and the new art style of lighting at the same fucking time right next to each other?
You're shit example of different art styles existing in Mario Odysee is even more proof of your shit intellect as those art styles aren't happening right next to each other.
They are different locations in the game, retard.
4 weeks ago
Anonymous
>or show me any other mario game on the switch with this inconsistent lighting.
Literally Mario Odyssey you absolute triple nagger
Take a look at pic related. Note how Mario’s shadow mismatches the NPC human in color, sharpness, and implied light direction.
4 weeks ago
Anonymous
That doesn't count because newer thing bad
4 weeks ago
Anonymous
>If you can't platform because you can't see your shadow, that's your own problem because you fucking suck at video games
I'm so happy the troglodytes that run their mouths on this board don't design games.
4 weeks ago
Anonymous
>the reason they can’t look consistent is that if they did, there would be no way of making the character shadow visible if it was falling on a patch of ground ALREADY in shadow, which happens all the time.
This is an NPC shadow versus a baked-in world object shadow, why would it need to be prioritized to be visible if it’s not even something the player has control over
4 weeks ago
Anonymous
It’s not that, it’s a decal stencil shadow used for vertical placement because the Mario engine being used here is 99.9% meant for platformer titles and it’s using the same rendering approach for visual consistency.
4 weeks ago
Anonymous
It’s not the Mario engine, the SMRPG remake is made on Unity
Even if it was, why would NPCs use different shadows from the rest of the environment? Mario Odyssey doesn’t do that, in that game the only character with a different shadow is Mario because it’s necessary for platforming. You’re talking out of your ass
4 weeks ago
Anonymous
>Even if it was, why would NPCs use different shadows from the rest of the environment?
Probably because they inherit from the character class which implements the drop shadow >Mario Odyssey doesn’t do that, in that game the only character with a different shadow is Mario because it’s necessary for platforming.
Considering the history that exists regarding Mario and demands for stylistic consistency (see every Paper Mario game having fewer and fewer unique NPCs) it would not at all surprise me if “rim light and decal shadow” was part of the design specs for how Mario had to look.
4 weeks ago
Anonymous
>Probably because they inherit from the character class which implements the drop shadow
But they don’t, because not only is it not the Mario engine but this game doesn’t have a drop shadow for NPCs
4 weeks ago
Anonymous
Just for Yoshi? Is Yoshi a part of the party? I never played Mario RPG.
4 weeks ago
Anonymous
It doesn’t matter if it’s not the Mario engine, all the Unity dev would need to do is add the drop shadow to the basic character class and then have the NPCs derive from that parent class. Parenting of classes is universal to basically every programming language, certainly it’s part of C#.
4 weeks ago
Anonymous
>NOOO YOU CAN'T JUST MAKE LOGICAL SENSE WHEN CRITICIZING MARIO
On a side note, when are we getting the better Mario RPG remaster?
4 weeks ago
Anonymous
>>NOOO YOU CAN'T JUST MAKE LOGICAL SENSE WHEN CRITICIZING MARIO
Wrong reply?
4 weeks ago
Anonymous
How does one make this translucent decal animate in the same way to how the character moves? You're full of shit if you can't answer this.
4 weeks ago
Anonymous
The way I do it is using an orthographic rendertexture which projects depth only on the R channel and reads that texture, using an allowlist that only renders the character in question, but how Mario games specifically do it IDK.
actually I create an array of child skeletal meshes in a grid and render up to 64 actors at once to do this because in UE, render to texture costs way more frame time than it should and it’s worth batching. But that’s a UE-specific failing
4 weeks ago
Anonymous
>and reads that texture
*and then the decal reads that texture
Overhead ortho render depth to texture for character skeletal mesh only, decal uses the resulting texture to alpha mask the decal, the decal is projected into the ground using a line trace down from the character’s root.
4 weeks ago
Anonymous
Thanks, anon. This is interesting to know. I also use Unreal. I just wanted to know if you knew your shit and learn a thing or two.
4 weeks ago
Anonymous
Ask me in a Ganker dev thread some time and I’ll walk you through my method
You chastise the guy for suggesting a reason that is perfectly inline with how modern platform dev is planned because he's "trying to sound intelligent" yet you think that being a wilfully obtuse contrarian makes you the true intellect instead of the drooling moron that you are with nothing of value to say.
