WHY IS THIS GAME SO FRICKING HARD?

WHY IS THIS GAME SO FRICKING HARD?

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  1. 1 year ago
    Anonymous

    IIRC bosses have a FRICKTON of health for no good reason.

    • 1 year ago
      Anonymous

      Better than Superstar Saga where most bosses die in like 3 turns or less.

      • 1 year ago
        Anonymous

        Not really, those bosses were super simple so the fact they didn't overstay the welcome was good, only complicated fight was Cackletta's soul.
        Final boss was a fricking slog holy shit that was long

    • 1 year ago
      Anonymous

      Probably because copy flower exists

  2. 1 year ago
    Anonymous

    >be moronic kid
    >didn't know i could move the bonus roulette to different stats so i only had a shit ton of HP
    >started getting raped by everything by the time i got to the volcano area
    >reset the game and never pick it up again for years

    • 1 year ago
      Anonymous

      Same thing with me and Superstar Saga but I actually beat the game a few times that way. I kind of missed how long it took to beat bosses and the necessity of using items once I figured out I could pump other stats.

    • 1 year ago
      Anonymous

      What’s stache? Luck?

      • 1 year ago
        Anonymous

        yes

      • 1 year ago
        Anonymous

        Luck and males shops cheaper

      • 1 year ago
        Anonymous

        sex appeal

      • 1 year ago
        Anonymous

        If I recall it unlocks chance based additional combos to bro moves or something.

    • 1 year ago
      Anonymous

      I can see anon leveling up and being like
      "PLS anything but health, anything but health"
      "health"
      "this shit must be bugged"
      Worst thing is the more you level up one stat the lower the numbers you can get become, so you didn't really had that much more hp then a normal gameplay

    • 1 year ago
      Anonymous

      Chugga? Is that you?

    • 1 year ago
      Anonymous

      Lmao same

    • 1 year ago
      Anonymous

      I'm so glad I'm not the only dipshit that did this

    • 1 year ago
      Anonymous

      Same here.

      And that's why Paper Mario is better.

      • 1 year ago
        Anonymous

        Paper Mario is better because you're moronic? Checks out.

    • 1 year ago
      Anonymous

      Yep that was me too.

    • 1 year ago
      Anonymous

      same here. Bowser+Jr. fight was the first time I started to get raped. Somehow managed to power through but never beat the final boss.

  3. 1 year ago
    Anonymous

    I don't recall that female koopa.

    • 1 year ago
      Anonymous

      wasnt she in the desert? or was that the first game?

  4. 1 year ago
    Anonymous

    Bros. Items. When you get Mix Flowers, any semblance of difficulty is over.

  5. 1 year ago
    Anonymous

    play the EU version, they accidentally bloated the boss HP for no reason in the murican one

  6. 1 year ago
    Anonymous

    >press mix flower
    >wipe normal battle in one turn
    >press copy flower
    >wipe boss in one turn
    wow so hard

    • 1 year ago
      Anonymous

      You don't get either of these until very late in the game, though to be fair I don't think any of the bosses beyond the Princess Shroob gauntlet is hard, they're all just too durable yet havy easy attack patterns

  7. 1 year ago
    Anonymous

    I like to evenly level all my stats in these games. Focusing on just POW and BP (not Partners in Time obviously) makes the games way too easy.

  8. 1 year ago
    Anonymous

    i will forever be mad

    • 1 year ago
      Anonymous

      Alphadream honestly deserved bankruptcy if this most obvious premise for a game in the world legitimately never even occurred to them.

      • 1 year ago
        Anonymous

        They deserved bankruptcy because their games were increasingly becoming fetish shit.

        • 1 year ago
          Anonymous

          Oh yeah, all that fetish shit in Dream Team and Paper Jam.

        • 1 year ago
          Anonymous

          The rape scene in Paper Jam was a bridge too far, yeah.

        • 1 year ago
          Anonymous

          >that one pooping scene in Dream Team

        • 1 year ago
          Anonymous

          for me it was the anal vore scene

        • 1 year ago
          Anonymous

          They deserved bankruptcy because they decided to pump out remakes on a dead console when the Switch was already out and had a huge install base

          Imagine how well a M&L collection of the first 3 games would have sold

          • 1 year ago
            Anonymous

            HD development raped them to death, which is also true of the majority of Nintendo's mausoleum of dead IPs. They basically only have a few real development teams and their cash cow franchises take up all of them on a dedicated schedule. That's why you're never getting another F-Zero/Kid Icarus/Wario Land/etc. until they get their own dedicated studio like Kirby has HAL and Metroid finally has those Spaniards. As for Alphadream, they simply weren't equipped to make HD games, so they tried to survive on remakes and asset reuse before succumbing.

