Ah, we all thought this was the future of the franchise back then. People were even worried it would have changed the franchise too much. Oh, we were so wrong.
Should have been avaible on console from the start instead of an arcade exclusive.
By the time they released it globally, the novelty had already faded away.
Shadow Mewtwo rocks btw.
I'm glad it isn't. I hope they never make another one unless they properly fucking represent the franchise. The roster is an embarrasment and a disgrace, the devs should be shamed and put out on the streets for being such miserable, lazy, talentless fucks.
>my favorite shitmon isn’t in the game so like a raging manchild, I’m going to blame 99% of the dev team that had nothing to do with picking the roster
Speaking as somebody who plays competitively, it actually DID sell decently well and the scene has stayed sizable longer then a lot of other not-very-popular fighting games, especially considering it's only on Nintendo consoles.
But for why it was not a HUGE success:
>took2 years from it's first tease before release, lost momentum and it came out at the end of the Wiiu's lifepsan >advertised as a casual arena fighter, so the FGC dismissed it, when it WAS a traditional competitive fighter, which alienated casuals >inherent small cross section of fighting game and pokemon fans, casuals wanting loads of characters rather then deep gameplay >Nintendo barely advertised it, basically only putting out a single trailer for it's announcement >At Evo, got screwed over by Smash running overtime, so Pokken ran over, which led to other people blaming Pokken, and it was so new that nobody knew how to deal with zoning which led to it looking slow and too keepaway heavy >TPCI/Nintendo didn't support many third party majors/dropped third party world qualifiers, when TPCI DID stream events, they were on a seperate Pokken tiwtch, not the main Pokemon one >was up against marvel for the bonus slot in 2017 evo, and would have easily won the spot if it was up against anything else, since it was a full 50k dollars ahead of the third place winner >held back DLC/some patches for the switch release, so many didn't stick around with the game >when the switch version was announced, they focused the entire direct on it when people were expecting a mainline switch announcement, so everybody was mad as fuck at DX for hogging the spotlight >DX seems like it'd be supported thanks to Nintendo VS but then they didn't even post footage from their promo event at PAX or the character trailers from the japanese channel >Evo japan treated it as a side event even though it was officially run and was on the main stage >Made aegislash/blastoise paid DLC, and relatively expensive at that
I think it could have been a lot more successful if:
1. They were more up front about it being a competitive fighter, and leveraged that in marketing, and explained the mechanics more. The fucking tutorial doesn't even explain how phase shifting/the PSP guage works or that the game has height states
2. In line with that, try to use it to teach people to enjoy fighting games, and tie that in with more casual content/marketing: Imagine Pokemon Stadium style minigames that teach combo timing, reacting to mixups, etc.
3. Better support and advertisement/coverage of third party competitive FGC events.
It was abandoned by its devs. For a multplayer fighting game thats basically suicide. I've been enjoying playing the arcade port on my PC though.
I'd be really interested in knowing what you use to emulate the arcade version and where you get the files. As I said, I play competitively and I'd be really interested in getting my hands on it since it has some higher fidelity assets, would be cool for some community modding efforts or just to look at
That being said the arcade version lacks DX's content so if you enjoy the game you should try to check that out
This.
It just have shillmons that Gamefreak thought normies would throw money for
my favorites aren't on the roster
Limited roster
I'm glad it isn't. I hope they never make another one unless they properly fucking represent the franchise. The roster is an embarrasment and a disgrace, the devs should be shamed and put out on the streets for being such miserable, lazy, talentless fucks.
I legit don't get seething about the rosters.
Yes, you have the obligatory shillmons like Pika, Lucario, Zard, and Mewtwo, but you also have other Popular mons like Blaziken, Garchomp, Gardevoir, Gengar, more niche favorites like Weavile, Scizor, Machamp, and Aegislash, some complete oddball picks like Chandelure and Croagunk (who also is an anime fan pick like Braxien), you have Suicuine and Darkrai as the most popular non Kaiju legendaries, and ever gen was represented, as was almost every type, and you have objectmons, quadrapeds, chibi/animal mons, etc, not just humanoids.