I get that, but this should really only apply to Mario in this game. Odyssey had it so all the NPCs use proper angled shadows while Mario's was always directly below him.
One is based on the OG games lighting and the other is using an ingame light source
I don’t like it either, ideally both should have their shadows cast in the same direction, even if one is baked and the other is handled using actual lighting
it doesnt matter if its baked lighting or real time, theres no reason why the shadows should look different unless there is a dynamic moving light
One is based on the OG games lighting and the other is using an ingame light source
I don’t like it either, ideally both should have their shadows cast in the same direction, even if one is baked and the other is handled using actual lighting
it's not pitch black you blind ass
it's because the mailbox shadow is lighting that is baked into the maps whereas yoshi's shadow is something dynamically generated in realtime based on various factors
if you knew literally anything about how rendering works you'd have known this already
that's obvious but they should've baked the world with less dark shadows or made the character shadowmaps more dark, so that the shadows are consistent
it's not pitch black you blind ass
it's because the mailbox shadow is lighting that is baked into the maps whereas yoshi's shadow is something dynamically generated in realtime based on various factors
if you knew literally anything about how rendering works you'd have known this already
bitch, he didnt ask you to explain why devs were lazy. That's already apparent.
that's the opposite of lazy you dumb fuck. most devs would just slap a point light and forget about it. Setting up and baking environment light takes more effort especially if you are trying to replicate the look of the old game.
But please continue pretending you understand what your talking about.
it's not pitch black you blind ass
it's because the mailbox shadow is lighting that is baked into the maps whereas yoshi's shadow is something dynamically generated in realtime based on various factors
if you knew literally anything about how rendering works you'd have known this already
The mailbox isn't moving so they're able to bake the shadow in. The yoshi is moving so they have to make a real shadow which is much much much harder on the hardware. So the moving objects get lower quality shadows, this shit isn't rocket science man. It's not an effort problem it's a hardware issue. It's a tablet from 2017, what are you expecting here?
I expect minimum effort in either darkening the character shadows or making the baked shadows lighter.
What's so hard to understand about that?
Nintendo is trash.
I just told you, it's not an issue of effort, it's the hardware. If they made the lighting system better it would have dropped to 30fps which is what is happening in the TTYD remake which did opt to replace the lighting system. Then you would be complaining about that. Basically you're just complaining about the switch hardware, which is fine, but actually say that.
Are you this fucking retarded you'd rather suck Nintendo's dick than admit baked shadows can't be lightened to match a character's shadow?
Fuck outta here.
So you're saying they should have made most of the game look shittier to match the lower quality of the moving shadows? What a retarded idea. No, ideally what they should have done is wait for the switch 2, but Nintendo needed something to pad out the schedule so here we are.
Yes, they should have either made the rest of the shadows shittier looking so that the world could at least have a decent, semi-believable atmosphere instead of looking like uncanny dogshit, or they should have released it on better hardware.
I agree.
4 weeks ago
Anonymous
Look, I'm not disagreeing that this should have released on the switch 2. It's even possible they planned that, but launching a console is an enormously difficult task so they cant necessarily just release it when they want to. They have to make sure a steady release of high quality games is ready for the first few years, that third parties are on board and ready to go and that the right hardware is available at the right price, with supply lines setup, etc. I doubt Nintendo wanted to wait 7 and a half years to release a new console, but if the next 3D Mario isn't ready or the RAM is too expensive to get the product at 400 dollars then they gotta wait, it just is what it is.
4 weeks ago
Anonymous
>it just is what it is and I'm a retard
Except that wasn't the only option.
Re-read
Yes, they should have either made the rest of the shadows shittier looking so that the world could at least have a decent, semi-believable atmosphere instead of looking like uncanny dogshit, or they should have released it on better hardware.
I agree.
>should have either made the rest of the shadows shittier looking so that the world could at least have a decent, semi-believable atmosphere instead of looking like uncanny dogshit
Stop pretending they couldn't make it look half-decent instead of looking like lazy trash.
Nintendo fans will deepthroat the hardest I swear to god.
