Why is this game so appallingly bad? Even heavily modded it's still complete trash.

Why is this game so appallingly bad? Even heavily modded it's still complete trash.
How could they have gone from Enemy Within to this?
What were they thinking?

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 11 months ago
    Anonymous

    Why do you like Enemy Within but hate XCOM 2? Doesn’t make sense

    • 11 months ago
      Anonymous

      Because EW is great. It certainly has its problems, as every game does, but EW + Long War + a few minor QOL mods and balance tweaks in .inis is without hyperbole one of the greatest gaming experiences ever possible.
      2 on the other hand is utter garbage.

      Are you playing the vanilla version or War of the Chosen? With the update it's pretty frickin' good, aside from the RNG nature of developing the ship that can frick you over.

      Long War Of The Chosen, I've done it all Vanilla and otherwise, and no matter what mods you add to this game it is complete dog shit.

      • 11 months ago
        Anonymous

        What QOL and ini tweaks, anon? Genuinely curious because I'm hankerin' for another playthrough.

      • 11 months ago
        Anonymous

        Did you play Long War Rebalance? I appreciate their attempt to fix both the vanilla and LW issues.

      • 11 months ago
        Anonymous

        >appallingly bad
        >complete trash
        >utter garbage
        >what were they thinking?
        >200+ hours of playtime
        Hm...

    • 11 months ago
      Anonymous

      EW was much easier and he felt good about beating it.
      He could not beat XCOM 2 so to protect his ego he claims the game is bad and not him.

      • 11 months ago
        Anonymous

        >no guys the game that literally cheats to make you hit more shots and the aliens hit less and gives you capeshit tier overpowered soldiers that can solo half the map is actually harder

        • 11 months ago
          Anonymous

          xcom 2 does the opposite, it literally fudges rolls against you

          • 11 months ago
            Anonymous

            Proof?

        • 11 months ago
          Anonymous

          Holy frick actually filtered by fricking XCOM 2
          Just how fricking braindead are you LMAO

          • 11 months ago
            Anonymous

            If your going to troll you need to at least put some effort into making it less obvious.

        • 11 months ago
          Anonymous

          >overpowered soldiers
          There is no build in 2 that is as universally powerful as the base sniper in EU and EW gives you mimetic skin after half a dozen missions, at which point the game might as well be over because enemies literally cannot touch you after that.

          Not the guy you're talking to, but the problem with Xcom 2 is that it totally changed the tone of the series (including OG Xcom and Terror of the Deep, which I've also finished). Xcom 2 is basically a scout/assault rush on every mission aside from the bases. Instead of carefully picking your way through the levels, terrified of all the AYY pods you're probably going to aggro, you have such a tight turn limit you have no choice but to be ultra aggressive and maximize engagement.

          There's also little to no opportunity to salvage a sub-optimal strategy. You might survive, but you'll run out of turns regardless. It's a cheap game design tactic that harkens to the earliest days of gaming. How do you make a game harder when you have no clue how to do that? Simple! Put in a time/turn limit.

          It's lazy. It's bad. And It's not Xcom. Xcom 2 is not hard; it's just brain-dead.

          Hard turn limits are lazy, but there needs to be some method to disincentivize overwatch crawling and they do that. There is a serious problem with the random level/pod generation making those turn limits too tight on harder difficulties, but turning on the second wave option to double the limit fixes it without letting you totally cheese maps again.

      • 11 months ago
        Anonymous

        Not the guy you're talking to, but the problem with Xcom 2 is that it totally changed the tone of the series (including OG Xcom and Terror of the Deep, which I've also finished). Xcom 2 is basically a scout/assault rush on every mission aside from the bases. Instead of carefully picking your way through the levels, terrified of all the AYY pods you're probably going to aggro, you have such a tight turn limit you have no choice but to be ultra aggressive and maximize engagement.

        There's also little to no opportunity to salvage a sub-optimal strategy. You might survive, but you'll run out of turns regardless. It's a cheap game design tactic that harkens to the earliest days of gaming. How do you make a game harder when you have no clue how to do that? Simple! Put in a time/turn limit.

        It's lazy. It's bad. And It's not Xcom. Xcom 2 is not hard; it's just brain-dead.