The only flaw with the roster I can think of is just that it didn't have even more characters: The actual choices I think are almost perfect, aside from Libre should have been Hawlucha
Not the anons complaining about the roster, I really couldn't care less for a fighting game as gameplay takes precedence, but the roster does really lack any actual oddballs. You say Chandelure and Croagunk, but that's the single most popular Gen 5 mon and a very popular Gen 4 mon that is memed across all media. Neither one feels like "Oh, wow! This is in the game?" but more so "yeah that makes sense"
Take a look at Unite for example. That game launched with fucking Crustle and that was hype as fuck, people love seeing the weird picks like Dodrio and Trevenant and what not. There's a lot of complaints this year because the game's basically just been adding Eevees, legendaries, starters and Chandelure.
Obviously a game with a limited roster is gonna prioritize popularity and widespread appeal to get as many people playing as possible, but it's undeniable that you also need to do something out there that gets people talking about it.
I think you're idea of what an oddball is is being skewed by being a big fan of the series.
Yes, to complete hardcore Pokemon fans, Chandelure may not be a complete oddball pick but it's still not a shillmon, a vert popular pokemon, and to anybody else, even people who are moderate fans of the series she is. I've watched almost every piece of Pokken content that exists on Youtube and the amount of people suprised and happy that such a "niche pick" is in is pretty high.
I'd also say that if your bar has Chandelure as being a popular pick rather then an oddball one, then your idea of an oddball pick would be something that's more "something people don't actually like", which is obviously a risky proposition. In the context of Unite, I think it can get away with that a bit more because it has a larger roster and the medium/genre has a wider reach.
Answer me this, gay:
If the game does not appeal to Pokemon fans with its limited roster,
And the game does not appeal to Tekken fans with its arena combat,
Then who the fuck does it appeal to? Who was it made for other than the absolute bottom of the barrel Pokemon fellaters who will buy anything with a Pikachu on it?
You can make a Pokemon x Tekken game that betrays the Pokemon fanbase, and you can make a Pokemon x Tekken game that betrays the Tekken fanbase, but it can’t do both in one fell swoop and expect to succeed.
>Then who the fuck does it appeal to?
People that actually like video games.
>who the fuck does it appeal to
People that like fighting games with good balance and good gameplay
You absolute fucking retard
It plays nothing like Tekken: Tekken has limb based attack buttons, juggle based combos, has plane based 3d movement, etc. Pokken has lights and heavies, link based combos, and is entirely 2d in the 2d phase and has more Gundam vs style movement in the 3d phase.
Pokken is if anything most comparable to Street Fighter.
As far as why it doesn't appeal to SF or other traditional 2d fighter players, that's more an issue of the game being poorly marketed and it's mechanics poorly explained, I think. The game IS a traditional, competitive 2d fighter: Characters have unique movelists and inputs, there's multiple attack buttons, focus attacks and FADC, cancels, just-frames, a height system; concepts like oki, footsies, neutral, resets, etc are all applicable, and so on.
The problem is just that is not apparent in trailers, and even when actually playing, how the whole phase shift mechanic functions and how it handles attack heights isn't obvious
If the game does not appeal to Pokemon fans with its limited roster,
And the game does not appeal to Tekken fans with its arena combat,
Then who the fuck does it appeal to? Who was it made for other than the absolute bottom of the barrel Pokemon fellaters who will buy anything with a Pikachu on it?
You can make a Pokemon x Tekken game that betrays the Pokemon fanbase, and you can make a Pokemon x Tekken game that betrays the Tekken fanbase, but it can’t do both in one fell swoop and expect to succeed.
>Then who the fuck does it appeal to?
People that actually like video games.
>who the fuck does it appeal to
People that like fighting games with good balance and good gameplay
You absolute fucking retard
cont:
Pokken for example uses attack heights for moves to bypass and punish each other during their active frames rather then to bypass and punish blocks: So if you're expecting it to work as it does in SF then nit may not be clear Pokken even has heigfhts unless you test out a move of X height vs one of Y height and see X move i-frames through it and punishes it, and even then you might think that's just a property of that one move instead of a broader system that almost every move in the game is a part of.
Again, the in game tutoiral/movelists don't mention height AT ALL even though it's a system in the game. Same for how phase shifts are triggered, so a lot of people assume it's outside of the player's control when in reality it's a resource mangement mechanic that also acts as a anti-infiniter system and a forced return to neutral, and you can alter your combo routes and move choices up to shift faster or slower, and that also discourages flowcharting and encourages more combo expression and risk-reward in what combo routes you use, etc.