        • 1 year ago
          Anonymous

          Oh yeah, all that fetish shit in Dream Team and Paper Jam.

          Ok, I get the entirety of BiS since that was just furry vore and weight gain, but why Dream Team and Paper Jam?

    • 1 year ago
      Anonymous

      Alphadream honestly deserved bankruptcy if this most obvious premise for a game in the world legitimately never even occurred to them.

      Never got the appeal of this. Would much rather new and unique stuff, unless the wario bros are meant to be alternate protags like how bowser was.

    • 1 year ago
      Anonymous

      Those designs for Wario and Waluigi are bad and its a little difficult to think of a premise for the game. It's difficult to find explanations for why Wario and Waluigi would be working with Mario and Luigi. For Bowser, you have options. He could be tricked into it, it could be within the interest of his kingdom, he might just be really mad against a greater enemy, could be anything. But Wario isn't really a hero and Waluigi doesn't have enough development. Can't really imagine why Wario would need to go on an adventure other than scoundrel or executive reasons. It would be cool though. Maybe if the pair had their own wacky adventure outside of the Mario Bros., I could see it. It's fun to think of moves and properties for them. They'd have to be more unique individually than Mario and Luigi.

      • 1 year ago
        Anonymous

        Anon we're talking about a Mario game, it's not like you need some deep grounded reason as to why Mario and Luigi would have to team up with Wario and Waluigi. Just have Mario and Luigi chase after an evil dude that's causing trouble to the mushroom kingdom and have the same evil dude steal a magical gem/artifact Wario and Waluigi were looking for or some bullshit like that and the two couples have a common enemy to team up against.

  9. 1 year ago
    Anonymous

    I always go full stache.

    • 1 year ago
      Anonymous

      how much stache do you need to make princess shroobs lust for italian men overwhelm her lust for conquest?

    • 1 year ago
      Anonymous

      For me, it's full Stache for Luigi and full Power for Mario.

    • 1 year ago
      Anonymous

      For me, it's full Stache for Luigi and full Power for Mario.

      For me, it's a mix of POW and Stache for Mario and Luigi.

  10. 1 year ago
    Anonymous

    Having to control four playable characters simultaneously makes learning new moves feel like a punishment for progressing. Traversing the overworld and dealing with tougher foes just becomes more and more tedious the more convoluted and tedious inputs you're expected to throw on the pile.

  11. 1 year ago
    Anonymous

    >be rpg
    >have hub world that takes you to other disconnected levels in a linear fashion.
    dropped

    • 1 year ago
      Anonymous

      Strangely enough Superstar Saga was the only M&L game that had an overworld or a sense of exploration.

  12. 1 year ago
    Anonymous

    To compensate for the game having no content. As a kid I was so disappointed that there was fricking nothing to do in the world aside from digging up a few holes. These levels felt so dead coming from TTYD.

  13. 1 year ago
    Anonymous

    haven't played it in a while but i remember cheesing it pretty easily with the bean system and spamming bro attacks every turn

  14. 1 year ago
    Anonymous

    >hard
    How the frick can it give you trouble? I cleared everything first try. Didn't even die once. I did have trouble figuring out the patterns of enemies in the castle though.

  15. 1 year ago
    Anonymous

    i'll miss the old mario rpgs

    • 1 year ago
      Anonymous

      Oh yeah, all that riveting gameplay walking back and forth the same fricking corridors for hours.

      • 1 year ago
        Anonymous

        Shh don't tell the paper mario gays this, they don't want you to know half of TTYD is spent backtracking

        • 1 year ago
          Anonymous

          >muh backtracking
          Nobody cares. Limited level design is a TTYD flaw, backtracking barely matters on the big picture. TTYD is still the best Mario RPG though.

      • 1 year ago
        Anonymous

        That’s TTYD.
        64 chads don’t have to deal with that outside of Flower Fields

        • 1 year ago
          Anonymous

          TTYD isn't back and forth usually, but more like a straight line sadly. Except in dungeons, which are pretty decent.

    • 1 year ago
      Anonymous

      play sparks of hope

      • 1 year ago
        Anonymous

        Is sparks of hope actually pretty good?

        • 1 year ago
          Anonymous

          no, but play it anyways

        • 1 year ago
          Anonymous

          it's fantastic yeah, it took a lot of inspiration from the RPG games for the overworld

        • 1 year ago
          Anonymous

          Difficulty is all over the place at times but it's fun.
          The spark required minibosses will rape you and are the true test to see if you know what you're doing.