4 weeks ago
Anonymous
Their goal was to make this look like the original. It was possible to make 99% of it do that, but some elements of the lighting system wouldn't work at high resolution on the switch. Your idea of just give up looking like the original because they cant get it to 100% is stupid, it makes no sense.
4 weeks ago
Anonymous
What doesn't make sense about wanting consistent shadows, and show me a screenshot of the "original" having these inconsistent shadows, you bullshitting retard.
Deepthroat Nintendo some more, bitch
4 weeks ago
Anonymous
Not that anon, but why are you so mad? What is it about disagreeing normally that is so difficult for you?
4 weeks ago
Anonymous
>I am that anon and instead of saying anything of intelligent I'll claim YOU MAD cause my doctor says I got too much water in my brain
k
4 weeks ago
Anonymous
Sure thing dude. I was just curious. Even for Ganker your behavior is outrageous.
4 weeks ago
Anonymous
You could have just said >I'm a zoomer and you're giving me anxiety WAAAAHH
fucking homosexual
4 weeks ago
Anonymous
Or I could just say that you're another in a long line of newfags that misinterpreted the point of anonymity and thinks it's just about being as belligerent as possible.
4 weeks ago
Anonymous
Or literally everyone knows you're either a woman or a tranny because who else would give as much of a shit about someone's posting etiquette on Ganker.
Go back to fucking facebook already.
4 weeks ago
Anonymous
I hope someday you realize how pointless this is, kid.
4 weeks ago
Anonymous
Posting?
You're also posting, genius.
4 weeks ago
Anonymous
Not posting, just how worked up you get about it. Cheers mate.
>Nintendie can no longer defend his shit company from legitimate criticism and has has to pretend better games are actually worse because he can't afford anything but NinTablet.
The Darkness in Yoshi's heart was forcefully removed from his body by Xehanort during an experiment. This darkness eventually developed sentience, going by the name of Boshi. This resulted in Yoshi's heart and mind becoming fractured, later being restored by Baby Mario's heart touching Yoshi's. His shadow is not pitch black as it reflects on how his heart is now pure light.
The stupid looking shadow intensity mismatch aside, why couldn't Nintendo at least make the light source in the same fucking direction.
Have Mario fans really become this accustomed to eating slop?
Who said ANYTHING about it all pointing to the ground except your stupid ass?
It doesn't matter which direction it's pointing, as long as it's all pointing in the same direction.
Do you autistic Mario fans not know how the fucking sun works and also why is Nintendo so retarded?
>”When you think about how much Square content made it into Super Smash Bros. Ultimate, it doesn't seem like it would be too hard to convince them to allow this Remake to happen.”
>”Hopefully Square supports Switch's successor as much as it did the Switch itself.”
Because you touch yourself at night, homosexual.
i do it during the day thoughbiet
>thoughbiet
Groomer dogwhistle
because yellow is lighter than brown 🙂
because every piece of media made after about 2008 is shit and lazily slapped together due to too many women being allowed to "work" in these fields where they pretend and imitate men who actually know what they're doing and who actually work hard.
why do the shadows suggest two different sources of light?
Because almost all modern 3D Mario games (smartly) use different lighting on the characters than the environment. Characters are rim-lit and the same brightness no matter where they are standing, and they project a decal stencil straight down to the ground below them. This lets you use the shadow to aid in platforming from all camera angles and helps the characters remain visually distinct regardless of the complexity or color of the environment.
You can argue this isn’t “consistent” but when you need to land a jump on a platform that’s in the shade, the ability to still see your shadow on the ground below you is worth the lack of consistency.
you're a fucking retard trying way too hard to sound intelligent and defend Nintendo's shortcomings.
Anyone who’s ever suffered through “the platforming section” in a game that used proper dynamic lighting knows how fucking awful it is trying to gauge jumps without a drop stencil.
The only game that did it successfully was Bayonetta and that’s because in addition to the regular rendered shadow it dropped a glowing witch marker decal straight below you.
and you ironically miss the point entirely like a fucking moron.
Everyone realized what you think you're cleverly explaining the moment they saw OP's image.
The question is why are they too lazy to make them look consistent looking which could be done, easily, and create a much better atmosphere if Nintendo's devs weren't lazy assholes.