        • 11 months ago
          Anonymous

          It's more than the turn limit. Timers are gay and stupid to be sure, but they are not really why the game is bad.

          You can prove this pretty easily by just modding out the timers and increasing the size of the pods etc. Wonder of wonders, even with all that and no timers, the game still sucks.

        • 11 months ago
          Anonymous

          >Xcom 2 is not hard
          It should be mandatory to post Steam achievements with posts like this.

        • 11 months ago
          Anonymous

          All you had to say was you can't Overwatch crawl every mission lmao

        • 11 months ago
          Anonymous

          Translation: I'm shit and can't adapt or work under pressure, I liked the first game because it was simple and easy and I could do the same thing every turn ever mission (overwatch creep) all the way through

          • 11 months ago
            Anonymous

            not that anon
            I liked XCOM 2 and I'm not an overwatch crawler but I really enjoyed the idea of setting up an assault
            starting missions in stealth is a cool idea but the timers and pulling pods seems kind of weird. there could have been an added layer of depth if stealth could be preserved by killing an ayylmao same-turn with some sort of "stealth" weapon. maybe a mod that trades damage for the ability to alpha strike? idk
            just seemed to me that they had some fundamentally iffy ideas and then went all-in on them instead of spending more time at the concept stage
            still fun but I have to agree with the other anon that modded enemy within was more fun

            • 11 months ago
              Anonymous

              Translation: I'm shit and can't adapt or work under pressure, I liked the first game because it was simple and easy and I could do the same thing every turn ever mission (overwatch creep) all the way through

              and before you say it yeah I know EW had pods too
              but the stealth system seemed poised to replace the pods with something a little deeper and instead it just made it more obviously poor

    • 11 months ago
      Anonymous

      Overwatch creeper.

    • 11 months ago
      Anonymous

      I do really hate replacing the "secret international defense project" thing in X-Com with a really lame resistance fantasy. But to be honest I mostly don't like Xcom 2 because I was too sick of the activated pod formula after playing Long War rather than it actually being a bad game

  2. 11 months ago
    Anonymous

    Are you playing the vanilla version or War of the Chosen? With the update it's pretty frickin' good, aside from the RNG nature of developing the ship that can frick you over.

  3. 11 months ago
    Anonymous

    Why are you so appallingly black?

  4. 11 months ago
    Anonymous

    >thing bad
    >"why?"
    >uhhhh I dunno hurrrr it just bad durrrrr I don't have a single functioning brain cell

  5. 11 months ago
    Anonymous

    Because the game will literally fudge your rolls if you're doing well. The game will literally force you to miss shots and have your guys get one shot killed more often if your playing well. Look it up, it's true.

    • 11 months ago
      Anonymous

      meds

    • 11 months ago
      Anonymous

      Wrong, moron. The only time the game cheats it does so FOR YOU and only on the lower difficulties. That means giving you a hidden aim bonus if you've missed several shots in a row, steering enemies away if there are already some on the field, and buffs if a bunch of your squad has died.

      The poor game is literally cheating for you and you're still crying it's too hard lel

      • 11 months ago
        Anonymous

        >on lower difficulties
        Okay bro, not everyone plays on easy mode LIKE YOU

        Proof?

        google it gay boy

        • 11 months ago
          Anonymous

          >not everyone plays on easy mode LIKE YOU
          I play on Legend Ironman. Take one glance at the .inis and realize you're an idiot.
          >th-the game is conspiring against me!
          It's conspiring for you and you still suck lol

  6. 11 months ago
    Anonymous

    It's ok but I hate the fricking Chosen and how they reek of someone's OC donut steel. Human beings are getting burned, juiced, chest-bursted, mind chipped, mutated, ground up into burger patty, basically the whole "kill Argonians" meme - while these blue fricks are making edgy little quips and lame banter like it's a cartoonish capeshit movie.

    It's like there was a civil war between the devs on what the tone of the games should be and the gays won and made Chimera Squad. XCOM 3 never I guess.