  16. 1 year ago
    Anonymous

    I liked that one more than Bowser's Inside Story

  17. 1 year ago
    Anonymous

    TTYD has literally zero backtracking.

    • 1 year ago
      Anonymous

      You backtrack every time you place a crystal star in the Thousand-Year Door to update the map.
      Also General White.

      • 1 year ago
        Anonymous

        NTA but while TTYD does have backtracking its not uncommon for RPGs. Even M&L is no stranger to that, between the palace in PiT or some parts of SSS.
        Only General White is really badly done.
        Weird how Color Splash never gets shit for making you replay a few of its levels entirely again for progression

        • 1 year ago
          Anonymous

          Color Splash doesn't get shit for that because that's relatively minor compared to the other flaws the game has.

          • 1 year ago
            Anonymous

            Fair enough, the combat is abysmal

        • 1 year ago
          Anonymous

          I know RPG's have backtracking usually, but that seems irrelevant. That anon said it has "literally zero" backtracking. He's mistaken, that's all.

      • 1 year ago
        Anonymous

        >You backtrack every time you place a crystal star in the Thousand-Year Door to update the map.
        Doesn't really count.

        Chapter 4 has better examples of what backtracking is and isn't:
        >going back to the village the first time as shadow Mario doesn't count, since you have to fight solo which is an added challenge and changes everything. Plus Doopliss appears again at the end
        >going back to the Church isn't backtracking since you get to try out your new partner and explore a new area
        >going back to the village and then the Church again is backtracking since it adds nothing

        See?

        General White isn't exactly backtracking since it's more of a joke and a way to get you to use the shortcuts and see that you've unlocked those. Also lets you speak to previous npcs and check on areas you've saved earlier. Is it a chore? Yeah, definitely, the joke probably overstayed its welcome. But I wouldn't exactly put it in the "backtracking" category.

        • 1 year ago
          Anonymous

          >Doesn't really count.

          • 1 year ago
            Anonymous

            Not moving goalposts, and not the anon who said TTYD doesn't have backtracking. What I'm saying is that the return trip at the end of a chapter has value and meaning. It's not just padding, it's actually a breather and a build up. The last trip to the village/church in chapter 4, however, adds nothing except padding, that's what I'd call backtracking.

    • 1 year ago
      Anonymous

      GUFFAW

  18. 1 year ago
    Anonymous

    It wasn't? It wasn't brain-dead but it wasn't exactly difficult either.
    What are you stuck at OP?

  19. 1 year ago
    Anonymous

    The NA version amped up all the enemy HP. I think the EU and Japanese versions have weaker enemies.

  20. 1 year ago
    Anonymous

    I remember thinking this was hard as frick as a kid and never beat it. I should hack my 3DS and download it prob.

  21. 1 year ago
    Anonymous

    my main problem with TTYD is the level design, I could blame it on backtracking but honestly I'll just blame it on meh design, the gimmicks are cute and all but doesn't make for exciting gameplay.
    Prefer the simple approach of the original game.

    • 1 year ago
      Anonymous

      64 is more balanced but TTYD has the greatest substories and setpieces. I like 64's neat levels and stuff like Toad Town interacting with the Shy Guys Toy Box, but in the end what I'm going to remember is stuff like pic. Not to say gameplay doesn't matter but the difference isn't big enough to make or break the feeling of adventure which is what I'll remember Paper Mario for.

      • 1 year ago
        Anonymous

        this but with sparks of hope, bowser's inside story and dream team

        • 1 year ago
          Anonymous

          The Mario&Luigi games are a bit too wacky for my tastes but I still like them

      • 1 year ago
        Anonymous

        Same. TTYD has some "objective flaws" like some chapter having backtracking and the movement being slower but it is overall more distinct and epic. I don't think I unironically felt as hyped in a video game ever as the first time I did glitz pit as the great gonzales. Shit like that makes the game.

        • 1 year ago
          Anonymous

          Basically this. I'm sure there are more complex and thorough RPG games than Paper Mario (Bug Fables is one btw) but almost none that come close to this level of hype. To this day, I still get this "TTYD... home..." feeling, which I don't think I really get anywhere else, at least not as much

          • 1 year ago
            Anonymous

            >Rogueport... home....

            • 1 year ago
              Anonymous

              Frick you, it hurts. In a good way.

              I've somehow never played any Paper Mario please don't bully me. Which ones should I get around to right now and are there any ones I should skip?