Most people ITT think it’s “baked vs dynamic lighting”, nobody knows what the fuck they’re talking about. And the reason they can’t look consistent is that if they did, there would be no way of making the character shadow visible if it was falling on a patch of ground ALREADY in shadow, which happens all the time.
It isn’t using the lighting/shadow path, it’s a translucent decal. It has to be, so that it works REGARDLESS of light or shadow
>It has to be
If you're a lazy retard who likes soulless slop.
It doesn't have to be a decal. It could use dynamic lighting, or simply have no shadows at all if they're going to use baked shadows for the environment. If you can't platform because you can't see your shadow, that's your own problem because you fucking suck at video games.
Point is, everyone knows it's a simple shadow that follows the character around, and it's cheap and lazy.
Again, you're missing the entire fucking point.
OP is asking why they need to look so different, and they don't. If Nintendo gave a shit, they would have made the mail box shadow just as light as Yoshi's shadow and then you could still see your damn shadow within a shadow like you need as a piss baby.
>lazy
Love this buzzword, you have zero idea what its like in game dev environment. If somethings omitted its usually because of time crunch. Game studios work their employees to the bone. I love that people on here just really think that some employee is just at his desk making paper airplanes or just spinning around in his chair. You wouldn't have a fucking clue what its like to work in a competitive field/environment because you probably never even had a job so shut the fuck up little tendie and dont bother replying cause you've already exhausted your "point" and ill just call you a nagger anyway.
The mailbox shadow is a product of the lighting system. Making it lighter means making ALL shadows lighter in lockstep (or you’d bitch about the inconsistency elsewhere) and that may not have produced enough contrast for the envisioned art direction
>Making it lighter means making ALL shadows lighter in lockstep
Yes.
>and that may not have produced enough contrast for the envisioned art direction
You mean as opposed to their superior "art direction" have having the sun ridiculously lighting some things harder than others, creating an absolutely dogshit art direction?
The high contrast look is more consistent with the original though. Do you want Ganker to be full of
>SOUL
>SOULLESS
posting?
I agree, but show me where in the original there is such a difference in shadows as the one in OP's screenshot.
OOPS guess you can't and your point is thrown right out the window.
The remake looks like shit.
yeah they should copy the original and remove all the shadow
The original uses darker shadows but that’s less consistent with the modern Mario artstyle. Modern Mario is defined by the character rendering, the environments are wildly different. So rendering the environment to match the original more closely while keeping the character rendering with the rest of the Mario titles on Switch makes sense to me
>it’s lazy
nagger I don’t care, I’m not gonna play it anyway.
It’s a remake, it’s lazy by definition. Make a new title. I just hate seeing uninformed retards vomit their stupid criticisms of any NPR rendering approach, especially here on Ganker where those same fucking retards will go into a different thread and moan loudly about AAA graphics slop and how nobody cares about gameplay anymore and “artstyle > fidelity” without realizing the irony in them whinging like homosexuals about shadow tone consistency
>DA ORIGINAL USES DARKER SHADOWS
>NU MARIO USES LIGHTER SHADOWS
>DURRRR MODERN MARIO DEFINED BY SOMETHING I PRETEND IT IS DEFINED BY
>HURRR ME SMART
Please shut the fuck up.
They're imitating an older game, so no, your shitty point you've been making this whole thread is invalid.
Congratulations if the game looking like shit "makes sense to you" just because all the other switch Mario games look like shit.
I'll make it easier for your dumb, cucked brain to understand.
Either show me a screenshot of the original with this inconsistent of lighting, or show me any other mario game on the switch with this inconsistent lighting.
Oh waiiiit you caaaaan't and your argument falls apart. Awww too bad.
>Oh waiiiit you caaaaan't and your argument falls apart. Awww too bad
stop posting like a woman
get a valid argument, bitch
stop being an effeminate little homosexual and maybe people will
>ad hominem instead of valid argument or point
okay homosexual so you're like every other blind, nintendo dick sucker whose arguments thus far have been complete bullshit
Earn more money, poor bitch.
Get that dildo out of your ass, bitch.
Go lose weight, fatass.