The problem is just the game was marketed as if it was a casual arena fighter when it's not, and even in game it seems scared of talking about it's more depth-filled systems and mechanics.
Pokken for example uses attack heights for moves to bypass and punish each other during their active frames rather then to bypass and punish blocks: So if you're expecting it to work as it does in SF then nit may not be clear Pokken even has heigfhts unless you test out a move of X height vs one of Y height and see X move i-frames through it and punishes it, and even then you might think that's just a property of that one move instead of a broader system that almost every move in the game is a part of.
Again, the in game tutoiral/movelists don't mention height AT ALL even though it's a system in the game. Same for how phase shifts are triggered, so a lot of people assume it's outside of the player's control when in reality it's a resource mangement mechanic that also acts as a anti-infiniter system and a forced return to neutral, and you can alter your combo routes and move choices up to shift faster or slower, and that also discourages flowcharting and encourages more combo expression and risk-reward in what combo routes you use, etc.
The problem is just the game was marketed as if it was a casual arena fighter when it's not, and even in game it seems scared of talking about it's more depth-filled systems and mechanics.
Could you say it was too ambitious for its own good?
I mean, maybe in the sense that the phase shift mechanic and the way it handles attack heights is pretty experimental compared to most other traditional fighters, and that may have turned people off
But I really think those wouldn't have been as big a turn off if the game explained them and the advertising did as well: More then people not liking those mechanics, a lot of people didn't even realize the game had attack heights and/or that it was mostly a 2d fighter with just a very experimental anti-infinite and anti-flowcharting mechanic.
I'm sure they still would have turned off SOME players, but I think people not realizing those mechanics were they or how they worked was a bigger or as big an issue.
And other then those mechanics, I don't think it's a particuilarly ambitious game. It's well designed, well balanced, etc, but not especially huge in scope or anything.
I think it could have been a lot more successful if:
1. They were more up front about it being a competitive fighter, and leveraged that in marketing, and explained the mechanics more. The fucking tutorial doesn't even explain how phase shifting/the PSP guage works or that the game has height states
2. In line with that, try to use it to teach people to enjoy fighting games, and tie that in with more casual content/marketing: Imagine Pokemon Stadium style minigames that teach combo timing, reacting to mixups, etc.
3. Better support and advertisement/coverage of third party competitive FGC events.
[...]
I'd be really interested in knowing what you use to emulate the arcade version and where you get the files. As I said, I play competitively and I'd be really interested in getting my hands on it since it has some higher fidelity assets, would be cool for some community modding efforts or just to look at
That being said the arcade version lacks DX's content so if you enjoy the game you should try to check that out
[...]
[...]
[...]
[...]
I legit don't get seething about the rosters.
Yes, you have the obligatory shillmons like Pika, Lucario, Zard, and Mewtwo, but you also have other Popular mons like Blaziken, Garchomp, Gardevoir, Gengar, more niche favorites like Weavile, Scizor, Machamp, and Aegislash, some complete oddball picks like Chandelure and Croagunk (who also is an anime fan pick like Braxien), you have Suicuine and Darkrai as the most popular non Kaiju legendaries, and ever gen was represented, as was almost every type, and you have objectmons, quadrapeds, chibi/animal mons, etc, not just humanoids.
The only flaw with the roster I can think of is just that it didn't have even more characters: The actual choices I think are almost perfect, aside from Libre should have been Hawlucha
It was abandoned by its devs. For a multplayer fighting game thats basically suicide. I've been enjoying playing the arcade port on my PC though.
also fuck it, if the thread 404s berfore you can reply, email me the details about getting the arcade version running on PC
I think it could have been a lot more successful if:
1. They were more up front about it being a competitive fighter, and leveraged that in marketing, and explained the mechanics more. The fucking tutorial doesn't even explain how phase shifting/the PSP guage works or that the game has height states
2. In line with that, try to use it to teach people to enjoy fighting games, and tie that in with more casual content/marketing: Imagine Pokemon Stadium style minigames that teach combo timing, reacting to mixups, etc.
3. Better support and advertisement/coverage of third party competitive FGC events.
[...]