    • 11 months ago
      Anonymous

      The Clone Wars game the all-stars are making will be the new premier strategy game

    • 11 months ago
      Anonymous

      I’d rather XCOM die than it get further pozzed.
      Xenonauts 2 seems to divide opinion but I thought the demo was really good. Will probably be my alien killing game for near future

      • 11 months ago
        Anonymous

        I really liked Xenonauts, the dismal cold war aesthetic made it feel more grounded and hopeless compared XCOM original + remake's superhero comic vibe. I haven't kept up with news on 2 because it's EA but I hope they maintain that

  7. 11 months ago
    Anonymous

    The only thing I hate about XCOM2 is fighting Warlock, because summoning ghosts every 2 or 3 turns is slow boring and annoying.

  8. 11 months ago
    Anonymous

    They need to address early game difficulty. it's bizzare how easy the game gets once you get proper gear

    • 11 months ago
      Anonymous

      The second mission is unironically the hardest in the game.
      >shit squaddies, some probably injured from Gatecrasher
      >shit gear, maybe one flashbang you need to save for a sectoid anyway
      >shit sitreps like hack the device when you weren't given a specialist, or neutralize the enemy field commander in the tunnels, or that one sabotage transmitter mission in the sewers where the nodes are legitimately hidden in random corners instead of placed along your way
      >if you fail you don't get an engineer and basically can't do ANYTHING with your base for the entire month, then are permanently behind for the whole game
      Shit's fricked. I've beaten LI twice and most of my restarts have been because of the second mission. Everything else is pretty easy but that.

      • 11 months ago
        Anonymous

        >fricking gatecrasher
        >second mission
        >first haven assault
        the top 3 hardest missions all happen in the first month, it's astounding how the difficulty curve is so reversed in this game.

        • 11 months ago
          Anonymous

          The haven assaults aren't even that difficult, just annoying and literally broken without a mod. Civilians will just sit in one place, won't move or run at all, and die instantly when targeted.

      • 11 months ago
        Anonymous

        I swear to god gatecrasher is the hardest mission in the whole game because I feel like if even 1 enemy gets the chance to shoot at your soldiers they are as good as dead and then you lose one possible squaddie at start

        also once I had enemy reinforcements spawn at second mission and the enemies were 2 stun lancers and priest at fricking second mission holy shit

        • 11 months ago
          Anonymous

          Gatecrasher is way easier in WotC if you bring a Templar along. Guaranteed 4 damage is a game-changer.

          >2 stun lancers and priest at fricking second mission
          This ended my first ironman. I did beat them somehow, but it took so long I failed the mission and all my guys were wounded.

    • 11 months ago
      Anonymous

      The second mission is unironically the hardest in the game.
      >shit squaddies, some probably injured from Gatecrasher
      >shit gear, maybe one flashbang you need to save for a sectoid anyway
      >shit sitreps like hack the device when you weren't given a specialist, or neutralize the enemy field commander in the tunnels, or that one sabotage transmitter mission in the sewers where the nodes are legitimately hidden in random corners instead of placed along your way
      >if you fail you don't get an engineer and basically can't do ANYTHING with your base for the entire month, then are permanently behind for the whole game
      Shit's fricked. I've beaten LI twice and most of my restarts have been because of the second mission. Everything else is pretty easy but that.

      >fricking gatecrasher
      >second mission
      >first haven assault
      the top 3 hardest missions all happen in the first month, it's astounding how the difficulty curve is so reversed in this game.

      I swear to god gatecrasher is the hardest mission in the whole game because I feel like if even 1 enemy gets the chance to shoot at your soldiers they are as good as dead and then you lose one possible squaddie at start

      also once I had enemy reinforcements spawn at second mission and the enemies were 2 stun lancers and priest at fricking second mission holy shit

      I don't get it. How did they screw up on the difficulty curve so much? They had so many ways to crank it up as you go along, but from bluescreen rounds +5 damage to sabotage AVATAR covert ops you get ahead of the aliens and they never really catch up. Firaxis back then was clearly capable of keeping the difficulty spaced throughout the whole game, they did it for EU/EW, but just completely stuffed it with this one. Why?