Let's see how many other baseless shitposts I can make about your character
get your t levels checked
Get a job
already do selling your whore mother for cash lmao
you couldn't pull your own mother to your bedroom, dipshit nintendie
it's actually unfun how easy you are
Repeating what I say
>WHILLE POOPOOSTING LIIIIIKE THIS DUUUUUUUURRR
doesn’t make me wrong, you know. Modern Mario titles always render Mario with the same techniques, which absolutely creates consistency. There’s a reason Odyssey gets away with having Lost Kingdom, Ruined Kingdom and Luncheon Kingdom in the same game and the style whiplash is minimal.
Nintendie, do you not realize how fucking retarded you sound?
First off, you're wrong because there have been "modern Mario titles" that don't use the same rendering techniques as the next.
Secondly, even if you WERE correct in that fact, is that an excuse for this title to bizarrely use both the old art style and the new art style of lighting at the same fucking time right next to each other?
You're shit example of different art styles existing in Mario Odysee is even more proof of your shit intellect as those art styles aren't happening right next to each other.
They are different locations in the game, retard.
>or show me any other mario game on the switch with this inconsistent lighting.
Literally Mario Odyssey you absolute triple nagger
Take a look at pic related. Note how Mario’s shadow mismatches the NPC human in color, sharpness, and implied light direction.
That doesn't count because newer thing bad
>If you can't platform because you can't see your shadow, that's your own problem because you fucking suck at video games
I'm so happy the troglodytes that run their mouths on this board don't design games.
>the reason they can’t look consistent is that if they did, there would be no way of making the character shadow visible if it was falling on a patch of ground ALREADY in shadow, which happens all the time.
This is an NPC shadow versus a baked-in world object shadow, why would it need to be prioritized to be visible if it’s not even something the player has control over
It’s not that, it’s a decal stencil shadow used for vertical placement because the Mario engine being used here is 99.9% meant for platformer titles and it’s using the same rendering approach for visual consistency.
It’s not the Mario engine, the SMRPG remake is made on Unity
Even if it was, why would NPCs use different shadows from the rest of the environment? Mario Odyssey doesn’t do that, in that game the only character with a different shadow is Mario because it’s necessary for platforming. You’re talking out of your ass
>Even if it was, why would NPCs use different shadows from the rest of the environment?
Probably because they inherit from the character class which implements the drop shadow
>Mario Odyssey doesn’t do that, in that game the only character with a different shadow is Mario because it’s necessary for platforming.
Considering the history that exists regarding Mario and demands for stylistic consistency (see every Paper Mario game having fewer and fewer unique NPCs) it would not at all surprise me if “rim light and decal shadow” was part of the design specs for how Mario had to look.
>Probably because they inherit from the character class which implements the drop shadow
But they don’t, because not only is it not the Mario engine but this game doesn’t have a drop shadow for NPCs
Just for Yoshi? Is Yoshi a part of the party? I never played Mario RPG.
It doesn’t matter if it’s not the Mario engine, all the Unity dev would need to do is add the drop shadow to the basic character class and then have the NPCs derive from that parent class. Parenting of classes is universal to basically every programming language, certainly it’s part of C#.
>NOOO YOU CAN'T JUST MAKE LOGICAL SENSE WHEN CRITICIZING MARIO
On a side note, when are we getting the better Mario RPG remaster?
>>NOOO YOU CAN'T JUST MAKE LOGICAL SENSE WHEN CRITICIZING MARIO
Wrong reply?
How does one make this translucent decal animate in the same way to how the character moves? You're full of shit if you can't answer this.
The way I do it is using an orthographic rendertexture which projects depth only on the R channel and reads that texture, using an allowlist that only renders the character in question, but how Mario games specifically do it IDK.
actually I create an array of child skeletal meshes in a grid and render up to 64 actors at once to do this because in UE, render to texture costs way more frame time than it should and it’s worth batching. But that’s a UE-specific failing
>and reads that texture
*and then the decal reads that texture
Overhead ortho render depth to texture for character skeletal mesh only, decal uses the resulting texture to alpha mask the decal, the decal is projected into the ground using a line trace down from the character’s root.
Thanks, anon. This is interesting to know. I also use Unreal. I just wanted to know if you knew your shit and learn a thing or two.
Ask me in a Ganker dev thread some time and I’ll walk you through my method
You chastise the guy for suggesting a reason that is perfectly inline with how modern platform dev is planned because he's "trying to sound intelligent" yet you think that being a wilfully obtuse contrarian makes you the true intellect instead of the drooling moron that you are with nothing of value to say.