I'd be really interested in knowing what you use to emulate the arcade version and where you get the files. As I said, I play competitively and I'd be really interested in getting my hands on it since it has some higher fidelity assets, would be cool for some community modding efforts or just to look at
That being said the arcade version lacks DX's content so if you enjoy the game you should try to check that out
[...]
[...]
[...]
[...]
I legit don't get seething about the rosters.
Yes, you have the obligatory shillmons like Pika, Lucario, Zard, and Mewtwo, but you also have other Popular mons like Blaziken, Garchomp, Gardevoir, Gengar, more niche favorites like Weavile, Scizor, Machamp, and Aegislash, some complete oddball picks like Chandelure and Croagunk (who also is an anime fan pick like Braxien), you have Suicuine and Darkrai as the most popular non Kaiju legendaries, and ever gen was represented, as was almost every type, and you have objectmons, quadrapeds, chibi/animal mons, etc, not just humanoids.
The only flaw with the roster I can think of is just that it didn't have even more characters: The actual choices I think are almost perfect, aside from Libre should have been Hawlucha
>I've been enjoying playing the arcade port on my PC though.
How?
Google "Teknoparrot". Its a program that allows you to run certain PC-based Arcade titles natively on Windows. The neat thing is that it isn't really emulation, its just performing decryption shit/providing APIs for gamepads.
If you want to download Pokken just google "Pokken Tournament Teknoparrot" and you'll usually find relevant results and tutorials
If the game does not appeal to Pokemon fans with its limited roster,
And the game does not appeal to Tekken fans with its arena combat,
Then who the fuck does it appeal to? Who was it made for other than the absolute bottom of the barrel Pokemon fellaters who will buy anything with a Pikachu on it?
You can make a Pokemon x Tekken game that betrays the Pokemon fanbase, and you can make a Pokemon x Tekken game that betrays the Tekken fanbase, but it can’t do both in one fell swoop and expect to succeed.
Okay, and how many of those people are looking at this game? They could make Hello Kitty x Sherlock Holmes be one of the best games of all time, no one’s gonna play it if it has no appeal for Hello Kitty fans or Sherlock Holmes fans. Pretty simple syllogism.
[...]
Has nothing to do with which characters they added it, it has to do with how few characters they added. My complaint about the limited roster would be completely nullified even if it was populated exclusively with the 50 most popular Pokemon. The concept of a Pokemon fighting game lends itself to a large roster, not a limited one. I could give a fuck who’s on the roster, a ~20 Mon roster is just visually embarrassing, there’s a THOUSAND Pokemon, a Pokemon fighting game needs 50 fighters minimum.
>who the fuck does it appeal to
People that like fighting games with good balance and good gameplay
You absolute fucking retard
Real massive market right there, no wonder Pokken was a massive hit. Autistic fighting game fans will always flock to a game with solid mechanics, that doesn’t make it a game with market appeal lol.
I think you're idea of what an oddball is is being skewed by being a big fan of the series.
Yes, to complete hardcore Pokemon fans, Chandelure may not be a complete oddball pick but it's still not a shillmon, a vert popular pokemon, and to anybody else, even people who are moderate fans of the series she is. I've watched almost every piece of Pokken content that exists on Youtube and the amount of people suprised and happy that such a "niche pick" is in is pretty high.
I'd also say that if your bar has Chandelure as being a popular pick rather then an oddball one, then your idea of an oddball pick would be something that's more "something people don't actually like", which is obviously a risky proposition. In the context of Unite, I think it can get away with that a bit more because it has a larger roster and the medium/genre has a wider reach.
[...]
[...]
[...]
It plays nothing like Tekken: Tekken has limb based attack buttons, juggle based combos, has plane based 3d movement, etc. Pokken has lights and heavies, link based combos, and is entirely 2d in the 2d phase and has more Gundam vs style movement in the 3d phase.
Pokken is if anything most comparable to Street Fighter.
As far as why it doesn't appeal to SF or other traditional 2d fighter players, that's more an issue of the game being poorly marketed and it's mechanics poorly explained, I think. The game IS a traditional, competitive 2d fighter: Characters have unique movelists and inputs, there's multiple attack buttons, focus attacks and FADC, cancels, just-frames, a height system; concepts like oki, footsies, neutral, resets, etc are all applicable, and so on.