      • 11 months ago
        Anonymous

        >from bluescreen rounds +5 damage
        Feels good man, I fricking love Sharpshooter Gunslingers in XC2. Being able to fire pistols a billion times in a single turn is fricking great. I know it's really overpowered but it's so satisfying.
        >1 turn
        >shoot 1 homie once
        >shoot all homies once
        >shoot one homie 3 times
        >25 bluescreen bonus damage on a robot, not including base damage or armor shredding

        • 11 months ago
          Anonymous

          It feels great, but still, who signed off on it? Not even a -5% accuracy or -1 damage to normal enemies? Still though, the best part of XCOM 2 WOTC is the wide variety of options available to the player. There's 8 different classes with wide variation in ability depending on chosen skill, tons of different equipment to choose from, wide variety ot experimental ammo/nade/weapon and a decent gun attachment system. Still- I enjoy UFO Unknown, EW and 2 but 2 is the least good game among them.

          frick off and let me play how I want to
          at the least it should be an option you can enable/disable for different playthrus
          i play this shit to get comfy and gradually win through careful tactical play, not to moron-yeet straight across the map because I have 5 turns to kill everything or I automatically lose

          blue moving and overwatch every turn is not "smart tactical play". Completing a mission is only a skillful endeavor if you did so in a reasonable timeframe. Also there's literally an option before you start the campaign to double ALL mission timers if you want to turn that on, the game gives you that option without any modding necessary.

    • 11 months ago
      Anonymous

      Tried A Better Advent mod? It adds better ayy ai and upgraded enemies as you progress, making it into a proper arms race against the aliens right up until the end.

      • 11 months ago
        Anonymous

        No but I should. I was thinking about starting a playthrough anyways

  9. 11 months ago
    Anonymous

    It's just really, really repetitive.

  10. 11 months ago
    Anonymous

    >turn limit
    >still $80 even though its an 8 year old game
    >expansion is also $80
    >just to get a game that's essentially a 1:1 copy of the first game

    • 11 months ago
      Anonymous

      >just to get a game that's essentially a 1:1 copy of the first game

      Sadly that is not true, it's much worse.

    • 11 months ago
      Anonymous

      >turn limit

      Christ, you people seriously have trouble with this?

      • 11 months ago
        Anonymous

        Does "X is bad design" equate to "I had trouble with X" in your 70 IQ mind?

        • 11 months ago
          Anonymous

          I never had trouble with it. Why does it make you so angry?

          • 11 months ago
            Anonymous

            >I never had trouble with it
            How is that even remotely relevant to the discussion whatsoever?

            • 11 months ago
              Anonymous

              >cry about game mechanic
              >someone asks why
              >"that's not relevant!"

              • 11 months ago
                Anonymous

                Whether you "had trouble" with it or not is totally irrelevant to whether or not it is a bad mechanic, yes. What are you not understanding?

              • 11 months ago
                Anonymous

                Why is it a bad mechanic? I did ask you that and you ignored it to shart your dick and balls off over nothing.

        • 11 months ago
          Anonymous

          XCOM is at its best when you're frantically improvising trying to salvage a fricked situation. The turn limit is excellent at organically making you put yourself into those scenarios, and the only people who whine about it are overwatch crawling shitters. Learn to play.

          • 11 months ago
            Anonymous

            >whining about ""overwatch crawling""

            looks like someone got filtered by EW. Was it Mutons that made you give up?

            • 11 months ago
              Anonymous

              Nah, I beat EW but vastly prefer 2. EW is like rote, solved machine chess whereas 2 is actually fun and something different every time. Turn timers, procedural maps, three-way faction battles, intra-turn enemies, destructible environments -- it's pure chaos and it actually takes some wits.
              >NOOOOOOOO YOU CAN'T INSULT MY TACTICAL GENIUS PLAY OF... PRESSING Y 500 TIMES
              kek ya love to see it.

              • 11 months ago
                Anonymous

                This
                As someone that's cleared both LW and LW2 on legendary, the only people that hate on nuXcom2 can't handle the timers, intra-turn enemies and just utter chaos that can easily cost you your A-team in just a few turns.
                It's non-stop balls to the wall all the way to the end. Your lucky break will get countered by a some bs at some point. And you better prepare for it.