It was developed by the Dragon Quest devs
Very specifically, it was developed by the team that remade 4/5/6 on the DS.
Excellent versions IMO.
that makes sense
This is SMRPG and an NPC’s shadow, it’s not for platforming gameplay at all
Maybe so but it’s the same engine and the same art style so it does create consistency
>it’s the same engine
It’s made in Unity
>and the same art style
The art design of SMRPG is completely different from the standard Mario look
I get that, but this should really only apply to Mario in this game. Odyssey had it so all the NPCs use proper angled shadows while Mario's was always directly below him.
You want mario to have a different shadow than every other character?
it doesnt matter if its baked lighting or real time, theres no reason why the shadows should look different unless there is a dynamic moving light
Baked shadows vs actual lighting
One is based on the OG games lighting and the other is using an ingame light source
I don’t like it either, ideally both should have their shadows cast in the same direction, even if one is baked and the other is handled using actual lighting
character shadows are not baked but world geometry shadows are. hope this helps 🙂
Idk what that means
the mailbox's shadow smoked a bunch of pot
that's obvious but they should've baked the world with less dark shadows or made the character shadowmaps more dark, so that the shadows are consistent
true but this is a lazy remake that shouldn't even exist so
bitch, he didnt ask you to explain why devs were lazy. That's already apparent.
that's the opposite of lazy you dumb fuck. most devs would just slap a point light and forget about it. Setting up and baking environment light takes more effort especially if you are trying to replicate the look of the old game.
But please continue pretending you understand what your talking about.
>implying there isn't a simple conversion that can be done from the reference of a proper shadow into a prebaked one.
>that's the opposite of lazy you dumb fuck
its lazy thinking which is worse than actually being lazy.
You can make the character shadows darker anyway
that doesn't explain why they chose to shade them differently
it's not pitch black you blind ass
it's because the mailbox shadow is lighting that is baked into the maps whereas yoshi's shadow is something dynamically generated in realtime based on various factors
if you knew literally anything about how rendering works you'd have known this already
Yes, but he does not know, that’s exactly why he made the thread. Your last statement is redundant
>this game needs to be more faithful to the original!
>NO NOT LIKE THAT!
They should have added ray tracing
It's to show he's an NPC
>Less than 5 hours to go
QUICK POST YOUR FAVORITE MUSIC
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He Schleep
The mailbox isn't moving so they're able to bake the shadow in. The yoshi is moving so they have to make a real shadow which is much much much harder on the hardware. So the moving objects get lower quality shadows, this shit isn't rocket science man. It's not an effort problem it's a hardware issue. It's a tablet from 2017, what are you expecting here?
I expect minimum effort in either darkening the character shadows or making the baked shadows lighter.
What's so hard to understand about that?
Nintendo is trash.
I just told you, it's not an issue of effort, it's the hardware. If they made the lighting system better it would have dropped to 30fps which is what is happening in the TTYD remake which did opt to replace the lighting system. Then you would be complaining about that. Basically you're just complaining about the switch hardware, which is fine, but actually say that.
Are you this fucking retarded you'd rather suck Nintendo's dick than admit baked shadows can't be lightened to match a character's shadow?
Fuck outta here.
So you're saying they should have made most of the game look shittier to match the lower quality of the moving shadows? What a retarded idea. No, ideally what they should have done is wait for the switch 2, but Nintendo needed something to pad out the schedule so here we are.
Yes, they should have either made the rest of the shadows shittier looking so that the world could at least have a decent, semi-believable atmosphere instead of looking like uncanny dogshit, or they should have released it on better hardware.
I agree.
Look, I'm not disagreeing that this should have released on the switch 2. It's even possible they planned that, but launching a console is an enormously difficult task so they cant necessarily just release it when they want to. They have to make sure a steady release of high quality games is ready for the first few years, that third parties are on board and ready to go and that the right hardware is available at the right price, with supply lines setup, etc. I doubt Nintendo wanted to wait 7 and a half years to release a new console, but if the next 3D Mario isn't ready or the RAM is too expensive to get the product at 400 dollars then they gotta wait, it just is what it is.