The problem is just that is not apparent in trailers, and even when actually playing, how the whole phase shift mechanic functions and how it handles attack heights isn't obvious
ran out of space
Don’t tag me without reading my comment you gay gay, your autistic manifesto doesn’t apply to me
I did read your post: You compared it to tekken and brought up the notion of it being an attempt to appeal to tekken fans, I pointed out it's not trying to be like tekken and Street Fighter is the better comparison
>Okay, and how many of those people are looking at this game?
Who fucking cares? Why do you care so much about what other people think? It's a good game, just play it and have fun.
My main problem with the roster is the lack of rock types.
Every type has at least one character except rock, the disrespect.
Tyranytar would have been a good choice, but his limbs are short and he would have weird proportions like Blastoise.
Maybe Rypherior or Regirock
Autistic people seething about the roster (see this thread). They included every solid fighting game archetype and a bunch of original ones like Empoleon and Aegislash and people STILL bitch that they can't play as their favorite gen 2 boomer nostalgiawhore pick. I blame Smash fags to be honest, rosterfagging originated from there and is absolute cancer.
They should have extended the possibility of having an exclusive shadow form to some of the "regular" pokemon in the roster. The novelty alone would have pushed more people to try it.
But then again, i don't even know how TPC let them design Mewtwo after it was clear they didn't wanted to make more of them after the Orre games.
It's kinda freaky that at first you might think Mewtwo's crystal is just fused into his body, but when you inspect his render closely you notice that shit is straight up lodged into his shoulder, you can even see the skin tears. It's cool
Yeah, it isn't know who made standard and synchro shadow Mewtwo but he did a pretty good job at it. Considering it was probably some Bandai's intern, i doubt we'll ever know.
I think if it came out later in the switch’s lifetime it would’ve gained a lot more attention.
DX came out in 2017 i think. The switch hadn’t really blown up yet like it did in 2020. Now any title released on the switch is a guaranteed hit because of how many drones own the system (this is nice for underrepresented franchises though)
If they made a new character for it or sometbing and discussed it in a pokemon direct, my guess is a lot of casual switch owners who don’t even know that this game exists will try to get it
stages are repetitive circles (yes, theres gameplay differences with the size but on the surface level outside of aesthetic its all the same empty circle), game content is too limited to the same kind of battles and stopped getting any support like updates.
I really enjoyed it, and it made mons feel way more animated and alive and cool. but I wasnt gonna continue playing fight inside circle and nothing else simulator. I think some sort of extra modes and more interesting stage elements + updates introducing more mons and different events (imagine 2v1 coop boss or something) would have helped keep it more fresh. the state it was left in basically has no reason to continue playing it unless you really really liked the game just for the very baseline of its battles and wanted to grind that, which even that has no point as it isnt a large scene with big support or anything.
They were never going to win with the roster choices because you simply can't make that many well fleshed out characters.
I bought it and didn't like the rock paper scissor of grab attack counter and outside of online play the game severely lacked content.
my favorites aren't on the roster
This.
It just have shillmons that Gamefreak thought normies would throw money for
Limited roster
No Gallade No Buy
I can't find the original teaser screencap but the Ryu/Ken parallels with Lucario and Blaziken was kino
This one? I was so hyped when I saw it, the realistic graphics looked so good
Ah, we all thought this was the future of the franchise back then. People were even worried it would have changed the franchise too much. Oh, we were so wrong.
kinda dumb when you think about it
it should've changed the franchise
imagine the main series with battles like pokken
Should have been avaible on console from the start instead of an arcade exclusive.
By the time they released it globally, the novelty had already faded away.
Shadow Mewtwo rocks btw.
It was abandoned by its devs. For a multplayer fighting game thats basically suicide. I've been enjoying playing the arcade port on my PC though.
>I've been enjoying playing the arcade port on my PC though.
How?
One platform fighting game with no new characters and literally nothing to do but fight and dress up your trainer. Basically the same as arms.
I'm glad it isn't. I hope they never make another one unless they properly fucking represent the franchise. The roster is an embarrasment and a disgrace, the devs should be shamed and put out on the streets for being such miserable, lazy, talentless fucks.
>my favorite shitmon isn’t in the game so like a raging manchild, I’m going to blame 99% of the dev team that had nothing to do with picking the roster
They should've kept adding more and more Pokemon to the roster.