      • 11 months ago
        Anonymous

        frick off and let me play how I want to
        at the least it should be an option you can enable/disable for different playthrus
        i play this shit to get comfy and gradually win through careful tactical play, not to moron-yeet straight across the map because I have 5 turns to kill everything or I automatically lose

        • 11 months ago
          Anonymous

          So you panic and go ape over a timer that's usually five turns longer than it should be?

        • 11 months ago
          Anonymous

          >careful tactical play
          >overwatch
          >overwatch
          >overwatch
          >overwatch
          >overwatch
          Anon have you tried using characters that can attack multiple times a turn? A Grenadier that can blast cover, remove armor plating, hit and debuff multiple enemies at once and blast things out of the sky? Or a sharpshooter that can wipe an enemy from across the map? Or a specialist that can hijack enemies and make them fight on your side? Overwatching and countering all the time is just.... bleh.

          • 11 months ago
            Anonymous

            >a sharpshooter that can wipe an enemy from across the map
            Accuracy actually falls off with range in 2 instead of granting infinite accuracy, so they couldn't do that even if the maps weren't forcing you to move them out of their nest constantly.

        • 11 months ago
          Anonymous

          >frick off and let me play how I want to
          Literally admitting "I think the game is bad because it challenges me and I hate being challenged!".
          >i play this shit to get comfy and gradually win through careful tactical play, not to moron-yeet straight across the map
          Anon doing the exact same minimum risk move every single turn is not tactical in the slightest, it's actually quite braindead and simple. Beating missions under sub-optimal, unpredictable circumstances requires actual strategic ability, which you clearly lack, so you downplay it as "moron yeeting straight down the map" to cope with being unable to beat it despite insisting how easy it is.

  11. 11 months ago
    Anonymous

    I REALLY enjoy doing difficult missions in this game but because the campaign is so long most missions just end up feeling like a chore and not actually difficult. If you are winning you will keep winning unless you throw out of boredom and then you're so far behind in tech that it just feel fricking pointless to continue. I feel like I would really like mod that makes the game much shorter/faster or maybe add turn limits into every mission.....

    • 11 months ago
      Anonymous

      >the campaign is so long
      The normal campaign isn't that long even if you put off story missions until you tech everything up, pretty sure you can beat it in like six months if you rush. The problem is that the hardest difficulty forces you to play marathon mode where everything is stretched out like four or five times longer and that's just a tiresome slog.

  12. 11 months ago
    Anonymous

    You have to play this with Long War of the Chosen to make it gud

    • 11 months ago
      Anonymous

      long war unironically makes it worse its extremely tedious and annoying

  13. 11 months ago
    Anonymous

    Why do you keep making this same thread on a daily basis?

  14. 11 months ago
    Anonymous

    Link the definitive workshop collection for this so I can 100% it

  15. 11 months ago
    Anonymous

    how can i stop getting filtered by this game? needa tips

    • 11 months ago
      Anonymous

      High ground, full cover, overwatch, make good use of your stealth sections
      It's not that hard

    • 11 months ago
      Anonymous

      Play on rookie till you get your first armor then switch to veteran and commander when it gets easy.

  16. 11 months ago
    Anonymous

    I love this game.

    • 11 months ago
      Anonymous

      Same, I keep reinstalling it and creating the Foxhound squad in the character creator.

      • 11 months ago
        Anonymous

        I've done runs with the Resident Evil cast and the Mass Effect cast.

  17. 11 months ago
    Anonymous

    >use mouse to play
    >try to redirect target
    >it auto completes to first target chosen

    It happens probably 1/10 times and it's so annoying.

  18. 11 months ago
    Anonymous

    >Play XCOM 2
    NO IM PLAYING GEARS TACTICS BECAUSE THE BATTLEFIELD INFORMATION REPRESENTATION IS SUPERIOR IN EVERY WAY!!!

    THEY NEED TO REMAKE XCOM WITH GEARS TACTICS' INFORMATION REPRESENTATION IF I AM EVER TO PLAY IT

    XCOM HAS A GREAT ENVIRONMENT AND STORY BUT IT MARS IT BADLY WITH POOR INFORMATION REPRESENTATION. IVE BEEN SPAMMING ABOUT GEARS TACTICS EVERYWHERE I COULD TO MAKE THEM UPDATE THAT SHIT. I WANT TO PLAY XCOM BUT NOT IN ITS CURRENT STATE BY ANY MEANS. YOU SHOULD ALSO SPAM THIS TO GET THEM TO UPDATE THOSE OLD GAMES SO THEY ARE PLAYABLE

    • 11 months ago
      Anonymous

      I refuse to believe GEARS did Xcom better than xcom.