>it just is what it is and I'm a retard
Except that wasn't the only option.
Re-read
>should have either made the rest of the shadows shittier looking so that the world could at least have a decent, semi-believable atmosphere instead of looking like uncanny dogshit
Stop pretending they couldn't make it look half-decent instead of looking like lazy trash.
Nintendo fans will deepthroat the hardest I swear to god.
Their goal was to make this look like the original. It was possible to make 99% of it do that, but some elements of the lighting system wouldn't work at high resolution on the switch. Your idea of just give up looking like the original because they cant get it to 100% is stupid, it makes no sense.
What doesn't make sense about wanting consistent shadows, and show me a screenshot of the "original" having these inconsistent shadows, you bullshitting retard.
Deepthroat Nintendo some more, bitch
Not that anon, but why are you so mad? What is it about disagreeing normally that is so difficult for you?
>I am that anon and instead of saying anything of intelligent I'll claim YOU MAD cause my doctor says I got too much water in my brain
k
Sure thing dude. I was just curious. Even for Ganker your behavior is outrageous.
You could have just said
>I'm a zoomer and you're giving me anxiety WAAAAHH
fucking homosexual
Or I could just say that you're another in a long line of newfags that misinterpreted the point of anonymity and thinks it's just about being as belligerent as possible.
Or literally everyone knows you're either a woman or a tranny because who else would give as much of a shit about someone's posting etiquette on Ganker.
Go back to fucking facebook already.
I hope someday you realize how pointless this is, kid.
Posting?
You're also posting, genius.
Not posting, just how worked up you get about it. Cheers mate.
>cheers mate
Go back
Nintendo didn't develop the game. ArtePiazza did.
You expect rajeesh to know how lighting and shadows work?
Really says something about the game when arguments are about this
mailbox is baked, yoshi is dynamic.
Yoshi is slightly translucent, this is common knowledge
wood is denser than flesh so it casts a stronger shadow
feeling smart yet? go play your unreal engine slop for subhuman brown esls (yourself)
>Nintendie can no longer defend his shit company from legitimate criticism and has has to pretend better games are actually worse because he can't afford anything but NinTablet.
where big yoshi
It's a remaster of a SNES game with pre rendered backgrounds, I don't know why you would expect Crysis.
Sovl. You wouldn’t get it.
The Darkness in Yoshi's heart was forcefully removed from his body by Xehanort during an experiment. This darkness eventually developed sentience, going by the name of Boshi. This resulted in Yoshi's heart and mind becoming fractured, later being restored by Baby Mario's heart touching Yoshi's. His shadow is not pitch black as it reflects on how his heart is now pure light.
why is the mario shadow pitch black but the mailbox shadow is light
The shadow is the real mario. Mario's a nagger.
me when autism
autistic people don't have an eye for detail. just look at chris chan's art. i'm actually being the very opposite of autistic right now
The stupid looking shadow intensity mismatch aside, why couldn't Nintendo at least make the light source in the same fucking direction.
Have Mario fans really become this accustomed to eating slop?
Because everything looks ugly if the light direction is pointing right to the ground.
Who said ANYTHING about it all pointing to the ground except your stupid ass?
It doesn't matter which direction it's pointing, as long as it's all pointing in the same direction.
Do you autistic Mario fans not know how the fucking sun works and also why is Nintendo so retarded?
Because it would have to point to the ground, close to the noon, in order to fit the purpose of aiding players in platforming, retard nagger.
>I can't possibly platform without a shadow to guide me
Get good, retard.
Retarded nintendo fans are holding back humanity I swear to god.
Try making an ortho top down platforming game without an equivalent of what Nintendo does to aid players and then come back.
While you dumbasses are bickering over drop shadows, we are getting Switch Icons for SMRPG, you do have Platinum Points right?
https://twitter.com/nineverything/status/1725320972549415206?s=46
(Continued)
>”When you think about how much Square content made it into Super Smash Bros. Ultimate, it doesn't seem like it would be too hard to convince them to allow this Remake to happen.”
>”Hopefully Square supports Switch's successor as much as it did the Switch itself.”
Any word on if they censored Grate Guy's Casino yet?
Blackjack was murdered in a back alley and replaced with a memory game. Otherwise its still there.