Speaking as somebody who plays competitively, it actually DID sell decently well and the scene has stayed sizable longer then a lot of other not-very-popular fighting games, especially considering it's only on Nintendo consoles.
But for why it was not a HUGE success:
>took2 years from it's first tease before release, lost momentum and it came out at the end of the Wiiu's lifepsan
>advertised as a casual arena fighter, so the FGC dismissed it, when it WAS a traditional competitive fighter, which alienated casuals
>inherent small cross section of fighting game and pokemon fans, casuals wanting loads of characters rather then deep gameplay
>Nintendo barely advertised it, basically only putting out a single trailer for it's announcement
>At Evo, got screwed over by Smash running overtime, so Pokken ran over, which led to other people blaming Pokken, and it was so new that nobody knew how to deal with zoning which led to it looking slow and too keepaway heavy
>TPCI/Nintendo didn't support many third party majors/dropped third party world qualifiers, when TPCI DID stream events, they were on a seperate Pokken tiwtch, not the main Pokemon one
>was up against marvel for the bonus slot in 2017 evo, and would have easily won the spot if it was up against anything else, since it was a full 50k dollars ahead of the third place winner
>held back DLC/some patches for the switch release, so many didn't stick around with the game
>when the switch version was announced, they focused the entire direct on it when people were expecting a mainline switch announcement, so everybody was mad as fuck at DX for hogging the spotlight
>DX seems like it'd be supported thanks to Nintendo VS but then they didn't even post footage from their promo event at PAX or the character trailers from the japanese channel
>Evo japan treated it as a side event even though it was officially run and was on the main stage
>Made aegislash/blastoise paid DLC, and relatively expensive at that
ran out of space
cont:
I think it could have been a lot more successful if:
1. They were more up front about it being a competitive fighter, and leveraged that in marketing, and explained the mechanics more. The fucking tutorial doesn't even explain how phase shifting/the PSP guage works or that the game has height states
2. In line with that, try to use it to teach people to enjoy fighting games, and tie that in with more casual content/marketing: Imagine Pokemon Stadium style minigames that teach combo timing, reacting to mixups, etc.
3. Better support and advertisement/coverage of third party competitive FGC events.
I'd be really interested in knowing what you use to emulate the arcade version and where you get the files. As I said, I play competitively and I'd be really interested in getting my hands on it since it has some higher fidelity assets, would be cool for some community modding efforts or just to look at
That being said the arcade version lacks DX's content so if you enjoy the game you should try to check that out
I legit don't get seething about the rosters.
Yes, you have the obligatory shillmons like Pika, Lucario, Zard, and Mewtwo, but you also have other Popular mons like Blaziken, Garchomp, Gardevoir, Gengar, more niche favorites like Weavile, Scizor, Machamp, and Aegislash, some complete oddball picks like Chandelure and Croagunk (who also is an anime fan pick like Braxien), you have Suicuine and Darkrai as the most popular non Kaiju legendaries, and ever gen was represented, as was almost every type, and you have objectmons, quadrapeds, chibi/animal mons, etc, not just humanoids.
The only flaw with the roster I can think of is just that it didn't have even more characters: The actual choices I think are almost perfect, aside from Libre should have been Hawlucha
Not the anons complaining about the roster, I really couldn't care less for a fighting game as gameplay takes precedence, but the roster does really lack any actual oddballs. You say Chandelure and Croagunk, but that's the single most popular Gen 5 mon and a very popular Gen 4 mon that is memed across all media. Neither one feels like "Oh, wow! This is in the game?" but more so "yeah that makes sense"
Take a look at Unite for example. That game launched with fucking Crustle and that was hype as fuck, people love seeing the weird picks like Dodrio and Trevenant and what not. There's a lot of complaints this year because the game's basically just been adding Eevees, legendaries, starters and Chandelure.
Obviously a game with a limited roster is gonna prioritize popularity and widespread appeal to get as many people playing as possible, but it's undeniable that you also need to do something out there that gets people talking about it.
I think you're idea of what an oddball is is being skewed by being a big fan of the series.
Yes, to complete hardcore Pokemon fans, Chandelure may not be a complete oddball pick but it's still not a shillmon, a vert popular pokemon, and to anybody else, even people who are moderate fans of the series she is. I've watched almost every piece of Pokken content that exists on Youtube and the amount of people suprised and happy that such a "niche pick" is in is pretty high.