      Granted, Fireaxis did that new marvel game, but microsoft is kinda shit recently + Splash damage doesn't have experience in this + the steam reviews are also kinda shit.

      TL;DR: State your case you moron

  19. 11 months ago
    Anonymous

    XCom 2 sucks because of everything except for the gameplay.

  20. 11 months ago
    Anonymous

    It never ceases to amazed me how well this game exposes shitters. The timers are extremely reasonable and the only reason anyonr struggles with them us because they are trash at the game.

  21. 11 months ago
    Anonymous

    >tfw never timed out even once in X-Com 2
    >confused how everyone was buttmad at timers
    >Reapers now let you push even further to avoid starting the timer thanks to their stealth being able to see pod visibility range and Skirmishers are literally built to hit multiple enemies in a pod so others can clean up
    Did people really spend the entirety of the first game on overwatch? I'd only use overwatch if I knew an enemy was going to charge forward at the squad.

    • 11 months ago
      Anonymous

      They would blue move into overwatch literally everywhere.

    • 11 months ago
      Anonymous

      Yeah. Quite a few people here couldn't beat the game any other way.

  22. 11 months ago
    Anonymous

    I don't know anon. I loved eu/ew but cant stand to finish a single xcom 2 campaign. If I had to guess why, I think I just prefer the level layouts and general aesthetic of eu/ew. I don't want to say that xcom 2 just isn't as cool, but that's really what it amounts to for me. There's just something horrendously jarring about going from a global anti-alien task force to quirky freedom fighters that pose for a poster shot after every mission.

    • 11 months ago
      Anonymous

      xcom was never a global alien taskforce. you're like a dozen dudes taking pot-shots at tiny installations. the whole premise is moronic.

    • 11 months ago
      Anonymous

      That's a fair criticism, but you can at least mod out a lot of the cringeworthy shit. The gameplay is miles ahead of EW, but the plot reads like horrible fanfiction and it lacks the atmosphere the first game had. It's why I rank EW as a better game even though I'd rather replay 2.

  23. 11 months ago
    Anonymous

    It's bad but you can't say why it's bad. Don't even mention timers because no one likes them but that doesn't magically make the game bad, because you can just mod them out. Filtered.

  24. 11 months ago
    Anonymous

    Turn-based strategy games become unbelievably fricking boring when you're given all the time in the world to set up and make sure you only ever have to take engagements in safe, optimal conditions, and it's even worse when doing so gives you a massive advantage like it did in EU so you basically have to do it unless you want to make the game ten times harder.

    People have recognised this for decades which is why even games like Fire Emblem 1 on NES use time pressure to create anti-turtling incentives on most maps. Too many people are just neurotic messes that start literally shaking the second a game gives them any sort of deadline. It's insane the number of people who won't even touch games like Fallout 1 because they see the 150 day limit and start having a panic attack then and there.

    • 11 months ago
      Anonymous

      I don't understand what kind of mental moronation causes people to have such negative reactions to timers. Must be the same motherfrickers who drag out all my M:TG games to 30 minutes instead of the 5-10 they should take. And the timers are always absurdly generous, rarely more than symbolic.

  25. 11 months ago
    Anonymous

    Gears tactics replaced that game for me, xcom died after enemy within.

  26. 11 months ago
    Anonymous

    I liked it, but the Switch version was kinda buggy. Glad I pushed that adventure energy thing back to wence it came, felt good.

  27. 11 months ago
    Anonymous

    ok so I've tried to like this game acouple of times, but where I could defeat xcom EW and original within a few tries on hardest difficulty, this one kicks my butt.

    I want to try again, because I liked the builds and the AH NULD voice mod.

    So how do I start the metagame? I max out intel or something? Kinda like how you max out radar dishes in the first reboot?

    I got completely OWNED by the retaliator snake boss from the chosen DLC and I really want to give this another try.