              64 and TTYD like anon said. 64 is more generic but still charming, TTYD has more features and a much better story but is less polished.

  22. 1 year ago
    Anonymous

    It is ? I don't remember. I remember beating it without too much resistance. I remember the very last boss being a bit challenging but thats all.

  23. 1 year ago
    Anonymous

    I've somehow never played any Paper Mario please don't bully me. Which ones should I get around to right now and are there any ones I should skip?

    • 1 year ago
      Anonymous

      Play Paper Mario 64 and Paper Mario TTYD. Skip all the rest. Super Paper Mario aint as bad so it is optional. But also not like the first two.

    • 1 year ago
      Anonymous

      First 3 are a must, even if Super Paper Mario is a bit of a wildcard.
      Sticker Star and Color Splash are easy skips, Origami King is worth considering for a blind playthrough.

      • 1 year ago
        Anonymous

        >Super
        >a must

        • 1 year ago
          Anonymous

          For a first time playthrough I think its a really interesting game, even if I couldn't blame anyone for hating since its so all over the place

          • 1 year ago
            Anonymous

            The issue with Super is how small it feels. I didn't feel an adventure in it just like in 64 and TTYD, despite the story playing it up way more

            • 1 year ago
              Anonymous

              Might because of the segmented levels and lack of a proper overworld, I feel similarly about it.

    • 1 year ago
      Anonymous

      Don't play Origami King, it has nothing other than admittedly nice visuals

    • 1 year ago
      Anonymous

      Play: Paper Mario 64, TTYD, Super Paper Mario
      Skip: Sticker Star, Color Splash, Origami King

      • 1 year ago
        Anonymous

        perfect

    • 1 year ago
      Anonymous

      don't play anything after ttyd, super is a shitty platformer that's best experienced through youtube

    • 1 year ago
      Anonymous

      First 3 in release order.

    • 1 year ago
      Anonymous

      64 and TTYD are absolute musts
      Super has writing quality, but different not terrible gameplay.
      Sticker Star is bad across the board
      Color Splash and Origami King has terrible gameplay, but fun dialogue frick you I liked it

  24. 1 year ago
    Anonymous

    TOK is worth playing, skip all the other nu-PMs, which includes SPM. It has the best OST by far.

    • 1 year ago
      Anonymous

      >TOK is worth playing
      Lol. Even SPM is better. TOK not only has trash gameplay like SPM but it also has trash writing on top of that.

      don't play anything after ttyd, super is a shitty platformer that's best experienced through youtube

      Based

    • 1 year ago
      Anonymous

      >TOK is worth playing
      It really, really isn't. It's literally the same exact shit as color splash, some horrible story with overuse of wacky humor to make up for lack of any actual characters. Gameplay is dogshit too.

  25. 1 year ago
    Anonymous

    Game is fun but sucks to emulate because the lag fricking over timing attacks.

  26. 1 year ago
    Anonymous

    >Mario & Luigi thread dissolves into Paper Mario cancer
    Every time.
    I'm so tired.

    • 1 year ago
      Anonymous

      Discuss M&L more then

  27. 1 year ago
    Anonymous

    When are we getting Super Mario RPG 2, Super Mario RPG: Heavensward, and Super Mario RPG Crisis Core?

  28. 1 year ago
    Anonymous

    >New M&L never ever
    >rom hacks never ever

  29. 1 year ago
    Anonymous

    is dream team fun, I only remember the tutorials

  30. 1 year ago
    Anonymous

    It wasn't hard, it was really fulll gone bloat HP in the end of the game

  31. 1 year ago
    Anonymous

    Is any of the M&L 3D remakes worth playing?

    • 1 year ago
      Anonymous

      >Is any of the M&L 3D remakes worth playing?
      No, they are inferior to the original in every way.

    • 1 year ago
      Anonymous

      superstar dx makes the boss fights not piss easy, plus some other QOL changes. Don't listen to boomer homosexuals like

      >Is any of the M&L 3D remakes worth playing?
      No, they are inferior to the original in every way.

  32. 1 year ago
    Anonymous

    So how did the Shroobs employ Shy Guys, Bob-ombs, Para-Starlows, and wood-armed robotic whateverthefricks? Wasn't there a language barrier for at least the first two?

    • 1 year ago
      Anonymous

      Violence is a universal language

  33. 1 year ago
    Anonymous

    Are you moronic? I beat that shit when I was 12.

  34. 1 year ago
    Anonymous

    >he didn't play the remake that brings boss hp to its JP amount

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