I'd also say that if your bar has Chandelure as being a popular pick rather then an oddball one, then your idea of an oddball pick would be something that's more "something people don't actually like", which is obviously a risky proposition. In the context of Unite, I think it can get away with that a bit more because it has a larger roster and the medium/genre has a wider reach.
It plays nothing like Tekken: Tekken has limb based attack buttons, juggle based combos, has plane based 3d movement, etc. Pokken has lights and heavies, link based combos, and is entirely 2d in the 2d phase and has more Gundam vs style movement in the 3d phase.
Pokken is if anything most comparable to Street Fighter.
As far as why it doesn't appeal to SF or other traditional 2d fighter players, that's more an issue of the game being poorly marketed and it's mechanics poorly explained, I think. The game IS a traditional, competitive 2d fighter: Characters have unique movelists and inputs, there's multiple attack buttons, focus attacks and FADC, cancels, just-frames, a height system; concepts like oki, footsies, neutral, resets, etc are all applicable, and so on.
The problem is just that is not apparent in trailers, and even when actually playing, how the whole phase shift mechanic functions and how it handles attack heights isn't obvious
ran out of space
cont:
Pokken for example uses attack heights for moves to bypass and punish each other during their active frames rather then to bypass and punish blocks: So if you're expecting it to work as it does in SF then nit may not be clear Pokken even has heigfhts unless you test out a move of X height vs one of Y height and see X move i-frames through it and punishes it, and even then you might think that's just a property of that one move instead of a broader system that almost every move in the game is a part of.
Again, the in game tutoiral/movelists don't mention height AT ALL even though it's a system in the game. Same for how phase shifts are triggered, so a lot of people assume it's outside of the player's control when in reality it's a resource mangement mechanic that also acts as a anti-infiniter system and a forced return to neutral, and you can alter your combo routes and move choices up to shift faster or slower, and that also discourages flowcharting and encourages more combo expression and risk-reward in what combo routes you use, etc.
The problem is just the game was marketed as if it was a casual arena fighter when it's not, and even in game it seems scared of talking about it's more depth-filled systems and mechanics.
Could you say it was too ambitious for its own good?
I mean, maybe in the sense that the phase shift mechanic and the way it handles attack heights is pretty experimental compared to most other traditional fighters, and that may have turned people off
But I really think those wouldn't have been as big a turn off if the game explained them and the advertising did as well: More then people not liking those mechanics, a lot of people didn't even realize the game had attack heights and/or that it was mostly a 2d fighter with just a very experimental anti-infinite and anti-flowcharting mechanic.
I'm sure they still would have turned off SOME players, but I think people not realizing those mechanics were they or how they worked was a bigger or as big an issue.
And other then those mechanics, I don't think it's a particuilarly ambitious game. It's well designed, well balanced, etc, but not especially huge in scope or anything.
also fuck it, if the thread 404s berfore you can reply, email me the details about getting the arcade version running on PC
[email protected]
Google "Teknoparrot". Its a program that allows you to run certain PC-based Arcade titles natively on Windows. The neat thing is that it isn't really emulation, its just performing decryption shit/providing APIs for gamepads.
If you want to download Pokken just google "Pokken Tournament Teknoparrot" and you'll usually find relevant results and tutorials
I think the director is now working on Unite, i think the IP is gone.
The roster is weird, we have Charizard, Lucario and Blaziken but not Hitmonlee, Hitmonchan or Scyther?
"Why does the fighting game have a Ryu clone?"
Answer me this, gay:
If the game does not appeal to Pokemon fans with its limited roster,
And the game does not appeal to Tekken fans with its arena combat,
Then who the fuck does it appeal to? Who was it made for other than the absolute bottom of the barrel Pokemon fellaters who will buy anything with a Pikachu on it?
You can make a Pokemon x Tekken game that betrays the Pokemon fanbase, and you can make a Pokemon x Tekken game that betrays the Tekken fanbase, but it can’t do both in one fell swoop and expect to succeed.
>Then who the fuck does it appeal to?
People that actually like video games.
Okay, and how many of those people are looking at this game? They could make Hello Kitty x Sherlock Holmes be one of the best games of all time, no one’s gonna play it if it has no appeal for Hello Kitty fans or Sherlock Holmes fans. Pretty simple syllogism.
Has nothing to do with which characters they added it, it has to do with how few characters they added. My complaint about the limited roster would be completely nullified even if it was populated exclusively with the 50 most popular Pokemon. The concept of a Pokemon fighting game lends itself to a large roster, not a limited one. I could give a fuck who’s on the roster, a ~20 Mon roster is just visually embarrassing, there’s a THOUSAND Pokemon, a Pokemon fighting game needs 50 fighters minimum.
Real massive market right there, no wonder Pokken was a massive hit. Autistic fighting game fans will always flock to a game with solid mechanics, that doesn’t make it a game with market appeal lol.
Don’t tag me without reading my comment you gay gay, your autistic manifesto doesn’t apply to me
I did read your post: You compared it to tekken and brought up the notion of it being an attempt to appeal to tekken fans, I pointed out it's not trying to be like tekken and Street Fighter is the better comparison
>Okay, and how many of those people are looking at this game?
Who fucking cares? Why do you care so much about what other people think? It's a good game, just play it and have fun.
>who the fuck does it appeal to
People that like fighting games with good balance and good gameplay
You absolute fucking retard
I gave up on it and sold it at gamestop when Mewtwo locked me out of single player tournaments. The story mode is too damn difficult.
It has very little content and characters.
My main problem with the roster is the lack of rock types.
Every type has at least one character except rock, the disrespect.
Tyranytar would have been a good choice, but his limbs are short and he would have weird proportions like Blastoise.
Maybe Rypherior or Regirock
I'm like the only person who likes Regirock. I would have loved it. It looks awesome in Regi Ruins.
Sudowoodo
Cradily would've been a fun choice imo
Autistic people seething about the roster (see this thread). They included every solid fighting game archetype and a bunch of original ones like Empoleon and Aegislash and people STILL bitch that they can't play as their favorite gen 2 boomer nostalgiawhore pick. I blame Smash fags to be honest, rosterfagging originated from there and is absolute cancer.
>thread asks why people don’t play the game
>people give their reasons
>complain
retard.
FGC dismissed it because it's Pokemon, Pokemon fans dismissed it because they suck at anything besides braindead easy JRPGs.
The word pokemon isn't in the title. Pokefags are a special breed of retard, please understand
They should have extended the possibility of having an exclusive shadow form to some of the "regular" pokemon in the roster. The novelty alone would have pushed more people to try it.
But then again, i don't even know how TPC let them design Mewtwo after it was clear they didn't wanted to make more of them after the Orre games.
It's kinda freaky that at first you might think Mewtwo's crystal is just fused into his body, but when you inspect his render closely you notice that shit is straight up lodged into his shoulder, you can even see the skin tears. It's cool
Yeah, it isn't know who made standard and synchro shadow Mewtwo but he did a pretty good job at it. Considering it was probably some Bandai's intern, i doubt we'll ever know.
Pity Oh-Ho never got it even though it was the first.
I think if it came out later in the switch’s lifetime it would’ve gained a lot more attention.
DX came out in 2017 i think. The switch hadn’t really blown up yet like it did in 2020. Now any title released on the switch is a guaranteed hit because of how many drones own the system (this is nice for underrepresented franchises though)
If they made a new character for it or sometbing and discussed it in a pokemon direct, my guess is a lot of casual switch owners who don’t even know that this game exists will try to get it
I can't believe shills are still obsessed with Stantler.
I'm so glad this game will always be unpopular and dead and its slurpers will have to cope about it forever.
stages are repetitive circles (yes, theres gameplay differences with the size but on the surface level outside of aesthetic its all the same empty circle), game content is too limited to the same kind of battles and stopped getting any support like updates.
I really enjoyed it, and it made mons feel way more animated and alive and cool. but I wasnt gonna continue playing fight inside circle and nothing else simulator. I think some sort of extra modes and more interesting stage elements + updates introducing more mons and different events (imagine 2v1 coop boss or something) would have helped keep it more fresh. the state it was left in basically has no reason to continue playing it unless you really really liked the game just for the very baseline of its battles and wanted to grind that, which even that has no point as it isnt a large scene with big support or anything.
They were never going to win with the roster choices because you simply can't make that many well fleshed out characters.
I bought it and didn't like the rock paper scissor of grab attack counter and outside of online play the game severely lacked content.