    • 11 months ago
      Anonymous

      So, the secret is that when you start a WotC game, you do NOT click "integrate DLC" if it's your first time through.
      The Alien Hunters DLC is late-mid game content, but if you integrate the DLC, it'll skip the story mission and activate the bosses automatically fairly early on.
      As for the meta, I dunno just wing it like I do. Worked out fine for me on modded classic ironman.

    • 11 months ago
      Anonymous

      i was getting my ass beat until someone told me i didn't need to rush facilities. you can let the avatar project max out, then it'll give you 2 months to reduce progress. essentially you can ignore the avatar project until the bar is full and do the first blacksite + early avatar project missions with a fully geared megasquad vs. rushing it b/c you're afraid of the progress bar filling and losing b/c you're under prepared

  28. 11 months ago
    Anonymous

    EU/EW was very humanity frick yeah, and just a lot cooler. I don't know really know how to articulate it but nu-xcom 2's vibe just didn't work for me. Everything about EW ruled. Just something as small as that first cutscene of an interceptor shooting down a UFO (which may as well have been humanity's best aircraft taking down an alien honda civic) with everyone in the control room clapping and cheering gets me rock hard. But xcom 2 was just gay.

    • 11 months ago
      Anonymous

      For me it was when I build my first firestorm going toe to toe with an alien battleship after having to constantly monitor interceptors was cool as frick, shame the ground mission kept crashing.

  29. 11 months ago
    Anonymous

    Ill give you the benefit of the doubt and agree on XCOM 2 sucking but WOTC wqs so much better just like EU was meh but EW was a vast improvement. The additions to the story as well as the new hero classes made a lot of the levels very fun. Dealing with The Chosen at times was very annoying but later on it would make you feel great whenever you killed them during a mission and inevitably on their home base.

  30. 11 months ago
    Anonymous

    Are you moronic? It's great.

  31. 11 months ago
    Anonymous

    Xcom 2 will never be good because to make a properly balanced game with turn timers you need to hand create the levels. I've had mission in 2 where there was not enough turns to get to the objective, even when sprinting there the whole way and avoiding enemies. All due to awful RNG level design. It's extremely fricking shit, I don't understand how anyone could defend it

    • 11 months ago
      Anonymous

      >I've had mission in 2 where there was not enough turns to get to the objective
      The only time I've ever failed a mission due to the timer was when I thought my specialist could hack the objective and took more time than I needed as a result. I always had enough time to reach objectives even while playing fairly cautiously. Maybe in the base game since I heard the timers were stricter and it was buggier but I doubt you genuinely couldn't reach an objective in time in WoTC and, that even if you were just that unlucky or happened across a glitch, that it constitutes normal gameplay for you.

  32. 11 months ago
    Anonymous

    >xcom 2 is too hard!!!
    buy battle scanners morons

  33. 11 months ago
    Anonymous

    What I find more amusing is how new TBT try to fix nuCOM problems by adding time units or ballistics but they fail miserably, like Phoenix Point or Project Haven.
    Solomon was right.

  34. 11 months ago
    Anonymous

    >small studio makes a game that becomes a smash hit
    >"We need to make the sequel more of the same but as different as possible so people don't think we're just making more of the thing they liked"
    >replace all the good things with stupid idiot mechanics to make it different
    Many such cases.

  35. 11 months ago
    Anonymous

    playing LWOTC for the first time any tips? what should i build first? whats the best team composition? witch chosen should i kill first? what research order

  36. 11 months ago
    Anonymous

    I just wish I could have the character pool feature in EW. After having all my characters show up throughout the campaign in 2, it's hard to look forward to going back to turning randoms into someone else every time I play.

  37. 11 months ago
    Anonymous

    >Why is this game so appallingly bad?
    It's not TftD, simple as.

  38. 11 months ago
    Anonymous

    Anyone has a mod jam+ mega?

    there is no way to download collections anymore without owning the game on steam and the discord gays blocked the server for not verified users. Also Gog version of the game is aids to mod

  39. 11 months ago
    Anonymous

    The only thing I really hated about XCOM 2 was the mothership mechanic instead of being able to build bases. Also the tech tree feels really small compared to what I remember from OG Ufo games.

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *